Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 22:33:39 Player: naththebg Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (224) 1120 Value Destroyed (7745) 7745 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1423) 1423 TOTAL SCORE: 15728 Bonus ------- High Alert Combat Kills 507 Follower Combat Kills 787 Met Imprinter 300 Friendly Fire -171 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Antimatter Reactor Cryofiber Web Advanced Heat Sink Energy Filter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Cycler Improved Reaction Control System > --- WEAPON ----------- Beamcaster Beamcaster Wave Gun Wave Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Filter Energy Filter Weapon Cycler Improved Weapon Shielding Advanced Beam Rifle Heavy Laser [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 2 . . . 4 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 5 | . . 1 1 . . . 1 . . . . 2 . Weapon 2 | . . 1 . . . . 1 . . . . . . Parts Attached 187 | 6 4 19 30 18 . . 41 1 7 . 7 17 37 Power 24 | 1 . 4 1 2 . . 3 . 1 . . 6 6 Engine 20 | 1 . 4 . 2 . . 3 . 1 . . 6 3 Core 3 | . . . 1 . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 58 | 2 1 3 8 5 . . 20 1 2 . 1 3 12 Treads 7 | 2 1 3 . . . . 1 . . . . . . Leg 51 | . . . 8 5 . . 19 1 2 . 1 3 12 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 57 | 1 2 3 12 3 . . 12 . 3 . 2 7 12 Device 47 | . 1 1 10 3 . . 11 . 3 . 2 5 11 Storage 7 | 1 1 2 1 . . . 1 . . . . 1 . Processor 1 | . . . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 48 | 2 1 9 9 8 . . 6 . 1 . 4 1 7 Energy Gun 23 | . 1 . 2 2 . . 6 . 1 . 4 1 6 Energy Cannon 12 | . . 1 6 5 . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . Ballistic Cannon 6 | . . 5 1 . . . . . . . . . . Launcher 4 | . . 2 . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 4 1 3 . . 1 . . . . . . Parts Lost 71 | . . 2 11 3 . . 5 1 3 . 2 4 40 Power 6 | . . . . . . . 1 . . . . 1 4 Propulsion 24 | . . . 3 2 . . 1 1 . . 1 1 15 Utility 25 | . . 1 5 1 . . 3 . 2 . . 1 12 Weapon 16 | . . 1 3 . . . . . 1 . 1 1 9 Highest Loss Streak 19 | . . 1 6 1 . . 3 1 2 . 1 2 19 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 96 | . 94 89 91 98 100 100 98 99 98 100 99 99 90 Engine 10 | . 14 11 6 7 9 9 12 13 13 13 13 10 5 Treads 3 | . 28 22 1 . . . . . . . . . . Leg 21 | . . . 23 25 27 27 25 25 25 26 25 22 20 Device 24 | . 8 12 21 26 27 27 25 26 25 26 26 29 27 Storage 7 | . 14 11 9 9 9 9 6 6 6 6 6 5 4 Processor 1 | . . . . . . . . . . . . 4 4 Energy Gun 13 | . 8 . 3 . . . 24 26 25 26 25 23 19 Energy Cannon 8 | . . . 19 26 27 27 . . . . . . . Ballistic Cannon 3 | . . 32 2 . . . . . . . . . . Peak Build Rating 83 | 6 9 16 32 31 30 30 64 63 65 63 67 80 83 Average Rating 45 | 4 7 14 25 28 30 30 56 62 62 63 65 78 72 On Entrance 38 | . 6 9 16 27 30 30 30 63 63 63 63 67 78 Naked Turns 3 | . . . . . . . . . . . . . 3 Heaviest Build 75 | 13 30 41 41 39 39 39 54 53 58 58 61 66 75 Greatest Support 71 | 40 40 40 40 32 32 32 71 71 71 71 71 66 66 Greatest Overweight (x) 12 | 2 . 1 1 1 1 1 1 . . . 1 . 12 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 14 15 10 10 10 10 14 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 10 10 10 15 15 15 15 15 15 15 Average Carried 12 | 4 10 14 10 9 9 10 13 14 13 15 14 14 12 Final Capacity 15 | 8 15 15 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 9 10 10 10 15 14 15 15 15 15 5 Class Distribution -------------------- 65% | Scavenger-Gunner 21% | Commander-Gunner 6% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Matter Collected 2988 | 246 190 840 564 177 12 . 357 50 67 . 70 140 275 Remotely . | . . . . . . . . . . . . . . Salvage Created 9880 | . 339 774 1478 1573 182 . 2168 70 475 . 392 984 1445 Parts 444 | . 20 57 82 80 9 . 77 1 13 . 12 51 42 Haulers Intercepted 17 | . 1 5 3 6 . . 1 . . . . . 1 Recyclers Shooed 7 | . 2 1 . . . . 2 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 1 3 . 11 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 154 | . 7 17 28 23 4 . 25 1 8 . 8 16 17 Guns 67 | . 7 . 3 . . . 17 . 7 . 7 15 11 Cannons 69 | . . 17 25 23 4 . . . . . . . . AOE 2 | . . . . . . . 1 . . . . . 1 Classes Destroyed 20 | . 3 7 2 . 1 . 5 1 . . . . 1 Worker 12 | . . 1 4 3 . . 4 . . . . . . Builder 9 | . . 2 . 4 . . 2 . . . . . 1 Tunneler 2 | . . . . . . . 1 . . . . 1 . Hauler 17 | . 1 5 3 6 . . 1 . . . . . 1 Recycler 9 | . . 2 . 1 . . 4 . . . . . 2 Mechanic 1 | . . . . . . . 1 . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 . Watcher 17 | . . 1 4 2 . . 5 . . . . 3 2 Swarmer 30 | . . 4 4 6 1 . 6 . . . 5 4 . Grunt 57 | . 7 8 13 7 2 . 7 . 3 . 1 5 4 Brawler 8 | . . 2 2 . . . 2 . . . . 1 1 Duelist 2 | . . . . . . . 1 . . . . . 1 Protector 2 | . . . . . 1 . . . . . . . 1 Sentry 27 | . . 3 6 9 . . 2 . . . 1 2 4 Demolisher 1 | . . . . . . . . . . . . . 1 Specialist 2 | . . . 2 . . . . . . . . . . Hunter 7 | . . . 1 1 . . 2 . 1 . . . 2 Programmer 9 | . . . . . . . 5 . . . . 3 1 Heavy 1 | . . . . . . . 1 . . . . . . Behemoth 5 | . . . . . . . . 1 . . 1 1 2 Thug 1 | . . . . . . . . . 1 . . . . Butcher 3 | . . . . . . . . . 3 . . . . Best Kill Streak 9 | . 2 7 8 9 4 . 8 1 4 . 3 4 5 Combat Bots Only 6 | . 2 5 6 4 4 . 4 1 4 . 3 4 5 Max Kills in Single Turn 3 | . 1 2 2 3 1 . 2 1 1 . 2 2 2 Gunslinging 1 | . . . . . . . 1 . . . 1 1 . Exploded 1 | . . . . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Hostile Shots Fired 807 | . 30 70 127 92 6 . 127 9 20 . 37 40 249 Missed 253 | . 7 21 34 32 1 . 39 4 7 . 13 21 74 Damage Taken 10263 | . 286 550 1444 866 87 . 1503 108 305 . 416 684 4014 Core 1724 | . 22 86 134 132 . . 288 . 41 . 19 100 902 Absorbed by Shields 145 | . . . . . 3 . 142 . . . . . . Redirected to Shielding 109 | . . . . . . . . . . . . . 109 Regen/Repaired (Parts) 82 | . . . . 82 . . . . . . . . . Core Remaining (%) 75 | 100 91 78 . . . 51 . . . . 59 . . Volleys Fired 454 | . 39 54 76 64 6 . 63 2 15 1 15 41 78 Largest 4 | . 2 3 3 3 3 . 4 4 4 1 4 4 4 Hottest 312 | . 70 117 211 210 210 . 263 277 277 75 300 300 312 Shots Fired 1424 | . 78 162 202 193 19 . 252 8 58 1 58 164 229 Gun 848 | . 78 . 13 . . . 252 8 58 1 58 164 216 Cannon 563 | . . 162 189 193 19 . . . . . . . . Launcher 13 | . . . . . . . . . . . . . 13 Special . | . . . . . . . . . . . . . . Kinetic 254 | . 58 162 34 . . . . . . . . . . Thermal 1157 | . 20 . 168 193 19 . 252 8 58 1 58 164 216 Explosive 13 | . . . . . . . . . . . . . 13 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 24 | . 15 14 19 20 7 . 20 11 19 . 9 9 24 Robot Miss Streak 5 | . 4 5 4 3 2 . 3 1 2 . 5 3 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 15 | . 1 . . . . . 3 . 2 . 2 1 6 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 . 1 1 1 Shots Hit Robots 831 | . 49 75 110 112 12 . 153 7 42 . 30 69 172 Core Hits 362 | 1 20 27 53 45 6 . 74 1 25 . 12 38 60 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 37 | . . 2 2 . . . 10 . 2 . 2 8 11 Burn 34 | . . . 1 . . . 10 . 2 . 2 8 11 Meltdown 1 | . . . 1 . . . . . . . . . . Blast 2 | . . 2 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20652 | 9 570 1693 2775 3124 360 . 4334 172 884 . 686 1794 4251 Guns 11817 | . 566 . 201 . . . 3816 172 884 . 686 1714 3778 Cannons 7468 | . . 1675 2538 2904 351 . . . . . . . . Explosions 1038 | . . . . 197 . . 390 . . . . . 451 Melee . | . . . . . . . . . . . . . . Ramming 329 | 9 4 18 36 23 9 . 128 . . . . 80 22 Kinetic 2517 | . 402 1675 440 . . . . . . . . . . Thermal 17158 | . 164 . 2299 2904 351 . 4206 172 884 . 686 1714 3778 Explosive 648 | . . . . 197 . . . . . . . . 451 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . 8 . 2 2 . . . . . . . 1 Average Corruption 2 | . . 3 . 2 2 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 29 | . . 17 . 5 6 . . . . . . . 1 Message Errors 7 | . . 5 . 2 . . . . . . . . . Matter Fused 7 | . . 4 . 2 1 . . . . . . . . Heat Flow Errors 3 | . . 2 . . 1 . . . . . . . . Energy Discharges 5 | . . 3 . . 2 . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . Data Loss (major) 2 | . . 1 . . 1 . . . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 351 | . . 15 30 71 17 . 168 . . . . 13 37 Projectiles 133 | . . 15 30 71 17 . . . . . . . . Explosions 193 | . . . . . . . 156 . . . . . 37 Melee 25 | . . . . . . . 12 . . . . 13 . Knockbacks 11 | 1 . 6 3 . . . . . . . . . 1 Impact 2 | 1 . . . . . . . . . . . . 1 Kinetic 9 | . . 6 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 407 | . . . . 39 . . 41 . . . . . 327 Shots 11 | . . . . 1 . . 1 . . . . . 9 Rammed 9 | 5 1 2 . . . . . . . . . . 1 Targets Rammed 33 | 5 1 2 6 3 3 . 8 . . . . 3 2 Kicked 24 | . . . 6 3 3 . 8 . . . . 3 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 452 | . 12 452 252 305 99 . . . 168 . 221 138 414 Average Temperature 71 | . 7 71 69 63 45 . . . 75 . 66 55 130 Received Heat Transfer 3360 | . 150 171 684 324 61 . 120 12 45 . 105 159 1529 Effects 3 | . . 3 . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . . . . 3 . Impact Corruptions 2 | . . . . . . . 1 . . . . 1 . Robots Melted 19 | . . . 1 . . . 8 1 1 . 1 1 6 Combat Hostiles 16 | . . . . . . . 7 1 1 . 1 1 5 Parts Melted 111 | . . . 10 17 1 . 34 1 6 . 6 13 23 Heat Transferred 30950 | . 481 . 3737 4403 473 . 7524 323 2001 . 1542 3648 6818 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Peak Influence 1019 | . 165 371 662 1019 607 . 594 . . . . 282 490 Initial 397 | . . 12 156 245 397 . . . . . . 78 126 Average 312 | . 75 171 436 617 501 . 261 . . . . 115 292 Maximum Alert Level 3 | . . 1 2 3 2 . 2 . . . . 1 2 Low Security (%) 36 | 100 100 58 6 . . . 23 . . . . 91 30 Level 1 30 | . . 41 30 19 8 . 68 . . . . 8 40 Level 2 27 | . . . 63 47 91 . 7 . . . . . 28 Level 3 4 | . . . . 32 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 1 5 5 . . 9 . . . . 3 8 Investigation 12 | . 2 . 2 . . . 2 . . . . 1 5 Extermination 4 | . . . . . . . 2 . . . . 2 . Reinforcement 12 | . 2 1 3 2 . . 2 . . . . . 2 Assault 1 | . . . . . . . . . . . . . 1 Garrison 6 | . . . . 3 . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Distress Signals 8 | . . . 1 1 . . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 240 | . 11 21 45 31 7 . 35 1 8 . 12 22 47 Peak Tracking Total 10 | . 3 4 6 4 6 . 4 1 4 . 4 4 10 Tactical Retreats 15 | . 1 1 3 . . . . . . . 3 2 5 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Traps Triggered 7 | . . . 1 1 . . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Machines Disabled 24 | . . 4 . 9 . . 5 . . . . 4 2 Max in Single Turn 4 | . . 1 . 1 . . 4 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Machines Accessed 41 | . 3 5 3 10 3 . 3 1 . . . 5 8 Terminals 34 | . 3 5 3 8 1 . 2 . . . . 4 8 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . Total Hacks 111 | . 10 19 8 27 8 . 7 1 . . . 10 21 Successful 49 | . 2 10 4 14 4 . 2 1 . . . 6 6 Failed 62 | . 8 9 4 13 4 . 5 . . . . 4 15 Catastrophic 11 | . 1 . 1 2 . . 3 . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 7 10 2 10 5 . 2 . . . . 4 3 Terminals 98 | . 10 19 8 23 4 . 5 . . . . 8 21 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . Recycling Units 6 | . . . . . 4 . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . Terminal Hacks 34 | . 2 8 3 10 1 . 2 1 . . . 2 5 Robot Analysis 3 | . . 1 1 . . . . . . . . 1 . Prototype ID Bank 7 | . . 2 . 4 1 . . . . . . . . Open Door 10 | . . . . 4 . . . 1 . . . . 5 Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 5 | . . 1 1 1 . . 1 . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . 1 . Retrieve Components 2 | . . . . . 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 2 1 2 2 . . . . . . 3 1 Terminals 9 | . . 2 1 2 1 . . . . . . 2 1 Botnet 9 | . . 2 1 2 1 . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . 1 . Tunnel 2 | . . . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 32 | . 3 5 2 7 2 . 3 . . . . 4 6 Full Trace Events 13 | . 2 1 2 . 2 . 1 . . . . . 5 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 2 . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . 7 . . . . . . . 11 Allies Hacked 2 | . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Total Allies 33 | . . . . 10 7 . . . . . . . 16 Largest Group 16 | . . . . 10 16 16 16 . . . . . 13 Highest-Rated Group 380 | . . . . 173 279 279 279 . . . . . 380 Highest-Rated Ally 39 | . . . . 29 29 29 29 . . . . . 39 Total Orders 1 | . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . 1 . . . . . . Ally Attacks 231 | . . . . 19 18 . 79 . . . . . 115 Total Damage 3846 | . . . . 185 205 . 1021 . . . . . 2435 Kills 27 | . . . . 5 3 . 6 . . . . . 13 Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Robot Analysis Total 3 | . . 1 1 . . . . . . . . 1 . Derelict Logs Recovered 4 | . . . . . . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Turns Passed 12584 | 92 583 1089 1464 1337 520 953 1456 559 282 904 669 1364 1312 Spaces Moved 6929 | 55 262 473 721 496 197 496 936 448 174 739 492 934 506 Core 48 | 17 . . . . . . . . . . . . 31 Treads 810 | 38 262 473 37 . . . . . . . . . . Legs 6071 | . . . 684 496 197 496 936 448 174 739 492 934 475 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 110 185 186 186 105 122 122 122 122 122 50 Average Speed 143 | 127 160 168 148 185 186 186 116 122 122 122 122 122 174 Slowest Speed 650 | 160 160 240 240 186 186 186 186 123 122 122 193 122 650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 38 45 56 76 46 53 28 62 28 82 66 22 60 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . . 1 . 2 . 1 . Known Exits Taken 5 | . . . 1 1 . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . 1 1 1 . . . Scrap Searched 14 | . . . . . . 3 . 3 . 4 4 . . Spaces Dug 9 | . . 2 3 . . . . . . . . . 4 Terrain Destroyed 202 | . . 7 31 48 3 . 22 . . . . . 91 Melee . | . . . . . . . . . . . . . . Projectile 84 | . . 7 31 39 3 . . . . . . . 4 AOE 118 | . . . . 9 . . 22 . . . . . 87 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Total 8660 | 71 354 646 958 770 335 527 1141 455 216 740 531 1087 829 Wait 689 | . 26 73 98 171 41 32 55 5 11 1 10 80 86 Move 6916 | 54 261 472 720 495 196 495 935 447 173 738 491 933 506 Hop . | . . . . . . . . . . . . . . Pick Up 85 | 6 15 8 11 6 1 . 17 . 5 . 3 6 7 Fast Attach 43 | 6 2 5 7 6 . . 4 . 3 . . . 10 Attach 52 | . . 5 9 1 . . 8 1 1 . 2 6 19 Detach 7 | . . 3 . . . . . . . . . . 4 Swap 93 | . 2 10 14 11 . . 29 . 3 . 5 11 8 Drop 104 | . 8 14 17 13 1 . 22 . 5 . 5 7 12 Fire 454 | . 39 54 76 64 6 . 63 2 15 1 15 41 78 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 24 | . . . 6 3 3 . 8 . . . . 3 1 Crush 8 | 5 1 2 . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 Rewire 174 | . . . . . 87 . . . . . . . 87 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 6) 467 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 806 | -9/Materials | Identified exit to Mines 1032 | -9/Materials | Build established: Scavenger-Gunner 1738 | -9/Materials | Discovered new exit (range 9) 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -8/Materials | Lost 6 parts (2n1u3w) 2262 | -8/Materials | Build established: Gunner 2406 | -8/Materials | Discovered new exit (range 15) 2448 | -8/Materials | Discovered new exit (range 14) 2564 | -8/Materials | Build established: Scavenger-Gunner 3043 | -8/Materials | Identified exit to Storage 3229 | -8/Materials | Entered Storage 3241 | -8/Storage | Identified exit to Recycling 3590 | -8/Storage | Garrison activated, responded to threat 4001 | -8/Storage | Discovered new exit (range 16) 4254 | -8/Storage | Repaired VSS Leg 4351 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4420 | -8/Storage | Used back door to open Recycling access 4566 | -8/Storage | Entered Recycling 4566 | -8/Recycling | Accompanied by 9 allies 4654 | -8/Recycling | Build established: Commander-Gunner 5004 | -8/Recycling | Scanned before Scraplab entrance 5033 | -8/Recycling | Entered Scraplab 5048 | -8/Recycling | Discovered new exit (range 3) 5086 | -8/Recycling | Entered Scraptown 5086 | -8/Scraptown | Accompanied by 16 allies 5086 | -8/Scraptown | System corruption cleaned by C-Scrubber 5356 | -8/Scraptown | Discovered new exit (range 11) 5492 | -8/Scraptown | Visited CPS Storage 5511 | -8/Scraptown | Visited The Evicted 5568 | -8/Scraptown | Visited Symbiants 5801 | -8/Scraptown | Visited IN-MT5's Study 5827 | -8/Scraptown | Visited Comm Corps 5883 | -8/Scraptown | Visited Observation Area 6039 | -8/Scraptown | Entered Factory 6039 | -6/Factory | Accompanied by 16 allies 6039 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6451 | -6/Factory | Identified exit to Factory 6633 | -6/Factory | Garrison activated, responded to threat 6674 | -6/Factory | Lost 5 allies 6766 | -6/Factory | Lost 5 allies 6925 | -6/Factory | Identified exit to Lower Caves 7037 | -6/Factory | Build established: Scavenger-Gunner 7373 | -6/Factory | Lost 3 parts (1p2u) 7495 | -6/Factory | Entered Lower Caves 7581 | -6/Lower Caves | Spotted B-75 Beast 7590 | -6/Lower Caves | Destroyed B-75 Beast 7647 | -6/Lower Caves | Learned 4 Factory zone layouts 7678 | -6/Lower Caves | Encountered a Warlord checkpoint 7951 | -6/Lower Caves | Discovered new exit (range 5) 8054 | -6/Lower Caves | Entered another Lower Caves area 8189 | -6/Lower Caves | Learned Factory terminal intel 8224 | -6/Lower Caves | Ambushed by wild Derelicts 8321 | -6/Lower Caves | Discovered new exit (range 12) 8330 | -6/Lower Caves | Spotted B-75 Beast 8336 | -6/Lower Caves | Entered Zion 8401 | -6/Zion | Discovered new exit (range 11) 8606 | -6/Zion | Learned Factory emergency access door positions 8831 | -6/Zion | Given A8's code to call for help 8859 | -6/Zion | Met Imprinter 9240 | -6/Zion | Entered Proximity Caves 9295 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9664 | -5/Proximity Caves | Spotted B-75 Beast 9826 | -5/Proximity Caves | Destroyed B-75 Beast 9881 | -5/Proximity Caves | Learned Factory trap positions 9896 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9909 | -5/Proximity Caves | Entered Factory 9909 | -5/Factory | Evolved 2 slots: Utility x2 9910 | -5/Factory | Identified exit to Factory 9911 | -5/Factory | Loaded intel: 88 trap records 9913 | -5/Factory | Loaded intel: 27 terminal locations 10452 | -5/Factory | Discovered new exit (range 15) 10749 | -5/Factory | Discovered new exit (range 10) 10798 | -5/Factory | Discovered new exit (range 8) 11008 | -5/Factory | Identified exit to Upper Caves 11008 | -5/Factory | Identified exit to Extension 11031 | -5/Factory | Spotted B-75 Beast 11038 | -5/Factory | Destroyed B-75 Beast 11273 | -5/Factory | Entered Extension 11436 | -5/Extension | Rescued a captive Derelict 11447 | -5/Extension | Rescued a captive Derelict 11657 | -5/Extension | Rescued a captive Derelict 11896 | -5/Extension | Spotted B-75 Beast 11912 | -5/Extension | Destroyed B-75 Beast 11937 | -5/Extension | Lost 7 allies 12103 | -5/Extension | Spotted B-75 Beast 12115 | -5/Extension | Destroyed B-75 Beast 12173 | -5/Extension | First assault squad dispatched 12204 | -5/Extension | Rescued a captive Derelict 12235 | -5/Extension | Rescued a captive Derelict 12252 | -5/Extension | Rescued a captive Derelict 12321 | -5/Extension | Lost 7 allies 12326 | -5/Extension | Core integrity fell below 50% 12402 | -5/Extension | Lost 19 parts (2p6n6u5w) 12455 | -5/Extension | Lost 3 parts (1p2w) 12551 | -5/Extension | Core integrity fell below 20% 12573 | -5/Extension | Disrupted transfer network 12585 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 12567_ The unstable cave ceiling collapses. 12567_ Dropped Imp. Deuterium Engine. 12567_ U-05 Engineer lays Concrete. 12568_ Dropped Lrg. Storage Unit. 12568_ U-05 Engineer lays Concrete. 12568_ Dropped Imp. Heat Sink. 12568_ Penetrated by Slug. 12570_ U-05 Engineer lays Concrete. 12571_ Dropped Energy Filter. 12571_ U-05 Engineer lays Concrete. 12571_ Penetrated by Slug. 12572_ U-05 Engineer lays Concrete. 12573_ ALERT: Persistent threat to transfer network, dispatching additional forces. 12573_ U-05 Engineer lays Concrete. 12576_ Carbon-fiber Leg destroyed. 12579_ Adv. Heat Sink destroyed. 12582_ Carbon-fiber Leg destroyed. 12585_ Slammed into R-10 Processor. 12585_ R-10 Processor knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?###?????????????????????????????????????????????? | | ?# #?????????#######?????????????????????????????? | | ##"########### #?????????????????????????????? | | ###############???????????????? | | Y @R g ????????? | | ######### #####???????????????? | | ############ #?????????????????????????????? | | #??????????#######?????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 45 Particle Charging 20 Item Schematics ----------------- Flexi-carbon Leg | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Antigrav System | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Point Defense System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive E-15 Imp | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingDataPerforator Manual? 0 Play Time 01:37:56 Cumulative 194.2 hours Start 2025.01.10 @ 20:55:30 End 2025.01.10 @ 22:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d4da22c-218f-4dbe-be4a-046590f03538