Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 22:33:39

Player: naththebg

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (224)     1120
Value Destroyed (7745)     7745
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1423)               1423
              TOTAL SCORE: 15728

 Bonus
-------
High Alert Combat Kills    507
Follower Combat Kills      787
Met Imprinter              300
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             0/1000
Matter                     173/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
           Antimatter Reactor
           Cryofiber Web
  Advanced Heat Sink
           Energy Filter

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
             Neutrino Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
     Armored Leg
>            --- UTILITY ----------
    Improved Cryofiber Web
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
    Advanced Targeting Computer
    Improved Weapon Cycler
    Improved Reaction Control System
>            --- WEAPON -----------
             Beamcaster
             Beamcaster
             Wave Gun
             Wave Gun
>            --- INVENTORY --------
    Improved Deuterium Engine
       Light Angular Momentum Engine
             Neutrino Core
             Carbon-fiber Leg
             Carbon-fiber Leg
             Cryofiber Web
    Improved Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
             Energy Filter
             Energy Filter
             Weapon Cycler
    Improved Weapon Shielding
    Advanced Beam Rifle
       Heavy Laser
[Rating: 83]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   2   2   .   .   .   4   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   .   .   .   1   .   .   .   .   2   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             187  | 6   4   19  30  18  .   .   41  1   7   .   7   17  37  
  Power                    24   | 1   .   4   1   2   .   .   3   .   1   .   .   6   6   
    Engine                 20   | 1   .   4   .   2   .   .   3   .   1   .   .   6   3   
    Core                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               58   | 2   1   3   8   5   .   .   20  1   2   .   1   3   12  
    Treads                 7    | 2   1   3   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    51   | .   .   .   8   5   .   .   19  1   2   .   1   3   12  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   2   3   12  3   .   .   12  .   3   .   2   7   12  
    Device                 47   | .   1   1   10  3   .   .   11  .   3   .   2   5   11  
    Storage                7    | 1   1   2   1   .   .   .   1   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   1   9   9   8   .   .   6   .   1   .   4   1   7   
    Energy Gun             23   | .   1   .   2   2   .   .   6   .   1   .   4   1   6   
    Energy Cannon          12   | .   .   1   6   5   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   5   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   1   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   4   1   3   .   .   1   .   .   .   .   .   .   
Parts Lost                 71   | .   .   2   11  3   .   .   5   1   3   .   2   4   40  
  Power                    6    | .   .   .   .   .   .   .   1   .   .   .   .   1   4   
  Propulsion               24   | .   .   .   3   2   .   .   1   1   .   .   1   1   15  
  Utility                  25   | .   .   1   5   1   .   .   3   .   2   .   .   1   12  
  Weapon                   16   | .   .   1   3   .   .   .   .   .   1   .   1   1   9   
  Highest Loss Streak      19   | .   .   1   6   1   .   .   3   1   2   .   1   2   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     96   | .   94  89  91  98  100 100 98  99  98  100 99  99  90  
  Engine                   10   | .   14  11  6   7   9   9   12  13  13  13  13  10  5   
  Treads                   3    | .   28  22  1   .   .   .   .   .   .   .   .   .   .   
  Leg                      21   | .   .   .   23  25  27  27  25  25  25  26  25  22  20  
  Device                   24   | .   8   12  21  26  27  27  25  26  25  26  26  29  27  
  Storage                  7    | .   14  11  9   9   9   9   6   6   6   6   6   5   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Energy Gun               13   | .   8   .   3   .   .   .   24  26  25  26  25  23  19  
  Energy Cannon            8    | .   .   .   19  26  27  27  .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   32  2   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          83   | 6   9   16  32  31  30  30  64  63  65  63  67  80  83  
  Average Rating           45   | 4   7   14  25  28  30  30  56  62  62  63  65  78  72  
  On Entrance              38   | .   6   9   16  27  30  30  30  63  63  63  63  67  78  
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             75   | 13  30  41  41  39  39  39  54  53  58  58  61  66  75  
  Greatest Support         71   | 40  40  40  40  32  32  32  71  71  71  71  71  66  66  
  Greatest Overweight (x)  12   | 2   .   1   1   1   1   1   1   .   .   .   1   .   12  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  10  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   14  15  10  10  10  10  14  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  10  10  10  15  15  15  15  15  15  15  
  Average Carried          12   | 4   10  14  10  9   9   10  13  14  13  15  14  14  12  
  Final Capacity           15   | 8   15  15  10  10  10  10  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  9   10  10  10  15  14  15  15  15  15  5   

 Class Distribution 
--------------------
 65% | Scavenger-Gunner
 21% | Commander-Gunner
  6% | Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Commander-Gunner | -8/Recycling
 Commander-Gunner | -8/Scraptown
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           2988 | 246  190  840  564  177  12   .    357  50   67   .    70   140  275  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9880 | .    339  774  1478 1573 182  .    2168 70   475  .    392  984  1445 
  Parts                    444  | .    20   57   82   80   9    .    77   1    13   .    12   51   42   
Haulers Intercepted        17   | .    1    5    3    6    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           7    | .    2    1    .    .    .    .    2    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    1    3    .    11   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  154  | .   7   17  28  23  4   .   25  1   8   .   8   16  17  
  Guns                     67   | .   7   .   3   .   .   .   17  .   7   .   7   15  11  
  Cannons                  69   | .   .   17  25  23  4   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Classes Destroyed          20   | .   3   7   2   .   1   .   5   1   .   .   .   .   1   
  Worker                   12   | .   .   1   4   3   .   .   4   .   .   .   .   .   .   
  Builder                  9    | .   .   2   .   4   .   .   2   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Hauler                   17   | .   1   5   3   6   .   .   1   .   .   .   .   .   1   
  Recycler                 9    | .   .   2   .   1   .   .   4   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  17   | .   .   1   4   2   .   .   5   .   .   .   .   3   2   
  Swarmer                  30   | .   .   4   4   6   1   .   6   .   .   .   5   4   .   
  Grunt                    57   | .   7   8   13  7   2   .   7   .   3   .   1   5   4   
  Brawler                  8    | .   .   2   2   .   .   .   2   .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Sentry                   27   | .   .   3   6   9   .   .   2   .   .   .   1   2   4   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   1   1   .   .   2   .   1   .   .   .   2   
  Programmer               9    | .   .   .   .   .   .   .   5   .   .   .   .   3   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   1   .   .   1   1   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           9    | .   2   7   8   9   4   .   8   1   4   .   3   4   5   
  Combat Bots Only         6    | .   2   5   6   4   4   .   4   1   4   .   3   4   5   
Max Kills in Single Turn   3    | .   1   2   2   3   1   .   2   1   1   .   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Hostile Shots Fired        807   | .    30   70   127  92   6    .    127  9    20   .    37   40   249  
  Missed                   253   | .    7    21   34   32   1    .    39   4    7    .    13   21   74   
Damage Taken               10263 | .    286  550  1444 866  87   .    1503 108  305  .    416  684  4014 
  Core                     1724  | .    22   86   134  132  .    .    288  .    41   .    19   100  902  
  Absorbed by Shields      145   | .    .    .    .    .    3    .    142  .    .    .    .    .    .    
  Redirected to Shielding  109   | .    .    .    .    .    .    .    .    .    .    .    .    .    109  
  Regen/Repaired (Parts)   82    | .    .    .    .    82   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  91   78   .    .    .    51   .    .    .    .    59   .    .    
Volleys Fired              454   | .    39   54   76   64   6    .    63   2    15   1    15   41   78   
  Largest                  4     | .    2    3    3    3    3    .    4    4    4    1    4    4    4    
  Hottest                  312   | .    70   117  211  210  210  .    263  277  277  75   300  300  312  
Shots Fired                1424  | .    78   162  202  193  19   .    252  8    58   1    58   164  229  
  Gun                      848   | .    78   .    13   .    .    .    252  8    58   1    58   164  216  
  Cannon                   563   | .    .    162  189  193  19   .    .    .    .    .    .    .    .    
  Launcher                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  254   | .    58   162  34   .    .    .    .    .    .    .    .    .    .    
  Thermal                  1157  | .    20   .    168  193  19   .    252  8    58   1    58   164  216  
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    15   14   19   20   7    .    20   11   19   .    9    9    24   
  Robot Miss Streak        5     | .    4    5    4    3    2    .    3    1    2    .    5    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    1    .    .    .    .    .    3    .    2    .    2    1    6    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    1    .    1    1    1    
Shots Hit Robots           831   | .    49   75   110  112  12   .    153  7    42   .    30   69   172  
  Core Hits                362   | 1    20   27   53   45   6    .    74   1    25   .    12   38   60   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         37    | .    .    2    2    .    .    .    10   .    2    .    2    8    11   
    Burn                   34    | .    .    .    1    .    .    .    10   .    2    .    2    8    11   
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20652 | 9    570  1693 2775 3124 360  .    4334 172  884  .    686  1794 4251 
  Guns                     11817 | .    566  .    201  .    .    .    3816 172  884  .    686  1714 3778 
  Cannons                  7468  | .    .    1675 2538 2904 351  .    .    .    .    .    .    .    .    
  Explosions               1038  | .    .    .    .    197  .    .    390  .    .    .    .    .    451  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  329   | 9    4    18   36   23   9    .    128  .    .    .    .    80   22   
  Kinetic                  2517  | .    402  1675 440  .    .    .    .    .    .    .    .    .    .    
  Thermal                  17158 | .    164  .    2299 2904 351  .    4206 172  884  .    686  1714 3778 
  Explosive                648   | .    .    .    .    197  .    .    .    .    .    .    .    .    451  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    8    .    2    2    .    .    .    .    .    .    .    1    
  Average Corruption       2     | .    .    3    .    2    2    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    17   .    5    6    .    .    .    .    .    .    .    1    
    Message Errors         7     | .    .    5    .    2    .    .    .    .    .    .    .    .    .    
    Matter Fused           7     | .    .    4    .    2    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    3    .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            351   | .    .    15   30   71   17   .    168  .    .    .    .    13   37   
  Projectiles              133   | .    .    15   30   71   17   .    .    .    .    .    .    .    .    
  Explosions               193   | .    .    .    .    .    .    .    156  .    .    .    .    .    37   
  Melee                    25    | .    .    .    .    .    .    .    12   .    .    .    .    13   .    
Knockbacks                 11    | 1    .    6    3    .    .    .    .    .    .    .    .    .    1    
  Impact                   2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  9     | .    .    6    3    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407   | .    .    .    .    39   .    .    41   .    .    .    .    .    327  
  Shots                    11    | .    .    .    .    1    .    .    1    .    .    .    .    .    9    
  Rammed                   9     | 5    1    2    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             33    | 5    1    2    6    3    3    .    8    .    .    .    .    3    2    
  Kicked                   24    | .    .    .    6    3    3    .    8    .    .    .    .    3    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    12   452  252  305  99   .    .    .    168  .    221  138  414  
  Average Temperature      71    | .    7    71   69   63   45   .    .    .    75   .    66   55   130  
  Received Heat Transfer   3360  | .    150  171  684  324  61   .    120  12   45   .    105  159  1529 
  Effects                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    1    .    .    .    .    3    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Robots Melted              19    | .    .    .    1    .    .    .    8    1    1    .    1    1    6    
  Combat Hostiles          16    | .    .    .    .    .    .    .    7    1    1    .    1    1    5    
  Parts Melted             111   | .    .    .    10   17   1    .    34   1    6    .    6    13   23   
  Heat Transferred         30950 | .    481  .    3737 4403 473  .    7524 323  2001 .    1542 3648 6818 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Peak Influence             1019 | .    165  371  662  1019 607  .    594  .    .    .    .    282  490  
  Initial                  397  | .    .    12   156  245  397  .    .    .    .    .    .    78   126  
  Average                  312  | .    75   171  436  617  501  .    261  .    .    .    .    115  292  
Maximum Alert Level        3    | .    .    1    2    3    2    .    2    .    .    .    .    1    2    
  Low Security (%)         36   | 100  100  58   6    .    .    .    23   .    .    .    .    91   30   
  Level 1                  30   | .    .    41   30   19   8    .    68   .    .    .    .    8    40   
  Level 2                  27   | .    .    .    63   47   91   .    7    .    .    .    .    .    28   
  Level 3                  4    | .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    4    1    5    5    .    .    9    .    .    .    .    3    8    
  Investigation            12   | .    2    .    2    .    .    .    2    .    .    .    .    1    5    
  Extermination            4    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    
  Reinforcement            12   | .    2    1    3    2    .    .    2    .    .    .    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 6    | .    .    .    .    3    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Distress Signals           8    | .   .   .   1   1   .   .   4   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   11  21  45  31  7   .   35  1   8   .   12  22  47  
  Peak Tracking Total      10   | .   3   4   6   4   6   .   4   1   4   .   4   4   10  
  Tactical Retreats        15   | .   1   1   3   .   .   .   .   .   .   .   3   2   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Traps Triggered            7    | .   .   .   1   1   .   .   3   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Disabled          24   | .   .   4   .   9   .   .   5   .   .   .   .   4   2   
  Max in Single Turn       4    | .   .   1   .   1   .   .   4   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Accessed          41   | .   3   5   3   10  3   .   3   1   .   .   .   5   8   
  Terminals                34   | .   3   5   3   8   1   .   2   .   .   .   .   4   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Total Hacks                111  | .   10  19  8   27  8   .   7   1   .   .   .   10  21  
  Successful               49   | .   2   10  4   14  4   .   2   1   .   .   .   6   6   
  Failed                   62   | .   8   9   4   13  4   .   5   .   .   .   .   4   15  
    Catastrophic           11   | .   1   .   1   2   .   .   3   .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   7   10  2   10  5   .   2   .   .   .   .   4   3   
  Terminals                98   | .   10  19  8   23  4   .   5   .   .   .   .   8   21  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   4   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
Terminal Hacks             34   | .   2   8   3   10  1   .   2   1   .   .   .   2   5   
  Robot Analysis           3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        7    | .   .   2   .   4   1   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   4   .   .   .   1   .   .   .   .   5   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   1   1   1   .   .   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   2   1   2   2   .   .   .   .   .   .   3   1   
  Terminals                9    | .   .   2   1   2   1   .   .   .   .   .   .   2   1   
    Botnet                 9    | .   .   2   1   2   1   .   .   .   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Tunnel                 2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         32   | .   3   5   2   7   2   .   3   .   .   .   .   4   6   
  Full Trace Events        13   | .   2   1   2   .   2   .   1   .   .   .   .   .   5   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   2   .   .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   7   .   .   .   .   .   .   .   11  
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total Allies               33   | .    .    .    .    10   7    .    .    .    .    .    .    .    16   
  Largest Group            16   | .    .    .    .    10   16   16   16   .    .    .    .    .    13   
  Highest-Rated Group      380  | .    .    .    .    173  279  279  279  .    .    .    .    .    380  
  Highest-Rated Ally       39   | .    .    .    .    29   29   29   29   .    .    .    .    .    39   
Total Orders               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               231  | .    .    .    .    19   18   .    79   .    .    .    .    .    115  
  Total Damage             3846 | .    .    .    .    185  205  .    1021 .    .    .    .    .    2435 
  Kills                    27   | .    .    .    .    5    3    .    6    .    .    .    .    .    13   
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               12584 | 92   583  1089 1464 1337 520  953  1456 559  282  904  669  1364 1312 
Spaces Moved               6929  | 55   262  473  721  496  197  496  936  448  174  739  492  934  506  
  Core                     48    | 17   .    .    .    .    .    .    .    .    .    .    .    .    31   
  Treads                   810   | 38   262  473  37   .    .    .    .    .    .    .    .    .    .    
  Legs                     6071  | .    .    .    684  496  197  496  936  448  174  739  492  934  475  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  110  185  186  186  105  122  122  122  122  122  50   
  Average Speed            143   | 127  160  168  148  185  186  186  116  122  122  122  122  122  174  
  Slowest Speed            650   | 160  160  240  240  186  186  186  186  123  122  122  193  122  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    38   45   56   76   46   53   28   62   28   82   66   22   60   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    1    .    2    .    1    .    
  Known Exits Taken        5     | .    .    .    1    1    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    1    1    .    1    1    1    .    .    .    
Scrap Searched             14    | .    .    .    .    .    .    3    .    3    .    4    4    .    .    
Spaces Dug                 9     | .    .    2    3    .    .    .    .    .    .    .    .    .    4    
Terrain Destroyed          202   | .    .    7    31   48   3    .    22   .    .    .    .    .    91   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               84    | .    .    7    31   39   3    .    .    .    .    .    .    .    4    
  AOE                      118   | .    .    .    .    9    .    .    22   .    .    .    .    .    87   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      8660 | 71   354  646  958  770  335  527  1141 455  216  740  531  1087 829  
  Wait                     689  | .    26   73   98   171  41   32   55   5    11   1    10   80   86   
  Move                     6916 | 54   261  472  720  495  196  495  935  447  173  738  491  933  506  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | 6    15   8    11   6    1    .    17   .    5    .    3    6    7    
  Fast Attach              43   | 6    2    5    7    6    .    .    4    .    3    .    .    .    10   
  Attach                   52   | .    .    5    9    1    .    .    8    1    1    .    2    6    19   
  Detach                   7    | .    .    3    .    .    .    .    .    .    .    .    .    .    4    
  Swap                     93   | .    2    10   14   11   .    .    29   .    3    .    5    11   8    
  Drop                     104  | .    8    14   17   13   1    .    22   .    5    .    5    7    12   
  Fire                     454  | .    39   54   76   64   6    .    63   2    15   1    15   41   78   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     24   | .    .    .    6    3    3    .    8    .    .    .    .    3    1    
  Crush                    8    | 5    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   174  | .    .    .    .    .    87   .    .    .    .    .    .    .    87   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Extension

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    93 | -11/Scrapyard      | Entered Materials
   329 | -10/Materials      | Build established: Mutant
   461 | -10/Materials      | Discovered new exit (range 6)
   467 | -10/Materials      | Discovered new exit (range 16)
   676 | -10/Materials      | Entered another Materials area
   676 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   806 | -9/Materials       | Identified exit to Mines
  1032 | -9/Materials       | Build established: Scavenger-Gunner
  1738 | -9/Materials       | Discovered new exit (range 9)
  1765 | -9/Materials       | Entered another Materials area
  1765 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1925 | -8/Materials       | Lost 6 parts (2n1u3w)
  2262 | -8/Materials       | Build established: Gunner
  2406 | -8/Materials       | Discovered new exit (range 15)
  2448 | -8/Materials       | Discovered new exit (range 14)
  2564 | -8/Materials       | Build established: Scavenger-Gunner
  3043 | -8/Materials       | Identified exit to Storage
  3229 | -8/Materials       | Entered Storage
  3241 | -8/Storage         | Identified exit to Recycling
  3590 | -8/Storage         | Garrison activated, responded to threat
  4001 | -8/Storage         | Discovered new exit (range 16)
  4254 | -8/Storage         | Repaired VSS Leg
  4351 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4420 | -8/Storage         | Used back door to open Recycling access
  4566 | -8/Storage         | Entered Recycling
  4566 | -8/Recycling       | Accompanied by 9 allies
  4654 | -8/Recycling       | Build established: Commander-Gunner
  5004 | -8/Recycling       | Scanned before Scraplab entrance
  5033 | -8/Recycling       | Entered Scraplab
  5048 | -8/Recycling       | Discovered new exit (range 3)
  5086 | -8/Recycling       | Entered Scraptown
  5086 | -8/Scraptown       | Accompanied by 16 allies
  5086 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  5356 | -8/Scraptown       | Discovered new exit (range 11)
  5492 | -8/Scraptown       | Visited CPS Storage
  5511 | -8/Scraptown       | Visited The Evicted
  5568 | -8/Scraptown       | Visited Symbiants
  5801 | -8/Scraptown       | Visited IN-MT5's Study
  5827 | -8/Scraptown       | Visited Comm Corps
  5883 | -8/Scraptown       | Visited Observation Area
  6039 | -8/Scraptown       | Entered Factory
  6039 | -6/Factory         | Accompanied by 16 allies
  6039 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  6451 | -6/Factory         | Identified exit to Factory
  6633 | -6/Factory         | Garrison activated, responded to threat
  6674 | -6/Factory         | Lost 5 allies
  6766 | -6/Factory         | Lost 5 allies
  6925 | -6/Factory         | Identified exit to Lower Caves
  7037 | -6/Factory         | Build established: Scavenger-Gunner
  7373 | -6/Factory         | Lost 3 parts (1p2u)
  7495 | -6/Factory         | Entered Lower Caves
  7581 | -6/Lower Caves     | Spotted B-75 Beast
  7590 | -6/Lower Caves     | Destroyed B-75 Beast
  7647 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7678 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7951 | -6/Lower Caves     | Discovered new exit (range 5)
  8054 | -6/Lower Caves     | Entered another Lower Caves area
  8189 | -6/Lower Caves     | Learned Factory terminal intel
  8224 | -6/Lower Caves     | Ambushed by wild Derelicts
  8321 | -6/Lower Caves     | Discovered new exit (range 12)
  8330 | -6/Lower Caves     | Spotted B-75 Beast
  8336 | -6/Lower Caves     | Entered Zion
  8401 | -6/Zion            | Discovered new exit (range 11)
  8606 | -6/Zion            | Learned Factory emergency access door positions
  8831 | -6/Zion            | Given A8's code to call for help
  8859 | -6/Zion            | Met Imprinter
  9240 | -6/Zion            | Entered Proximity Caves
  9295 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9664 | -5/Proximity Caves | Spotted B-75 Beast
  9826 | -5/Proximity Caves | Destroyed B-75 Beast
  9881 | -5/Proximity Caves | Learned Factory trap positions
  9896 | -5/Proximity Caves | Discovered exit to Factory (range 7)
  9909 | -5/Proximity Caves | Entered Factory
  9909 | -5/Factory         | Evolved 2 slots: Utility x2
  9910 | -5/Factory         | Identified exit to Factory
  9911 | -5/Factory         | Loaded intel: 88 trap records
  9913 | -5/Factory         | Loaded intel: 27 terminal locations
 10452 | -5/Factory         | Discovered new exit (range 15)
 10749 | -5/Factory         | Discovered new exit (range 10)
 10798 | -5/Factory         | Discovered new exit (range 8)
 11008 | -5/Factory         | Identified exit to Upper Caves
 11008 | -5/Factory         | Identified exit to Extension
 11031 | -5/Factory         | Spotted B-75 Beast
 11038 | -5/Factory         | Destroyed B-75 Beast
 11273 | -5/Factory         | Entered Extension
 11436 | -5/Extension       | Rescued a captive Derelict
 11447 | -5/Extension       | Rescued a captive Derelict
 11657 | -5/Extension       | Rescued a captive Derelict
 11896 | -5/Extension       | Spotted B-75 Beast
 11912 | -5/Extension       | Destroyed B-75 Beast
 11937 | -5/Extension       | Lost 7 allies
 12103 | -5/Extension       | Spotted B-75 Beast
 12115 | -5/Extension       | Destroyed B-75 Beast
 12173 | -5/Extension       | First assault squad dispatched
 12204 | -5/Extension       | Rescued a captive Derelict
 12235 | -5/Extension       | Rescued a captive Derelict
 12252 | -5/Extension       | Rescued a captive Derelict
 12321 | -5/Extension       | Lost 7 allies
 12326 | -5/Extension       | Core integrity fell below 50%
 12402 | -5/Extension       | Lost 19 parts (2p6n6u5w)
 12455 | -5/Extension       | Lost 3 parts (1p2w)
 12551 | -5/Extension       | Core integrity fell below 20%
 12573 | -5/Extension       | Disrupted transfer network
 12585 | -5/Extension       | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
12567_ The unstable cave ceiling collapses.
12567_ Dropped Imp. Deuterium Engine.
12567_ U-05 Engineer lays Concrete.
12568_ Dropped Lrg. Storage Unit.
12568_ U-05 Engineer lays Concrete.
12568_ Dropped Imp. Heat Sink.
12568_ Penetrated by Slug.
12570_ U-05 Engineer lays Concrete.
12571_ Dropped Energy Filter.
12571_ U-05 Engineer lays Concrete.
12571_ Penetrated by Slug.
12572_ U-05 Engineer lays Concrete.
12573_ ALERT: Persistent threat to transfer
  network, dispatching additional forces.
12573_ U-05 Engineer lays Concrete.
12576_ Carbon-fiber Leg destroyed.
12579_ Adv. Heat Sink destroyed.
12582_ Carbon-fiber Leg destroyed.
12585_ Slammed into R-10 Processor.
12585_ R-10 Processor knocked back.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ?###?????????????????????????????????????????????? |
| ?# #?????????#######?????????????????????????????? |
| ##"###########     #?????????????????????????????? |
|                    ###############???????????????? |
|                Y         @R      g       ????????? |
|                    ######### #####???????????????? |
|   ############     #?????????????????????????????? |
|   #??????????#######?????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           154
Energy Generation          31
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       150
Weapon Shielding           66
Weapon Cycling             30
Evasion (%)                65
Targeting Accuracy         8
Recoil Reduction           6
Energy Filtering           45
Particle Charging          20

 Item Schematics 
-----------------
             Flexi-carbon Leg | -6/Zion | Archive
            Imp. Focal Shield | -6/Zion | Archive
              Antigrav System | -6/Zion | Archive
                    Hvy. Pick | -6/Zion | Archive
          Imp. Thermal Shield | -6/Zion | Archive
        Imp. Particle Charger | -6/Zion | Archive
          Point Defense Array | -6/Zion | Archive
             Impulse Thruster | -6/Zion | Archive
           Remote Force Field | -6/Zion | Archive
           Imp. Hacking Suite | -6/Zion | Archive
        Adv. Shield Generator | -6/Zion | Archive
 Imp. Reaction Control System | -6/Zion | Archive
         Point Defense System | -6/Zion | Archive
                     Arm. Leg | -6/Zion | Archive

 Robot Schematics 
------------------
     S-27 Virus | -6/Zion | Archive
       E-15 Imp | -6/Zion | Archive
   L-41 Fighter | -6/Zion | Archive
 C-57 Dissector | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RingDataPerforator
  Manual?         0
Play Time         01:37:56
  Cumulative      194.2 hours
  Start           2025.01.10 @ 20:55:30
  End             2025.01.10 @ 22:33:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d4da22c-218f-4dbe-be4a-046590f03538