Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 01:41:01 Player: aes256thetic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1542) 1542 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 4549 Bonus ------- Pacifist 200 High Alert Combat Kills 162 Cogmind --------- Core Integrity 656/700 Matter 194/300 Energy 160/160 System Corruption 1% Temperature Cool (296) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Weapon Cycler Weapon Cycler Hardened Light Armor Plating > --- WEAPON (4) ------- Improved Spread Laser Heavy Assault Rifle Minigun Gauss Rifle > --- INVENTORY (10) --- Heavy Ion Engine Light Treads Compact Wheel Medium Storage Unit Large Matter Pod (0) System Backup Module Electrolaser Light Assault Rifle Heavy Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weapon Cycler Weapon Cycler Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Heavy Assault Rifle Minigun > --- INVENTORY -------- Heavy Ion Engine Light Treads Compact Wheel Medium Storage Unit Large Matter Pod System Backup Module Electrolaser Light Assault Rifle Heavy Assault Rifle Gauss Rifle [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 2 | . . 2 . . Parts Attached 51 | 6 . 10 27 8 Power 4 | 1 . 2 1 . Engine 3 | 1 . 2 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 . 1 5 2 Treads 4 | . . . 2 2 Leg . | . . . . . Wheel 6 | 2 . 1 3 . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 . 1 11 2 Device 6 | . . 1 4 1 Storage 3 | 1 . . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 22 | 2 . 6 10 4 Energy Gun 8 | 1 . 2 3 2 Energy Cannon 2 | . . 1 1 . Ballistic Gun 12 | 1 . 3 6 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 5 | . . 1 3 1 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . 1 1 1 Average Slot Usage (%) 95 | . 85 86 99 99 Engine 7 | . 14 11 8 . Core 1 | . . . . 7 Treads 6 | . . . 5 15 Wheel 12 | . 28 22 12 . Device 14 | . . 1 17 23 Storage 9 | . 14 11 9 7 Processor 2 | . . . 4 . Protection 5 | . . . 4 14 Energy Gun 12 | . 14 14 12 12 Energy Cannon 3 | . . 4 4 . Ballistic Gun 19 | . 14 22 19 17 Naked Turns . | . . . . . Heaviest Build 46 | 10 10 25 44 46 Greatest Support 40 | 26 26 26 40 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 8 | 4 6 6 8 10 Most Carried 10 | 4 5 6 10 10 Average Carried 7 | 2 4 5 8 8 Final Capacity 10 | 6 6 6 10 10 Final Carried 10 | 4 5 6 10 10 Class Distribution -------------------- 51% | Gunner 35% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1393 | 229 . 190 635 339 Remotely . | . . . . . Salvage Created 1863 | . . 372 1025 466 Parts 117 | . . 28 66 23 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . . 9 24 8 Guns 37 | . . 7 22 8 Cannons 4 | . . 2 2 . Classes Destroyed 13 | . . 6 3 4 Worker 1 | . . . 1 . Builder 1 | . . 1 . . Tunneler 1 | . . . . 1 Hauler 3 | . . 1 2 . Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 13 | . . 4 8 1 Grunt 16 | . . 4 11 1 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 7 | . . 1 4 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 10 | . . 5 10 3 Combat Bots Only 9 | . . 4 9 2 Max Kills in Single Turn 2 | . . 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1701 | . . 379 908 414 Core 278 | . . 48 186 44 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 100 88 66 . Volleys Fired 111 | . . 35 54 22 Largest 4 | . . 4 4 4 Hottest 222 | . . 168 222 186 Shots Fired 393 | . . 108 203 82 Gun 372 | . . 101 189 82 Cannon 21 | . . 7 14 . Launcher . | . . . . . Special . | . . . . . Kinetic 267 | . . 84 132 51 Thermal 112 | . . 11 70 31 Explosive . | . . . . . Electromagnetic 14 | . . 13 1 . Robot Hit Streak 17 | . . 15 17 9 Robot Miss Streak 6 | . . 6 5 5 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 249 | . . 60 125 64 Core Hits 108 | . . 21 54 33 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3367 | . . 601 1894 872 Guns 3135 | . . 430 1833 872 Cannons 162 | . . 101 61 . Explosions 70 | . . 70 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1840 | . . 275 1088 477 Thermal 1391 | . . 203 793 395 Explosive . | . . . . . Electromagnetic 136 | . . 123 13 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . 1 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Effects 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles . | . . . . . Explosions 4 | . . 4 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 627 | . . 342 627 491 Average Temperature 146 | . . 72 170 183 Received Heat Transfer 546 | . . 141 306 99 Effects 13 | . . 1 8 4 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Interference 4 | . . . 3 1 Matter Decay 1 | . . . 1 . Damage (minor) 3 | . . 1 2 . Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 3 1 Heat Transferred 2568 | . . 360 1702 506 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 663 | . 5 300 663 470 Average Influence 276 | . 3 166 338 330 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 39 | 100 100 68 33 . Level 1 34 | . . 31 27 68 Level 2 26 | . . . 38 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 3 6 4 Investigation 2 | . . 1 1 . Extermination 2 | . . . . 2 Reinforcement 4 | . . 2 2 . Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . . 15 38 10 Peak Tracking Total 8 | . . 6 8 4 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . . 5 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 1 1 5 1 Terminals 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 18 | . 3 4 10 1 Successful 9 | . 3 1 4 1 Failed 9 | . . 3 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 3 4 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Terminal Hacks 7 | . 3 1 3 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 5 | . . 1 4 . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1819 | 43 83 397 938 358 Spaces Moved 1113 | 35 92 251 576 159 Core 2 | 2 . . . . Treads 299 | . . . 140 159 Legs . | . . . . . Wheels 812 | 33 92 251 436 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 85 95 180 Average Speed 117 | 87 90 87 120 180 Slowest Speed 180 | 90 90 95 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 18 23 56 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 7 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 7 | . . 7 . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1430 | 44 92 365 726 203 Wait 105 | . . 55 42 8 Move 1109 | 34 91 250 575 159 Hop . | . . . . . Pick Up 18 | 4 1 6 6 1 Fast Attach 22 | 6 . 5 10 1 Attach 11 | . . 2 6 3 Detach 8 | . . . 6 2 Swap 18 | . . 3 11 4 Drop 28 | . . 9 16 3 Fire 111 | . . 35 54 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 127 | -10/Materials | Entered another Materials area 127 | -9/Materials | Evolved 2 slots: Weapon x2 434 | -9/Materials | Build established: Gunner 486 | -9/Materials | Discovered new exit (range 6) 524 | -9/Materials | Entered another Materials area 524 | -8/Materials | Evolved 2 slots: Utility x2 1085 | -8/Materials | Garrison activated, responded to threat 1169 | -8/Materials | Destroyed 9 combat bots 1427 | -8/Materials | Discovered new exit (range 15) 1459 | -8/Materials | Build established: Scavenger-Tank 1462 | -8/Materials | Entered Factory 1462 | -7/Factory | Evolved 2 slots: Utility x2 1596 | -7/Factory | Garrison activated, responded to threat 1820 | -7/Factory | Self-destructed Last Messages --------------- 01726_ R-06 Scavenger collects Lgt. Treads. 01728_ Acquired Flak Gun. 01729_ K-01 Serf collects debris. 01729_ R-06 Scavenger collects Gatling Laser. 01730_ U-05 Engineer lays Concrete. 01730_ Dropped Lgt. Treads. 01733_ K-01 Serf collects debris. 01752_ Connecting with Garrison Access... >>Seal Access door sealed. 01769_ W-25 Informer sends out distress signal. 01787_ ALERT: Rogue bot located, Programmers report to Factory Zone 5N. 01797_ Slug penetrates P-60 Hacker. 01799_ Slug penetrates Assembly Bed. 01801_ Critical hit. 01801_ P-60 Hacker destroyed. 01809_ Lgt. Armor Plating destroyed. 01813_ Y-54 Guardian destroyed. 01815_ T-07 Excavator destroyed. 01815_ Slug penetrates G-47 Trooper. 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""" """ ################ #??????????????? | | # #?# # #??????????????? | | # "" "" #?# / # #??????????????? | | # "F "" ### + #??????????????? | | # """"" + # #??????????????? | | # ### # #??????????????? | | # #?# # #??????????????? | | # ########?# # #??????????????? | | # #????????# # #########??????? | | #????????# # ???? | | #????????# # ???? | | #????????# # T ???? | | #????????# # """"""""" ???? | | #????????##############= ????????? | | ##+#####????????????????????# """""""?????????? | | #????????????????????# ??????????? | | "" """ #????????????????????# """""???????????? | | "" """ #????????????????????# ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 43 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedImpulsePrototype Manual? 0 Play Time 00:38:39 Cumulative 5.6 hours Start 2020.07.28 @ 05:56:13 End 2020.08.12 @ 01:41:01 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0798909f-177a-4497-b019-13fa15d1928d