Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.29 @ 17:23:20 Player: Daemos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4009) 4009 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 9817 Bonus ------- High Alert Combat Kills 548 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Melee Analysis Suite Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Heart of Steel Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Armored Leg Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Power Shielding Layered Light Armor Plating Corruption Screen > --- WEAPON ----------- Power Maul Impact Mace > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Heart of Steel Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Corruption Screen Protection Improved Power Shielding Weapon Impact Mace Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 . 2 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 106 | 6 15 25 6 25 2 1 4 . 22 Power 10 | 1 1 4 1 2 . . . . 1 Engine 7 | 1 1 4 1 . . . . . . Core 3 | . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 40 | 2 5 9 2 8 1 1 . . 12 Treads 2 | . . . . . . . . . 2 Leg 9 | . . . . 3 . . . . 6 Wheel 3 | 2 1 . . . . . . . . Hover 5 | . . 2 1 2 . . . . . Flight 21 | . 4 7 1 3 1 1 . . 4 Utility 32 | 1 1 7 1 12 . . 3 . 7 Device 11 | . . 1 . 5 . . 2 . 3 Storage 1 | 1 . . . . . . . . . Processor 9 | . . . 1 5 . . . . 3 Hackware . | . . . . . . . . . . Protection 11 | . 1 6 . 2 . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 24 | 2 8 5 2 3 1 . 1 . 2 Energy Gun 9 | 1 4 1 2 . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 6 | 1 4 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . 2 . 3 . . 1 . 1 Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . 1 . . Parts Lost 46 | . 2 12 . 8 1 1 . 3 19 Power 3 | . 1 1 . . . . . . 1 Propulsion 25 | . 1 6 . 5 1 . . 3 9 Utility 11 | . . 3 . 1 . 1 . . 6 Weapon 7 | . . 2 . 2 . . . . 3 Highest Loss Streak 12 | . 2 2 . 3 1 1 . 3 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 83 79 73 80 84 88 88 90 70 Engine 2 | . 13 10 16 1 . . . . . Core 4 | . . . . 5 7 7 7 7 5 Leg 4 | . . . . 3 7 7 7 6 4 Hover 4 | . . 3 . 6 7 7 7 6 . Flight 13 | . 11 21 25 14 8 13 15 14 9 Device 9 | . . 8 . 6 15 13 12 15 7 Processor 13 | . . . 5 19 15 15 15 15 19 Protection 8 | . 4 14 9 6 7 7 6 7 8 Energy Gun 1 | . 9 1 7 3 . . . . . Energy Cannon 1 | . . 8 . . . . . . . Ballistic Gun 1 | . 18 1 . . . . . . . Impact Weapon 9 | . . 9 9 8 7 7 10 15 11 Slashing Weapon 1 | . . . . . 6 7 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 24 | 12 13 17 13 14 14 14 14 14 24 Greatest Support 32 | 32 32 21 13 27 19 18 18 20 29 Greatest Overweight (x) 4 | . . 1 . 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 4 5 5 5 5 Average Carried 4 | . 2 3 3 4 4 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 4 4 5 5 5 5 Class Distribution -------------------- 86% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1275 | 116 330 268 50 251 15 10 40 . 195 Remotely . | . . . . . . . . . . Salvage Created 4761 | . 358 1356 54 962 . 192 . 47 1792 Parts 149 | . 19 40 7 27 . 3 . 1 52 Haulers Intercepted 3 | . . 1 . 2 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 2 12 . 1 . Prevented 8 | . . . . . . 5 . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 9 31 1 17 . 4 . 2 35 Melee 47 | . . 17 1 9 . 3 . 1 16 Guns 12 | . 9 3 . . . . . . . Cannons 1 | . . . . . . . . . 1 Classes Destroyed 12 | . 3 4 . 1 . . . 1 3 Hauler 3 | . . 1 . 2 . . . . . Recycler 5 | . 2 2 . . . . . . 1 Operator 2 | . . 1 . . . . . . 1 Drone 1 | . . . . . . . . 1 . Watcher 7 | . . 5 . 2 . . . . . Swarmer 30 | . 6 11 . 3 . 3 . . 7 Grunt 35 | . 3 11 . 8 . . . . 13 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . . . . . . . 3 Sentry 22 | . . 9 1 4 . . . 1 7 Hunter 1 | . . . . . . . . . 1 Programmer 6 | . . . . 2 . 1 . . 3 Best Kill Streak 14 | . 4 14 1 3 . 3 . 1 6 Combat Bots Only 14 | . 3 14 1 3 . 3 . 1 5 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 5781 | . 294 1069 26 938 188 120 . 413 2733 Core 1665 | . 104 245 12 288 48 9 . 99 860 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 161 | . 2 7 . 54 6 . . 2 90 Regen/Repaired (Parts) 497 | . . . . 38 . . 315 . 144 Core Remaining (%) 65 | 100 58 38 97 . . . . 36 . Volleys Fired 50 | . 37 9 . . . . . . 4 Largest 2 | . 2 2 . . . . . . 1 Hottest 85 | . 85 85 . . . . . . 75 Shots Fired 95 | . 74 17 . . . . . . 4 Gun 94 | . 74 16 . . . . . . 4 Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 58 | . 50 8 . . . . . . . Thermal 37 | . 24 9 . . . . . . 4 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 19 19 . . . . . . 3 Robot Miss Streak 2 | . 2 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 303 | . 56 85 1 50 1 13 . 10 87 Core Hits 73 | . 20 20 1 8 . 3 . . 21 Critical Kills 14 | . . 5 . 3 . 3 . . 3 Critical Parts Destroyed 39 | . . 8 . 9 . 3 . 4 15 Critical Strikes 59 | . 2 13 . 12 . 6 . 4 22 Burn 2 | . 2 . . . . . . . . Smash 57 | . . 13 . 12 . 6 . 4 22 Melee Attacks 248 | . . 75 1 53 1 16 2 12 88 Impact 244 | . . 75 1 53 . 13 2 12 88 Slashing 4 | . . . . . 1 3 . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 4 . 2 . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 16 | . . . . 2 . 1 . 2 11 Damage Inflicted 11698 | . 618 3143 56 2321 53 754 . 443 4310 Guns 848 | . 618 165 . . . . . . 65 Cannons 23 | . . 23 . . . . . . . Explosions . | . . . . . . . . . . Melee 10805 | . . 2955 56 2321 53 754 . 443 4223 Ramming 22 | . . . . . . . . . 22 Kinetic 406 | . 359 47 . . . . . . . Thermal 465 | . 259 141 . . . . . . 65 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 10714 | . . 2955 56 2321 . 716 . 443 4223 Slashing 91 | . . . . . 53 38 . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 . . . . . . . Average Corruption 1 | . . 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked 4 | . . . . 2 . . . . 2 Effects 2 | . . 2 . . . . . . . Message Errors 1 | . . 1 . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 3374 | . . 1033 . 690 . 291 . 233 1127 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 3374 | . . 1033 . 690 . 291 . 233 1127 Knockbacks 43 | . . 6 . 13 . 2 . 2 20 Impact 39 | . . 6 . 11 . 2 . 2 18 Kinetic . | . . . . . . . . . . Secondary 4 | . . . . 2 . . . . 2 Self-Inflicted Damage 4 | . . . . . . . . . 4 Shots . | . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 10 | . . . . . . . . . 10 Kicked 7 | . . . . . . . . . 7 Crushed . | . . . . . . . . . . Highest Temperature 203 | . 186 130 . . . . . . 203 Average Temperature 59 | . 67 43 . . . . . . 54 Received Heat Transfer 2064 | . 99 489 18 345 . 18 . 78 1017 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 61 | . . 27 . 11 . 1 . 2 20 Impact Corruptions 122 | . . 40 . 26 . 8 . 7 41 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1214 | . 755 309 . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 987 | . 253 987 550 226 . . . . 575 Initial 355 | . . 90 355 226 . . . . 307 Average 351 | . 117 668 436 114 . . . . 416 Maximum Alert Level 3 | . 1 3 2 1 . . . . 2 Low Security (%) 34 | 100 83 7 . 83 . . . . 1 Level 1 22 | . 16 9 43 16 . . . . 33 Level 2 32 | . . 28 56 . . . . . 64 Level 3 11 | . . 55 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 5 . 5 . . . . 11 Investigation 11 | . 1 2 . 3 . . . . 5 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 4 | . . 3 . 1 . . . . . Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 1 4 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 208 | . 14 56 13 30 12 15 . 15 53 Peak Tracking Total 17 | . 5 17 7 6 10 4 . 7 7 Tactical Retreats 29 | . 1 4 3 4 5 3 . 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 9 | . 2 3 . 2 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 34 | . 6 3 . 15 . 2 . . 8 Terminals 19 | . 6 2 . 10 . . . . 1 Fabricators 3 | . . . . 2 . . . . 1 Repair Stations 3 | . . . . 1 . . . . 2 Recycling Units 4 | . . 1 . 1 . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 Total Hacks 89 | . 15 7 . 48 . 2 . . 17 Successful 49 | . 9 2 . 26 . 2 . . 10 Failed 40 | . 6 5 . 22 . . . . 7 Catastrophic 5 | . 1 . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 42 | . 8 5 . 24 . . 3 . 2 Terminals 55 | . 15 5 . 34 . . . . 1 Fabricators 11 | . . . . 8 . . . . 3 Repair Stations 7 | . . . . 2 . . . . 5 Recycling Units 7 | . . 2 . 1 . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . 4 Terminal Hacks 28 | . 8 . . 17 . 2 . . 1 Record 3 | . . . . 3 . . . . . Part Schematic 2 | . . . . 2 . . . . . Robot Analysis 7 | . 1 . . 6 . . . . . Prototype ID Bank 4 | . 2 . . 2 . . . . . Open Door 3 | . . . . . . 2 . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . Locate Traps 4 | . 3 . . 1 . . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 Load Schematic 2 | . . . . 1 . . . . 1 Repair Station Hacks 6 | . . . . 2 . . . . 4 Scan Component 3 | . . . . 1 . . . . 2 Repair 3 | . . . . 1 . . . . 2 Recycling Unit Hacks 5 | . . 1 . 1 . . . . 3 Process 1 | . . . . . . . . . 1 Report Inventory 2 | . . . . . . . . . 2 Retrieve Components 2 | . . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 7 | . 1 1 . 5 . . . . . Terminals 4 | . 1 1 . 2 . . . . . Assimilate 2 | . . 1 . 1 . . . . . Botnet 2 | . 1 . . 1 . . . . . Fabricators 1 | . . . . 1 . . . . . Fabnet 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Redirect 1 | . . . . 1 . . . . . Reprogram 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 5 1 . 14 . . . . 3 Full Trace Events 5 | . . 1 . 1 . . . . 3 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . 2 Time 104 | . . . . 44 . . . . 60 Parts Recycled . | . . . . . . . . . . Recycled Matter 215 | . . . . . . . . . 215 Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 9 . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Programmers 3 | . . . . 3 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 Autooverrided 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . 3 . . 4 . 2 Largest Group 4 | . . . . 2 . . 4 4 1 Highest-Rated Group 156 | . . . . 42 . . 156 156 29 Highest-Rated Ally 40 | . . . . 26 . . 40 40 29 Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . 2 . . . 6 9 Total Damage 293 | . . . . 61 . . . 75 157 Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 7 | . 1 . . 6 . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 5920 | 50 353 794 140 1084 286 414 924 432 1443 Spaces Moved 9438 | 42 339 1139 401 2123 634 841 1077 947 1895 Core 450 | 4 . . . . . . 113 . 333 Treads . | . . . . . . . . . . Legs 75 | . . . . 1 . . . . 74 Wheels 168 | 38 130 . . . . . . . . Hover 54 | . . . . 54 . . . . . Flight 8691 | . 209 1139 401 2068 634 841 964 947 1488 Fastest Speed 28 | 50 37 34 30 30 42 42 42 35 28 Average Speed 44 | 95 61 41 30 37 44 42 47 41 52 Slowest Speed 275 | 100 100 120 34 120 45 45 100 45 275 Overloaded Moves 6 | . . . . . . . . 6 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 74 | . . 11 2 29 7 1 . 5 19 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 3 75 76 33 48 71 94 90 83 33 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . . . . 2 9 1 5 . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 1 | . . . . . . 1 . . . Melee 1 | . . . . . . 1 . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total 10605 | 49 417 1301 413 2301 629 873 1482 962 2178 Wait 781 | 1 5 51 5 112 . 15 396 12 184 Move 9286 | 41 338 1116 396 2066 619 838 1076 937 1859 Hop 69 | . . 11 2 27 7 1 . 4 17 Pick Up 23 | 1 9 3 1 5 . 2 2 . . Fast Attach 83 | 6 9 18 4 20 2 1 2 . 21 Attach 15 | . 2 6 2 2 . . 2 . 1 Detach 9 | . 2 4 1 1 . . . . 1 Swap 8 | . 4 1 . 3 . . . . . Drop 47 | . 11 7 1 16 . 3 3 . 6 Fire 50 | . 37 9 . . . . . . 4 Melee 224 | . . 75 1 49 1 13 1 9 75 Ram 3 | . . . . . . . . . 3 Kick 7 | . . . . . . . . . 7 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 51 | -11/Junkyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 8) 184 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 13) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Discovered new exit (range 3) 634 | -9/Materials | Discovered new exit (range 9) 652 | -9/Materials | Destroyed 14 combat bots 1065 | -9/Materials | Discovered new exit (range 8) 1114 | -9/Materials | Core integrity fell below 50% 1191 | -9/Materials | Discovered new exit (range 15) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1326 | -8/Materials | Discovered new exit (range 8) 1338 | -8/Materials | Entered Factory 1338 | -7/Factory | Evolved 2 slots: Utility x2 1412 | -7/Factory | Discovered new exit (range 4) 1887 | -7/Factory | Discovered new exit (range 14) 2089 | -7/Factory | Lost 3 parts (2n1w) 2315 | -7/Factory | Discovered new exit (range 6) 2381 | -7/Factory | Repaired Mic. Nuclear Core 2422 | -7/Factory | Entered Lower Caves 2423 | -7/Lower Caves | Encountered a Warlord checkpoint 2424 | -7/Lower Caves | Learned Factory stockpile data 2499 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2704 | -7/Lower Caves | Discovered new exit (range 7) 2708 | -7/Lower Caves | Entered another Lower Caves area 2710 | -7/Lower Caves | Discovered new exit (range 16) 2712 | -7/Lower Caves | Encountered a Warlord checkpoint 2849 | -7/Lower Caves | Learned location of Zion (-7) 2892 | -7/Lower Caves | Found Prototype Device 3116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3116 | -7/Lower Caves | Discovered new exit (range 14) 3122 | -7/Lower Caves | Entered Zion 3131 | -7/Zion | Received a visual enhancement algorithm 3164 | -7/Zion | Discovered new exit (range 15) 3459 | -7/Zion | Visited the Megawrench Repair Shop 3459 | -7/Zion | Megawrench repaired 10 parts 3470 | -7/Zion | Learned location of Armory (-3) 3550 | -7/Zion | Learned 8 Factory zone layouts 3570 | -7/Zion | Found Prototype Device 3570 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3793 | -7/Zion | Imprinted 3795 | -7/Zion | Declared Zion's savior 4046 | -7/Zion | Entered Proximity Caves 4046 | -6/Proximity Caves | Accompanied by 4 allies 4048 | -6/Proximity Caves | Spotter reported a threat 4049 | -6/Proximity Caves | Spotter reported a threat 4111 | -6/Proximity Caves | Learned Factory stockpile data 4118 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4133 | -6/Proximity Caves | Core integrity fell below 50% 4214 | -6/Proximity Caves | Spotted B-75 Beast 4471 | -6/Proximity Caves | Discovered new exit (range 6) 4471 | -6/Proximity Caves | Learned Factory emergency access door positions 4478 | -6/Proximity Caves | Lost 3 parts (3n) 4478 | -6/Proximity Caves | Entered Factory 4478 | -6/Factory | Evolved 2 slots: Utility x2 4778 | -6/Factory | Repaired Adv. Weight Redist. System? 4828 | -6/Factory | Search patrols dispatched 5255 | -6/Factory | Repaired Power Maul 5287 | -6/Factory | Discovered new exit (range 16) 5528 | -6/Factory | First assault squad dispatched 5549 | -6/Factory | Discovered new exit (range 5) 5606 | -6/Factory | Spotted B-75 Beast 5764 | -6/Factory | Garrison activated, responded to threat 5804 | -6/Factory | Core integrity fell below 50% 5854 | -6/Factory | Core integrity fell below 20% 5858 | -6/Factory | Lost 12 parts (1p4n4u3w) 5921 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Plasma Rifle destroyed. Slammed into G-50 Soldier. Carbon-fiber Leg melted. G-50 Soldier destroyed. Corruption Screen intercepted 1% system corruption. Acquired Flexi-carbon Leg. Acquired 10 matter. Mic. Nuclear Core destroyed. Melee Analysis Suite destroyed. Kicked K-01 Serf. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. Garrison Access under remote control. ALERT: Significant disruption in Zone 4A, assault force dispatched. Corruption Screen destroyed. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Flexi-carbon Leg destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #?????# ######+######## ###?? | | ####### # ## ##### | | + ## | | ##+###########+########### ## | | # #??# #?????# """ """ ## | | # "" #??# "" #?????# """ """ ## """"" | | # Y" #??# " " !#?????# """ """ ## ^ | | # # "" #??#% #?????# ## """"" | | # # #??# #?????# """ """ ## | | #%# #??#% #?????# """ """ ## """"" | | # ########### ####### """ """ ## | | % % %/ + + ## | | ## # ! ####### #### ##### | | ?# ##########?????###########+##??# ## | | ?# #??????????????### ###?# ## | | ?# #??????????????# #?# ## | | ?# """ #??????????????# ### ## | | ?# """"" Y" #???#######????# %%" ## | | ?# """"" """ ##### #????# %###### | | ## """ #????# #????# | | %% #????#######????# | | ## #???????????????# | | ?# ######+####### #???????????????# | | ?# ## ########m ##???????????????# | | ?# ## " ""# %%#Y #############????#### | | ?# ## " ""# %%@Y + #???????? | | ?# ## " G# g#g # """ #???????? | | ?# ## " ""# # # """ #???????? | | ?# ## " ""# # # """ #???????? | | ?# ## " # # # " " #???????? | | ?#+### ## " # # # "Y" #???????? | | ?????# ## " # # + ""? ????????? | | ?????# ## " ######## ##########??????????? | | ?????# ## #??????##+##???????????????????? | | ?????# ## ! #??????????????????????????????? | | ?????# #?######??????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 21 Core Analysis 6 Recoil Reduction 1 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Hacked Imp. Reaction Control System | -7/Factory | Hacked System Guard | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Antigrav System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Matter Filter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Spear | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastQuantumDetonator Manual? 0 Play Time 01:46:09 Cumulative 55.8 hours Start 2023.09.27 @ 18:58:01 End 2023.09.29 @ 17:23:20 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d736944-6b20-4a41-b103-5f0baab880c4