Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 21:14:26

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (37)      185
Value Destroyed (1031)     1031
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (744)                744
              TOTAL SCORE: 5100

 Bonus
-------
Follower Combat Kills      244
Entered DSFs               500

 Cogmind 
---------
Core Integrity             682/700
Matter                     68/300
Energy                     185/185
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/DSF

 Parts 
-------
>       --- POWER (2) --------
  Light Ion Engine
  Light Nuclear Core
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Carbon-fiber Leg
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (2) -------
        Assault Cannon
        Flak Cannon
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weight Redist. System
                Sensor Array
                Terrain Scanner
      Makeshift Terrain Scan Processor
      Makeshift System Restoration Module
>               --- WEAPON -----------
                Assault Cannon
                Flak Cannon
>               --- INVENTORY --------
       Advanced Treads
                Xenon Bombardment Thruster
         Medium Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Transmission Jammer
                Power Shielding
                Power Shielding
                Relay Coupler [Demolisher]
                Army-in-a-Box
                Particle Gun
                Pulse Rifle
                Pulse Rifle
          Light Assault Rifle
                Missile Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Makeshift Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             59   | 6   4   9   6   13  1   18  2   .   
  Power                    9    | 1   1   1   1   .   1   3   1   .   
    Engine                 6    | 1   1   1   1   .   .   1   1   .   
    Core                   3    | .   .   .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   3   7   .   5   .   .   
    Treads                 5    | .   .   .   .   5   .   .   .   .   
    Leg                    13   | 2   .   4   .   2   .   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   .   .   .   .   
  Utility                  15   | 1   2   2   .   5   .   4   1   .   
    Device                 9    | .   1   1   .   3   .   3   1   .   
    Storage                4    | 1   1   .   .   1   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   2   2   1   .   6   .   .   
    Energy Gun             3    | .   .   .   .   1   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   2   2   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 19   | .   .   7   1   .   .   11  .   .   
  Power                    3    | .   .   .   1   .   .   2   .   .   
  Propulsion               9    | .   .   4   .   .   .   5   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   .   .   4   .   .   
  Highest Loss Streak      5    | .   .   4   2   .   .   5   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  87  83  96  100 92  96  84  
  Engine                   7    | .   14  11  10  11  6   .   5   7   
  Core                     2    | .   .   .   .   .   4   8   7   7   
  Treads                   11   | .   .   .   .   20  33  6   .   .   
  Leg                      11   | .   28  26  2   2   .   16  23  23  
  Flight                   4    | .   .   .   25  10  .   .   .   .   
  Device                   16   | .   12  10  11  14  11  25  27  15  
  Storage                  10   | .   14  11  11  11  11  9   7   7   
  Processor                5    | .   .   .   .   4   11  9   7   7   
  Energy Gun               3    | .   .   .   .   4   11  3   .   .   
  Ballistic Gun            14   | .   28  22  22  17  11  2   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   10  15  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 12  16  21  16  51  53  63  66  66  
  Greatest Support         60   | 20  20  30  12  60  60  60  41  41  
  Greatest Overweight (x)  4    | .   .   1   1   3   .   4   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  20  
  Average Capacity         14   | 7   8   10  10  12  20  20  20  12  
  Most Carried             20   | 3   9   9   9   12  15  20  20  20  
  Average Carried          10   | 1   4   7   7   10  13  15  19  9   
  Final Capacity           20   | 8   10  10  10  20  20  20  20  5   
  Final Carried            20   | 1   9   6   8   12  15  20  20  .   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 26% | Mutant
 15% | Scavenger-Skirmisher
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Matter Collected           918  | 250 77  197 25  137 158 74  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1208 | .   121 479 38  178 53  339 .   .   
  Parts                    76   | .   12  27  6   9   4   18  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  33   | .   7   12  3   .   1   10  .   .   
  Guns                     24   | .   7   12  3   .   1   1   .   .   
  Cannons                  6    | .   .   .   .   .   .   6   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   .   
Classes Destroyed          7    | .   2   3   .   .   .   2   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   
  Swarmer                  16   | .   6   4   3   .   .   3   .   .   
  Grunt                    13   | .   1   5   .   .   1   6   .   .   
  Brawler                  2    | .   .   1   .   .   .   1   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   6   3   .   1   4   .   .   
  Combat Bots Only         5    | .   3   5   3   .   1   3   .   .   
Max Kills in Single Turn   2    | .   1   1   2   .   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  
Hostile Shots Fired        236  | .    45   90   15   .    9    73   .    4    
  Missed                   59   | .    16   22   5    .    1    13   .    2    
Damage Taken               2557 | .    252  810  79   .    145  1233 .    38   
  Core                     451  | .    43   100  39   .    11   240  .    18   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  82   .    .    .    62   56   .    .    
Volleys Fired              146  | .    28   49   6    24   7    32   .    .    
  Largest                  2    | .    2    2    2    2    2    2    .    .    
  Hottest                  95   | .    40   40   40   70   70   95   .    .    
Shots Fired                281  | .    56   98   12   46   14   55   .    .    
  Gun                      254  | .    56   98   12   46   14   28   .    .    
  Cannon                   27   | .    .    .    .    .    .    27   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | .    56   98   12   39   7    39   .    .    
  Thermal                  14   | .    .    .    .    7    7    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    16   .    .    
  Robot Hit Streak         23   | .    6    11   3    23   6    8    .    .    
  Robot Miss Streak        7    | .    6    7    2    1    2    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    
Shots Hit Robots           187  | .    24   66   5    38   10   44   .    .    
  Core Hits                88   | .    11   27   4    10   5    31   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    .    .    .    
    Burn                   3    | .    .    .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2315 | .    200  572  66   358  131  988  .    .    
  Guns                     1637 | .    200  569  66   358  131  313  .    .    
  Cannons                  573  | .    .    .    .    .    .    573  .    .    
  Explosions               98   | .    .    .    .    .    .    98   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  7    | .    .    3    .    .    .    4    .    .    
  Kinetic                  1723 | .    200  569  66   213  27   648  .    .    
  Thermal                  347  | .    .    .    .    145  104  98   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          238  | .    .    .    .    .    .    238  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   10   10   5    .    .    .    
  Average Corruption       8    | .    .    9    10   8    4    .    .    .    
  Corruption Purged        7    | .    .    .    .    5    2    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    1    10   45   6    .    .    .    
    Message Errors         14   | .    .    .    1    12   1    .    .    .    
    Matter Fused           10   | .    .    .    2    7    1    .    .    .    
    Heat Flow Errors       13   | .    .    1    .    9    3    .    .    .    
    Energy Discharges      5    | .    .    .    .    5    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    3    3    .    .    .    .    
    Data Loss (major)      5    | .    .    .    3    1    1    .    .    .    
    Alerts                 4    | .    .    .    1    3    .    .    .    .    
    Misdirections          2    | .    .    .    .    2    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    .    .    .    13   .    .    
  Projectiles              5    | .    .    .    .    .    .    5    .    .    
  Explosions               8    | .    .    .    .    .    .    8    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    10   .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    .    50   .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    .    .    1    .    .    
  Kicked                   2    | .    .    1    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        247  | .    12   247  .    218  194  136  .    .    
  Average Temperature      53   | .    7    35   .    76   61   39   .    .    
  Received Heat Transfer   912  | .    30   210  .    .    102  561  .    9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         853  | .    .    .    .    259  444  150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Peak Influence             363  | .   255 299 176 .   121 363 98  68  
  Initial                  116  | .   .   29  116 .   .   46  93  68  
  Average                  161  | .   128 170 173 .   65  221 93  68  
Maximum Alert Level        1    | .   1   1   .   .   .   1   .   .   
  Low Security (%)         63   | 100 63  53  100 .   100 40  100 100 
  Level 1                  36   | .   36  46  .   .   .   59  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   .   .   4   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   .   2   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Distress Signals           3    | .   .   1   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   13  17  3   .   6   22  .   1   
  Peak Tracking Total      6    | .   4   5   3   .   3   6   .   1   
  Tactical Retreats        4    | .   2   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Machines Disabled          3    | .   .   .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Machines Accessed          10   | .   3   1   .   .   .   5   1   .   
  Terminals                6    | .   2   .   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   5   2   .   .   .   9   1   .   
  Successful               5    | .   1   .   .   .   .   3   1   .   
  Failed                   12   | .   4   2   .   .   .   6   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   3   2   .   1   .   4   .   .   
  Terminals                9    | .   3   .   .   .   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   2   .   .   .   3   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   2   .   .   
  Terminals                3    | .   1   .   .   .   .   2   .   .   
    Botnet                 3    | .   1   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   1   .   .   .   4   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Total Allies               4    | .   .   .   .   4   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   4   2   .   .   
  Highest-Rated Group      45   | .   .   .   .   45  45  29  .   .   
  Highest-Rated Ally       21   | .   .   .   .   21  21  21  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   23  15  .   .   
  Total Damage             626  | .   .   .   .   .   326 300 .   .   
  Kills                    9    | .   .   .   .   .   5   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  
Turns Passed               3646 | 48   463  298  207  1202 322  978  116  12   
Spaces Moved               1910 | 33   285  98   146  684  183  417  59   5    
  Core                     5    | 5    .    .    .    .    .    .    .    .    
  Treads                   646  | .    .    .    .    333  183  130  .    .    
  Legs                     856  | 28   285  98   11   83   .    287  59   5    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   403  | .    .    .    135  268  .    .    .    .    
  Fastest Speed            50   | 50   120  120  114  114  160  160  190  120  
  Average Speed            156  | 109  120  140  119  154  160  201  190  134  
  Slowest Speed            400  | 120  120  190  190  330  160  400  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    46   19   23   91   58   39   2    14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    .    .    11   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    .    
  AOE                      9    | .    .    .    .    .    .    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF 
Total                      2328 | 45  360 180 168 797 200 501 64  13  
  Wait                     67   | .   31  19  .   .   5   12  .   .   
  Move                     1902 | 32  284 97  145 683 182 416 58  5   
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 7   11  4   8   16  4   20  3   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   39   | 6   1   6   3   6   .   15  2   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     20   | .   3   3   3   7   1   3   .   .   
  Drop                     32   | .   2   1   3   15  1   2   1   7   
  Fire                     146  | .   28  49  6   24  7   32  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   1   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   47   | .   .   .   .   46  .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 3)
  512 | -10/Materials | Entered another Materials area
  512 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  754 | -9/Materials  | System corruption reached 10%
  784 | -9/Materials  | Lost 4 parts (2n1u1w)
  789 | -9/Materials  | Discovered new exit (range 15)
  810 | -9/Materials  | Entered Mines
  894 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  942 | -9/Mines      | Identified exit to Materials
 1011 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1012 | -9/Mines      | Discovered new exit (range 5)
 1017 | -9/Mines      | Entered Exiles
 1017 | -9/Exiles     | Found Exiles lab destroyed
 1032 | -9/Exiles     | Discovered new exit (range 15)
 1129 | -9/Exiles     | Build established: Scavenger-Mutant
 1212 | -9/Exiles     | Opened EX-Vault
 1221 | -9/Exiles     | Found Prototype Device
 2205 | -9/Exiles     | Discovered new exit (range 10)
 2219 | -9/Exiles     | Entered Mines
 2219 | -8/Mines      | Accompanied by 4 allies
 2509 | -8/Mines      | Discovered exit to Materials (range 16)
 2541 | -8/Mines      | Entered Materials
 2541 | -8/Materials  | Accompanied by 2 allies
 2541 | -8/Materials  | Evolved 2 slots: Utility x2
 2721 | -8/Materials  | Garrison activated, responded to threat
 2843 | -8/Materials  | Lost 5 parts (1p2n2w)
 3067 | -8/Materials  | Identified Army-in-a-Box
 3188 | -8/Materials  | Lost 5 parts (1p2n2w)
 3280 | -8/Materials  | Build established: Skirmisher
 3487 | -8/Materials  | Discovered new exit (range 15)
 3519 | -8/Materials  | Entered Factory
 3519 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3613 | -7/Factory    | Build established: Scavenger-Skirmisher
 3629 | -7/Factory    | Identified exit to DSF
 3635 | -7/Factory    | Entered DSF
 3647 | -7/DSF        | Self-destructed

 Last Messages 
---------------
03592_ Acquired Nuclear Core.
03629_ Connecting with DSF Access...
03629_ Current location identified: Factory
>>Open(DSF)
DSF access unlocked.
03629_ EXIT=UNLOCKED: DSF
LOCATION=DSF
AMBIENT_HEAT=-10
GOAL=ESCAPE
03637_ Attempting to rewire X-62 Marksman.
03637_ X-62 Marksman is dormant, system
  inaccessible.
03638_ Dropped Particle Gun.
03639_ Dropped Weight Redist. System.
03639_ Dropped Sensor Array.
03640_ Dropped Terrain Scanner.
03640_ Discarded Mak. Terrain Scan Processor.
03641_ Dropped Mak. System Restoration Module.
03641_ Dropped Hcp. Storage Unit.
03643_ X-62 Marksman springs to life.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|            ???????????##?????????????????????????? |
|            ????????????#??????##?????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            #??????#?""#??????????#???????????????? |
|            #????????#"#???????#??????????????????? |
|            #?????####"##?????????????????????????? |
|            ????#?#"""""#####?###????!!!#?????????? |
|            ??????#"""""##]]#   #  !!!!!#?????????? |
|            #????##""!!!=[!               ????????? |
|            ????"""""![!x[@               ????????? |
|            ????###""!!*##]]#]]]###???????????????? |
|            ??????###=]###]]#?????????????????????? |
|            ??????#?#[!#?####?????????????????????? |
|            ???????#] !]??????????????????????????? |
|            ???????#]  ]???????##?? ??????????????? |
|            ???????##  ##?????????????????????????? |
|            ????????]  ] ?????????????????????????? |
|            ????????]  ]??????????????????????????? |
|            ???????#]  ]??????????????????????????? |
|            ???????##  #??????????????????????????? |
|            ????????   #????? ????????????????????? |
|            ????????   ???????????????????????????? |
|            ????????[  ??? ???????????????????????? |
|            ????????[  ?????????????H?????????????? |
|            ????????[  ???????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       135
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              OpticalWeightBay
  Manual?         0
Play Time         00:23:35
  Cumulative      20.0 hours
  Start           2024.03.30 @ 20:49:09
  End             2024.03.30 @ 21:14:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           52
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ac4ec63-6db5-4e87-abe1-73137522f100