Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 00:06:18 Player: iromakkem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3140) 3140 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 7943 Bonus ------- Follower Combat Kills 233 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (1550) Ox30 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Machine Gun > --- INVENTORY (25) --- Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Kinecellerator Advanced ECM Suite System Shield Improved Field Recycling Unit (0) Heavy Laser Gauss Rifle KE Penetrator Advanced Assault Cannon Improved Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Recalibrator > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Neutrino Core Carbon-fiber Leg Improved Cooling System Improved Terrain Scan Processor Advanced Terrain Scan Processor Energy Filter Improved Kinecellerator Advanced ECM Suite System Shield Improved Field Recycling Unit Particle Gun Heavy Laser Improved Spread Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle Heavy Machine Gun Flak Cannon Advanced Assault Cannon Enhanced Gauss Cannon Improved Grenade Launcher Power Maul [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 . 1 . 1 1 Utility 4 | . . 1 . 1 1 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 112 | 7 15 12 3 43 4 6 22 Power 20 | 1 3 3 1 6 . 2 4 Engine 15 | 1 3 3 1 4 . 2 1 Core 5 | . . . . 2 . . 3 Reactor . | . . . . . . . . Propulsion 30 | 2 4 4 . 17 . 1 2 Treads 2 | 2 . . . . . . . Leg 23 | . . 3 . 17 . 1 2 Wheel . | . . . . . . . . Hover 5 | . 4 1 . . . . . Flight . | . . . . . . . . Utility 31 | 2 4 1 2 9 3 1 9 Device 17 | 1 2 1 1 3 2 . 7 Storage 4 | 1 2 . . . 1 . . Processor 6 | . . . . 4 . 1 1 Hackware . | . . . . . . . . Protection 4 | . . . 1 2 . . 1 Artifact . | . . . . . . . . Weapon 31 | 2 4 4 . 11 1 2 7 Energy Gun 13 | 2 1 2 . 3 . 2 3 Energy Cannon 5 | . 2 . . 2 . . 1 Ballistic Gun 7 | . . 2 . 3 1 . 1 Ballistic Cannon 3 | . . . . 1 . . 2 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 49 | . 3 3 . 10 . . 33 Power 10 | . . 2 . 3 . . 5 Propulsion 12 | . 2 1 . 2 . . 7 Utility 15 | . . . . 4 . . 11 Weapon 12 | . 1 . . 1 . . 10 Highest Loss Streak 9 | . 2 2 . 4 . . 9 To Critical Strikes 1 | . . . . 1 . . . Average Backups 16 | 3 9 14 15 14 16 24 21 Power 1 | . 1 . . 1 2 2 2 Propulsion 2 | 1 1 4 6 3 3 3 . Utility 4 | . 2 4 4 4 3 6 6 Weapon 7 | . 2 4 5 5 7 12 11 Tool/Special . | . . . . . . . . Unused Backups 27 | . 5 . . 7 . 4 11 Power 3 | . . . . 2 . . 1 Propulsion 5 | . 4 . . . . . 1 Utility 6 | . . . . 1 . . 5 Weapon 13 | . 1 . . 4 . 4 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 98 95 99 98 98 98 78 Engine 9 | . 14 10 11 6 7 12 6 Leg 23 | . . 13 32 35 30 32 21 Hover 5 | . 23 18 . . . . . Device 13 | . 13 20 16 8 13 13 13 Storage 8 | . 14 11 11 9 7 6 5 Processor 8 | . . . . 12 15 13 10 Protection 1 | . . . 5 4 . . . Energy Gun 6 | . 7 3 11 4 7 6 9 Energy Cannon 7 | . 19 15 . 5 7 5 1 Ballistic Gun 4 | . . 3 11 6 7 6 3 Peak Build Rating 60 | 7 10 16 17 28 35 45 60 Average Rating 26 | 5 8 13 16 23 32 39 46 On Entrance 19 | . 7 10 16 17 25 35 45 Naked Turns . | . . . . . . . . Heaviest Build 120 | 13 30 33 35 43 101 110 120 Greatest Support 72 | 40 40 39 39 54 49 59 72 Greatest Overweight (x) 39 | . 2 2 . 1 2 1 39 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 Average Capacity 17 | 7 9 15 15 15 21 25 25 Most Carried 25 | 6 15 15 15 15 25 25 25 Average Carried 16 | 3 9 14 15 14 16 24 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 Final Carried 25 | 5 15 15 15 15 25 25 12 Class Distribution -------------------- 44% | Mutant 24% | Skirmisher 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant 4% | Commander-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1705 | 266 148 165 70 593 144 148 171 Remotely . | . . . . . . . . Salvage Created 3721 | 30 522 326 266 1063 224 296 994 Parts 182 | 5 23 20 15 57 6 18 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 82 | . 14 9 6 23 2 7 21 Melee 2 | . 2 . . . . . . Guns 48 | . 2 4 6 19 2 5 10 Cannons 22 | . 10 5 . 4 . 1 2 AOE 8 | . . . . . . . 8 Classes Destroyed 10 | 1 4 1 1 2 . 1 . Worker 4 | . 1 1 . 1 . . 1 Builder 3 | . . . . 1 . . 2 Tunneler 2 | 2 . . . . . . . Recycler 6 | . . . 1 1 2 . 2 Watcher 5 | . 1 1 . . . 1 2 Swarmer 35 | . 6 3 4 7 . 4 11 Grunt 31 | . 8 5 . 10 2 . 6 Sentry 10 | . . 1 2 5 . 2 . Hunter 1 | . . . . 1 . . . Programmer 5 | . . . . . . 1 4 Best Kill Streak 7 | 1 4 5 6 7 4 4 7 Combat Bots Only 7 | . 4 5 5 7 2 4 5 Max Kills in Single Turn 5 | 1 1 1 2 2 1 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 782 | . 74 51 25 247 7 118 260 Missed 237 | . 22 13 8 71 1 41 81 Hits 545 | . 52 38 17 176 6 77 179 Projectile 545 | . 52 38 17 176 6 77 179 AOE 1 | . . . . . . . 1 Critical Strikes 19 | . . . . 8 1 . 10 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 3 | . . . . . . . 3 Damage Taken 8373 | . 561 433 205 2369 93 689 4023 Core 1596 | . 114 94 9 223 30 115 1011 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 100 | . . . . . . . 100 Regen/Repaired (Parts) 380 | . . 13 61 112 . 194 . Core Remaining (%) 78 | 100 54 . 74 59 95 86 . Volleys Fired 217 | 3 33 26 10 74 9 21 41 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 215 | 90 120 120 79 134 152 152 215 Shots Fired 464 | 6 63 52 20 141 27 55 100 Gun 313 | 6 25 24 20 105 18 42 73 Cannon 147 | . 38 28 . 35 9 13 24 Launcher 4 | . . . . 1 . . 3 Special . | . . . . . . . . Kinetic 168 | . . 12 10 72 9 21 44 Thermal 289 | 3 63 40 10 68 18 34 53 Explosive 4 | . . . . 1 . . 3 Electromagnetic 3 | 3 . . . . . . . Robot Hit Streak 12 | 2 7 7 7 11 12 9 8 Robot Miss Streak 8 | 2 8 3 1 3 4 3 6 Penetration Max 1 | . . . . 1 . . . Secondary Targets 8 | . . 1 1 3 . 1 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 Shots Hit Robots 313 | 3 38 28 15 106 13 37 73 Core Hits 199 | 2 22 12 10 45 7 15 86 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 7 | . 2 . . 3 . 1 1 Burn 2 | . 1 . . . . 1 . Destroy 3 | . . . . 2 . . 1 Blast 1 | . . . . 1 . . . Smash 1 | . 1 . . . . . . Melee Attacks 10 | . 8 . . 1 . . 1 Impact 10 | . 8 . . 1 . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7445 | 45 781 503 269 1893 226 681 3047 Guns 3866 | 40 188 170 248 1393 134 502 1191 Cannons 1889 | . 314 315 . 474 85 174 527 Explosions 1329 | . . . . . . . 1329 Melee 238 | . 238 . . . . . . Ramming 123 | 5 41 18 21 26 7 5 . Kinetic 2041 | . . 82 119 890 40 192 718 Thermal 4349 | 13 502 403 129 977 179 484 1662 Explosive 354 | . . . . . . . 354 Electromagnetic 340 | 27 . . . . . . 313 Impact 238 | . 238 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 3 . . . . . 11 Average Corruption 3 | . 2 . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 7 . . . . . 12 Message Errors 3 | . . . . . . . 3 Matter Fused 4 | . 1 . . . . . 3 Heat Flow Errors 5 | . 4 . . . . . 1 Energy Discharges 3 | . 2 . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 608 | . 112 15 . . . . 481 Projectiles 16 | . . 15 . . . . 1 Explosions 480 | . . . . . . . 480 Melee 112 | . 112 . . . . . . Knockbacks 5 | . 1 . . . . . 4 Impact 1 | . 1 . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 612 | . 20 . . . . . 592 Shots 12 | . . . . . . . 12 Rammed 11 | 1 10 . . . . . . Targets Rammed 24 | 1 10 2 2 3 3 1 2 Kicked 13 | . . 2 2 3 3 1 2 Crushed . | . . . . . . . . Highest Temperature 276 | 60 276 190 90 248 4 28 195 Average Temperature 76 | 27 104 60 42 80 4 16 41 Received Heat Transfer 2622 | . 231 96 45 846 72 144 1188 Effects 2 | . 2 . . . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 2 . . . . . 5 Impact Corruptions 4 | . 4 . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . 2 4 . 4 . 1 1 Heat Transferred 7347 | 37 1295 888 333 1961 370 1036 1427 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 82 | 100 100 100 95 55 100 100 58 Level 1 17 | . . . 4 44 . . 41 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 358 | 5 176 116 226 281 66 95 358 Initial 74 | . . 29 42 74 66 . 16 Average 87 | 1 71 43 86 171 12 15 137 Influence Increases 2871 | 10 447 243 489 626 60 209 787 Destroy 0b10 Robot/C 1820 | . 280 180 300 460 40 140 420 Destroy 0b10 Robot/NC 105 | 10 10 10 5 20 10 5 35 Destroy Leader 390 | . 62 42 60 110 10 42 64 Allied During Kill 87 | . . . 87 . . . . Successful Hack 60 | . 4 10 22 12 . 7 5 Disable Machine 225 | . 15 . . . . . 210 Destroy Structure 49 | . 1 1 . 9 . . 38 Lose Combat Pursuer 135 | . 75 . 15 15 . 15 15 Influence Decreases 2659 | 10 375 215 411 657 207 174 610 Entered New Map 305 | . . 43 58 104 81 . 19 Time Decay 1702 | 10 345 152 191 453 126 174 251 Lost Part 480 | . 30 20 . 100 . . 330 Lost Ally 130 | . . . 120 . . . 10 Purge Threat 42 | . . . 42 . . . . Squads Dispatched 18 | . 2 3 2 2 1 1 7 Investigation 8 | . . 2 1 2 1 . 2 Extermination 3 | . . . . . . 1 2 Reinforcement 7 | . 2 1 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 25 18 13 27 5 10 29 Peak Tracking Total 9 | . 5 5 5 9 2 4 6 Tactical Retreats 7 | . 3 . 1 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 15 | . 1 . . . . . 14 Max in Single Turn 8 | . 1 . . . . . 8 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 27 | . 3 3 8 6 2 3 2 Terminals 18 | . 3 2 6 3 2 1 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . 1 1 2 . 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 86 | . 7 12 18 25 4 13 7 Successful 44 | . 2 5 10 16 1 8 2 Failed 42 | . 5 7 8 9 3 5 5 Catastrophic 5 | . 1 . . 1 2 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 45 | . 7 10 11 7 4 3 3 Fabricators . | . . . . . . . . Repair Stations 21 | . . 2 2 9 . 8 . Recycling Units 5 | . . . 5 . . . . Scanalyzers 13 | . . . . 9 . . 4 Garrison Access 2 | . . . . . . 2 . Terminal Hacks 16 | . 2 3 5 3 1 1 1 Prototype ID Bank 4 | . . 2 . 1 . . 1 Open Door 2 | . . . 2 . . . . Open DSF 2 | . . . . . 1 1 . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . . 2 2 5 . 6 . Scan Component 8 | . . 1 1 3 . 3 . Repair 7 | . . 1 1 2 . 3 . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 9 | . . . . 8 . . 1 Insert Component 5 | . . . . 4 . . 1 Analyze 4 | . . . . 4 . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 2 4 5 2 3 2 Full Trace Events 9 | . . 2 2 2 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . 1 1 2 . 3 . Time 225 | . . 26 32 58 . 109 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 5 | . . . . 4 . . 1 Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 3 . . . Highest-Rated Group 88 | . . . 88 24 . . . Highest-Rated Ally 16 | . . . 16 8 . . . Total Orders . | . . . . . . . . Ally Attacks 74 | . . . 58 16 . . . Total Damage 571 | . . . 464 107 . . . Kills 10 | . . . 9 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 3920 | 64 347 345 446 521 665 875 657 Terrain 2718 | . . . . 521 665 875 657 Seismic 1202 | 64 347 345 446 . . . . ECM 16 | . . . . . 5 . 11 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 8 | . . . . . . . 8 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 6213 | 133 1154 404 526 1209 665 875 1247 Spaces Moved 2931 | 68 614 206 350 678 300 326 389 Core 19 | 2 . . . . . . 17 Treads 157 | 66 91 . . . . . . Legs 2116 | . . 90 350 678 300 326 372 Wheels . | . . . . . . . . Hover 639 | . 523 116 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 112 120 120 120 190 190 Average Speed 158 | 156 128 118 120 121 190 190 273 Slowest Speed 2000 | 160 180 176 120 190 260 190 2000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 7 71 25 53 46 6 7 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . 7 . . 1 Terrain Destroyed 26 | . . . . 7 . . 19 Melee 2 | . . . . 1 . . 1 Projectile . | . . . . . . . . AOE 24 | . . . . 6 . . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 4072 | 85 909 317 436 932 372 536 485 Wait 596 | . 188 54 68 70 40 167 9 Move 2924 | 67 613 205 349 677 299 325 389 Hop . | . . . . . . . . Pick Up 90 | 6 21 9 . 24 14 6 10 Fast Attach 37 | 7 4 2 3 13 . 5 3 Attach 55 | . 6 9 . 15 2 2 21 Detach 4 | . 3 . . 1 . . . Swap 40 | . 7 3 1 20 2 2 5 Drop 75 | 1 16 7 3 34 3 7 4 Fire 217 | 3 33 26 10 74 9 21 41 Melee 10 | . 8 . . 1 . . 1 Ram 10 | . 10 . . . . . . Kick 13 | . . 2 2 3 3 1 2 Crush 1 | 1 . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Discovered new exit (range 13) 324 | -10/Materials | Build established: Mutant 1020 | -10/Materials | Discovered new exit (range 12) 1288 | -10/Materials | Entered another Materials area 1288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -9/Materials | Repaired Hover Unit 1670 | -9/Materials | Discovered new exit (range 15) 1670 | -9/Materials | Discovered new exit (range 4) 1692 | -9/Materials | Entered Storage 1947 | -9/Storage | Identified exit to Recycling 1951 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2128 | -9/Storage | Repaired Imp. Aluminum Leg 2172 | -9/Storage | Discovered new exit (range 16) 2218 | -9/Storage | Entered Materials 2218 | -8/Materials | Accompanied by 3 allies 2218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2248 | -8/Materials | Lost 5 allies 2393 | -8/Materials | Repaired Imp. Aluminum Leg 2440 | -8/Materials | Lost 3 allies 2551 | -8/Materials | Destroyed 7 combat bots 2714 | -8/Materials | Lost 4 parts (2n1u1w) 2768 | -8/Materials | Identified exit to Factory 2904 | -8/Materials | Lost 4 parts (1p3u) 3095 | -8/Materials | Repaired Beam Cannon 3427 | -8/Materials | Entered Factory 3427 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3647 | -7/Factory | Discovered new exit (range 15) 3714 | -7/Factory | Build established: Skirmisher 4092 | -7/Factory | Entered another Factory area 4092 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4594 | -6/Factory | Repaired Aluminum Leg 4647 | -6/Factory | Repaired Hvy. Ion Engine 4680 | -6/Factory | Repaired Imp. Aluminum Leg 4820 | -6/Factory | Discovered new exit (range 13) 4967 | -6/Factory | Entered another Factory area 4967 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5235 | -5/Factory | Build established: Scavenger-Skirmisher 5655 | -5/Factory | Lost 6 parts (1p3n1u1w) 5870 | -5/Factory | Lost 9 parts (1p4n1u3w) 5951 | -5/Factory | Core integrity fell below 50% 6033 | -5/Factory | Lost 8 parts (2p4u2w) 6064 | -5/Factory | System corruption reached 10% 6074 | -5/Factory | Core integrity fell below 20% 6100 | -5/Factory | Lost 4 parts (1u3w) 6214 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06175_ K-01 Serf collects debris. 06176_ System corrupted: Matter fused (-5). 06177_ Drone Bay destroyed. 06182_ K-01 Serf collects debris. 06185_ Drone Bay destroyed. 06185_ >> Lost connection to Drone. 06185_ K-01 Serf collects debris. 06186_ >> Lost connection to Drone. 06187_ Critical hit (Burn: +37). 06189_ K-01 Serf collects debris. 06197_ Flak Cannon destroyed. 06198_ K-01 Serf collects debris. 06205_ PPWP&,D27KID SX4N,LFDQCQ 06208_ ALERT: Cargo convoy en route, clear transfer corridor. 06208_ K-01 Serf pushes Drone. 06213_ K-01 Serf latches onto Drone. 06213_ K-01 Serf pushes Drone. 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"""??"""" ## | | ?????????????????## #? ???? ??"" ## | | ?????????????????## ###????????""" ?# | | ?????????????????## #????????""?" ## | | ??????????????????# [ #????????? ? #### | | ??????????????????# ##????????? ??#### | | ????????????????????############????????###??##### | | ??????????????????????????????????????????#?#?#### | | ??????????????????????????????????????????#?#?#### | | ???????????????????????????????????????????#?##### | | ???????????????????????????????????????????###?### | | ????????????????????????????????????????? ? ??#### | | ????????????????????????????????????????? ??? ?#?# | | ????????????????????????????????????????????? ?##? | | ????????????????????????????????????????????"?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 24 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 56% | -9/Materials Imp. Aluminum Leg | 39% | -9/Storage Imp. Aluminum Leg | 55% | -8/Materials Beam Cannon | 33% | -8/Materials Aluminum Leg | 22% | -6/Factory Hvy. Ion Engine | 39% | -6/Factory Imp. Aluminum Leg | 43% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBattleAxe Manual? 0 Play Time 01:04:34 Cumulative 52.3 hours Start 2025.10.12 @ 22:46:01 End 2025.10.13 @ 00:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 59% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 4a5f7cf5-f79c-41da-b0b3-4098d560d02a