Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.08 @ 21:51:35

Player: PionFour

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (229)     1145
Value Destroyed (14279)    14279
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (14270)              14270
              TOTAL SCORE: 38934

 Bonus
-------
High Alert Combat Kills    1792
Follower Combat Kills      3754
Entered Garrisons          1400
Used RIF Installer         4000
Entered DSFs               500
Win                        3000
Friendly Fire              -176

 Cogmind 
---------
Core Integrity             1394/1600
Matter                     126/300
Energy                     382/420
System Corruption          12%
Temperature                Cool (5)
Movement                   Flying (39)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
           Quantum Reactor
>          --- PROPULSION (6) ---
           Flying Impulse-Combat Exoskeleton
           Impulse Thruster Array
>          --- UTILITY (14) -----
           Triangulator
           Seismic Detector
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Transmission Jammer
           ECM Suite
     Heavy Armor Plating
  Improved Shock Absorption System
           System Shield
  Improved System Shield
           Relay Coupler [Hunter] (2)
           Relay Coupler [Proto] (12)
>          --- WEAPON (3) -------
   Compact HERF Cannon
   Compact HERF Cannon
   Compact HERF Cannon
>          --- INVENTORY (5) ----
  Improved Heavy Siege Treads
  Advanced Targeting Computer
   Compact Tesla Bomb Launcher
           Powered Hammer

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Flying Impulse-Combat Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
      Advanced Coolant Injector
      Advanced Transmission Jammer
      Advanced Phase Shifter
      Advanced Force Field
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Grunt]
               Relay Coupler [Duelist]
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
               Relay Coupler [Proto]
>              --- WEAPON -----------
      Advanced Remote Datajack
               Thermal Mass Construct/C
               Powered Hammer
>              --- INVENTORY --------
  Experimental Terrain Scan Processor
               ECM Suite
               Relay Coupler [Proto]
      Advanced Trap Extractor
               Quantum Rifle
[Rating: 148]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Reflective Plating
Weapon                     Constructs
  Energy Gun               Field Laser
  Energy Cannon            Constructs
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   4   .   2   .   .   .   2   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   .   1   .   .   .   2   .   1   .   2   .   2   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             325  | 4   35  6   8   3   43  10  3   8   12  8   11  25  30  19  1   20  2   29  .   10  38  
  Power                    22   | .   4   .   2   .   3   2   .   .   1   .   .   .   .   .   .   1   .   2   .   2   5   
    Engine                 12   | .   4   .   2   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   
  Propulsion               31   | 3   13  .   2   .   9   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   
    Treads                 3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    18   | .   8   .   2   .   7   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  147  | 1   5   .   2   3   10  4   2   4   3   5   8   13  18  13  .   12  2   13  .   6   23  
    Device                 65   | 1   2   .   1   3   2   1   1   .   1   2   3   5   11  4   .   5   2   6   .   1   14  
    Storage                5    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Processor              10   | .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   1   3   
    Hackware               56   | .   .   .   .   .   4   3   1   .   2   2   5   5   6   7   .   6   .   6   .   4   5   
    Protection             11   | .   .   .   1   .   3   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | .   13  6   2   .   21  4   1   4   6   3   3   11  12  6   1   7   .   14  .   2   9   
    Energy Gun             21   | .   .   .   2   .   10  2   .   1   .   .   .   .   .   .   .   3   .   3   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         29   | .   .   .   .   .   1   .   1   .   2   2   2   7   6   2   1   3   .   1   .   1   .   
    Impact Weapon          24   | .   4   3   .   .   8   1   .   .   .   .   .   .   5   .   .   .   .   .   .   1   2   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   1   .   2   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   16   | .   3   .   .   .   2   1   .   .   .   .   .   1   1   2   .   .   .   5   .   .   1   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 76   | .   1   .   .   .   11  .   .   .   5   .   .   3   9   .   .   7   .   12  .   9   19  
  Power                    13   | .   .   .   .   .   1   .   .   .   1   .   .   .   4   .   .   1   .   1   .   2   3   
  Propulsion               9    | .   1   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Utility                  35   | .   .   .   .   .   3   .   .   .   1   .   .   .   3   .   .   4   .   6   .   5   13  
  Weapon                   19   | .   .   .   .   .   3   .   .   .   3   .   .   1   2   .   .   2   .   4   .   1   3   
  Highest Loss Streak      10   | .   1   .   .   .   6   .   .   .   4   .   .   2   2   .   .   3   .   7   .   6   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   99  100 100 100 94  88  47  48  55  52  52  49  52  60  52  56  61  59  56  58  68  
  Engine                   4    | .   14  14  11  11  10  5   7   7   4   3   2   1   2   1   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   5   .   .   1   2   3   .   1   .   .   1   9   1   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   5   3   .   3   4   4   7   
  Leg                      10   | .   21  28  33  33  29  25  .   .   6   3   .   .   3   3   .   .   .   .   4   4   .   
  Flight                   1    | .   .   .   .   .   .   .   7   7   3   .   5   1   .   1   5   2   4   3   .   .   2   
  Device                   9    | .   4   .   10  11  9   4   7   7   7   9   11  6   8   16  5   12  23  22  17  15  19  
  Storage                  5    | .   14  14  11  11  10  6   .   .   .   .   .   3   5   .   .   .   .   1   .   .   .   
  Processor                1    | .   9   14  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hackware                 11   | .   .   .   .   .   4   17  13  7   12  13  14  10  12  17  26  19  14  16  21  24  26  
  Protection               1    | .   .   .   11  11  7   .   .   5   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   20  22  11  3   1   5   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   1   5   .   1   6   5   .   2   5   5   .   .   .   .   .   2   
  Ballistic Gun            1    | .   10  .   .   .   .   .   .   3   4   .   .   4   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   6   26  1   .   .   .   .   .   .   1   .   1   .   .   .   1   4   2   4   4   .   
  Special Weapon           2    | .   .   .   .   .   3   1   .   .   2   2   4   5   2   1   5   4   4   .   .   1   3   
  Impact Weapon            2    | .   10  1   .   .   7   9   2   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             189  | 14  23  23  31  31  34  22  13  20  28  36  33  175 189 182 27  58  64  72  38  40  78  
  Greatest Support         168  | 20  26  26  39  39  40  30  22  22  42  74  34  151 151 126 69  143 143 168 168 168 134 
  Greatest Overweight (x)  2    | .   1   .   .   .   2   .   .   .   .   .   1   2   1   1   .   .   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   10  10  10  10  10  10  5   5   5   5   5   30  30  30  5   5   5   5   5   5   5   
  Average Capacity         12   | 8   9   10  10  10  9   8   5   5   5   5   5   18  30  5   5   5   5   5   5   5   5   
  Most Carried             30   | 8   10  10  10  10  10  10  5   5   5   5   5   30  30  24  5   5   5   5   5   5   5   
  Average Carried          10   | 7   9   9   9   10  8   7   4   4   4   4   4   8   28  4   4   4   5   4   5   4   4   
  Final Capacity           30   | 8   10  10  10  10  10  5   5   5   5   5   5   30  30  5   5   5   5   5   5   5   5   
  Final Carried            30   | 8   9   10  10  10  10  5   5   4   5   5   5   30  24  4   5   5   5   5   5   3   5   
Scrap Engine Consumption   297  | .   .   .   .   .   .   28  14  7   20  29  16  41  45  16  3   16  2   33  .   11  16  
  Constructs Created       15   | .   .   .   .   .   .   3   1   .   2   1   .   1   1   .   .   2   .   3   .   .   1   
  Constructs Modified      103  | .   .   .   .   .   .   5   1   1   5   11  11  16  19  5   .   7   .   13  .   2   7   

 Class Distribution 
--------------------
 22% | Botlord-Construct
 20% | Mutant
 16% | Bothacker-Construct
  9% | Botlord-Mutant
  6% | Construct
  6% | Bothacker-Mutant
  4% | Hacker-Construct
  4% | Commander-Mutant
  4% | Commander-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Storage
    Bothacker-Mutant | -9/Garrison
    Commander-Mutant | -9/Recycling
 Commander-Construct | -7/Factory
 Commander-Construct | -7/DSF
 Commander-Construct | -6/Factory
           Construct | -6/Garrison
           Construct | -6/Factory
 Bothacker-Construct | -6/Garrison
   Botlord-Construct | -5/Factory
 Bothacker-Construct | -5/Garrison
   Botlord-Construct | -4/Factory
   Botlord-Construct | -4/Garrison
   Botlord-Construct | -3/Research
   Botlord-Construct | -3/Garrison
      Botlord-Mutant | -2/Research
      Botlord-Mutant | -2/Garrison
      Botlord-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  
Matter Collected           5345  | 328  441  200  90   20   450  145  .    145  180  154  189  504  455  237  .    475  .    647  .    227  458  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11022 | 236  580  202  112  145  811  431  .    215  635  462  310  1114 1624 563  .    783  .    1397 .    523  879  
  Parts                    511   | 21   33   12   7    8    34   13   .    7    24   32   20   47   61   31   .    35   .    37   .    32   57   
Haulers Intercepted        3     | .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | 1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Combat Hostiles Destroyed  186  | .   14  5   2   3   21  .   .   4   9   14  4   17  25  11  .   11  .   16  .   11  19  
  Melee                    44   | .   6   2   .   .   4   .   .   3   4   .   .   7   3   7   .   7   .   1   .   .   .   
  Guns                     35   | .   5   .   2   2   13  .   .   1   .   .   .   2   3   .   .   4   .   3   .   .   .   
  Cannons                  69   | .   .   3   .   .   .   .   .   .   3   14  4   6   12  3   .   .   .   12  .   8   4   
  AOE                      19   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   14  
Classes Destroyed          21   | 3   6   .   1   .   1   .   .   1   1   2   2   2   2   .   .   .   .   .   .   .   .   
  Worker                   4    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Builder                  7    | .   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   
  Tunneler                 10   | 9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   .   1   .   .   .   6   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  60   | .   6   2   .   .   4   .   .   .   4   7   .   5   8   2   .   2   .   1   .   5   14  
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Grunt                    56   | .   8   3   1   3   7   .   .   3   1   2   1   5   7   1   .   4   .   7   .   2   1   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   1   .   7   .   .   .   1   1   1   3   1   1   .   1   .   1   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   3   .   1   1   2   3   .   .   .   .   .   .   .   
  Programmer               21   | .   .   .   .   .   3   .   .   .   .   1   .   .   3   4   .   4   .   3   .   2   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 3   4   2   1   3   3   5   .   2   4   3   2   4   6   2   .   2   .   4   .   4   10  
  Combat Bots Only         9    | .   3   2   1   3   3   .   .   2   4   3   1   4   5   2   .   2   .   4   .   4   9   
Max Kills in Single Turn   5    | 1   1   1   1   1   1   1   .   1   1   1   1   1   1   1   .   1   .   1   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   5   
  Melee                    1    | .   1   1   .   .   1   .   .   1   1   .   .   1   1   1   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  
Damage Taken               18590 | .    498  208  50   16   1451 30   .    163  1215 677  261  1194 3281 476  .    1594 .    2654 .    2059 2763 
  Core                     2440  | .    82   24   17   .    192  12   .    22   148  140  43   275  421  92   .    158  .    301  .    307  206  
  Absorbed by Shields      1983  | .    .    .    .    .    28   2    .    .    .    59   .    75   312  517  .    40   .    717  .    109  124  
  Regen/Repaired (Parts)   5818  | .    .    .    .    .    .    .    9    84   155  473  341  413  1502 469  100  712  .    605  .    405  550  
Core Remaining (%)         70    | 100  .    57   .    .    .    44   .    96   .    .    .    28   .    48   .    86   .    76   .    78   87   
Volleys Fired              862   | 22   39   17   6    8    57   13   5    2    23   75   40   106  110  29   1    47   .    142  .    43   77   
  Largest                  3     | 2    2    2    2    2    2    1    1    2    1    1    1    1    1    1    1    1    .    2    .    1    3    
  Hottest                  282   | 40   40   78   130  130  130  63   5    102  138  166  220  220  98   37   7    122  .    165  .    90   282  
Shots Fired                1005  | 44   72   27   12   16   97   13   5    4    23   75   39   106  110  29   1    47   .    161  .    43   81   
  Gun                      353   | 44   72   .    12   16   87   1    .    4    1    .    .    40   28   .    .    14   .    34   .    .    .    
  Cannon                   471   | .    .    27   .    .    .    1    .    .    9    61   22   40   64   26   .    2    .    122  .    39   58   
  Launcher                 10    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    7    
  Special                  171   | .    .    .    .    .    10   11   5    .    10   14   17   26   18   3    1    31   .    5    .    4    16   
  Kinetic                  405   | 44   72   27   .    .    .    .    .    .    4    15   .    45   28   .    .    1    .    117  .    39   13   
  Thermal                  291   | .    .    .    12   16   87   1    .    2    6    46   22   2    5    .    .    14   .    39   .    .    39   
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          136   | .    .    .    .    .    .    1    .    2    3    .    .    33   59   26   .    1    .    .    .    .    11   
  Robot Hit Streak         39    | 12   24   10   5    8    39   24   6    9    25   20   16   21   13   8    1    25   .    37   .    9    9    
  Robot Miss Streak        4     | 1    2    2    1    1    2    1    .    .    1    2    2    2    3    2    .    1    .    2    .    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    
  Secondary Targets        5     | .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           921   | 35   87   23   8    13   94   34   5    12   41   35   27   84   95   49   1    72   .    131  .    31   44   
  Core Hits                303   | 17   24   8    3    4    25   3    .    5    12   14   6    25   32   13   .    19   .    50   .    14   29   
  Critical Kills           4     | .    .    1    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 16    | 1    5    .    .    .    7    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         46    | 1    5    1    .    1    11   1    .    2    4    .    .    4    4    1    .    10   .    1    .    .    .    
    Burn                   9     | .    .    .    .    1    3    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Smash                  18    | .    5    1    .    .    8    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Sever                  12    | .    .    .    .    .    .    .    .    2    3    .    .    .    .    1    .    6    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              377   | .    45   6    .    .    70   23   .    9    25   .    2    25   28   62   .    46   .    20   .    7    9    
  Impact                   167   | .    42   6    .    .    69   13   .    .    .    .    .    .    28   .    .    .    .    .    .    .    9    
  Slashing                 147   | .    .    .    .    .    .    .    .    9    25   .    .    .    .    56   .    46   .    11   .    .    .    
  Piercing                 27    | .    .    .    .    .    .    .    .    .    .    .    2    25   .    .    .    .    .    .    .    .    .    
  Sneak Attacks            50    | .    5    .    .    .    8    19   .    .    3    .    .    2    2    3    .    2    .    6    .    .    .    
    Combat Hostiles        25    | .    .    .    .    .    7    8    .    .    1    .    .    2    .    3    .    2    .    2    .    .    .    
  Follow-up Attacks        6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28143 | 375  1268 530  131  212  1951 659  .    395  1453 1147 849  2867 3728 1485 .    2125 .    4885 .    1034 3049 
  Guns                     5051  | 375  594  .    131  212  1088 .    .    51   12   .    .    1070 756  .    .    267  .    495  .    .    .    
  Cannons                  12605 | .    .    436  .    .    .    22   .    .    406  1147 797  1196 2198 444  .    .    .    3601 .    1034 1324 
  Explosions               1864  | .    .    .    .    .    .    .    .    .    85   .    .    .    104  .    .    .    .    .    .    .    1675 
  Melee                    8573  | .    674  94   .    .    859  637  .    344  950  .    52   555  670  1041 .    1858 .    789  .    .    50   
  Ramming                  50    | .    .    .    .    .    4    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    
  Kinetic                  8851  | 375  594  436  .    .    .    .    .    .    198  306  .    1137 1038 .    .    .    .    3362 .    1034 371  
  Thermal                  5787  | .    .    .    131  212  1088 .    .    38   220  841  797  139  240  .    .    267  .    734  .    .    1080 
  Explosive                919   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    919  
  Electromagnetic          3963  | .    .    .    .    .    .    22   .    13   85   .    .    990  1780 444  .    .    .    .    .    .    629  
  Impact                   2984  | .    674  94   .    .    859  637  .    .    .    .    .    .    670  .    .    .    .    .    .    .    50   
  Slashing                 4982  | .    .    .    .    .    .    .    .    344  950  .    .    .    .    1041 .    1858 .    789  .    .    .    
  Piercing                 607   | .    .    .    .    .    .    .    .    .    .    .    52   555  .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    3    .    .    .    .    1    1    5    6    .    10   .    2    .    3    12   
  Average Corruption       3     | .    .    .    .    .    .    3    .    .    .    .    1    1    1    5    .    6    .    1    .    2    4    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    1    1    5    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    .    .    .    .    3    .    .    .    .    4    .    7    22   .    14   .    12   .    4    16   
    Message Errors         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    2    .    5    .    1    1    
    Matter Fused           20    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    3    .    2    7    
    Heat Flow Errors       11    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    2    .    4    .    1    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    1    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    3    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    5    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1985  | .    214  35   .    .    217  182  .    .    138  79   87   43   351  140  .    20   .    253  .    .    226  
  Projectiles              684   | .    .    10   .    .    .    .    .    .    41   79   87   28   130  .    .    .    .    232  .    .    77   
  Explosions               174   | .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    149  
  Melee                    1127  | .    214  25   .    .    217  182  .    .    97   .    .    15   196  140  .    20   .    21   .    .    .    
Knockbacks                 41    | .    2    2    .    .    .    2    .    .    2    1    .    .    3    .    .    .    .    18   .    6    5    
  Impact                   6     | .    2    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kinetic                  32    | .    .    2    .    .    .    .    .    .    2    1    .    .    2    .    .    .    .    15   .    6    4    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Self-Inflicted Damage      229   | .    .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    134  
  Shots                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    7    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | .    32   144  78   202  312  274  .    .    183  406  453  387  334  261  .    294  .    343  .    81   199  
  Average Temperature      91    | .    11   50   30   107  108  99   .    .    44   96   153  116  109  20   .    100  .    88   .    20   54   
  Received Heat Transfer   3704  | .    312  135  36   12   557  9    .    108  87   56   90   279  578  52   .    81   .    1003 .    252  57   
  Effects                  17    | .    .    .    .    .    2    .    .    .    .    .    6    3    6    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    .    .    .    .    .    .    4    5    1    .    .    .    .    .    .    2    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    4    4    1    .    .    .    .    .    .    1    
  Parts Fried              48    | .    5    1    .    .    6    11   .    .    .    .    .    4    17   2    .    .    .    .    .    .    2    
  Impact Corruptions       45    | .    10   2    .    .    15   7    .    .    .    .    .    1    10   .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    .    .    .    1    8    .    .    .    .    1    4    1    1    .    .    3    .    1    .    1    2    
  Heat Transferred         7439  | .    .    .    296  555  2251 .    .    .    185  450  498  100  350  .    .    1000 .    962  .    .    792  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  
Peak Influence             1788 | 55   170  188  136  167  1413 629  68   182  277  697  392  1788 1181 756  343  711  347  723  354  461  749  
  Initial                  813  | .    .    .    .    48   95   543  64   41   82   27   316  232  813  305  343  210  347  229  354  234  228  
  Average                  558  | 26   52   59   92   123  768  433  64   91   139  305  314  1265 758  536  343  473  347  481  354  388  404  
Maximum Alert Level        5    | .    .    .    .    .    4    2    .    .    1    2    1    5    4    3    1    3    1    3    1    2    3    
  Low Security (%)         24   | 100  100  100  100  100  8    .    100  100  79   48   2    .    .    .    .    .    .    .    .    .    .    
  Level 1                  16   | .    .    .    .    .    16   36   .    .    20   10   97   3    .    16   100  30   100  23   100  47   46   
  Level 2                  29   | .    .    .    .    .    24   63   .    .    .    41   .    10   35   74   .    56   .    71   .    52   48   
  Level 3                  12   | .    .    .    .    .    15   .    .    .    .    .    .    6    57   8    .    12   .    5    .    .    4    
  Level 4                  14   | .    .    .    .    .    34   .    .    .    .    .    .    66   7    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    2    .    1    .    .    .    .    1    2    .    7    .    12   .    .    .    .    .    .    .    9    
  Investigation            13   | .    2    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    5    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    .    .    .    .    .    .    .    1    2    .    1    .    1    .    .    .    .    .    .    .    3    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Distress Signals           10   | .   3   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   2   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              432  | .   23  11  5   5   44  7   .   6   24  22  12  36  59  30  .   26  .   38  .   28  56  
  Peak Tracking Total      13   | .   5   3   3   4   10  1   .   3   6   4   3   7   6   11  .   6   .   8   .   13  11  
  Tactical Retreats        32   | .   1   1   .   1   6   .   .   .   1   2   1   1   4   .   .   2   .   2   .   1   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Traps Triggered            19   | .   1   .   .   .   1   .   .   2   .   3   1   5   .   .   .   1   .   4   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         16   | .   10  .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Disarmed                 4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   8   8   8   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Machines Disabled          58   | .   .   .   .   .   7   .   .   1   .   3   1   9   15  3   .   3   .   9   .   1   6   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   .   1   1   1   4   1   .   1   .   1   .   1   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Relay           26   | .   .   .   .   .   8   .   .   .   .   3   .   4   .   2   .   3   .   4   .   2   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Machines Accessed          82   | .   8   .   4   1   4   11  2   .   3   2   11  3   7   3   1   .   1   2   1   1   17  
  Terminals                55   | .   7   .   3   .   4   6   1   .   .   2   7   3   4   3   .   .   .   2   .   1   12  
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   1   .   1   .   .   5   .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   3   
Total Hacks                216  | .   37  .   15  2   8   34  2   .   9   6   30  6   14  6   1   .   1   3   1   2   39  
  Successful               111  | .   13  .   10  1   4   15  2   .   7   2   18  2   8   2   1   .   1   2   1   1   21  
  Failed                   104  | .   23  .   5   1   4   19  .   .   2   4   12  4   6   4   .   .   .   1   .   1   18  
    Catastrophic           19   | .   3   .   .   .   3   4   .   .   .   .   2   .   2   .   .   .   .   .   .   1   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   25  .   13  .   3   13  .   .   .   3   2   1   3   .   .   .   .   1   .   .   .   
  Terminals                164  | .   35  .   14  .   8   20  1   .   .   6   21  6   9   6   .   .   .   3   .   2   33  
  Fabricators              6    | .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          27   | .   2   .   1   .   .   14  .   .   3   .   .   .   4   .   .   .   .   .   .   .   3   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   3   
Terminal Hacks             75   | .   12  .   9   .   4   6   1   .   .   2   13  2   5   2   .   .   .   2   .   1   16  
  Record                   16   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   12  
  Robot Analysis           7    | .   2   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              4    | .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Patrol Navigation        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       16   | .   1   .   1   .   .   8   .   .   2   .   .   .   2   .   .   .   .   .   .   .   2   
  Report Inventory         10   | .   1   .   1   .   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
  Retrieve Components      6    | .   .   .   .   .   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   3   
  Unlock Access            7    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   6   .   2   1   4   9   .   .   2   2   10  2   4   3   .   .   1   1   1   1   13  
  Full Trace Events        20   | .   6   .   1   .   .   1   .   .   .   1   4   .   .   1   .   .   .   .   .   1   5   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   .   8   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Used RIF Installer         8    | .   .   .   .   .   1   .   .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              108  | .   2   .   .   .   6   3   2   .   5   3   9   12  12  11  1   9   .   8   .   12  13  
  Non-combat               20   | .   2   .   .   .   .   .   2   .   1   .   6   .   3   .   1   .   .   .   .   .   5   
  Combat                   88   | .   .   .   .   .   6   3   .   .   4   3   3   12  9   11  .   9   .   8   .   12  8   
  Autooverrided            13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   4   4   
Robot Hacks Applied        119  | .   3   .   .   .   9   3   5   .   8   3   12  13  16  8   1   10  .   8   .   9   11  
  parse_system             10   | .   2   .   .   .   .   .   .   .   1   1   .   3   1   1   .   .   .   .   .   1   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  generate_echo            3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  map_walls                4    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_route                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  mark_security            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_shortcuts           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  show_paths               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overload_power           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  amplify_resonance        16   | .   .   .   .   .   2   .   .   .   1   .   .   3   5   .   .   2   .   .   .   3   .   
  disable_weapons          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  reboot_system            3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  go_dormant               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  formatsys_high           42   | .   .   .   .   .   3   3   .   .   2   2   3   2   3   7   .   4   .   7   .   3   3   
Relay Couplers Released    100  | .   .   .   .   .   30  .   .   .   .   13  .   15  .   7   .   11  .   14  .   10  .   
  Machine Destruction      100  | .   .   .   .   .   30  .   .   .   .   13  .   15  .   7   .   11  .   14  .   10  .   
  Attached                 50   | .   .   .   .   .   4   2   1   .   2   2   3   5   6   6   .   6   .   6   .   4   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             30   | .   .   .   .   .   .   9   .   .   1   4   .   4   .   .   .   9   .   3   .   .   .   
Allies Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  
Total Allies               102   | .    .    3    .    .    5    12   .    .    4    6    3    8    5    15   1    14   .    12   .    7    7    
  Largest Group            14    | .    .    3    3    2    4    14   13   8    8    2    3    5    4    4    4    12   7    7    4    8    3    
  Highest-Rated Group      492   | .    .    40   40   24   101  272  238  151  138  58   82   463  463  184  147  492  288  296  235  472  178  
  Highest-Rated Ally       119   | .    .    16   16   16   39   39   39   39   39   29   32   119  119  80   49   50   50   80   80   80   69   
Total Orders               20    | .    .    .    .    .    .    1    .    .    .    .    .    15   2    .    .    .    .    .    .    .    2    
  STAY                     3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  ROAM                     7     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    
  FOLLOW                   9     | .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    1    
  AID                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               622   | .    .    19   18   15   13   38   .    35   44   25   50   60   44   47   .    71   .    57   .    49   37   
  Total Damage             16913 | .    .    171  173  132  152  579  .    523  553  248  750  2703 1661 1408 .    1913 .    2737 .    1874 1336 
  Kills                    117   | .    .    5    3    .    .    10   .    2    5    4    8    16   17   11   .    11   .    11   .    6    8    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    1    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac DSF Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc 
Robot Analysis Total       7    | .   2   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  
Turns Passed               17816 | 420  1489 811  259  116  1976 1202 137  138  419  854  566  2603 2634 828  32   677  46   1072 19   306  1212 
Spaces Moved               12591 | 304  979  608  184  67   1195 898  175  81   420  720  646  1584 788  515  28   545  44   812  26   282  1690 
  Core                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Treads                   1217  | .    .    .    .    .    18   .    .    .    .    .    .    895  304  .    .    .    .    .    .    .    .    
  Legs                     5456  | 59   766  608  184  67   1177 761  .    .    174  221  .    211  484  244  .    .    .    135  26   282  57   
  Wheels                   1007  | 245  213  .    .    .    .    136  .    .    .    413  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1325  | .    .    .    .    .    .    .    .    .    .    .    32   29   .    .    .    324  .    .    .    .    940  
  Flight                   3581  | .    .    .    .    .    .    1    175  81   246  86   614  449  .    271  28   221  44   672  .    .    693  
  Fastest Speed            31    | 80   80   120  120  120  120  57   57   57   43   59   39   31   274  72   72   57   57   49   49   49   39   
  Average Speed            105   | 87   111  120  120  120  126  113  57   57   66   89   66   126  276  105  72   72   57   65   49   70   55   
  Slowest Speed            282   | 120  190  120  120  120  260  120  57   57   93   106  136  274  282  282  72   77   57   150  49   97   86   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    7    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    
Exploration Rate (%)       48    | 9    93   99   20   24   94   98   6    85   14   67   21   98   18   71   1    49   2    97   1    51   48   
  Regions Visited          21
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    1    1    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 114   | .    5    .    .    .    .    .    .    .    1    18   6    .    13   11   .    8    .    20   .    7    25   
Terrain Destroyed          296   | .    5    1    .    .    .    .    .    .    2    26   9    20   46   11   .    8    .    34   .    20   114  
  Melee                    42    | .    5    .    .    .    .    .    .    .    1    .    .    .    11   11   .    8    .    .    .    .    6    
  Projectile               141   | .    .    1    .    .    .    .    .    .    1    26   9    20   8    .    .    .    .    34   .    20   22   
  AOE                      113   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    86   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  
Total                      15631 | 419  1246 649  208  85   1445 1055 208  155  503  851  736  2038 1072 687  40   731  63   1173 31   353  1883 
  Wait                     1012  | 76   98   12   5    5    21   93   24   12   9    30   30   217  101  21   7    54   17   133  6    4    37   
  Move                     12549 | 303  978  607  183  67   1194 897  174  80   419  719  645  1575 788  514  28   543  44   810  25   281  1675 
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    7    
  Pick Up                  187   | 7    19   1    4    1    27   6    .    .    5    8    4    37   7    11   1    10   .    12   .    6    21   
  Fast Attach              81    | 2    7    .    .    .    9    3    1    6    3    1    3    5    2    6    .    6    2    12   .    2    11   
  Attach                   113   | 1    1    .    2    .    8    .    .    2    9    4    .    14   10   6    1    9    .    16   .    8    22   
  Detach                   36    | .    1    .    .    .    1    .    1    2    4    .    .    9    2    3    1    1    .    6    .    .    5    
  Swap                     131   | 1    27   6    6    3    26   7    2    .    .    3    8    6    18   7    .    5    .    1    .    .    5    
  Drop                     169   | 7    29   .    2    1    27   13   1    6    5    7    3    16   3    17   .    7    .    15   .    .    10   
  Fire                     862   | 22   39   17   6    8    57   13   5    2    23   75   40   106  110  29   1    47   .    142  .    43   77   
  Melee                    369   | .    37   6    .    .    70   23   .    9    25   .    2    25   28   62   .    46   .    20   .    7    9    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            61    | .    .    .    .    .    .    .    .    36   .    2    .    21   .    .    .    1    .    1    .    .    .    
  Rewire                   26    | .    .    .    .    .    1    .    .    .    1    2    1    1    3    6    1    2    .    5    .    2    1    
  Trap                     17    | .    10   .    .    .    2    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x2 / *Min x2 / *Sto)
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 3)
   421 | -11/Junkyard  | Entered Materials
   422 | -10/Materials | Build established: Mutant
   483 | -10/Materials | Discovered new exit (range 5)
   602 | -10/Materials | Discovered new exit (range 11)
   871 | -10/Materials | Identified exit to Mines
  1165 | -10/Materials | Discovered new exit (range 10)
  1400 | -10/Materials | Discovered new exit (range 16)
  1594 | -10/Materials | Central database locked down
  1718 | -10/Materials | Discovered new exit (range 10)
  1728 | -10/Materials | Identified exit to Materials
  1910 | -10/Materials | Entered Mines
  1973 | -10/Mines     | Learned 2 Materials zone layouts
  2019 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2105 | -10/Mines     | Found a hidden stash of uninstalled traps
  2379 | -10/Mines     | Discovered exit to Materials (range 5)
  2540 | -10/Mines     | Discovered exit to Materials (range 12)
  2721 | -10/Mines     | Entered Materials
  2721 | -9/Materials  | Accompanied by 3 allies
  2721 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2722 | -9/Materials  | Identified exit to Materials
  2735 | -9/Materials  | Identified exit to Mines
  2735 | -9/Materials  | Identified exit to Storage
  2980 | -9/Materials  | Entered Storage
  2980 | -9/Storage    | Accompanied by 2 allies
  3096 | -9/Storage    | Identified exit to Garrison
  3096 | -9/Storage    | Entered Garrison
  3096 | -9/Garrison   | Accompanied by 1 ally
  3220 | -9/Garrison   | Garrison Relay disabled
  3244 | -9/Garrison   | Triggered checkpoint
  3516 | -9/Garrison   | Triggered checkpoint
  3522 | -9/Garrison   | Triggered checkpoint
  3586 | -9/Garrison   | Lost 6 parts (1p2n2u1w)
  3598 | -9/Garrison   | Discovered new exit (range 3)
  3625 | -9/Garrison   | Installed Relay Interface Framework
  3838 | -9/Garrison   | Triggered checkpoint
  3999 | -9/Garrison   | Discovered new exit (range 7)
  4017 | -9/Garrison   | Build established: Scavenger-Mutant
  4021 | -9/Garrison   | Discovered new exit (range 68)
  4021 | -9/Garrison   | Discovered new exit (range 63)
  4021 | -9/Garrison   | Discovered new exit (range 10)
  4108 | -9/Garrison   | Triggered checkpoint
  4148 | -9/Garrison   | Garrison Relay disabled
  4298 | -9/Garrison   | Garrison Relay disabled
  4391 | -9/Garrison   | Garrison Relay disabled
  4393 | -9/Garrison   | Garrison Relay disabled
  4572 | -9/Garrison   | Build established: Bothacker-Mutant
  4792 | -9/Garrison   | Triggered checkpoint
  4811 | -9/Garrison   | Garrison Relay disabled
  4889 | -9/Garrison   | Rescued a captive Derelict
  4889 | -9/Garrison   | Rescued a captive Derelict
  5013 | -9/Garrison   | Triggered checkpoint
  5015 | -9/Garrison   | Core integrity fell below 50%
  5038 | -9/Garrison   | Garrison Relay disabled
  5072 | -9/Garrison   | Entered Recycling
  5072 | -9/Recycling  | Accompanied by 4 allies
  5278 | -9/Recycling  | Discovered new exit (range 16)
  5557 | -9/Recycling  | Build established: Commander-Mutant
  5817 | -9/Recycling  | Found Scrap Engine
  6274 | -9/Recycling  | Entered Factory
  6274 | -7/Factory    | Accompanied by 13 allies
  6274 | -7/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  6292 | -7/Factory    | Build established: Commander-Construct
  6391 | -7/Factory    | Identified exit to DSF
  6411 | -7/Factory    | Entered DSF
  6411 | -7/DSF        | Accompanied by 8 allies
  6444 | -7/DSF        | Additional patrols routed to DSF
  6470 | -7/DSF        | Discovered new exit (range 14)
  6549 | -7/DSF        | Entered Factory
  6549 | -6/Factory    | Accompanied by 5 allies
  6549 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6866 | -6/Factory    | Discovered new exit (range 9)
  6942 | -6/Factory    | Found Prototype Launcher
  6953 | -6/Factory    | Lost 4 parts (1u3w)
  6960 | -6/Factory    | Identified exit to Garrison
  6968 | -6/Factory    | Entered Garrison
  6976 | -6/Garrison   | Triggered checkpoint
  7090 | -6/Garrison   | Triggered checkpoint
  7090 | -6/Garrison   | Garrison Relay disabled
  7161 | -6/Garrison   | Build established: Construct
  7300 | -6/Garrison   | Triggered checkpoint
  7363 | -6/Garrison   | Spotted B-75 Beast
  7410 | -6/Garrison   | Triggered checkpoint
  7415 | -6/Garrison   | Identified Rocket Array
  7444 | -6/Garrison   | Garrison Relay disabled
  7469 | -6/Garrison   | Learned Factory security intel
  7505 | -6/Garrison   | Discovered new exit (range 4)
  7546 | -6/Garrison   | Triggered checkpoint
  7668 | -6/Garrison   | Discovered new exit (range 10)
  7692 | -6/Garrison   | Triggered checkpoint
  7707 | -6/Garrison   | Garrison Relay disabled
  7720 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
  7750 | -6/Garrison   | Build established: Bothacker-Construct
  7822 | -6/Garrison   | Entered Factory
  7822 | -6/Factory    | Accompanied by 1 ally
  7919 | -6/Factory    | Identified exit to Lower Caves
  7919 | -6/Factory    | Identified exit to Extension
  8143 | -6/Factory    | Repaired Remote Datajack
  8167 | -6/Factory    | Build established: Construct
  8386 | -6/Factory    | Identified exit to Garrison
  8388 | -6/Factory    | Entered Garrison
  8398 | -6/Garrison   | Triggered checkpoint
  8422 | -6/Garrison   | Garrison Relay disabled
  8429 | -6/Garrison   | Rescued a captive Derelict
  8431 | -6/Garrison   | Rescued a captive Derelict
  8490 | -6/Garrison   | Triggered checkpoint
  8562 | -6/Garrison   | Discovered new exit (range 8)
  8568 | -6/Garrison   | Spotted B-90 Cyclops
  8570 | -6/Garrison   | Spotted B-75 Beast
  8571 | -6/Garrison   | Rewired B-86 Titan
  8572 | -6/Garrison   | Rewired B-86 Titan
  8579 | -6/Garrison   | Allies destroyed B-75 Beast
  8584 | -6/Garrison   | Core integrity fell below 50%
  8586 | -6/Garrison   | Allies destroyed B-90 Cyclops
  8650 | -6/Garrison   | Build established: Hacker-Construct
  8669 | -6/Garrison   | Garrison Relay disabled
  8674 | -6/Garrison   | Triggered checkpoint
  8722 | -6/Garrison   | Triggered checkpoint
  8758 | -6/Garrison   | Discovered new exit (range 12)
  8860 | -6/Garrison   | Expanded RIF knowledge: Autooverride
  8909 | -6/Garrison   | Garrison Relay disabled
  8992 | -6/Garrison   | Spotted B-75 Beast
  9033 | -6/Garrison   | Allies destroyed B-75 Beast
  9105 | -6/Garrison   | Triggered checkpoint
  9212 | -6/Garrison   | Build established: Bothacker-Construct
  9229 | -6/Garrison   | Discovered new exit (range 10)
  9262 | -6/Garrison   | Rewired Executioner
  9268 | -6/Garrison   | Rewired Executioner
  9313 | -6/Garrison   | Garrison Relay disabled
  9446 | -6/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 10347 | -6/Garrison   | Build established: Botlord-Construct
 10991 | -6/Garrison   | Entered Factory
 10991 | -5/Factory    | Accompanied by 4 allies
 10991 | -5/Factory    | Evolved 2 slots: Utility x2
 11502 | -5/Factory    | Discovered new exit (range 16)
 11591 | -5/Factory    | First assault squad dispatched
 12596 | -5/Factory    | Spotted B-75 Beast
 12970 | -5/Factory    | Build established: Bothacker-Construct
 13572 | -5/Factory    | Garrison activated, responded to threat
 13625 | -5/Factory    | Identified exit to Garrison
 13625 | -5/Factory    | Entered Garrison
 13723 | -5/Garrison   | Discovered new exit (range 35)
 13723 | -5/Garrison   | Discovered new exit (range 59)
 13723 | -5/Garrison   | Discovered new exit (range 61)
 13753 | -5/Garrison   | Found embedded Infiltrators
 13860 | -5/Garrison   | Triggered checkpoint
 13957 | -5/Garrison   | Expanded RIF knowledge: Patrol Navigation
 13974 | -5/Garrison   | Garrison Relay disabled
 14062 | -5/Garrison   | Triggered checkpoint
 14075 | -5/Garrison   | Triggered checkpoint
 14140 | -5/Garrison   | Triggered checkpoint
 14147 | -5/Garrison   | Core integrity fell below 50%
 14370 | -5/Garrison   | Triggered checkpoint
 14379 | -5/Garrison   | Garrison Relay disabled
 14422 | -5/Garrison   | Rescued a captive Derelict
 14423 | -5/Garrison   | Rescued a captive Derelict
 14453 | -5/Garrison   | Entered Factory
 14453 | -4/Factory    | Accompanied by 3 allies
 14453 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 14478 | -4/Factory    | Identified exit to Garrison
 14485 | -4/Factory    | Entered Garrison
 14485 | -4/Garrison   | Accompanied by 4 allies
 14516 | -4/Garrison   | Triggered checkpoint
 14539 | -4/Garrison   | Garrison Relay disabled
 14633 | -4/Garrison   | P-70 Sage assimilated allied Veteran 7a
 14668 | -4/Garrison   | Found Relay Coupler [Proto]
 14671 | -4/Garrison   | Found Relay Coupler [Proto]
 14698 | -4/Garrison   | Spotted B-86 Titan
 14734 | -4/Garrison   | Crushed by falling debris
 14738 | -4/Garrison   | Crushed by falling debris
 14764 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
 14769 | -4/Garrison   | Lost 3 parts (3u)
 14920 | -4/Garrison   | Triggered checkpoint
 14934 | -4/Garrison   | Triggered checkpoint
 14939 | -4/Garrison   | Discovered new exit (range 4)
 14977 | -4/Garrison   | System corruption reached 10%
 14982 | -4/Garrison   | Triggered checkpoint
 15000 | -4/Garrison   | Garrison Relay disabled
 15022 | -4/Garrison   | Found Adv. Force Booster
 15075 | -4/Garrison   | Garrison Relay disabled
 15092 | -4/Garrison   | Triggered checkpoint
 15162 | -4/Garrison   | Entered Research
 15162 | -3/Research   | Accompanied by 7 allies
 15162 | -3/Research   | Evolved 2 slots: Utility x2
 15192 | -3/Research   | Identified exit to Garrison
 15208 | -3/Research   | Entered Garrison
 15208 | -3/Garrison   | Accompanied by 7 allies
 15284 | -3/Garrison   | Triggered checkpoint
 15300 | -3/Garrison   | Build established: Botlord-Construct
 15326 | -3/Garrison   | Triggered checkpoint
 15327 | -3/Garrison   | Spotted B-86 Titan
 15347 | -3/Garrison   | Allies destroyed B-86 Titan
 15380 | -3/Garrison   | Garrison Relay disabled
 15385 | -3/Garrison   | Lost 4 parts (2u2w)
 15644 | -3/Garrison   | Triggered checkpoint
 15653 | -3/Garrison   | Expanded RIF knowledge: Watcher Feeds
 15662 | -3/Garrison   | Discovered new exit (range 11)
 15825 | -3/Garrison   | Lost 7 parts (1p1n3u2w)
 15878 | -3/Garrison   | Triggered checkpoint
 15879 | -3/Garrison   | Garrison Relay disabled
 15920 | -3/Garrison   | Triggered checkpoint
 15957 | -3/Garrison   | Discovered new exit (range 3)
 15972 | -3/Garrison   | Triggered checkpoint
 16008 | -3/Garrison   | Garrison Relay disabled
 16121 | -3/Garrison   | Crushed by falling debris
 16128 | -3/Garrison   | Triggered checkpoint
 16153 | -3/Garrison   | P-80 Master assimilated allied WH-NRC(g)
 16202 | -3/Garrison   | Triggered checkpoint
 16219 | -3/Garrison   | Found embedded Infiltrators
 16222 | -3/Garrison   | Garrison Relay disabled
 16237 | -3/Garrison   | Discovered new exit (range 13)
 16280 | -3/Garrison   | Entered Research
 16280 | -2/Research   | Accompanied by 4 allies
 16280 | -2/Research   | Evolved 2 slots: Utility x2
 16289 | -2/Research   | Identified exit to Garrison
 16299 | -2/Research   | Entered Garrison
 16299 | -2/Garrison   | Accompanied by 4 allies
 16314 | -2/Garrison   | Triggered checkpoint
 16347 | -2/Garrison   | Garrison Relay disabled
 16368 | -2/Garrison   | Discovered new exit (range 90)
 16368 | -2/Garrison   | Discovered new exit (range 47)
 16368 | -2/Garrison   | Discovered new exit (range 62)
 16438 | -2/Garrison   | Spotted B-90 Cyclops
 16460 | -2/Garrison   | Build established: Botlord-Mutant
 16482 | -2/Garrison   | Triggered checkpoint
 16514 | -2/Garrison   | Garrison Relay disabled
 16560 | -2/Garrison   | Lost 6 parts (2p3u1w)
 16586 | -2/Garrison   | Expanded RIF knowledge: Zone Cloak
 16594 | -2/Garrison   | Triggered checkpoint
 16605 | -2/Garrison   | Entered Access
 16605 | -1/Access     | Evolved 2 slots: Utility x2
 16788 | -1/Access     | Found Prototype Processor
 17122 | -1/Access     | Energy Cycler disabled
 17138 | -1/Access     | Spotted B-99 Colossus
 17197 | -1/Access     | Identified exit to Surface
 17389 | -1/Access     | Crushed by falling debris
 17435 | -1/Access     | Lost 6 parts (1p4u1w)
 17567 | -1/Access     | Spotted B-99 Colossus
 17569 | -1/Access     | Spotted B-99 Colossus
 17609 | -1/Access     | Crushed by falling debris
 17609 | -1/Access     | System corruption reached 10%
 17634 | -1/Access     | Found Com. Tesla Bomb Launcher
 17640 | -1/Access     | Lost 10 parts (2p6u2w)
 17662 | -1/Access     | Identified Exp. Terrain Scan Processor
 17716 | -1/Access     | Destroyed 9 combat bots
 17729 | -1/Access     | Lost 3 parts (3u)
 17817 | ***           | Escaped!

 Last Messages 
---------------
Slug penetrates Wall.
Y-72 Warden system terminally corrupted.
Acquired Adv. Targeting Computer.
K-01 Serf collects debris.
Acquired Adv. Targeting Computer.
K-01 Serf collects debris.
Acquired 105 matter.
Destroyed Wheel. <x2>
Destroyed Lgt. Ion Engine.
K-01 Serf system terminally corrupted.
Acquired Hvy. Armor Plating.
Acquired 23 matter.
RIF reveals location of hidden door.
System corrupted: Component data lost.
ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal A001. Dispatching Investigation
  squad.
The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????+  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ??????###???????????????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  """T"""          "??????????????????? |
| ??????????# A""" """          "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#              ""   "??????????????????? |
| ??????????#k             @"   "??????????????????? |
| ??????????#                   "??????????????????? |
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| ??????????#                   "??????????????????? |
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| ??????????#  #?????###???????????????????????????? |
| ??????????#  #?########??????????????????????????? |
| ??????????#  #=   "   #??????????????????????????? |
| ??????????#  #   """  #??????????????????????????? |
| ??????????#  +  """   #??????????????????????????? |
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| ?#        #  #???????????????????????????????????? |
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| ???# #????#  #????????????????????????######### #? |
| ???# #????#  #????????????????????????#       # #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          46
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Cloak Strength             3
EM Shielding               6
Corruption Block           20
Armor Coverage             600
Resistance: KI             45
Resistance: TH             45
Resistance: EX             70
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             15
Evasion (%)                75
Targeting Accuracy         16
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           5
Energy Filtering           30
Force Boost                30
Offensive Hacking          22
Defensive Hacking          22
Relay Coupler Types        7
Relay Coupler Value        270
Authchip Count             15
Trap Extractor Capacity    8

 Item Schematics 
-----------------
   Imp. Datajack | -6/Factory | Scanalyzed
 Remote Datajack | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              LauncherNavigationSink
  Manual?         0
Play Time         08:57:36
  Cumulative      86.7 hours
  Start           2023.07.06 @ 21:57:24
  End             2023.07.08 @ 21:51:35
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           12
  Adventurer      5
  Explorer        1
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d440a0e7-b7ef-4ae8-a15d-650c65b26411