Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.30 @ 15:24:25 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (350) 350 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 3387 Bonus ------- Follower Combat Kills 47 Aligned with FarCom 300 Cogmind --------- Core Integrity 523/550 Matter 300/300 Energy 197/200 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Lightpack 2.0 Weight Redist. System Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (24) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Hover Unit Improved Hover Unit Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Battery (300) Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer System Shield Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Lightpack 2.0 Signal Interpreter > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Hover Unit Flight Unit Large Battery Weight Redist. System Sensor Array [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 27 | . 12 . . 2 13 Power 4 | . 2 . . . 2 Engine 2 | . . . . . 2 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 7 | . 3 . . . 4 Treads 2 | . 2 . . . . Leg . | . . . . . . Wheel 1 | . 1 . . . . Hover 1 | . . . . . 1 Flight 3 | . . . . . 3 Utility 9 | . 4 . . . 5 Device 5 | . 1 . . . 4 Storage 3 | . 2 . . . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | . 3 . . 2 2 Energy Gun 3 | . 2 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . 1 2 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 98 | . 97 100 100 100 89 Engine 1 | . 1 . . . 9 Core 13 | . 11 14 14 14 9 Treads 23 | . 15 28 28 28 10 Leg 1 | . 6 . . . . Wheel 1 | . 6 . . . . Flight 1 | . . . . . 11 Device 3 | . 11 . . . 9 Storage 13 | . 14 14 14 14 9 Processor 11 | . 1 14 14 14 9 Energy Gun 14 | . 21 14 14 14 5 Ballistic Gun 4 | . 1 . . 12 12 Ballistic Cannon 8 | . 4 14 14 1 . Naked Turns . | . . . . . . Heaviest Build 42 | 12 42 25 25 27 24 Greatest Support 46 | 20 40 40 40 40 46 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 30 | . 12 10 10 10 30 Average Capacity 11 | . 7 10 10 10 23 Most Carried 16 | . 8 10 10 10 16 Average Carried 8 | . 6 8 8 9 9 Final Capacity 24 | 6 10 10 10 10 24 Final Carried 16 | 6 7 10 9 10 16 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 550 | 200 138 10 . 29 173 Remotely . | . . . . . . Salvage Created 420 | . 224 15 . 19 162 Parts 26 | . 11 1 . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 14 | . 7 1 . 1 5 Guns 14 | . 7 1 . 1 5 Classes Destroyed 5 | . 3 . . 1 1 Watcher 1 | . 1 . . . . Swarmer 7 | . 3 1 . . 3 Grunt 5 | . 4 . . . 1 Sentry 1 | . . . . . 1 Assembled 1 | . . . . 1 . Best Kill Streak 3 | . 3 1 . 1 3 Combat Bots Only 3 | . 3 1 . 1 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 427 | . 166 44 . 25 192 Core 81 | . 34 12 . 8 27 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . . . 78 . Volleys Fired 46 | . 23 1 . 3 19 Largest 2 | . 2 2 . 2 2 Hottest 80 | . 80 75 . 79 79 Shots Fired 92 | . 46 2 . 6 38 Gun 91 | . 46 1 . 6 38 Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 45 | . 8 1 . 3 33 Thermal 47 | . 38 1 . 3 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 24 2 . 5 23 Robot Miss Streak 2 | . 2 . . 1 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 76 | . 37 1 . 5 33 Core Hits 31 | . 15 1 . 3 12 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 792 | . 405 11 . 58 318 Guns 792 | . 405 11 . 58 318 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 369 | . 96 . . 29 244 Thermal 423 | . 309 11 . 29 74 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 88 | . 69 21 . 88 69 Average Temperature 32 | . 40 11 . 39 27 Received Heat Transfer 240 | . 99 . . 60 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 984 | . 700 25 . 74 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 247 | . 247 95 . 9 119 Initial 25 | . . 25 . . . Average 38 | . 95 25 . . 45 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | . 90 100 . 100 100 Level 1 2 | . 9 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 4 | . 1 . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 12 3 . 2 10 Peak Tracking Total 4 | . 4 3 . 1 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . 5 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 12 | . 7 . 1 . 4 Terminals 10 | . 6 . . . 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 23 . 1 . 10 Successful 24 | . 16 . 1 . 7 Failed 10 | . 7 . . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 9 | . 4 . 1 . 4 Terminals 31 | . 21 . . . 10 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 13 . 1 . 5 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 3 . . . 2 Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 4 | . 4 . . . . Reprogram Traps 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 Terminals 3 | . 1 . . . 2 Botnet 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 51 | . . 51 51 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 104 | . . 104 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3519 | . 667 1135 645 708 364 Spaces Moved 2027 | 1 413 677 382 408 146 Core . | . . . . . . Treads 1647 | . 124 677 382 408 56 Legs 60 | 1 59 . . . . Wheels 230 | . 230 . . . . Hover . | . . . . . . Flight 90 | . . . . . 90 Fastest Speed 34 | 120 100 160 160 160 34 Average Speed 147 | 120 124 160 160 160 82 Slowest Speed 180 | 120 180 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 2 72 99 70 60 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2476 | . 520 728 417 458 353 Wait 334 | . 58 42 32 39 163 Move 2022 | . 412 676 381 407 146 Hop . | . . . . . . Pick Up 28 | . 6 6 1 4 11 Fast Attach 3 | . 3 . . . . Attach 5 | . 1 . . . 4 Detach 1 | . 1 . . . . Swap 19 | . 8 . . 2 9 Drop 18 | . 8 3 3 3 1 Fire 46 | . 23 1 . 3 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 14) 147 | -10/Materials | Repaired Lgt. Nuclear Core 210 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 5) 615 | -10/Materials | Identified exit to Mines 668 | -10/Materials | Entered Mines 954 | -10/Mines | Discovered new exit (range 15) 979 | -10/Mines | Learned Materials stockpile data 996 | -10/Mines | Discovered new exit (range 6) 1004 | -10/Mines | Identified exit to Materials 1076 | -10/Mines | Learned Materials trap positions 1093 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1093 | -10/Mines | Discovered new exit (range 5) 1098 | -10/Mines | Identified exit to Exiles 1413 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1487 | -10/Mines | Learned location of Storage (-7) 1803 | -10/Mines | Entered Exiles 1803 | -10/Exiles | Accompanied by 2 allies 1833 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1842 | -10/Exiles | Met 8R-AWN 1869 | -10/Exiles | Met EX-HEX 1938 | -10/Exiles | Met EX-DEC 2080 | -10/Exiles | Met EX-BIN 2182 | -10/Exiles | Aligned with FarCom system 2184 | -10/Exiles | Given EX-Vault access code 2236 | -10/Exiles | Opened EX-Vault 2246 | -10/Exiles | Found Lightpack 2.0 2277 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2302 | -10/Exiles | Exiles lab attacked by MAIN.C 2427 | -10/Exiles | Discovered new exit (range 14) 2446 | -10/Exiles | Identified exit to Mines 2448 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2448 | -10/Exiles | Entered Mines 2669 | -9/Mines | Assembled infested the area 2674 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2839 | -9/Mines | Build established: Scavenger-Mutant 2842 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2885 | -9/Mines | Learned location of 1 exit from Materials 3143 | -9/Mines | Discovered new exit (range 9) 3155 | -9/Mines | Identified exit to Materials 3156 | -9/Mines | Entered Materials 3156 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3157 | -8/Materials | Identified exit to Factory 3158 | -8/Materials | Loaded intel: 18 trap records 3520 | -8/Materials | Self-destructed Last Messages --------------- Awaiting botnet instructions. 03456_ Acquired Imp. Heat Sink. 03459_ Acquired Adv. Targeting Computer. 03463_ W-25 Informer distress signal alerts nearby ally. 03464_ K-01 Serf collects debris. 03468_ K-01 Serf cleans the Processing Tank. 03486_ G-47 Trooper destroyed. 03497_ K-01 Serf collects debris. 03509_ Processing Tank disabled. 03509_ K-01 Serf destroyed. 03511_ Y-45 Defender destroyed. 03514_ Acquired 12 matter. 03515_ Acquired 54 matter. 03516_ Acquired 58 matter. 03520_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 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"""## | | ???????????????????# # # "T" # """## | | ???????????????????# [ =# + + """## | | ???????????????????# = *""%# # # ## | | ???????????????????# ="""=+ #[ # ## | | ???????????????????# """ # # ######### | | ???????????????????# """ ### ########???????#### | | ???????????????????# """ #?# #?????????????????? | | ???????????????????# #?# #?????????????????? | | ???????????????????# #?# #?????????????????? | | ???????????????????# #?# #?????????????????? | | ???????????????????#########?? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? !?????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????????????????????????!??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionTargetAutogun Manual? 0 Play Time 00:27:08 Cumulative 79.0 hours Start 2021.11.30 @ 11:28:08 End 2021.11.30 @ 15:24:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 68 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a98f2a96-bfe6-4be4-8da1-35149881feb3