Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 18:18:15 Player: Kaeinara Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (117) 585 Value Destroyed (5878) 5878 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1512) 1512 TOTAL SCORE: 14575 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 927 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 83/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Target Analyzer Improved Target Analyzer Improved Component Analysis Suite > --- WEAPON (3) ------- Nanosword > --- INVENTORY (5) ---- Improved Medium Armor Plating Field Laser Wave Gun Remote Datajack Nanosword Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cryofiber Web Zionite Biocell Advanced Weight Redist. System Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Advanced Thermal Shield Point Defense System Improved Component Analysis Suite Improved Component Analysis Suite > --- WEAPON ----------- Phase Gun Improved Plasma Cutter Nanosword > --- INVENTORY -------- Improved Medium Armor Plating Wave Gun HERF Cannon Remote Datajack Nanosword [Rating: 123] Favorites ----------- Power Improved Quantum Reactor Engine Angular Momentum Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Improved Light Armor Plating Device Coolant Injector Storage Experimental Matter Compressor Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Phase Cannon Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Nanosword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Slots Evolved 12 | . . . 2 2 2 2 . . . . . . 2 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility 8 | . . . . 2 1 2 . . . . . . 1 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 125 | 6 1 6 4 10 6 3 . 25 3 1 1 3 12 15 . 28 1 Power 18 | 1 . 1 1 1 . . . 4 1 . . 1 1 1 . 6 . Engine 4 | 1 . . . . . . . 3 . . . . . . . . . Core 9 | . . 1 1 1 . . . 1 1 . . . . 1 . 3 . Reactor 5 | . . . . . . . . . . . . 1 1 . . 3 . Propulsion 33 | 2 . 3 3 1 3 . . 7 . . . . 4 4 . 6 . Treads 7 | . . . 3 1 3 . . . . . . . . . . . . Leg 26 | 2 . 3 . . . . . 7 . . . . 4 4 . 6 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 1 1 . . 5 1 1 . 8 1 1 . 1 5 7 . 13 . Device 21 | . . . . 3 . 1 . 4 . . . . 2 4 . 7 . Storage 6 | 1 . . . 1 . . . . . . . 1 2 . . 1 . Processor 10 | . 1 . . . 1 . . 2 . 1 . . . 3 . 2 . Hackware 2 | . . . . 1 . . . . . . . . 1 . . . . Protection 6 | . . . . . . . . 2 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 2 . 3 2 2 . 6 1 . 1 1 2 3 . 3 1 Energy Gun 13 | 1 . 1 . 2 1 2 . 4 . . . . 1 . . 1 . Energy Cannon 4 | . . 1 . 1 . . . 1 . . . . . . . . 1 Ballistic Gun 4 | 1 . . . . . . . . 1 . . . . 2 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 1 . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . . 1 . . . 3 1 . . 4 . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . . System Corruption 9 | . . . . . . . . 9 . . . . . . . . . Parts Lost 59 | . . 5 1 2 1 . 6 9 1 . . . 2 6 6 5 15 Power 7 | . . 1 . . . . . 3 . . . . . 1 . . 2 Propulsion 16 | . . 2 1 1 1 . 2 3 . . . . . 1 1 . 4 Utility 23 | . . . . . . . 2 2 . . . . 1 4 4 4 6 Weapon 13 | . . 2 . 1 . . 2 1 1 . . . 1 . 1 1 3 Highest Loss Streak 15 | . . 5 1 1 1 . 6 3 1 . . . 2 2 6 1 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 6 | 3 4 6 4 9 13 17 15 3 4 5 5 4 7 10 8 4 4 Power . | 1 1 1 1 1 2 2 2 . 1 2 2 1 . . . . . Propulsion . | . 2 3 . . 1 1 . . . . . . . 2 1 . . Utility 2 | . . . 1 4 5 6 6 . . 1 1 2 3 1 1 . 1 Weapon 2 | 1 1 1 1 1 4 7 6 2 1 1 . . 2 5 4 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 15 | . . . 1 . . . 7 . . . . 1 . 1 3 . 2 Power 3 | . . . 1 . . . 1 . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . . . 4 . . . . . . 1 . . 1 Weapon 5 | . . . . . . . 2 . . . . . . . 3 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 93 88 95 94 99 65 59 99 100 100 100 99 97 55 82 77 Engine 1 | . 14 5 1 . . . . 2 4 . . . . . . . . Core 3 | . . 6 9 9 7 6 3 1 1 6 6 2 . 1 3 4 . Reactor 2 | . . . . . . . . . . . . 3 11 8 3 4 7 Treads 4 | . . . 16 31 24 26 16 . . . . . . . . . . Leg 18 | . 28 23 16 . . . . 18 26 26 26 26 23 19 9 19 14 Device 15 | . . . . 10 7 19 13 9 20 20 20 20 15 22 15 22 21 Storage 5 | . 14 14 11 9 7 6 4 . . . . 3 10 10 5 4 3 Processor 10 | . 13 14 11 9 14 13 9 3 13 13 13 13 11 15 10 9 13 Hackware 1 | . . . . 7 7 6 4 . . . . . . 1 . . . Protection 5 | . . . . . . . . 2 12 13 13 8 5 1 . 5 3 Energy Gun 5 | . 14 12 11 11 13 13 8 12 3 . . . 1 2 . 1 3 Energy Cannon 3 | . . 4 11 6 1 . . 2 6 6 6 6 3 . . . . Ballistic Gun 3 | . 14 10 . . . . . . 2 6 6 6 4 4 3 . . Impact Weapon 1 | . . . . . . . . 2 6 6 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 4 6 5 5 5 4 5 Peak Build Rating 123 | 6 7 12 16 22 42 49 49 59 62 64 67 83 100 119 112 123 121 Average Rating 64 | 4 6 9 14 20 35 47 31 35 61 63 66 77 98 111 65 105 91 On Entrance 46 | . 6 7 11 16 20 40 49 1 59 62 64 67 83 100 112 22 121 Naked Turns 31 | . . . . . . . 31 . . . . . . . . . . Heaviest Build 105 | 13 13 18 18 96 100 105 105 39 43 37 37 46 77 81 65 76 47 Greatest Support 113 | 20 20 30 60 92 107 113 113 74 74 74 74 74 80 90 90 112 112 Greatest Overweight (x) 5 | . . 4 . 1 1 . 2 5 . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 5 5 5 5 5 15 15 15 5 5 Average Capacity 9 | 7 8 8 8 19 25 25 18 5 5 5 5 5 9 15 8 5 5 Most Carried 20 | 5 7 8 6 13 16 20 20 5 5 5 5 5 9 13 12 5 5 Average Carried 6 | 3 4 6 4 9 13 17 15 3 4 5 4 4 7 10 7 4 4 Final Capacity 25 | 8 8 8 8 25 25 25 5 5 5 5 5 5 15 15 5 5 5 Final Carried 20 | 4 7 4 4 12 16 20 5 5 5 5 5 5 9 12 5 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 40% | Mutant 11% | Messiah-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Matter Collected 2845 | 205 60 81 40 80 50 75 . 363 64 27 24 511 289 253 . 653 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5629 | . 97 172 199 434 50 150 . 876 289 . . 210 989 834 . 1122 207 Parts 270 | . 4 9 11 16 3 11 . 42 14 . . 1 53 40 . 55 11 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 . . . . . . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 9 . . 5 . . . . 16 Prevented 6 | . . . . . . . . . 2 2 . 2 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Combat Hostiles Destroyed 114 | . 2 3 6 10 1 2 . 17 8 . . 2 18 17 . 21 7 Melee 38 | . . . . . . . . 1 3 . . . 10 5 . 13 6 Guns 45 | . 2 2 4 10 1 2 . 13 3 . . . 2 5 . . 1 Cannons 24 | . . . 1 . . . . 1 1 . . 1 5 7 . 8 . AOE 1 | . . . . . . . . . . . . . 1 . . . . Classes Destroyed 8 | . 1 1 1 2 1 . . 2 . . . . . . . . . Worker 1 | . . . . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . . . . 1 . . . . . . . 1 . Swarmer 36 | . . . 3 4 . . . 6 6 . . 1 2 4 . 4 6 Grunt 27 | . 2 1 . . . . . 5 . . . 1 8 4 . 5 1 Sentry 15 | . . 2 3 2 . 2 . 1 1 . . . 1 . . 3 . Specialist 2 | . . . . 2 . . . . . . . . . . . . . Hunter 11 | . . . . 2 . . . 2 1 . . . 1 2 . 3 . Programmer 23 | . . . . . 1 . . 3 . . . . 6 7 . 6 . Best Kill Streak 6 | . 1 1 3 4 1 2 . 4 3 . . 2 3 6 . 3 4 Combat Bots Only 6 | . 1 1 3 4 1 2 . 4 3 . . 2 3 6 . 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 2 1 . . 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . 1 1 . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Hostile Shots Fired 940 | . 12 45 28 75 8 36 7 133 97 . . 5 105 125 5 119 140 Missed 264 | . 1 12 5 22 3 19 1 35 22 . . 3 25 39 . 36 41 Hits 676 | . 11 33 23 53 5 17 6 98 75 . . 2 80 86 5 83 99 Melee 15 | . . . . . . . 6 . . . . . 1 . 5 3 . Projectile 661 | . 11 33 23 53 5 17 . 98 75 . . 2 79 86 . 80 99 AOE 2 | . . . . . . . . . . . . . . 1 . 1 . Critical Strikes 26 | . . 1 1 . . . 3 1 1 . . . 2 3 4 4 6 Part Disruptions 2 | . . . . . . . . . . . . 1 1 . . . . Damage Taken 10129 | . 161 495 311 707 74 115 248 1510 430 . . 58 1006 1497 240 1467 1810 Core 2131 | . 18 90 43 139 . 10 172 352 15 . . . 139 123 164 224 642 Absorbed by Shields 1228 | . . . . . . . . 26 261 . . 33 908 . . . . Ignored by Resistances 49 | . . . . . . . . . . . . . . . . 49 . Core Remaining (%) 77 | 100 . 56 89 74 100 . . . . . . 35 86 . . . . Volleys Fired 267 | . 8 20 11 33 5 8 1 53 13 . . 7 31 34 . 38 5 Largest 3 | . 2 2 2 2 2 2 2 3 2 . . 2 2 2 . 2 1 Hottest 180 | . 60 135 135 135 130 115 115 180 140 . . 113 113 128 . 108 88 Shots Fired 496 | . 16 36 22 66 10 16 2 111 25 . . 14 63 67 . 43 5 Gun 345 | . 16 27 11 59 10 16 2 103 9 . . 7 31 47 . 3 4 Cannon 149 | . . 9 11 7 . . . 8 16 . . 7 32 20 . 38 1 Launcher . | . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . 2 . Kinetic 148 | . 8 15 . . . . . . 2 . . 7 31 47 . 38 . Thermal 291 | . . 12 22 66 5 . . 95 23 . . 7 32 20 . 5 4 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 57 | . 8 9 . . 5 16 2 16 . . . . . . . . 1 Robot Hit Streak 20 | . 5 11 13 8 3 6 8 16 4 . . 10 20 7 . 8 3 Robot Miss Streak 6 | . 2 2 2 3 3 1 . 6 3 . . 1 3 5 . 5 1 Penetration Max 2 | . . . . . . . . . . . . . 1 2 . . . Secondary Targets 5 | . . . . 2 . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . . . . Shots Hit Robots 424 | . 11 31 15 41 7 13 2 67 19 . . 14 69 54 . 60 21 Core Hits 181 | . 3 7 7 20 2 7 1 32 8 . . 5 27 29 . 25 8 Critical Kills 6 | . . . . . . . . 2 . . . . 1 3 . . . Critical Parts Destroyed 6 | . . . . . . . . . 1 . . . 1 4 . . . Critical Strikes 46 | . . 2 1 . . . . 6 1 . . . 7 15 . 10 4 Burn 6 | . . 2 1 . . . . 2 . . . . . . . . 1 Meltdown 1 | . . . . . . . . 1 . . . . . . . . . Destroy 9 | . . . . . . . . . . . . . 2 7 . . . Blast 6 | . . . . . . . . . . . . . . 4 . 2 . Corrupt 2 | . . . . . . . . 2 . . . . . . . . . Smash 2 | . . . . . . . . 1 1 . . . . . . . . Sever 20 | . . . . . . . . . . . . . 5 4 . 8 3 Melee Attacks 141 | . . . . . 1 . . 2 10 . . 3 38 16 . 42 29 Impact 12 | . . . . . . . . 2 10 . . . . . . . . Slashing 128 | . . . . . . . . . . . . 3 38 16 . 42 29 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 1 . . . . . . . 2 1 . 3 . Combat Hostiles 6 | . . . . . . . . . . . . . 2 1 . 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13927 | . 127 392 313 671 108 198 1 1461 569 . . 429 3051 1809 . 3703 1095 Guns 3900 | . 127 252 191 618 108 198 1 1239 128 . . 102 498 359 . 27 52 Cannons 3922 | . . 140 121 53 . . . 195 184 . . 188 652 537 . 1819 33 Explosions 349 | . . . . . . . . . . . . . 211 138 . . . Melee 5737 | . . . . . . . . 27 257 . . 139 1690 775 . 1839 1010 Ramming 1 | . . . 1 . . . . . . . . . . . . . . Kinetic 3263 | . 45 104 . . . . . . 15 . . 102 498 680 . 1819 . Thermal 4114 | . . 180 312 671 104 . . 1118 297 . . 188 863 284 . 45 52 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 812 | . 82 108 . . 4 198 1 316 . . . . . 70 . . 33 Impact 284 | . . . . . . . . 27 257 . . . . . . . . Slashing 5453 | . . . . . . . . . . . . 139 1690 775 . 1839 1010 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 1 . . . . 11 11 11 11 . 4 5 12 19 19 Average Corruption 9 | . . . 1 . . . . 9 11 11 11 . 3 3 10 15 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 212 | . . . 1 . . . . 54 31 6 1 . 26 15 4 64 10 Message Errors 41 | . . . . . . . . 5 6 4 . . 7 2 . 14 3 Matter Fused 47 | . . . . . . . . 14 6 1 1 . 8 4 . 11 2 Heat Flow Errors 34 | . . . . . . . . 11 . . . . 7 1 . 14 1 Energy Discharges 31 | . . . . . . . . 15 4 1 . . . 2 1 7 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 1 Parts Fused 3 | . . . 1 . . . . . 1 . . . . 1 . . . Data Loss (minor) 23 | . . . . . . . . 2 7 . . . 2 2 . 8 2 Data Loss (major) 9 | . . . . . . . . 2 1 . . . 1 2 1 2 . Misfires 11 | . . . . . . . . 3 4 . . . 1 . . 3 . Alerts 4 | . . . . . . . . 1 . . . . . . . 3 . Misdirections 2 | . . . . . . . . . . . . . . . 2 . . Weapon Failures 4 | . . . . . . . . 1 2 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 857 | . . . . . . . . . 58 . . 44 221 48 . 431 55 Projectiles 372 | . . . . . . . . . 5 . . . 6 6 . 355 . Explosions 39 | . . . . . . . . . . . . . 39 . . . . Melee 446 | . . . . . . . . . 53 . . 44 176 42 . 76 55 Knockbacks 21 | . . . . . . . . . . . . . . 5 . 16 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . . . . 5 . 13 . Secondary 3 | . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 237 | . . . . . . . . . . . . . 237 . . . . Shots 3 | . . . . . . . . . . . . . 3 . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 118 237 255 84 90 20 . 458 102 . . 2 188 42 . 322 23 Average Temperature 85 | . 54 80 120 28 46 11 . 119 31 . . 2 79 12 . 99 14 Received Heat Transfer 1607 | . 93 180 90 99 . 30 . 243 52 . . 17 194 112 . 202 295 Effects 4 | . . . . . . . . 3 . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . 2 . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . . . . . Parts Fried 3 | . . . . . . 1 . 2 . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . 3 . . . . . . 1 . Robots Melted 4 | . . 1 1 . . . . 1 . . . 1 . . . . . Combat Hostiles 4 | . . 1 1 . . . . 1 . . . 1 . . . . . Parts Melted 24 | . 1 3 3 4 . . . 11 1 . . 1 . . . . . Heat Transferred 6927 | . . 518 666 1338 148 . . 2183 444 . . 222 840 346 . 74 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Maximum Alert Level 2 | . . . . . . . . . . . . . 2 1 . 1 . Low Security (%) 67 | 100 100 100 100 100 100 100 100 100 . . . . 36 21 100 21 . Level 1 29 | . . . . . . . . . . . . . 43 78 . 78 . Level 2 3 | . . . . . . . . . . . . . 19 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 453 | . 35 45 70 139 30 50 . 87 . . . . 453 381 107 395 . Initial 161 | . . 9 . 25 . . . . . . . . . 161 107 11 . Average 133 | . 7 11 14 42 2 7 . 32 . . . . 270 274 61 267 . Influence Increases 4540 | . 88 106 176 299 30 60 . 482 235 . . 185 1005 580 . 1084 210 Destroy 0b10 Robot/C 2740 | . 40 80 120 200 20 40 . 340 160 . . 120 500 340 . 640 140 Destroy 0b10 Robot/NC 30 | . . . . . . . . 10 . . . 5 5 . . 10 . Destroy Leader 604 | . 20 10 40 60 10 20 . 82 30 . . 10 100 70 . 142 10 Allied During Kill 206 | . . 1 . . . . . . . . . 50 68 . . 87 . Successful Hack 37 | . 13 . . 7 . . . . . . . . 12 5 . . . Disable Machine 285 | . . . . 15 . . . . . . . . 75 135 . 60 . Destroy Structure 188 | . . . 1 2 . . . 5 . . . . 80 30 . 70 . Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 435 | . 15 15 15 15 . . . 45 45 . . . 165 . . 60 60 Influence Decreases 4337 | . 63 131 116 359 30 60 . 448 269 . . 185 674 604 290 714 394 Entered New Map 585 | . . 16 . 35 . . . . 14 . . . . 170 200 6 144 Time Decay 2906 | . 63 69 106 304 30 60 . 368 245 . . 145 494 374 30 518 100 Lost Part 480 | . . 20 10 20 . . . 80 10 . . . 20 60 60 50 150 Lost Ally 366 | . . 26 . . . . . . . . . 40 160 . . 140 . Squads Dispatched 26 | . 1 . 1 1 1 . . 5 . . . . 7 3 . 7 . Investigation 1 | . . . . . . . . . . . . . 1 . . . . Extermination 11 | . . . . . 1 . . 2 . . . . 3 2 . 3 . Reinforcement 11 | . 1 . 1 1 . . . 3 . . . . 3 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Distress Signals 10 | . . . . 3 . . . 1 . . . . 2 . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 5 5 7 20 1 2 6 28 11 . . 6 39 24 5 37 16 Peak Tracking Total 11 | . 3 2 2 6 1 2 6 5 4 . . 3 5 4 6 6 11 Tactical Retreats 22 | . 1 1 1 1 . . . 2 3 . . . 7 . . 3 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Traps Triggered 7 | . . . 1 1 . 1 . . . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Machines Disabled 19 | . . . . 1 . . . . . . . . 5 9 . 4 . Max in Single Turn 5 | . . . . 1 . . . . . . . . 4 5 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Machines Accessed 18 | . 1 . 1 3 1 2 . 3 1 . . . 4 2 . . . Terminals 11 | . 1 . 1 3 1 2 . 1 1 . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . 1 1 . . . Repair Stations 3 | . . . . . . . . 1 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . Total Hacks 35 | . 5 . 3 7 1 3 . 6 2 . . . 5 3 . . . Successful 15 | . 3 . . 5 . . . 2 2 . . . 2 1 . . . Failed 20 | . 2 . 3 2 1 3 . 4 . . . . 3 2 . . . Catastrophic 4 | . . . 1 . . 1 . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 31 | . 4 . 3 2 1 3 . 1 . . 2 . 8 1 . 6 . Terminals 23 | . 5 . 3 7 1 3 . 1 2 . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . 1 1 . . . Repair Stations 7 | . . . . . . . . 4 . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 2 . . . Terminal Hacks 10 | . 2 . . 5 . . . . 2 . . . 1 . . . . Record 4 | . 1 . . 1 . . . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Scan Component 2 | . . . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Coupler Status 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 2 1 2 . 2 . . . . 3 2 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . Programmers 2 | . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Total Allies 21 | . . 2 . . . . . . . . 6 . 5 . . 8 . Largest Group 6 | . . 1 . . . . . . . . 6 6 4 . . 4 . Highest-Rated Group 323 | . . 31 . . . . . . . . 182 182 131 . . 323 . Highest-Rated Ally 103 | . . 31 . . . . . . . . 38 38 51 . . 103 . Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . . . 1 . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . 5 . . . . . . . . . 25 51 . . 60 . Total Damage 3896 | . . 84 . . . . . . . . . 451 890 . . 2471 . Kills 25 | . . 1 . . . . . . . . . 4 8 . . 12 . Allies Corrupted 2 | . . . . . . . . . . . . 1 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Turns Passed 12146 | 48 365 235 320 964 426 419 114 1648 801 150 1568 1116 1404 861 71 1436 200 Spaces Moved 6204 | 34 152 126 175 385 188 225 116 461 513 124 1139 817 628 350 85 599 87 Core 277 | 10 . 2 . . . . 74 79 . . . . . . 55 54 3 Treads 927 | . . . 87 385 188 225 42 . . . . . . . . . . Legs 5000 | 24 152 124 88 . . . . 382 513 124 1139 817 628 350 30 545 84 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 50 120 120 120 120 120 120 120 50 50 50 Average Speed 130 | 99 120 124 139 206 209 160 96 147 120 120 120 120 120 130 83 111 114 Slowest Speed 320 | 120 120 250 160 240 240 160 320 300 120 120 120 120 120 190 190 190 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 31 28 18 48 6 5 71 16 61 21 89 83 20 10 80 17 21 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 . . . . 1 . 1 1 . . . . Unknown Exits Taken 5 | 1 . . . . . . . 1 1 . 1 . . . . 1 . Scrap Searched 19 | . . 1 . . . . . . 4 6 4 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 91 | . . . . 1 . . . 2 10 . . 1 47 14 . 16 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 46 | . . . . 1 . . . 2 10 . . 1 7 9 . 16 . AOE 45 | . . . . . . . . . . . . . 40 5 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Upp Total 9524 | 47 320 171 228 488 209 268 116 1325 658 124 1340 935 1160 674 84 1237 140 Wait 2650 | . 156 16 31 45 2 23 . 763 115 . 198 97 436 241 . 510 17 Move 6189 | 33 151 125 174 384 187 225 115 460 512 123 1138 816 627 350 84 598 87 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 101 | 8 4 2 5 13 7 7 . 17 3 . 1 4 10 14 . 5 1 Fast Attach 36 | 2 . . . . . . . 6 1 . 1 1 2 . . 23 . Attach 65 | 4 1 5 3 4 3 3 . 19 1 . . . 5 10 . 6 1 Detach 3 | . . . . . . . . 2 . . . . . . . 1 . Swap 39 | . . 2 1 7 4 2 . 3 1 1 . 2 5 7 . 4 . Drop 30 | . . 1 2 2 . . . . 2 . 2 5 6 2 . 8 . Fire 267 | . 8 20 11 33 5 8 1 53 13 . . 7 31 34 . 38 5 Melee 141 | . . . . . 1 . . 2 10 . . 3 38 16 . 42 29 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -4/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 471 | -10/Mines | Discovered new exit (range 9) 486 | -10/Mines | Identified exit to Materials 619 | -10/Mines | Lost 5 parts (1p2n2w) 649 | -10/Mines | Entered Materials 649 | -9/Materials | Evolved 2 slots: Propulsion x2 953 | -9/Materials | Discovered new exit (range 3) 967 | -9/Materials | Identified exit to Materials 969 | -9/Materials | Entered another Materials area 969 | -8/Materials | Evolved 2 slots: Utility x2 1112 | -8/Materials | Identified exit to Factory 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2335 | -7/Factory | Discovered new exit (range 10) 2356 | -7/Factory | Identified exit to Factory 2359 | -7/Factory | Entered another Factory area 2359 | -6/Factory | Evolved 2 slots: Utility x2 2778 | -6/Factory | Sucked down chute 2778 | -6/Factory | Entered Waste 2790 | -6/Waste | Spotted C-40 Crusher 2790 | -6/Waste | Spotted C-40 Crusher 2839 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2842 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2849 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2853 | -6/Waste | Spotted C-40 Crusher 2853 | -6/Waste | Spotted C-40 Crusher 2855 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2861 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2864 | -6/Waste | Spotted C-40 Crusher 2866 | -6/Waste | Spotted C-40 Crusher 2888 | -6/Waste | Discovered new exit (range 10) 2892 | -6/Waste | Lost 6 parts (2n2u2w) 2892 | -6/Waste | Entered Factory 3468 | -6/Factory | Lost 3 parts (1p1n1u) 3491 | -6/Factory | Core integrity fell below 50% 3811 | -6/Factory | Build established: Scavenger-Gunner 4040 | -6/Factory | System corruption reached 10% 4136 | -6/Factory | Build established: Mutant 4538 | -6/Factory | Discovered new exit (range 2) 4540 | -6/Factory | Entered Lower Caves 4606 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4712 | -6/Lower Caves | Build established: Scavenger-Mutant 5145 | -6/Lower Caves | Spotted B-75 Beast 5334 | -6/Lower Caves | Discovered new exit (range 5) 5341 | -6/Lower Caves | Entered another Lower Caves area 5342 | -6/Lower Caves | Encountered a Warlord checkpoint 5401 | -6/Lower Caves | Identified exit to Zion 5491 | -6/Lower Caves | Entered Zion 5539 | -6/Zion | System corruption cleaned by Quarantine Array 5623 | -6/Zion | Learned 4 Factory zone layouts 5628 | -6/Zion | Learned location of 1 exit from Lower Caves 5775 | -6/Zion | Gained Derelict followers 5853 | -6/Zion | Learned Factory stockpile data 5965 | -6/Zion | Found Unknown Hackware 6276 | -6/Zion | Met Imprinter 6297 | -6/Zion | Imprinted 6300 | -6/Zion | Declared Zion's savior 7002 | -6/Zion | Discovered new exit (range 9) 7059 | -6/Zion | Entered Proximity Caves 7059 | -5/Proximity Caves | Accompanied by 6 allies 7172 | -5/Proximity Caves | Learned Factory emergency access door positions 7267 | -5/Proximity Caves | Identified exit to Factory 7318 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7401 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 8175 | -5/Proximity Caves | Entered Factory 8175 | -5/Factory | Accompanied by 3 allies 8175 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8176 | -5/Factory | Identified exit to Factory 8436 | -5/Factory | Lost 3 allies 8569 | -5/Factory | Zion Hacker squad teleported in 8779 | -5/Factory | Zion Fire squad teleported in 8862 | -5/Factory | Lost 4 allies 9481 | -5/Factory | Terminal network hard line cut 9554 | -5/Factory | Discovered exit to Factory (range 15) 9579 | -5/Factory | Entered another Factory area 9579 | -4/Factory | Evolved 2 slots: Utility x2 9579 | -4/Factory | Identified Relay Coupler [Programmer] 9843 | -4/Factory | Build established: Mutant 10440 | -4/Factory | Sucked down chute 10440 | -4/Factory | Entered Waste 10451 | -4/Waste | Spotted C-40 Crusher 10455 | -4/Waste | EMP discharged 10455 | -4/Waste | System corruption reached 10% 10458 | -4/Waste | Spotted C-40 Crusher 10458 | -4/Waste | Spotted C-40 Crusher 10463 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10466 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10480 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10483 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10484 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10496 | -4/Waste | Spotted C-40 Crusher 10501 | -4/Waste | Spotted C-40 Crusher 10504 | -4/Waste | Discovered new exit (range 16) 10511 | -4/Waste | Entered Factory 10515 | -4/Factory | Lost 6 parts (1n4u1w) 10519 | -4/Factory | Zion Heavy squad teleported in 10749 | -4/Factory | Found Prototype Protection 10749 | -4/Factory | Identified Zio. Heavy Carapace 10902 | -4/Factory | Zion Light squad teleported in 10973 | -4/Factory | Build established: Messiah-Mutant 11047 | -4/Factory | Spotted B-86 Titan 11378 | -4/Factory | Zion Hacker squad teleported in 11391 | -4/Factory | Garrison activated, responded to threat 11455 | -4/Factory | Lost 3 allies 11778 | -4/Factory | Terminal network hard line cut 11936 | -4/Factory | Discovered new exit (range 6) 11947 | -4/Factory | Entered Upper Caves 12027 | -4/Upper Caves | Attracted the attention of an 0b10 base 12051 | -4/Upper Caves | Core integrity fell below 50% 12131 | -4/Upper Caves | Core integrity fell below 20% 12147 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 12109_ Adv. Cryofiber Web destroyed. 12112_ HERF Cannon destroyed. 12120_ G-67 Veteran destroyed. 12123_ /FP 6HI4T2ERNS%4ZALHXJCS& GAL 12123_ Acquired 44 matter. 12123_ S-27 Virus destroyed. 12124_ Acquired 26 matter. 12126_ G-67 Veteran Field Laser severed. 12128_ Zio. Composite Leg II destroyed. 12130_ Unknown Flight Unit fries itself beyond repair. 12130_ Lgt. Nuclear Core fries itself beyond repair. 12134_ Flexi-carbon Leg fries itself beyond repair. 12138_ Acquired Field Laser. 12139_ System corrupted: Matter fused (-9). 12140_ Adv. Weight Redist. System destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#+###### ???? | | ??????????????????????????##????????" "# ???? | | ?????????????????????????? ????????" "# ???? | | ?????????????????????????? ?????#""" "# ???? | | ?????????????????????????? #?????# # ???? | | ?????????????????????????# #?????# # #### | | ?????????????????????????# #??#??# ""# # | | ????????????????????????## #??# ?# T"# # | | ????????????????????????# ##?# ??? ""# | | ??????????? ??????????## #?# ????""[ "?# | | ??????????? ??????# #?# ######+#### | | ???????????# ;####g #?# % #? | | ????????????# %% s @ #?# ## | | ????????????????# #?#### ##### | | ????????????????# ###;# %#?## ## | | ????????????????# ????###g#### ### | | ??????????????????????#### ### ##### #?# | | ??????????????????????# ! #???########## | | ??????????????????????# #???????????# | | ??????????????????????# #####"# #??????????# | | ??????????????????????# ????#### ##????????? | | ??????????????????????# ???????####???????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????????### | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 59 Energy Capacity 980 Matter Stores 800 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1350 Resistance: EX 50 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 8 Target Analysis 9 Core Analysis 9 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Below Dodgeball, But With Guns Just Browsing Respectable Loadout True Hacker Challenges ------------ None Game ------ Seed QuantumArmorArmor Manual? 0 Play Time 02:10:27 Cumulative 31.1 hours Start 2025.06.29 @ 14:52:50 End 2025.06.29 @ 18:18:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e199b22-b319-4209-92aa-8dc1acdf22f9