Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 01:52:32 Player: HybriD Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (83) 415 Value Destroyed (2534) 2534 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 10166 Bonus ------- Follower Combat Kills 422 Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Force Field Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Armored Wheel Centrium Wheel Gravmag Array Combat Gravmag System Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Triangulator Recoil Stabilizer Improved Transmission Jammer Advanced Reaction Control System Improved Medium Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Phase Gun KE Penetrator Advanced Datajack > --- INVENTORY -------- Micro Fission Core Long-range Proton Cannon KE Penetrator Micro-nuke Launcher [Rating: 105] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 . 2 2 2 2 2 . . . . 2 . Power 2 | . . . . . . 1 . . . . . . . 1 . Propulsion 5 | . . . 1 . 1 1 1 1 . . . . . . . Utility 6 | . . . 1 . 1 . 1 1 1 . . . . 1 . Weapon 1 | . . . . . . . . . 1 . . . . . . Parts Attached 159 | 6 5 11 14 14 8 30 13 15 18 . 1 11 1 11 1 Power 23 | 1 . . 2 3 . 5 3 2 3 . . 2 . 2 . Engine 8 | 1 . . 1 1 . 1 3 . . . . . . 1 . Core 13 | . . . 1 2 . 4 . 2 3 . . 1 . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 . Propulsion 48 | 2 3 5 2 8 3 13 . 2 5 . . 1 . 4 . Treads . | . . . . . . . . . . . . . . . . Leg 12 | . . 1 . 7 2 2 . . . . . . . . . Wheel 6 | 2 . . . . . . . . 3 . . . . 1 . Hover 11 | . 3 . 1 . 1 1 . 2 1 . . . . 2 . Flight 19 | . . 4 1 1 . 10 . . 1 . . 1 . 1 . Utility 34 | 1 . 2 4 1 4 3 4 7 4 . . 3 . . 1 Device 21 | . . 1 1 . 1 1 4 5 4 . . 3 . . 1 Storage 3 | 1 . . 2 . . . . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 7 | . . 1 1 1 2 . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 2 2 4 6 2 1 9 6 4 6 . 1 5 1 5 . Energy Gun 20 | 1 2 1 3 1 . 3 2 1 4 . 1 1 . . . Energy Cannon 7 | . . . 1 . . 1 1 . 1 . . . . 3 . Ballistic Gun 14 | 1 . 1 2 1 1 3 . 2 . . . 1 . 2 . Ballistic Cannon 3 | . . . . . . 1 1 . . . . 1 . . . Launcher 7 | . . 2 . . . . 2 . . . . 2 1 . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . . . . . . 5 . 1 . . . . . . . Parts Lost 71 | . 5 1 6 4 2 7 15 2 1 1 . 5 11 11 . Power 8 | . . . 1 . . 1 3 . . . . . 1 2 . Propulsion 27 | . 2 . 2 1 2 3 5 1 . . . 2 3 6 . Utility 16 | . . . 1 2 . 2 3 . 1 1 . 2 3 1 . Weapon 20 | . 3 1 2 1 . 1 4 1 . . . 1 4 2 . Highest Loss Streak 15 | . 5 1 3 2 1 3 15 2 1 1 . 5 11 6 . Average Slot Usage (%) 74 | . 71 81 84 85 95 86 75 42 69 87 77 74 65 19 . Engine 3 | . 14 14 4 . . 1 4 . . . . . . 1 . Core 5 | . . . 5 8 9 6 4 4 8 10 10 6 5 1 . Leg 4 | . . 1 . 25 26 7 . . . . . . . . . Wheel 3 | . 1 . . . . . . . 8 15 15 11 8 3 . Hover 6 | . 19 12 1 . 9 8 . 8 8 10 10 6 5 2 . Flight 9 | . . 3 24 4 . 16 25 . 1 5 5 7 9 . . Device 11 | . . 6 11 7 8 6 6 16 19 24 15 19 16 3 . Storage 5 | . 14 14 11 11 9 7 4 . . . . . . . . Processor 2 | . . . . . 7 7 11 . . . . . . . . Protection 2 | . . . 5 6 7 2 . 4 5 5 5 1 . . . Energy Gun 5 | . 11 11 4 2 6 4 7 3 5 4 4 4 4 . . Ballistic Gun 6 | . 9 7 10 19 11 5 1 1 5 5 5 5 4 1 . Launcher 1 | . . 9 3 . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 3 5 5 4 . . . Naked Turns 82 | . . . . . . . . 1 . . . . . 49 32 Heaviest Build 58 | 11 11 14 27 24 30 35 33 25 48 44 32 58 54 33 . Greatest Support 53 | 26 26 8 12 40 40 40 32 42 53 53 53 53 28 32 3 Greatest Overweight (x) 6 | . 1 2 6 3 1 1 3 . 2 . . 2 2 4 . Average Overweight (x) . | . . 1 1 . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 8 8 8 8 4 4 4 4 4 4 4 4 Average Capacity 5 | 5 6 6 7 8 8 8 7 4 4 4 4 4 4 4 4 Most Carried 8 | 4 4 6 7 8 8 8 8 4 4 4 4 4 4 4 1 Average Carried 4 | 1 3 4 5 7 6 7 7 3 3 4 4 3 3 1 . Final Capacity 8 | 6 6 6 8 8 8 8 4 4 4 4 4 4 4 4 4 Final Carried 8 | 1 2 6 5 7 7 8 4 4 4 4 4 4 3 1 1 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Mutant 10% | Infiltrator-Mutant 6% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Infiltrator-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Tank | -4/Upper Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Matter Collected 2580 | 187 53 186 288 376 115 296 124 218 308 . . 317 . 112 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2513 | . 110 61 374 288 132 329 422 90 81 . . 318 . 308 . Parts 132 | . 6 10 22 10 10 13 16 5 4 . . 21 . 15 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . 19 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Combat Hostiles Destroyed 75 | . 5 4 7 14 3 9 9 1 1 . . 17 . 5 . Melee 1 | . . . . . . . . . . . . . . 1 . Guns 45 | . 5 1 6 14 1 3 3 1 . . . 9 . 2 . Cannons 8 | . . . . . . 6 . . 1 . . . . 1 . AOE 21 | . . 3 1 . 2 . 6 . . . . 8 . 1 . Classes Destroyed 10 | . 2 1 4 2 1 . . . . . . . . . . Worker 3 | . . 1 . 1 . . . . . . . . . 1 . Builder 2 | . . . 1 . . 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . . . . . 1 . Swarmer 34 | . 3 3 . 3 . 3 . . . . . 17 . 5 . Grunt 19 | . 2 1 4 2 . 2 8 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Sentry 10 | . . . 2 . 2 3 1 1 1 . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . Best Kill Streak 10 | . 3 4 5 4 2 3 6 1 1 . . 10 . 4 . Combat Bots Only 10 | . 3 3 3 4 2 3 6 1 1 . . 10 . 3 . Max Kills in Single Turn 5 | . 1 2 2 2 2 1 5 1 1 . . 5 . 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 5 | . . 2 1 . 2 . 5 . . . . 5 . 1 . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Damage Taken 10013 | . 395 146 503 645 522 1558 1297 556 357 48 . 790 681 2402 113 Core 2535 | . 87 54 38 132 86 289 328 52 . . . 73 89 1194 113 Absorbed by Shields 242 | . . . . . . . . . 12 . . 14 216 . . Core Remaining (%) 72 | 100 . 43 . 57 84 58 61 94 . . . . 85 . . Volleys Fired 244 | . 20 14 28 35 10 34 22 22 12 . . 23 4 20 . Largest 3 | . 2 2 2 2 2 2 2 2 3 . . 3 3 2 . Hottest 158 | . 70 60 91 79 79 133 150 93 158 . . 157 156 114 . Shots Fired 425 | . 27 27 54 70 20 61 35 23 20 . . 39 11 38 . Gun 352 | . 27 25 49 70 20 33 27 23 15 . . 37 6 20 . Cannon 66 | . . . 5 . . 28 6 . 5 . . . 4 18 . Launcher 7 | . . 2 . . . . 2 . . . . 2 1 . . Special . | . . . . . . . . . . . . . . . . Kinetic 247 | . 16 14 36 59 14 40 10 1 7 . . 23 7 20 . Thermal 113 | . 11 11 18 11 6 16 23 . . . . 14 3 . . Explosive 5 | . . 2 . . . . . . . . . 2 1 . . Electromagnetic 60 | . . . . . . 5 2 22 13 . . . . 18 . Robot Hit Streak 12 | . 10 3 12 9 5 8 6 8 9 . . 4 2 7 . Robot Miss Streak 6 | . 4 2 3 5 1 6 3 2 2 . . 4 1 5 . Penetration Max 1 | . . . . . 1 . . . 1 . . . 1 . . Secondary Targets 8 | . 2 . . 4 . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . 1 . . . Shots Hit Robots 278 | . 15 15 39 37 9 51 26 18 17 . . 18 7 26 . Core Hits 183 | . 7 7 16 27 6 36 23 9 4 . . 17 3 28 . Critical Hits 4 | . . . . . . . 1 . 1 . . 1 1 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 . 1 . . 1 1 . . Melee Attacks 16 | . . . . . . 10 . . 3 . . 3 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . 10 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8076 | . 201 434 814 563 338 972 1501 319 391 . . 1140 444 959 . Guns 3896 | . 201 143 498 563 183 492 502 244 267 . . 393 134 276 . Cannons 1204 | . . . 61 . . 435 157 . 124 . . . 61 366 . Explosions 2857 | . . 291 255 . 155 45 842 75 . . . 747 249 198 . Melee . | . . . . . . . . . . . . . . . . Ramming 119 | . . . . . . . . . . . . . . 119 . Kinetic 2898 | . 108 79 368 476 168 634 226 18 185 . . 228 132 276 . Thermal 2661 | . 93 64 446 87 15 257 1198 75 . . . 165 63 198 . Explosive 1442 | . . 291 . . 155 . . . . . . 747 249 . . Electromagnetic 956 | . . . . . . 81 77 226 206 . . . . 366 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 . 4 12 12 12 12 2 2 Average Corruption 9 | . . . . . . . 1 . 2 10 12 12 12 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 77 | . . . . . . . . . 1 5 4 59 7 . 1 Message Errors 14 | . . . . . . . . . . . 1 9 3 . 1 Matter Fused 15 | . . . . . . . . . . 1 1 13 . . . Heat Flow Errors 5 | . . . . . . . . . 1 . . 4 . . . Energy Discharges 7 | . . . . . . . . . . 1 . 6 . . . Data Loss (minor) 5 | . . . . . . . . . . 1 . 4 . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . 1 . . . Misdirections 13 | . . . . . . . . . . 2 1 9 1 . . Targeting Errors 10 | . . . . . . . . . . . . 7 3 . . Weapon Failures 3 | . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 308 | . . . 153 . . 5 58 . 7 . . 28 34 23 . Projectiles 24 | . . . . . . . 17 . 7 . . . . . . Explosions 284 | . . . 153 . . 5 41 . . . . 28 34 23 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . 2 3 . . . . . 1 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 6 | . . . . . . 2 3 . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 683 | . . . 259 . 66 52 71 . . . . 59 45 131 . Shots 9 | . . . 3 . 1 1 1 . . . . 1 1 1 . Rammed 40 | . . . . . . . . . . . . . . 40 . Targets Rammed 40 | . . . . . . . . . . . . . . 40 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 513 | . 50 21 32 147 7 264 513 1 185 . . 356 208 282 . Average Temperature 114 | . 25 9 9 50 6 113 201 1 37 . . 143 119 93 . Received Heat Transfer 1370 | . 138 51 105 95 45 261 297 162 39 . . . . 135 42 Effects 15 | . . . . . . 1 11 . . . . 1 . 2 . Shutdowns 3 | . . . . . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . 1 . 2 . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . . Damage (major) 5 | . . . . . . . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 1 . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 1 . . . 2 . . . . . 1 . Heat Transferred 3426 | . 224 150 561 222 37 457 1118 50 . . . 296 111 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . 1 . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Peak Influence 406 | . 110 157 155 259 202 243 278 179 406 41 14 . . 119 95 Average Influence 102 | . 43 61 76 151 94 118 50 83 248 22 14 . . 63 68 Maximum Alert Level 2 | . . . . 1 1 1 1 . 2 . . . . . . Low Security (%) 87 | 100 100 100 100 62 91 91 97 100 33 100 100 . . 100 100 Level 1 12 | . . . . 37 8 8 2 . 61 . . . . . . Level 2 . | . . . . . . . . . 4 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 2 1 3 4 . 1 . 1 . . . 2 Investigation 3 | . . . 1 . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . 1 1 . 1 . . . . . . Reinforcement 6 | . 2 . . . 1 1 . . . . . . . . 2 Assault 2 | . . . . 2 . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Distress Signals 9 | . 2 . 1 . . 2 1 . 1 . . . . 1 1 Communications Jammed 1 | . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . 1 . Times Spotted 172 | . 15 9 13 18 7 12 22 6 4 5 . 24 2 29 6 Peak Tracking Total 9 | . 8 3 4 4 3 4 8 2 2 4 . 6 2 9 6 Tactical Retreats 15 | . 1 . . 1 . . 2 . . 1 . 5 . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Traps Triggered 10 | . . . 2 . . 2 . 4 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Machines Disabled 14 | . . 2 3 1 1 1 4 . 1 . . . . 1 . Max in Single Turn 4 | . . 1 3 1 1 1 4 . 1 . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Machines Accessed 30 | . 1 . 4 . 5 10 2 2 3 . 1 . . . 2 Terminals 19 | . 1 . 3 . 4 4 2 2 1 . . . . . 2 Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 4 | . . . . . . 3 . . . . 1 . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Total Hacks 95 | . 2 . 9 . 17 33 7 3 17 . 2 . . . 5 Successful 58 | . . . 6 . 12 22 5 3 8 . . . . . 2 Failed 37 | . 2 . 3 . 5 11 2 . 9 . 2 . . . 3 Catastrophic 4 | . . . . . 1 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . 2 . 1 . 5 2 . . 12 . . . . . . Terminals 61 | . 2 . 5 . 15 11 7 3 13 . . . . . 5 Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . Recycling Units 19 | . . . . . . 17 . . . . 2 . . . . Scanalyzers 8 | . . . 4 . 2 2 . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . Terminal Hacks 34 | . . . 2 . 10 5 5 3 7 . . . . . 2 Record 6 | . . . . . 2 . 2 . . . . . . . 2 Prototype ID Bank 5 | . . . . . 2 1 1 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 6 | . . . . . 1 2 1 . 2 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . Locate Traps 6 | . . . 1 . 2 1 1 . 1 . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . Garrison Status 1 | . . . . . . . . . 1 . . . . . . Coupling Status 1 | . . . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . . . . . . 14 . . . . . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . . Process 3 | . . . . . . 3 . . . . . . . . . Report Inventory 4 | . . . . . . 4 . . . . . . . . . Retrieve Matter 3 | . . . . . . 3 . . . . . . . . . Retrieve Components 3 | . . . . . . 3 . . . . . . . . . Scanalyzer 8 | . . . 4 . 2 2 . . . . . . . . . Insert Component 4 | . . . 2 . 1 1 . . . . . . . . . Analyze 4 | . . . 2 . 1 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 4 . 4 8 2 2 3 . 1 . . . 2 Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . Matter 278 | . . . . . . . . . 278 . . . . . . Time 69 | . . . . . . . . . 69 . . . . . . Total Part Build Rating 9 | . . . . . . . . . 9 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 1 1 . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 2 . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . . parse_system 2 | . . . . . . . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Total Allies 8 | . . 3 . 1 . . . 2 1 1 . . . . . Largest Group 3 | . . 3 2 1 . . . 2 3 2 . . . . . Highest-Rated Group 122 | . . 40 24 31 . . . 92 122 76 . . . . . Highest-Rated Ally 49 | . . 16 16 31 . . . 49 49 46 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 86 | . . 21 11 12 . . . 9 26 7 . . . . . Total Damage 2373 | . . 279 126 210 . . . 327 1156 275 . . . . . Kills 22 | . . 3 2 3 . . . 2 12 . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 1 . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Turns Passed 6303 | 44 173 708 757 474 317 945 401 357 569 91 77 979 73 305 33 Spaces Moved 5081 | 41 135 501 336 238 222 1012 268 361 475 108 93 946 49 233 63 Core 344 | 14 . . 1 . . . 82 83 . . . . . 101 63 Treads . | . . . . . . . . . . . . . . . . Legs 537 | . . . . 233 176 128 . . . . . . . . . Wheels 814 | 27 9 . . . . . . . 81 . . 621 49 27 . Hover 2303 | . 126 428 26 . 46 374 . 278 394 108 93 325 . 105 . Flight 1083 | . . 73 309 5 . 510 186 . . . . . . . . Fastest Speed 25 | 50 56 117 34 120 110 25 26 50 60 81 81 81 90 50 50 Average Speed 89 | 76 73 122 139 134 118 65 84 55 81 81 81 93 100 72 50 Slowest Speed 350 | 100 120 190 350 280 150 150 245 60 110 81 81 110 110 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 32 | 3 39 88 39 58 24 30 8 10 13 82 3 91 6 10 12 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . 1 . . 1 1 1 1 . Scrap Searched 7 | . . 2 . 1 . . . . . . . 4 . . . Spaces Dug 10 | . . . . . . 10 . . . . . . . . . Terrain Destroyed 249 | . . 13 71 . 19 13 45 . . . . 51 27 10 . Melee 10 | . . . . . . 10 . . . . . . . . . Projectile 6 | . . . . . . . 1 . . . . 4 1 . . AOE 233 | . . 13 71 . 19 3 44 . . . . 47 26 10 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Total 6380 | 53 182 568 580 332 258 1215 408 492 638 111 93 1002 63 320 65 Wait 660 | . 15 30 179 28 8 88 97 73 119 4 . 6 10 3 . Move 5061 | 40 134 500 335 237 221 1006 267 360 475 107 92 944 48 232 63 Hop 2 | . . . . . . 2 . . . . . . . . . Pick Up 102 | 6 6 9 15 9 8 21 . 10 3 . . 6 . 9 . Fast Attach 42 | 2 . 2 . 2 . 8 5 6 14 . 1 2 . . . Attach 80 | 4 5 4 12 5 5 11 8 8 . . . 5 1 11 1 Detach 12 | . . 1 . 1 . 1 5 . . . . 2 . 1 1 Swap 37 | . . 5 2 7 3 11 . 1 4 . . 4 . . . Drop 73 | 1 2 3 9 8 3 22 4 4 8 . . 5 . 4 . Fire 244 | . 20 14 28 35 10 34 22 22 12 . . 23 4 20 . Melee 16 | . . . . . . 10 . . 3 . . 3 . . . Ram 40 | . . . . . . . . . . . . . . 40 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 1 . . . . . 1 . . . Rewire 8 | . . . . . . . . 8 . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 216 | -10/Materials | Lost 5 parts (2n3w) 218 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 337 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 337 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 481 | -10/Mines | Learned 2 Materials zone layouts 626 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 748 | -10/Mines | Core integrity fell below 50% 906 | -10/Mines | Discovered new exit (range 12) 926 | -10/Mines | Entered Materials 926 | -9/Materials | Accompanied by 2 allies 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -9/Materials | Discovered new exit (range 15) 1632 | -9/Materials | Lost 3 parts (1p1n1w) 1683 | -9/Materials | Entered Mines 1773 | -9/Mines | Met a Derelict testing a Signal Generator 1792 | -9/Mines | Found Signal Generator 1818 | -9/Mines | Assembled infested the area 2070 | -9/Mines | Build established: Scavenger-Mutant 2131 | -9/Mines | Discovered new exit (range 13) 2157 | -9/Mines | Entered Materials 2157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -8/Materials | Identified exit to Factory 2474 | -8/Materials | Entered Factory 2474 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2946 | -7/Factory | Lost 3 parts (1p1n1w) 3090 | -7/Factory | Crushed by falling debris 3405 | -7/Factory | Discovered new exit (range 4) 3419 | -7/Factory | Identified exit to Factory 3419 | -7/Factory | Entered another Factory area 3419 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3516 | -6/Factory | Garrison activated, responded to threat 3788 | -6/Factory | Lost 15 parts (3p5n3u4w) 3816 | -6/Factory | Discovered new exit (range 8) 3819 | -6/Factory | Identified exit to Factory 3820 | -6/Factory | Entered another Factory area 3820 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4106 | -5/Factory | Build established: Infiltrator-Mutant 4148 | -5/Factory | Discovered new exit (range 9) 4177 | -5/Factory | Entered another Factory area 4177 | -4/Factory | Accompanied by 2 allies 4177 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4524 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 4613 | -4/Factory | Build established: Scavenger-Mutant 4746 | -4/Factory | Sucked down chute 4746 | -4/Factory | Entered Waste 4747 | -4/Waste | Met a frightened Derelict 4754 | -4/Waste | Spotted C-40 Crusher 4760 | -4/Waste | 1 allies followed down the chute 4761 | -4/Waste | EMP discharged 4761 | -4/Waste | System corruption reached 10% 4773 | -4/Waste | Spotted C-40 Crusher 4776 | -4/Waste | Spotted C-40 Crusher 4787 | -4/Waste | Spotted C-40 Crusher 4813 | -4/Waste | Spotted C-40 Crusher 4819 | -4/Waste | Spotted C-40 Crusher 4822 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4823 | -4/Waste | Discovered new exit (range 11) 4837 | -4/Waste | Entered Factory 4903 | -4/Factory | Discovered new exit (range 5) 4914 | -4/Factory | Entered Upper Caves 5271 | -4/Upper Caves | Lost 5 parts (2n2u1w) 5273 | -4/Upper Caves | Destroyed 10 combat bots 5416 | -4/Upper Caves | Learned 8 Research zone layouts 5657 | -4/Upper Caves | Build established: Derelict-Mutant 5739 | -4/Upper Caves | Encountered a Warlord checkpoint 5824 | -4/Upper Caves | Discovered new exit (range 14) 5893 | -4/Upper Caves | Entered another Upper Caves area 5953 | -4/Upper Caves | Discovered new exit (range 11) 5966 | -4/Upper Caves | Entered Research 5966 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5995 | -3/Research | Lost 11 parts (1p3n3u4w) 6114 | -3/Research | Lost 5 parts (1p2n2w) 6149 | -3/Research | Spotted B-86 Titan 6234 | -3/Research | Core integrity fell below 50% 6253 | -3/Research | Lost 6 parts (1p4n1u) 6260 | -3/Research | Core integrity fell below 20% 6265 | -3/Research | Discovered new exit (range 13) 6266 | -3/Research | Build established: Mutant 6271 | -3/Research | Entered Quarantine 6304 | -3/Quarantine | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- matter during high-velocity impact events have enabled the creation of weapons that can accelerate projectiles to greater speeds for penetrating multiple targets. Many new railgun-type ballistic weapons have alternate hypervelocity variants that inflict less collateral damage in exchange for the potential to strike more than one target and reach critical systems, or even bore through thick walls to strike targets on the other side. A unique application of this technique was used in the design of the [Hypervelocity EM Gauss Rifle]. >>Query(Hypervelocity EM Gauss Rifle) Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this version of the gauss rifle was successfully modified to fire a hypervelocity EM shell which emits a pulse on each penetration, disabling nearly every component or core it passes through. 06296_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06299_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q014. 06299_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q015. 06303_ 5JM/0S66FMYYK&,36 F1YLQ|>IEW6:#L,83TDFO 06303_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????#x ?????????????????????????? | | ?????????????????#x ?????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????# x?????????????????????????? | | ?????????????????+ w########?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# ""#?????????????????? | | ?????????????????# ""#?????????????????? | | ?????????????????# ""#?????????????????? | | ?????????????????# T#?????????????????? | | ?????????????????+ @ ""#?????????????????? | | ?????????????????# ""#?????????????????? | | ?????????????????# ""#?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# " #?????????????????? | | ?????????????????#k """ #?????????????????? | | ????????????####?# """" #?????????????????? | | ????????????#T"#?# """ +?????????????????? | | ?????????#### "### #?????????????????? | | ? ??????+ " u#?????????????????? | | ? """????# """ #?????????????????? | | ? """ ??# c"""" #?????????????????? | | ? """ # """ #?????????????????? | | # + #?????????????????? | | ? """ # #?????????????????? | | ? """ ??### ## #?????????????????? | | ? """??????# ## ### #?????????????????? | | ? ????????# ## #?? #?????????????????? | | ???????????###### #??? #?????????????????? | | ????????????????# #???? #?????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ??????########?## #???????????????????????? | | ??????# ?# ###???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Part-time Excavator root@ Challenges ------------ None Game ------ Seed FlakFluxRigger Manual? 0 Play Time 01:37:55 Cumulative 95.9 hours Start 2019.12.18 @ 23:52:17 End 2019.12.19 @ 01:52:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 61 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3294793d-f35f-4095-ad7e-e935b787caca