Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 01:52:32

Player: HybriD

Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (83)      415
Value Destroyed (2534)     2534
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (397)                397
              TOTAL SCORE: 10166

 Bonus
-------
Follower Combat Kills      422
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Force Field

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Wheel
     Armored Wheel
             Centrium Wheel
             Gravmag Array
      Combat Gravmag System
             Impulse Thruster
>            --- UTILITY ----------
    Advanced Heat Sink
             Triangulator
             Recoil Stabilizer
    Improved Transmission Jammer
    Advanced Reaction Control System
    Improved Medium Armor Plating
    Advanced Hardlight Generator
>            --- WEAPON -----------
             Phase Gun
             KE Penetrator
    Advanced Datajack
>            --- INVENTORY --------
       Micro Fission Core
  Long-range Proton Cannon
             KE Penetrator
             Micro-nuke Launcher
[Rating: 105]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Greatsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Slots Evolved              14   | .   .   .   2   .   2   2   2   2   2   .   .   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   1   .   1   1   1   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   .   1   1   1   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             159  | 6   5   11  14  14  8   30  13  15  18  .   1   11  1   11  1   
  Power                    23   | 1   .   .   2   3   .   5   3   2   3   .   .   2   .   2   .   
    Engine                 8    | 1   .   .   1   1   .   1   3   .   .   .   .   .   .   1   .   
    Core                   13   | .   .   .   1   2   .   4   .   2   3   .   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               48   | 2   3   5   2   8   3   13  .   2   5   .   .   1   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   1   .   7   2   2   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
    Hover                  11   | .   3   .   1   .   1   1   .   2   1   .   .   .   .   2   .   
    Flight                 19   | .   .   4   1   1   .   10  .   .   1   .   .   1   .   1   .   
  Utility                  34   | 1   .   2   4   1   4   3   4   7   4   .   .   3   .   .   1   
    Device                 21   | .   .   1   1   .   1   1   4   5   4   .   .   3   .   .   1   
    Storage                3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   1   2   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   4   6   2   1   9   6   4   6   .   1   5   1   5   .   
    Energy Gun             20   | 1   2   1   3   1   .   3   2   1   4   .   1   1   .   .   .   
    Energy Cannon          7    | .   .   .   1   .   .   1   1   .   1   .   .   .   .   3   .   
    Ballistic Gun          14   | 1   .   1   2   1   1   3   .   2   .   .   .   1   .   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
    Launcher               7    | .   .   2   .   .   .   .   2   .   .   .   .   2   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   
Parts Lost                 71   | .   5   1   6   4   2   7   15  2   1   1   .   5   11  11  .   
  Power                    8    | .   .   .   1   .   .   1   3   .   .   .   .   .   1   2   .   
  Propulsion               27   | .   2   .   2   1   2   3   5   1   .   .   .   2   3   6   .   
  Utility                  16   | .   .   .   1   2   .   2   3   .   1   1   .   2   3   1   .   
  Weapon                   20   | .   3   1   2   1   .   1   4   1   .   .   .   1   4   2   .   
  Highest Loss Streak      15   | .   5   1   3   2   1   3   15  2   1   1   .   5   11  6   .   
Average Slot Usage (%)     74   | .   71  81  84  85  95  86  75  42  69  87  77  74  65  19  .   
  Engine                   3    | .   14  14  4   .   .   1   4   .   .   .   .   .   .   1   .   
  Core                     5    | .   .   .   5   8   9   6   4   4   8   10  10  6   5   1   .   
  Leg                      4    | .   .   1   .   25  26  7   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   1   .   .   .   .   .   .   .   8   15  15  11  8   3   .   
  Hover                    6    | .   19  12  1   .   9   8   .   8   8   10  10  6   5   2   .   
  Flight                   9    | .   .   3   24  4   .   16  25  .   1   5   5   7   9   .   .   
  Device                   11   | .   .   6   11  7   8   6   6   16  19  24  15  19  16  3   .   
  Storage                  5    | .   14  14  11  11  9   7   4   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   7   7   11  .   .   .   .   .   .   .   .   
  Protection               2    | .   .   .   5   6   7   2   .   4   5   5   5   1   .   .   .   
  Energy Gun               5    | .   11  11  4   2   6   4   7   3   5   4   4   4   4   .   .   
  Ballistic Gun            6    | .   9   7   10  19  11  5   1   1   5   5   5   5   4   1   .   
  Launcher                 1    | .   .   9   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   3   5   5   4   .   .   .   
Naked Turns                82   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   49  32  
Heaviest Build             58   | 11  11  14  27  24  30  35  33  25  48  44  32  58  54  33  .   
  Greatest Support         53   | 26  26  8   12  40  40  40  32  42  53  53  53  53  28  32  3   
  Greatest Overweight (x)  6    | .   1   2   6   3   1   1   3   .   2   .   .   2   2   4   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  8   8   8   8   4   4   4   4   4   4   4   4   
  Average Capacity         5    | 5   6   6   7   8   8   8   7   4   4   4   4   4   4   4   4   
  Most Carried             8    | 4   4   6   7   8   8   8   8   4   4   4   4   4   4   4   1   
  Average Carried          4    | 1   3   4   5   7   6   7   7   3   3   4   4   3   3   1   .   
  Final Capacity           8    | 6   6   6   8   8   8   8   4   4   4   4   4   4   4   4   4   
  Final Carried            8    | 1   2   6   5   7   7   8   4   4   4   4   4   4   3   1   1   

 Class Distribution 
--------------------
 36% | Mutant
 34% | Scavenger-Mutant
 10% | Infiltrator-Mutant
  6% | Derelict-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
         Skirmisher | -6/Factory
 Infiltrator-Mutant | -5/Factory
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Waste
   Scavenger-Mutant | -4/Factory
    Derelict-Mutant | -4/Upper Caves
      Derelict-Tank | -4/Upper Caves
             Mutant | -3/Research
             Mutant | -3/Quarantine

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Matter Collected           2580 | 187 53  186 288 376 115 296 124 218 308 .   .   317 .   112 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2513 | .   110 61  374 288 132 329 422 90  81  .   .   318 .   308 .   
  Parts                    132  | .   6   10  22  10  10  13  16  5   4   .   .   21  .   15  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Combat Hostiles Destroyed  75   | .   5   4   7   14  3   9   9   1   1   .   .   17  .   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     45   | .   5   1   6   14  1   3   3   1   .   .   .   9   .   2   .   
  Cannons                  8    | .   .   .   .   .   .   6   .   .   1   .   .   .   .   1   .   
  AOE                      21   | .   .   3   1   .   2   .   6   .   .   .   .   8   .   1   .   
Classes Destroyed          10   | .   2   1   4   2   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  34   | .   3   3   .   3   .   3   .   .   .   .   .   17  .   5   .   
  Grunt                    19   | .   2   1   4   2   .   2   8   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   2   .   2   3   1   1   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   4   5   4   2   3   6   1   1   .   .   10  .   4   .   
  Combat Bots Only         10   | .   3   3   3   4   2   3   6   1   1   .   .   10  .   3   .   
Max Kills in Single Turn   5    | .   1   2   2   2   2   1   5   1   1   .   .   5   .   2   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   1   .   2   .   5   .   .   .   .   5   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Qua  
Damage Taken               10013 | .    395  146  503  645  522  1558 1297 556  357  48   .    790  681  2402 113  
  Core                     2535  | .    87   54   38   132  86   289  328  52   .    .    .    73   89   1194 113  
  Absorbed by Shields      242   | .    .    .    .    .    .    .    .    .    12   .    .    14   216  .    .    
Core Remaining (%)         72    | 100  .    43   .    57   84   58   61   94   .    .    .    .    85   .    .    
Volleys Fired              244   | .    20   14   28   35   10   34   22   22   12   .    .    23   4    20   .    
  Largest                  3     | .    2    2    2    2    2    2    2    2    3    .    .    3    3    2    .    
  Hottest                  158   | .    70   60   91   79   79   133  150  93   158  .    .    157  156  114  .    
Shots Fired                425   | .    27   27   54   70   20   61   35   23   20   .    .    39   11   38   .    
  Gun                      352   | .    27   25   49   70   20   33   27   23   15   .    .    37   6    20   .    
  Cannon                   66    | .    .    .    5    .    .    28   6    .    5    .    .    .    4    18   .    
  Launcher                 7     | .    .    2    .    .    .    .    2    .    .    .    .    2    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  247   | .    16   14   36   59   14   40   10   1    7    .    .    23   7    20   .    
  Thermal                  113   | .    11   11   18   11   6    16   23   .    .    .    .    14   3    .    .    
  Explosive                5     | .    .    2    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Electromagnetic          60    | .    .    .    .    .    .    5    2    22   13   .    .    .    .    18   .    
  Robot Hit Streak         12    | .    10   3    12   9    5    8    6    8    9    .    .    4    2    7    .    
  Robot Miss Streak        6     | .    4    2    3    5    1    6    3    2    2    .    .    4    1    5    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    
  Secondary Targets        8     | .    2    .    .    4    .    .    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           278   | .    15   15   39   37   9    51   26   18   17   .    .    18   7    26   .    
  Core Hits                183   | .    7    7    16   27   6    36   23   9    4    .    .    17   3    28   .    
  Critical Hits            4     | .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    .    
Melee Attacks              16    | .    .    .    .    .    .    10   .    .    3    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8076  | .    201  434  814  563  338  972  1501 319  391  .    .    1140 444  959  .    
  Guns                     3896  | .    201  143  498  563  183  492  502  244  267  .    .    393  134  276  .    
  Cannons                  1204  | .    .    .    61   .    .    435  157  .    124  .    .    .    61   366  .    
  Explosions               2857  | .    .    291  255  .    155  45   842  75   .    .    .    747  249  198  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  119   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  .    
  Kinetic                  2898  | .    108  79   368  476  168  634  226  18   185  .    .    228  132  276  .    
  Thermal                  2661  | .    93   64   446  87   15   257  1198 75   .    .    .    165  63   198  .    
  Explosive                1442  | .    .    291  .    .    155  .    .    .    .    .    .    747  249  .    .    
  Electromagnetic          956   | .    .    .    .    .    .    81   77   226  206  .    .    .    .    366  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    1    .    4    12   12   12   12   2    2    
  Average Corruption       9     | .    .    .    .    .    .    .    1    .    2    10   12   12   12   1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    .    .    .    .    .    1    5    4    59   7    .    1    
    Message Errors         14    | .    .    .    .    .    .    .    .    .    .    .    1    9    3    .    1    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    1    1    13   .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          13    | .    .    .    .    .    .    .    .    .    .    2    1    9    1    .    .    
    Targeting Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    7    3    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            308   | .    .    .    153  .    .    5    58   .    7    .    .    28   34   23   .    
  Projectiles              24    | .    .    .    .    .    .    .    17   .    7    .    .    .    .    .    .    
  Explosions               284   | .    .    .    153  .    .    5    41   .    .    .    .    28   34   23   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    2    3    .    .    .    .    .    1    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  6     | .    .    .    .    .    .    2    3    .    .    .    .    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      683   | .    .    .    259  .    66   52   71   .    .    .    .    59   45   131  .    
  Shots                    9     | .    .    .    3    .    1    1    1    .    .    .    .    1    1    1    .    
  Rammed                   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
Targets Rammed             40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        513   | .    50   21   32   147  7    264  513  1    185  .    .    356  208  282  .    
  Average Temperature      114   | .    25   9    9    50   6    113  201  1    37   .    .    143  119  93   .    
  Received Heat Transfer   1370  | .    138  51   105  95   45   261  297  162  39   .    .    .    .    135  42   
  Effects                  15    | .    .    .    .    .    .    1    11   .    .    .    .    1    .    2    .    
    Shutdowns              3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    1    .    1    .    .    .    2    .    .    .    .    .    1    .    
  Heat Transferred         3426  | .    224  150  561  222  37   457  1118 50   .    .    .    296  111  200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Peak Influence             406  | .   110 157 155 259 202 243 278 179 406 41  14  .   .   119 95  
  Average Influence        102  | .   43  61  76  151 94  118 50  83  248 22  14  .   .   63  68  
Maximum Alert Level        2    | .   .   .   .   1   1   1   1   .   2   .   .   .   .   .   .   
  Low Security (%)         87   | 100 100 100 100 62  91  91  97  100 33  100 100 .   .   100 100 
  Level 1                  12   | .   .   .   .   37  8   8   2   .   61  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   1   2   1   3   4   .   1   .   1   .   .   .   2   
  Investigation            3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Distress Signals           9    | .   2   .   1   .   .   2   1   .   1   .   .   .   .   1   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              172  | .   15  9   13  18  7   12  22  6   4   5   .   24  2   29  6   
  Peak Tracking Total      9    | .   8   3   4   4   3   4   8   2   2   4   .   6   2   9   6   
  Tactical Retreats        15   | .   1   .   .   1   .   .   2   .   .   1   .   5   .   5   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Traps Triggered            10   | .   .   .   2   .   .   2   .   4   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Machines Disabled          14   | .   .   2   3   1   1   1   4   .   1   .   .   .   .   1   .   
  Max in Single Turn       4    | .   .   1   3   1   1   1   4   .   1   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Machines Accessed          30   | .   1   .   4   .   5   10  2   2   3   .   1   .   .   .   2   
  Terminals                19   | .   1   .   3   .   4   4   2   2   1   .   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   2   .   9   .   17  33  7   3   17  .   2   .   .   .   5   
  Successful               58   | .   .   .   6   .   12  22  5   3   8   .   .   .   .   .   2   
  Failed                   37   | .   2   .   3   .   5   11  2   .   9   .   2   .   .   .   3   
    Catastrophic           4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   2   .   1   .   5   2   .   .   12  .   .   .   .   .   .   
  Terminals                61   | .   2   .   5   .   15  11  7   3   13  .   .   .   .   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   .   .   .   17  .   .   .   .   2   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   2   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   .   2   .   10  5   5   3   7   .   .   .   .   .   2   
  Record                   6    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   
  Prototype ID Bank        5    | .   .   .   .   .   2   1   1   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   1   2   1   .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             6    | .   .   .   1   .   2   1   1   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Coupling Status          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Process                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   .   2   2   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   .   4   .   4   8   2   2   3   .   1   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   278 .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Qua  
Total Allies               8    | .    .    3    .    1    .    .    .    2    1    1    .    .    .    .    .    
  Largest Group            3    | .    .    3    2    1    .    .    .    2    3    2    .    .    .    .    .    
  Highest-Rated Group      122  | .    .    40   24   31   .    .    .    92   122  76   .    .    .    .    .    
  Highest-Rated Ally       49   | .    .    16   16   31   .    .    .    49   49   46   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               86   | .    .    21   11   12   .    .    .    9    26   7    .    .    .    .    .    
  Total Damage             2373 | .    .    279  126  210  .    .    .    327  1156 275  .    .    .    .    .    
  Kills                    22   | .    .    3    2    3    .    .    .    2    12   .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Qua  
Turns Passed               6303 | 44   173  708  757  474  317  945  401  357  569  91   77   979  73   305  33   
Spaces Moved               5081 | 41   135  501  336  238  222  1012 268  361  475  108  93   946  49   233  63   
  Core                     344  | 14   .    .    1    .    .    .    82   83   .    .    .    .    .    101  63   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     537  | .    .    .    .    233  176  128  .    .    .    .    .    .    .    .    .    
  Wheels                   814  | 27   9    .    .    .    .    .    .    .    81   .    .    621  49   27   .    
  Hover                    2303 | .    126  428  26   .    46   374  .    278  394  108  93   325  .    105  .    
  Flight                   1083 | .    .    73   309  5    .    510  186  .    .    .    .    .    .    .    .    
  Fastest Speed            25   | 50   56   117  34   120  110  25   26   50   60   81   81   81   90   50   50   
  Average Speed            89   | 76   73   122  139  134  118  65   84   55   81   81   81   93   100  72   50   
  Slowest Speed            350  | 100  120  190  350  280  150  150  245  60   110  81   81   110  110  250  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    39   88   39   58   24   30   8    10   13   82   3    91   6    10   12   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    .    .    1    .    .    1    1    1    1    .    
Scrap Searched             7    | .    .    2    .    1    .    .    .    .    .    .    .    4    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          249  | .    .    13   71   .    19   13   45   .    .    .    .    51   27   10   .    
  Melee                    10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    1    .    .    .    .    4    1    .    .    
  AOE                      233  | .    .    13   71   .    19   3    44   .    .    .    .    47   26   10   .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  Qua  
Total                      6380 | 53   182  568  580  332  258  1215 408  492  638  111  93   1002 63   320  65   
  Wait                     660  | .    15   30   179  28   8    88   97   73   119  4    .    6    10   3    .    
  Move                     5061 | 40   134  500  335  237  221  1006 267  360  475  107  92   944  48   232  63   
  Hop                      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 6    6    9    15   9    8    21   .    10   3    .    .    6    .    9    .    
  Fast Attach              42   | 2    .    2    .    2    .    8    5    6    14   .    1    2    .    .    .    
  Attach                   80   | 4    5    4    12   5    5    11   8    8    .    .    .    5    1    11   1    
  Detach                   12   | .    .    1    .    1    .    1    5    .    .    .    .    2    .    1    1    
  Swap                     37   | .    .    5    2    7    3    11   .    1    4    .    .    4    .    .    .    
  Drop                     73   | 1    2    3    9    8    3    22   4    4    8    .    .    5    .    4    .    
  Fire                     244  | .    20   14   28   35   10   34   22   22   12   .    .    23   4    20   .    
  Melee                    16   | .    .    .    .    .    .    10   .    .    3    .    .    3    .    .    .    
  Ram                      40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 16)
   45 | -11/Scrapyard  | Entered Materials
  207 | -10/Materials  | Discovered new exit (range 10)
  216 | -10/Materials  | Lost 5 parts (2n3w)
  218 | -10/Materials  | Entered Mines
  304 | -10/Mines      | Build established: Mutant
  337 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  337 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  481 | -10/Mines      | Learned 2 Materials zone layouts
  626 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  748 | -10/Mines      | Core integrity fell below 50%
  906 | -10/Mines      | Discovered new exit (range 12)
  926 | -10/Mines      | Entered Materials
  926 | -9/Materials   | Accompanied by 2 allies
  926 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1631 | -9/Materials   | Discovered new exit (range 15)
 1632 | -9/Materials   | Lost 3 parts (1p1n1w)
 1683 | -9/Materials   | Entered Mines
 1773 | -9/Mines       | Met a Derelict testing a Signal Generator
 1792 | -9/Mines       | Found Signal Generator
 1818 | -9/Mines       | Assembled infested the area
 2070 | -9/Mines       | Build established: Scavenger-Mutant
 2131 | -9/Mines       | Discovered new exit (range 13)
 2157 | -9/Mines       | Entered Materials
 2157 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2158 | -8/Materials   | Identified exit to Factory
 2474 | -8/Materials   | Entered Factory
 2474 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2946 | -7/Factory     | Lost 3 parts (1p1n1w)
 3090 | -7/Factory     | Crushed by falling debris
 3405 | -7/Factory     | Discovered new exit (range 4)
 3419 | -7/Factory     | Identified exit to Factory
 3419 | -7/Factory     | Entered another Factory area
 3419 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3516 | -6/Factory     | Garrison activated, responded to threat
 3788 | -6/Factory     | Lost 15 parts (3p5n3u4w)
 3816 | -6/Factory     | Discovered new exit (range 8)
 3819 | -6/Factory     | Identified exit to Factory
 3820 | -6/Factory     | Entered another Factory area
 3820 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4106 | -5/Factory     | Build established: Infiltrator-Mutant
 4148 | -5/Factory     | Discovered new exit (range 9)
 4177 | -5/Factory     | Entered another Factory area
 4177 | -4/Factory     | Accompanied by 2 allies
 4177 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4524 | -4/Factory     | Fabricated Adv. Reaction Control System (x1)
 4613 | -4/Factory     | Build established: Scavenger-Mutant
 4746 | -4/Factory     | Sucked down chute
 4746 | -4/Factory     | Entered Waste
 4747 | -4/Waste       | Met a frightened Derelict
 4754 | -4/Waste       | Spotted C-40 Crusher
 4760 | -4/Waste       | 1 allies followed down the chute
 4761 | -4/Waste       | EMP discharged
 4761 | -4/Waste       | System corruption reached 10%
 4773 | -4/Waste       | Spotted C-40 Crusher
 4776 | -4/Waste       | Spotted C-40 Crusher
 4787 | -4/Waste       | Spotted C-40 Crusher
 4813 | -4/Waste       | Spotted C-40 Crusher
 4819 | -4/Waste       | Spotted C-40 Crusher
 4822 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 4823 | -4/Waste       | Discovered new exit (range 11)
 4837 | -4/Waste       | Entered Factory
 4903 | -4/Factory     | Discovered new exit (range 5)
 4914 | -4/Factory     | Entered Upper Caves
 5271 | -4/Upper Caves | Lost 5 parts (2n2u1w)
 5273 | -4/Upper Caves | Destroyed 10 combat bots
 5416 | -4/Upper Caves | Learned 8 Research zone layouts
 5657 | -4/Upper Caves | Build established: Derelict-Mutant
 5739 | -4/Upper Caves | Encountered a Warlord checkpoint
 5824 | -4/Upper Caves | Discovered new exit (range 14)
 5893 | -4/Upper Caves | Entered another Upper Caves area
 5953 | -4/Upper Caves | Discovered new exit (range 11)
 5966 | -4/Upper Caves | Entered Research
 5966 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 5995 | -3/Research    | Lost 11 parts (1p3n3u4w)
 6114 | -3/Research    | Lost 5 parts (1p2n2w)
 6149 | -3/Research    | Spotted B-86 Titan
 6234 | -3/Research    | Core integrity fell below 50%
 6253 | -3/Research    | Lost 6 parts (1p4n1u)
 6260 | -3/Research    | Core integrity fell below 20%
 6265 | -3/Research    | Discovered new exit (range 13)
 6266 | -3/Research    | Build established: Mutant
 6271 | -3/Research    | Entered Quarantine
 6304 | -3/Quarantine  | Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Last Messages 
---------------
  matter during high-velocity impact events have enabled the creation of
  weapons that can accelerate projectiles to greater speeds for
  penetrating multiple targets. Many new railgun-type ballistic weapons
  have alternate hypervelocity variants that inflict less collateral
  damage in exchange for the potential to strike more than one target and
  reach critical systems, or even bore through thick walls to strike
  targets on the other side. A unique application of this technique was
  used in the design of the [Hypervelocity EM Gauss Rifle].
>>Query(Hypervelocity EM Gauss Rifle)
Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this
  version of the gauss rifle was successfully modified to fire a
  hypervelocity EM shell which emits a pulse on each penetration,
  disabling nearly every component or core it passes through.
06296_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06299_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  Q014.
06299_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  Q015.
06303_ 5JM/0S66FMYYK&,36 F1YLQ|>IEW6:#L,83TDFO
06303_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          34
Energy Capacity            395
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                65
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
  Lgt. Nuclear Core | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
     Imp. Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Reaction Control System | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
I Spy
Part-time Excavator
root@

 Challenges 
------------
None

 Game 
------
Seed              FlakFluxRigger
  Manual?         0
Play Time         01:37:55
  Cumulative      95.9 hours
  Start           2019.12.18 @ 23:52:17
  End             2019.12.19 @ 01:52:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             45
Gallery%          61
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3294793d-f35f-4095-ad7e-e935b787caca