Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 11:32:48 Player: Barbarossa Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2724) 2724 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7069 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 39/100 System Corruption 2% Temperature Critical (506) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Heavy Laser Mini Grenade Launcher > --- INVENTORY (5) ---- Improved Medium Treads Enhanced Optical Array Improved Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Wheel Wheel > --- UTILITY ---------- Power Amplifier Improved Heat Sink Huge Storage Unit Improved Energy Well Advanced Sensor Array Improved Signal Interpreter Improved Transmission Jammer System Shield > --- WEAPON ----------- Beam Rifle Spread Laser Wave Gun > --- INVENTORY -------- Fission Core Improved Medium Treads Improved Medium Treads Enhanced Optical Array Improved Particle Charger Improved System Shield Heavy Laser Plasma Rifle Improved Heavy Laser Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Plasma Cutter [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 6 | . . . 2 1 2 1 Weapon 1 | . . . . 1 . . Parts Attached 144 | . 4 39 12 6 62 21 Power 21 | . 1 7 . 1 10 2 Engine 16 | . 1 7 . 1 6 1 Core 5 | . . . . . 4 1 Reactor . | . . . . . . . Propulsion 52 | . 3 17 3 1 21 7 Treads 21 | . . 6 1 . 9 5 Leg 2 | . . 2 . . . . Wheel 25 | . . 8 2 1 12 2 Hover 3 | . 3 . . . . . Flight 1 | . . 1 . . . . Utility 30 | . . 3 6 3 14 4 Device 19 | . . 1 3 2 11 2 Storage 4 | . . 1 1 . . 2 Processor 1 | . . . . 1 . . Hackware 3 | . . 1 1 . 1 . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 41 | . . 12 3 1 17 8 Energy Gun 36 | . . 12 2 1 16 5 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 6 | . . 4 . . 1 1 Parts Lost 50 | . 1 2 . . 17 30 Power 5 | . . . . . 2 3 Propulsion 16 | . 1 2 . . 5 8 Utility 16 | . . . . . 6 10 Weapon 13 | . . . . . 4 9 Highest Loss Streak 21 | . 1 1 . . 7 21 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 69 90 99 99 95 87 Engine 6 | . 14 10 9 7 3 4 Core 1 | . . . . . 2 4 Treads 14 | . . 18 18 15 12 11 Wheel 14 | . . 19 18 15 12 8 Device 13 | . . . 14 14 21 19 Storage 8 | . 14 11 9 7 6 6 Processor 2 | . . . . . 6 4 Hackware 4 | . . 5 9 7 2 4 Protection 2 | . . . 2 7 4 . Energy Gun 19 | . 14 20 17 23 19 15 Naked Turns . | . . . . . . . Heaviest Build 114 | 14 14 54 63 69 71 114 Greatest Support 90 | 20 20 26 20 20 26 90 Greatest Overweight (x) 21 | . . 5 3 3 21 10 Average Overweight (x) 3 | . . 2 2 3 3 4 Largest Inventory Capacity 25 | . 8 20 20 20 20 25 Average Capacity 19 | . 8 18 20 20 20 24 Most Carried 20 | . 8 20 20 20 20 20 Average Carried 17 | . 6 16 19 19 19 17 Final Capacity 20 | 8 8 20 20 20 20 5 Final Carried 20 | 6 6 20 20 20 20 3 Class Distribution -------------------- 43% | Scavenger-Skirmisher 29% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1536 | 200 . 524 132 40 605 35 Remotely . | . . . . . . . Salvage Created 4195 | . 86 1155 565 159 2048 182 Parts 209 | . 1 90 32 7 68 11 Haulers Intercepted 5 | . . 1 2 1 1 . Recyclers Shooed 8 | . 1 . . . 7 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . . 25 8 2 19 7 Guns 57 | . . 25 7 2 17 6 AOE 2 | . . . . . 1 1 Classes Destroyed 14 | . 1 8 1 . 3 1 Worker 11 | . . 3 1 . 4 3 Builder 7 | . . 1 . . 4 2 Tunneler 2 | . . . . . 1 1 Hauler 5 | . . 1 2 1 1 . Recycler 11 | . 1 2 1 . 7 . Operator 1 | . . . 1 . . . Watcher 7 | . . 4 1 . 2 . Swarmer 25 | . . 14 3 . 4 4 Grunt 8 | . . 2 2 1 3 . Brawler 2 | . . 1 1 . . . Sentry 16 | . . 8 2 1 5 . Specialist 1 | . . . . . . 1 Hunter 4 | . . . . . 3 1 Programmer 5 | . . . . . 4 1 Best Kill Streak 6 | . 1 6 4 1 5 5 Combat Bots Only 6 | . . 6 3 1 4 5 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 802 | . 23 155 30 38 321 235 Missed 229 | . 3 47 5 16 118 40 Damage Taken 7832 | . 258 1219 328 186 2855 2986 Core 1763 | . 89 238 69 5 351 1011 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 417 | . . 366 . . 51 . Core Remaining (%) 74 | 100 64 40 87 99 58 . Volleys Fired 319 | . 23 100 34 7 110 45 Largest 3 | . 1 2 2 3 3 3 Hottest 202 | . 50 112 112 168 195 202 Shots Fired 691 | . 23 191 68 21 295 93 Gun 686 | . 23 191 68 21 295 88 Cannon . | . . . . . . . Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 686 | . 23 191 68 21 295 88 Explosive 5 | . . . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 7 12 9 3 15 10 Robot Miss Streak 6 | . 3 4 2 2 6 6 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 6 2 . 2 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 462 | . 16 116 46 11 204 69 Core Hits 293 | . 4 50 23 7 153 56 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 38 | . 3 11 6 . 12 6 Burn 38 | . 3 11 6 . 12 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7734 | . 202 1566 668 162 3712 1424 Guns 6956 | . 202 1566 668 162 3418 940 Cannons . | . . . . . . . Explosions 778 | . . . . . 294 484 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 6956 | . 202 1566 668 162 3418 940 Explosive 484 | . . . . . . 484 Electromagnetic 294 | . . . . . 294 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 3 . . 8 2 Average Corruption 4 | . . 3 . . 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 79 | . . 20 . . 54 5 Message Errors 27 | . . 4 . . 22 1 Matter Fused 18 | . . 8 . . 9 1 Heat Flow Errors 9 | . . 1 . . 6 2 Energy Discharges 10 | . . 3 . . 7 . Parts Rejected 3 | . . . . . 3 . Data Loss (minor) 5 | . . 2 . . 2 1 Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Weapon Failures 4 | . . 2 . . 2 . Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . . 31 20 Projectiles . | . . . . . . . Explosions 51 | . . . . . 31 20 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 233 | . . . . . 155 78 Shots 10 | . . . . . 6 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 690 | . 358 340 219 264 323 690 Average Temperature 109 | . 175 99 66 103 71 234 Received Heat Transfer 1899 | . 144 273 117 66 429 870 Effects 35 | . 4 2 . . 7 22 Shutdowns 2 | . 1 . . . . 1 Energy Bleed 4 | . 1 1 . . 1 1 Interference 10 | . . 1 . . 6 3 Matter Decay 4 | . 1 . . . . 3 Short Circuit 1 | . 1 . . . . . Damage (minor) 2 | . . . . . . 2 Damage (major) 12 | . . . . . . 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 1 . 2 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 48 | . . 12 5 1 27 3 Heat Transferred 18201 | . 814 5106 2146 407 7789 1939 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 445 | . 60 300 174 96 445 216 Initial 186 | . . 25 . 52 46 186 Average 145 | . 10 194 98 48 147 138 Maximum Alert Level 2 | . . 1 . . 2 1 Low Security (%) 74 | . 100 48 100 100 74 98 Level 1 23 | . . 51 . . 18 1 Level 2 2 | . . . . . 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 1 1 . 8 4 Investigation 4 | . . . . . 3 1 Extermination 5 | . . . . . 4 1 Reinforcement 6 | . 1 1 1 . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 2 2 . . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 100 | . 6 38 15 4 26 11 Peak Tracking Total 8 | . 6 8 3 1 5 6 Tactical Retreats 5 | . 1 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . . . . . 10 1 Indirectly 3 | . . . . . 3 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 15 | . . . 1 . 14 . Max in Single Turn 6 | . . . 1 . 6 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 33 | . . 12 3 4 11 3 Terminals 18 | . . 8 3 2 4 1 Fabricators 3 | . . . . 1 1 1 Repair Stations 4 | . . 2 . . 2 . Recycling Units 5 | . . 1 . . 3 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 90 | . . 41 9 9 25 6 Successful 56 | . . 34 2 7 12 1 Failed 34 | . . 7 7 2 13 5 Catastrophic 12 | . . 2 3 . 4 3 Database Lockouts . | . . . . . . . Manual 40 | . . 16 9 4 9 2 Terminals 43 | . . 16 9 5 11 2 Fabricators 7 | . . . . 2 3 2 Repair Stations 16 | . . 10 . . 6 . Recycling Units 8 | . . 2 . . 4 2 Scanalyzers 13 | . . 13 . . . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 7 | . . 3 1 2 1 . Record 1 | . . . . 1 . . Unreport Threat 5 | . . 3 1 1 . . Locate Traps 1 | . . . . . 1 . Fabricator Hacks 5 | . . . . 2 2 1 Network Status 2 | . . . . 1 . 1 Load Schematic 1 | . . . . . 1 . Build 2 | . . . . 1 1 . Repair Station Hacks 12 | . . 10 . . 2 . Scan Component 6 | . . 5 . . 1 . Repair 6 | . . 5 . . 1 . Recycling Unit Hacks 6 | . . 2 . . 4 . Report Inventory 4 | . . 1 . . 3 . Retrieve Components 2 | . . 1 . . 1 . Scanalyzer 13 | . . 13 . . . . Insert Component 6 | . . 6 . . . . Analyze 7 | . . 7 . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 11 | . . 6 1 2 2 . Terminals 11 | . . 6 1 2 2 . Assimilate 1 | . . 1 . . . . Botnet 10 | . . 5 1 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . . 12 3 2 9 3 Full Trace Events 4 | . . . . . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 40 | . . . . 40 . . Total Robot Build Rating 1 | . . . . 1 . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 31 | . . . . . 31 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired 6 | . . 5 . . 1 . Time 201 | . . 179 . . 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 7 . . 3 . Parts Scanalyzed 6 | . . 6 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 2 | . . 1 . 1 . . Largest Group 1 | . . 1 . 1 1 . Highest-Rated Group 10 | . . 10 . 10 10 . Highest-Rated Ally 10 | . . 10 . 10 10 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5564 | . 119 1673 559 387 2182 644 Spaces Moved 3100 | 1 95 960 357 277 1101 309 Core 1 | . . . . . 1 . Treads 12 | . . . . . 1 11 Legs 12 | 1 11 . . . . . Wheels 2827 | . . 796 357 277 1099 298 Hover 248 | . 84 164 . . . . Flight . | . . . . . . . Fastest Speed 56 | 120 56 56 110 125 110 125 Average Speed 125 | 120 63 111 114 125 139 153 Slowest Speed 1100 | 120 120 155 125 125 1100 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 2 31 75 35 12 24 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . . . . 25 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 24 | . . . . . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4158 | . 131 1379 443 303 1502 400 Wait 424 | . . 202 21 7 183 11 Move 3094 | . 94 959 356 276 1100 309 Hop . | . . . . . . . Pick Up 84 | . 5 41 8 3 22 5 Fast Attach 44 | . . 13 3 1 25 2 Attach 42 | . 1 10 2 1 12 16 Detach 3 | . . 2 . . 1 . Swap 58 | . 3 16 7 4 25 3 Drop 82 | . 5 36 12 4 24 1 Fire 319 | . 23 100 34 7 110 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 4) 120 | -10/Materials | Entered another Materials area 120 | -9/Materials | Evolved 2 slots: Propulsion x2 288 | -9/Materials | Discovered new exit (range 15) 312 | -9/Materials | Build established: Mutant 1006 | -9/Materials | Discovered new exit (range 15) 1260 | -9/Materials | Repaired Imp. Treads 1265 | -9/Materials | Core integrity fell below 50% 1307 | -9/Materials | Repaired Imp. Treads 1457 | -9/Materials | Repaired Hvy. Ion Engine 1558 | -9/Materials | Repaired Plasma Cutter 1591 | -9/Materials | Repaired Beam Rifle 1644 | -9/Materials | Discovered new exit (range 6) 1793 | -9/Materials | Entered another Materials area 1793 | -8/Materials | Evolved 2 slots: Utility x2 2023 | -8/Materials | Met 7R-MNS 2096 | -8/Materials | Build established: Scavenger-Mutant 2340 | -8/Materials | Discovered new exit (range 9) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2353 | -7/Factory | Caught up to 7R-MNS 2558 | -7/Factory | Fabricated T-07 Excavator? 2649 | -7/Factory | Build established: Scavenger-Tank 2703 | -7/Factory | Discovered new exit (range 11) 2739 | -7/Factory | Identified exit to Factory 2739 | -7/Factory | Entered another Factory area 2739 | -6/Factory | Accompanied by 1 ally 2739 | -6/Factory | Evolved 2 slots: Utility x2 3022 | -6/Factory | Build established: Scavenger-Skirmisher 3122 | -6/Factory | Lost 7 parts (1p2n2u2w) 3664 | -6/Factory | Fabricated Beam Rifle (x2) 3710 | -6/Factory | Discovered new exit (range 11) 3738 | -6/Factory | Identified exit to Lower Caves 3854 | -6/Factory | Lost 3 parts (1p1u1w) 4521 | -6/Factory | Repaired Hyb. Deuterium Engine 4888 | -6/Factory | Discovered new exit (range 9) 4898 | -6/Factory | Identified exit to Factory 4921 | -6/Factory | Entered another Factory area 4921 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5372 | -5/Factory | Lost 8 parts (1p4n1u2w) 5543 | -5/Factory | Core integrity fell below 50% 5551 | -5/Factory | Core integrity fell below 20% 5565 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05557_ Imp. Energy Well destroyed. 05557_ R-10 Processor collects Wheel. 05558_ U-05 Engineer lays Concrete. 05559_ Overheating: Plasma Rifle damaged (-39). 05559_ Overheating: Mni. Grenade Launcher damaged (-19). 05559_ U-05 Engineer lays Concrete. 05560_ Overheating: Matter decay (-18). 05560_ The unstable cave ceiling collapses. 05560_ U-05 Engineer lays Concrete. 05560_ K-01 Serf collects debris. 05561_ Overheating: Plasma Rifle damaged (-17). 05561_ U-05 Engineer builds a Wall. 05561_ U-05 Engineer lays Concrete. 05561_ Plasma Rifle destroyed. 05562_ The unstable cave ceiling collapses. 05562_ U-05 Engineer lays Concrete. 05563_ U-05 Engineer builds a Wall. 05564_ Overheating: Hvy. Laser damaged (-40). 05564_ K-01 Serf collects debris. 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Ion Engine | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Beam Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelHeartSpecial Manual? 0 Play Time 00:51:24 Cumulative 179.8 hours Start 2024.05.20 @ 10:35:39 End 2024.05.20 @ 11:32:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 334 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 148b2445-0c45-4f7c-973b-72b4836ff2c4