Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 15:29:43 Player: Fello5lav Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (5478) 5478 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 9840 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 65/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scanner Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Melee Analysis Suite Energy Filter > --- WEAPON ----------- Plasma Rifle Phase Cannon Gauss Cannon Antimatter Cannon > --- INVENTORY -------- Angular Momentum Engine Gravmag Array Heavy Particle Cannon Ion Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Particle Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . 1 1 . . . . Parts Attached 150 | 5 17 16 37 32 5 18 20 Power 25 | 1 1 3 8 6 . 3 3 Engine 13 | 1 1 3 5 2 . 1 . Core 12 | . . . 3 4 . 2 3 Reactor . | . . . . . . . . Propulsion 33 | 2 4 3 12 7 1 1 3 Treads 1 | . . . . . . 1 . Leg 7 | . . . . 6 1 . . Wheel 9 | 2 4 1 2 . . . . Hover 12 | . . 2 6 1 . . 3 Flight 4 | . . . 4 . . . . Utility 40 | . 9 6 4 9 1 7 4 Device 19 | . 2 1 2 6 1 4 3 Storage 9 | . 4 3 1 1 . . . Processor 4 | . 1 . . . . 2 1 Hackware 2 | . . 2 . . . . . Protection 6 | . 2 . 1 2 . 1 . Artifact . | . . . . . . . . Weapon 52 | 2 3 4 13 10 3 7 10 Energy Gun 18 | 2 2 1 7 2 . 2 2 Energy Cannon 11 | . . 1 1 3 . 2 4 Ballistic Gun 9 | . . 2 2 2 2 . 1 Ballistic Cannon 12 | . 1 . 2 3 1 2 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 4 1 . . 2 Parts Lost 28 | . . 1 3 3 1 6 14 Power 6 | . . 1 1 . . 1 3 Propulsion 7 | . . . 2 1 . 1 3 Utility 8 | . . . . 1 1 2 4 Weapon 7 | . . . . 1 . 2 4 Highest Loss Streak 7 | . . 1 1 2 1 4 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 99 96 97 97 79 74 Engine 6 | . 14 11 5 2 7 7 3 Core 5 | . . . 3 12 7 3 7 Leg 7 | . . . . 7 23 12 . Wheel 3 | . 28 12 2 . . . . Hover 8 | . . 9 20 13 . . 10 Device 11 | . 2 8 12 13 8 12 17 Storage 6 | . 8 11 8 6 7 2 . Processor 2 | . 4 4 . . . 2 7 Hackware 1 | . . 8 3 . . . . Protection 6 | . 11 . 1 8 13 6 . Energy Gun 7 | . 18 3 12 5 7 3 3 Energy Cannon 6 | . . 8 6 8 6 6 7 Ballistic Gun 7 | . . 18 11 7 7 3 2 Ballistic Cannon 6 | . 9 2 5 8 6 7 6 Naked Turns . | . . . . . . . . Heaviest Build 52 | 6 26 28 36 43 45 44 52 Greatest Support 54 | 20 32 32 28 54 54 54 40 Greatest Overweight (x) 3 | . 1 3 2 2 . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 10 20 10 5 5 5 5 Average Capacity 6 | 5 7 10 8 5 5 5 5 Most Carried 10 | 4 7 10 10 5 4 5 5 Average Carried 4 | 1 5 7 6 4 2 1 2 Final Capacity 10 | 5 10 10 5 5 5 5 5 Final Carried 10 | 3 4 10 5 1 3 . . Class Distribution -------------------- 30% | Tank 20% | Mutant 16% | Skirmisher 14% | Hacker-Gunner 5% | Derelict-Gunner 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3847 | 250 337 340 733 781 475 471 460 Remotely . | . . . . . . . . Salvage Created 5304 | . 498 549 1177 1338 415 573 754 Parts 260 | . 26 37 51 72 15 23 36 Haulers Intercepted 3 | . 1 1 1 . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 35 | . . . . . 13 22 . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 112 | . 13 12 22 28 8 15 14 Melee 3 | . . . 2 . . . 1 Guns 36 | . 4 6 11 6 2 3 4 Cannons 70 | . 9 6 8 22 6 11 8 AOE 1 | . . . . . . . 1 Classes Destroyed 13 | . 5 2 4 2 . . . Worker 3 | . 1 . 1 1 . . . Builder 6 | . . . 1 . . . 5 Hauler 3 | . 1 1 1 . . . . Recycler 3 | . . . . 1 . . 2 Operator 4 | . . 1 . 2 . . 1 Watcher 11 | . 2 2 3 2 . . 2 Swarmer 22 | . 3 3 . 6 . 4 6 Grunt 56 | . 10 6 15 12 6 5 2 Brawler 3 | . . . 1 . . 1 1 Duelist 5 | . . . 1 . 1 3 . Sentry 15 | . . 3 3 4 1 1 3 Hunter 2 | . . . 2 . . . . Programmer 9 | . . . . 6 . 1 2 Best Kill Streak 10 | . 8 4 5 6 3 7 10 Combat Bots Only 7 | . 3 3 4 4 3 7 5 Max Kills in Single Turn 8 | . 1 2 2 2 1 1 8 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 787 | . 65 39 86 209 56 112 220 Missed 217 | . 13 9 22 58 20 25 70 Damage Taken 6671 | . 499 293 738 1233 314 1278 2316 Core 1467 | . 106 34 55 91 17 301 863 Absorbed by Shields 8 | . . . 8 . . . . Redirected to Shielding 48 | . . . . 24 24 . . Ignored by Resistances 1849 | . 156 89 214 377 96 360 557 Regen/Repaired (Parts) 86 | . 86 . . . . . . Core Remaining (%) 75 | 100 57 91 90 . . 41 . Volleys Fired 261 | . 41 29 45 56 20 35 35 Largest 4 | . 2 3 4 4 4 4 4 Hottest 255 | . 112 136 198 244 199 232 255 Shots Fired 814 | . 73 86 177 191 73 96 118 Gun 381 | . 39 57 105 71 48 23 38 Cannon 433 | . 34 29 72 120 25 73 80 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 428 | . 34 61 101 95 36 50 51 Thermal 262 | . 39 24 49 31 17 35 67 Explosive . | . . . . . . . . Electromagnetic 124 | . . 1 27 65 20 11 . Robot Hit Streak 27 | . 10 20 26 27 12 19 16 Robot Miss Streak 6 | . 3 5 2 6 4 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 555 | . 51 53 140 132 44 68 67 Core Hits 251 | . 21 23 50 77 21 27 32 Critical Kills 3 | . . 1 . . . 2 . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 12 | . . 2 3 3 . 3 1 Burn 2 | . . 1 . 1 . . . Meltdown 1 | . . . . . . 1 . Destroy 3 | . . 1 1 . . 1 . Blast 4 | . . . . 2 . 1 1 Sever 2 | . . . 2 . . . . Melee Attacks 9 | . . . 9 . . . . Impact . | . . . . . . . . Slashing 9 | . . . 9 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13632 | . 873 940 2932 3513 898 1667 2809 Guns 4486 | . 405 556 1352 1066 457 144 506 Cannons 7406 | . 468 384 1016 2224 441 1523 1350 Explosions 1377 | . . . 274 223 . . 880 Melee 290 | . . . 290 . . . . Ramming 73 | . . . . . . . 73 Kinetic 5516 | . 468 572 1134 1399 324 800 819 Thermal 5303 | . 405 345 1068 663 325 801 1696 Explosive 195 | . . . . 113 . . 82 Electromagnetic 2255 | . . 23 440 1338 249 66 139 Impact . | . . . . . . . . Slashing 290 | . . . 290 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 1 1 2 4 Average Corruption 1 | . . . 1 1 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . 10 3 6 10 1 Message Errors 10 | . . . 7 . 2 1 . Matter Fused 9 | . . . 2 1 3 2 1 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 4 | . . . . 1 1 2 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 441 | . 14 13 39 55 . 24 296 Projectiles 181 | . 14 13 30 46 . 24 54 Explosions 251 | . . . . 9 . . 242 Melee 9 | . . . 9 . . . . Knockbacks 37 | . 6 . 6 6 . 15 4 Impact . | . . . . . . . . Kinetic 30 | . 5 . 5 5 . 11 4 Secondary 7 | . 1 . 1 1 . 4 . Self-Inflicted Damage 230 | . . . . . . . 230 Shots 4 | . . . . . . . 4 Rammed 11 | . . . . . . . 11 Targets Rammed 11 | . . . . . . . 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 691 | . 452 202 446 650 472 541 691 Average Temperature 179 | . 175 41 130 185 223 198 246 Received Heat Transfer 2502 | . 333 111 531 420 192 504 411 Effects 105 | . 13 . 2 30 10 8 42 Shutdowns 33 | . 4 . 1 10 4 2 12 Energy Bleed 11 | . 2 . 1 . 1 3 4 Interference 16 | . 1 . . 6 2 . 7 Matter Decay 11 | . 1 . . 4 3 1 2 Short Circuit 9 | . 1 . . 4 . 2 2 Damage (minor) 10 | . 2 . . 4 . . 4 Damage (major) 12 | . 2 . . 2 . . 8 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 10 | . . . 5 4 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 14 | . 3 1 . 1 . 2 7 Heat Transferred 8171 | . 1036 703 1767 1012 481 1147 2025 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 512 | . 197 325 250 483 . . 512 Initial 69 | . . 69 18 45 . . . Average 177 | . 86 196 124 267 . . 157 Maximum Alert Level 2 | . . 1 1 2 . . 2 Low Security (%) 60 | 100 100 47 80 27 . . 72 Level 1 32 | . . 52 19 56 . . 13 Level 2 6 | . . . . 15 . . 14 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 1 3 8 . 1 4 Investigation 4 | . 2 . 2 . . . . Extermination 6 | . . . . 4 . . 2 Reinforcement 3 | . . 1 1 1 . . . Assault 2 | . . . . . . 1 1 Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 16 16 29 35 10 19 21 Peak Tracking Total 8 | . 4 4 6 4 4 8 5 Tactical Retreats 6 | . 1 . 1 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 1 1 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 27 | . 1 . 1 9 . 1 15 Max in Single Turn 4 | . 1 . 1 2 . 1 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . 6 7 4 . 1 2 . Terminals 11 | . 3 5 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 16 16 8 . 1 8 . Successful 44 | . 13 14 8 . 1 8 . Failed 5 | . 3 2 . . . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 24 | . 7 11 6 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 5 | . 4 1 . . . . . Scanalyzers 6 | . . 4 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 7 9 6 . 1 8 . Record 25 | . 6 6 6 . . 7 . Robot Analysis 1 | . . 1 . . . . . Open Door 2 | . . . . . 1 1 . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . Report Inventory 3 | . 2 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . 4 2 . . . . Insert Component 3 | . . 2 1 . . . . Analyze 3 | . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . 1 . 2 . . 1 Used 1 | . . 1 . . . . . Hacking Detections 10 | . 4 3 3 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 8252 | 76 656 841 1451 1671 1280 1460 817 Spaces Moved 5803 | 85 544 656 892 1289 982 800 555 Core 17 | 17 . . . . . . . Treads . | . . . . . . . . Legs 2236 | . . . . 397 982 800 57 Wheels 1104 | 68 544 387 105 . . . . Hover 2332 | . . 269 673 892 . . 498 Flight 114 | . . . 114 . . . . Fastest Speed 42 | 50 80 95 42 42 120 120 56 Average Speed 110 | 74 91 103 107 96 120 163 89 Slowest Speed 260 | 80 100 245 176 260 120 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 5 73 55 57 25 84 75 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 17 | . . . . . 6 11 . Spaces Dug . | . . . . . . . . Terrain Destroyed 115 | . . . 9 48 . 7 51 Melee . | . . . . . . . . Projectile 33 | . . . 1 8 . 7 17 AOE 82 | . . . 8 40 . . 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 7035 | 97 632 749 1255 1590 1037 876 799 Wait 556 | . . 17 223 162 25 1 128 Move 5796 | 84 543 655 891 1288 981 799 555 Hop . | . . . . . . . . Pick Up 126 | 8 15 21 20 24 5 13 20 Fast Attach 18 | . 3 1 9 4 . . 1 Attach 46 | 5 2 3 6 11 2 8 9 Detach . | . . . . . . . . Swap 86 | . 12 12 22 17 3 10 10 Drop 113 | . 16 11 30 28 1 10 17 Fire 261 | . 41 29 45 56 20 35 35 Melee 9 | . . . 9 . . . . Ram 11 | . . . . . . . 11 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Repaired Sml. Storage Unit? 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 8) 591 | -10/Materials | Discovered new exit (range 13) 690 | -10/Materials | Discovered new exit (range 14) 720 | -10/Materials | Identified exit to Materials 733 | -10/Materials | Entered another Materials area 733 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 983 | -9/Materials | Discovered new exit (range 11) 993 | -9/Materials | Identified exit to Materials 1007 | -9/Materials | Discovered new exit (range 15) 1050 | -9/Materials | Identified exit to Storage 1362 | -9/Materials | Discovered exit to Materials (range 4) 1396 | -9/Materials | Build established: Hacker-Gunner 1556 | -9/Materials | Discovered exit to Materials (range 15) 1574 | -9/Materials | Entered another Materials area 1574 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2445 | -8/Materials | Build established: Tank 2676 | -8/Materials | Discovered new exit (range 10) 3025 | -8/Materials | Entered Factory 3025 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3367 | -7/Factory | Build established: Skirmisher 3471 | -7/Factory | Garrison activated, responded to threat 3634 | -7/Factory | Discovered new exit (range 15) 3813 | -7/Factory | Discovered new exit (range 5) 4338 | -7/Factory | Build established: Tank 4696 | -7/Factory | Entered Lower Caves 4887 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5535 | -7/Lower Caves | Learned 4 Factory zone layouts 5837 | -7/Lower Caves | Spotted B-75 Beast 5923 | -7/Lower Caves | Discovered new exit (range 11) 5964 | -7/Lower Caves | Learned 12 Factory zone layouts 5976 | -7/Lower Caves | Entered another Lower Caves area 6091 | -7/Lower Caves | Discovered new exit (range 15) 6160 | -7/Lower Caves | Learned Research trap positions 6160 | -7/Lower Caves | Learned Extension stockpile data 6160 | -7/Lower Caves | Learned Armory security intel 6314 | -7/Lower Caves | Build established: Derelict-Gunner 6364 | -7/Lower Caves | Learned Factory interactive machine intel 6439 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6511 | -7/Lower Caves | Lost 4 parts (1p1n2w) 6518 | -7/Lower Caves | Destroyed 7 combat bots 6545 | -7/Lower Caves | Core integrity fell below 50% 6751 | -7/Lower Caves | Discovered new exit (range 10) 6762 | -7/Lower Caves | Build established: Mutant 6777 | -7/Lower Caves | Encountered a Warlord checkpoint 7106 | -7/Lower Caves | Learned Factory stockpile data 7436 | -7/Lower Caves | Entered Factory 7436 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7437 | -6/Factory | Identified exit to Factory 7439 | -6/Factory | Loaded intel: 52 interactive machine locations 7801 | -6/Factory | Build established: Skirmisher 7821 | -6/Factory | Spotted B-75 Beast 8109 | -6/Factory | Garrison activated, responded to threat 8126 | -6/Factory | Core integrity fell below 50% 8187 | -6/Factory | Lost 7 parts (1p1n3u2w) 8229 | -6/Factory | Lost 3 parts (1p2w) 8242 | -6/Factory | Core integrity fell below 20% 8253 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Adv. Terrain Scanner. R-10 Processor collects Med. Matter Pod. Acquired 1 matter. Acquired 9 matter. Acquired 43 matter. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Antimatter Cannon destroyed. Fission Core destroyed. Acquired 66 matter. Hvy. Particle Cannon destroyed. M-28 Smith repairs Welding Torch. Gravmag Array destroyed. System corrupted: Matter fused (-8). M-28 Smith repairs R-10 Processor. Gravmag Array destroyed. Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ???????????????###############???????????????????? | | ???????????????# ???????????????????? | | ???????????????# ???????????????????? | | ???????????????# """""" """???????????????????? | | ???????????????# """""" """???????????????????? | | ???????????????# """""" """???????????????????? | | ???????????????# """""" """???????????????????? | | ???????????????# ???????????????????? | | ???????????????# ???????????????????? | | ?????????????############+####???????????????????? | | ?????????????# # #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????# # ############?????????? | | ?????????????# + ?????????? | | ?????######### # ????????? | | ????? # # ????????? | | ????? # # @ ^^ ????????? | | ????? # # lg u ????????? | | ????? # # ##########???????????? | | ????? ########## #????????????????????? | | ????? ########## m #????????????????????? | | ????? # # #????????????????????? | | ????? # """" # #????????????????????? | | ????? # """" # #????????????"???????" | | ????? # """" # g #?????????#??????????" | | ????? # """" # #????????????????????? | | ????? / """" #g R#????????????????????? | | ????? # """" # A ##############???????? | | ????? # # #* """T""" #???????? | | ????? # # # """ """ #???????? | | ?????#######+######+### # #???????? | | ????? # #???????? | | ????? # #???????? | | ???? # #####???? | | ???? % / """ """ = # #???? | | ???? # """ """ ### #???? | | ???????#### ###### #### %%# """ """ ######### | | ??????????#??????# #??# # ## | | ??????????# ?##### #??# # ## | | ??????????# ## # #### # ## | | ??????#+###+######/#### ############+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight Challenges ------------ None Game ------ Seed RocketAnalysisCompressor Manual? 0 Play Time 01:35:28 Cumulative 8.5 hours Start 2024.04.01 @ 13:55:49 End 2024.04.01 @ 15:29:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30334842-3950-4204-9c1a-87e66e1eca01