Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.14 @ 07:20:09 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (721) 721 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2746 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 332/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (3) ------ Large Storage Unit 0b10 Decoder Chip [Generic] Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Heat Sink Visual Processing Unit Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Gauss Rifle Rocket Launcher Axe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Visual Processing Unit Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Axe [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Light Armor Plating Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 25 | 5 11 4 . 3 2 Power 4 | 1 2 . . . 1 Engine 3 | 1 1 . . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 6 | 2 3 . . 1 . Treads . | . . . . . . Leg 6 | 2 3 . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 3 . 1 1 Device . | . . . . . . Storage 2 | 1 . 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 8 | 1 5 1 . 1 . Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 4 | . 3 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . . 6 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Backups 11 | . 4 9 12 13 13 Power . | . . . 1 1 . Propulsion . | . . . . . . Utility 7 | . 2 5 7 8 9 Weapon 3 | . 1 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 16 | . 2 2 . . 12 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 10 | . 1 . . . 9 Weapon 5 | . . 2 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 89 88 88 93 99 Engine 3 | . 11 . . . 10 Core 8 | . 2 11 11 11 . Leg 27 | . 28 22 22 27 33 Storage 11 | . 14 11 11 11 11 Processor 10 | . 5 11 11 11 11 Protection 9 | . . 11 11 11 11 Energy Cannon 3 | . 20 . . . . Ballistic Gun 15 | . 5 22 22 15 21 Slashing Weapon 3 | . . . . 6 . Peak Build Rating 27 | 5 12 16 16 27 27 Average Rating 18 | 4 7 15 16 21 24 On Entrance 12 | . 5 12 16 16 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 10 16 34 34 34 36 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 Most Carried 15 | . 8 12 12 15 15 Average Carried 11 | . 4 9 12 13 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | . 8 12 12 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 708 | 188 196 118 . 36 170 Remotely . | . . . . . . Salvage Created 1063 | . 438 319 . . 306 Parts 69 | . 30 24 . . 15 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 9 8 . . 5 Guns 16 | . 3 8 . . 5 Cannons 5 | . 5 . . . . Classes Destroyed 8 | . 4 3 . . 1 Worker 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Watcher 3 | . 3 . . . . Swarmer 10 | . 3 7 . . . Grunt 10 | . 6 . . . 4 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 4 8 . . 3 Combat Bots Only 5 | . 3 5 . . 3 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 127 | . 37 30 . . 60 Missed 30 | . 10 10 . . 10 Hits 97 | . 27 20 . . 50 Projectile 97 | . 27 20 . . 50 Critical Strikes 1 | . . . . . 1 Damage Taken 1133 | . 237 156 . . 740 Core 116 | . 48 10 . . 58 Absorbed by Shields . | . . . . . . Ignored by Resistances 331 | . 73 50 . . 208 Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 67 | . 29 13 . 1 24 Largest 2 | . 2 2 . 2 2 Hottest 120 | . 120 46 . 46 46 Shots Fired 129 | . 56 26 . 2 45 Gun 81 | . 8 26 . 2 45 Cannon 48 | . 48 . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 81 | . 8 26 . 2 45 Thermal 48 | . 48 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 5 8 . . 16 Robot Miss Streak 3 | . 2 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 88 | . 34 17 . . 37 Core Hits 43 | . 14 12 . . 17 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Meltdown 1 | . 1 . . . . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1437 | . 600 299 . . 538 Guns 910 | . 73 299 . . 538 Cannons 527 | . 527 . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 910 | . 73 299 . . 538 Thermal 527 | . 527 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 492 | . 492 5 . . 36 Average Temperature 124 | . 160 3 . . 17 Received Heat Transfer 453 | . 141 33 . . 279 Effects 4 | . 4 . . . . Shutdowns 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1110 | . 1110 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 175 | . 144 175 47 . . Initial 47 | . . 37 47 . . Average 43 | . 39 60 47 . . Influence Increases 571 | . 246 205 . . 120 Destroy 0b10 Robot/C 440 | . 180 160 . . 100 Destroy 0b10 Robot/NC 35 | . 20 15 . . . Destroy Leader 88 | . 38 30 . . 20 Successful Hack 7 | . 7 . . . . Destroy Structure 1 | . 1 . . . . Influence Decreases 571 | . 142 164 98 47 120 Entered New Map 212 | . . 67 98 47 . Time Decay 349 | . 142 97 . . 110 Lost Part 10 | . . . . . 10 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 14 11 . . 6 Peak Tracking Total 7 | . 2 7 . . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 5 . . . . Successful 5 | . 5 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 39 | . . . . 39 36 Highest-Rated Ally 25 | . . . . 25 22 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 96 | . . . . . 96 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1181 | . . . . 786 395 Decoding 1181 | . . . . 786 395 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2819 | 56 482 243 3 1640 395 Spaces Moved 1813 | 43 305 121 2 1083 259 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1810 | 40 305 121 2 1083 259 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 123 123 Average Speed 140 | 115 120 158 190 149 123 Slowest Speed 190 | 120 120 190 190 190 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 51 15 3 84 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1953 | 47 369 147 2 1099 289 Wait 7 | . . . 1 6 . Move 1808 | 42 304 120 1 1082 259 Hop . | . . . . . . Pick Up 29 | . 16 7 . 5 1 Fast Attach 6 | 5 1 . . . . Attach 7 | . 2 1 . 1 3 Detach . | . . . . . . Swap 15 | . 8 3 . 2 2 Drop 13 | . 9 3 . 1 . Fire 67 | . 29 13 . 1 24 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Discovered new exit (range 14) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 769 | -9/Materials | Discovered new exit (range 8) 782 | -9/Materials | Entered Mines 783 | -9/Mines | Assembled infested the area 783 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 785 | -9/Mines | Entered Zion 1099 | -7/Zion | Learned location of Quarantine (-2) 1739 | -7/Zion | Gained Derelict followers 1898 | -7/Zion | Met Imprinter 2333 | -7/Zion | Discovered new exit (range 9) 2425 | -7/Zion | Entered Proximity Caves 2425 | -6/Proximity Caves | Accompanied by 2 allies 2819 | -6/Proximity Caves | Spotted B-75 Beast 2820 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02479_ Acquired 113 matter. 02481_ Acquired 8 matter. 02602_ Penetrated by Slug. 02602_ Imp. Light Armor Plating destroyed. 02605_ Penetrated by Slug. 02614_ Hvy. Assault Rifle destroyed. 02614_ Penetrated by Slug. 02622_ H-66 Slayer destroyed. 02627_ Flexi-carbon Leg fries itself beyond repair. 02632_ Acquired Gauss Rifle. 02633_ Hvy. Assault Rifle fries itself beyond repair. 02633_ Acquired 49 matter. 02634_ Targeting Computer fries itself beyond repair. 02636_ Phase Shifter fries itself beyond repair. 02820_ Aluminum Leg destroyed. 02820_ Imp. Ion Engine destroyed. 02820_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | #####????## #???????????????????????????????????? | | # ?????# #??????????????#####????????????????? | | # #?????# #?????????????# ##???????????????? | | # #?????# #????????????# #???????????????? | | # #?????# #??????????## ##### ??????????? | | # ##????# ##????????? ?????????? | | ###### ?????????? ?????????? | | ## ???????????# ##??????????? | | ## ## #??????????## ????????? | | !## ## #????#??#### @ ????????? | | % ## ## #????# ## % ##### BB ????????? | | #????# ##?????????????????????? | | ###### #????## #?###??????????????????? | | #????# #?????#### ### ##?????????????????? | | ##????# #????????## ## ##????????????????? | | ##?????# #?????????# ## #????????????????? | | #??????# #?????????# #?# #????????????????? | | #??????# #????????## #?## ##???????????????? | | #??##### #???????## #### #???????????????? | | ##??# ######### ## ##???????????????? | | ###???# ##### ## ## ##????????????????? | | ??###?# #??## ## ##?????????????????? | | ??# ## #??# ## ##?????????????????## | | ??# ##?# ##?????????????????## | | ??## ### #??????????????????# | | ???## ## ##??????###?????###?## | | ????# ###### ##?????## #??#### ##### | | ????## ##???## ####### #### ## # | | ?????### #????## ## | | ???????## #?????# | | ???????## #?????#### ## ## | | ???????# ##???????## #### #### ## | | ???????# ## #????????#####??###??## #? | | ???????## ### ##?????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Drone Bay | -7/Zion | Archive EM Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombPitchforkPerforator Manual? 0 Play Time 00:11:04 Cumulative 266.1 hours Start 2025.12.10 @ 08:17:25 End 2025.12.14 @ 07:20:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 308 Rogue 0 Adventurer 308 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 59 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e024eca0-e17d-4b65-a980-a397e03ab107