Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 15:59:19 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4321) 4321 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 8403 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 204 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 282/290 System Corruption 11% Temperature Cool (27) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Coolant Injector High-capacity Storage Unit Machine Analyzer > --- WEAPON (3) ------- Battle Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Armored Treads Armored Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System Improved Cooling System Improved Coolant Injector High-capacity Matter Pod (200) Makeshift System Shield Phasing AFG Arc Projector Improved Datajack Great Maul Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit Machine Analyzer Medium Reflective Plating > --- WEAPON ----------- Beamcaster Precision Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Advanced Treads Armored Huge Wheel Armored Huge Wheel Improved Cooling System Improved Coolant Injector Improved Coolant Injector High-capacity Matter Pod Makeshift System Shield Arc Projector Beamcaster Battle Rifle Barrage Gun Improved Datajack Impact Mace [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Machine Analyzer Device Cryofiber Web Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Impact Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 135 | . 16 15 29 36 17 17 5 . Power 16 | . 3 3 3 3 2 2 . . Engine 16 | . 3 3 3 3 2 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 46 | . 7 7 12 7 6 6 1 . Treads 24 | . . 4 7 6 4 3 . . Leg 1 | . . . . . . 1 . . Wheel 21 | . 7 3 5 1 2 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | . 2 1 8 10 4 1 2 . Device 12 | . . . 3 6 1 1 1 . Storage 3 | . . . 1 1 1 . . . Processor 3 | . . . 1 1 . . 1 . Hackware 1 | . . 1 . . . . . . Protection 9 | . 2 . 3 2 2 . . . Artifact . | . . . . . . . . . Weapon 45 | . 4 4 6 16 5 8 2 . Energy Gun 19 | . 2 2 3 6 4 2 . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 19 | . 2 2 3 5 1 5 1 . Ballistic Cannon 4 | . . . . 4 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 . Parts Lost 44 | . 2 1 18 3 4 9 7 . Power 6 | . 1 1 2 . 1 1 . . Propulsion 14 | . 1 . 8 1 1 1 2 . Utility 9 | . . . 5 . 1 2 1 . Weapon 15 | . . . 3 2 1 5 4 . Highest Loss Streak 6 | . 1 1 6 2 1 4 6 . To Critical Strikes 4 | . . . . . . 1 3 . Average Slot Usage (%) 88 | . 97 98 81 91 89 86 73 53 Engine 7 | . 13 11 8 7 6 6 7 7 Treads 12 | . . 11 14 14 11 16 9 . Wheel 10 | . 23 22 14 7 8 6 10 15 Device 12 | . . . 3 19 14 14 12 7 Storage 7 | . 14 11 8 7 7 7 7 7 Processor 5 | . . . 6 6 7 7 7 7 Hackware 1 | . . 11 6 . . . . . Protection 5 | . 12 11 6 2 7 2 . . Energy Gun 8 | . 20 10 6 8 7 11 . . Ballistic Gun 11 | . 7 10 6 11 14 10 17 7 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 12 19 23 36 85 86 79 79 53 Greatest Support 56 | 20 26 26 40 40 56 40 40 56 Greatest Overweight (x) 8 | . 1 1 8 3 3 2 2 1 Average Overweight (x) 1 | . . . 1 1 2 1 1 . Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 Average Capacity 17 | 8 8 8 12 19 20 20 20 20 Most Carried 20 | 6 8 8 15 20 20 20 18 18 Average Carried 15 | 6 7 7 7 19 19 18 15 18 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 Final Carried 20 | 6 8 8 15 20 19 14 18 18 Class Distribution -------------------- 26% | Tank 22% | Scavenger-Skirmisher 20% | Scavenger-Mutant 13% | Mutant 9% | Derelict-Tank 3% | Derelict-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3374 | 200 104 332 384 1013 653 472 204 12 Remotely . | . . . . . . . . . Salvage Created 5452 | . 353 752 908 1365 1102 699 273 . Parts 280 | . 23 44 52 77 46 25 13 . Haulers Intercepted 3 | . . . 1 2 . . . . Recyclers Shooed 7 | . 2 1 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 59 | . . . . . 35 21 2 1 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 95 | . 7 9 18 20 22 14 5 . Melee 3 | . . . 3 . . . . . Guns 87 | . 7 9 15 18 22 13 3 . Cannons 4 | . . . . 2 . . 2 . Classes Destroyed 17 | . 6 2 2 3 1 1 2 . Worker 7 | . 1 3 1 2 . . . . Hauler 3 | . . . 1 2 . . . . Recycler 10 | . 2 3 2 3 . . . . Mechanic 1 | . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 16 | . 3 . 5 . 6 2 . . Grunt 37 | . 4 6 8 7 4 8 . . Brawler 5 | . . . 1 . 3 1 . . Sentry 13 | . . 3 4 3 2 1 . . Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . 3 . . . . Programmer 5 | . . . . 5 . . . . Behemoth 1 | . . . . . . 1 . . Wasp 1 | . . . . . . . 1 . Thug 5 | . . . . . 5 . . . Savage 2 | . . . . . 1 . 1 . Butcher 1 | . . . . . . . 1 . Guerrilla 1 | . . . . . . . 1 . Fireman 1 | . . . . . . . 1 . Mutant 2 | . . . . . 1 1 . . Best Kill Streak 7 | . 4 6 4 5 5 7 3 . Combat Bots Only 7 | . 3 3 4 4 5 7 3 . Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 . Gunslinging 1 | . . . 1 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 914 | . 50 56 237 231 161 128 48 3 Missed 245 | . 15 13 59 62 55 30 11 . Damage Taken 9762 | . 441 552 2510 2292 1480 1745 686 56 Core 1369 | . 106 81 479 259 142 168 116 18 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 277 | . . . . . 245 32 . . Regen/Repaired (Parts) 76 | . . 76 . . . . . . Core Remaining (%) 62 | 100 57 79 12 . . . . . Volleys Fired 390 | . 51 55 88 69 55 52 20 . Largest 3 | . 2 2 2 3 3 3 3 . Hottest 183 | . 80 79 85 152 136 183 90 . Shots Fired 898 | . 102 110 141 201 155 147 42 . Gun 871 | . 102 110 141 178 155 147 38 . Cannon 27 | . . . . 23 . . 4 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 533 | . 30 55 82 129 108 91 38 . Thermal 346 | . 72 55 59 53 47 56 4 . Explosive . | . . . . . . . . . Electromagnetic 19 | . . . . 19 . . . . Robot Hit Streak 17 | . 13 11 15 17 12 13 5 . Robot Miss Streak 6 | . 6 4 5 4 3 5 2 . Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 1 1 3 5 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . Shots Hit Robots 561 | . 52 66 80 141 98 97 27 . Core Hits 237 | . 23 28 43 61 41 30 11 . Critical Kills 4 | . . . . . 1 2 1 . Critical Parts Destroyed 3 | . . . . 2 . 1 . . Critical Strikes 18 | . . 1 . 4 3 9 1 . Burn 10 | . . 1 . 1 2 6 . . Destroy 7 | . . . . 2 1 3 1 . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9751 | . 675 843 1155 2603 2101 1954 420 . Guns 9119 | . 574 843 1116 2199 2101 1949 337 . Cannons 487 | . . . . 404 . . 83 . Explosions 101 | . 101 . . . . . . . Melee . | . . . . . . . . . Ramming 44 | . . . 39 . . 5 . . Kinetic 5754 | . 134 351 509 1858 1460 1105 337 . Thermal 3714 | . 440 492 607 607 641 844 83 . Explosive 101 | . 101 . . . . . . . Electromagnetic 138 | . . . . 138 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 9 9 9 11 11 11 Average Corruption 7 | . . . 8 4 9 9 11 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 136 | . . . 10 25 53 30 17 1 Message Errors 32 | . . . 1 6 16 7 2 . Matter Fused 30 | . . . 2 1 12 7 7 1 Heat Flow Errors 15 | . . . 5 3 2 2 3 . Energy Discharges 14 | . . . 1 5 2 4 2 . Parts Rejected 2 | . . . . . 2 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 17 | . . . 1 3 9 3 1 . Data Loss (major) 6 | . . . . 4 1 1 . . Misfires 7 | . . . . 1 3 2 1 . Alerts 2 | . . . . 1 1 . . . Weapon Failures 10 | . . . . . 5 4 1 . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . 40 . . 2 . . . . Projectiles 2 | . . . . 2 . . . . Explosions 40 | . 40 . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 91 | . 85 . 1 . . 5 . . Shots 1 | . 1 . . . . . . . Rammed 13 | . . . 13 . . . . . Targets Rammed 16 | . . . 16 . . . . . Kicked . | . . . . . . . . . Crushed 3 | . . . 3 . . . . . Highest Temperature 468 | . 367 380 468 40 176 38 152 . Average Temperature 116 | . 141 114 112 34 86 16 45 . Received Heat Transfer 3067 | . 120 324 1116 555 408 499 . 45 Effects 7 | . 4 1 2 . . . . . Interference 2 | . 1 . 1 . . . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 4 | . 2 1 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 16 | . 5 1 2 . . 8 . . Heat Transferred 8480 | . 1000 1287 1480 1420 1295 1887 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 412 | . 272 336 217 412 . . . . Initial 37 | . . 29 15 37 . . . . Average 148 | . 149 168 76 181 . . . . Maximum Alert Level 2 | . 1 1 1 2 . . . . Low Security (%) 66 | 100 59 57 94 55 . . . . Level 1 33 | . 40 42 5 44 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 1 13 . 1 . . Investigation 4 | . . . . 3 . 1 . . Extermination 5 | . . . . 5 . . . . Reinforcement 3 | . 1 1 . 1 . . . . Assault . | . . . . . . . . . Garrison 5 | . . . 1 4 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 22 17 31 29 26 21 7 1 Peak Tracking Total 9 | . 5 6 5 5 9 7 5 1 Tactical Retreats 10 | . . . 3 3 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 7 | . 2 1 . 2 1 1 . . Max in Single Turn 2 | . 2 1 . 1 1 1 . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 20 | . 2 4 4 9 . 1 . . Terminals 13 | . 2 3 2 5 . 1 . . Fabricators 3 | . . . . 3 . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 59 | . 10 14 14 16 . 5 . . Successful 40 | . 7 12 12 4 . 5 . . Failed 18 | . 3 1 2 12 . . . . Catastrophic 5 | . 1 . . 4 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 28 | . 9 9 2 8 . . . . Terminals 40 | . 10 10 5 10 . 5 . . Fabricators 4 | . . . . 4 . . . . Repair Stations 4 | . . 4 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . 7 2 . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 16 | . 3 5 2 1 . 5 . . Record 5 | . . . . . . 5 . . Prototype ID Bank 6 | . 3 3 . . . . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 10 | . 4 3 2 1 . . . . Terminals 10 | . 4 3 2 1 . . . . Botnet 7 | . 2 3 1 1 . . . . Operators 3 | . 2 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 4 3 7 . 1 . . Full Trace Events 4 | . . . 1 2 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 2 | . . 2 . . . . . . Time 52 | . . 52 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . 1 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 3 | . . . . 1 2 . . . Largest Group 2 | . . . . 1 2 2 . . Highest-Rated Group 64 | . . . . 21 64 64 . . Highest-Rated Ally 32 | . . . . 21 32 32 . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . 6 . 7 . . Total Damage 408 | . . . . 144 . 264 . . Kills 7 | . . . . 2 . 5 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6358 | 3 409 476 994 1869 1195 969 403 40 Spaces Moved 3487 | 3 220 200 551 1073 706 513 182 39 Core 7 | . . . 7 . . . . . Treads 338 | . . 39 60 67 . 82 90 . Legs 37 | 3 34 . . . . . . . Wheels 3105 | . 186 161 484 1006 706 431 92 39 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 80 80 80 115 115 130 115 100 Average Speed 133 | 120 88 115 117 138 133 149 184 102 Slowest Speed 450 | 120 120 240 450 400 145 250 250 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 1 46 30 46 32 84 70 14 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 5 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 23 . . 4 . . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 23 | . 23 . . . . . . . Terrain Rammed 1 | . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4468 | 2 336 344 763 1314 843 611 216 39 Wait 234 | . 32 57 35 70 27 13 . . Move 3479 | 2 219 199 550 1072 705 512 181 39 Hop . | . . . . . . . . . Pick Up 86 | . 8 6 28 21 8 7 8 . Fast Attach 38 | . 7 2 10 10 5 3 1 . Attach 43 | . . 3 10 7 8 11 4 . Detach 4 | . . . . . 2 1 1 . Swap 54 | . 9 10 9 19 4 3 . . Drop 93 | . 10 12 17 34 11 8 1 . Fire 390 | . 51 55 88 69 55 52 20 . Melee . | . . . . . . . . . Ram 2 | . . . 1 . . 1 . . Kick . | . . . . . . . . . Crush 15 | . . . 15 . . . . . Escape Stasis . | . . . . . . . . . Rewire 30 | . . . . 12 18 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -9/Materials | Repaired Sml. Laser 478 | -9/Materials | Repaired Lgt. Assault Rifle 834 | -9/Materials | Central database locked down 834 | -9/Materials | Discovered new exit (range 16) 870 | -9/Materials | Build established: Scavenger-Mutant 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -8/Materials | Garrison activated, responded to threat 1083 | -8/Materials | Lost 5 parts (2n1u2w) 1415 | -8/Materials | Core integrity fell below 50% 1458 | -8/Materials | Lost 5 parts (1p3n1u) 1626 | -8/Materials | Core integrity fell below 20% 1656 | -8/Materials | Lost 6 parts (1p2n3u) 1680 | -8/Materials | Discovered new exit (range 8) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2241 | -7/Factory | Build established: Scavenger-Skirmisher 2462 | -7/Factory | P-60 Hacker assimilated allied Commando 4a 2816 | -7/Factory | Garrison activated, responded to threat 2949 | -7/Factory | Garrison activated, responded to threat 3315 | -7/Factory | Build established: Tank 3553 | -7/Factory | Fabricated Imp. Coolant Injector (x2) 3737 | -7/Factory | Discovered new exit (range 10) 3752 | -7/Factory | Entered Lower Caves 3754 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3836 | -7/Lower Caves | Learned Factory security intel 4007 | -7/Lower Caves | Attacked by a faux Warlord 4179 | -7/Lower Caves | Encountered a Warlord checkpoint 4495 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4506 | -7/Lower Caves | Core integrity fell below 50% 4926 | -7/Lower Caves | Discovered new exit (range 11) 4947 | -7/Lower Caves | Entered another Lower Caves area 4947 | -7/Lower Caves | Accompanied by 2 allies 4960 | -7/Lower Caves | Ambushed by wild Derelicts 5276 | -7/Lower Caves | Build established: Derelict-Tank 5293 | -7/Lower Caves | Spotted B-75 Beast 5349 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5524 | -7/Lower Caves | Destroyed B-75 Beast 5713 | -7/Lower Caves | Attracted the attention of an 0b10 base 5735 | -7/Lower Caves | Core integrity fell below 20% 5802 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5810 | -7/Lower Caves | Destroyed 7 combat bots 5817 | -7/Lower Caves | Learned Armory garrison access intel 5817 | -7/Lower Caves | Learned Research terminal intel 5832 | -7/Lower Caves | System corruption reached 10% 5893 | -7/Lower Caves | Discovered new exit (range 10) 5916 | -7/Lower Caves | Entered Zion 5917 | -7/Zion | Identified exit to Proximity Caves 6011 | -7/Zion | Found Prototype Device 6012 | -7/Zion | Identified Phasing AFG 6091 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6116 | -7/Zion | Build established: Scavenger-Skirmisher 6136 | -7/Zion | Attacked by Zionites 6227 | -7/Zion | Lost 6 parts (2n1u3w) 6272 | -7/Zion | Spotted DH-PY9(B) 6319 | -7/Zion | Entered Proximity Caves 6359 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06223_ W9-ENE(b) destroyed. 06227_ Acquired Unknown Processor. 06227_ Identified Melee Analysis Suite. 06229_ Discarded Melee Analysis Suite. 06230_ Acquired 61 matter. 06232_ 6LUVYVY5Q%T8GFNASHDIY%LNS6Y V 06247_ Acquired 67 matter. 06254_ System corrupted: Matter fused (-7). 06271_ System corrupted: Matter fused (-5). 06272_ Knocked back. 06276_ Hvy. Ion Cannon destroyed. 06294_ Acquired 56 matter. 06297_ System corrupted: Heat flow error (+166). 06297_ Acquired Imp. Cooling System. 06309_ Acquired Great Maul. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06347_ System corrupted: Matter fused (-6). 06352_ Acquired 12 matter. 06359_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????####????????????????????????????? | | ???????????????## ##???????????????????????????? | | ???????????????# ####????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# ###??????????????????????? | | ???????????????# ;#??????????????????????? | | ???????????????# %[ #??????????????????????? | | ??????????????## ##?????????????????????? | | ??????????????# m@ #?????????????????????? | | ??????????????# #;g #??????????????????? | | ??????????????# #??????????????????? | | ??????????????## #; ## #??????????????????? | | ???????????????# ###### #??????????????????? | | ???????????????# #????### #??????????????????? | | ???????????????# #???????# #??????????????????? | | ???????????????# #???????? #??????????????????? | | ???????????????# #???????? #??????????????????? | | ???????????????# #???????? #??????????????????? | | ???????????????# #????????? #??????????????????? | | ???????????????# #????????? #??????????????????? | | ???????????????# #????????? #??????????????????? | | ???????????????# #????????? #??????????????????? | | ???????????????# #??????????#??????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?####????????????????????????? | | ???????????????# ### ##???????????????????????? | | ???????????????# ## #???????????????????????? | | ???????????????# ## #???????????????????????? | | ???????????????# ##??????????????????????? | | ???????????????# ##?????????????????????? | | ???????????????##### #########?????????????? | | ??????????????????# ??????????? | | ??????????????????# ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 80 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedModifiedProtomatter Manual? 0 Play Time 00:48:00 Cumulative 199.3 hours Start 2024.05.30 @ 15:09:12 End 2024.05.30 @ 15:59:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dac86a2-7084-4adc-a6a6-472d8e461973