Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:57:23 Player: Aiviru Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1783) 1783 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 4773 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- EM Pulse Cannon Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Compact Matter Pod Advanced Visual Processing Unit Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Light EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Hardened Medium Armor Plating EM Pulse Cannon Improved Grenade Launcher Mining Laser [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Targeting Computer Device Recalibrator Storage Compact Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 70 | 7 4 5 18 26 10 Power 15 | 2 . 1 2 7 3 Engine 14 | 2 . . 2 7 3 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 2 2 1 Treads 3 | . . . . 2 1 Leg 6 | 2 . 2 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 3 . 7 6 3 Device 5 | . . . 5 . . Storage 3 | . 1 . . 1 1 Processor 5 | . 1 . 1 3 . Hackware 1 | . . . . 1 . Protection 5 | . 1 . 1 1 2 Artifact . | . . . . . . Weapon 27 | 3 1 2 7 11 3 Energy Gun 12 | 2 . 1 3 6 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . 1 . 1 2 . Special Weapon 3 | . . . 1 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 27 | . . 2 5 6 14 Power 6 | . . . 2 1 3 Propulsion 3 | . . 1 . 1 1 Utility 7 | . . . 1 . 6 Weapon 11 | . . 1 2 4 4 Highest Loss Streak 7 | . . 2 4 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 78 99 96 96 88 Engine 15 | . 14 9 8 17 20 Treads 6 | . . . . 7 12 Leg 10 | . 28 27 22 6 . Device 1 | . . . 8 . . Storage 5 | . . . . 8 6 Processor 15 | . 6 14 18 18 13 Hackware 1 | . . . . . 5 Protection 8 | . . 14 5 8 7 Energy Gun 14 | . 16 14 13 17 11 Energy Cannon 1 | . . . . 1 1 Ballistic Gun 4 | . . 11 12 4 . Launcher 4 | . 11 2 3 3 5 Naked Turns 29 | . . . . . 29 Heaviest Build 52 | 8 13 13 15 38 52 Greatest Support 42 | 20 20 20 34 40 42 Greatest Overweight (x) 11 | . . . . 11 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 5 25 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 3 Class Distribution -------------------- 56% | Gunner 26% | Mutant 12% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1339 | 270 9 112 262 599 87 Remotely . | . . . . . . Salvage Created 2020 | 37 9 161 404 1025 384 Parts 151 | 1 1 5 39 78 27 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 44 | 1 . 3 11 24 5 Guns 31 | 1 . 3 7 18 2 Cannons 5 | . . . . 3 2 AOE 8 | . . . 4 3 1 Classes Destroyed 11 | 1 1 . 4 5 . Tunneler 2 | . . . . 1 1 Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Mechanic 2 | . . . 1 1 . Operator 2 | . . . . 1 1 Watcher 9 | . 1 . 2 2 4 Swarmer 15 | . . . 3 12 . Grunt 22 | 1 . 3 5 8 5 Brawler 1 | . . . 1 . . Sentry 5 | . . . 2 3 . Hunter 1 | . . . . 1 . Best Kill Streak 7 | 1 1 2 7 5 6 Combat Bots Only 5 | 1 . 2 3 5 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 264 | 4 . 30 97 114 19 Missed 87 | 1 . 10 35 40 1 Damage Taken 4489 | 31 40 259 760 1058 2341 Core 1044 | 20 . 26 36 261 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 92 . 81 91 52 . Volleys Fired 155 | 3 2 16 55 52 27 Largest 3 | 2 2 2 3 3 3 Hottest 206 | 80 70 60 130 134 206 Shots Fired 317 | 6 4 32 89 129 57 Gun 266 | 6 2 32 84 116 26 Cannon 22 | . . . . 7 15 Launcher 22 | . 2 . 5 6 9 Special 7 | . . . . . 7 Kinetic 114 | . . 16 55 43 . Thermal 75 | 3 . 11 19 35 7 Explosive 22 | . 2 . 5 6 9 Electromagnetic 106 | 3 2 5 10 45 41 Robot Hit Streak 15 | 1 2 11 9 14 15 Robot Miss Streak 4 | 2 2 2 4 4 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 196 | 2 2 23 56 82 31 Core Hits 109 | 1 1 8 26 54 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4185 | 25 69 220 1000 1838 1033 Guns 2329 | 25 24 220 580 1152 328 Cannons 352 | . . . . 105 247 Explosions 1504 | . 45 . 420 581 458 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 746 | . . 70 321 355 . Thermal 1127 | 10 . 86 165 611 255 Explosive 1037 | . 45 . 420 369 203 Electromagnetic 1275 | 15 24 64 94 503 575 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 34 | . 1 1 . 1 34 Average Corruption 4 | . 1 1 . 1 23 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 1 . 5 6 Matter Fused 5 | . . . . 4 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 5 | . . 1 . . 4 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 81 | . . . . 48 33 Projectiles 5 | . . . . . 5 Explosions 76 | . . . . 48 28 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 278 | . 40 . . 137 101 Shots 7 | . 1 . . 3 3 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 579 | 72 18 243 494 418 579 Average Temperature 145 | 40 10 98 141 119 210 Received Heat Transfer 960 | 18 . 147 318 297 180 Effects 42 | . . . 4 6 32 Shutdowns 15 | . . . 2 1 12 Energy Bleed 2 | . . . . 1 1 Interference 9 | . . . . 2 7 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . 1 . 1 Damage (minor) 4 | . . . 1 . 3 Damage (major) 6 | . . . . 2 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . 2 . Heat Transferred 2022 | 25 . 200 384 1113 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 3 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 513 | 20 82 86 252 513 357 Initial 185 | . 13 31 . 66 185 Average 211 | 2 59 54 148 342 171 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 51 | 100 100 100 62 10 71 Level 1 37 | . . . 37 62 28 Level 2 10 | . . . . 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 3 3 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 1 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | 1 1 4 16 35 12 Peak Tracking Total 8 | 1 1 2 5 6 8 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 8 | . . . . 5 3 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . 4 . 3 6 . Terminals 9 | . 4 . 1 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 39 | . 17 . 5 17 . Successful 28 | . 12 . 4 12 . Failed 11 | . 5 . 1 5 . Catastrophic 4 | . 3 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 17 . 2 14 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . . . 1 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 12 . 1 10 . Record 18 | . 9 . 1 8 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . 1 1 . Report Inventory 2 | . . . 1 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 10 | . 3 . 3 4 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 105 | . . 105 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3568 | 93 195 407 508 1401 964 Spaces Moved 1752 | 69 149 282 284 683 285 Core 35 | 21 . . . 14 . Treads 638 | . . . . 353 285 Legs 1079 | 48 149 282 284 316 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 237 Average Speed 158 | 98 120 120 122 170 240 Slowest Speed 600 | 120 120 120 130 600 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 13 | . . . . . 13 Exploration Rate (%) 31 | 6 29 59 24 59 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 160 | . 15 . 36 46 63 Melee . | . . . . . . Projectile . | . . . . . . AOE 160 | . 15 . 36 46 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2252 | 87 159 322 373 813 498 Wait 192 | . 3 12 2 8 167 Move 1747 | 68 148 281 283 682 285 Hop . | . . . . . . Pick Up 52 | 9 1 5 8 26 3 Fast Attach 9 | . 3 . 4 1 1 Attach 23 | 5 . 2 4 8 4 Detach . | . . . . . . Swap 38 | 2 1 3 10 17 5 Drop 35 | . 1 3 7 18 6 Fire 155 | 3 2 16 55 52 27 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 14) 289 | -10/Materials | Entered Mines 315 | -10/Mines | Received a Mining Laser from a helpful Derelict 316 | -10/Mines | Build established: Mutant 497 | -10/Mines | Learned location of 1 exit from Materials 662 | -10/Mines | Discovered new exit (range 13) 696 | -10/Mines | Entered Materials 696 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 697 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Lost 4 parts (1p1u2w) 1177 | -9/Materials | Discovered new exit (range 5) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1280 | -8/Materials | Build established: Scavenger-Gunner 1667 | -8/Materials | Build established: Gunner 1879 | -8/Materials | Lost 3 parts (1p2w) 2577 | -8/Materials | Discovered new exit (range 17) 2605 | -8/Materials | Entered Factory 2605 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3423 | -7/Factory | Crushed by falling debris 3443 | -7/Factory | Crushed by falling debris 3443 | -7/Factory | System corruption reached 10% 3450 | -7/Factory | Crushed by falling debris 3481 | -7/Factory | Lost 7 parts (2p4u1w) 3484 | -7/Factory | Crushed by falling debris 3484 | -7/Factory | System corruption reached 30% 3502 | -7/Factory | Crushed by falling debris 3505 | -7/Factory | Crushed by falling debris 3505 | -7/Factory | Core integrity fell below 50% 3521 | -7/Factory | Crushed by falling debris 3536 | -7/Factory | Lost 5 parts (1p1n1u2w) 3541 | -7/Factory | Crushed by falling debris 3545 | -7/Factory | Crushed by falling debris 3550 | -7/Factory | Crushed by falling debris 3562 | -7/Factory | Crushed by falling debris 3562 | -7/Factory | Core integrity fell below 20% 3563 | -7/Factory | Crushed by falling debris 3570 | -7/Factory | Crushed by falling debris 3570 | -7/Factory | Smashed by cave-in Last Messages --------------- 03505_ System corrupted by crushing effect (+1). 03513_ System corrupted: Matter fused (-7). 03521_ The unstable cave ceiling collapses. 03521_ Crushed by falling debris. 03528_ System corrupted: Energy discharge (-29). 03541_ The unstable cave ceiling collapses. 03541_ Crushed by falling debris. 03541_ Hrd. Medium Armor Plating destroyed. 03541_ System corrupted by crushing effect (+2). 03545_ The unstable cave ceiling collapses. 03545_ Crushed by falling debris. 03550_ The unstable cave ceiling collapses. 03550_ Crushed by falling debris. 03562_ The unstable cave ceiling collapses. 03562_ Crushed by falling debris. 03563_ The unstable cave ceiling collapses. 03563_ Crushed by falling debris. 03570_ The unstable cave ceiling collapses. 03570_ Crushed by falling debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????####+### | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ####### | | ??????????????????????????????####+### #?? | | ??????????????????????????????# # """ | | ??????????????????????????????# + """ | | ??????????????????????????????# # """ | | ?????????????????############## #?? | | ?????????????????# # #???? | | ?????????????????# # ########?????? | | ?????????????????# # # #?????? | | ?????????????????# """" """" # # #?????? | | ?????????????????# """" """" # + #?????? | | ?????????????????# """" """" + ! # #?????? | | ?????????????????# """" """" # = # * #?????? | | ?????????????????# """" """" # =# #?????? | | ?????????????????# """" """" ## # #?????? | | ?????????????????#[ """" """" ##### # #?????? | | ?????????????????# #???# # #?????? | | ?????????????????# ! #???# # #?????? | | ?????????????????##########/###???# # #?????? | | ????????????????????????#@#[###???# # #?????? | | ????????????????????????###= ##???# # #?????? | | ????????????????????????# #!###???# # #?????? | | ????????????????????????###=##????# ########?????? | | ?????????????????????????*#[#####?? ?????????????? | | ????????????????????????###[%[%"#?? ?????????????? | | ??????????????????????????####=" #? ?????????????? | | ?????????????????????????? ##%"##? ?????????????? | | ????????????????????????? # ==#?? ?????????????? | | ???????????????????????? + =* ? ?????????????? | | ?????????????????????? 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[ ##!##????????????????? | | ???????????????????? ?# #?????????????????? | | ??????????????????# ??# #?????????????????? | | ??????????????????# ? ??# #?????????????????? | | ??????????????????######?##?? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? /#?????????????????? | | ?????????????????????????????=!*?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 36 Energy Capacity 660 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Risk Taker System Compromised Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed CorruptionResetChainsword Manual? 0 Play Time 01:26:54 Cumulative 1.4 hours Start 2024.04.05 @ 20:24:19 End 2024.04.05 @ 21:57:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af51f52e-d1e0-467b-89af-0974080310de