Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 14:04:41 Player: sormi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (78) 390 Value Destroyed (2779) 2779 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 8212 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 409/450 System Corruption 12% Temperature Cool (2) Movement Hovering (70) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (5) ------ Energy Well Advanced Terrain Scan Processor Improved Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Coolant Injector Energy Well Improved Targeting Computer Advanced Drone Bay > --- WEAPON ----------- Wave Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Huge Storage Unit Advanced Terrain Scan Processor Improved Component Analysis Suite [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 . 2 2 . . 2 . . Power 2 | . . . 1 . . . 1 . . . . . Propulsion 3 | . . . . 1 . 1 . . . 1 . . Utility 3 | . . . . 1 . 1 . . . 1 . . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 92 | 6 1 2 4 6 13 14 5 7 5 23 5 1 Power 15 | 1 . . 1 . 4 1 1 2 . 4 1 . Engine 7 | 1 . . 1 . 4 . . . . . 1 . Core 6 | . . . . . . 1 1 . . 4 . . Reactor 2 | . . . . . . . . 2 . . . . Propulsion 19 | 2 . . . 1 4 2 3 1 . 6 . . Treads 11 | 2 . . . 1 4 1 . 1 . 2 . . Leg 4 | . . . . . . 1 3 . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . Flight 1 | . . . . . . . . . . 1 . . Utility 25 | 1 1 2 . 2 1 5 . 2 2 5 3 1 Device 12 | . . 1 . 1 . 2 . 2 1 3 2 . Storage 7 | 1 1 1 . . . 2 . . 1 . 1 . Processor 2 | . . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . 1 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 . . 3 3 4 6 1 2 3 8 1 . Energy Gun 7 | 1 . . 1 . . 1 . . . 3 1 . Energy Cannon 12 | . . . 2 2 2 3 . 1 1 1 . . Ballistic Gun 7 | 1 . . . 1 . 2 1 . . 2 . . Ballistic Cannon 3 | . . . . . . . . 1 2 . . . Launcher 4 | . . . . . 2 . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . 2 . . . . System Corruption 11 | . . . . . . . . 11 . . . . Parts Lost 52 | . . . . 1 9 3 4 7 . 13 13 2 Power 11 | . . . . . 3 . 1 2 . 1 4 . Propulsion 12 | . . . . . 3 . 2 2 . 2 2 1 Utility 14 | . . . . . 1 2 1 2 . 4 3 1 Weapon 15 | . . . . 1 2 1 . 1 . 6 4 . Highest Loss Streak 7 | . . . . 1 3 1 3 7 . 5 4 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 87 100 100 100 97 99 89 37 40 49 72 32 Engine 7 | . 14 14 22 18 17 12 5 . . . . . Core 3 | . . . . . . 2 6 4 . 4 11 . Treads 16 | . 28 28 22 27 25 29 16 5 6 2 7 . Hover 4 | . . . . . . . . . . 5 17 8 Device 11 | . . 3 11 10 9 14 12 6 15 12 11 5 Storage 7 | . 16 24 11 9 9 7 6 2 6 5 5 10 Processor 1 | . . . . . . . . . . 1 4 5 Protection 3 | . . . . 7 8 6 6 1 . 1 . . Energy Gun 2 | . 14 14 1 . . . 6 2 . 3 3 . Energy Cannon 7 | . . . 20 18 16 14 6 2 . . . . Ballistic Gun 4 | . 14 14 11 9 6 . 6 2 . . 7 . Ballistic Cannon 1 | . . . . . . . . 2 11 5 . . Launcher 2 | . . . . . 3 7 6 1 . . . . Naked Turns 7 | . . . . . . . . 7 . . . . Heaviest Build 108 | 13 15 29 38 43 47 108 68 68 28 58 58 16 Greatest Support 80 | 40 40 40 40 60 60 80 60 30 30 46 46 33 Greatest Overweight (x) 4 | . . . . . 2 1 2 4 . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 25 15 15 5 5 10 10 Average Capacity 10 | 6 8 9 15 15 15 15 15 8 5 5 5 9 Most Carried 16 | 2 2 7 15 15 15 16 15 14 5 5 4 1 Average Carried 8 | 1 2 3 12 14 13 14 13 7 4 4 2 1 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 10 5 Final Carried 15 | 2 2 7 15 15 14 13 14 5 5 4 2 1 Class Distribution -------------------- 36% | Mutant 22% | Scavenger-Tank 20% | Tank 10% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Matter Collected 1802 | 161 . 195 88 46 276 235 83 . 22 247 439 10 Remotely . | . . . . . . . . . . . . . Salvage Created 2899 | . . 167 358 176 778 539 184 . 21 451 225 . Parts 161 | . . 11 18 14 49 24 10 . 4 17 14 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 14 8 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 57 | . . 2 7 4 18 12 4 . . 7 3 . Guns 18 | . . 2 . 1 6 1 1 . . 4 3 . Cannons 20 | . . . 4 1 8 5 1 . . 1 . . AOE 18 | . . . 3 2 4 6 2 . . 1 . . Classes Destroyed 12 | . . 2 5 2 . 1 . . . . 2 . Worker 4 | . . . 1 . 1 1 . . . 1 . . Builder 5 | . . . . 1 3 1 . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . Operator 3 | . . . 1 . 1 . . . 1 . . . Watcher 7 | . . . 2 1 1 3 . . . . . . Swarmer 14 | . . . . 3 8 3 . . . . . . Grunt 24 | . . 2 5 . 3 8 3 . . 3 . . Brawler 2 | . . . 1 . . . . . . 1 . . Sentry 11 | . . . 1 1 7 . . . . 2 . . Hunter 2 | . . . . . . . . . . . 2 . Programmer 3 | . . . . . . 1 1 . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . . 3 5 7 6 3 3 . 1 4 2 . Combat Bots Only 4 | . . 2 4 4 4 3 3 . . 3 2 . Max Kills in Single Turn 4 | . . 1 3 4 3 2 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 2 2 2 1 . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Hostile Shots Fired 497 | . . 14 9 9 104 51 21 6 . 142 102 39 Missed 141 | . . 2 1 . 23 19 4 . . 45 31 16 Damage Taken 6780 | . 21 147 181 189 1065 573 289 417 . 2061 1497 340 Core 1456 | . . . 65 9 120 36 18 199 . 343 442 224 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . 44 . . . . . . . . Core Remaining (%) 87 | 100 . 100 83 . 76 94 . . 74 . . . Volleys Fired 186 | . . 8 11 5 40 29 11 4 1 53 24 . Largest 4 | . . 2 3 3 3 3 4 4 2 2 3 . Hottest 166 | . . 60 132 132 142 142 166 166 114 134 149 . Shots Fired 407 | . . 16 33 15 102 64 35 16 2 70 54 . Gun 199 | . . 16 11 5 37 4 22 8 . 42 54 . Cannon 186 | . . . 22 10 62 52 11 4 2 23 . . Launcher 22 | . . . . . 3 8 2 4 . 5 . . Special . | . . . . . . . . . . . . . Kinetic 138 | . . 8 11 5 37 4 11 4 2 17 39 . Thermal 45 | . . . . . . . . . . 30 15 . Explosive 17 | . . . . . 3 8 2 4 . . . . Electromagnetic 207 | . . 8 22 10 62 52 22 8 . 23 . . Robot Hit Streak 13 | . . 10 4 2 13 12 5 3 2 8 13 . Robot Miss Streak 5 | . . 2 2 5 4 3 3 3 5 3 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 253 | . . 11 13 4 61 38 27 10 2 51 36 . Core Hits 151 | . . 5 14 7 35 31 14 2 1 31 11 . Critical Kills 4 | . . . . . . . . . 1 2 1 . Critical Parts Destroyed 7 | . . . . . 1 . 1 . . 2 3 . Critical Strikes 16 | . . . 1 . 1 . 1 . 1 6 6 . Burn 2 | . . . . . . . . . . 2 . . Destroy 13 | . . . . . 1 . 1 . 1 4 6 . Corrupt 1 | . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7294 | . 3 167 662 456 1666 1534 486 478 27 1098 717 . Guns 2040 | . . 130 21 16 336 28 222 86 . 484 717 . Cannons 2371 | . . . 255 56 984 671 107 3 27 268 . . Explosions 2847 | . . 37 386 376 340 835 157 389 . 327 . . Melee . | . . . . . . . . . . . . . Ramming 36 | . 3 . . 8 6 . . . . 19 . . Kinetic 1428 | . . 35 21 16 336 28 182 83 27 241 459 . Thermal 1772 | . . 37 205 376 242 103 . 91 . 460 258 . Explosive 1609 | . . . 181 . 98 732 157 298 . 143 . . Electromagnetic 2449 | . . 95 255 56 984 671 147 6 . 235 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . 2 1 32 32 10 12 12 Average Corruption 11 | . . . . . . 1 1 14 31 8 10 12 Corruption Purged 3 | . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 85 | . . . . . . 5 . 7 12 15 40 6 Message Errors 23 | . . . . . . 2 . 5 3 4 9 . Matter Fused 16 | . . . . . . 2 . . 4 3 6 1 Heat Flow Errors 9 | . . . . . . 1 . . 1 1 6 . Energy Discharges 15 | . . . . . . . . 1 2 4 6 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . 2 2 3 2 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 4 | . . . . . . . . . . . 4 . Alerts 3 | . . . . . . . . . . 1 2 . Misdirections 2 | . . . . . . . . 1 . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 227 | . . . . 151 59 17 . . . . . . Projectiles 49 | . . . . . 39 10 . . . . . . Explosions 178 | . . . . 151 20 7 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 564 | . . . 87 114 78 92 . 115 . 78 . . Shots 10 | . . . 1 1 2 1 . 3 . 2 . . Rammed 16 | . 1 . . 1 1 . . . . 13 . . Targets Rammed 16 | . 1 . . 1 1 . . . . 13 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 252 | . . 124 210 132 219 240 156 252 219 199 252 . Average Temperature 75 | . . 73 65 59 52 57 82 132 134 67 102 . Received Heat Transfer 1083 | . . 90 45 . 261 117 60 . . 306 204 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 16 | . . . 3 2 8 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 6 | . . . . . . . . . . 6 . . Heat Transferred 2820 | . . 50 300 200 300 150 . 50 . 1400 370 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 2 . 4 1 . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Peak Influence 588 | . 15 67 311 307 588 577 339 131 62 222 . . Initial 267 | . . 5 26 131 129 267 239 118 42 30 . . Average 224 | . 5 32 145 180 401 396 279 80 50 67 . . Maximum Alert Level 2 | . . . 1 1 2 2 1 . . 1 . . Low Security (%) 49 | 100 100 100 69 72 11 . . 100 100 94 . . Level 1 31 | . . . 30 27 34 59 100 . . 5 . . Level 2 18 | . . . . . 54 40 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . . . . . 2 5 2 . . 2 . . Investigation 2 | . . . . . . 2 . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 6 | . . . . . 2 2 . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Distress Signals 4 | . . . . . 3 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 112 | . 1 2 10 4 23 16 5 5 1 14 13 18 Peak Tracking Total 16 | . 1 2 4 4 6 3 3 5 1 6 7 16 Tactical Retreats 10 | . . . . . 1 . 1 1 . 2 3 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Traps Triggered 4 | . 1 . . . 1 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Machines Disabled 21 | . . . 3 2 2 13 . . . 1 . . Max in Single Turn 7 | . . . 1 2 1 7 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Machines Accessed 7 | . . . . 2 3 1 . . 1 . . . Terminals 3 | . . . . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 14 | . . . . 3 4 3 . . 4 . . . Successful 8 | . . . . 2 2 2 . . 2 . . . Failed 6 | . . . . 1 2 1 . . 2 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 4 | . . . . 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . 2 . 3 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . Repair 2 | . . . . 1 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . 1 3 1 . . 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 58 | . . . . 32 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Turns Passed 5126 | 98 53 176 372 234 576 1039 195 125 268 762 968 260 Spaces Moved 2907 | 56 32 92 200 111 258 567 81 81 178 387 611 253 Core 44 | 1 . . . . . . . 32 . 11 . . Treads 2155 | 55 32 92 200 111 258 567 75 33 178 179 375 . Legs 22 | . . . . . . . 6 16 . . . . Wheels . | . . . . . . . . . . . . . Hover 684 | . . . . . . . . . . 195 236 253 Flight 2 | . . . . . . . . . . 2 . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 145 62 62 62 Average Speed 148 | 158 160 160 160 160 164 160 187 124 145 138 147 102 Slowest Speed 320 | 160 160 160 160 160 320 240 260 260 145 280 240 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 9 22 25 13 48 19 2 86 4 8 72 48 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 227 | . . 7 31 37 47 63 8 17 . 14 3 . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 . AOE 224 | . . 7 31 37 47 63 8 17 . 14 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Fac Upp Upp Total 3352 | 63 33 106 230 158 334 645 101 91 184 514 639 254 Wait 57 | . . . . 27 3 8 . . . 19 . . Move 2896 | 55 31 91 199 110 257 566 81 80 177 386 610 253 Hop . | . . . . . . . . . . . . . Pick Up 65 | 2 . 5 13 6 14 16 3 . 1 5 . . Fast Attach 39 | 6 1 . . . 1 1 2 7 2 16 3 . Attach 32 | . . . 2 4 9 5 2 . 1 6 2 1 Detach 1 | . . . . . . . . . . 1 . . Swap 21 | . . 2 2 2 3 8 1 . 2 1 . . Drop 26 | . . . 3 3 6 12 1 . . 1 . . Fire 186 | . . 8 11 5 40 29 11 4 1 53 24 . Melee . | . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . 9 . . Kick . | . . . . . . . . . . . . . Crush 7 | . 1 . . 1 1 . . . . 4 . . Escape Stasis 13 | . . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 13) 152 | -10/Materials | Entered Mines 192 | -10/Mines | Discovered new exit (range 9) 311 | -10/Mines | Discovered new exit (range 9) 316 | -10/Mines | Build established: Mutant 328 | -10/Mines | Entered Materials 328 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 620 | -9/Materials | Build established: Gunner 694 | -9/Materials | Discovered new exit (range 4) 700 | -9/Materials | Entered another Materials area 700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -8/Materials | Repaired Lgt. EM Pulse Cannon 849 | -8/Materials | Discovered new exit (range 15) 934 | -8/Materials | Entered Storage 1059 | -8/Storage | Build established: Tank 1177 | -8/Storage | Lost 3 parts (2n1w) 1423 | -8/Storage | Lost 3 parts (1p1u1w) 1487 | -8/Storage | Discovered new exit (range 11) 1510 | -8/Storage | Entered Factory 1510 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1703 | -7/Factory | Build established: Scavenger-Tank 2435 | -7/Factory | Discovered new exit (range 10) 2549 | -7/Factory | Entered another Factory area 2549 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2639 | -6/Factory | Garrison activated, responded to threat 2744 | -6/Factory | Sucked down chute 2744 | -6/Factory | Entered Waste 2750 | -6/Waste | Spotted C-40 Crusher 2755 | -6/Waste | Spotted C-40 Crusher 2759 | -6/Waste | EMP discharged 2759 | -6/Waste | System corruption reached 10% 2760 | -6/Waste | Lost 3 parts (1p1n1u) 2770 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2773 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2776 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2783 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2790 | -6/Waste | Spotted C-40 Crusher 2795 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2800 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2804 | -6/Waste | Spotted C-40 Crusher 2831 | -6/Waste | Lost 7 parts (2p2n2u1w) 2834 | -6/Waste | Spotted C-40 Crusher 2848 | -6/Waste | Discovered new exit (range 13) 2859 | -6/Waste | EMP discharged 2859 | -6/Waste | System corruption reached 30% 2869 | -6/Waste | Entered Factory 3008 | -6/Factory | Discovered new exit (range 4) 3061 | -6/Factory | Build established: Mutant 3137 | -6/Factory | Entered another Factory area 3137 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3584 | -5/Factory | System corruption reached 10% 3607 | -5/Factory | Lost 5 parts (1n1u3w) 3821 | -5/Factory | Discovered new exit (range 14) 3834 | -5/Factory | Lost 4 parts (1p1n2w) 3899 | -5/Factory | Entered Upper Caves 3914 | -5/Upper Caves | Learned Factory trap positions 4078 | -5/Upper Caves | Spotted B-75 Beast 4113 | -5/Upper Caves | Destroyed B-75 Beast 4200 | -5/Upper Caves | Build established: Scavenger-Gunner 4456 | -5/Upper Caves | Lost 3 parts (1n2w) 4705 | -5/Upper Caves | Ambushed by wild Derelicts 4713 | -5/Upper Caves | Build established: Mutant 4738 | -5/Upper Caves | Core integrity fell below 50% 4750 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 4863 | -5/Upper Caves | Discovered new exit (range 8) 4867 | -5/Upper Caves | Entered another Upper Caves area 4868 | -5/Upper Caves | Encountered a Warlord checkpoint 4872 | -5/Upper Caves | Lost 4 parts (2p1u1w) 4873 | -5/Upper Caves | Discovered new exit (range 15) 4921 | -5/Upper Caves | Core integrity fell below 20% 4950 | -5/Upper Caves | Lost 3 allies 5011 | -5/Upper Caves | Learned Factory garrison access intel 5104 | -5/Upper Caves | Attracted the attention of an 0b10 base 5104 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5127 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04954_ S-27 Virus misfires. 04977_ Searching scrap... 04977_ Found Recoil Nullifier. 04977_ Found 19 Matter. 04978_ Acquired 10 matter. 05011_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 05014_ System corrupted: Energy discharge (-139). 05053_ System corrupted: Component data lost. 05072_ System corrupted: Energy discharge (-133). 05089_ System corrupted: Component data lost. 05104_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05109_ Slug penetrates S-27 Virus. 05109_ S-27 Virus destroyed. 05109_ Slug penetrates S-27 Virus. 05109_ S-27 Virus destroyed. 05118_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????? #???# ###??????????????????? | | ????????? #???# ##?????????????????? | | ?????????# #???# #?????????????????? | | ?????????# #???# ## #?????? ????? ??? | | ?????????# ????# ## #????## ???? ? | | ?????????# ????# #?# #????## #??? ? | | ########//###### ### #????## ##? #? | | %%* #????# ## #? | | [=[ ###??? ## | | #### ### #???# | | ????# # #?## #??## | | ????## =! ### #??## ##??? | | ?????## #%!??# #???# #####????? | | ??????####! ??# ###?## #?????????? | | ?????????# ### Y #?## #???????????# | | ????????? g ### #????????????# | | ???????? ?? ## g #??????????### | | ???????? ?? ?## ## ############ | | ??????? ? ??### ## # | | ?????? ?? ##??# ## # | | ?????? ?? """## s################ # | | ?????? ?? """ s##???# ##????## ## | | ?????? ?? #""" ##?# #???## ##? | | ???????? ?????#""" s## #?### #?? | | ??????????????#"""## #??# ## ##?? | | ??????????????####?# @ ##??# #### | | ???????????????????#### ###???# #??# | | ??????????????????????######?????### #?? ### | | ???????????????????????????????????# #?? ###??# | | ???????????????????????????????????# #?? #?????# | | ??????????????????????????????????## #??# #?????? | | ??????????????????????????????????# #?#######??? | | ?????????????????????????????????## #?# """"#??? | | ????????????????????????????????## ##?#" ""#??? | | ????????????????????????????????# ###"" "#??? | | ????????????????????????????????## ### "##### | | ?????????????????????????????????# ## "# | | ?????????????????????????????????# #"" " | | ?????????????????????????????????# ### | | ?????????????????????????????????## #?? | | ??????????????????????????????????##### ##?? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# ##??? | | ?????????????????????????????????????# ####???? | | ???????????????????????????????????? #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #####??????? | | ??????????????????????????????????# #???????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 100 Energy Generation 39 Energy Capacity 765 Matter Stores 353 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Point Defense Rating 160 Evasion (%) 52 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Power Corrupts Remodeling Challenges ------------ None Game ------ Seed MagneticMicrowarpArray Manual? 0 Play Time 01:15:03 Cumulative 5.2 hours Start 2024.06.28 @ 12:45:08 End 2024.06.28 @ 14:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aaf3dd6-3478-4cf2-8375-2b5b2ca3531e