Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 08:51:33 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (64) 64 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 1249 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 137/250 Matter 122/300 Energy 133/250 System Corruption 5% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Latent Energy Streamer Hammer > --- INVENTORY (8) ---- Small Storage Unit Small Laser Pulse Rifle Assault Rifle Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle > --- INVENTORY -------- Wheel Small Laser Assault Rifle Hammer Signal Generator [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Potential Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | 6 . 5 8 1 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 5 . Treads . | . . . . . Leg 3 | . . . 3 . Wheel 4 | 2 . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 . 2 1 . Device . | . . . . . Storage 2 | 1 . . 1 . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 2 2 1 Energy Gun 2 | . . 2 . . Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 3 | . . 2 . 1 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 85 92 90 92 Engine 13 | . 14 11 14 14 Wheel 27 | . 28 28 26 21 Storage 14 | . 14 14 14 14 Processor 10 | . . 9 14 14 Energy Gun 10 | . . 11 14 7 Ballistic Gun 12 | . 28 15 5 . Naked Turns . | . . . . . Heaviest Build 23 | 13 13 15 23 23 Greatest Support 30 | 20 20 20 30 20 Greatest Overweight (x) 4 | . . . 4 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 . 3 8 5 Average Carried 2 | 1 . 1 4 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 5 | . . 3 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 272 | 196 23 53 . . Remotely . | . . . . . Salvage Created 145 | . 37 32 . 76 Parts 9 | . 6 3 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 8 | . 3 1 . 4 Guns 4 | . 3 1 . . AOE 4 | . . . . 4 Classes Destroyed 3 | . 1 1 . 1 Swarmer 3 | . 3 . . . Grunt 1 | . . 1 . . Assembled 4 | . . . . 4 Best Kill Streak 4 | . 3 1 . 4 Combat Bots Only 4 | . 3 1 . 4 Max Kills in Single Turn 4 | . 1 1 . 4 Gunslinging . | . . . . . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 437 | . 83 301 . 53 Core 113 | . 18 95 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 19 | . 4 14 . 1 Largest 2 | . 2 2 . 2 Hottest 123 | . 40 40 . 123 Shots Fired 31 | . 8 21 . 2 Gun 30 | . 8 21 . 1 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 29 | . 8 21 . . Thermal 1 | . . . . 1 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 8 | . 5 8 . 1 Robot Miss Streak 2 | . 2 1 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 24 | . 5 18 . 1 Core Hits 22 | . 3 3 . 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 579 | . 56 191 . 332 Guns 247 | . 56 191 . . Cannons 7 | . . . . 7 Explosions 325 | . . . . 325 Melee . | . . . . . Ramming . | . . . . . Kinetic 247 | . 56 191 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 332 | . . . . 332 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 63 | . . 6 . 63 Average Temperature 13 | . . 3 . 32 Received Heat Transfer 174 | . . 174 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Latent Energy Used 68 | . . . . 68 LE Corruption 2 | . . . . 2 Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 94 | . 75 94 . . Initial 28 | . . 28 . . Average 48 | . 52 57 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 8 8 . 17 Peak Tracking Total 16 | . 6 3 . 16 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 1 . . Successful 2 | . 1 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Open Door 1 | . . 1 . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 3 | . . 3 . . Total Damage 64 | . . 64 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 659 | 38 85 262 257 17 Spaces Moved 662 | 37 89 247 277 12 Core 11 | 9 . . 2 . Treads . | . . . . . Legs 1 | . . . 1 . Wheels 650 | 28 89 247 274 12 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 95 Average Speed 80 | 72 80 80 81 96 Slowest Speed 250 | 80 80 80 250 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 27 47 60 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 754 | 47 95 290 308 14 Wait 29 | . 3 18 8 . Move 658 | 36 88 246 276 12 Hop . | . . . . . Pick Up 21 | 5 . 7 9 . Fast Attach 1 | 1 . . . . Attach 13 | 5 . 3 5 . Detach . | . . . . . Swap 6 | . . 2 3 1 Drop 7 | . . . 7 . Fire 19 | . 4 14 . 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 15) 124 | -10/Materials | Entered Mines 150 | -10/Mines | Met a Derelict bent on vengeance 243 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 258 | -10/Mines | Discovered new exit (range 13) 267 | -10/Mines | Identified exit to Materials 309 | -10/Mines | Learned Materials security intel 313 | -10/Mines | Build established: Mutant 315 | -10/Mines | Learned location of Mines (-9) 337 | -10/Mines | Met a Derelict testing a Signal Generator 348 | -10/Mines | Found Signal Generator 382 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 382 | -10/Mines | Discovered new exit (range 5) 384 | -10/Mines | Identified exit to Exiles 386 | -10/Mines | Entered Exiles 406 | -10/Exiles | Met 8R-AWN 423 | -10/Exiles | Met EX-HEX 444 | -10/Exiles | Met EX-BIN 454 | -10/Exiles | Aligned with FarCom system 455 | -10/Exiles | Given EX-Vault access code 476 | -10/Exiles | Opened EX-Vault 483 | -10/Exiles | Found Prototype Ballistic Gun 484 | -10/Exiles | Found Prototype Energy Cannon 485 | -10/Exiles | Identified Latent Energy Streamer 493 | -10/Exiles | Found Prototype Leg 494 | -10/Exiles | Identified Potential Leg 497 | -10/Exiles | Found Potential Leg 542 | -10/Exiles | Warned to stay clear of 0b10 Research branches 570 | -10/Exiles | Met EX-DEC 628 | -10/Exiles | Discovered new exit (range 14) 637 | -10/Exiles | Identified exit to Mines 643 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 643 | -10/Exiles | Entered Mines 644 | -9/Mines | Assembled infested the area 649 | -9/Mines | Assisted by a Guerilla fighting off Assembled 660 | -9/Mines | Self-destructed Last Messages --------------- 00644_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00647_ T4-BAA(h): "I'll hold them off! Go on ahead or try to find another way!" 00647_ HV Slug penetrates Wall. 00649_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 00650_ as-89672 destroyed. 00650_ as-10406 destroyed. 00650_ as-12825 destroyed. 00650_ as-68881 suffers critical hit (Destroy). 00650_ as-68881 knocked back. 00650_ as-61528 destroyed. 00652_ as-77403 misfires. 00652_ as-68881 destroyed. 00654_ System corrupted: Substantial component data lost. 00657_ Wheel destroyed. 00657_ System corrupted by crushing effect (+3). 00658_ as-24969 misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????#### #???????????????? | | ??????????? ??????????## #???????????????? | | ???????????# ?????????# #????????????????? | | ???????????# % %???##?## ##????????????????? | | ????????????# %###"## #?????????????????? | | ????????????????# % #?????????????????? | | ????????????????#$ #% ##?????????????????? | | ?????????????????????# ##??????????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????### ##????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#aa#?????????????????????? | | ????????????????????????a #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 247 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeCoilShotgun Manual? 0 Play Time 00:06:03 Cumulative 42.6 hours Start 2022.03.30 @ 08:46:06 End 2022.03.30 @ 08:51:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 149bc319-fe01-45e8-8993-17983ab0731c