Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.23 @ 12:59:39 Player: Solomon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3094) 3094 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6437 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 141/700 Matter 186/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Lightning Gun Particle Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Lightning Gun Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Treads Particle Gun Minigun [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Utility Coolant Injector Device Coolant Injector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . . 2 . Weapon 1 | . . . 1 . . . Parts Attached 89 | 5 8 22 26 10 15 3 Power 12 | 1 . 3 1 3 3 1 Engine 8 | 1 . 3 1 1 2 . Core . | . . . . . . . Reactor 4 | . . . . 2 1 1 Propulsion 21 | 2 2 5 6 1 4 1 Treads 14 | 2 . . 6 1 4 1 Leg 7 | . 2 5 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 4 9 7 3 4 . Device 15 | . 2 4 4 3 2 . Storage 3 | 1 1 1 . . . . Processor 5 | . 1 2 2 . . . Hackware 2 | . . 2 . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 28 | 1 2 5 12 3 4 1 Energy Gun 12 | . 1 4 4 1 2 . Energy Cannon 5 | . . 1 2 1 1 . Ballistic Gun 9 | 1 . . 5 1 1 1 Ballistic Cannon 2 | . 1 . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 16 | . . 5 4 1 . 6 Power 1 | . . . 1 . . . Propulsion 5 | . . 2 . . . 3 Utility 2 | . . 1 . . . 1 Weapon 8 | . . 2 3 1 . 2 Highest Loss Streak 6 | . . 2 1 1 . 6 Average Slot Usage (%) 96 | . 94 94 98 99 99 77 Engine 11 | . 14 11 16 6 6 3 Reactor 2 | . . . . 11 7 4 Treads 15 | . 7 . 26 26 23 18 Leg 11 | . 19 31 . . . . Device 12 | . 3 9 9 17 26 24 Storage 1 | . 12 . . . . . Processor 12 | . 7 15 16 9 7 6 Hackware 1 | . . 3 . . . . Energy Gun 9 | . 14 11 6 8 9 7 Energy Cannon 4 | . . 2 5 8 6 6 Ballistic Gun 5 | . 1 . 10 9 4 3 Ballistic Cannon 4 | . 12 8 4 . . . Naked Turns 19 | . . . . . . 19 Heaviest Build 41 | 11 19 21 31 38 41 39 Greatest Support 84 | 40 40 39 84 66 66 66 Greatest Overweight (x) 5 | 1 5 . 2 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 8 4 4 4 4 Average Capacity 4 | 5 7 4 4 4 4 4 Most Carried 7 | 5 7 5 4 4 4 4 Average Carried 3 | 4 4 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 5 | 5 4 4 3 4 4 2 Class Distribution -------------------- 42% | Mutant 27% | Gunner 12% | Skirmisher 6% | Hacker-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Matter Collected 1874 | 169 144 469 790 178 124 . Remotely 10 | . . 10 . . . . Salvage Created 3593 | . 39 929 1592 767 266 . Parts 199 | . 1 73 82 28 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 82 | . 1 27 34 13 7 . Guns 42 | . . 11 23 4 4 . Cannons 39 | . 1 15 11 9 3 . AOE 1 | . . 1 . . . . Classes Destroyed 12 | . 1 5 3 2 1 . Worker 2 | . . . 2 . . . Builder 2 | . . . 1 . 1 . Recycler 6 | . . 2 3 1 . . Operator 2 | . . 1 1 . . . Watcher 5 | . . 3 2 . . . Swarmer 24 | . . 9 12 . 3 . Grunt 35 | . 1 12 12 7 3 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 17 | . . 6 7 4 . . Hunter 3 | . . . 3 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 1 4 6 4 4 . Combat Bots Only 5 | . 1 4 5 4 3 . Max Kills in Single Turn 2 | . 1 2 2 1 2 . Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Damage Taken 3385 | . 35 740 1310 566 57 677 Core 754 | . 14 50 107 24 . 559 Absorbed by Shields 38 | . . 38 . . . . Core Remaining (%) 89 | 100 94 87 . 76 . . Volleys Fired 219 | . 4 72 88 34 11 10 Largest 3 | . 2 2 3 3 3 3 Hottest 179 | . 75 116 167 158 149 179 Shots Fired 537 | . 8 139 236 92 33 29 Gun 311 | . 4 67 141 58 22 19 Cannon 226 | . 4 72 95 34 11 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 256 | . 4 65 134 34 11 8 Thermal 255 | . . 56 100 58 22 19 Explosive . | . . . . . . . Electromagnetic 26 | . 4 18 2 . . 2 Robot Hit Streak 44 | . 7 43 24 44 22 22 Robot Miss Streak 3 | . . 2 2 2 3 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 407 | . 7 110 171 70 22 27 Core Hits 162 | . 2 41 71 25 13 10 Critical Hits 12 | . . 1 2 2 4 3 Critical Kills 4 | . . . 1 1 2 . Critical Parts Destroyed 6 | . . 1 1 1 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7146 | . 114 1802 3185 1093 446 506 Guns 3624 | . 39 592 1882 598 254 259 Cannons 3423 | . 75 1152 1303 495 192 206 Explosions 58 | . . 58 . . . . Melee . | . . . . . . . Ramming 41 | . . . . . . 41 Kinetic 3807 | . 75 1031 1932 446 193 130 Thermal 3106 | . . 660 1213 647 253 333 Explosive . | . . . . . . . Electromagnetic 192 | . 39 111 40 . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . 1 1 2 17 Average Corruption 2 | . . . 1 1 1 8 Corruption Purged . | . . . . . . . Effects 18 | . . . 1 3 7 7 Message Errors 2 | . . . . 1 1 . Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 4 | . . . 1 . 3 . Data Loss (minor) 4 | . . . . 2 1 1 Misdirections 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 37 | . . . 37 . . . Projectiles 37 | . . . 37 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . 13 4 . . . Impact . | . . . . . . . Kinetic 16 | . . 12 4 . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 48 | . . 31 . . . 17 Shots 1 | . . 1 . . . . Rammed 18 | . . . . . . 18 Targets Rammed 18 | . . . . . . 18 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . 87 285 414 199 197 125 Average Temperature 106 | . 48 59 133 105 78 45 Received Heat Transfer 1215 | . 27 306 594 288 . . Effects 5 | . . . 5 . . . Shutdowns 3 | . . . 3 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 2 2 3 1 . Heat Transferred 6464 | . . 1506 2516 1258 481 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Peak Influence 462 | . 49 291 462 406 328 . Average Influence 161 | . 15 122 239 286 156 . Maximum Alert Level 2 | . . 1 2 2 1 . Low Security (%) 62 | 100 100 78 34 13 76 100 Level 1 30 | . . 21 48 60 23 . Level 2 7 | . . . 16 25 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 4 7 1 2 . Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 8 | . . 4 2 1 1 . Assault . | . . . . . . . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Distress Signals 4 | . . 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 4 37 46 18 6 5 Peak Tracking Total 6 | . 2 6 5 5 3 5 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Traps Triggered 10 | . . . 5 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Machines Disabled 5 | . . 1 3 1 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Machines Accessed 19 | . 3 4 5 4 3 . Terminals 12 | . 3 4 2 3 . . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 1 1 1 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 2 . 1 . Garrison Access . | . . . . . . . Total Hacks 57 | . 5 8 21 9 14 . Successful 51 | . 4 7 20 7 13 . Failed 6 | . 1 1 1 2 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 28 | . 5 8 7 8 . . Fabricators 1 | . . . . . 1 . Repair Stations 8 | . . . 3 1 4 . Recycling Units . | . . . . . . . Scanalyzers 20 | . . . 11 . 9 . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 4 7 6 6 . . Record 12 | . 3 3 3 3 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Emergency Access Points 2 | . . . 2 . . . Fabricator Index 1 | . . . . 1 . . Dispatch Records 2 | . . 2 . . . . Maintenance Status 1 | . . 1 . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 3 1 4 . Scan Component 4 | . . . 1 1 2 . Repair 3 | . . . 1 . 2 . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 20 | . . . 11 . 9 . Insert Component 9 | . . . 5 . 4 . Analyze 11 | . . . 6 . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 . . 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 5 . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 . 2 . Time 121 | . . . 32 . 89 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 9 | . . . 5 . 4 . Part Schematics Acquired 9 | . . . 5 . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 170 | . . . . . . 170 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Turns Passed 5465 | 225 460 1605 1502 640 850 183 Spaces Moved 2683 | 149 321 817 596 331 392 77 Core 30 | 28 1 . . . . 1 Treads 1579 | 121 78 . 581 331 392 76 Legs 1074 | . 242 817 15 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 50 Average Speed 138 | 142 130 120 156 145 145 144 Slowest Speed 300 | 160 300 120 180 145 145 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 7 56 51 51 56 9 38 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . 6 5 . . . Melee . | . . . . . . . Projectile 5 | . . . 5 . . . AOE 6 | . . 6 . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Total 3996 | 163 359 1307 974 417 649 127 Wait 869 | . 5 356 237 34 218 19 Move 2678 | 148 320 816 595 330 392 77 Hop . | . . . . . . . Pick Up 66 | 10 11 19 13 4 9 . Fast Attach 29 | . 1 10 6 6 6 . Attach 36 | 5 6 9 10 . 4 2 Detach . | . . . . . . . Swap 24 | . 1 3 10 4 5 1 Drop 57 | . 11 22 15 5 4 . Fire 219 | . 4 72 88 34 11 10 Melee . | . . . . . . . Ram 18 | . . . . . . 18 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 226 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 13) 671 | -10/Materials | Discovered new exit (range 4) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -9/Materials | Build established: Hacker-Mutant 2049 | -9/Materials | Build established: Mutant 2184 | -9/Materials | Discovered new exit (range 12) 2289 | -9/Materials | Identified exit to Materials 2291 | -9/Materials | Entered another Materials area 2291 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2735 | -8/Materials | Garrison activated, responded to threat 2971 | -8/Materials | Garrison activated, responded to threat 3356 | -8/Materials | Discovered new exit (range 12) 3402 | -8/Materials | Identified exit to Storage 3676 | -8/Materials | Repaired Rnf. Ion Engine? 3793 | -8/Materials | Entered Storage 4013 | -8/Storage | Build established: Gunner 4329 | -8/Storage | Discovered new exit (range 16) 4433 | -8/Storage | Entered Factory 4433 | -7/Factory | Evolved 2 slots: Utility x2 4487 | -7/Factory | Repaired Adv. Treads 4541 | -7/Factory | Repaired Adv. Beam Cannon 5147 | -7/Factory | Build established: Scavenger-Gunner 5283 | -7/Factory | Sucked down chute 5283 | -7/Factory | Entered Waste 5284 | -7/Waste | Met a frightened Derelict 5298 | -7/Waste | EMP discharged 5357 | -7/Waste | Spotted C-40 Crusher 5380 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5398 | -7/Waste | EMP discharged 5398 | -7/Waste | System corruption reached 10% 5404 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5420 | -7/Waste | Spotted C-40 Crusher 5428 | -7/Waste | Spotted C-40 Crusher 5432 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5433 | -7/Waste | Spotted C-40 Crusher 5440 | -7/Waste | Spotted C-40 Crusher 5441 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5446 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5447 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5458 | -7/Waste | Core integrity fell below 50% 5466 | -7/Waste | Self-destructed Last Messages --------------- 05398_ Broken Rnf. Fission Core fried beyond repair. [Achievement: System Compromised] 05404_ Adv. Treads crushed. 05404_ Coolant Injector crushed. 05432_ Adv. Treads crushed. 05432_ Imp. Heat Sink crushed. 05441_ Energy Filter crushed. 05441_ Adv. Beam Cannon crushed. 05441_ Imp. Heat Sink crushed. 05445_ System corrupted: Matter fused (-10). 05445_ Adv. Beam Cannon crushed. 05446_ Minigun crushed. 05446_ Adv. Targeting Computer crushed. 05446_ Cold Fusion Reactor crushed. 05447_ Imp. Heat Sink crushed. 05447_ Adv. Treads crushed. 05448_ Slammed into C-40 Crusher. 05460_ Destabilizing: System corrupted (+2). 05461_ Slammed into C-40 Crusher. 05465_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????### ###?????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????#???????? | | ????????????????????????# #????????? #???????? | | ??????????????????????### ######## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# CC #???????? | | ??????????????????????# CCCC #???????? | | ??????????????????????###CC ######## #???????? | | ????????????????????????#@CC #????????? #???????? | | ????????????????????????#*CC #???????????#???????? | | ????????????????????????# #???????????????????? | | ??????????????????????### ######## ????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????### ######## ????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Energy Filter | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Minigun | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Cold Fusion Reactor | -7/Factory | Scanalyzed Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed MakeshiftReactiveHammer Manual? 0 Play Time 02:14:45 Cumulative 32.5 hours Start 2019.12.20 @ 20:51:46 End 2019.12.23 @ 12:59:39 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb3b0144-5fbf-4d05-bede-32f6c8d4cfd5