Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 15:00:14 // Halloween2020/ForbiddenLore Player: Benjamin Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (134) 670 Value Destroyed (6021) 6021 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3594) 3594 TOTAL SCORE: 17025 Bonus ------- High Alert Combat Kills 700 Follower Combat Kills 1406 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 460 Friendly Fire -572 Cogmind --------- Core Integrity 0/1300 Matter 21/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Large Storage Unit Compact HERF Cannon Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Layered Light Armor Plating Layered Light Armor Plating EM Shield Improved System Shield > --- WEAPON ----------- Tri-rail Accelerator Heavy Autocannon > --- INVENTORY -------- Light Antimatter Reactor Spiked Heavy Treads Large Storage Unit Layered Light Armor Plating Phasing AFG KE Penetrator Grenade Launcher Datajack Chainsword [Rating: 108] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Long-range Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . . . 6 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . 1 Utility 10 | . . . 2 . . . 4 1 2 . . . . 1 Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 129 | 6 3 2 16 5 1 2 26 23 24 1 . 7 . 13 Power 15 | 1 1 1 1 1 . 1 2 2 3 . . . . 2 Engine 7 | 1 1 1 1 1 . 1 1 . . . . . . . Core 2 | . . . . . . . 1 1 . . . . . . Reactor 6 | . . . . . . . . 1 3 . . . . 2 Propulsion 29 | 2 . . 7 3 . . 4 3 5 . . 3 . 2 Treads 15 | . . . . . . . 4 3 5 . . 3 . . Leg 9 | 2 . . 5 2 . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4 | . . . 2 . . . . . . . . . . 2 Utility 49 | 1 1 . 4 1 1 1 10 15 10 1 . 2 . 2 Device 16 | . 1 . . . 1 . 5 5 3 . . 1 . . Storage 3 | 1 . . 1 . . . . 1 . . . . . . Processor 12 | . . . 2 . . . 2 4 3 . . . . 1 Hackware 7 | . . . . . . 1 2 1 2 . . . . 1 Protection 11 | . . . 1 1 . . 1 4 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 1 1 4 . . . 10 3 6 . . 2 . 7 Energy Gun 1 | . . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 8 | 2 1 1 1 . . . 2 1 . . . . . . Ballistic Cannon 17 | . . . 2 . . . 6 1 6 . . 1 . 1 Launcher 6 | . . . . . . . 1 . . . . . . 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . 1 . 1 5 . . . 1 . 4 Parts Lost 49 | . . . 3 1 . . 9 4 9 2 . 15 2 4 Power 3 | . . . . . . . 1 . 1 . . 1 . . Propulsion 13 | . . . . 1 . . 1 2 2 1 . 4 . 2 Utility 25 | . . . 1 . . . 5 2 6 1 . 7 1 2 Weapon 8 | . . . 2 . . . 2 . . . . 3 1 . Highest Loss Streak 15 | . . . 1 1 . . 2 2 2 1 . 15 2 2 Average Slot Usage (%) 87 | . 86 100 95 92 90 94 83 97 94 81 78 78 24 19 Engine 5 | . 14 14 11 11 11 11 1 . . . . . . . Reactor 1 | . . . . . . . . 2 4 5 5 4 . . Treads 5 | . . . . . . . 9 15 13 5 5 5 . . Leg 9 | . 28 28 21 17 22 22 1 . . . . . . . Device 7 | . 1 14 4 . . . 9 8 15 12 10 12 . . Storage 7 | . 14 14 11 11 11 11 6 5 5 5 5 4 . . Processor 16 | . . . 17 22 22 22 12 14 14 21 21 20 15 7 Hackware 5 | . . . . . . 6 7 15 12 5 5 5 4 3 Protection 4 | . . . 7 4 2 . 3 4 5 10 10 9 . . Ballistic Gun 4 | . 28 28 10 . . . 5 4 3 . . . . . Ballistic Cannon 14 | . . . 6 22 22 22 17 11 12 15 15 13 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 92 | 10 13 15 35 34 49 33 87 65 78 80 75 92 3 12 Greatest Support 105 | 20 20 20 20 20 20 20 57 85 88 30 30 105 3 14 Greatest Overweight (x) 3 | . . . 2 3 2 1 3 . 2 2 2 2 . 3 Average Overweight (x) . | . . . . 1 1 1 1 . . 2 2 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 4 4 Average Capacity 9 | 5 6 6 6 10 10 10 10 10 10 10 10 9 4 4 Most Carried 10 | 2 4 6 7 10 10 10 10 10 10 9 8 10 4 4 Average Carried 8 | . 2 5 6 8 9 9 8 9 9 8 8 8 3 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 2 4 6 7 10 10 10 9 9 9 8 8 4 4 4 Class Distribution -------------------- 48% | Mutant 25% | Scavenger-Gunner 10% | Hacker-Gunner 5% | Hacker-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Matter Collected 4758 | 260 70 96 197 167 66 157 886 930 1469 273 21 108 . 58 Remotely 374 | . . . . . . . 374 . . . . . . . Salvage Created 5708 | . 142 61 365 195 . 205 910 916 2138 119 76 72 . 509 Parts 231 | . 13 6 16 11 . 7 32 38 69 5 2 1 . 31 Haulers Intercepted 4 | . . . 1 . . . . 2 . . . . . 1 Recyclers Shooed 10 | . . . . . . . 4 2 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . 13 . . . 16 12 81 . . Prevented 9 | . . . . . . 4 . . . . . 4 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 106 | . 5 3 9 6 . 3 17 10 32 4 1 2 . 14 Melee 5 | . . . . . . . 4 1 . . . . . . Guns 23 | . 5 3 6 . . . 3 2 4 . . . . . Cannons 57 | . . . 1 6 . 3 8 7 26 4 1 1 . . AOE 19 | . . . 2 . . . 2 . 1 . . . . 14 Classes Destroyed 18 | . 2 . 2 2 . 2 5 2 . . . 2 . 1 Worker 4 | . . . . 1 . . 1 1 . . . . . 1 Builder 4 | . . . . . . . 2 . 1 . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 4 | . . . 1 . . . . 2 . . . . . 1 Recycler 9 | . . . . . . . 3 1 4 . . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . 1 1 . . . . . . Swarmer 24 | . 3 2 2 . . . 2 . 3 3 . . . 9 Grunt 42 | . 2 1 5 5 . 1 6 5 14 . . . . 3 Brawler 3 | . . . . 1 . . . . 2 . . . . . Sentry 15 | . . . 2 . . 1 3 . 7 1 1 . . . Hunter 9 | . . . . . . . 2 3 2 . . . . 2 Programmer 10 | . . . . . . 1 3 2 4 . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Striker 1 | . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 13 | . 3 2 4 4 . 1 5 3 11 2 1 1 . 13 Combat Bots Only 11 | . 3 2 4 3 . 1 4 3 11 2 1 1 . 11 Max Kills in Single Turn 4 | . 1 2 2 1 . 1 2 2 3 1 1 1 . 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 4 | . . . 2 . . . 1 . 1 . . . . 4 Melee 1 | . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Damage Taken 12177 | . 379 74 627 167 . 282 1994 655 1846 580 51 3438 507 1577 Core 2993 | . 72 20 107 21 . 79 251 54 189 64 . 387 439 1310 Absorbed by Shields 40 | . . . . . . . . 40 . . . . . . Core Remaining (%) 63 | 100 . 63 . . . 48 70 94 . . . . 6 . Volleys Fired 277 | . 19 10 37 16 . 15 56 33 58 13 1 6 . 13 Largest 4 | . 2 2 2 2 . 2 4 3 4 3 3 1 . 1 Hottest 216 | . 40 40 78 78 . 78 192 143 216 174 174 90 . 80 Shots Fired 688 | . 38 20 74 32 . 30 150 93 190 39 3 6 . 13 Gun 240 | . 38 20 66 . . . 40 33 43 . . . . . Cannon 434 | . . . 8 32 . 30 107 60 147 39 3 6 . 2 Launcher 14 | . . . . . . . 3 . . . . . . 11 Special . | . . . . . . . . . . . . . . . Kinetic 659 | . 38 20 59 32 . 30 147 93 190 39 3 6 . 2 Thermal 15 | . . . 15 . . . . . . . . . . . Explosive 14 | . . . . . . . 3 . . . . . . 11 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 10 10 13 5 . 5 17 15 21 10 3 9 . 22 Robot Miss Streak 10 | . 3 3 2 2 . 3 8 6 3 10 1 . . . Penetration Max 1 | . . . . . . . 1 1 1 . . . . . Secondary Targets 5 | . 2 1 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 458 | . 23 15 52 20 . 16 108 71 112 19 3 6 . 13 Core Hits 284 | . 9 5 16 8 . 9 80 36 61 10 1 2 1 46 Critical Hits 44 | . . . . 1 . 2 3 8 25 4 1 . . . Critical Kills 22 | . . . . . . 1 . 4 15 1 1 . . . Critical Parts Destroyed 20 | . . . . . . 1 3 4 10 2 . . . . Melee Attacks 9 | . . . . . . . 1 8 . . . . . . Impact 2 | . . . . . . . 1 1 . . . . . . Slashing 7 | . . . . . . . . 7 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16175 | . 225 147 787 424 . 433 2823 2551 5054 725 67 454 1 2484 Guns 3134 | . 225 147 486 . . . 618 567 1091 . . . . . Cannons 9137 | . . . 104 424 . 433 1967 1377 3546 725 67 442 . 52 Explosions 3233 | . . . 197 . . . 116 91 408 . . . . 2421 Melee 516 | . . . . . . . . 516 . . . . . . Ramming 155 | . . . . . . . 122 . 9 . . 12 1 11 Kinetic 12139 | . 225 147 458 424 . 433 2585 1944 4637 725 67 442 . 52 Thermal 828 | . . . 329 . . . . 91 408 . . . . . Explosive 2537 | . . . . . . . 116 . . . . . . 2421 Electromagnetic . | . . . . . . . . . . . . . . . Impact 76 | . . . . . . . . 76 . . . . . . Slashing 440 | . . . . . . . . 440 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 23 1 1 1 1 4 5 2 Average Corruption 6 | . . . . . . . 17 1 1 1 1 2 4 2 Corruption Purged 7 | . . . . . . . 7 . . . . . . . Effects 83 | . . . . . . . 67 1 1 4 3 1 . 6 Message Errors 14 | . . . . . . . 9 . . 1 1 1 . 2 Matter Fused 10 | . . . . . . . 10 . . . . . . . Heat Flow Errors 8 | . . . . . . . 8 . . . . . . . Energy Discharges 15 | . . . . . . . 9 . . 1 2 . . 3 Parts Rejected 2 | . . . . . . . 2 . . . . . . . Data Loss (minor) 6 | . . . . . . . 3 1 . 1 . . . 1 Data Loss (major) 2 | . . . . . . . 2 . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . Misdirections 6 | . . . . . . . 6 . . . . . . . Targeting Errors 15 | . . . . . . . 13 . 1 1 . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 623 | . . . 25 1 . . 8 334 184 1 . 46 . 24 Projectiles 198 | . . . . 1 . . 2 53 95 1 . 46 . . Explosions 143 | . . . 25 . . . 5 . 89 . . . . 24 Melee 282 | . . . . . . . 1 281 . . . . . . Knockbacks 76 | . . . . 3 . 5 20 21 17 7 . 3 . . Impact 1 | . . . . . . . . 1 . . . . . . Kinetic 72 | . . . . 2 . 5 20 19 16 7 . 3 . . Secondary 3 | . . . . 1 . . . 1 1 . . . . . Self-Inflicted Damage 248 | . . . 59 . . . 15 . 98 . . . . 76 Shots 5 | . . . 1 . . . 1 . 1 . . . . 2 Rammed 32 | . . . . . . . 24 . 2 . . 1 1 4 Targets Rammed 36 | . . . . . . . 28 . 2 . . 1 1 4 Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . 4 . . . . . . . Highest Temperature 426 | . 30 9 120 81 . 62 327 136 426 . . . . 18 Average Temperature 77 | . 10 3 37 34 . 19 100 30 120 . . . . 7 Received Heat Transfer 1725 | . 159 18 186 93 . 108 531 72 183 . 9 213 99 54 Effects 4 | . . . . . . . . . 4 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . 1 . . . . . . Impact Corruptions 4 | . . . . . . . 2 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 650 | . . . 400 . . . . 50 200 . . . . . Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Peak Influence 1430 | . 135 193 235 192 . . 233 489 1430 . . . . 537 Initial 183 | . . 52 . 27 . . 16 105 183 . . . . 57 Average 221 | . 63 64 84 107 . . 123 302 507 . . . . 327 Maximum Alert Level 4 | . . . 1 . . . 1 2 4 . . . . 2 Low Security (%) 61 | 100 100 100 83 100 . . 77 40 6 . . . . 29 Level 1 18 | . . . 16 . . . 22 15 38 . . . . 40 Level 2 16 | . . . . . . . . 43 37 . . . . 30 Level 3 2 | . . . . . . . . . 13 . . . . . Level 4 . | . . . . . . . . . 4 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 3 . . . 4 6 10 . . . 1 3 Investigation 3 | . . . . . . . 1 . 1 . . . . 1 Extermination 7 | . . . . . . . 3 3 1 . . . . . Reinforcement 11 | . . . 3 . . . . 3 3 . . . . 2 Assault 3 | . . . . . . . . . 2 . . . 1 . Garrison 3 | . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 . . . . . Haulers Reinforced 4 | . . . . . . . . 2 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Distress Signals 8 | . 1 . 1 . . . 1 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 220 | . 6 6 17 7 . 11 30 24 37 15 1 25 17 24 Peak Tracking Total 17 | . 5 3 5 3 . 4 5 4 6 7 1 17 10 12 Tactical Retreats 12 | . . 1 . 1 . . 2 . 2 . . 4 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Traps Triggered 5 | . . . . . . . 4 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . . . Triggered 14 | . . . . . . . . . . . . 13 1 . Fabricated Traps 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Machines Disabled 20 | . . . 2 . . . 6 4 7 1 . . . . Max in Single Turn 4 | . . . 2 . . . 2 3 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Machines Accessed 24 | . 2 1 2 1 . 1 3 4 3 . . 6 . 1 Terminals 6 | . 2 1 1 1 . 1 . . . . . . . . Fabricators 5 | . . . . . . . 2 1 1 . . . . 1 Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . . Scanalyzers 4 | . . . 1 . . . . 2 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 68 | . 3 3 7 2 . 1 7 19 12 . . 11 . 3 Successful 44 | . 1 2 7 2 . 1 3 9 8 . . 11 . . Failed 24 | . 2 1 . . . . 4 10 4 . . . . 3 Catastrophic 2 | . . . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 48 | . . 2 3 2 1 . 10 11 6 . . . . 13 Terminals 14 | . 3 3 5 2 . 1 . . . . . . . . Fabricators 11 | . . . . . . . 3 2 3 . . . . 3 Repair Stations 4 | . . . . . . . . 4 . . . . . . Recycling Units 9 | . . . . . . . 4 . 5 . . . . . Scanalyzers 19 | . . . 2 . . . . 13 4 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 16 | . 1 1 2 . . 1 . . . . . 11 . . Record 11 | . . . . . . 1 . . . . . 10 . . Open Door 1 | . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 7 | . . . . . . . 2 . 5 . . . . . Report Inventory 2 | . . . . . . . 1 . 1 . . . . . Retrieve Matter 3 | . . . . . . . . . 3 . . . . . Retrieve Components 2 | . . . . . . . 1 . 1 . . . . . Scanalyzer 10 | . . . 2 . . . . 7 1 . . . . . Insert Component 6 | . . . 1 . . . . 4 1 . . . . . Analyze 4 | . . . 1 . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 3 2 . . . . . . . . . . Terminals 6 | . . 1 3 2 . . . . . . . . . . Track 3 | . . 1 1 1 . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 . . 1 2 4 1 . . . . 1 Full Trace Events 2 | . . . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . . 11 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Matter 318 | . . . . . . . . . 318 . . . . . Time 84 | . . . . . . . . . 84 . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 28 | . . . . . . . . 28 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . 9 . 3 . . . . . Parts Scanalyzed 6 | . . . 1 . . . . 4 1 . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 5 . . Allies Hacked 3 | . . . . . . 1 . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Total Allies 22 | . . 3 . . 4 . . 6 3 . . 5 . 1 Largest Group 7 | . . 3 2 . 4 4 3 6 2 2 2 7 . 1 Highest-Rated Group 442 | . . 40 32 . 154 154 112 303 206 206 206 442 . 28 Highest-Rated Ally 103 | . . 16 16 . 39 39 39 70 103 103 103 103 . 28 Zionite Dispatches 4 | . . . . . . . . 1 2 . . . . 1 Heavy 1 | . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . 1 . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . . . . . 3 . . . . 1 FOLLOW 1 | . . . . . . . . . 1 . . . . . DROP 2 | . . . . . . . . . 1 . . . . 1 PICKUP 1 | . . . . . . . . . 1 . . . . . Ally Attacks 223 | . . 9 7 . . 35 28 75 . 26 . 43 . . Total Damage 5973 | . . 97 72 . . 831 457 1505 . 1410 . 1601 . . Kills 38 | . . 2 . . . 7 1 10 . 10 . 8 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . 1 . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 2 1 . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Turns Passed 11388 | 77 186 817 478 364 1751 1008 1504 1262 1040 994 392 1181 80 254 Spaces Moved 6530 | 60 96 588 252 222 1153 633 628 650 443 514 211 636 155 289 Core 385 | 7 . . . . . . . . . . . 35 155 188 Treads 3015 | . . . . . . . 596 650 443 514 211 601 . . Legs 2940 | 53 96 588 248 137 1153 633 32 . . . . . . . Wheels 85 | . . . . 85 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 105 | . . . 4 . . . . . . . . . . 101 Fastest Speed 37 | 50 120 120 102 100 150 150 165 163 155 185 185 50 50 37 Average Speed 150 | 111 120 120 130 132 150 150 188 164 173 185 185 171 50 46 Slowest Speed 230 | 120 120 120 175 210 180 150 230 166 200 185 185 185 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 29 100 35 53 89 85 22 21 13 79 43 74 37 13 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 9 | . . . . . 3 . 4 . . . 1 1 . . Known Exits Taken 3 | . . 1 . . . . . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 11 | . . 1 . 1 3 2 . . . 3 . . 1 . Spaces Dug 1 | . . . . . . . . 1 . . . . . . Terrain Destroyed 383 | . . . 36 1 . . 27 42 150 33 2 . . 92 Melee 1 | . . . . . . . . 1 . . . . . . Projectile 152 | . . . . 1 . . 1 10 105 33 2 . . . AOE 230 | . . . 36 . . . 26 31 45 . . . . 92 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res Total 7484 | 67 131 682 334 258 1177 662 805 762 596 529 211 718 157 395 Wait 333 | . 14 76 13 13 13 10 50 28 54 1 . . . 61 Move 6516 | 59 95 587 251 221 1152 632 627 649 442 513 210 635 154 289 Hop . | . . . . . . . . . . . . . . . Pick Up 30 | 2 . 4 4 . 3 1 4 4 5 . . 1 1 1 Fast Attach 84 | 6 1 . 10 5 1 1 17 17 11 . . 4 . 11 Attach 22 | . . . 2 . . . 4 3 7 1 . 3 . 2 Detach 27 | . . . 1 3 1 . 2 7 6 1 . . . 6 Swap 23 | . 2 2 4 . . 1 5 3 6 . . . . . Drop 58 | . . 3 12 . 6 2 9 10 5 . . 2 1 8 Fire 277 | . 19 10 37 16 . 15 56 33 58 13 1 6 . 13 Melee 9 | . . . . . . . 1 8 . . . . . . Ram 5 | . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . Crush 31 | . . . . . . . 28 . 2 . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 67 | . . . . . 1 . . . . . . 66 . . Trap 2 | . . . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Tes x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 14) 264 | -10/Materials | Entered Mines 266 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 300 | -10/Mines | Build established: Mutant 437 | -10/Mines | Identified exit to Materials 485 | -10/Mines | Found a hidden stash of uninstalled traps 522 | -10/Mines | Discovered exit to Materials (range 8) 596 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Accompanied by 2 allies 1081 | -9/Materials | Evolved 2 slots: Utility x2 1547 | -9/Materials | Discovered new exit (range 9) 1559 | -9/Materials | Entered Mines 1726 | -9/Mines | Learned location of 1 exit from Materials 1910 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1923 | -9/Mines | Entered Zion 2016 | -7/Zion | Learned location of Recycling (-7) 2127 | -7/Zion | Learned location of Data Miner (-6) 2186 | -7/Zion | Visited the Megawrench Repair Shop 2201 | -7/Zion | Megawrench repaired 7 parts 2249 | -7/Zion | Received a hallucinogenic algorithm 2296 | -7/Zion | Found Prototype Device 2296 | -7/Zion | Identified Phasing AFG 2940 | -7/Zion | Discovered new exit (range 10) 3307 | -7/Zion | Imprinted 3309 | -7/Zion | Declared Zion's savior 3491 | -7/Zion | Found Prototype Device 3674 | -7/Zion | Entered Proximity Caves 3674 | -6/Proximity Caves | Accompanied by 4 allies 3741 | -6/Proximity Caves | Learned Factory emergency access door positions 4514 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4517 | -6/Proximity Caves | Core integrity fell below 50% 4660 | -6/Proximity Caves | Discovered new exit (range 9) 4682 | -6/Proximity Caves | Entered Factory 4682 | -6/Factory | Accompanied by 3 allies 4682 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4683 | -6/Factory | Identified Bomb Factory No. 2 4866 | -6/Factory | Spotted B-75 Beast 4888 | -6/Factory | Destroyed B-75 Beast 5165 | -6/Factory | System corruption reached 10% 5877 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5892 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5958 | -6/Factory | Terminal network hard line cut 6168 | -6/Factory | Discovered new exit (range 8) 6186 | -6/Factory | Entered another Factory area 6186 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6305 | -5/Factory | Repaired KE Penetrator 6345 | -5/Factory | Build established: Hacker-Mutant 6351 | -5/Factory | Zion Light squad teleported in 6730 | -5/Factory | Allied Derelicts emerged from ambush trap array 6804 | -5/Factory | Found Prototype Protection 6804 | -5/Factory | Identified Zio. Weapon Casing 7139 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7312 | -5/Factory | Discovered new exit (range 21) 7413 | -5/Factory | Identified exit to Factory 7448 | -5/Factory | Entered another Factory area 7448 | -4/Factory | Evolved 2 slots: Utility x2 7482 | -4/Factory | Zion Hacking Resupply teleported in 7813 | -4/Factory | Build established: Hacker-Gunner 8064 | -4/Factory | Garrison activated, responded to threat 8198 | -4/Factory | First assault squad dispatched 8261 | -4/Factory | Fabricated Tri-rail Accelerator (x1) 8342 | -4/Factory | Destroyed 11 combat bots 8420 | -4/Factory | Build established: Scavenger-Gunner 8443 | -4/Factory | Discovered new exit (range 2) 8446 | -4/Factory | Local fabrication network quarantined 8464 | -4/Factory | Zion Heavy squad teleported in 8488 | -4/Factory | Entered Upper Caves 8488 | -4/Upper Caves | Accompanied by 2 allies 9123 | -4/Upper Caves | Learned location of 1 exit from Research 9341 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9414 | -4/Upper Caves | Learned Research terminal intel 9420 | -4/Upper Caves | Encountered a Warlord checkpoint 9462 | -4/Upper Caves | Discovered new exit (range 11) 9482 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9482 | -4/Upper Caves | Entered another Upper Caves area 9482 | -4/Upper Caves | Accompanied by 2 allies 9693 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9698 | -4/Upper Caves | Identified exit to Warlord 9813 | -4/Upper Caves | Learned location of Quarantine (-2) 9874 | -4/Upper Caves | Entered Warlord 9874 | -4/Warlord | Accompanied by 2 allies 9939 | -4/Warlord | System corruption cleaned by Quarantine Array 10085 | -4/Warlord | Learned 4 Testing zone layouts 10087 | -4/Warlord | Learned Testing trap positions 10091 | -4/Warlord | Learned Armory fabricator intel 10211 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10438 | -4/Warlord | Rebuked by Warlord 10463 | -4/Warlord | Warlord's base attacked by MAIN.C 10813 | -4/Warlord | Warlord forces counterattacked 10894 | -4/Warlord | Spotted Executioner 10901 | -4/Warlord | Spotted Striker 10909 | -4/Warlord | Spotted Striker 10915 | -4/Warlord | Found Prototype Ballistic Cannon 10915 | -4/Warlord | Identified Hvy. Autocannon 10917 | -4/Warlord | Allies destroyed Executioner 10933 | -4/Warlord | Destroyed Striker 10937 | -4/Warlord | Spotted Executioner 11010 | -4/Warlord | Core integrity fell below 50% 11039 | -4/Warlord | Opened side exit 11047 | -4/Warlord | Destroyed Executioner 11051 | -4/Warlord | Discovered new exit (range 9) 11055 | -4/Warlord | Entered Proximity Caves 11067 | -3/Proximity Caves | Lost 15 parts (1p4n7u3w) 11107 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11128 | -3/Proximity Caves | Core integrity fell below 20% 11128 | -3/Proximity Caves | Discovered new exit (range 14) 11135 | -3/Proximity Caves | Entered Research 11135 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11136 | -3/Research | Identified exit to Research 11137 | -3/Research | Loaded intel: 18 terminal locations 11205 | -3/Research | Zion Explosive Resupply teleported in 11206 | -3/Research | Found Prototype Launcher 11206 | -3/Research | Identified Mni. Smartbomb Launcher 11208 | -3/Research | Core integrity fell below 50% 11239 | -3/Research | Destroyed 11 combat bots 11293 | -3/Research | Build established: Mutant 11325 | -3/Research | Spotted B-86 Titan 11337 | -3/Research | Core integrity fell below 20% 11339 | -3/Research | Retrieved Zion intel report: Branch Access 11339 | -3/Research | Identified exit to Testing 11389 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11348_ U-05 Engineer lays Concrete. 11348_ K-01 Serf collects debris. 11349_ 7YXZOCCLAUSZH0EF AQLMTS5 Q3DFCWI8&5C 11349_ Slug penetrates Wall. 11351_ U-05 Engineer builds a Wall. 11351_ Dropped Lrn. Phase Cannon. 11351_ Acquired Com. HERF Cannon. 11352_ U-05 Engineer lays Concrete. 11352_ Subatomic Condenser disabled. 11353_ R-10 Processor collects Prototype Processor. 11354_ B-86 Titan activates siege mode. 11355_ R-10 Processor collects Wheel. 11373_ System corrupted: Component data lost. 11374_ Slammed into A-15 Conveyor. 11374_ A-15 Conveyor sends out distress signal. 11376_ Slammed into A-15 Conveyor. 11378_ Slammed into R-10 Processor. 11381_ R-10 Processor inserts Hvy. Machine Gun into recycling unit. 11386_ Penetrated by Slug. 11386_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????""?????????? | | ??????????????????????????????????????T??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"""T"""?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+######??????????????????????? | | ?????????????????????/p ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????? #?????????????? | | ?????????????????????# ########+#?????????????? | | ?????????????????????# @# #?????????????? | | ?????????????????????# + #?????????????? | | ?????????????????????# # "" #?????????????? | | ?????????????######### # "" #?????????????? | | ????????????? t # "" #?????????????? | | ???????????? ! # "Y #?????????????? | | ?????????? # "" #?????????????? | | ?????????? k R # "" #?????????????? | | ??????????? # "" #?????????????? | | ??????????? + #?????????????? | | ??????????? # #?????????????? | | ??????????????# ######## #?????????????? | | ??????????????# #??????# #?????????????? | | ???? #????????# #??????# #?????????????? | | ??? # ??????# ######## !! #?????????????? | | ?? # ??????# / !! #?????????????? | | # # "?????# ##### !! #?????????????? | | # + """???# !#???# #?????????????? | | # # """???# ^ #???## #######?????????????? | | # # ???# #########??????????????????? | | #% # ???# # #??????????????????? | | ##???# + #??????????????????? | | #???# # #??????????????????? | | #???# #########??????????????????? | | "" #???# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 32 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Arm. Treads | -5/Factory | Scanalyzed Hvy. Flak Cannon | -5/Factory | Scanalyzed Lrg. Storage Unit | -5/Factory | Scanalyzed Shock Maul | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Tri-rail Accelerator | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Significant Disruption The One Challenges ------------ None Game ------ Seed HardlightRecoilThrusters Manual? 0 Play Time 01:50:57 Cumulative 33.2 hours Start 2020.11.24 @ 13:01:22 End 2020.11.24 @ 15:00:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bebf285a-f882-43ad-97df-829042b7db71