Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:59:29 Player: meetlok Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (156) 780 Value Destroyed (5563) 5563 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 10853 Bonus ------- High Alert Combat Kills 736 Follower Combat Kills 134 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Core Analyzer Improved Utility Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (20) --- Compact Matter Pod (150) Matter Filter Core Shielding Thermal Shield Long-range Tractor Beam Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Core Analyzer Armor Integrity Analyzer Core Shielding System Shield > --- WEAPON ----------- Plasma Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Matter Filter Thermal Shield Hacking Suite Hacking Suite Long-range Tractor Beam Field Recycling Unit Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Gauss Cannon Remote Datajack [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility System Shield Device Recoil Stabilizer Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 1 . 1 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 194 | 6 7 14 22 2 67 23 53 Power 20 | 1 . 1 2 1 9 1 5 Engine 8 | 1 . . 1 . 5 . 1 Core 12 | . . 1 1 1 4 1 4 Reactor . | . . . . . . . . Propulsion 42 | 2 1 . 5 . 18 5 11 Treads 33 | 2 1 . 5 . 14 5 6 Leg 6 | . . . . . 4 . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . . . . 2 Utility 57 | 1 4 4 7 1 14 9 17 Device 17 | . . 1 2 . 7 2 5 Storage 13 | 1 2 2 3 . 1 2 2 Processor 4 | . . . 1 . 1 1 1 Hackware 7 | . . . . . 3 1 3 Protection 16 | . 2 1 1 1 2 3 6 Artifact . | . . . . . . . . Weapon 75 | 2 2 9 8 . 26 8 20 Energy Gun 16 | 1 . 1 1 . 8 1 4 Energy Cannon 14 | . . 1 2 . 2 2 7 Ballistic Gun 22 | 1 1 2 4 . 6 3 5 Ballistic Cannon 5 | . . . . . 3 . 2 Launcher 12 | . 1 2 . . 6 2 1 Special Weapon 5 | . . 2 1 . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 65 | . 1 . 1 . 18 2 43 Power 7 | . . . 1 . 1 . 5 Propulsion 17 | . 1 . . . 4 . 12 Utility 16 | . . . . . 3 2 11 Weapon 25 | . . . . . 10 . 15 Highest Loss Streak 11 | . 1 . 1 . 6 1 11 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 93 | . 93 85 99 100 96 98 90 Engine 4 | . 14 3 7 . 5 . 1 Core 6 | . . 10 3 11 3 7 9 Treads 18 | . 24 14 21 22 20 22 10 Device 6 | . . 10 10 . 5 6 7 Storage 10 | . 14 14 11 11 9 7 9 Processor 8 | . . . 11 11 9 11 11 Hackware 5 | . . . . . 9 9 7 Protection 5 | . 11 4 . 11 1 6 6 Energy Gun 3 | . 8 1 3 . 7 . 3 Energy Cannon 4 | . . 4 7 11 . 4 4 Ballistic Gun 13 | . 14 16 21 22 12 13 7 Ballistic Cannon 1 | . . . . . 4 . 1 Launcher 1 | . 5 2 . . . 1 . Naked Turns . | . . . . . . . . Heaviest Build 124 | 12 88 36 44 40 43 124 84 Greatest Support 66 | 40 40 20 43 43 64 66 66 Greatest Overweight (x) 22 | 1 2 1 1 . 3 1 22 Average Overweight (x) . | . . 1 . . . . 2 Largest Inventory Capacity 25 | 8 25 25 15 15 15 25 20 Average Capacity 16 | 7 13 15 15 15 15 19 20 Most Carried 20 | 2 15 15 15 15 15 20 20 Average Carried 14 | 1 10 14 14 14 13 16 14 Final Capacity 20 | 8 15 15 15 15 15 20 20 Final Carried 20 | 2 15 15 15 15 15 20 6 Class Distribution -------------------- 27% | Mutant 18% | Gunner 18% | Scavenger-Skirmisher 7% | Machinist-Gunner 6% | Hacker-Gunner 4% | Skirmisher 4% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Machinist-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 4558 | 177 260 185 620 62 1705 550 999 Remotely 765 | . . . . . 765 . . Salvage Created 6678 | . 423 77 714 111 2475 1161 1717 Parts 319 | . 20 12 45 7 115 51 69 Haulers Intercepted 5 | . . . 1 . 4 . . Recyclers Shooed 7 | . 1 . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 121 | . 10 1 17 3 46 15 29 Guns 70 | . 6 . 8 2 33 10 11 Cannons 30 | . . . 8 1 5 3 13 AOE 18 | . 4 1 . . 8 2 3 Classes Destroyed 17 | . 5 2 3 . 4 1 2 Worker 16 | . . 2 3 . 5 3 3 Builder 6 | . . . . . 5 . 1 Tunneler 2 | . . 1 . . 1 . . Hauler 5 | . . . 1 . 4 . . Recycler 7 | . 1 . . . 1 4 1 Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . . . . . 1 Watcher 2 | . 1 . . . . 1 . Swarmer 9 | . 3 . 3 . 3 . . Grunt 76 | . 7 1 10 3 29 7 19 Brawler 4 | . . . . . 4 . . Duelist 5 | . . . 1 . 3 1 . Sentry 11 | . . . 3 . 5 1 2 Specialist 1 | . . . . . . . 1 Hunter 8 | . . . . . 2 3 3 Programmer 6 | . . . . . . 3 3 Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 5 2 5 2 8 6 6 Combat Bots Only 6 | . 3 1 4 2 6 4 6 Max Kills in Single Turn 3 | . 2 2 2 1 2 3 2 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 2 1 . . 1 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 813 | . 42 6 36 18 226 104 381 Missed 221 | . 18 1 10 2 66 30 94 Damage Taken 10003 | . 440 132 402 216 2581 1363 4869 Core 1542 | . 79 47 58 31 328 148 851 Absorbed by Shields 244 | . . . . . . . 244 Redirected to Shielding 150 | . 28 18 35 . . . 69 Regen/Repaired (Parts) 610 | . . . . . 335 275 . Core Remaining (%) 68 | 100 . 49 . 77 40 78 . Volleys Fired 359 | . 20 14 41 6 142 40 96 Largest 3 | . 2 2 3 3 3 3 3 Hottest 184 | . 60 125 130 108 178 127 184 Shots Fired 927 | . 40 19 117 16 378 108 249 Gun 633 | . 33 7 83 12 279 85 134 Cannon 245 | . . . 32 4 82 20 107 Launcher 33 | . 7 1 . . 15 3 7 Special 16 | . . 11 2 . 2 . 1 Kinetic 554 | . 20 5 73 12 237 71 136 Thermal 190 | . . 13 34 4 87 . 52 Explosive 27 | . 7 1 . . 9 3 7 Electromagnetic 155 | . 13 . 10 . 45 34 53 Robot Hit Streak 12 | . 10 10 9 4 11 12 12 Robot Miss Streak 9 | . 3 . 5 4 7 3 9 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 5 | . . . . . 4 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 585 | . 27 5 66 7 236 75 169 Core Hits 364 | . 22 5 30 5 132 36 134 Critical Kills 3 | . . . 1 . . 2 . Critical Parts Destroyed 4 | . . . . . 3 1 . Critical Strikes 16 | . . . 1 . 6 3 6 Burn 2 | . . . . . 1 . 1 Meltdown 1 | . . . 1 . . . . Destroy 6 | . . . . . 3 3 . Blast 6 | . . . . . 1 . 5 Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14420 | . 560 151 1474 153 5223 1906 4953 Guns 7507 | . 290 54 898 129 3212 978 1946 Cannons 4007 | . . . 576 24 979 372 2056 Explosions 2878 | . 270 97 . . 1032 550 929 Melee . | . . . . . . . . Ramming 28 | . . . . . . 6 22 Kinetic 6704 | . 167 41 778 129 2846 773 1970 Thermal 3100 | . . 13 576 24 1000 483 1004 Explosive 2011 | . 270 97 . . 677 67 900 Electromagnetic 2577 | . 123 . 120 . 700 577 1057 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 1 2 6 1 Average Corruption 1 | . . . 1 1 1 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . 4 3 4 16 5 Message Errors 8 | . . . 2 1 . 5 . Matter Fused 5 | . . . 1 . . 1 3 Heat Flow Errors 4 | . . . . 1 . 2 1 Energy Discharges 5 | . . . 1 . . 4 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . 3 3 . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 62 | . 6 . 2 . 8 28 18 Projectiles 13 | . . . 2 . 8 . 3 Explosions 49 | . 6 . . . . 28 15 Melee . | . . . . . . . . Knockbacks 20 | . . . . . 12 . 8 Impact . | . . . . . . . . Kinetic 17 | . . . . . 11 . 6 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 134 | . 39 . . . 56 39 . Shots 6 | . 2 . . . 2 2 . Rammed 4 | . . . . . . 1 3 Targets Rammed 5 | . . . . . . 2 3 Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 578 | . 39 91 207 306 488 294 578 Average Temperature 113 | . 19 38 60 143 111 93 173 Received Heat Transfer 3621 | . 114 45 93 138 1296 279 1656 Effects 42 | . . . . 3 11 . 28 Shutdowns 11 | . . . . 1 2 . 8 Energy Bleed 3 | . . . . . 1 . 2 Interference 10 | . . . . 2 3 . 5 Short Circuit 1 | . . . . . . . 1 Damage (minor) 4 | . . . . . 1 . 3 Damage (major) 11 | . . . . . 4 . 7 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . . . . 3 2 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 2 | . . . 1 . 1 . . Heat Transferred 4992 | . . 37 925 37 2096 300 1597 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 . . . 3 4 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 1067 | . 247 81 289 197 1067 633 350 Initial 456 | . . 39 . 112 76 456 254 Average 307 | . 79 12 116 193 685 502 249 Maximum Alert Level 3 | . 1 . 1 . 3 2 1 Low Security (%) 41 | 100 90 100 81 100 7 . 13 Level 1 24 | . 9 . 18 . 7 2 86 Level 2 25 | . . . . . 39 97 . Level 3 8 | . . . . . 46 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 42 | . 2 . 3 . 14 11 12 Investigation 14 | . 1 . 1 . 5 4 3 Extermination 8 | . . . . . . 4 4 Reinforcement 13 | . 1 . 2 . 3 2 5 Assault 3 | . . . . . 2 1 . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 10 | . 2 . . . 6 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 212 | . 22 2 28 3 79 27 51 Peak Tracking Total 6 | . 4 2 4 3 6 6 6 Tactical Retreats 11 | . . . 2 . 4 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 8 | . 1 1 1 . 2 3 . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 22 | . 2 . . . 6 6 8 Max in Single Turn 3 | . 2 . . . 1 3 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 37 | . 6 1 6 . 7 10 7 Terminals 18 | . 4 . 3 . 4 2 5 Fabricators 5 | . . . . . . 4 1 Repair Stations 2 | . . . . . 1 1 . Recycling Units 8 | . 2 . 2 . . 3 1 Scanalyzers 3 | . . . 1 . 2 . . Garrison Access . | . . . . . . . . Total Hacks 132 | . 14 1 24 . 39 37 17 Successful 76 | . 7 1 12 . 25 22 9 Failed 56 | . 7 . 12 . 14 15 8 Catastrophic 7 | . 1 . 1 . 3 1 1 Database Lockouts . | . . . . . . . . Manual 8 | . 3 . 2 . 2 . 1 Terminals 60 | . 11 . 16 . 16 5 12 Fabricators 17 | . . . . . . 15 2 Repair Stations 15 | . . . . . 8 7 . Recycling Units 21 | . 3 . 5 . . 10 3 Scanalyzers 18 | . . . 3 . 15 . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 4 1 5 . 5 2 5 Record 2 | . . . . . 2 . . Prototype ID Bank 4 | . 2 . . . . 1 1 Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . . . . . 1 . 1 Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 1 . . 1 . Fabricator Hacks 11 | . . . . . . 9 2 Network Status 1 | . . . . . . 1 . Load Schematic 5 | . . . . . . 4 1 Build 5 | . . . . . . 4 1 Repair Station Hacks 12 | . . . . . 6 6 . Scan Component 6 | . . . . . 3 3 . Repair 6 | . . . . . 3 3 . Recycling Unit Hacks 14 | . 3 . 4 . . 5 2 Report Inventory 9 | . 2 . 2 . . 3 2 Retrieve Matter 2 | . 1 . 1 . . . . Retrieve Components 3 | . . . 1 . . 2 . Scanalyzer 17 | . . . 3 . 14 . . Insert Component 9 | . . . 2 . 7 . . Analyze 8 | . . . 1 . 7 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 28 | . 4 . 4 . 7 7 6 Full Trace Events 13 | . 1 . 2 . 4 4 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 81 | . . . . . . 81 . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 1 . 7 . . Parts Built 8 | . . . . . . 6 2 Authchips . | . . . . . . . . Time 266 | . . . . . . 193 73 Total Part Build Rating 26 | . . . . . . 20 6 Parts Repaired 6 | . . . . . 3 3 . Time 228 | . . . . . 114 114 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 223 | . 97 . 126 . . . . Retrieved Components 21 | . . . 10 . . 11 . Parts Scanalyzed 8 | . . . 1 . 7 . . Part Schematics Acquired 8 | . . . 1 . 7 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders 2 | . . . . 2 . . . ROAM 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 21 | . . . . . 21 . . Total Damage 245 | . . . . . 245 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 11155 | 58 983 1609 1478 351 2039 2105 2532 Spaces Moved 4376 | 35 429 620 623 197 803 977 692 Core 35 | 8 . . . . . . 27 Treads 4091 | 27 429 620 623 197 653 977 565 Legs 150 | . . . . . 150 . . Wheels . | . . . . . . . . Hover 65 | . . . . . . . 65 Flight 35 | . . . . . . . 35 Fastest Speed 50 | 50 160 240 160 160 110 145 225 Average Speed 204 | 136 194 240 198 160 156 169 303 Slowest Speed 1150 | 160 320 240 240 160 330 225 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 65 100 49 52 59 19 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 15 | . . 11 2 . 2 . . Terrain Destroyed 208 | . 30 18 2 . 82 55 21 Melee . | . . . . . . . . Projectile 45 | . . 11 2 . 19 . 13 AOE 163 | . 30 7 . . 63 55 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 5849 | 42 538 702 782 220 1304 1346 915 Wait 703 | . 65 34 59 10 224 268 43 Move 4369 | 34 428 619 622 196 802 976 692 Hop . | . . . . . . . . Pick Up 117 | 2 15 9 17 1 36 17 20 Fast Attach 35 | 6 2 2 2 . 8 6 9 Attach 63 | . 1 . 4 . 21 3 34 Detach 8 | . . . . . 1 3 4 Swap 96 | . 4 12 16 2 38 14 10 Drop 91 | . 3 12 21 2 32 17 4 Fire 359 | . 20 14 41 6 142 40 96 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . . . 2 3 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 4) 819 | -10/Materials | Discovered new exit (range 16) 1042 | -10/Materials | Entered Mines 1069 | -10/Mines | Discovered new exit (range 13) 1292 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1466 | -10/Mines | Learned Materials emergency access door positions 1482 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1494 | -10/Mines | Core integrity fell below 50% 1579 | -10/Mines | Discovered new exit (range 6) 1734 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1739 | -10/Mines | Found Prototype Device 1757 | -10/Mines | Learned Materials terminal intel 2651 | -10/Mines | Entered Materials 2651 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2653 | -9/Materials | Loaded intel: 12 terminal locations 2956 | -9/Materials | Identified Exp. Sensor Array 3031 | -9/Materials | Build established: Scavenger-Skirmisher 4033 | -9/Materials | Discovered new exit (range 9) 4129 | -9/Materials | Entered Mines 4195 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4195 | -9/Mines | Discovered new exit (range 5) 4235 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4440 | -9/Mines | Build established: Scavenger-Tank 4470 | -9/Mines | Discovered new exit (range 5) 4480 | -9/Mines | Entered Materials 4480 | -8/Materials | Accompanied by 3 allies 4480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4716 | -8/Materials | Garrison activated, responded to threat 4788 | -8/Materials | Lost 6 parts (2n1u3w) 5158 | -8/Materials | Build established: Scavenger-Skirmisher 5495 | -8/Materials | Garrison activated, responded to threat 5680 | -8/Materials | First assault squad dispatched 5760 | -8/Materials | Discovered new exit (range 11) 6050 | -8/Materials | Core integrity fell below 50% 6274 | -8/Materials | Repaired Adv. Treads 6314 | -8/Materials | Repaired Recoil Stabilizer 6353 | -8/Materials | Repaired Imp. Light Armor Plating 6403 | -8/Materials | Sterilization system engaged 6403 | -8/Materials | Non-combat units ordered to evacuate 6503 | -8/Materials | Combat units ordered to evacuate 6507 | -8/Materials | Build established: Scavenger-Gunner 6519 | -8/Materials | Entered Factory 6519 | -7/Factory | Evolved 2 slots: Utility x2 6852 | -7/Factory | Build established: Hacker-Gunner 6864 | -7/Factory | Fabricated Gauss Rifle? 6888 | -7/Factory | Fabricated Adv. Treads? 7332 | -7/Factory | Discovered new exit (range 6) 7433 | -7/Factory | Build established: Gunner 7947 | -7/Factory | Repaired Imp. Light Armor Plating 7987 | -7/Factory | Repaired Recoil Stabilizer 8026 | -7/Factory | Repaired Adv. Treads 8390 | -7/Factory | Fabricated Adv. Treads (x2) 8565 | -7/Factory | First assault squad dispatched 8598 | -7/Factory | Discovered new exit (range 11) 8624 | -7/Factory | Entered another Factory area 8624 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8899 | -6/Factory | Build established: Machinist-Gunner 9439 | -6/Factory | Spotted B-75 Beast 9484 | -6/Factory | Destroyed B-75 Beast 9513 | -6/Factory | Lost 5 parts (1p1n2u1w) 9610 | -6/Factory | Lost 4 parts (2n1u1w) 9819 | -6/Factory | Discovered new exit (range 8) 9833 | -6/Factory | Build established: Tank 9978 | -6/Factory | Lost 4 parts (1n2u1w) 10108 | -6/Factory | Lost 6 parts (2n1u3w) 10375 | -6/Factory | Build established: Mutant 10695 | -6/Factory | Build established: Gunner 10872 | -6/Factory | Lost 5 parts (2p3w) 10948 | -6/Factory | Fabricated Adv. Treads (x2) 10966 | -6/Factory | Lost 5 parts (1p2n1u1w) 11092 | -6/Factory | Core integrity fell below 50% 11130 | -6/Factory | Core integrity fell below 20% 11156 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Overheating: Gauss Cannon damaged (-7). Overheating: Hcp. Storage Unit damaged (-101). Overheating: System Shield damaged (-7). Overheating: Core Analyzer damaged (-13). Gauss Cannon destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). Broken Adv. Treads destroyed. Fission Core destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. K-01 Serf destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. M-13 Machinist repairs G-67 Veteran. K-01 Serf collects debris. M-13 Machinist repairs Lgt. Antimatter Reactor. K-01 Serf collects debris. Acquired 40 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????H???????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ####??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #########??????????????? | | ???########??????????# % ##### #???? | | ???# #?##########% ####### + """??????? | | ???# [### #% # ## ##### """??????? | | ???# ### #% " ## #??????????????? | | ???# +% %/u%% ## ##?????????????? | | ???# ### #m%= # #?????????????? | | ???# [!= #?# % #@g% # ####??????????? | | ???####+###?# """""" #%*k # < #??????????? | | ???#??#%#???# """" # = # ## #??????????? | | ??????# #???# %""" "" # % # #??#??????????? | | ??????# ######%%" """ # ### ###?????????????? | | ??????# % ######?# #???????????????? | | #######+## %######## #???????????????? | | # # ######"%F"## % % %##??????????????? | | # """ + #????#""""## %####### #???????????????? | | # """"" # #????####### #??####+####+####???????? | | # """"" # ############ #??# #???????? | | # + #??# #???????? | | # """ # #??# """" """" #???????? | | # """ # #??# """" """" #???????? | | # """ # #??# """" """" #???????? | | ? # ######## #??# """" """" #???????? | | ##########+##+######### #??# """" """" #???????? | | ?????????# # #??# """" """" #???????? | | ?????????# # #??# """" """" #???????? | | ?????????# # #??# #???????? | | ?????????# # #??# #???? ??? | | ?????????# # #??# #? ? | | ?????????# # #?#########+##### | | ?????????# # #?# | | ?????????# # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Party Time Challenges ------------ None Game ------ Seed GaussRemoteDriver Manual? 0 Play Time 04:23:02 Cumulative 29.6 hours Start 2024.04.11 @ 12:27:19 End 2024.04.12 @ 15:59:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b657a41-e294-4bb4-a243-da4788da91e3