Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.16 @ 19:57:28 Player: 4lD3 Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3634) 3634 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 8884 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Flexi-carbon Leg Myomer Leg Improved Focal Shield Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Graphene Brace Improved Shock Absorption System Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Phase Cannon Phase Cannon Mass Driver > --- INVENTORY -------- Heavy Deuterium Engine Myomer Leg Improved Focal Shield Phase Cannon Phase Cannon [Rating: 88] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Core Shielding Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 2 . . 1 1 . Utility 5 | . . 1 . . 2 1 . 1 Weapon 2 | . . 1 . . . . 1 . Parts Attached 74 | 5 2 9 6 9 3 28 6 6 Power 8 | 1 . 1 1 . 1 1 1 2 Engine 6 | 1 . 1 1 . 1 1 . 1 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . 1 . Propulsion 24 | 2 . 3 2 4 . 10 2 1 Treads 16 | 2 . 3 2 4 . 5 . . Leg 8 | . . . . . . 5 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 1 1 . 2 10 1 2 Device 11 | . 1 . . . 1 7 . 2 Storage 3 | 1 . . 1 . . . 1 . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 3 | . . 1 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 23 | 1 1 4 2 5 . 7 2 1 Energy Gun 3 | 1 1 1 . . . . . . Energy Cannon 11 | . . . . 4 . 5 1 1 Ballistic Gun 2 | . . 1 . . . 1 . . Ballistic Cannon 3 | . . . 1 . . 1 1 . Launcher 4 | . . 2 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 . Parts Lost 43 | . . 2 3 2 . 17 . 19 Power 5 | . . 1 2 . . . . 2 Propulsion 16 | . . . 1 1 . 8 . 6 Utility 12 | . . . . . . 7 . 5 Weapon 10 | . . 1 . 1 . 2 . 6 Highest Loss Streak 19 | . . 1 1 1 . 13 . 19 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 12 | 1 5 7 7 14 23 17 4 4 Power 1 | . 1 1 . . . 2 2 1 Propulsion 2 | . . 1 1 4 4 . . 1 Utility 2 | . . . 1 3 5 3 . . Weapon 6 | . 2 3 3 6 13 10 1 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 2 1 . . 6 . 4 Power 2 | . . 1 . . . . . 1 Propulsion 3 | . . 1 . . . . . 2 Utility 4 | . . . 1 . . 2 . 1 Weapon 4 | . . . . . . 4 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 89 99 91 98 99 89 98 94 Engine 7 | . 14 11 6 9 7 6 4 4 Treads 23 | . 28 22 30 35 30 24 . . Leg 6 | . . . . . . 4 35 29 Device 12 | . 13 11 9 9 15 12 17 19 Storage 7 | . 14 11 9 9 7 5 3 4 Processor 3 | . . . . . . 5 11 10 Protection 7 | . . 11 9 9 14 9 . . Energy Gun 3 | . 19 19 5 . . . . . Energy Cannon 10 | . . . . 10 23 13 17 14 Ballistic Cannon 3 | . . . 3 8 . 3 4 4 Launcher 4 | . . 9 17 7 . . . . Peak Build Rating 88 | 5 9 13 17 25 33 54 73 88 Average Rating 34 | 3 8 11 14 20 30 38 68 82 On Entrance 25 | . 5 9 12 17 25 33 54 73 Avg Prop Armor Cover (%) 9 | . . . . . . 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 123 | 12 15 20 98 105 115 123 54 67 Greatest Support 100 | 40 40 40 80 80 80 100 90 91 Greatest Overweight (x) 35 | . . . 1 1 1 35 . . Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 5 5 Average Capacity 17 | 6 8 8 21 25 25 23 5 5 Most Carried 25 | 5 8 8 9 25 25 25 5 5 Average Carried 12 | 2 5 7 7 15 23 17 4 4 Final Capacity 25 | 8 8 8 25 25 25 5 5 5 Final Carried 25 | 2 8 8 8 24 25 5 5 4 Class Distribution -------------------- 23% | Scavenger-Skirmisher 18% | Skirmisher 17% | Tank 17% | Scavenger-Tank 10% | Mutant 7% | Scavenger-Bomber 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Bomber | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 2498 | 250 20 365 245 424 33 518 346 297 Remotely . | . . . . . . . . . Salvage Created 3513 | 112 68 902 259 684 33 780 206 469 Parts 198 | 5 6 62 17 47 2 38 11 10 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 78 | . 3 25 9 12 . 17 5 7 Guns 15 | . 2 10 3 . . . . . Cannons 42 | . . . 3 12 . 17 5 5 AOE 18 | . 1 14 3 . . . . . Classes Destroyed 16 | 2 2 7 . 1 . 4 . . Worker 6 | . . 3 1 2 . . . . Builder 3 | . . 1 . 2 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 3 | 1 . 1 . 1 . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . . 1 . . . . Watcher 8 | . 1 2 1 . 1 1 1 1 Swarmer 14 | . 3 4 . . . 4 3 . Grunt 33 | . . 15 4 5 . 4 2 3 Brawler 4 | . . 2 1 . . . . 1 Sentry 17 | . . 4 4 7 . 2 . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . 2 . . Programmer 4 | . . . . . . 2 . 2 Heavy 2 | . . . . . . 1 . 1 Best Kill Streak 14 | 2 3 14 3 3 1 8 3 4 Combat Bots Only 9 | . 3 9 3 2 . 8 3 4 Max Kills in Single Turn 5 | 1 2 5 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Hostile Shots Fired 722 | . 7 73 30 54 9 254 20 275 Missed 219 | . 2 26 4 14 8 85 10 70 Hits 503 | . 5 47 26 40 1 169 10 205 Projectile 503 | . 5 47 26 40 1 169 10 205 Critical Strikes 18 | . . 2 1 2 . 5 . 8 Actively Blocked 8 | . . . . . . . . 8 Damage Taken 6901 | . 52 505 384 530 4 2473 86 2867 Core 1791 | . 7 80 19 19 . 496 17 1153 Absorbed by Shields 192 | . . . . . . 61 33 98 Redirected to Shielding 52 | . . 14 4 4 . 30 . . Ignored by Resistances 1890 | . 18 149 108 147 1 675 35 757 Regen/Repaired (Parts) 98 | . . . 41 57 . . . . Core Remaining (%) 87 | 100 97 80 . 93 100 41 98 . Volleys Fired 230 | 4 5 49 28 31 2 55 7 49 Largest 4 | 1 2 3 3 3 3 3 4 4 Hottest 292 | 40 80 120 100 225 225 245 292 292 Shots Fired 471 | 4 10 124 38 65 6 115 28 81 Gun 113 | 4 10 87 9 . . 3 . . Cannon 308 | . . . 17 64 6 112 28 81 Launcher 50 | . . 37 12 1 . . . . Special . | . . . . . . . . . Kinetic 137 | . . 13 17 29 . 41 7 30 Thermal 187 | . . . . 35 6 74 21 51 Explosive 50 | . . 37 12 1 . . . . Electromagnetic 97 | 4 10 74 9 . . . . . Robot Hit Streak 24 | 4 5 15 13 13 2 21 8 24 Robot Miss Streak 3 | . 1 2 2 3 3 2 1 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 322 | 4 7 80 22 42 2 92 18 55 Core Hits 166 | 3 4 57 26 22 . 31 7 16 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | 1 . 1 2 2 1 3 1 1 Meltdown 2 | . . . . . 1 . . 1 Blast 7 | . . . 1 2 . 3 1 . Corrupt 3 | 1 . 1 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9756 | 53 205 2323 1087 1075 50 2526 581 1856 Guns 1154 | 53 129 866 78 . . 28 . . Cannons 6240 | . . . 253 1026 50 2483 581 1847 Explosions 2325 | . 76 1456 748 45 . . . . Melee . | . . . . . . . . . Ramming 37 | . . 1 8 4 . 15 . 9 Kinetic 2509 | . . 135 253 351 . 998 183 589 Thermal 4072 | . 76 102 . 675 50 1513 398 1258 Explosive 2147 | . . 1354 748 45 . . . . Electromagnetic 991 | 53 129 731 78 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 161 | . . 23 18 3 . 58 . 59 Projectiles 120 | . . . . 3 . 58 . 59 Explosions 41 | . . 23 18 . . . . . Melee . | . . . . . . . . . Knockbacks 19 | . . . 1 3 . 11 . 4 Impact . | . . . . . . . . . Kinetic 16 | . . . 1 2 . 10 . 3 Secondary 3 | . . . . 1 . 1 . 1 Self-Inflicted Damage 150 | . 29 30 91 . . . . . Shots 4 | . 1 2 1 . . . . . Rammed 4 | . . 1 2 . . 1 . . Targets Rammed 6 | . . 1 2 1 . 1 . 1 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . . . 1 . . . . Highest Temperature 865 | . 48 244 51 309 111 801 553 865 Average Temperature 201 | . 23 76 17 97 56 241 249 416 Received Heat Transfer 1483 | . . 261 171 261 . 374 12 404 Effects 95 | . . . . . . 20 12 63 Shutdowns 25 | . . . . . . 3 2 20 Energy Bleed 13 | . . . . . . 3 2 8 Interference 14 | . . . . . . 1 3 10 Matter Decay 7 | . . . . . . 2 . 5 Short Circuit 7 | . . . . . . 2 . 5 Damage (minor) 11 | . . . . . . 5 2 4 Damage (major) 13 | . . . . . . 2 3 8 Damage (core) 5 | . . . . . . 2 . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . 1 2 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 17 | . . . . 1 . 10 2 4 Heat Transferred 5591 | . 100 200 . 999 74 2183 518 1517 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 84 | 100 100 40 8 100 100 100 100 100 Level 1 11 | . . 28 91 . . . . . Level 2 3 | . . 31 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 568 | 10 74 568 291 90 . 83 103 72 Initial 193 | . . 15 193 90 . . 3 22 Average 60 | 2 14 237 242 16 . 16 45 8 Influence Increases 2528 | 10 98 843 357 384 7 483 133 213 Destroy 0b10 Robot/C 1560 | . 60 500 180 240 . 340 100 140 Destroy 0b10 Robot/NC 120 | 10 5 45 10 30 5 5 5 5 Destroy Leader 428 | . 12 126 62 80 2 102 12 32 Successful Hack 40 | . 17 5 4 10 . . . 4 Disable Machine 18 | . . 9 9 . . . . . Destroy Structure 302 | . 4 143 77 24 . 6 16 32 Lose Combat Pursuer 60 | . . 15 15 . . 30 . . Influence Decreases 2528 | 10 54 349 645 634 7 473 90 266 Entered New Map 572 | . . 29 345 160 . . 7 31 Time Decay 1671 | 10 54 300 270 464 7 352 83 131 Lost Part 285 | . . 20 30 10 . 121 . 104 Squads Dispatched 17 | . . 3 1 2 1 5 . 5 Investigation 4 | . . 2 1 . . 1 . . Extermination 5 | . . . . . 1 2 . 2 Reinforcement 7 | . . 1 . 1 . 2 . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 5 | . . 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 4 30 14 17 3 22 9 25 Peak Tracking Total 13 | . 3 6 3 5 1 8 4 13 Tactical Retreats 3 | . . 1 1 . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 5 | . . . . 4 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 14 | . 2 2 2 4 1 1 . 2 Terminals 9 | . 2 2 1 2 . . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 37 | . 3 6 6 11 2 5 . 4 Successful 25 | . 3 2 5 6 1 5 . 3 Failed 12 | . . 4 1 5 1 . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 2 6 3 8 . . . 2 Terminals 24 | . 3 6 3 8 . . . 4 Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . . . 3 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 13 | . 3 2 2 3 . . . 3 Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . Locate Traps 5 | . 1 1 1 1 . . . 1 Zone Layout 6 | . 2 1 1 1 . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 5 | . . . 3 2 . . . . Scan Component 3 | . . . 2 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Retrieve Study 2 | . . . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 1 3 1 1 . . Full Trace Events 4 | . . 2 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . Parts Repaired 2 | . . . 1 1 . . . . Time 52 | . . . 26 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Active Infowar (turns) 5100 | . 259 729 559 1520 653 284 248 848 Sensors 768 | . . . . . . . . 768 Terrain 4332 | . 259 729 559 1520 653 284 248 80 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 6234 | 54 271 729 559 1520 653 1242 248 958 Spaces Moved 2360 | 36 153 325 204 521 226 389 168 338 Core 24 | 20 . . . . . 4 . . Treads 1725 | 16 153 325 204 521 226 280 . . Legs 611 | . . . . . . 105 168 338 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 120 120 120 Average Speed 197 | 98 160 160 214 240 240 262 120 120 Slowest Speed 1800 | 160 160 160 240 240 240 1800 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 32 37 17 62 8 14 5 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . . . . . . . . 18 Terrain Destroyed 353 | . 3 189 105 23 . 3 6 24 Melee . | . . . . . . . . . Projectile 52 | . . . 2 17 . 3 6 24 AOE 301 | . 3 189 103 6 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total 3544 | 50 169 438 287 726 334 519 197 824 Wait 754 | . 2 41 36 130 97 14 13 421 Move 2352 | 35 152 324 203 520 225 388 167 338 Hop . | . . . . . . . . . Pick Up 75 | 6 8 7 6 21 5 16 2 4 Fast Attach 7 | 1 . . . 1 . 3 1 1 Attach 47 | 4 2 4 5 3 2 21 2 4 Detach 1 | . . . . . . 1 . . Swap 28 | . . 6 5 5 1 5 3 3 Drop 33 | . . 6 2 3 2 15 2 3 Fire 230 | 4 5 49 28 31 2 55 7 49 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 5 | . . 1 2 1 . 1 . . Escape Stasis 4 | . . . . 4 . . . . Rewire 7 | . . . . 7 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 629 | -9/Materials | Build established: Skirmisher 634 | -9/Materials | Destroyed 9 combat bots 987 | -9/Materials | Discovered new exit (range 14) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Propulsion x2 1225 | -8/Materials | Repaired EM Pulse Gun 1396 | -8/Materials | Discovered new exit (range 15) 1614 | -8/Materials | Entered Storage 1829 | -8/Storage | Repaired Grenade Launcher 2117 | -8/Storage | Build established: Scavenger-Skirmisher 3112 | -8/Storage | Discovered new exit (range 5) 3134 | -8/Storage | Entered Factory 3134 | -7/Factory | Evolved 2 slots: Utility x2 3441 | -7/Factory | Build established: Scavenger-Bomber 3732 | -7/Factory | Discovered new exit (range 7) 3787 | -7/Factory | Entered another Factory area 3787 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3885 | -6/Factory | Build established: Scavenger-Tank 4737 | -6/Factory | Core integrity fell below 50% 4804 | -6/Factory | Destroyed 8 combat bots 4813 | -6/Factory | Lost 13 parts (5n6u2w) 5012 | -6/Factory | Discovered new exit (range 14) 5028 | -6/Factory | Identified exit to Factory 5029 | -6/Factory | Entered another Factory area 5029 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5164 | -5/Factory | Allied Derelicts emerged from ambush trap array 5271 | -5/Factory | Discovered new exit (range 4) 5275 | -5/Factory | Identified exit to Factory 5277 | -5/Factory | Entered another Factory area 5277 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5299 | -4/Factory | Build established: Tank 5737 | -4/Factory | Identified exit to DSF 6182 | -4/Factory | Core integrity fell below 50% 6224 | -4/Factory | Core integrity fell below 20% 6235 | -4/Factory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 06179_ Phase Cannon temporarily disabled. 06180_ Overheating: Adv. Signal Interpreter damaged (-4). 06181_ Power failure, Lgt. Antimatter Reactor shutdown. 06183_ Power failure, Hvy. Deuterium Engine shutdown. 06184_ G-67 Veteran overheating. 06185_ Broken Carbon-fiber Leg destroyed. 06191_ Hvy. Deuterium Engine destroyed. 06197_ Broken Carbon-fiber Leg destroyed. 06199_ Lgt. Antimatter Reactor destroyed. 06199_ Carbon-fiber Leg destroyed. 06205_ Shield Generator destroyed. 06208_ Broken Phase Cannon destroyed. 06212_ Broken Arm. Leg destroyed. 06214_ Phase Cannon destroyed. 06218_ Imp. Matter Compressor destroyed. 06230_ Adv. Targeting Computer destroyed. 06233_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ###############????????? | | ????????????????????????#g## #????????? | | ????????????????????????#g## #????????? | | ????????????????????????#g## #????????? | | ????????????????????????#g## #????????# | | ?????????????????????####g## #???????## | | ?????????????????????# #g## #??????## | | ?????????????????????####g## #?????## # | | ????????????????????????#@## #????## ## | | ????????????????????????#x## #???## ##? | | ????????????????????????#p## #??#####?? | | ????????????????????????#p## " #### ##??? | | ??????????????????????" #%x+ "%%% ######???? | | ????????????????????????##########/##########????? | | ???????????????????????????????# #????? | | ???????????????????????????????# % #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ????????????????????????????? #????? | | ????????????????????????????########### #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ?????????????????????????????????????? ????? | | ??????????????????????????????????????? ?????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 380 Matter Stores 469 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 8% | -8/Materials Grenade Launcher | 5% | -8/Storage Studied --------- Hvy. Particle Cannon | -6/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Laugh At Your Crits Challenges ------------ None Game ------ Seed SystemThunderTriangulator Manual? 0 Play Time 00:58:41 Cumulative 10.9 hours Start 2026.10.16 @ 18:59:14 End 2026.10.16 @ 19:57:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c474a5fe-9000-40d0-bdca-670bc9d0806c