Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 15:00:14 // Halloween2020/ForbiddenLore

Player: Benjamin

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (134)     670
Value Destroyed (6021)     6021
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (3594)               3594
              TOTAL SCORE: 17025

 Bonus
-------
High Alert Combat Kills    700
Follower Combat Kills      1406
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       460
Friendly Fire              -572

 Cogmind 
---------
Core Integrity             0/1300
Matter                     21/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
     Large Storage Unit
   Compact HERF Cannon
           Tiamat Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
      Advanced Medium Treads
        Spiked Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
         Large Storage Unit
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Target Analyzer
      Improved Target Analyzer
       Layered Light Armor Plating
       Layered Light Armor Plating
               EM Shield
      Improved System Shield
>              --- WEAPON -----------
               Tri-rail Accelerator
         Heavy Autocannon
>              --- INVENTORY --------
         Light Antimatter Reactor
        Spiked Heavy Treads
         Large Storage Unit
       Layered Light Armor Plating
               Phasing AFG
               KE Penetrator
               Grenade Launcher
               Datajack
               Chainsword
[Rating: 108]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Layered Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  10   | .   .   .   2   .   .   .   4   1   2   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             129  | 6   3   2   16  5   1   2   26  23  24  1   .   7   .   13  
  Power                    15   | 1   1   1   1   1   .   1   2   2   3   .   .   .   .   2   
    Engine                 7    | 1   1   1   1   1   .   1   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   2   
  Propulsion               29   | 2   .   .   7   3   .   .   4   3   5   .   .   3   .   2   
    Treads                 15   | .   .   .   .   .   .   .   4   3   5   .   .   3   .   .   
    Leg                    9    | 2   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  49   | 1   1   .   4   1   1   1   10  15  10  1   .   2   .   2   
    Device                 16   | .   1   .   .   .   1   .   5   5   3   .   .   1   .   .   
    Storage                3    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              12   | .   .   .   2   .   .   .   2   4   3   .   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   1   2   1   2   .   .   .   .   1   
    Protection             11   | .   .   .   1   1   .   .   1   4   2   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   1   4   .   .   .   10  3   6   .   .   2   .   7   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | 2   1   1   1   .   .   .   2   1   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   2   .   .   .   6   1   6   .   .   1   .   1   
    Launcher               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   2   .   1   .   1   5   .   .   .   1   .   4   
Parts Lost                 49   | .   .   .   3   1   .   .   9   4   9   2   .   15  2   4   
  Power                    3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Propulsion               13   | .   .   .   .   1   .   .   1   2   2   1   .   4   .   2   
  Utility                  25   | .   .   .   1   .   .   .   5   2   6   1   .   7   1   2   
  Weapon                   8    | .   .   .   2   .   .   .   2   .   .   .   .   3   1   .   
  Highest Loss Streak      15   | .   .   .   1   1   .   .   2   2   2   1   .   15  2   2   
Average Slot Usage (%)     87   | .   86  100 95  92  90  94  83  97  94  81  78  78  24  19  
  Engine                   5    | .   14  14  11  11  11  11  1   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   2   4   5   5   4   .   .   
  Treads                   5    | .   .   .   .   .   .   .   9   15  13  5   5   5   .   .   
  Leg                      9    | .   28  28  21  17  22  22  1   .   .   .   .   .   .   .   
  Device                   7    | .   1   14  4   .   .   .   9   8   15  12  10  12  .   .   
  Storage                  7    | .   14  14  11  11  11  11  6   5   5   5   5   4   .   .   
  Processor                16   | .   .   .   17  22  22  22  12  14  14  21  21  20  15  7   
  Hackware                 5    | .   .   .   .   .   .   6   7   15  12  5   5   5   4   3   
  Protection               4    | .   .   .   7   4   2   .   3   4   5   10  10  9   .   .   
  Ballistic Gun            4    | .   28  28  10  .   .   .   5   4   3   .   .   .   .   .   
  Ballistic Cannon         14   | .   .   .   6   22  22  22  17  11  12  15  15  13  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 10  13  15  35  34  49  33  87  65  78  80  75  92  3   12  
  Greatest Support         105  | 20  20  20  20  20  20  20  57  85  88  30  30  105 3   14  
  Greatest Overweight (x)  3    | .   .   .   2   3   2   1   3   .   2   2   2   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   2   2   1   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  10  10  10  10  10  4   4   
  Average Capacity         9    | 5   6   6   6   10  10  10  10  10  10  10  10  9   4   4   
  Most Carried             10   | 2   4   6   7   10  10  10  10  10  10  9   8   10  4   4   
  Average Carried          8    | .   2   5   6   8   9   9   8   9   9   8   8   8   3   3   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  10  10  10  10  4   4   4   
  Final Carried            10   | 2   4   6   7   10  10  10  9   9   9   8   8   4   4   4   

 Class Distribution 
--------------------
 48% | Mutant
 25% | Scavenger-Gunner
 10% | Hacker-Gunner
  5% | Hacker-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Warlord
           Mutant | -3/Proximity Caves
           Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           4758 | 260  70   96   197  167  66   157  886  930  1469 273  21   108  .    58   
  Remotely                 374  | .    .    .    .    .    .    .    374  .    .    .    .    .    .    .    
Salvage Created            5708 | .    142  61   365  195  .    205  910  916  2138 119  76   72   .    509  
  Parts                    231  | .    13   6    16   11   .    7    32   38   69   5    2    1    .    31   
Haulers Intercepted        4    | .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    
Recyclers Shooed           10   | .    .    .    .    .    .    .    4    2    2    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      122  | .    .    .    .    .    .    13   .    .    .    16   12   81   .    .    
  Prevented                9    | .    .    .    .    .    .    4    .    .    .    .    .    4    1    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  106  | .   5   3   9   6   .   3   17  10  32  4   1   2   .   14  
  Melee                    5    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   
  Guns                     23   | .   5   3   6   .   .   .   3   2   4   .   .   .   .   .   
  Cannons                  57   | .   .   .   1   6   .   3   8   7   26  4   1   1   .   .   
  AOE                      19   | .   .   .   2   .   .   .   2   .   1   .   .   .   .   14  
Classes Destroyed          18   | .   2   .   2   2   .   2   5   2   .   .   .   2   .   1   
  Worker                   4    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   
  Builder                  4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Recycler                 9    | .   .   .   .   .   .   .   3   1   4   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  24   | .   3   2   2   .   .   .   2   .   3   3   .   .   .   9   
  Grunt                    42   | .   2   1   5   5   .   1   6   5   14  .   .   .   .   3   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Sentry                   15   | .   .   .   2   .   .   1   3   .   7   1   1   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   2   3   2   .   .   .   .   2   
  Programmer               10   | .   .   .   .   .   .   1   3   2   4   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   2   4   4   .   1   5   3   11  2   1   1   .   13  
  Combat Bots Only         11   | .   3   2   4   3   .   1   4   3   11  2   1   1   .   11  
Max Kills in Single Turn   4    | .   1   2   2   1   .   1   2   2   3   1   1   1   .   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Damage Taken               12177 | .    379  74   627  167  .    282  1994 655  1846 580  51   3438 507  1577 
  Core                     2993  | .    72   20   107  21   .    79   251  54   189  64   .    387  439  1310 
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    63   .    .    .    48   70   94   .    .    .    .    6    .    
Volleys Fired              277   | .    19   10   37   16   .    15   56   33   58   13   1    6    .    13   
  Largest                  4     | .    2    2    2    2    .    2    4    3    4    3    3    1    .    1    
  Hottest                  216   | .    40   40   78   78   .    78   192  143  216  174  174  90   .    80   
Shots Fired                688   | .    38   20   74   32   .    30   150  93   190  39   3    6    .    13   
  Gun                      240   | .    38   20   66   .    .    .    40   33   43   .    .    .    .    .    
  Cannon                   434   | .    .    .    8    32   .    30   107  60   147  39   3    6    .    2    
  Launcher                 14    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  659   | .    38   20   59   32   .    30   147  93   190  39   3    6    .    2    
  Thermal                  15    | .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                14    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    11   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    10   10   13   5    .    5    17   15   21   10   3    9    .    22   
  Robot Miss Streak        10    | .    3    3    2    2    .    3    8    6    3    10   1    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Secondary Targets        5     | .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           458   | .    23   15   52   20   .    16   108  71   112  19   3    6    .    13   
  Core Hits                284   | .    9    5    16   8    .    9    80   36   61   10   1    2    1    46   
  Critical Hits            44    | .    .    .    .    1    .    2    3    8    25   4    1    .    .    .    
  Critical Kills           22    | .    .    .    .    .    .    1    .    4    15   1    1    .    .    .    
  Critical Parts Destroyed 20    | .    .    .    .    .    .    1    3    4    10   2    .    .    .    .    
Melee Attacks              9     | .    .    .    .    .    .    .    1    8    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16175 | .    225  147  787  424  .    433  2823 2551 5054 725  67   454  1    2484 
  Guns                     3134  | .    225  147  486  .    .    .    618  567  1091 .    .    .    .    .    
  Cannons                  9137  | .    .    .    104  424  .    433  1967 1377 3546 725  67   442  .    52   
  Explosions               3233  | .    .    .    197  .    .    .    116  91   408  .    .    .    .    2421 
  Melee                    516   | .    .    .    .    .    .    .    .    516  .    .    .    .    .    .    
  Ramming                  155   | .    .    .    .    .    .    .    122  .    9    .    .    12   1    11   
  Kinetic                  12139 | .    225  147  458  424  .    433  2585 1944 4637 725  67   442  .    52   
  Thermal                  828   | .    .    .    329  .    .    .    .    91   408  .    .    .    .    .    
  Explosive                2537  | .    .    .    .    .    .    .    116  .    .    .    .    .    .    2421 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   76    | .    .    .    .    .    .    .    .    76   .    .    .    .    .    .    
  Slashing                 440   | .    .    .    .    .    .    .    .    440  .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    23   1    1    1    1    4    5    2    
  Average Corruption       6     | .    .    .    .    .    .    .    17   1    1    1    1    2    4    2    
  Corruption Purged        7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Effects                  83    | .    .    .    .    .    .    .    67   1    1    4    3    1    .    6    
    Message Errors         14    | .    .    .    .    .    .    .    9    .    .    1    1    1    .    2    
    Matter Fused           10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    9    .    .    1    2    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    3    1    .    1    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Targeting Errors       15    | .    .    .    .    .    .    .    13   .    1    1    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            623   | .    .    .    25   1    .    .    8    334  184  1    .    46   .    24   
  Projectiles              198   | .    .    .    .    1    .    .    2    53   95   1    .    46   .    .    
  Explosions               143   | .    .    .    25   .    .    .    5    .    89   .    .    .    .    24   
  Melee                    282   | .    .    .    .    .    .    .    1    281  .    .    .    .    .    .    
Knockbacks                 76    | .    .    .    .    3    .    5    20   21   17   7    .    3    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  72    | .    .    .    .    2    .    5    20   19   16   7    .    3    .    .    
  Secondary                3     | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
Self-Inflicted Damage      248   | .    .    .    59   .    .    .    15   .    98   .    .    .    .    76   
  Shots                    5     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    2    
  Rammed                   32    | .    .    .    .    .    .    .    24   .    2    .    .    1    1    4    
Targets Rammed             36    | .    .    .    .    .    .    .    28   .    2    .    .    1    1    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Highest Temperature        426   | .    30   9    120  81   .    62   327  136  426  .    .    .    .    18   
  Average Temperature      77    | .    10   3    37   34   .    19   100  30   120  .    .    .    .    7    
  Received Heat Transfer   1725  | .    159  18   186  93   .    108  531  72   183  .    9    213  99   54   
  Effects                  4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         650   | .    .    .    400  .    .    .    .    50   200  .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             1430 | .    135  193  235  192  .    .    233  489  1430 .    .    .    .    537  
  Initial                  183  | .    .    52   .    27   .    .    16   105  183  .    .    .    .    57   
  Average                  221  | .    63   64   84   107  .    .    123  302  507  .    .    .    .    327  
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    2    4    .    .    .    .    2    
  Low Security (%)         61   | 100  100  100  83   100  .    .    77   40   6    .    .    .    .    29   
  Level 1                  18   | .    .    .    16   .    .    .    22   15   38   .    .    .    .    40   
  Level 2                  16   | .    .    .    .    .    .    .    .    43   37   .    .    .    .    30   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    .    3    .    .    .    4    6    10   .    .    .    1    3    
  Investigation            3    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    3    3    1    .    .    .    .    .    
  Reinforcement            11   | .    .    .    3    .    .    .    .    3    3    .    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Distress Signals           8    | .   1   .   1   .   .   .   1   3   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   6   6   17  7   .   11  30  24  37  15  1   25  17  24  
  Peak Tracking Total      17   | .   5   3   5   3   .   4   5   4   6   7   1   17  10  12  
  Tactical Retreats        12   | .   .   1   .   1   .   .   2   .   2   .   .   4   2   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Traps Triggered            5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   13  1   .   
Fabricated Traps           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Machines Disabled          20   | .   .   .   2   .   .   .   6   4   7   1   .   .   .   .   
  Max in Single Turn       4    | .   .   .   2   .   .   .   2   3   4   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Machines Accessed          24   | .   2   1   2   1   .   1   3   4   3   .   .   6   .   1   
  Terminals                6    | .   2   1   1   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   3   3   7   2   .   1   7   19  12  .   .   11  .   3   
  Successful               44   | .   1   2   7   2   .   1   3   9   8   .   .   11  .   .   
  Failed                   24   | .   2   1   .   .   .   .   4   10  4   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   .   2   3   2   1   .   10  11  6   .   .   .   .   13  
  Terminals                14   | .   3   3   5   2   .   1   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   3   2   3   .   .   .   .   3   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   2   .   .   .   .   13  4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   1   2   .   .   1   .   .   .   .   .   11  .   .   
  Record                   11   | .   .   .   .   .   .   1   .   .   .   .   .   10  .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   .   .   .   .   7   1   .   .   .   .   .   
  Insert Component         6    | .   .   .   1   .   .   .   .   4   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   1   .   .   1   2   4   1   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   1   .   .   .   .   11  .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     28   | .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   9   .   3   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   .   4   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Allies Hacked              3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Total Allies               22   | .    .    3    .    .    4    .    .    6    3    .    .    5    .    1    
  Largest Group            7    | .    .    3    2    .    4    4    3    6    2    2    2    7    .    1    
  Highest-Rated Group      442  | .    .    40   32   .    154  154  112  303  206  206  206  442  .    28   
  Highest-Rated Ally       103  | .    .    16   16   .    39   39   39   70   103  103  103  103  .    28   
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               223  | .    .    9    7    .    .    35   28   75   .    26   .    43   .    .    
  Total Damage             5973 | .    .    97   72   .    .    831  457  1505 .    1410 .    1601 .    .    
  Kills                    38   | .    .    2    .    .    .    7    1    10   .    10   .    8    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   1   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               11388 | 77   186  817  478  364  1751 1008 1504 1262 1040 994  392  1181 80   254  
Spaces Moved               6530  | 60   96   588  252  222  1153 633  628  650  443  514  211  636  155  289  
  Core                     385   | 7    .    .    .    .    .    .    .    .    .    .    .    35   155  188  
  Treads                   3015  | .    .    .    .    .    .    .    596  650  443  514  211  601  .    .    
  Legs                     2940  | 53   96   588  248  137  1153 633  32   .    .    .    .    .    .    .    
  Wheels                   85    | .    .    .    .    85   .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   105   | .    .    .    4    .    .    .    .    .    .    .    .    .    .    101  
  Fastest Speed            37    | 50   120  120  102  100  150  150  165  163  155  185  185  50   50   37   
  Average Speed            150   | 111  120  120  130  132  150  150  188  164  173  185  185  171  50   46   
  Slowest Speed            230   | 120  120  120  175  210  180  150  230  166  200  185  185  185  50   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    29   100  35   53   89   85   22   21   13   79   43   74   37   13   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     9     | .    .    .    .    .    3    .    4    .    .    .    1    1    .    .    
  Known Exits Taken        3     | .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    .    1    1    1    1    1    .    1    1    .    1    1    .    
Scrap Searched             11    | .    .    1    .    1    3    2    .    .    .    3    .    .    1    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          383   | .    .    .    36   1    .    .    27   42   150  33   2    .    .    92   
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Projectile               152   | .    .    .    .    1    .    .    1    10   105  33   2    .    .    .    
  AOE                      230   | .    .    .    36   .    .    .    26   31   45   .    .    .    .    92   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  
Total                      7484 | 67   131  682  334  258  1177 662  805  762  596  529  211  718  157  395  
  Wait                     333  | .    14   76   13   13   13   10   50   28   54   1    .    .    .    61   
  Move                     6516 | 59   95   587  251  221  1152 632  627  649  442  513  210  635  154  289  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 2    .    4    4    .    3    1    4    4    5    .    .    1    1    1    
  Fast Attach              84   | 6    1    .    10   5    1    1    17   17   11   .    .    4    .    11   
  Attach                   22   | .    .    .    2    .    .    .    4    3    7    1    .    3    .    2    
  Detach                   27   | .    .    .    1    3    1    .    2    7    6    1    .    .    .    6    
  Swap                     23   | .    2    2    4    .    .    1    5    3    6    .    .    .    .    .    
  Drop                     58   | .    .    3    12   .    6    2    9    10   5    .    .    2    1    8    
  Fire                     277  | .    19   10   37   16   .    15   56   33   58   13   1    6    .    13   
  Melee                    9    | .    .    .    .    .    .    .    1    8    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    31   | .    .    .    .    .    .    .    28   .    2    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   67   | .    .    .    .    .    1    .    .    .    .    .    .    66   .    .    
  Trap                     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / Tes x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   232 | -10/Materials      | Discovered new exit (range 14)
   264 | -10/Materials      | Entered Mines
   266 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   300 | -10/Mines          | Build established: Mutant
   437 | -10/Mines          | Identified exit to Materials
   485 | -10/Mines          | Found a hidden stash of uninstalled traps
   522 | -10/Mines          | Discovered exit to Materials (range 8)
   596 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1081 | -10/Mines          | Entered Materials
  1081 | -9/Materials       | Accompanied by 2 allies
  1081 | -9/Materials       | Evolved 2 slots: Utility x2
  1547 | -9/Materials       | Discovered new exit (range 9)
  1559 | -9/Materials       | Entered Mines
  1726 | -9/Mines           | Learned location of 1 exit from Materials
  1910 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1923 | -9/Mines           | Entered Zion
  2016 | -7/Zion            | Learned location of Recycling (-7)
  2127 | -7/Zion            | Learned location of Data Miner (-6)
  2186 | -7/Zion            | Visited the Megawrench Repair Shop
  2201 | -7/Zion            | Megawrench repaired 7 parts
  2249 | -7/Zion            | Received a hallucinogenic algorithm
  2296 | -7/Zion            | Found Prototype Device
  2296 | -7/Zion            | Identified Phasing AFG
  2940 | -7/Zion            | Discovered new exit (range 10)
  3307 | -7/Zion            | Imprinted
  3309 | -7/Zion            | Declared Zion's savior
  3491 | -7/Zion            | Found Prototype Device
  3674 | -7/Zion            | Entered Proximity Caves
  3674 | -6/Proximity Caves | Accompanied by 4 allies
  3741 | -6/Proximity Caves | Learned Factory emergency access door positions
  4514 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4517 | -6/Proximity Caves | Core integrity fell below 50%
  4660 | -6/Proximity Caves | Discovered new exit (range 9)
  4682 | -6/Proximity Caves | Entered Factory
  4682 | -6/Factory         | Accompanied by 3 allies
  4682 | -6/Factory         | Evolved 6 slots: Utility x4, Weapon x2
  4683 | -6/Factory         | Identified Bomb Factory No. 2
  4866 | -6/Factory         | Spotted B-75 Beast
  4888 | -6/Factory         | Destroyed B-75 Beast
  5165 | -6/Factory         | System corruption reached 10%
  5877 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  5892 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  5958 | -6/Factory         | Terminal network hard line cut
  6168 | -6/Factory         | Discovered new exit (range 8)
  6186 | -6/Factory         | Entered another Factory area
  6186 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6305 | -5/Factory         | Repaired KE Penetrator
  6345 | -5/Factory         | Build established: Hacker-Mutant
  6351 | -5/Factory         | Zion Light squad teleported in
  6730 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  6804 | -5/Factory         | Found Prototype Protection
  6804 | -5/Factory         | Identified Zio. Weapon Casing
  7139 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  7312 | -5/Factory         | Discovered new exit (range 21)
  7413 | -5/Factory         | Identified exit to Factory
  7448 | -5/Factory         | Entered another Factory area
  7448 | -4/Factory         | Evolved 2 slots: Utility x2
  7482 | -4/Factory         | Zion Hacking Resupply teleported in
  7813 | -4/Factory         | Build established: Hacker-Gunner
  8064 | -4/Factory         | Garrison activated, responded to threat
  8198 | -4/Factory         | First assault squad dispatched
  8261 | -4/Factory         | Fabricated Tri-rail Accelerator (x1)
  8342 | -4/Factory         | Destroyed 11 combat bots
  8420 | -4/Factory         | Build established: Scavenger-Gunner
  8443 | -4/Factory         | Discovered new exit (range 2)
  8446 | -4/Factory         | Local fabrication network quarantined
  8464 | -4/Factory         | Zion Heavy squad teleported in
  8488 | -4/Factory         | Entered Upper Caves
  8488 | -4/Upper Caves     | Accompanied by 2 allies
  9123 | -4/Upper Caves     | Learned location of 1 exit from Research
  9341 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  9414 | -4/Upper Caves     | Learned Research terminal intel
  9420 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9462 | -4/Upper Caves     | Discovered new exit (range 11)
  9482 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9482 | -4/Upper Caves     | Entered another Upper Caves area
  9482 | -4/Upper Caves     | Accompanied by 2 allies
  9693 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9698 | -4/Upper Caves     | Identified exit to Warlord
  9813 | -4/Upper Caves     | Learned location of Quarantine (-2)
  9874 | -4/Upper Caves     | Entered Warlord
  9874 | -4/Warlord         | Accompanied by 2 allies
  9939 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10085 | -4/Warlord         | Learned 4 Testing zone layouts
 10087 | -4/Warlord         | Learned Testing trap positions
 10091 | -4/Warlord         | Learned Armory fabricator intel
 10211 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 10438 | -4/Warlord         | Rebuked by Warlord
 10463 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10813 | -4/Warlord         | Warlord forces counterattacked
 10894 | -4/Warlord         | Spotted Executioner
 10901 | -4/Warlord         | Spotted Striker
 10909 | -4/Warlord         | Spotted Striker
 10915 | -4/Warlord         | Found Prototype Ballistic Cannon
 10915 | -4/Warlord         | Identified Hvy. Autocannon
 10917 | -4/Warlord         | Allies destroyed Executioner
 10933 | -4/Warlord         | Destroyed Striker
 10937 | -4/Warlord         | Spotted Executioner
 11010 | -4/Warlord         | Core integrity fell below 50%
 11039 | -4/Warlord         | Opened side exit
 11047 | -4/Warlord         | Destroyed Executioner
 11051 | -4/Warlord         | Discovered new exit (range 9)
 11055 | -4/Warlord         | Entered Proximity Caves
 11067 | -3/Proximity Caves | Lost 15 parts (1p4n7u3w)
 11107 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 11128 | -3/Proximity Caves | Core integrity fell below 20%
 11128 | -3/Proximity Caves | Discovered new exit (range 14)
 11135 | -3/Proximity Caves | Entered Research
 11135 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11136 | -3/Research        | Identified exit to Research
 11137 | -3/Research        | Loaded intel: 18 terminal locations
 11205 | -3/Research        | Zion Explosive Resupply teleported in
 11206 | -3/Research        | Found Prototype Launcher
 11206 | -3/Research        | Identified Mni. Smartbomb Launcher
 11208 | -3/Research        | Core integrity fell below 50%
 11239 | -3/Research        | Destroyed 11 combat bots
 11293 | -3/Research        | Build established: Mutant
 11325 | -3/Research        | Spotted B-86 Titan
 11337 | -3/Research        | Core integrity fell below 20%
 11339 | -3/Research        | Retrieved Zion intel report: Branch Access
 11339 | -3/Research        | Identified exit to Testing
 11389 | -3/Research        | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
11348_ U-05 Engineer lays Concrete. <x2>
11348_ K-01 Serf collects debris.
11349_ 7YXZOCCLAUSZH0EF AQLMTS5 Q3DFCWI8&5C
11349_ Slug penetrates Wall. <x2>
11351_ U-05 Engineer builds a Wall.
11351_ Dropped Lrn. Phase Cannon.
11351_ Acquired Com. HERF Cannon.
11352_ U-05 Engineer lays Concrete.
11352_ Subatomic Condenser disabled.
11353_ R-10 Processor collects Prototype Processor.
11354_ B-86 Titan activates siege mode.
11355_ R-10 Processor collects Wheel.
11373_ System corrupted: Component data lost.
11374_ Slammed into A-15 Conveyor.
11374_ A-15 Conveyor sends out distress signal.
11376_ Slammed into A-15 Conveyor.
11378_ Slammed into R-10 Processor.
11381_ R-10 Processor inserts Hvy. Machine Gun into recycling unit. <x2>
11386_ Penetrated by Slug.
11386_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????""?????????? |
| ??????????????????????????????????????T??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????"""T"""?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????+######??????????????????????? |
| ?????????????????????/p    ??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????? #?????????????? |
| ?????????????????????#    ########+#?????????????? |
| ?????????????????????#   @#        #?????????????? |
| ?????????????????????#    +        #?????????????? |
| ?????????????????????#    #  ""    #?????????????? |
| ?????????????#########    #  ""    #?????????????? |
| ?????????????        t    #  ""    #?????????????? |
| ????????????          !   #  "Y    #?????????????? |
| ??????????                #  ""    #?????????????? |
| ??????????        k   R   #  ""    #?????????????? |
| ???????????               #  ""    #?????????????? |
| ???????????               +        #?????????????? |
| ???????????               #        #?????????????? |
| ??????????????#    ########        #?????????????? |
| ??????????????#    #??????#        #?????????????? |
| ???? #????????#    #??????#        #?????????????? |
| ???  #  ??????#    ########     !! #?????????????? |
| ??   #  ??????#           /     !! #?????????????? |
| #    #  "?????#       #####     !! #?????????????? |
| #    +  """???#      !#???#        #?????????????? |
| #    #  """???#  ^    #???## #######?????????????? |
| #    #     ???#       #########??????????????????? |
| #%   #     ???#       #       #??????????????????? |
|          ##???#       +       #??????????????????? |
|           #???#       #       #??????????????????? |
|           #???#       #########??????????????????? |
| ""        #???#       #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             400
Resistance: EM             25
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           3
Kinecelleration            40
Offensive Hacking          11
Defensive Hacking          32

 Item Schematics 
-----------------
        Imp. Heat Sink | -9/Materials | Scanalyzed
           Arm. Treads | -5/Factory   | Scanalyzed
      Hvy. Flak Cannon | -5/Factory   | Scanalyzed
     Lrg. Storage Unit | -5/Factory   | Scanalyzed
            Shock Maul | -5/Factory   | Z-intel
      Enh. Force Rifle | -5/Factory   | Z-intel
        Fusion Reactor | -5/Factory   | Z-intel
         Enh. Coil Gun | -5/Factory   | Z-intel
 Enh. Flexi-carbon Leg | -5/Factory   | Z-intel
          Plasma Sword | -5/Factory   | Z-intel
    Cld. Plasma Cannon | -5/Factory   | Z-intel
  Tri-rail Accelerator | -5/Factory   | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Tri-rail Accelerator | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption
The One

 Challenges 
------------
None

 Game 
------
Seed              HardlightRecoilThrusters
  Manual?         0
Play Time         01:50:57
  Cumulative      33.2 hours
  Start           2020.11.24 @ 13:01:22
  End             2020.11.24 @ 15:00:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          44
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bebf285a-f882-43ad-97df-829042b7db71