Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 21:44:46 Player: EyeSayUgh Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2981) 2981 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 8914 Bonus ------- Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 142/300 Energy 28/100 System Corruption 9% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Triangulator Experimental Sensor Array 0b10 Decoder Chip [Generic] Advanced Field Recycling Unit (60) Heavy Pick Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Energy Filter Improved Particle Charger Weapon Cycler Weapon Cycler Hardlight Generator > --- WEAPON ----------- Heavy Phase Cannon Matter Neutralizer Heavy Flak Cannon > --- INVENTORY -------- Improved Cooling System Triangulator Experimental Sensor Array 0b10 Decoder Chip [Generic] Force Field Long-range Tractor Beam Advanced Field Recycling Unit Heavy Missile Launcher Heavy Pick [Rating: 77] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . Utility 8 | . . . . . 2 1 2 . . 2 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 87 | 6 5 . 1 . 16 12 19 6 . 12 10 Power 6 | 1 . . . . 1 1 1 1 . . 1 Engine 4 | 1 . . . . . 1 . 1 . . 1 Core 2 | . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 . . . . 5 1 2 . . 1 . Treads 11 | 2 . . . . 5 1 2 . . 1 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 3 . 1 . 6 2 8 . . 10 6 Device 23 | . 1 . . . 3 . 4 . . 9 6 Storage 3 | 1 1 . . . 1 . . . . . . Processor 5 | . . . 1 . 1 . 2 . . 1 . Hackware . | . . . . . . . . . . . . Protection 6 | . 1 . . . 1 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 2 . . . 4 8 8 5 . 1 3 Energy Gun 6 | 1 . . . . 1 3 1 . . . . Energy Cannon 9 | . 1 . . . 2 . 3 1 . 1 1 Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 3 | . 1 . . . . . 1 . . . 1 Launcher 8 | . . . . . 1 3 1 2 . . 1 Special Weapon 2 | . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 2 2 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . Parts Lost 21 | . . . . . . . . 2 . . 19 Power 2 | . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . 1 . . 4 Utility 9 | . . . . . . . . . . . 9 Weapon 5 | . . . . . . . . 1 . . 4 Highest Loss Streak 16 | . . . . . . . . 1 . . 16 Average Slot Usage (%) 97 | . 90 100 100 100 89 99 99 99 93 97 91 Engine 5 | . 14 14 14 14 4 2 3 5 6 5 8 Core 1 | . . . . . 4 4 2 . . . . Treads 25 | . 28 28 28 28 26 30 25 25 20 20 18 Device 17 | . 5 14 7 . 12 7 19 20 20 32 32 Storage 6 | . 14 14 14 14 9 7 6 6 6 5 5 Processor 10 | . . . 6 14 9 7 10 13 13 10 10 Protection 6 | . . . . . 5 15 8 6 6 2 . Energy Gun 1 | . 8 . . . . 9 4 . . . . Energy Cannon 6 | . 5 14 14 14 8 . 9 6 6 5 8 Ballistic Cannon 5 | . 10 14 14 14 8 . . 6 6 5 4 Launcher 4 | . . . . . . 11 3 4 6 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 13 31 29 29 28 54 64 80 76 74 89 95 Greatest Support 96 | 40 40 40 40 40 86 83 88 88 68 96 96 Greatest Overweight (x) 16 | 1 . . . . . . . 1 1 1 16 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 11 12 12 12 12 12 12 Most Carried 12 | 3 10 10 10 10 12 12 12 12 12 12 10 Average Carried 11 | 1 6 10 9 10 10 11 11 11 12 10 8 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 12 12 12 Final Carried 12 | 3 10 10 10 10 12 12 12 12 12 11 5 Class Distribution -------------------- 75% | Skirmisher 13% | Mutant 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Matter Collected 2067 | 218 15 40 . . 545 324 174 449 . 64 238 Remotely . | . . . . . . . . . . . . Salvage Created 2752 | . 15 29 . . 595 456 362 427 . 154 714 Parts 137 | . 2 3 . . 34 27 16 16 . 5 34 Haulers Intercepted 2 | . . . . . 1 . . . . . 1 Recyclers Shooed 5 | . . . . . 1 . 1 . . . 3 Parts Field Recycled 8 | . . . . . . . . . . 8 . Retrieved Matter 114 | . . . . . . . . . . 114 . Parts Self-Destructed 18 | . . . . . . . . 15 3 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 52 | . . 2 . . 10 9 5 12 . 5 9 Guns 2 | . . . . . . 2 . . . . . Cannons 27 | . . 1 . . 8 . 1 9 . 2 6 AOE 21 | . . 1 . . 2 6 3 3 . 3 3 Classes Destroyed 13 | . 1 1 . . 5 3 2 1 . . . Worker 3 | . . . . . . 1 1 . . . 1 Builder 7 | . . . . . . . 1 . . . 6 Tunneler 2 | . . . . . 2 . . . . . . Hauler 2 | . . . . . 1 . . . . . 1 Recycler 6 | . . . . . 2 1 1 . . . 2 Operator 2 | . . . . . . . 1 . . . 1 Watcher 6 | . 1 . . . 2 1 . . . 2 . Swarmer 16 | . . 2 . . 3 . . 7 . 4 . Grunt 16 | . . . . . 4 4 . 4 . . 4 Sentry 9 | . . . . . 3 2 1 1 . 1 1 Hunter 5 | . . . . . . 1 2 . . . 2 Programmer 6 | . . . . . . 2 2 . . . 2 Samaritan 2 | . . . . . . . . 2 . . . Best Kill Streak 14 | . 1 2 . . 4 4 5 7 . 5 14 Combat Bots Only 7 | . . 2 . . 4 4 2 7 . 4 6 Max Kills in Single Turn 4 | . 1 1 . . 1 3 4 2 . 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . . 1 3 2 2 . 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Damage Taken 5586 | . 20 16 . . 555 579 415 830 . 202 2969 Core 1391 | . . 7 . . 56 89 8 25 . 42 1164 Absorbed by Shields 105 | . . . . . . . . . . . 105 Core Remaining (%) 94 | 100 . . . 97 89 87 . . 96 95 . Volleys Fired 159 | . 1 4 . . 41 35 18 24 . 10 26 Largest 3 | . 2 2 . . 2 3 3 3 . 3 3 Hottest 256 | . 91 91 . . 95 166 209 218 . 241 256 Shots Fired 328 | . 2 8 . . 77 64 30 60 . 28 59 Gun 44 | . . . . . . 37 7 . . . . Cannon 225 | . 2 8 . . 72 . 19 52 . 21 51 Launcher 44 | . . . . . 5 12 4 8 . 7 8 Special 15 | . . . . . . 15 . . . . . Kinetic 89 | . 1 4 . . 36 . . 24 . 10 14 Thermal 135 | . . . . . 20 26 17 24 . 11 37 Explosive 44 | . . . . . 5 12 4 8 . 7 8 Electromagnetic 60 | . 1 4 . . 16 26 9 4 . . . Robot Hit Streak 22 | . 1 2 . . 12 13 6 11 . 10 22 Robot Miss Streak 4 | . . 2 . . 3 2 1 3 . 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 198 | . 1 3 . . 47 40 13 38 . 18 38 Core Hits 158 | . 1 2 . . 24 21 17 30 . 16 47 Critical Hits 1 | . . . . . . 1 . . . . . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 13 | . . . . . . . 3 10 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 13 | . . . . . . . 3 10 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8584 | . 36 139 . . 1096 1265 1341 1325 . 724 2658 Guns 376 | . . . . . . 353 23 . . . . Cannons 3869 | . 36 80 . . 954 . 315 959 . 379 1146 Explosions 4296 | . . 59 . . 142 869 1003 366 . 345 1512 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 966 | . . 16 . . 255 . . 311 . 123 261 Thermal 3381 | . . 59 . . 301 476 853 551 . 256 885 Explosive 3165 | . . . . . 142 522 354 366 . 269 1512 Electromagnetic 1072 | . 36 64 . . 398 267 134 97 . 76 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 1 1 1 . 9 Average Corruption 1 | . . . . . . 1 1 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . Effects 33 | . . . . . . 4 . 24 1 . 4 Message Errors 13 | . . . . . . . . 13 . . . Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . . Energy Discharges 8 | . . . . . . 1 . 5 . . 2 Data Loss (minor) 8 | . . . . . . 1 . 6 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 327 | . . . . . 7 37 103 59 . 2 119 Projectiles 93 | . . . . . 7 . . 57 . . 29 Explosions 234 | . . . . . . 37 103 2 . 2 90 Melee . | . . . . . . . . . . . . Knockbacks 20 | . . . . . 1 . . 7 . . 12 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . . 1 . . 7 . . 10 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 568 | . . . . . . . 248 13 . 24 283 Shots 11 | . . . . . . . 3 2 . 1 5 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 342 | . 30 120 . . 342 300 114 327 . 153 338 Average Temperature 94 | . 18 61 . . 98 99 30 64 . 47 137 Received Heat Transfer 1139 | . . . . . 207 159 6 243 . 18 506 Effects 3 | . . . . . 2 . . . . . 1 Energy Bleed 2 | . . . . . 1 . . . . . 1 Interference 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . Parts Fried 7 | . . . . . 1 2 4 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . 2 . 1 1 . . 2 Heat Transferred 3917 | . . 50 . . 481 509 737 850 . 400 890 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Peak Influence 421 | . 12 44 . . 174 421 311 . . 210 296 Initial 205 | . . 4 . . . 79 205 . . 9 62 Average 97 | . 5 40 . . 30 97 185 . . 96 111 Maximum Alert Level 2 | . . . . . . 2 1 . . 1 1 Low Security (%) 80 | 100 100 100 . 100 100 98 38 . . 70 89 Level 1 19 | . . . . . . . 61 . . 29 10 Level 2 . | . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 1 5 4 . . . 4 Investigation 2 | . . . . . 1 . . . . . 1 Extermination 5 | . . . . . . 2 2 . . . 1 Reinforcement 5 | . . . . . . 1 2 . . . 2 Assault 1 | . . . . . . 1 . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Distress Signals 2 | . . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 78 | . . 3 . . 16 16 8 11 . 8 16 Peak Tracking Total 7 | . . 3 . . 4 3 2 6 . 4 7 Tactical Retreats 2 | . . . . . 1 . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Machines Disabled 25 | . . . . . . 6 10 4 . 2 3 Max in Single Turn 6 | . . . . . . 3 6 2 . 1 2 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Machines Accessed 20 | . 2 . . . 2 4 9 . . 3 . Terminals 11 | . 2 . . . 1 3 4 . . 1 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . . 1 . 2 . . . . Recycling Units 2 | . . . . . . . 1 . . 1 . Scanalyzers 3 | . . . . . . . 2 . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . 4 . . . 3 8 16 . . 4 . Successful 21 | . 3 . . . 3 5 9 . . 1 . Failed 14 | . 1 . . . . 3 7 . . 3 . Catastrophic 7 | . . . . . . 1 4 . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 19 | . 4 . . . 1 6 7 . . 1 . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 6 | . . . . . 2 . 4 . . . . Recycling Units 3 | . . . . . . . 1 . . 2 . Scanalyzers 5 | . . . . . . . 4 . . 1 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 3 . . . 1 3 2 . . . . Record 1 | . 1 . . . . . . . . . . Part Schematic 2 | . . . . . . 2 . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . 2 . 3 . . . . Scan Component 3 | . . . . . 1 . 2 . . . . Repair 2 | . . . . . 1 . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . 1 . Retrieve Matter 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 3 | . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 2 4 7 . . 3 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 . . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 190 | . . . . . . 190 . . . . . Time 95 | . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . Time 118 | . . . . . 80 . 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Turns Passed 12850 | 67 265 64 411 106 1830 1544 1779 5100 285 677 722 Spaces Moved 6236 | 42 136 33 256 66 586 506 874 2973 154 343 267 Core 21 | 12 . . . . . . . . . . 9 Treads 6215 | 30 136 33 256 66 586 506 874 2973 154 343 258 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 167 167 167 186 165 165 Average Speed 167 | 134 160 160 160 160 162 167 167 167 186 173 181 Slowest Speed 850 | 160 160 160 160 160 167 167 167 186 186 186 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 26 | 5 23 7 60 21 48 11 18 96 14 10 8 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . 1 . . . . . 3 . . . Spaces Dug 55 | . . . . . . . 49 6 . . . Terrain Destroyed 465 | . . 3 . . 38 94 100 112 . 48 70 Melee 9 | . . . . . . . 3 6 . . . Projectile 19 | . . . . . 2 . 2 2 . 2 11 AOE 437 | . . 3 . . 36 94 95 104 . 46 59 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Total 8319 | 50 183 36 258 67 1389 1121 1157 3027 153 401 477 Wait 1721 | . 24 . . . 711 551 219 10 . 33 173 Move 6225 | 41 135 32 255 65 585 505 873 2972 153 342 267 Hop . | . . . . . . . . . . . . Pick Up 62 | 3 11 . 1 1 19 9 13 3 . 2 . Fast Attach 24 | 6 4 . . . 6 2 3 . . 2 1 Attach 16 | . 1 . . . 2 2 2 1 . 2 6 Detach . | . . . . . . . . . . . . Swap 47 | . . . 1 . 8 8 14 5 . 8 3 Drop 52 | . 7 . 1 1 17 9 12 2 . 2 1 Fire 159 | . 1 4 . . 41 35 18 24 . 10 26 Melee 13 | . . . . . . . 3 10 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 9) 333 | -10/Materials | Entered Mines 344 | -10/Mines | Escorted by a lone wolf Derelict 364 | -10/Mines | Learned location of Storage (-9) 389 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 389 | -10/Mines | Discovered new exit (range 5) 397 | -10/Mines | Entered Exiles 397 | -10/Exiles | Accompanied by 1 ally 423 | -10/Exiles | Discovered new exit (range 15) 458 | -10/Exiles | Met 8R-AWN 485 | -10/Exiles | Met EX-HEX 545 | -10/Exiles | Met EX-BIN 564 | -10/Exiles | Aligned with FarCom system 565 | -10/Exiles | Given EX-Vault access code 602 | -10/Exiles | Opened EX-Vault 611 | -10/Exiles | Found Prototype Processor 612 | -10/Exiles | Identified 0b10 Alert Chip 647 | -10/Exiles | Warned to stay clear of 0b10 Research branches 692 | -10/Exiles | Met EX-DEC 748 | -10/Exiles | Discovered new exit (range 10) 808 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 808 | -10/Exiles | Entered Mines 852 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 855 | -9/Mines | Found Prototype Device 898 | -9/Mines | Discovered new exit (range 11) 914 | -9/Mines | Entered Materials 914 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 915 | -8/Materials | Identified Exp. Sensor Array 1063 | -8/Materials | Repaired Exp. Sensor Array 1363 | -8/Materials | Build established: Skirmisher 2698 | -8/Materials | Discovered new exit (range 10) 2743 | -8/Materials | Identified exit to Factory 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2988 | -7/Factory | Build established: Mutant 3367 | -7/Factory | Build established: Skirmisher 3870 | -7/Factory | Fabricated Force Rifle (x2) 4235 | -7/Factory | Discovered new exit (range 14) 4276 | -7/Factory | Identified exit to Factory 4288 | -7/Factory | Entered another Factory area 4288 | -6/Factory | Evolved 2 slots: Utility x2 4518 | -6/Factory | Repaired Arm. Treads 4859 | -6/Factory | Discovered new exit (range 20) 5266 | -6/Factory | Identified exit to Lower Caves 6067 | -6/Factory | Entered Lower Caves 6269 | -6/Lower Caves | Attracted the attention of an 0b10 base 6331 | -6/Lower Caves | Destroyed 7 combat bots 6593 | -6/Lower Caves | Build established: Assassin 6961 | -6/Lower Caves | Build established: Skirmisher 10626 | -6/Lower Caves | Build established: Assassin 11090 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11140 | -6/Lower Caves | Discovered new exit (range 7) 11154 | -6/Lower Caves | Identified exit to Lower Caves 11167 | -6/Lower Caves | Entered another Lower Caves area 11181 | -6/Lower Caves | Discovered new exit (range 12) 11197 | -6/Lower Caves | Learned 4 Factory zone layouts 11220 | -6/Lower Caves | Identified exit to Factory 11396 | -6/Lower Caves | Build established: Skirmisher 11452 | -6/Lower Caves | Entered Factory 11452 | -5/Factory | Evolved 2 slots: Utility x2 11453 | -5/Factory | Identified exit to Factory 11984 | -5/Factory | Discovered exit to Factory (range 22) 12129 | -5/Factory | Entered another Factory area 12129 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12795 | -4/Factory | Crushed by falling debris 12822 | -4/Factory | Core integrity fell below 50% 12832 | -4/Factory | Lost 16 parts (2p4n6u4w) 12838 | -4/Factory | Core integrity fell below 20% 12851 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12843_ U-05 Engineer lays Concrete. 12843_ U-05 Engineer builds a Wall. 12844_ U-05 Engineer lays Concrete. 12844_ R-10 Processor destroyed. 12845_ U-05 Engineer lays Concrete. 12845_ K-01 Serf collects debris. 12846_ U-05 Engineer lays Concrete. 12847_ U-05 Engineer builds a Wall. 12847_ Force Field destroyed. 12848_ System corrupted: Energy discharge (-7). 12848_ K-01 Serf collects debris. 12848_ U-05 Engineer lays Concrete. 12848_ K-01 Serf collects debris. 12849_ U-05 Engineer lays Concrete. 12849_ K-01 Serf collects debris. 12850_ U-05 Engineer lays Concrete. 12850_ K-01 Serf destroyed. 12851_ U-05 Engineer lays Concrete. 12851_ U-05 Engineer builds a Wall. 12851_ K-01 Serf collects debris. 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[%!u== ###########?????????? | | ??????????????? = =!!!= #???????????????????? | | ????????????? ! =! #???????????????????? | | ??????????? *k! #???????????????????? | | ?????????? !%!! #???????????????????? | | ?????????? !! #######???????????????????? | | ??????????? =#??????????????????????????? | | ??????????? ???????????????????????????? | | ??????????? ???????????????????????????? | | ?????????? ????????????????????????????? | | ????????? ????????????????????????????? | | ????????? ????????????????????????????? | | ?????????######## ?????????????????????????????? | | ????????????????#A ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Force Rifle | -7/Factory | Hacked Lgt. Fission Core | -7/Factory | Hacked Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralMissileHumpback Manual? 0 Play Time 02:29:10 Cumulative 14.4 hours Start 2021.08.15 @ 23:09:54 End 2021.08.16 @ 21:44:46 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53115c2c-f263-426f-bac6-dfa31080ebae