Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.18 @ 21:26:26 Player: Jefffff Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (262) 1310 Value Destroyed (12251) 12251 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4578) 4578 TOTAL SCORE: 27099 Bonus ------- High Alert Combat Kills 1322 Follower Combat Kills 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -44 Cogmind --------- Core Integrity 0/1600 Matter 154/300 Energy 100/100 System Corruption 24% Temperature Cool (2) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Centrium Leg High-density Centrium Leg Myomer Exoskeleton Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Heavy Regenerative Plating SHELL Armor Ghost Barrier > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Coil Gun > --- INVENTORY -------- Improved Fusion Compressor Improved Weapon Shielding Advanced Trap Extractor SGEMP Prototype [Rating: 199] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Ghost Barrier Protection SHELL Armor Weapon Gauss Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 4 . . 2 . . 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 . . . . 1 . . 1 . . 1 . 1 1 Utility 8 | . . . 2 . 1 . . . . 3 . . 1 . . 1 . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 326 | 6 10 4 5 . 30 63 . 16 18 11 3 . 36 7 . 1 76 7 33 Power 56 | 1 . 1 . . 4 15 . 1 3 . . . 7 2 . . 12 3 7 Engine 18 | 1 . 1 . . 1 7 . . 2 . . . 3 . . . 2 1 . Core 20 | . . . . . 3 8 . . 1 . . . 3 . . . 3 2 . Reactor 18 | . . . . . . . . 1 . . . . 1 2 . . 7 . 7 Propulsion 112 | 2 5 2 1 . 19 16 . 3 7 2 . . 16 1 . 1 21 3 13 Treads 21 | . . . . . 6 11 . . . . . . 2 . . 1 . . 1 Leg 75 | . 4 2 1 . 8 5 . 3 7 2 . . 13 1 . . 21 2 6 Wheel 10 | 2 . . . . 5 . . . . . . . 1 . . . . 1 1 Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight 3 | . 1 . . . . . . . . . . . . . . . . . 2 Utility 92 | 1 3 . 2 . 4 15 . 9 4 5 2 . 11 3 . . 26 1 6 Device 66 | . . . . . 1 13 . 9 4 2 1 . 9 2 . . 19 1 5 Storage 6 | 1 3 . . . . 1 . . . . . . 1 . . . . . . Processor 11 | . . . 2 . 2 1 . . . 2 . . . 1 . . 3 . . Hackware 2 | . . . . . . . . . . . . . 1 . . . 1 . . Protection 7 | . . . . . 1 . . . . 1 1 . . . . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 2 1 2 . 3 17 . 3 4 4 1 . 2 1 . . 17 . 7 Energy Gun 12 | . . . . . 1 1 . . . 1 . . . . . . 8 . 1 Energy Cannon 7 | . . . 1 . 1 1 . 2 . . . . 1 . . . . . 1 Ballistic Gun 26 | 2 . 1 1 . . 7 . 1 1 3 1 . 1 1 . . 2 . 5 Ballistic Cannon 13 | . 1 . . . 1 5 . . 2 . . . . . . . 4 . . Launcher 2 | . 1 . . . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 3 . . 1 . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . 1 . 2 . . 1 . 2 . . . . 1 . . . 10 . . Corrupted Parts 3 | . . . . . . . . . 1 . . . . . . . 2 . . System Corruption 13 | . . . . . . . . . 5 . . . . . . . 8 . . Parts Lost 93 | . . . . . 5 8 . . 13 2 2 . 25 1 . . 10 6 21 Power 16 | . . . . . . 1 . . 3 . . . 4 . . . 4 2 2 Propulsion 27 | . . . . . 4 3 . . 2 . . . 9 . . . . 1 8 Utility 33 | . . . . . . 2 . . 4 2 2 . 10 . . . 4 2 7 Weapon 17 | . . . . . 1 2 . . 4 . . . 2 1 . . 2 1 4 Highest Loss Streak 24 | . . . . . 3 5 . . 5 1 2 . 24 1 . . 5 3 7 To Critical Strikes 6 | . . . . . 1 . . . . . . . 1 . . . . 1 3 Average Slot Usage (%) 91 | . 98 99 100 100 99 99 100 100 96 97 99 100 83 19 26 23 68 68 55 Engine 6 | . 14 13 11 11 1 6 7 7 13 5 5 5 . . . . . 2 . Core 4 | . . . . . 7 7 7 4 1 5 5 5 6 . . . 1 1 5 Reactor 1 | . . . . . . . . 2 . . . . 1 5 10 9 5 6 3 Treads 4 | . . . . . 9 16 . . . . . . . . . . . . . Leg 17 | . 21 27 22 22 10 6 23 23 22 23 23 23 20 3 5 4 20 18 13 Device 17 | . . . . . 2 15 23 29 29 27 22 23 21 3 5 4 11 11 11 Storage 8 | . 26 28 22 22 18 11 7 7 7 5 5 5 5 . . . . . . Processor 6 | . . . 22 22 23 10 7 . . 6 11 11 7 3 5 4 2 2 . Protection 1 | . . . . . 1 . . . . 3 4 5 3 . . . 9 8 5 Energy Gun 1 | . . . . . 2 1 . . . 1 5 5 4 . . . 2 6 2 Energy Cannon 4 | . . . 6 11 9 1 7 14 7 . . . 1 . . . . . 3 Ballistic Gun 5 | . 14 14 10 11 3 7 7 . 4 13 11 11 6 2 . . . 4 4 Ballistic Cannon 4 | . 12 14 5 . 2 5 7 7 7 . . . . . . . 1 . . Impact Weapon 1 | . . . . . . 5 . . . . . . . . . . . . . Peak Build Rating 199 | 6 10 10 19 19 30 51 52 62 62 74 75 75 99 34 30 47 183 189 199 Average Rating 64 | 4 7 9 17 19 26 44 51 57 54 69 74 75 73 21 30 32 145 176 140 On Entrance 49 | . 6 8 10 19 19 27 49 52 62 51 74 75 75 2 30 30 47 180 174 Naked Turns 175 | . . . . . . . . . . . . . 57 70 . . . . 48 Heaviest Build 138 | 13 33 33 36 36 41 119 119 138 138 123 120 120 126 35 33 33 107 94 103 Greatest Support 215 | 26 26 20 20 20 69 79 50 55 55 65 65 65 95 25 25 25 185 213 215 Greatest Overweight (x) 34 | . 1 2 1 1 3 2 2 2 3 1 1 1 33 1 1 1 1 5 34 Average Overweight (x) 1 | . . 1 1 1 . . 2 2 2 1 1 1 . . 1 1 . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Average Capacity 17 | 6 13 15 15 15 15 15 25 25 25 25 25 25 23 5 5 5 5 5 5 Most Carried 25 | 6 14 15 15 15 15 17 25 25 25 25 25 22 25 5 2 5 5 5 5 Average Carried 16 | 2 10 14 14 15 14 14 21 25 21 21 24 22 19 2 2 3 4 4 4 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 6 14 15 15 15 15 17 25 25 19 25 22 22 4 2 2 5 5 5 2 Class Distribution -------------------- 30% | Mutant 28% | Gunner 16% | Scavenger-Mutant 9% | Derelict-Gunner 8% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Matter Collected 8749 | 187 118 70 366 68 727 1674 453 219 516 272 208 . 523 83 . . 2189 113 963 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12303 | . 146 . 227 52 1425 2476 261 . 380 315 336 . 1195 . . . 3308 975 1207 Parts 562 | . 5 . 20 8 64 125 26 . 18 13 23 . 49 . . . 138 37 36 Haulers Intercepted 10 | . . . 2 . 2 5 . . . . . . . . . . . 1 . Recyclers Shooed 9 | . . . . . . 3 . . . . . . . . . . 2 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 31 1 17 . 23 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Combat Hostiles Destroyed 194 | . 3 . 2 3 25 41 13 . 9 3 8 . 15 . . . 48 8 16 Melee 5 | . . . . . . . . . . . . . . . . . 5 . . Guns 73 | . 1 . . 2 6 20 2 . . 3 8 . 11 . . . 12 4 4 Cannons 89 | . 2 . 2 1 18 19 11 . 8 . . . 4 . . . 18 . 6 AOE 9 | . . . . . . . . . . . . . . . . . 9 . . Classes Destroyed 19 | . 4 . 2 1 4 3 . . . . . . . . . . 4 . 1 Worker 13 | . . . . . 2 5 . . . 1 . . . . . . 3 1 1 Builder 9 | . 1 . . . 1 1 . . . . . . . . . . 3 1 2 Hauler 10 | . . . 2 . 2 5 . . . . . . . . . . . 1 . Recycler 17 | . . . 1 . 1 8 . . . 1 . . 1 . . . 4 . 1 Mechanic 5 | . 1 . . . . . . . . . . . 1 . . . 2 . 1 Operator 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 8 | . 1 . 1 . 2 3 . . . . . . . . . . . 1 . Swarmer 33 | . . . . 3 3 8 11 . . . 4 . . . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . Grunt 64 | . 3 . 2 . 14 11 . . 1 . . . 4 . . . 22 4 3 Brawler 4 | . . . . . . 1 . . . . . . . . . . 2 . 1 Duelist 2 | . . . . . . 1 . . 1 . . . . . . . . . . Researcher 6 | . . . . . . . . . . . . . . . . . 6 . . Sentry 18 | . . . . . 4 7 1 . . 1 1 . 3 . . . . . 1 Hunter 31 | . . . . . 4 4 . . 2 . 3 . 2 . . . 8 4 4 Programmer 36 | . . . . . . 9 1 . 5 2 . . 6 . . . 12 . 1 Q-Series 2 | . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 3 . 3 3 6 10 4 . 3 2 4 . 6 . . . 10 5 4 Combat Bots Only 8 | . 2 . 1 3 6 8 4 . 3 2 4 . 6 . . . 8 4 4 Max Kills in Single Turn 4 | . 1 . 1 1 1 3 2 . 1 1 2 . 1 . . . 4 1 2 Gunslinging 1 | . . . . . . 1 . . . . 1 . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . 3 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Hostile Shots Fired 2877 | . 10 . 4 2 165 441 94 . 120 28 68 . 303 70 . . 890 214 468 Missed 892 | . 2 . 2 1 40 176 32 . 22 6 22 . 73 29 . . 273 87 127 Damage Taken 29427 | . 82 24 47 8 1579 2556 605 . 1860 382 612 . 3446 329 . . 8654 2204 7039 Core 4174 | . 9 12 12 . 393 280 70 . 280 34 124 . 766 165 . . 322 102 1605 Absorbed by Shields 712 | . . . . . . . . . . . . . 192 92 . . 428 . . Redirected to Shielding 100 | . . . . . . . . . . 21 79 . . . . . . . . Ignored by Resistances 9320 | . 24 7 12 2 421 804 181 . 415 109 178 . 1240 116 . . 3034 601 2176 Regen/Repaired (Parts) 8366 | . 37 . . . . 54 . . . . . . 316 . . . 4838 1259 1862 Core Remaining (%) 66 | 100 . 91 . 97 28 . . . 10 . . 84 . . 19 . 75 92 . Volleys Fired 781 | . 16 . 14 3 101 174 23 1 32 18 19 . 49 . . . 185 28 118 Largest 4 | . 2 . 2 2 2 3 3 3 3 3 3 . 3 . . . 3 3 4 Hottest 275 | . 55 . 91 91 133 156 156 146 193 137 137 . 149 . . . 180 180 275 Shots Fired 1579 | . 32 . 28 6 181 365 68 3 79 54 52 . 135 . . . 328 84 164 Gun 942 | . 16 . 14 3 78 229 23 1 7 54 52 . 104 . . . 199 84 78 Cannon 628 | . 15 . 14 3 103 136 45 2 72 . . . 31 . . . 121 . 86 Launcher 9 | . 1 . . . . . . . . . . . . . . . 8 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 956 | . 31 . 25 3 63 323 46 2 48 52 38 . 62 . . . 175 28 60 Thermal 541 | . . . 3 3 118 42 22 1 31 2 14 . 73 . . . 132 . 100 Explosive 9 | . 1 . . . . . . . . . . . . . . . 8 . . Electromagnetic 73 | . . . . . . . . . . . . . . . . . 13 56 4 Robot Hit Streak 31 | . 7 . 10 14 22 29 9 . 9 14 10 . 31 . . . 31 20 17 Robot Miss Streak 7 | . 3 . 2 . 2 7 3 . 2 1 3 . 2 . . . 5 3 3 Penetration Max 2 | . . . . . . 1 . . . 1 . . . . . . 2 1 1 Secondary Targets 13 | . . . . . . 3 . . . . 2 . 4 . . . 2 2 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 . 1 . . . 1 1 . Shots Hit Robots 1147 | . 19 . 22 5 141 266 40 . 48 35 34 . 98 . . . 263 61 115 Core Hits 518 | . 9 . 6 3 55 119 34 . 19 12 17 . 41 . . . 130 28 45 Critical Kills 11 | . . . . 1 1 1 . . 1 . 1 . 1 . . . . . 5 Critical Parts Destroyed 9 | . . . . . . 4 . . . . . . 1 . . . 3 1 . Critical Strikes 58 | . 1 . . 1 3 14 2 . 3 . 3 . 4 . . . 20 2 5 Burn 12 | . . . . . . . . . . . 2 . 2 . . . 8 . . Meltdown 7 | . . . . . 1 . . . 1 . . . . . . . . . 5 Destroy 10 | . . . . 1 . 3 . . . . 1 . 2 . . . 2 1 . Blast 23 | . 1 . . . 2 9 2 . 2 . . . . . . . 7 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . Smash 3 | . . . . . . 2 . . . . . . . . . . 1 . . Sever 2 | . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 34 | . . . . . . 8 . . . . . . . . . . 26 . . Impact 14 | . . . . . . 8 . . . . . . . . . . 6 . . Slashing 20 | . . . . . . . . . . . . . . . . . 20 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33179 | . 321 . 323 91 2637 5857 897 . 1447 781 676 . 2629 . . . 11927 1971 3622 Guns 15294 | . 74 . 98 29 932 3283 305 . 39 781 676 . 1768 . . . 4404 1794 1111 Cannons 13421 | . 184 . 225 62 1705 2393 592 . 1408 . . . 857 . . . 3530 . 2465 Explosions 3085 | . 63 . . . . . . . . . . . . . . . 2904 118 . Melee 1257 | . . . . . . 181 . . . . . . . . . . 1076 . . Ramming 122 | . . . . . . . . . . . . . 4 . . . 13 59 46 Kinetic 16043 | . 258 . 261 29 745 4976 618 . 848 781 434 . 924 . . . 4770 590 809 Thermal 11335 | . . . 62 62 1892 700 279 . 599 . 242 . 1701 . . . 2940 118 2740 Explosive 2967 | . 63 . . . . . . . . . . . . . . . 2904 . . Electromagnetic 1455 | . . . . . . . . . . . . . . . . . 224 1204 27 Impact 443 | . . . . . . 181 . . . . . . . . . . 262 . . Slashing 814 | . . . . . . . . . . . . . . . . . 814 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 2 1 1 18 . . . 4 4 4 . 20 . 23 Average Corruption 7 | . . . . . . 1 1 1 15 . . . 2 4 4 . 14 . 8 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 285 | . . . . . . 40 10 4 103 . . . 8 7 2 . 87 . 24 Message Errors 69 | . . . . . . 8 2 . 27 . . . 1 4 1 . 20 . 6 Matter Fused 58 | . . . . . . 13 5 1 14 . . . . 2 1 . 19 . 3 Heat Flow Errors 41 | . . . . . . 5 1 1 19 . . . 3 . . . 8 . 4 Energy Discharges 31 | . . . . . . 6 1 2 14 . . . 1 1 . . 5 . 1 Parts Fused 6 | . . . . . . 1 . . 3 . . . . . . . 1 . 1 Data Loss (minor) 27 | . . . . . . 2 . . 12 . . . . . . . 11 . 2 Data Loss (major) 16 | . . . . . . 2 . . 5 . . . 1 . . . 6 . 2 Misfires 9 | . . . . . . 2 . . 6 . . . . . . . 1 . . Alerts 4 | . . . . . . . . . 1 . . . 1 . . . 1 . 1 Misdirections 6 | . . . . . . . . . 1 . . . . . . . 3 . 2 Weapon Failures 18 | . . . . . . 1 1 . 1 . . . 1 . . . 12 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 840 | . . . . . 13 191 22 . 57 . . . 15 . . . 473 13 56 Projectiles 524 | . . . . . 13 79 22 . 57 . . . 15 . . . 282 . 56 Explosions 91 | . . . . . . . . . . . . . . . . . 91 . . Melee 225 | . . . . . . 112 . . . . . . . . . . 100 13 . Knockbacks 68 | . . . . . 2 19 3 . 12 . . . . . . . 32 . . Impact 4 | . . . . . . 2 . . . . . . . . . . 2 . . Kinetic 57 | . . . . . 2 17 3 . 10 . . . . . . . 25 . . Secondary 7 | . . . . . . . . . 2 . . . . . . . 5 . . Self-Inflicted Damage 568 | . . . . . . 53 . . . . . . 2 . . . 366 87 60 Shots 9 | . . . . . . 1 . . . . . . . . . . 6 1 1 Rammed 28 | . . . . . . . . . . . . . 1 . . . . 3 24 Targets Rammed 30 | . . . . . . . . . . . . . 1 . . . 1 4 24 Kicked 2 | . . . . . . . . . . . . . . . . . 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 530 | . 58 . 21 63 530 260 144 214 397 6 24 . 225 . . . 387 153 170 Average Temperature 96 | . 23 . 8 34 164 29 19 76 111 3 9 . 67 . . . 120 49 65 Received Heat Transfer 4673 | . 60 . . . 729 792 30 . 243 45 . . 804 . . . 1439 279 252 Effects 27 | . . . . . 20 . . . . . . . . . . . 7 . . Shutdowns 6 | . . . . . 1 . . . . . . . . . . . 5 . . Energy Bleed 6 | . . . . . 4 . . . . . . . . . . . 2 . . Interference 5 | . . . . . 5 . . . . . . . . . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 3 . . . . . . . . . . 2 5 . Combat Hostiles 7 | . . . . . . 2 . . . . . . . . . . 1 4 . Parts Fried 16 | . . . . . . 3 . . . . . . . . . . 2 11 . Impact Corruptions 8 | . . . . . . 5 . . . . . . . . . . 2 1 . Robots Melted 11 | . . . . . 1 . . . 1 . . . . . . . 3 . 6 Combat Hostiles 11 | . . . . . 1 . . . 1 . . . . . . . 3 . 6 Parts Melted 43 | . . . . . 11 1 . . 4 . 1 . 10 . . . 6 . 10 Heat Transferred 17178 | . . . 111 111 3626 1499 550 . 772 . 518 . 2183 . . . 5113 50 2645 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Peak Influence 1033 | . 158 . 98 105 380 280 . . . 103 . . 177 . . 42 1033 968 680 Initial 506 | . . . . 31 34 148 . . . 16 . . 7 . . 30 20 506 402 Average 195 | . 58 . 60 103 203 76 . . . 71 . . 47 . . 35 425 808 451 Maximum Alert Level 3 | . . . . . 1 1 . . . . . . . . . . 3 3 2 Low Security (%) 69 | 100 100 100 100 100 44 98 . . . 100 . . 100 . . 100 19 . . Level 1 12 | . . . . . 55 1 . . . . . . . . . . 38 . 12 Level 2 11 | . . . . . . . . . . . . . . . . . 18 15 87 Level 3 6 | . . . . . . . . . . . . . . . . . 22 84 . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . . . 5 14 . . . . . . 8 . . . 15 2 7 Investigation 9 | . 1 . . . 2 3 . . . . . . 2 . . . . 1 . Extermination 16 | . . . . . . 8 . . . . . . 2 . . . 4 . 2 Reinforcement 18 | . . . . . 3 3 . . . . . . . . . . 10 1 1 Assault 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 Garrison 6 | . . . . . . . . . . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 . . . . . . . . . . 2 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Distress Signals 9 | . . . . . . 1 . . . . . . 1 . . . 5 1 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 6 . 8 2 32 58 13 . 12 3 8 . 26 3 . . 90 25 46 Peak Tracking Total 11 | . 2 . 3 2 5 4 4 . 3 2 4 . 11 2 . . 10 9 10 Tactical Retreats 20 | . . . . . . . . . . . . . 2 2 . . 8 2 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Traps Triggered 12 | . . 1 1 . . 7 . . . . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Machines Disabled 14 | . . . . . 2 3 . . . . . . 2 . . . 6 . 1 Max in Single Turn 1 | . . . . . 1 1 . . . . . . 1 . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Machines Accessed 25 | . 4 1 1 . 4 9 . . . . . . 2 1 . 1 1 1 . Terminals 12 | . 3 . . . 3 5 . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 3 . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 92 | . 12 1 4 . 24 29 . . . . . . 16 1 . 2 1 2 . Successful 62 | . 5 1 4 . 19 17 . . . . . . 11 1 . 2 1 1 . Failed 30 | . 7 . . . 5 12 . . . . . . 5 . . . . 1 . Catastrophic 4 | . . . . . 1 2 . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 30 | . 8 . . . 8 11 . . . . . . 2 . . . . 1 . Terminals 36 | . 10 . . . 12 13 . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 19 | . 2 . . . . 3 . . . . . . 14 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 31 | . . . 4 . 12 13 . . . . . . . . . 2 . . . Garrison Access 4 | . . . . . . . . . . . . . 2 . . . . 2 . Terminal Hacks 8 | . . 1 . . 4 1 . . . . . . . 1 . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 2 . . . . 2 . . . . . . 11 . . . . . . Scan Component 8 | . 1 . . . . 1 . . . . . . 6 . . . . . . Repair 7 | . 1 . . . . 1 . . . . . . 5 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . . 4 . 12 11 . . . . . . . . . 2 . . . Insert Component 12 | . . . 2 . 5 4 . . . . . . . . . 1 . . . Analyze 17 | . . . 2 . 7 7 . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 . . . 3 3 . . . . . . . . . . . 1 . Terminals 9 | . 3 . . . 3 3 . . . . . . . . . . . . . Botnet 9 | . 3 . . . 3 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 1 . 4 9 . . . . . . 2 . . . 1 1 . Full Trace Events 7 | . 1 . . . 1 3 . . . . . . 2 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . 2 . 5 1 . 14 . . . . . . . 1 14 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . . 1 . . . . . . 4 . . . . . . Time 305 | . 26 . . . . 44 . . . . . . 235 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . 5 2 . . . . . . . . . 1 . . . Part Schematics Acquired 9 | . . . 2 . 5 1 . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Total Allies 8 | . . 2 . . . . . 4 . . . . . 1 . . 1 . . Largest Group 4 | . . 2 2 2 2 . . 4 4 . . . . 1 . . 1 . . Highest-Rated Group 160 | . . 48 48 48 48 . . 155 155 . . . . 135 . . 160 . . Highest-Rated Ally 160 | . . 31 31 31 31 . . 40 40 . . . . 135 . . 160 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . 8 3 14 . . . 15 . . . . . . . 8 . . Total Damage 1173 | . . . 62 21 125 . . . 183 . . . . . . . 782 . . Kills 7 | . . . . . 1 . . . 2 . . . . . . . 4 . . Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . 1 2 3 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Turns Passed 21478 | 59 621 469 362 254 1172 4956 1502 3470 2540 370 939 25 793 261 46 83 1969 469 1118 Spaces Moved 9445 | 51 287 219 151 117 559 2398 544 1307 905 152 459 14 250 261 25 40 852 290 564 Core 356 | 3 . . . . . . . . . . . . 105 137 . . . . 111 Treads 1927 | . . . . . 154 1755 . . . . . . . . . . . . 18 Legs 6578 | . 194 219 151 117 186 643 544 1307 905 152 459 14 145 124 25 40 852 249 252 Wheels 521 | 48 93 . . . 219 . . . . . . . . . . . . 41 120 Hover 4 | . . . . . . . . . . . . . . . . . . . 4 Flight 59 | . . . . . . . . . . . . . . . . . . . 59 Fastest Speed 40 | 50 90 190 190 190 95 155 263 263 260 190 190 190 50 50 190 190 112 112 40 Average Speed 187 | 87 157 190 190 190 146 172 263 263 264 190 190 190 142 96 190 190 129 120 124 Slowest Speed 1750 | 90 190 260 190 190 240 320 263 266 335 190 190 190 1700 190 190 190 190 175 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 35 | 4 49 44 29 36 46 51 75 90 86 3 60 4 9 47 5 1 39 11 18 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . . . . 1 2 . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . 1 . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 18 | . . 1 . 1 . . 4 4 4 . 2 . . 2 . . . . . Spaces Dug 3 | . . . . . . 2 . . . . . . . . . . . . 1 Terrain Destroyed 275 | . 9 . . . . 34 11 1 25 . 1 . 5 . . . 143 4 42 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . Projectile 128 | . . . . . . 16 11 1 25 . 1 . 5 . . . 47 . 22 AOE 144 | . 9 . . . . 15 . . . . . . . . . . 96 4 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Acc Total 11801 | 62 425 273 204 143 742 2924 576 1337 992 191 488 13 590 269 24 47 1343 342 816 Wait 849 | . 99 40 24 24 5 164 . 6 25 . 7 . 233 . . 4 147 11 60 Move 9425 | 50 286 218 150 116 558 2397 543 1306 904 151 458 13 250 260 24 39 851 289 562 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 142 | 6 10 6 6 . 22 40 9 1 8 11 . . 8 1 . 3 7 2 2 Fast Attach 100 | 6 2 3 . . 1 8 . . 5 2 . . 13 4 . 1 25 4 26 Attach 62 | . . . 2 . 7 10 . . 9 5 2 . 13 3 . . 6 2 3 Detach . | . . . . . . . . . . . . . . . . . . . . Swap 165 | . 8 1 3 . 22 45 . 16 4 4 1 . 11 . . . 45 1 4 Drop 183 | . 4 5 5 . 26 58 1 7 5 . 1 . 13 1 . . 41 1 15 Fire 781 | . 16 . 14 3 101 174 23 1 32 18 19 . 49 . . . 185 28 118 Melee 34 | . . . . . . 8 . . . . . . . . . . 26 . . Ram 26 | . . . . . . . . . . . . . . . . . . 3 23 Kick 2 | . . . . . . . . . . . . . . . . . 1 1 . Crush 2 | . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 25 | . . . . . . 20 . . . . . . . . . . 5 . . Rewire 4 | . . . . . . . . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 622 | -10/Materials | Repaired Aluminum Leg 681 | -10/Materials | Entered Mines 857 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1084 | -10/Mines | Discovered new exit (range 16) 1150 | -10/Mines | Entered Materials 1150 | -9/Materials | Accompanied by 2 allies 1150 | -9/Materials | Evolved 2 slots: Utility x2 1155 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1450 | -9/Materials | Discovered new exit (range 7) 1512 | -9/Materials | Entered Mines 1512 | -9/Mines | Accompanied by 2 allies 1653 | -9/Mines | Learned Materials stockpile data 1732 | -9/Mines | Discovered new exit (range 5) 1766 | -9/Mines | Entered Materials 1766 | -8/Materials | Accompanied by 2 allies 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -8/Materials | Discovered new exit (range 10) 2204 | -8/Materials | Lost 3 parts (3n) 2587 | -8/Materials | Build established: Scavenger-Mutant 2602 | -8/Materials | Core integrity fell below 50% 2895 | -8/Materials | Discovered new exit (range 7) 2930 | -8/Materials | Identified exit to Factory 2938 | -8/Materials | Entered Factory 2938 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4420 | -7/Factory | Build established: Mutant 4557 | -7/Factory | Destroyed 8 combat bots 5028 | -7/Factory | Discovered new exit (range 3) 5030 | -7/Factory | Identified exit to Factory 6340 | -7/Factory | Lost 5 parts (2n1u2w) 6519 | -7/Factory | Discovered new exit (range 16) 6554 | -7/Factory | Identified exit to Lower Caves 6945 | -7/Factory | Discovered exit to Factory (range 8) 7281 | -7/Factory | Build established: Gunner 7737 | -7/Factory | Repaired Imp. Deuterium Engine 7818 | -7/Factory | Discovered exit to Lower Caves (range 9) 7894 | -7/Factory | Entered Lower Caves 8118 | -7/Lower Caves | Learned location of Extension (-4) 8193 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9331 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9393 | -7/Lower Caves | Identified exit to Zion 9396 | -7/Lower Caves | Entered Zion 9699 | -6/Zion | System corruption cleaned by Quarantine Array 9989 | -6/Zion | Discovered new exit (range 13) 10624 | -6/Zion | Given the Hacking Drone Bay 10661 | -6/Zion | Found Prototype Device 10661 | -6/Zion | Identified Hacking Drone Bay 11136 | -6/Zion | Met Imprinter 11186 | -6/Zion | Imprinted 11189 | -6/Zion | Declared Zion's savior 11272 | -6/Zion | Build established: Derelict-Gunner 11730 | -6/Zion | Learned location of Warlord (-5) 11992 | -6/Zion | Found Prototype Device 11992 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12866 | -6/Zion | Entered Proximity Caves 12866 | -5/Proximity Caves | Accompanied by 4 allies 12902 | -5/Proximity Caves | Core integrity fell below 50% 12912 | -5/Proximity Caves | Crushed by falling debris 12927 | -5/Proximity Caves | Lost 4 allies 12943 | -5/Proximity Caves | Lost 3 parts (1p2u) 12949 | -5/Proximity Caves | System corruption reached 10% 13216 | -5/Proximity Caves | Identified exit to Factory 13219 | -5/Proximity Caves | Build established: Gunner 14331 | -5/Proximity Caves | Learned Factory emergency access door positions 14957 | -5/Proximity Caves | Ambushed by research squad 14993 | -5/Proximity Caves | Core integrity fell below 20% 15013 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 15278 | -5/Proximity Caves | Build established: Mutant 15336 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 15406 | -5/Proximity Caves | Entered Factory 15406 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 15756 | -5/Factory | Discovered new exit (range 11) 15776 | -5/Factory | Entered Upper Caves 15822 | -5/Upper Caves | Build established: Scavenger-Tank 16628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16694 | -5/Upper Caves | Discovered new exit (range 9) 16715 | -5/Upper Caves | Entered another Upper Caves area 16715 | -5/Upper Caves | Discovered new exit (range 14) 16716 | -5/Upper Caves | Identified exit to Warlord 16740 | -5/Upper Caves | Entered Factory 16740 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16847 | -4/Factory | Repaired Adv. Heat Sink 16899 | -4/Factory | Repaired Flexi-carbon Leg 16944 | -4/Factory | Repaired Gauss Rifle 16984 | -4/Factory | Repaired Carbon-fiber Leg 17329 | -4/Factory | Spotted B-86 Titan 17476 | -4/Factory | Released all parts (6) 17482 | -4/Factory | Core integrity fell below 50% 17506 | -4/Factory | Lost 24 parts (3p9n10u2w) 17531 | -4/Factory | Discovered new exit (range 3) 17533 | -4/Factory | Entered Upper Caves 17719 | -4/Upper Caves | Core integrity fell below 20% 17777 | -4/Upper Caves | Discovered new exit (range 5) 17779 | -4/Upper Caves | Build established: Mutant 17794 | -4/Upper Caves | Entered another Upper Caves area 17817 | -4/Upper Caves | Discovered new exit (range 13) 17840 | -4/Upper Caves | Entered Research 17840 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17841 | -3/Research | Identified exit to Armory 17871 | -3/Research | Discovered new exit (range 7) 17923 | -3/Research | Entered Testing 18120 | -3/Testing | Scanned by Researcher 18139 | -3/Testing | Found Prototype Protection 18141 | -3/Testing | Found Prototype Protection 18141 | -3/Testing | Identified Med. Regenerative Plating 18144 | -3/Testing | Found Prototype Protection 18144 | -3/Testing | Identified SHELL Armor 18151 | -3/Testing | Found Prototype Protection 18151 | -3/Testing | Identified Hvy. Regenerative Plating 18206 | -3/Testing | Spotted PX-UBT0Y5G8CU 18218 | -3/Testing | Rewired PX-UBT0Y5G8CU 18285 | -3/Testing | System corruption reached 10% 18471 | -3/Testing | Found Prototype Hackware 18471 | -3/Testing | Identified Ghost Barrier 18530 | -3/Testing | Build established: Scavenger-Mutant 18707 | -3/Testing | Spotted Striker 18711 | -3/Testing | Spotted Striker 18746 | -3/Testing | Destroyed Striker 18755 | -3/Testing | Destroyed Striker 18768 | -3/Testing | Spotted Alpha 7 18784 | -3/Testing | Destroyed Alpha 7 18970 | -3/Testing | Found Prototype Leg 18970 | -3/Testing | Identified Myomer Exoskeleton 19423 | -3/Testing | First assault squad dispatched 19555 | -3/Testing | Stole the SGEMP Prototype 19629 | -3/Testing | Destroyed 8 combat bots 19637 | -3/Testing | Lost 5 parts (1p3u1w) 19825 | -3/Testing | Terminal network hard line cut 19862 | -3/Testing | Discovered new exit (range 15) 19892 | -3/Testing | Entered Research 19892 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 20052 | -2/Research | Build established: Scavenger-Gunner 20153 | -2/Research | Spotted B-90 Cyclops 20183 | -2/Research | Lost 3 parts (1p1n1u) 20352 | -2/Research | Discovered new exit (range 4) 20361 | -2/Research | Entered Access 20361 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 20792 | -1/Access | Energy Cycler disabled 20969 | -1/Access | Lost 4 parts (1p1n1u1w) 21111 | -1/Access | First assault squad dispatched 21229 | -1/Access | Garrison activated, responded to threat 21308 | -1/Access | System corruption reached 10% 21312 | -1/Access | Released all parts (12) 21343 | -1/Access | Lost 7 parts (2n4u1w) 21372 | -1/Access | Core integrity fell below 50% 21424 | -1/Access | Core integrity fell below 20% 21479 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 21433_ Acquired Biometal Medium Treads. 21439_ Acquired Quantum Reactor. 21444_ System corrupted: IFF burst signal emitted. 21448_ Dropped Broken Cmb. Linear Gravjet. 21451_ Acquired Biometal Leg. 21452_ Dropped Quantum Reactor. 21453_ Slammed into P-80 Master. 21460_ System corrupted: Matter fused (-5). 21463_ Slammed into S-43 Plague. 21467_ P-80 Master resets S-43 Plague, system corruption cleaned. 21471_ Biometal Medium Treads destroyed. 21471_ Detecting system override signal. 21475_ Acquired Unknown Flight Unit. 21475_ Identified Impulse Thruster Array. 21476_ System corrupted: Substantial component data lost. 21478_ Dropped Biometal Leg. 21478_ Dropped Quantum Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#####?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ?????????????????????????###+######## #?????????? | | ?????????????????????????# " ## #?????????? | | ?????????????????????????# """ ## #?????????? | | ?????????????????????????#* """ ## #?????????? | | ?????????????????????#???#= " ## ##########/ | | ?????????????????????# ## p ## | | ?????????????????????# @ ps + | | ?????????????????????# ## s ##+############ | | ?????????????????????#???# s # #??????? | | ?????????????????????????#####p##### #??????? | | ?????????????????????????????# ##### #?????? | | ?????????????????????????????# / #??????" | | ?????????????????????????????####### !/#?????"" | | ???????????????????????????????????#*= / #?????"" | | ???????????????????????????????????# !/ #???? " | | ???????????????????????????????????#[ #??????? | | ???????????????????????????????????# #??????? | | ???????????????????????????????????########??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 73 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 210 Jamming Range 14 EM Shielding 2 Corruption Containment 8 Armor Coverage 1725 Resistance: KI 40 Resistance: TH 40 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Actuator Array | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Lance | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Biometal Leg | -3/Research | Scanalyzed Exp. Matter Compressor | -3/Testing | Archive Cld. Antimatter Reactor | -3/Testing | Archive Imp. Matter Neutralizer | -3/Testing | Archive Hvy. Wave Gun | -3/Testing | Archive Exp. Thermal Generator | -3/Testing | Archive Imp. KE Penetrator | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Hellfire Missile Launcher | -3/Testing | Archive Imp. Diametric Drive | -3/Testing | Archive Exp. Focal Shield | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Cld. Phase Gun | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive B-74 Champion | -3/Testing | Archive Y-64 Sentinel | -3/Testing | Archive P-80 Master | -3/Testing | Archive R-10 Processor | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Explorer Challenges ------------ None Game ------ Seed BraceChargeReplica Manual? 0 Play Time 01:47:42 Cumulative 191.2 hours Start 2024.10.18 @ 19:38:31 End 2024.10.18 @ 21:26:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 225 Rogue 0 Adventurer 225 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba88cd7d-d0b2-49d3-b7c4-c9f99ac19b3b