Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 21:30:00 Player: C4PT41N Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (453) 453 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 958 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 281/300 Energy 121/125 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Beam Cannon Mining Laser > --- INVENTORY (10) --- Light Treads Light Treads Aluminum Leg Aluminum Leg High-capacity Battery (250) Utility Shielding Light Armor Plating Medium Laser Datajack Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Pulse Gun Light Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Battery Light Armor Plating Medium Laser Small Laser Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 26 | 6 20 . Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 6 . Treads . | . . . Leg 6 | 2 4 . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 9 . Energy Gun 4 | 1 3 . Energy Cannon 1 | . 1 . Ballistic Gun 2 | 1 1 . Ballistic Cannon 2 | . 2 . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 6 | . 6 . Power 2 | . 2 . Propulsion 2 | . 2 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 4 | . 4 . To Critical Strikes . | . . . Average Backups 7 | 2 7 10 Power . | . . . Propulsion 3 | 1 3 4 Utility 1 | . 1 3 Weapon 1 | . 2 2 Tool/Special . | . . . Unused Backups 8 | . 2 6 Power . | . . . Propulsion 2 | . . 2 Utility 4 | . 1 3 Weapon 2 | . 1 1 Tool/Special . | . . . Average Slot Usage (%) 95 | . 94 100 Engine 13 | . 13 14 Leg 20 | . 20 28 Wheel 5 | . 5 . Storage 14 | . 14 14 Processor 11 | . 11 14 Energy Gun 11 | . 12 . Energy Cannon 3 | . 2 14 Ballistic Gun 9 | . 9 . Ballistic Cannon 1 | . 1 . Special Weapon 1 | . 1 14 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 7 9 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 26 | 10 26 17 Greatest Support 32 | 20 32 20 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 10 Average Capacity 8 | 7 8 10 Most Carried 10 | 6 10 10 Average Carried 7 | 2 7 10 Final Capacity 10 | 8 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 559 | 148 411 . Remotely . | . . . Salvage Created 587 | . 587 . Parts 33 | . 33 . Haulers Intercepted . | . . . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 18 . Guns 15 | . 15 . Cannons 3 | . 3 . Classes Destroyed 4 | . 4 . Worker 1 | . 1 . Watcher 2 | . 2 . Swarmer 8 | . 8 . Grunt 10 | . 10 . Best Kill Streak 4 | . 4 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 140 | . 138 2 Missed 37 | . 36 1 Hits 103 | . 102 1 Projectile 103 | . 102 1 Damage Taken 966 | . 948 18 Core 261 | . 243 18 Absorbed by Shields . | . . . Regen/Repaired (Parts) 23 | . 23 . Core Remaining (%) 100 | 100 . . Volleys Fired 101 | . 101 . Largest 2 | . 2 . Hottest 110 | . 110 . Shots Fired 181 | . 181 . Gun 154 | . 154 . Cannon 14 | . 14 . Launcher . | . . . Special 13 | . 13 . Kinetic 76 | . 76 . Thermal 102 | . 102 . Explosive . | . . . Electromagnetic 3 | . 3 . Robot Hit Streak 10 | . 10 . Robot Miss Streak 8 | . 8 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 89 | . 89 . Core Hits 39 | . 39 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1051 | . 1051 . Guns 848 | . 848 . Cannons 190 | . 190 . Explosions . | . . . Melee . | . . . Ramming 13 | . 13 . Kinetic 338 | . 338 . Thermal 661 | . 661 . Explosive . | . . . Electromagnetic 39 | . 39 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 5 | . 5 . Kicked 5 | . 5 . Crushed . | . . . Highest Temperature 440 | . 440 . Average Temperature 65 | . 65 . Received Heat Transfer 315 | . 306 9 Effects 3 | . 3 . Shutdowns 2 | . 2 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1603 | . 1603 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 125 | . 125 17 Initial 17 | . . 17 Average 32 | . 34 12 Influence Increases 521 | . 521 . Destroy 0b10 Robot/C 360 | . 360 . Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 74 | . 74 . Successful Hack 18 | . 18 . Destroy Structure 9 | . 9 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 514 | . 476 38 Entered New Map 28 | . . 28 Time Decay 426 | . 416 10 Lost Part 60 | . 60 . Squads Dispatched 5 | . 5 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 32 2 Peak Tracking Total 7 | . 7 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 11 | . 11 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Locate Traps 2 | . 2 . Transport Status 1 | . 1 . Investigation Status 1 | . 1 . Reinforcement Status 1 | . 1 . Hauler Manifests 2 | . 2 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1308 | . 1276 32 Optics 1308 | . 1276 32 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1689 | 99 1558 32 Spaces Moved 1070 | 75 968 27 Core 7 | 7 . . Treads . | . . . Legs 826 | 68 731 27 Wheels 237 | . 237 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 120 Average Speed 118 | 113 118 120 Slowest Speed 190 | 120 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 4 | . 4 . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 4 81 9 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 13 | . 13 . Terrain Destroyed 13 | . 13 . Melee . | . . . Projectile 13 | . 13 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1296 | 86 1183 27 Wait 42 | . 42 . Move 1068 | 74 967 27 Hop . | . . . Pick Up 24 | 6 18 . Fast Attach 14 | 6 8 . Attach 6 | . 6 . Detach 5 | . 5 . Swap 14 | . 14 . Drop 17 | . 17 . Fire 101 | . 101 . Melee . | . . . Ram . | . . . Kick 5 | . 5 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 10) 531 | -10/Materials | Core integrity fell below 50% 633 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Lost 4 parts (1p1n2w) 797 | -10/Materials | Core integrity fell below 20% 980 | -10/Materials | Discovered new exit (range 15) 1053 | -10/Materials | Build established: Scavenger-Mutant 1580 | -10/Materials | Repaired Med. Laser 1636 | -10/Materials | Discovered new exit (range 11) 1658 | -10/Materials | Entered Mines 1690 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- repairs. 01581_ Acquired Med. Laser. 01582_ Connecting with Repair Station... >>Scan(Lgt. Ion Engine) Scanning Lgt. Ion Engine... Ready to Repair: Lgt. Ion Engine Rating: 1 Time: 26 01582_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 01591_ U-05 Engineer builds a Wall. 01605_ Kicked U-05 Engineer out of the way. 01636_ EXIT=FOUND 01642_ K-01 Serf destroyed. 01646_ Heat Sink melted. 01646_ G-34 Mercenary destroyed. 01649_ R-06 Scavenger collects Aluminum Leg. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ???????????????????????????????## ##????????????? | | ??????????????????????????????## #????????????? | | ?????????????????????????????## #????????????? | | ???????????????????????????### ##???????????? | | ??????????????????????????## ##??????????? | | ?????????????????????????## #??????????? | | ????????????????????????## ## #??????????? | | ???????????????????????## ##?# #??????????? | | ???????????????????????# g ##??? #?????????? | | ???????????? ###### g##????? #????????? | | ???????????????# #??????? ???????? | | ???????????????# ####### #???????? ??????? | | ????????????????????????#@ ##???????? ?????? | | ??????????????????????# ###?????????? #???? | | ??????????????????????# ###????????????? ??? | | ??????????????????????# ????????????????? ?? | | ????????????????????? ????????????????? ?? | | ???????????????????? ?????????????????? ?? | | ???????????????????#####???????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 67% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerCoolantSystem Manual? 0 Play Time 00:21:01 Cumulative 6.1 hours Start 2026.01.01 @ 21:08:25 End 2026.01.01 @ 21:30:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 909e702d-59c4-4148-87e4-e1007e15d63b