Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 15:20:35 // Halloween2020/ForbiddenLore Player: Smokey Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (384) 384 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1964 Bonus ------- None Cogmind --------- Core Integrity 390/400 Matter 274/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (3) ------ Coolant Injector Large Storage Unit Recalibrator > --- WEAPON (3) ------- Beam Rifle Particle Gun Grenade Launcher > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Small Matter Pod (0) Weapon Shielding Lightning Gun Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Recalibrator > --- WEAPON ----------- Beam Rifle Particle Gun Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Small Matter Pod Weapon Shielding Lightning Gun Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Recalibrator Storage Medium Storage Unit Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 26 | 5 13 . 2 5 1 Power 4 | 1 2 . . 1 . Engine 4 | 1 2 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 1 4 . . . 1 Treads 4 | 1 2 . . . 1 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . 1 3 . Device 2 | . . . . 2 . Storage 5 | 1 3 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 8 | 2 4 . 1 1 . Energy Gun 4 | 1 1 . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . 3 . . . . Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 2 . . . . Average Slot Usage (%) 85 | . 84 85 72 95 100 Engine 12 | . 13 14 11 11 11 Treads 20 | . 7 28 22 22 22 Leg 4 | . 19 . . . . Device 4 | . . . . 17 22 Storage 12 | . 14 14 11 11 11 Energy Gun 7 | . 10 . 6 19 22 Ballistic Gun 10 | . 14 14 11 2 . Launcher 10 | . 3 14 11 11 11 Naked Turns . | . . . . . . Heaviest Build 37 | 12 25 18 29 37 37 Greatest Support 48 | 20 40 40 40 40 48 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 14 8 10 10 10 Average Capacity 8 | 5 7 8 9 10 10 Most Carried 10 | 6 8 5 8 10 10 Average Carried 6 | 4 6 5 6 8 9 Final Capacity 10 | 6 8 8 10 10 10 Final Carried 10 | 5 5 5 8 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 514 | 257 185 22 . . 50 Remotely . | . . . . . . Salvage Created 478 | 73 369 36 . . . Parts 29 | 1 20 8 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 15 | . 11 4 . . . Guns 10 | . 9 1 . . . AOE 5 | . 2 3 . . . Classes Destroyed 3 | 1 2 . . . . Recycler 1 | 1 . . . . . Swarmer 7 | . 3 4 . . . Grunt 8 | . 8 . . . . Best Kill Streak 11 | 1 11 3 . . . Combat Bots Only 11 | . 11 3 . . . Max Kills in Single Turn 3 | 1 1 3 . . . Gunslinging . | . . . . . . Exploded 3 | . 1 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 681 | . 596 65 . 20 . Core 120 | . 96 14 . 10 . Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 56 . . . Volleys Fired 31 | 7 20 4 . . . Largest 2 | 2 2 2 . . . Hottest 70 | 70 60 50 . . . Shots Fired 55 | 14 36 5 . . . Gun 53 | 14 35 4 . . . Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special . | . . . . . . Kinetic 31 | 7 20 4 . . . Thermal 7 | 7 . . . . . Explosive 2 | . 1 1 . . . Electromagnetic 15 | . 15 . . . . Robot Hit Streak 12 | 4 12 1 . . . Robot Miss Streak 3 | 3 2 2 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 37 | 9 27 1 . . . Core Hits 21 | 2 15 4 . . . Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 675 | 94 467 114 . . . Guns 438 | 94 333 11 . . . Cannons . | . . . . . . Explosions 237 | . 134 103 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 232 | 42 179 11 . . . Thermal 128 | 52 76 . . . . Explosive 161 | . 58 103 . . . Electromagnetic 154 | . 154 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . 15 . . . . Projectiles . | . . . . . . Explosions 15 | . 15 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . 79 18 . . . Shots 3 | . 2 1 . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 80 | 80 55 . . . . Average Temperature 25 | 28 23 . . . . Received Heat Transfer 207 | . 207 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 248 | 148 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 310 | 5 310 265 54 21 . Initial 120 | . 3 120 25 21 . Average 86 | 2 116 134 51 21 . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 84 | 100 69 75 100 100 . Level 1 15 | . 30 24 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 2 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 14 6 2 . . Peak Tracking Total 8 | . 8 3 1 . . Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 3 | . 1 . 1 1 . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 4 . 1 1 . Successful 4 | . 2 . 1 1 . Failed 2 | . 2 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 4 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 1 1 . Record 1 | . 1 . . . . Open Door 1 | . . . . 1 . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 1436 | 156 306 478 217 182 97 Spaces Moved 750 | 84 156 225 131 96 58 Core 9 | 9 . . . . . Treads 621 | 75 36 225 131 96 58 Legs 120 | . 120 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 152 | 148 131 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 20 45 14 28 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 21 | . 12 9 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . 12 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 984 | 102 221 338 137 124 62 Wait 144 | . 15 110 . 19 . Move 745 | 83 155 224 130 95 58 Hop . | . . . . . . Pick Up 27 | 7 10 . 4 4 2 Fast Attach 4 | 3 1 . . . . Attach 11 | 2 5 . 1 3 . Detach 1 | . 1 . . . . Swap 11 | . 7 . 1 2 1 Drop 9 | . 7 . . 1 1 Fire 31 | 7 20 4 . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 417 | -10/Materials | Destroyed 11 combat bots 463 | -10/Materials | Entered Mines 543 | -10/Mines | Met a Derelict bent on vengeance 564 | -10/Mines | Discovered new exit (range 7) 941 | -10/Mines | Entered Materials 941 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 942 | -9/Materials | Identified exit to Mines 1158 | -9/Materials | Entered Mines 1164 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1298 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1340 | -9/Mines | Entered Zion 1437 | -7/Zion | Self-destructed Last Messages --------------- 01356_ Found Plasma Cutter. 01356_ Found Med. Treads. 01356_ Found 26 Matter. 01357_ Acquired 26 matter. 01360_ Acquired Med. Treads. 2H-VE6(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 01389_ Dropped Lgt. Treads. 01391_ Acquired Self-destruct Interrupter. 01392_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 01432_ Searching scrap... 01432_ Found EM Pulse Cannon. 01432_ Found 24 Matter. 01433_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????#????????????????????? | | ??????????????????"##??????????????????? | | ??????????????????""#??????????????????? | | ?????????????????? ??????????????????? | | ?????????????????? ??????????????????? | | #?????????????????# #??????????????????? | | # ????????????????# #??????????????????? | | ?????????#####?# #???????##?????????? | | ????????# ### #?????? #?????????? | | ####?#### ####??# #?????????? | | ## ## ### #??????????? | | ##### @ #??????????? | | ????## ##???# ] #??????????? | | ?????## ##? #?????????? | | ??????## ###### ### #????????? | | ???????# #????#??#?## ##????????? | | ????#### #?????? #??## ###?????????? | | ???## #?????? #???## ##???????????? | | ???# # #????? #?? ## #????????????? | | ???### ###????# ## ## ????????????? | | ????## ##??? ## ???????????? | | ##### ##?# ## ???????????? | | #"" ## ## ??????????? | | #"& #? ??????????? | | #""= #?? ??????????? | | # #??# ???????????? | | ## # ### #?? ????????????? | | ?#### # #??? ???????????????? | | ????## ##| #???? ????????????????????? | | ?????###### #?????????????????????????? | | ??????????# #?????????????????????????? | | ?????????## ##????????????????????????? | | ?????????# #????????????????????????? | | ?????????# #????????????????????????? | | ?????????## ##????????????????????????? | | ????????## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeFlightFacilitator Manual? 0 Play Time 00:28:06 Cumulative 10.4 hours Start 2020.11.27 @ 12:37:28 End 2020.11.27 @ 15:20:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baa705b2-1176-4c95-acb2-22e5271e9b51