Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 15:28:06 Player: adenochrome Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (38) 190 Value Destroyed (1319) 1319 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 8616 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 96/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Nuclear Pulse Thruster Advanced Shield Generator Improved KE Penetrator Rocket Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite Hacking Suite Improved Hacking Suite System Shield Trap Reconfigurator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Nuclear Pulse Thruster Phase Shifter Advanced Shield Generator Heavy EM Shotgun Gauss Rifle Improved KE Penetrator Rocket Launcher [Rating: 125] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility System Shield Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 1 . 1 . 1 1 Utility 8 | . . . . . 2 1 2 . 1 1 1 Weapon 1 | . . . . . . . . . 1 . . Parts Attached 113 | 6 2 6 . . 11 12 10 14 14 27 11 Power 10 | 1 . 1 . . 1 1 . 1 . 3 2 Engine 2 | 1 . 1 . . . . . . . . . Core 3 | . . . . . 1 1 . 1 . . . Reactor 5 | . . . . . . . . . . 3 2 Propulsion 29 | 2 . 4 . . 3 3 3 3 2 6 3 Treads . | . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 26 | . . 3 . . 3 3 3 3 2 6 3 Utility 35 | 1 1 . . . 3 6 3 6 7 5 3 Device 18 | . . . . . . 4 2 4 3 5 . Storage 3 | 1 . . . . . . . 1 1 . . Processor 6 | . 1 . . . 1 . 1 . . . 3 Hackware 5 | . . . . . 1 1 . . 3 . . Protection 3 | . . . . . 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 1 1 . . 4 2 4 4 5 13 3 Energy Gun 11 | 2 1 . . . 1 . . . 2 5 . Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 17 | . . . . . 3 2 3 4 1 4 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . 1 4 . Special Weapon 2 | . . 1 . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . 1 1 Parts Lost 36 | . . . . . 2 . . 3 3 15 13 Power 4 | . . . . . . . . . . 3 1 Propulsion 13 | . . . . . 1 . . 2 . 6 4 Utility 13 | . . . . . 1 . . 1 3 2 6 Weapon 6 | . . . . . . . . . . 4 2 Highest Loss Streak 13 | . . . . . 2 . . 3 2 6 13 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 92 97 71 71 93 95 100 99 92 90 49 Engine 2 | . 14 14 14 14 . . . . . . . Core 5 | . . . . . 8 7 6 11 10 1 . Reactor 1 | . . . . . . . . . . 7 2 Leg 4 | . 28 26 . . . . . . . . . Flight 26 | . . 1 28 28 35 38 33 34 31 30 13 Device 10 | . . . . . . 5 20 16 12 12 5 Storage 6 | . 14 14 14 14 9 7 6 5 5 4 3 Processor 6 | . 7 14 14 14 9 7 6 5 5 4 9 Hackware 7 | . . . . . 4 3 6 5 12 16 12 Protection 2 | . . . . . 8 7 6 4 3 . . Energy Gun 4 | . 28 22 . . . . . . . 2 . Ballistic Gun 7 | . . . . . 17 15 12 11 10 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 14 14 14 8 8 16 22 26 41 45 49 60 Greatest Support 56 | 20 20 20 8 8 16 26 34 42 42 47 56 Greatest Overweight (x) 1 | . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 8 8 Average Capacity 8 | 6 8 8 8 8 8 8 8 9 9 8 7 Most Carried 10 | 4 8 8 8 8 8 8 8 10 10 8 8 Average Carried 7 | 1 6 7 7 8 7 7 7 8 8 6 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 8 8 5 Final Carried 9 | 4 8 8 8 8 7 8 8 9 8 8 5 Class Distribution -------------------- 31% | Sprinter 23% | Hacker-Sprinter 19% | Mutant 9% | Hacker-Mutant 8% | Scavenger-Sprinter 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Matter Collected 1435 | 227 33 77 . . 137 94 100 . 341 393 33 Remotely . | . . . . . . . . . . . . Salvage Created 1470 | . 157 147 . . 103 . 37 . 408 618 . Parts 90 | . 13 6 . . 7 . 5 . 22 37 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . 2 1 . Parts Field Recycled 4 | . . . . . . . . . . 4 . Retrieved Matter 163 | . . . . . . . . . . 163 . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 29 | . 5 4 . . 4 . 3 . . 13 . Guns 20 | . 3 4 . . 4 . . . . 9 . AOE 9 | . 2 . . . . . 3 . . 4 . Classes Destroyed 10 | . 3 . . . 1 . . . 5 1 . Worker 2 | . . . . . . . . . 2 . . Builder 2 | . . . . . . . . . 1 1 . Tunneler 1 | . . . . . . . . . 1 . . Recycler 2 | . . . . . . . . . 2 . . Operator 1 | . . . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 15 | . 3 2 . . 3 . 3 . . 4 . Grunt 8 | . 2 2 . . . . . . . 4 . Sentry 1 | . . . . . 1 . . . . . . Programmer 5 | . . . . . . . . . . 5 . Best Kill Streak 5 | . 3 2 . . 3 . 3 . 5 4 . Combat Bots Only 4 | . 3 2 . . 3 . 3 . . 4 . Max Kills in Single Turn 2 | . 2 1 . . 1 . 2 . 1 2 . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 1 . . . . . 2 . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 397 | . 16 21 . . 24 . 1 . 3 117 215 Missed 167 | . 4 7 . . 7 . . . 3 46 100 Damage Taken 5155 | . 93 155 . . 187 . 18 261 113 1808 2520 Core 2033 | . 10 43 . . 38 . . . 32 458 1452 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 . . . 78 93 100 100 100 97 64 . Volleys Fired 117 | . 17 11 . . 19 . 3 3 20 44 . Largest 3 | . 2 2 . . 2 . 1 2 3 3 . Hottest 150 | . 80 100 . . 40 . 33 65 103 150 . Shots Fired 206 | . 34 17 . . 38 . 3 6 30 78 . Gun 188 | . 34 16 . . 38 . 1 6 29 64 . Cannon . | . . . . . . . . . . . . Launcher 17 | . . . . . . . 2 . 1 14 . Special 1 | . . 1 . . . . . . . . . Kinetic 117 | . . . . . 38 . 1 6 19 53 . Thermal 4 | . . 1 . . . . . . . 3 . Explosive 17 | . . . . . . . 2 . 1 14 . Electromagnetic 68 | . 34 16 . . . . . . 10 8 . Robot Hit Streak 8 | . 2 3 . . 7 . 3 2 8 6 . Robot Miss Streak 6 | . 6 2 . . 5 . 1 2 5 4 . Penetration Max 2 | . . . . . . . . . . 2 . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 108 | . 11 10 . . 23 . 2 2 18 42 . Core Hits 67 | . 6 6 . . 9 . 2 1 10 33 . Critical Kills 8 | . . . . . . . . . 3 5 . Critical Parts Destroyed 5 | . . . . . . . . . 1 4 . Critical Strikes 13 | . . . . . . . . . 4 9 . Destroy 13 | . . . . . . . . . 4 9 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2776 | . 271 159 . . 184 . 225 56 434 1447 . Guns 1631 | . 177 129 . . 184 . 25 56 257 803 . Cannons . | . . . . . . . . . . . . Explosions 1011 | . 94 . . . . . 200 . 81 636 . Melee . | . . . . . . . . . . . . Ramming 110 | . . 6 . . . . . . 96 8 . Kinetic 988 | . . . . . 184 . 25 56 52 671 . Thermal 145 | . 94 24 . . . . . . . 27 . Explosive 917 | . . . . . . . 200 . 81 636 . Electromagnetic 616 | . 177 129 . . . . . . 205 105 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 10 10 6 Average Corruption 7 | . . . . . . . . . 10 6 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . . 9 12 3 Message Errors 2 | . . . . . . . . . . 2 . Matter Fused 5 | . . . . . . . . . 2 2 1 Heat Flow Errors 4 | . . . . . . . . . 1 2 1 Energy Discharges 4 | . . . . . . . . . 3 1 . Data Loss (minor) 4 | . . . . . . . . . . 4 . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 62 | . . . . . . . 32 . . 30 . Projectiles . | . . . . . . . . . . . . Explosions 62 | . . . . . . . 32 . . 30 . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . 1 . . Impact 2 | . . 1 . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . . 47 3 . Shots . | . . . . . . . . . . . . Rammed 5 | . . . . . . . . . 3 2 . Targets Rammed 6 | . . 1 . . . . . . 3 2 . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 596 | . 122 198 . . 30 31 3 321 481 596 91 Average Temperature 118 | . 51 91 . . 10 4 1 112 142 143 66 Received Heat Transfer 378 | . 6 90 . . 36 . . . . 30 216 Effects 25 | . . . . . . . . 3 7 15 . Shutdowns 7 | . . . . . . . . . 2 5 . Energy Bleed 4 | . . . . . . . . 1 2 1 . Interference 10 | . . . . . . . . 2 3 5 . Short Circuit 2 | . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 150 | . 50 50 . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Peak Influence 352 | . 247 220 . . 149 67 185 94 135 352 248 Initial 123 | . . 96 . . . 67 32 90 . 33 123 Average 103 | . 179 154 . . 83 67 89 42 60 158 165 Maximum Alert Level 1 | . 1 1 . . . . . . . 1 1 Low Security (%) 85 | 100 34 82 . 100 100 100 100 100 100 65 82 Level 1 14 | . 65 17 . . . . . . . 34 17 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . 1 1 3 3 4 3 Investigation 4 | . . . . . . 1 . 2 . 1 . Extermination 5 | . . . . . . . 1 1 . 2 1 Reinforcement 6 | . . . . . . . . . 3 1 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Distress Signals 4 | . 1 . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 14 5 . . 7 . 4 2 9 21 29 Peak Tracking Total 14 | . 6 3 . . 5 . 2 2 5 7 14 Tactical Retreats 10 | . 2 . . . 1 . . 1 1 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Traps Triggered 11 | . . . . . . 1 1 4 3 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 10 | . . . . . . . . 2 4 3 1 Traps Reconfigurated 25 | . . . . . . 2 . 8 7 7 1 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 12 | . . . . . . . . 2 4 3 3 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Disabled 4 | . . . . . . . 2 . 1 1 . Max in Single Turn 1 | . . . . . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Accessed 42 | . 3 . 1 . 4 2 9 7 9 6 1 Terminals 27 | . 3 . . . 3 1 5 2 7 5 1 Fabricators 4 | . . . . . . . 1 2 . 1 . Repair Stations 3 | . . . . . . 1 . 1 1 . . Recycling Units 4 | . . . . . . . 2 1 1 . . Scanalyzers 2 | . . . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 101 | . 9 . 1 . 13 7 21 17 18 14 1 Successful 38 | . 3 . 1 . 7 1 10 5 4 7 . Failed 63 | . 6 . . . 6 6 11 12 14 7 1 Catastrophic 14 | . 1 . . . 1 1 4 3 3 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 8 . 1 . 5 3 1 1 4 10 1 Terminals 65 | . 9 . . . 6 6 11 5 15 12 1 Fabricators 13 | . . . . . . . 3 8 . 2 . Repair Stations 4 | . . . . . . 1 . 1 2 . . Recycling Units 5 | . . . . . . . 2 2 1 . . Scanalyzers 12 | . . . . . 7 . 5 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 19 | . 3 . 1 . 1 1 4 . 4 5 . Record 5 | . . . . . . 1 2 . 1 1 . Robot Analysis 6 | . 2 . . . 1 . 1 . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . 2 . Recall Investigation 1 | . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . 1 . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . 1 4 . 2 . Network Status 1 | . . . . . . . . 1 . . . Load Schematic 4 | . . . . . . . 1 2 . 1 . Build 2 | . . . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . Report Inventory 2 | . . . . . . . 1 1 . . . Scanalyzer 10 | . . . . . 6 . 4 . . . . Insert Component 5 | . . . . . 3 . 2 . . . . Analyze 5 | . . . . . 3 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 4 . . . 3 2 8 7 9 5 1 Full Trace Events 4 | . 1 . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . Parts Built 4 | . . . . . . . . 2 . 2 . Authchips . | . . . . . . . . . . . . Time 190 | . . . . . . . . 95 . 95 . Total Part Build Rating 20 | . . . . . . . . 10 . 10 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . 2 . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . Total Damage 22 | . . 22 . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total 6 | . 2 . . . 1 . 1 . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Turns Passed 4118 | 67 373 266 79 11 195 190 307 939 576 720 395 Spaces Moved 6049 | 50 229 192 210 30 367 523 779 1016 1041 899 713 Core 173 | 7 . . . . . . . . . . 166 Treads . | . . . . . . . . . . . . Legs 444 | 43 229 172 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5432 | . . 20 210 30 367 523 779 1016 1041 899 547 Fastest Speed 22 | 50 120 37 37 37 31 28 26 24 25 22 33 Average Speed 35 | 110 120 111 37 37 31 28 27 24 25 28 40 Slowest Speed 120 | 120 120 120 37 37 31 28 29 25 105 112 108 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 4 1 4 8 5 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 45 57 60 14 34 17 19 24 15 23 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 73 | . 4 . . . . . 11 . 2 56 . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 . AOE 70 | . 4 . . . . . 11 . 2 53 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total 7771 | 59 295 225 211 29 417 560 866 1694 1317 1285 813 Wait 1360 | . 39 6 . . 9 18 67 635 201 302 83 Move 5990 | 49 228 191 209 29 366 514 776 1007 1024 888 709 Hop 24 | . . . . . . 4 1 4 8 5 2 Pick Up 39 | 4 6 3 1 . 8 4 3 3 1 3 3 Fast Attach 50 | 6 1 1 . . 2 5 3 4 8 12 8 Attach 32 | . . 1 . . 7 1 2 5 4 9 3 Detach 15 | . . . . . . 2 1 1 4 6 1 Swap 31 | . 1 4 . . 2 6 5 5 2 6 . Drop 45 | . 3 7 1 . 4 6 5 1 6 8 4 Fire 117 | . 17 11 . . 19 . 3 3 20 44 . Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . 3 2 . Kick 1 | . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . 26 36 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Identified exit to Mines 441 | -10/Materials | Entered Mines 531 | -10/Mines | Learned Materials security intel 618 | -10/Mines | Received a Mining Laser from a helpful Derelict 699 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 699 | -10/Mines | Discovered new exit (range 5) 700 | -10/Mines | Identified exit to Exiles 707 | -10/Mines | Entered Exiles 707 | -10/Exiles | Accompanied by 1 ally 716 | -10/Exiles | Met 8R-AWN 723 | -10/Exiles | Met EX-HEX 734 | -10/Exiles | Met EX-BIN 738 | -10/Exiles | Aligned with FarCom system 739 | -10/Exiles | Given EX-Vault access code 748 | -10/Exiles | Opened EX-Vault 751 | -10/Exiles | Found Trap Reconfigurator 759 | -10/Exiles | Warned to stay clear of 0b10 Research branches 770 | -10/Exiles | Met EX-DEC 782 | -10/Exiles | Discovered new exit (range 14) 786 | -10/Exiles | Identified exit to Mines 786 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 786 | -10/Exiles | Entered Mines 786 | -9/Mines | Discovered new exit (range 7) 789 | -9/Mines | Identified exit to Materials 797 | -9/Mines | Entered Materials 797 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 943 | -8/Materials | Discovered new exit (range 13) 947 | -8/Materials | Identified exit to Factory 992 | -8/Materials | Entered Factory 992 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -7/Factory | Discovered new exit (range 16) 1108 | -7/Factory | Identified exit to Lower Caves 1113 | -7/Factory | Build established: Scavenger-Sprinter 1168 | -7/Factory | Discovered new exit (range 13) 1174 | -7/Factory | Identified exit to Factory 1182 | -7/Factory | Entered another Factory area 1182 | -6/Factory | Evolved 2 slots: Utility x2 1333 | -6/Factory | Discovered new exit (range 10) 1336 | -6/Factory | Identified exit to Lower Caves 1444 | -6/Factory | Build established: Sprinter 1445 | -6/Factory | Discovered new exit (range 5) 1445 | -6/Factory | Identified exit to Factory 1489 | -6/Factory | Entered another Factory area 1489 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1494 | -5/Factory | Discovered new exit (range 11) 1497 | -5/Factory | Identified exit to Upper Caves 1588 | -5/Factory | Fabricated Nuclear Pulse Thruster? 2290 | -5/Factory | Lost 3 parts (2n1u) 2312 | -5/Factory | Spotted B-75 Beast 2424 | -5/Factory | Discovered new exit (range 14) 2428 | -5/Factory | Identified exit to Factory 2428 | -5/Factory | Entered another Factory area 2428 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2772 | -4/Factory | Build established: Hacker-Sprinter 2787 | -4/Factory | Identified exit to Research 2800 | -4/Factory | System corruption reached 10% 2965 | -4/Factory | Discovered new exit (range 15) 2969 | -4/Factory | Identified exit to Upper Caves 3004 | -4/Factory | Entered Research 3004 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3135 | -3/Research | Fabricated Nuclear Pulse Thruster (x2) 3326 | -3/Research | Spotted B-86 Titan 3408 | -3/Research | Lost 4 parts (1p1u2w) 3586 | -3/Research | System corruption reached 10% 3616 | -3/Research | Lost 4 parts (2n1u1w) 3690 | -3/Research | Discovered new exit (range 13) 3724 | -3/Research | Identified exit to Research 3724 | -3/Research | Entered another Research area 3724 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3755 | -2/Research | Lost 6 parts (2p3n1w) 3964 | -2/Research | Spotted B-90 Cyclops 4037 | -2/Research | Core integrity fell below 50% 4052 | -2/Research | Core integrity fell below 20% 4087 | -2/Research | Lost 13 parts (1p4n6u2w) 4119 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04041_ Penetrated by Slug. 04041_ Adv. ECM Suite destroyed. 04043_ P-80 Master IFF system glitched. 04043_ P-80 Master resets P-80 Master, system corruption cleaned. 04044_ Slug penetrates Reaction Chamber. 04044_ P-80 Master resets P-80 Master, system corruption cleaned. 04046_ Slug penetrates Reaction Chamber. 04046_ Slug penetrates Wall. 04048_ Slug penetrates R-10 Processor. 04048_ R-10 Processor destroyed. 04048_ Penetrated by Slug. 04048_ Acquired 33 matter. 04051_ Penetrated by Slug. 04056_ Imp. Hacking Suite destroyed. 04057_ System corrupted: IFF burst signal emitted. 04075_ System corrupted: Heat flow error (+140). 04078_ Slug penetrates Wall. 04102_ Penetrated by Slug. 04102_ Slug penetrates Door. 04114_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ] ## ## """"""" #?????????????? | | ] ] ## ## """"""" #?????????????? | | ######### ## #?????????????? | | # #?????????????? | | # """"""" #?????????????? | | + """"""" #?????????????? | | # """"""" #?????????????? | | ######## # #?????????????? | | ???????# # #?????????????? | | ???????# ##########+###?????????????? | | ???????# #?# #???????????????? | | ???????# ### #???????????????? | | ???????# #??############## | | ???????# #??# # | | ???????######## #??# # | | ??????????????# #??# # | | ############### #### # | | # = # | | # # | | + # | | # w # | | ################+####### # # | | #?????????# # # # | | #?????????# + # # | | #?????????# """ """ ## # # | | #########?# """ """ ##@#############? | | #?# """ """ ## #????????????? | | #?# """ """ ## #????????????? | | ] #?# """ """ ## #????????????? | | #?# """ """ ## #????????????? | | #?# """ """ ## #????????????? | | """"" #?# ## ########?????? | | """"" #?# ## # #?????? | | """"" #?#] ! ## # #?????? | | ######????#######+####### # #?????? | | ???########??#??# #?????# + #?????? | | ???# #??# #?????# # #?????? | | ???# #??# #?????# # #?????? | | ???# #??# #?????# ########?????? | | ???# """"" #?## #?????# #????????????? | | ???# """"" #?# #######p#######??????? | | ???# """"" #?# ## p #??????? | | ???# #?# ## p #??????? | | ???# #?# ## #??????? | | ########/####### ## #??????? | | # #??????? | | # #??????? | | / #??????? | | # #??????? | | ########+######### # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 18 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -5/Factory Nuclear Pulse Thruster | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Knowing Is Half The Battle Challenges ------------ None Game ------ Seed PulsePotentialLink Manual? 0 Play Time 01:54:07 Cumulative 19.0 hours Start 2024.04.28 @ 13:27:38 End 2024.04.28 @ 15:28:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ed8985d-bc29-4bed-8aa4-95043a5e774c