Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 19:13:59 Player: JunkerBernd Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1417) 1417 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4356 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 66/700 Matter 91/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Pulse Rifle Advanced Beam Cannon Heavy Particle Cannon Ion Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Shock Rifle Faulty Heavy EM Shotgun Heavy EM Shotgun EM Pulse Cannon Ion Cannon Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Filter > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Shock Rifle Heavy EM Shotgun Heavy EM Shotgun EM Pulse Cannon Ion Cannon Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . 2 . Parts Attached 59 | 7 12 16 . 19 5 Power 9 | 1 2 3 . 2 1 Engine 6 | 1 1 2 . 1 1 Core 3 | . 1 1 . 1 . Reactor . | . . . . . . Propulsion 19 | 2 2 7 . 7 1 Treads 19 | 2 2 7 . 7 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 2 . 2 2 Device 4 | . 1 1 . 1 1 Storage 3 | 1 2 . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . . 1 Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 20 | 3 4 4 . 8 1 Energy Gun 10 | 2 1 4 . 3 . Energy Cannon 3 | . . . . 2 1 Ballistic Gun 5 | 1 1 . . 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 19 | . 3 7 6 1 2 Power 4 | . . 2 1 . 1 Propulsion 6 | . . 3 2 1 . Utility 3 | . 1 . 1 . 1 Weapon 6 | . 2 2 2 . . Highest Loss Streak 6 | . 2 3 6 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 93 95 92 91 96 Engine 5 | . 8 5 . 4 5 Core 5 | . 5 4 9 4 7 Treads 33 | . 28 42 42 32 30 Device 6 | . 2 9 8 7 11 Storage 10 | . 14 11 11 9 7 Protection 2 | . 5 . . 1 . Energy Gun 13 | . 11 17 20 13 10 Energy Cannon 5 | . . . . 10 19 Ballistic Gun 4 | . 6 1 . 7 . Launcher 3 | . 10 1 . . . Naked Turns . | . . . . . . Heaviest Build 53 | 14 31 35 33 43 53 Greatest Support 80 | 40 40 80 80 80 80 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 6 15 15 11 15 15 Average Carried 12 | 3 13 13 11 11 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 14 11 11 15 15 Class Distribution -------------------- 66% | Mutant 25% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1070 | 250 259 299 . 262 . Remotely . | . . . . . . Salvage Created 1683 | . 461 666 . 434 122 Parts 102 | . 32 38 . 29 3 Haulers Intercepted 3 | . 2 . . 1 . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 32 | . 8 15 . 7 2 Guns 20 | . 3 12 . 5 . Cannons 3 | . . . . 1 2 AOE 7 | . 5 2 . . . Classes Destroyed 11 | . 8 2 . 1 . Worker 2 | . 1 . . 1 . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 3 | . 2 . . 1 . Recycler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Operator 2 | . . . . 1 1 Watcher 5 | . 2 1 . 2 . Swarmer 6 | . . 3 . 3 . Grunt 20 | . 8 8 . 2 2 Sentry 6 | . . 4 . 2 . Best Kill Streak 5 | . 5 5 . 3 2 Combat Bots Only 5 | . 2 5 . 3 2 Max Kills in Single Turn 2 | . 2 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 286 | . 48 161 17 26 34 Missed 70 | . 6 50 4 7 3 Damage Taken 3816 | . 695 1287 549 209 1076 Core 1019 | . 129 89 158 9 634 Absorbed by Shields . | . . . . . . Redirected to Shielding 7 | . 4 . . 3 . Core Remaining (%) 71 | 100 48 . 38 98 . Volleys Fired 139 | 1 45 52 3 17 21 Largest 4 | 1 2 2 2 4 4 Hottest 266 | 40 80 112 112 256 266 Shots Fired 287 | 1 77 94 5 58 52 Gun 200 | 1 57 91 5 39 7 Cannon 64 | . . . . 19 45 Launcher 23 | . 20 3 . . . Special . | . . . . . . Kinetic 35 | . 19 4 . 12 . Thermal 130 | . . 34 5 40 51 Explosive 23 | . 20 3 . . . Electromagnetic 99 | 1 38 53 . 6 1 Robot Hit Streak 11 | 1 8 11 3 9 4 Robot Miss Streak 5 | . 4 4 3 5 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 166 | 1 46 62 2 32 23 Core Hits 81 | . 33 25 1 15 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 7 . 1 . Burn 7 | . . 6 . 1 . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3942 | 35 1603 1049 29 703 523 Guns 1881 | 13 449 925 29 399 66 Cannons 677 | . . . . 220 457 Explosions 1354 | 22 1130 118 . 84 . Melee . | . . . . . . Ramming 30 | . 24 6 . . . Kinetic 167 | . 121 11 . 35 . Thermal 1502 | 22 . 351 29 592 508 Explosive 1205 | . 1087 118 . . . Electromagnetic 1038 | 13 371 563 . 76 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 56 | . 39 . . 12 5 Projectiles 5 | . . . . . 5 Explosions 51 | . 39 . . 12 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . 132 . . . . Shots 7 | . 7 . . . . Rammed 4 | 1 2 1 . . . Targets Rammed 4 | 1 2 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 926 | . 210 24 89 377 926 Average Temperature 233 | . 81 9 56 127 492 Received Heat Transfer 1203 | . 417 390 . 63 333 Effects 46 | . . . . 1 45 Shutdowns 10 | . . . . . 10 Energy Bleed 3 | . . . . . 3 Interference 2 | . . . . . 2 Matter Decay 7 | . . . . 1 6 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 12 | . . . . . 12 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 2 3 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 11 | . . 8 . 3 . Heat Transferred 3406 | 50 . 1332 74 1099 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 439 | . 203 439 135 305 161 Initial 135 | . . 85 135 29 67 Average 150 | . 121 275 127 126 110 Maximum Alert Level 2 | . 1 2 . 1 . Low Security (%) 75 | 100 93 21 100 78 100 Level 1 23 | . 6 75 . 21 . Level 2 . | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 . . 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 14 23 3 12 4 Peak Tracking Total 6 | . 5 6 3 4 2 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . 3 . . 6 1 Max in Single Turn 2 | . 1 . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 4 2 . 4 4 Terminals 11 | . 3 2 . 4 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 7 5 . 13 8 Successful 13 | . 3 3 . 4 3 Failed 20 | . 4 2 . 9 5 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 5 5 . 13 5 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 3 . 4 3 Record 2 | . . . . 2 . Prototype ID Bank 3 | . . 2 . 1 . Open DSF 1 | . . . . . 1 Fabricator Index 1 | . . . . . 1 Scanalyzer Index 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used 1 | . . . . . 1 Hacking Detections 12 | . 3 2 . 4 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2383 | 97 783 538 79 506 380 Spaces Moved 1132 | 50 382 223 45 257 175 Core 2 | 2 . . . . . Treads 1130 | 48 382 223 45 257 175 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 155 160 160 160 160 172 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 71 25 19 29 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 137 | 2 100 31 . 4 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 135 | 2 100 31 . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1423 | 64 479 311 47 312 210 Wait 22 | . 12 8 . 1 1 Move 1127 | 49 381 222 44 256 175 Hop . | . . . . . . Pick Up 41 | 6 15 5 . 11 4 Fast Attach 18 | 6 2 4 . 5 1 Attach 19 | . 2 9 . 6 2 Detach 6 | . 1 3 . 1 1 Swap 22 | 1 8 3 . 8 2 Drop 25 | . 11 4 . 7 3 Fire 139 | 1 45 52 3 17 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | 1 2 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 15) 433 | -10/Materials | Discovered new exit (range 13) 652 | -10/Materials | Core integrity fell below 50% 819 | -10/Materials | Discovered new exit (range 4) 881 | -10/Materials | Entered another Materials area 881 | -9/Materials | Evolved 2 slots: Propulsion x2 912 | -9/Materials | Discovered new exit (range 15) 1397 | -9/Materials | Discovered new exit (range 14) 1401 | -9/Materials | Lost 3 parts (3n) 1419 | -9/Materials | Entered Mines 1451 | -9/Mines | Discovered new exit (range 15) 1454 | -9/Mines | Assembled infested the area 1478 | -9/Mines | Met a Derelict bent on vengeance 1496 | -9/Mines | Core integrity fell below 50% 1498 | -9/Mines | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Weapon x2 1527 | -8/Materials | Lost 6 parts (1p2n1u2w) 1980 | -8/Materials | Discovered new exit (range 7) 2004 | -8/Materials | Entered Factory 2004 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2083 | -7/Factory | Build established: Scavenger-Gunner 2295 | -7/Factory | Core integrity fell below 50% 2323 | -7/Factory | Core integrity fell below 20% 2384 | -7/Factory | Self-destructed Last Messages --------------- Power failure, Lgt. Nuclear Core shutdown. Overheating: Lgt. Treads damaged (-59). Overheating: Hvy. Particle Cannon damaged (-2). G-47 Trooper destroyed. Imp. Heat Sink broken. Overheating: Short circuit. Overheating: Broken Lgt. Treads damaged (-24). Overheating: Broken Imp. Heat Sink damaged (-22). Overheating: Matter decay (-23). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-112). Overheating: Ion Cannon damaged (-49). Overheating: Matter decay (-39). Overheating: Broken Arm. Treads damaged (-39). Overheating: Broken Lgt. Treads damaged (-19). Overheating: Ion Cannon damaged (-4). Overheating: Matter decay (-27). Connecting with Fabricator... ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 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"""# | | ???????????????????# # | | ???????????????????####+#### | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ArmorBoreBrace Manual? 0 Play Time 00:42:18 Cumulative 6.1 hours Start 2024.04.08 @ 18:32:35 End 2024.04.08 @ 19:13:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3052b571-1f97-4ff9-8d59-8c0123a6cde7