Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 15:05:27

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (3490)     3490
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (364)                364
              TOTAL SCORE: 8439

 Bonus
-------
Follower Combat Kills      64
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             128/700
Matter                     152/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Terrain Scan Processor
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
         Medium Treads
         Medium Treads
       Hardened Heavy Armor Plating
                System Restoration Module
                Lightning Gun
                Arc Projector
                EM Pulse Cannon
          Heavy Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
                Shock Bomb Launcher
                Missile Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher
          Heavy Flail
                Impact Mace
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
                Trap Scanner
       Hardened Light Armor Plating
       Hardened Heavy Armor Plating
                Hacking Suite
                Tractor Beam
>               --- WEAPON -----------
                Greatsword
>               --- INVENTORY --------
         Medium Treads
         Medium Treads
         Medium Treads
                Wheel
                System Restoration Module
                Lightning Gun
                Arc Projector
          Heavy Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
                Assault Cannon
                Shock Bomb Launcher
                Missile Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher
          Heavy Flail
                Impact Mace
                Longsword +1
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Core Shielding
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 8   2   3   26  11  .   5   38  27  10  
  Power                    11   | 1   .   .   6   .   .   1   2   1   .   
    Engine                 11   | 1   .   .   6   .   .   1   2   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   2   8   4   .   2   13  5   1   
    Treads                 21   | .   .   1   8   4   .   2   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | 2   .   1   .   .   .   .   7   5   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   .   .   7   4   .   .   9   11  3   
    Device                 14   | 1   .   .   4   .   .   .   5   4   .   
    Storage                3    | 1   .   .   1   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             15   | .   .   .   2   4   .   .   4   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 3   2   1   5   3   .   2   14  10  6   
    Energy Gun             14   | 2   .   1   5   2   .   .   3   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          6    | 1   1   .   .   1   .   .   1   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   .   2   
    Launcher               7    | .   .   .   .   .   .   2   1   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   1   .   .   .   .   .   7   3   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   4   .   .   .   1   3   .   
  Corrupted Parts          3    | .   .   .   3   .   .   .   .   .   .   
    System Corruption      20   | .   .   .   20  .   .   .   .   .   .   
Parts Lost                 42   | .   .   2   7   7   .   4   9   4   9   
  Power                    6    | .   .   .   2   .   .   2   1   .   1   
  Propulsion               12   | .   .   1   2   3   .   2   3   .   1   
  Utility                  17   | .   .   .   3   1   .   .   4   3   6   
  Weapon                   7    | .   .   1   .   3   .   .   1   1   1   
  Highest Loss Streak      4    | .   .   1   2   4   .   2   3   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 98  89  99  77  73  96  85  46  
  Engine                   8    | .   14  14  10  11  11  5   7   6   2   
  Treads                   11   | .   .   9   17  21  22  21  9   .   .   
  Wheel                    7    | .   28  18  3   .   .   .   7   13  7   
  Device                   17   | .   14  14  19  15  11  11  20  22  7   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   5   4   
  Protection               15   | .   .   .   5   17  22  22  23  17  2   
  Energy Gun               6    | .   6   8   14  15  .   .   4   .   .   
  Ballistic Gun            2    | .   14  3   .   6   .   .   .   2   .   
  Impact Weapon            3    | .   7   14  5   .   .   .   9   2   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 15  15  15  58  62  51  55  70  98  78  
  Greatest Support         40   | 32  32  32  40  40  40  40  40  32  28  
  Greatest Overweight (x)  6    | .   .   .   5   1   1   1   6   3   2   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   3   2   1   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  
  Average Capacity         19   | 7   8   8   19  20  20  20  20  20  20  
  Most Carried             20   | 6   8   8   20  20  20  20  20  20  20  
  Average Carried          17   | 4   7   6   16  19  19  18  17  19  18  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   7   20  19  20  19  20  20  18  

 Class Distribution 
--------------------
 85% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Matter Collected           2283 | 209  .    129  321  368  .    117  670  300  169  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4520 | 41   .    161  1203 884  .    139  824  1028 240  
  Parts                    265  | 7    .    3    64   74   .    12   37   59   9    
Haulers Intercepted        9    | .    .    .    5    .    .    .    3    1    .    
Recyclers Shooed           3    | .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  96   | .   .   5   17  25  .   6   15  14  14  
  Melee                    32   | .   .   5   4   .   .   .   8   12  3   
  Guns                     32   | .   .   .   6   23  .   .   2   1   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   
  AOE                      18   | .   .   .   2   2   .   6   .   .   8   
Classes Destroyed          15   | 1   .   3   7   1   .   .   1   2   .   
  Worker                   4    | .   .   1   2   .   .   .   1   .   .   
  Builder                  6    | .   .   .   .   2   .   .   2   2   .   
  Tunneler                 8    | 2   .   1   1   2   .   1   1   .   .   
  Hauler                   9    | .   .   .   5   .   .   .   3   1   .   
  Recycler                 6    | .   .   .   2   .   .   .   1   3   .   
  Operator                 4    | .   .   .   2   .   .   .   1   1   .   
  Watcher                  5    | .   .   .   3   .   .   .   1   1   .   
  Swarmer                  32   | .   .   .   4   9   .   3   4   3   9   
  Grunt                    36   | .   .   2   8   11  .   3   7   1   4   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   1   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   2   .   .   3   4   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   5   .   
  Assembled                5    | .   .   3   .   2   .   .   .   .   .   
Best Kill Streak           5    | 2   .   2   3   5   .   3   4   3   5   
  Combat Bots Only         5    | .   .   2   3   4   .   3   3   3   5   
Max Kills in Single Turn   2    | 1   .   1   2   2   .   2   1   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   2   .   .   2   
  Melee                    1    | .   .   1   1   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               7140  | .    .    274  1391 977  .    273  1110 1546 1569 
  Core                     1159  | .    .    71   190  113  .    45   168  224  348  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  74    | .    .    .    6    24   .    10   32   2    .    
  Regen/Repaired (Parts)   47    | .    .    .    .    .    .    .    .    47   .    
Core Remaining (%)         63    | 100  .    71   .    .    .    13   69   .    .    
Volleys Fired              163   | 5    1    1    25   55   .    7    37   5    27   
  Largest                  2     | 2    2    1    2    2    .    1    2    2    1    
  Hottest                  106   | 70   70   50   101  90   .    33   106  50   55   
Shots Fired                255   | 10   2    1    47   102  .    8    48   10   27   
  Gun                      198   | 10   2    1    47   102  .    .    23   10   3    
  Cannon                   31    | .    .    .    .    .    .    .    21   .    10   
  Launcher                 26    | .    .    .    .    .    .    8    4    .    14   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75    | 5    1    .    .    19   .    .    30   10   10   
  Thermal                  25    | 5    1    1    1    3    .    .    14   .    .    
  Explosive                26    | .    .    .    .    .    .    8    4    .    14   
  Electromagnetic          129   | .    .    .    46   80   .    .    .    .    3    
  Robot Hit Streak         15    | 4    5    .    15   14   .    5    5    12   10   
  Robot Miss Streak        5     | 5    1    .    3    3    .    2    4    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    2    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           321   | 4    1    12   85   74   .    4    62   54   25   
  Core Hits                151   | 2    .    3    34   44   .    11   19   21   17   
  Critical Kills           5     | .    .    .    1    .    .    .    3    1    .    
  Critical Parts Destroyed 21    | .    .    2    10   .    .    .    7    1    1    
  Critical Strikes         34    | .    .    2    12   .    .    .    12   7    1    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    
    Smash                  28    | .    .    2    12   .    .    .    11   2    1    
    Sever                  5     | .    .    .    .    .    .    .    .    5    .    
Melee Attacks              321   | .    8    26   78   .    .    .    94   102  13   
  Impact                   250   | .    8    26   78   .    .    .    94   31   13   
  Slashing                 71    | .    .    .    .    .    .    .    .    71   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    4    9    .    .    .    13   8    .    
    Combat Hostiles        1     | .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    4    1    1    
Damage Inflicted           12140 | 54   12   466  2339 1188 .    484  3294 2856 1447 
  Guns                     2158  | 54   12   .    681  1076 .    .    164  144  27   
  Cannons                  155   | .    .    .    .    .    .    .    20   .    135  
  Explosions               2129  | .    .    .    302  105  .    484  214  .    1024 
  Melee                    7691  | .    .    466  1356 .    .    .    2896 2712 261  
  Ramming                  7     | .    .    .    .    7    .    .    .    .    .    
  Kinetic                  549   | 28   .    .    .    188  .    .    54   144  135  
  Thermal                  609   | 26   12   .    320  121  .    .    130  .    .    
  Explosive                1722  | .    .    .    .    .    .    484  214  .    1024 
  Electromagnetic          1562  | .    .    .    663  872  .    .    .    .    27   
  Impact                   5580  | .    .    466  1356 .    .    .    2896 601  261  
  Slashing                 2111  | .    .    .    .    .    .    .    .    2111 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    22   22   22   22   .    1    10   
  Average Corruption       21    | .    .    .    20   22   22   22   .    1    9    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  276   | .    .    .    69   115  22   60   .    .    10   
    Message Errors         83    | .    .    .    20   35   10   17   .    .    1    
    Matter Fused           66    | .    .    .    19   25   5    15   .    .    2    
    Heat Flow Errors       29    | .    .    .    7    14   3    5    .    .    .    
    Energy Discharges      29    | .    .    .    7    8    2    10   .    .    2    
    Parts Rejected         2     | .    .    .    2    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    1    .    1    .    .    .    
    Data Loss (minor)      31    | .    .    .    7    18   1    4    .    .    1    
    Data Loss (major)      10    | .    .    .    3    1    1    3    .    .    2    
    Misfires               8     | .    .    .    .    5    .    2    .    .    1    
    Alerts                 7     | .    .    .    1    4    .    2    .    .    .    
    Misdirections          2     | .    .    .    2    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    1    4    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2028  | .    .    137  442  .    .    47   1006 338  58   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               83    | .    .    .    8    .    .    47   .    .    28   
  Melee                    1945  | .    .    137  434  .    .    .    1006 338  30   
Knockbacks                 17    | .    .    2    2    .    .    .    11   2    .    
  Impact                   16    | .    .    2    2    .    .    .    10   2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      526   | .    .    .    97   38   .    169  .    .    222  
  Shots                    19    | .    .    .    4    1    .    6    .    .    8    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        237   | 45   9    10   237  208  196  214  .    2    .    
  Average Temperature      66    | 22   6    3    77   62   90   90   .    2    .    
  Received Heat Transfer   1852  | .    .    160  486  216  .    45   432  315  198  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              25    | .    .    2    13   2    .    .    6    1    1    
  Impact Corruptions       60    | .    .    6    19   .    .    .    29   4    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    1    .    .    3    .    .    
  Heat Transferred         1105  | 74   37   .    437  187  .    .    370  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    5    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Peak Influence             351  | 10  26  60  340 165 .   101 145 351 .   
  Initial                  95   | .   6   9   1   95  .   .   .   63  .   
  Average                  93   | 2   21  40  104 78  .   61  56  141 .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   1   .   
  Low Security (%)         85   | 100 100 100 82  100 .   100 100 63  .   
  Level 1                  14   | .   .   .   17  .   .   .   .   36  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   3   .   .   .   2   13  .   
  Investigation            3    | .   .   .   .   .   .   .   1   2   .   
  Extermination            6    | .   .   .   .   .   .   .   .   6   .   
  Reinforcement            7    | .   1   .   3   .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Distress Signals           7    | .   .   .   2   .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   .   5   32  25  .   5   33  27  18  
  Peak Tracking Total      7    | .   1   2   3   3   .   3   5   3   7   
  Tactical Retreats        10   | .   .   1   1   1   .   .   1   3   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Traps Triggered            4    | .   1   .   1   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Machines Disabled          5    | .   .   .   2   1   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Machines Accessed          22   | .   1   .   3   .   1   .   4   13  .   
  Terminals                18   | .   1   .   3   .   .   .   4   10  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   3   .   10  .   1   .   8   27  .   
  Successful               16   | .   .   .   2   .   1   .   2   11  .   
  Failed                   33   | .   3   .   8   .   .   .   6   16  .   
    Catastrophic           8    | .   .   .   3   .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   3   .   4   .   1   .   2   14  .   
  Terminals                42   | .   3   .   10  .   .   .   8   21  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   2   .   1   .   1   6   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   1   1   .   
  Terminals                2    | .   .   .   .   .   .   .   1   1   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   3   .   .   .   3   12  .   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   36  .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   
  Time                     26   | .   .   .   .   .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Total Allies               6    | .   .   2   .   4   .   .   .   .   .   
  Largest Group            3    | .   .   2   2   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   39  39  40  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   10  12  .   .   .   .   .   
  Total Damage             324  | .   .   .   145 179 .   .   .   .   .   
  Kills                    4    | .   .   .   3   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               12798 | 88   193  507  1720 2411 553  1244 1799 3715 568  
Spaces Moved               6167  | 56   157  302  638  784  230  493  684  2431 392  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    
  Treads                   2058  | .    .    .    453  784  230  493  98   .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   4108  | 55   157  302  185  .    .    .    586  2431 392  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  90   90   240  240  240  130  130  115  
  Average Speed            165   | 99   100  97   204  240  240  240  161  132  119  
  Slowest Speed            320   | 100  100  100  240  240  240  240  320  145  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    32   59   70   98   62   90   37   55   51   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             6     | .    .    .    .    1    .    2    .    .    3    
Spaces Dug                 93    | .    5    7    6    .    .    12   17   34   12   
Terrain Destroyed          320   | .    5    7    23   10   .    63   53   34   125  
  Melee                    67    | .    5    7    6    .    .    .    15   34   .    
  Projectile               10    | .    .    .    .    .    .    .    10   .    .    
  AOE                      243   | .    .    .    17   10   .    63   28   .    125  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      7962 | 74   176  468  865  1210 233  549  1198 2744 445  
  Wait                     1066 | .    7    136  76   357  .    39   325  124  2    
  Move                     6158 | 55   156  301  637  783  229  492  683  2430 392  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | 6    2    .    9    2    1    3    15   17   .    
  Fast Attach              60   | 7    1    1    17   3    .    .    12   16   3    
  Attach                   27   | .    .    2    2    5    .    5    8    3    2    
  Detach                   15   | .    .    1    4    .    2    2    1    4    1    
  Swap                     44   | 1    1    .    8    3    .    .    18   8    5    
  Drop                     63   | .    .    .    9    1    1    1    14   36   1    
  Fire                     163  | 5    1    1    25   55   .    7    37   5    27   
  Melee                    310  | .    8    26   78   .    .    .    85   101  12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2)
-7/Lower Caves (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location       | Event
     2 | -11/Junkyard   | Met Revision 17
     8 | -11/Junkyard   | Discovered new exit (range 16)
    89 | -11/Junkyard   | Entered Materials
   185 | -10/Materials  | Discovered new exit (range 15)
   256 | -10/Materials  | Discovered new exit (range 10)
   282 | -10/Materials  | Entered Mines
   283 | -10/Mines      | Assembled infested the area
   317 | -10/Mines      | Build established: Mutant
   749 | -10/Mines      | Discovered new exit (range 11)
   789 | -10/Mines      | Entered Materials
   789 | -9/Materials   | Accompanied by 2 allies
   789 | -9/Materials   | Evolved 2 slots: Utility x2
   794 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  1072 | -9/Materials   | Discovered new exit (range 4)
  1120 | -9/Materials   | Build established: Scavenger-Mutant
  1129 | -9/Materials   | System corruption reached 10%
  1602 | -9/Materials   | Build established: Mutant
  2229 | -9/Materials   | Discovered new exit (range 16)
  2473 | -9/Materials   | Discovered new exit (range 13)
  2509 | -9/Materials   | Entered Mines
  2660 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  2796 | -9/Mines       | Excavation squad dispatched
  2796 | -9/Mines       | A large section of the Mines collapsed
  2908 | -9/Mines       | Core integrity fell below 50%
  3046 | -9/Mines       | Excavation squad dispatched
  3296 | -9/Mines       | Excavation squad dispatched
  3303 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  3468 | -9/Mines       | Lost 4 parts (2n1u1w)
  3509 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  3546 | -9/Mines       | Excavation squad dispatched
  3673 | -9/Mines       | Found a hidden stash of uninstalled traps
  3754 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  3778 | -9/Mines       | Discovered new exit (range 5)
  3929 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3931 | -9/Mines       | Discovered new exit (range 5)
  4368 | -9/Mines       | Discovered new exit (range 10)
  4730 | -9/Mines       | Build established: Scavenger-Mutant
  4920 | -9/Mines       | Entered Exiles
  4986 | -9/Exiles      | Met 8R-AWN
  5020 | -9/Exiles      | Met EX-HEX
  5092 | -9/Exiles      | Met EX-BIN
  5121 | -9/Exiles      | Aligned with FarCom system
  5123 | -9/Exiles      | Given EX-Vault access code
  5188 | -9/Exiles      | Opened EX-Vault
  5203 | -9/Exiles      | Found Longsword +1
  5237 | -9/Exiles      | Build established: Mutant
  5252 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5336 | -9/Exiles      | Met EX-DEC
  5441 | -9/Exiles      | Discovered new exit (range 14)
  5473 | -9/Exiles      | Left Exiles lab with Longsword +1
  5473 | -9/Exiles      | Entered Mines
  5645 | -8/Mines       | Discovered new exit (range 10)
  5893 | -8/Mines       | Core integrity fell below 20%
  6376 | -8/Mines       | Discovered new exit (range 5)
  6717 | -8/Mines       | Entered Materials
  6717 | -8/Materials   | Evolved 2 slots: Utility x2
  7481 | -8/Materials   | Build established: Scavenger-Mutant
  7525 | -8/Materials   | Lost 3 parts (2n1u)
  7813 | -8/Materials   | Build established: Scavenger-Assassin
  8489 | -8/Materials   | Discovered new exit (range 16)
  8513 | -8/Materials   | Build established: Mutant
  8516 | -8/Materials   | Entered Factory
  8516 | -7/Factory     | Evolved 2 slots: Utility x2
  8517 | -7/Factory     | Identified exit to Storage
  8705 | -7/Factory     | Repaired Core Shielding
  8718 | -7/Factory     | Discovered new exit (range 2)
  9097 | -7/Factory     | Garrison activated, responded to threat
  9392 | -7/Factory     | Discovered exit to Storage (range 16)
  9952 | -7/Factory     | Identified exit to Lower Caves
 11597 | -7/Factory     | Discovered new exit (range 8)
 11828 | -7/Factory     | Fabricated EM Pulse Cannon (x1)
 12231 | -7/Factory     | Entered Lower Caves
 12247 | -7/Lower Caves | Learned location of 1 exit from Factory
 12415 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 12472 | -7/Lower Caves | Core integrity fell below 50%
 12583 | -7/Lower Caves | System corruption reached 10%
 12611 | -7/Lower Caves | Core integrity fell below 20%
 12613 | -7/Lower Caves | Lost 3 parts (2u1w)
 12782 | -7/Lower Caves | Discovered new exit (range 9)
 12799 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
12709_ Found Imp. Datajack.
12709_ Found 16 Matter.
12709_ Found Unknown Energy Cannon.
12709_ Found Imp. Grenade Launcher.
12709_ Found 32 Matter.
12710_ Acquired 32 matter.
12715_ Acquired 16 matter.
12720_ System corrupted: Component data lost.
12751_ System corrupted: Energy discharge (-21).
12766_ 48I2X5EFM GHDFKEL|9JY IC=2 SS3>WTL
12781_ Acquired 1 matter.
12782_ Acquired 5 matter.
12782_ EXIT=FOUND
12786_ System corrupted: Substantial component data lost.
12786_ Acquired 1 matter.
12788_ Acquired 3 matter.
12790_ Acquired 1 matter.
12793_ Acquired 3 matter.
12794_ Acquired 5 matter.
12798_ Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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|     ??????????????# ???????????????##       #??### |
|     ??????????????##????????????????###     #?##   |
|     ??????????????????????????????????##    ###    |
|     ???????????????????????????????????#           |
|     ???????????????????????????????????#           |
|     ???????????????????????????????????#           |
|     ???????????????????????????????????##          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             825
Resistance: KI             30
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                42
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Arc Projector | -7/Factory | Hacked
    EM Pulse Cannon | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 EM Pulse Cannon | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombSiegeAmplifier
  Manual?         0
Play Time         01:03:50
  Cumulative      620.7 hours
  Start           2023.04.05 @ 13:33:12
  End             2023.04.05 @ 15:05:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          639
  Rogue           638
  Adventurer      0
  Explorer        1
Win Type          -
  Total           30
  Types           21/0/6/3/0/0/0/0/0
Lore%             84
Gallery%          92
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d62da466-90af-4609-84ef-78a86e6adf49