Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 22:44:17 Player: FrostySpirit Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2691) 2691 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 7422 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/1000 Matter 75/300 Energy 42/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Remote Shield Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Core Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Medium Battery Structural Scanner Improved Sensor Array Improved Melee Analysis Suite Launcher Guidance Computer Target Analyzer Transmission Jammer Light Armor Plating Advanced Assault Cannon Proton Missile Launcher Proton Missile Launcher Remote Datajack Axe [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon High-powered Shotgun Energy Gun Plasma Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . . 1 . 1 1 2 2 Weapon . | . . . . . . . . . Parts Attached 101 | 8 1 2 24 . 21 28 10 7 Power 19 | 1 . . 6 . 3 7 2 . Engine 11 | 1 . . 4 . 2 3 1 . Core 8 | . . . 2 . 1 4 1 . Reactor . | . . . . . . . . . Propulsion 37 | 2 . 1 10 . 7 13 2 2 Treads 2 | . . . . . . . 1 1 Leg 20 | . . . 4 . 7 8 1 . Wheel 9 | 2 . 1 6 . . . . . Hover 4 | . . . . . . 4 . . Flight 2 | . . . . . . 1 . 1 Utility 19 | 2 1 1 2 . 5 4 1 3 Device 7 | . . 1 1 . 2 1 . 2 Storage 5 | 2 1 . 1 . 1 . . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 2 1 1 Artifact . | . . . . . . . . . Weapon 26 | 3 . . 6 . 6 4 5 2 Energy Gun 8 | 1 . . 3 . 1 1 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . . 3 . 4 . . 1 Ballistic Cannon 6 | . . . . . . 3 3 . Launcher 2 | . . . . . 1 . 1 . Special Weapon 1 | 1 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . . Parts Lost 53 | . . . 4 . 18 11 14 6 Power 6 | . . . . . 1 2 3 . Propulsion 21 | . . . 3 . 8 4 4 2 Utility 10 | . . . . . 3 2 3 2 Weapon 16 | . . . 1 . 6 3 4 2 Highest Loss Streak 7 | . . . 3 . 6 7 6 4 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 81 | . 85 91 97 100 89 83 80 11 Engine 3 | . 14 14 3 . 1 1 7 . Core 6 | . . . 6 11 6 11 3 . Leg 15 | . . . 20 33 30 13 11 . Wheel 4 | . 28 28 10 . . . . . Hover 2 | . . . . . . 8 3 . Device 8 | . . 6 22 22 8 3 5 3 Storage 10 | . 14 14 11 11 17 8 6 2 Processor 5 | . . . . . 1 12 12 . Protection 5 | . . . . . 7 6 10 . Energy Gun 5 | . 14 14 5 . 3 5 5 . Ballistic Gun 7 | . 14 14 16 22 12 1 . 1 Ballistic Cannon 2 | . . . . . . 6 5 . Naked Turns 34 | . . . . . . . . 34 Heaviest Build 64 | 19 19 20 36 33 34 44 64 27 Greatest Support 60 | 20 20 20 45 45 60 48 38 27 Greatest Overweight (x) 13 | 3 . . 1 . 8 13 6 8 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 12 15 15 15 15 10 Most Carried 15 | 5 7 10 15 13 15 15 15 13 Average Carried 11 | 1 6 8 10 12 13 12 13 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 5 7 10 12 13 9 15 12 3 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Matter Collected 1949 | 305 36 68 367 . 510 455 160 48 Remotely 815 | . . 31 367 . 389 . . 28 Salvage Created 3146 | 82 40 199 550 . 1025 704 522 24 Parts 198 | 6 5 25 37 . 56 34 32 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 13 | 1 1 . . . 4 5 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 3 6 17 . 19 13 7 1 Guns 53 | . 3 6 17 . 18 4 4 1 Cannons 11 | . . . . . . 9 2 . AOE 1 | . . . . . 1 . . . Classes Destroyed 12 | 2 1 1 3 . 3 1 1 . Worker 8 | . . . 1 . 3 . 4 . Builder 6 | . . 1 . . 1 . 4 . Tunneler 2 | 1 . 1 . . . . . . Recycler 10 | 1 . 1 . . 3 3 2 . Mechanic 1 | . . . . . . . 1 . Watcher 1 | . . . . . 1 . . . Swarmer 28 | . 3 6 7 . 4 4 3 1 Grunt 19 | . . . 5 . 7 4 3 . Duelist 2 | . . . . . 1 1 . . Sentry 9 | . . . 5 . 3 1 . . Specialist 4 | . . . . . 4 . . . Programmer 4 | . . . . . . 3 1 . Best Kill Streak 12 | 2 3 4 7 . 6 4 12 1 Combat Bots Only 7 | . 3 3 7 . 4 3 3 1 Max Kills in Single Turn 4 | 1 1 2 2 . 2 1 4 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Damage Taken 8868 | . 135 86 534 . 2058 1276 2619 2160 Core 2303 | . 26 25 100 . 412 216 451 1073 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 90 | . . . . . 50 13 27 . Regen/Repaired (Parts) 107 | . . . . . . 107 . . Core Remaining (%) 65 | 100 . 79 . 75 25 69 46 . Volleys Fired 249 | 9 8 16 32 . 89 54 36 5 Largest 2 | 1 2 2 2 . 2 2 2 1 Hottest 123 | 20 70 70 115 . 81 107 123 75 Shots Fired 420 | 9 16 32 57 . 163 89 48 6 Gun 355 | 9 16 32 57 . 157 52 26 6 Cannon 57 | . . . . . . 37 20 . Launcher 8 | . . . . . 6 . 2 . Special . | . . . . . . . . . Kinetic 260 | 9 8 16 40 . 107 57 20 3 Thermal 152 | . 8 16 17 . 50 32 26 3 Explosive 6 | . . . . . 6 . . . Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 9 | 4 4 5 5 . 8 9 7 4 Robot Miss Streak 7 | 1 2 3 5 . 7 6 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 2 1 5 . 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 264 | 7 9 17 41 . 104 52 30 4 Core Hits 169 | 3 3 10 37 . 53 31 25 7 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . 1 4 1 . 3 1 5 . Burn 14 | . 1 4 . . 3 1 5 . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6429 | 87 112 244 658 4 2056 1083 2062 123 Guns 4008 | 87 112 244 637 . 1864 563 393 108 Cannons 909 | . . . . . . 520 389 . Explosions 1425 | . . . . . 184 . 1241 . Melee . | . . . . . . . . . Ramming 87 | . . . 21 4 8 . 39 15 Kinetic 3379 | 87 61 118 480 . 1368 831 389 45 Thermal 1538 | . 51 126 157 . 496 252 393 63 Explosive 1372 | . . . . . 184 . 1188 . Electromagnetic 53 | . . . . . . . 53 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Message Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 302 | . . . . . 13 . 289 . Projectiles . | . . . . . . . . . Explosions 302 | . . . . . 13 . 289 . Melee . | . . . . . . . . . Knockbacks 3 | . . . 1 . . . 2 . Impact 1 | . . . 1 . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 455 | . . . . . 56 . 396 3 Shots 10 | . . . . . 4 . 6 . Rammed 14 | . . . . . . . 2 12 Targets Rammed 23 | . . . 2 1 2 . 6 12 Kicked 9 | . . . 2 1 2 . 4 . Crushed . | . . . . . . . . . Highest Temperature 457 | . 54 63 220 . 162 457 390 8 Average Temperature 80 | . 22 22 74 . 49 125 118 8 Received Heat Transfer 2100 | . . . 213 . 630 273 849 135 Effects 7 | . . . . . . 5 2 . Shutdowns 3 | . . . . . . 3 . . Interference 3 | . . . . . . 1 2 . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 7 | . . 1 . . 1 2 3 . Heat Transferred 4636 | . 222 666 239 . 1295 703 1400 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Peak Influence 540 | 10 91 190 454 177 427 223 540 288 Initial 177 | . 6 35 74 177 68 107 30 173 Average 184 | 7 40 118 265 177 277 89 206 200 Maximum Alert Level 2 | . . . 2 . 2 1 2 1 Low Security (%) 63 | 100 100 100 23 100 27 98 59 61 Level 1 26 | . . . 60 . 67 1 6 38 Level 2 9 | . . . 16 . 5 . 33 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 2 . 4 4 2 2 Investigation 4 | . . . 1 . 1 1 1 . Extermination 5 | . . . . . . 3 1 1 Reinforcement 5 | . . . 1 . 3 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Distress Signals 8 | . . . 2 . 5 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 3 6 25 . 29 13 12 24 Peak Tracking Total 13 | . 3 3 4 . 6 5 3 13 Tactical Retreats 10 | . . . 1 . 3 . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . 3 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 26 | . . . . . 3 1 21 1 Max in Single Turn 7 | . . . . . 1 1 7 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 11 | . . . 3 . 3 4 1 . Terminals 8 | . . . 2 . 3 2 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . . . 21 . 10 14 4 . Successful 26 | . . . 13 . 3 9 1 . Failed 22 | . . . 7 . 7 5 3 . Catastrophic 5 | . . . 1 . 2 . 2 . Database Lockouts 1 | . . . 1 . . . . . Manual . | . . . . . . . . . Terminals 36 | . . . 16 . 10 6 4 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . Recycling Units 5 | . . . 5 . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . . . 8 . 3 3 1 . Record 7 | . . . 6 . . 1 . . Open DSF 1 | . . . . . . 1 . . Alert Level 2 | . . . . . 1 1 . . Locate Traps 3 | . . . 2 . . . 1 . Surveillance Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Refit 2 | . . . . . . 2 . . Recycling Unit Hacks 5 | . . . 5 . . . . . Recycle Component 2 | . . . 2 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 3 . 2 1 1 . Full Trace Events 4 | . . . 1 . 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 44 | . . . . . . 44 . . Parts Recycled 2 | . . . 2 . . . . . Recycled Matter 62 | . . . 62 . . . . . Retrieved Matter 62 | . . . 62 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Turns Passed 4575 | 82 85 370 651 154 904 1126 845 358 Spaces Moved 2889 | 54 66 397 462 126 455 651 392 286 Core 164 | 11 . . . . 6 9 6 132 Treads 5 | . . . . . . . . 5 Legs 1498 | . . . 279 126 449 326 318 . Wheels 689 | 43 66 397 183 . . . . . Hover 384 | . . . . . . 316 68 . Flight 149 | . . . . . . . . 149 Fastest Speed 40 | 50 80 80 80 120 120 108 125 40 Average Speed 124 | 87 80 80 107 120 128 140 184 109 Slowest Speed 700 | 200 80 80 120 120 450 700 350 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 12 71 38 20 41 8 11 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . . . . 25 2 45 . Melee . | . . . . . . . . . Projectile 4 | . . . . . . 2 2 . AOE 68 | . . . . . 25 . 43 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Total 3417 | 76 82 416 562 128 606 775 463 309 Wait 49 | . 4 . 8 1 28 3 4 1 Move 2867 | 53 65 396 461 125 454 650 392 271 Hop 6 | . . . . . . . . 6 Pick Up 67 | 5 2 2 20 1 7 21 5 4 Fast Attach 43 | 8 1 1 6 . 7 12 3 5 Attach 41 | . . . 12 . 10 12 5 2 Detach 5 | . . . 2 . 1 1 1 . Swap 18 | . . 1 6 . 4 5 2 . Drop 50 | 1 2 . 13 . 4 17 10 3 Fire 249 | 9 8 16 32 . 89 54 36 5 Melee . | . . . . . . . . . Ram 4 | . . . . . . . 1 3 Kick 9 | . . . 2 1 2 . 4 . Crush 9 | . . . . . . . . 9 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 8) 168 | -10/Materials | Entered Mines 214 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 307 | -10/Mines | Build established: Mutant 521 | -10/Mines | Discovered new exit (range 14) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 539 | -9/Materials | Identified exit to Mines 721 | -9/Materials | Destroyed 7 combat bots 753 | -9/Materials | Lost 3 parts (2n1w) 823 | -9/Materials | Central database locked down 1189 | -9/Materials | Entered Mines 1276 | -9/Mines | Discovered new exit (range 11) 1343 | -9/Mines | Entered Materials 1343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2073 | -8/Materials | Lost 6 parts (1p3n1u1w) 2095 | -8/Materials | Core integrity fell below 50% 2134 | -8/Materials | Lost 5 parts (2n1u2w) 2239 | -8/Materials | Discovered new exit (range 4) 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2364 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2484 | -7/Factory | Lost 7 parts (1p3n1u2w) 2781 | -7/Factory | Build established: Scavenger-Mutant 3329 | -7/Factory | Discovered new exit (range 4) 3373 | -7/Factory | Entered another Factory area 3373 | -6/Factory | Evolved 2 slots: Utility x2 3634 | -6/Factory | Found Launcher Loader 3787 | -6/Factory | Build established: Mutant 4056 | -6/Factory | Spotted B-75 Beast 4114 | -6/Factory | Lost 4 parts (1n2u1w) 4183 | -6/Factory | Discovered new exit (range 9) 4212 | -6/Factory | Core integrity fell below 50% 4218 | -6/Factory | Entered another Factory area 4218 | -5/Factory | Evolved 2 slots: Utility x2 4236 | -5/Factory | Lost 6 parts (1p2n1u2w) 4530 | -5/Factory | Core integrity fell below 50% 4543 | -5/Factory | Lost 4 parts (2n1u1w) 4546 | -5/Factory | Core integrity fell below 20% 4576 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 04521_ K-01 Serf collects debris. 04522_ System corrupted: Component data lost. 04524_ K-01 Serf cleans the Power Conduit. 04529_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04546_ Acquired Lrn. Tractor Beam. 04551_ 5O0XJ KGPIIS&SQIDT1TZPNXR%D5I The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. 04560_ S-27 Virus destroyed. 04561_ Acquired 24 matter. 04563_ Variable Charge Gun destroyed. 04565_ M-28 Smith repairs S-27 Virus. 04569_ Slug penetrates S-27 Virus. 04569_ S-27 Virus knocked back. 04569_ Assembly Bed disabled. 04570_ Acquired 4 matter. 04571_ Critical hit (Burn: +37). 04574_ Lrn. Tractor Beam destroyed. 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"""" #??????????????????? | | ?????????# """" #??????????????????? | | ?????????# ##########?????????? | | ?????????# ????????? | | ?????????# sssg p ????????? | | ?????????+ mRH ????????? | | ?????????? b[ gg s #????????? | | ??????????# #####+####### *p #????????? | | ????????????????????????#= ### +????????? | | ???????????????????###### #??###+###?????????? | | ???????????????????+ #??????????????????? | | ???????????????????#####+######??????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# """ ! #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# ] ###?????????????????? | | ????????????????????# """ / #?????????????????? | | ????????????????????# """ # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Point Defense Rating 80 Evasion (%) 62 Armor Integrity Analysis 30 Recoil Reduction 1 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Novice Programmer Universal Adapter Use The Force Challenges ------------ None Game ------ Seed GaussShieldFlakker Manual? 0 Play Time 01:24:28 Cumulative 8.2 hours Start 2023.10.22 @ 21:08:30 End 2023.10.23 @ 22:44:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11b5a4e2-3b72-4a64-b6b9-458ecfa950ce