Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 17:58:07 Player: Caluan Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (163) 815 Value Destroyed (5581) 5581 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 11887 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (1350) Ox26 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Improved Signal Interpreter Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Makeshift Hacking Suite Authchip [Propulsion] High-powered Tractor Beam Heart of Steel Autogun Chainsword Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Hardened Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Medium Treads Improved Heat Sink Advanced Heat Sink High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Makeshift Hacking Suite Authchip [Propulsion] High-powered Tractor Beam High-powered Shotgun Flak Gun Flak Gun Improved Grenade Launcher Chainsword Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . . Utility 4 | . . . . 2 1 . . . . 1 . . . . Weapon 2 | . . . . 1 . . . . . 1 . . . . Parts Attached 105 | 6 8 6 3 31 9 6 3 4 1 16 5 5 . 2 Power 13 | 1 1 . . 4 2 1 . 1 . 1 1 . . 1 Engine 10 | 1 1 . . 3 2 . . . . 1 1 . . 1 Core 3 | . . . . 1 . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | 2 2 3 1 9 1 2 1 . 1 3 2 1 . 1 Treads 21 | 2 . . . 7 1 2 1 . 1 3 2 1 . 1 Leg 3 | . . 3 . . . . . . . . . . . . Wheel 5 | . 2 . 1 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 26 | 1 3 . . 7 3 1 1 1 . 7 . 2 . . Device 5 | . 1 . . 1 . . . 1 . 1 . 1 . . Storage 3 | 1 1 . . . . . . . . 1 . . . . Processor 6 | . 1 . . . 3 . 1 . . 1 . . . . Hackware 2 | . . . . . . . . . . 2 . . . . Protection 10 | . . . . 6 . 1 . . . 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 2 3 2 11 3 2 1 2 . 5 2 2 . . Energy Gun 3 | 1 . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 27 | 1 2 1 1 11 1 . 1 1 . 5 2 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . Launcher 4 | . . . 1 . 1 2 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . . . . Corrupted Parts 5 | . . 3 . . . . . . . . . 1 . 1 System Corruption 24 | . . 13 . . . . . . . . . 3 . 8 Parts Lost 50 | . 4 5 . 7 . 4 . . 1 7 7 . . 15 Power 5 | . 1 . . 1 . 1 . . . . 1 . . 1 Propulsion 17 | . 1 2 . 3 . 1 . . . 2 3 . . 5 Utility 9 | . . . . 1 . 2 . . 1 1 1 . . 3 Weapon 19 | . 2 3 . 2 . . . . . 4 2 . . 6 Highest Loss Streak 14 | . 3 3 . 2 . 3 . . 1 7 4 . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 17 | 1 7 9 12 19 21 20 19 20 22 22 17 18 18 15 Power 2 | . 2 2 2 1 1 1 2 1 1 2 2 2 2 2 Propulsion 2 | . . 2 2 4 4 3 2 2 2 2 1 . 1 . Utility 7 | . 2 4 4 7 7 6 6 8 11 10 9 10 11 10 Weapon 5 | . 2 . 2 6 8 9 8 8 8 7 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . . . . 10 2 . . . . . . . . 11 Power 3 | . . . . 2 . . . . . . . . . 1 Propulsion 3 | . . . . 3 . . . . . . . . . . Utility 9 | . . . . 1 . . . . . . . . . 8 Weapon 7 | . . . . 4 2 . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 87 91 100 92 91 90 93 99 94 97 98 91 100 42 Engine 6 | . 13 14 14 7 7 . . . . 4 6 6 6 5 Core 2 | . . . . 1 . 6 7 7 7 1 . . . . Treads 19 | . 15 . . 21 29 30 30 30 30 26 25 20 26 3 Leg 3 | . . 13 27 . . . . . . . . . . . Wheel 1 | . 3 7 . 4 . . . . . . . . . . Device 3 | . . . . 4 6 5 7 7 7 2 . 3 6 1 Storage 9 | . 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 11 | . 12 14 14 4 6 7 8 15 15 13 19 13 13 13 Hackware 1 | . . . . . . . . . . 8 6 6 6 6 Protection 5 | . . . . 12 7 8 7 6 1 6 6 6 6 . Energy Gun 1 | . 1 20 1 . . . . . . . . . . . Ballistic Gun 22 | . 26 6 22 25 22 22 23 23 23 25 25 25 26 3 Peak Build Rating 60 | 6 9 10 12 42 49 48 47 57 51 59 60 58 58 57 Average Rating 33 | 4 7 8 10 27 47 42 43 47 48 53 56 52 58 27 On Entrance 35 | . 6 8 10 12 42 48 43 47 51 48 59 48 58 58 Avg Prop Armor Cover (%) 9 | . 12 9 10 9 . . . . . . . 5 5 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 131 | 14 89 90 93 118 123 131 109 114 114 117 111 111 107 109 Greatest Support 96 | 40 40 32 20 64 84 88 88 88 88 88 96 68 96 96 Greatest Overweight (x) 29 | . 5 8 4 10 1 1 1 1 1 1 1 1 1 29 Average Overweight (x) 1 | . 2 5 4 2 1 1 1 1 1 1 1 1 1 15 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 11 14 19 25 25 25 25 25 25 25 25 25 24 24 Average Carried 20 | 1 7 12 16 23 24 23 24 24 25 23 22 24 24 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 13 18 25 25 25 25 25 25 19 23 24 24 19 Class Distribution -------------------- 24% | Scavenger-Gunner 20% | Mutant 16% | Gunner 14% | Scavenger-Mutant 8% | Scavenger-Tank 6% | Tank 4% | Hacker-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5968 | 260 510 56 272 1758 468 531 234 53 134 1057 201 163 . 271 Remotely 446 | . . . . . . . . . . 446 . . . . Salvage Created 6148 | . 776 110 122 1988 521 583 191 . 147 1374 85 32 . 219 Parts 344 | . 45 10 9 120 22 29 12 . 11 64 6 1 . 15 Haulers Intercepted 10 | . 2 . . 6 . . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . 4 . . 22 12 . 10 . 6 1 . 18 Prevented 1 | . . . . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 134 | . 16 3 8 32 12 24 7 . 4 18 3 1 . 6 Guns 104 | . 16 2 3 32 12 6 7 . 4 16 1 1 . 4 AOE 30 | . . 1 5 . . 18 . . . 2 2 . . 2 Classes Destroyed 16 | . 4 . 1 7 1 1 . . . . 1 . . 1 Worker 5 | . . . . 2 . . . . . 3 . . . . Hauler 10 | . 2 . . 6 . . . . . 2 . . . . Recycler 2 | . . . . 1 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . Operator 2 | . . . . 2 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 Watcher 9 | . 2 . . 5 . . . . . 2 . . . . Swarmer 43 | . 3 1 6 6 4 9 7 . 3 . 3 . . 1 Grunt 56 | . 13 2 . 14 4 12 . . . 11 . . . . Duelist 2 | . . . . . . 1 . . . 1 . . . . Sentry 15 | . . . . 7 1 2 . . 1 3 . . . 1 Specialist 2 | . . . . 2 . . . . . . . . . . Hunter 4 | . . . . 2 . . . . . . . . . 2 Programmer 6 | . . . . . 3 . . . . 2 . 1 . . Heavy 2 | . . . . 1 . . . . . 1 . . . . Subdweller 2 | . . . 2 . . . . . . . . . . . Best Kill Streak 12 | . 3 2 3 5 4 12 4 . 4 7 3 1 . 2 Combat Bots Only 12 | . 3 2 3 4 4 12 4 . 4 6 3 1 . 2 Max Kills in Single Turn 5 | . 1 1 3 3 1 5 1 . 1 2 2 1 . 1 Gunslinging 2 | . . . . 2 . . . . . . . . . . Exploded 5 | . . 1 3 . . 5 . . . 2 2 . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 881 | . 102 12 31 163 74 65 23 . 37 143 93 4 . 134 Missed 255 | . 28 5 8 44 23 16 11 . 11 43 24 3 . 39 Hits 626 | . 74 7 23 119 51 49 12 . 26 100 69 1 . 95 Melee 1 | . . . . . . . . . . 1 . . . . Projectile 625 | . 74 7 23 119 51 49 12 . 26 99 69 1 . 95 AOE 1 | . . . . . . . . . . 1 . . . . Critical Strikes 12 | . . . . 5 2 1 . . . 2 1 . . 1 Damage Taken 10566 | . 920 295 281 1890 705 1004 151 . 224 2017 1193 16 . 1870 Core 1601 | . 139 35 51 338 37 96 26 . . 94 112 . . 673 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . . . . . . 51 Ignored by Resistances 163 | . . . . . . 71 46 . 46 . . . . . Regen/Repaired (Parts) 352 | . 147 . . 114 91 . . . . . . . . . Core Remaining (%) 56 | 100 . . 10 38 . . . . 77 . . . . . Volleys Fired 353 | . 74 4 13 105 32 26 8 . 7 52 12 2 . 18 Largest 4 | . 2 2 2 3 3 3 3 . 3 4 2 3 . 4 Hottest 109 | . 70 105 50 84 81 81 81 . 77 109 53 81 . 109 Shots Fired 946 | . 148 8 19 287 97 62 26 . 21 202 22 6 . 48 Gun 923 | . 148 8 15 287 97 53 26 . 21 200 19 6 . 43 Cannon . | . . . . . . . . . . . . . . . Launcher 23 | . . . 4 . . 9 . . . 2 3 . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 893 | . 126 . 15 287 97 53 26 . 21 200 19 6 . 43 Thermal 26 | . 22 4 . . . . . . . . . . . . Explosive 23 | . . . 4 . . 9 . . . 2 3 . . 5 Electromagnetic 4 | . . 4 . . . . . . . . . . . . Robot Hit Streak 15 | . 11 7 4 12 10 15 8 . 10 12 12 4 . 9 Robot Miss Streak 9 | . 4 1 2 8 3 2 3 . 9 6 6 4 . 4 Penetration Max 1 | . . . . 1 1 . . . . 1 . . . . Secondary Targets 20 | . 1 . . 6 3 . 3 . 1 5 . . . 1 Max Gunslinging Chain 2 | . 1 . . 2 1 . 1 . 1 1 . . . 1 Shots Hit Robots 635 | . 101 7 10 181 58 40 12 . 13 156 13 5 . 39 Core Hits 409 | . 38 5 11 104 23 74 11 . 9 93 7 5 . 29 Critical Kills 2 | . . . . 1 1 . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 1 1 . . . 3 . . . . Critical Strikes 8 | . 1 . . 1 2 1 . . . 3 . . . . Burn 1 | . 1 . . . . . . . . . . . . . Destroy 7 | . . . . 1 2 1 . . . 3 . . . . Melee Attacks 3 | . . . . . 2 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . 2 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13900 | . 1302 123 558 3135 1264 2236 205 . 302 3593 344 103 . 735 Guns 11055 | . 1276 93 96 3120 1185 710 205 . 302 3168 242 103 . 555 Cannons . | . . . . . . . . . . . . . . . Explosions 2725 | . . 30 462 . . 1526 . . . 425 102 . . 180 Melee 71 | . . . . . 71 . . . . . . . . . Ramming 49 | . 26 . . 15 8 . . . . . . . . . Kinetic 10764 | . 1078 . 96 3120 1185 710 205 . 302 3168 242 103 . 555 Thermal 280 | . 198 82 . . . . . . . . . . . . Explosive 2695 | . . . 462 . . 1526 . . . 425 102 . . 180 Electromagnetic 41 | . . 41 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 71 | . . . . . 71 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . 4 18 18 3 3 3 3 3 . 2 2 5 5 14 Average Corruption 6 | . 3 10 18 2 2 3 3 3 . 2 2 2 5 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 354 | . 43 33 106 33 14 19 20 3 . 8 16 11 6 42 Message Errors 72 | . 10 6 24 8 2 2 6 . . 2 1 6 . 5 Matter Fused 87 | . 11 9 28 6 3 3 4 2 . 1 2 1 4 13 Heat Flow Errors 49 | . 6 8 15 5 2 . 2 . . . 5 1 1 4 Energy Discharges 54 | . 7 3 15 3 3 4 3 1 . 1 3 2 1 8 Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 Parts Fused 7 | . . . 3 1 1 . . . . . . . . 2 Data Loss (minor) 43 | . 6 5 12 3 2 4 2 . . 2 3 . . 4 Data Loss (major) 18 | . . 1 5 4 . 3 1 . . . . . . 4 Misfires 9 | . 1 . . . 1 3 2 . . 1 1 . . . Alerts 9 | . 1 1 2 2 . . . . . 1 . 1 . 1 Weapon Failures 4 | . 1 . 2 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 152 | . . 27 . . 31 42 . . . . 17 . . 35 Projectiles . | . . . . . . . . . . . . . . . Explosions 121 | . . 27 . . . 42 . . . . 17 . . 35 Melee 31 | . . . . . 31 . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 392 | . 8 50 29 . . 233 . . . 11 61 . . . Shots 18 | . . 1 1 . . 14 . . . 1 1 . . . Rammed 2 | . 2 . . . . . . . . . . . . . Targets Rammed 4 | . 2 . . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . . . . . Highest Temperature 462 | . 218 270 257 294 235 462 138 . 12 212 307 75 221 252 Average Temperature 75 | . 51 84 103 68 81 150 25 . 5 61 95 20 120 47 Received Heat Transfer 2471 | . 468 45 12 540 114 297 . . 42 483 392 . . 78 Effects 6 | . . . . 2 . 4 . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . Interference 3 | . . . . 2 . 1 . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 814 | . 666 148 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . 2 . . . . . . . . . . Low Security (%) 95 | 100 100 100 . 83 100 . . . . 100 . . . . Level 1 4 | . . . . 15 . . . . . . . . . . Level 2 . | . . . . 1 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 422 | . 136 37 . 422 192 . . . . 138 . . . . Initial 191 | . . 14 . 20 191 . . . . . . . . . Average 58 | . 25 2 . 133 53 . . . . 16 . . . . Influence Increases 3725 | . 485 107 190 1007 321 510 160 . 90 555 135 30 . 135 Destroy 0b10 Robot/C 2620 | . 320 60 120 640 240 480 140 . 80 360 60 20 . 100 Destroy 0b10 Robot/NC 155 | . 20 . . 80 5 . . . . 35 5 . . 10 Destroy Leader 548 | . 78 10 10 202 50 30 20 . 10 98 10 10 . 20 Allied During Kill 5 | . . . . . . . . . . . . . . 5 Successful Hack 97 | . 21 . . 47 7 . . . . 22 . . . . Disable Machine 30 | . 15 . . 15 . . . . . . . . . . Destroy Structure 45 | . 1 7 . 8 4 . . . . 25 . . . . Lose Combat Pursuer 225 | . 30 30 60 15 15 . . . . 15 60 . . . Influence Decreases 3725 | . 448 144 150 626 742 510 106 54 90 430 175 115 . 135 Entered New Map 391 | . . 23 . 20 230 . . 54 . . 47 17 . . Time Decay 3018 | . 438 77 150 564 512 480 106 . 80 320 118 98 . 75 Lost Part 276 | . 10 44 . 42 . 30 . . 10 70 10 . . 60 Lost Ally 40 | . . . . . . . . . . 40 . . . . Squads Dispatched 22 | . 2 . . 5 4 . . . . 11 . . . . Investigation 3 | . 1 . . . . . . . . 2 . . . . Extermination 7 | . . . . . 4 . . . . 3 . . . . Reinforcement 10 | . 1 . . 5 . . . . . 4 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 7 | . . . . 1 4 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 189 | . 27 4 12 48 18 24 7 . 4 25 8 1 . 11 Peak Tracking Total 10 | . 4 3 6 4 4 10 3 . 4 5 3 1 . 5 Tactical Retreats 11 | . 2 1 3 1 1 . . . . 1 2 . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 6 | . 4 . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 1 . . 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . 1 2 . . 1 Triggered 2 | . . . . . . . . . . . 1 . . 1 Most Traps Carried 6 | . . 4 4 4 3 5 5 5 3 3 6 4 4 4 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . 1 . . 1 . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . 1 . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 41 | . 8 1 1 11 5 2 1 . . 4 2 2 4 . Terminals 24 | . 7 1 . 8 3 1 . . . 3 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . Total Hacks 138 | . 29 2 3 27 12 14 1 . . 12 2 7 29 . Successful 100 | . 13 2 3 20 5 14 1 . . 4 2 7 29 . Failed 38 | . 16 . . 7 7 . . . . 8 . . . . Catastrophic 6 | . 3 . . 1 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 15 . . 16 4 . . . . 10 . . . . Terminals 75 | . 25 2 . 22 8 7 . . . 10 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . 4 . . 2 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 2 . . . . Terminal Hacks 72 | . 4 2 3 7 2 14 1 . . 1 2 7 29 . Record 35 | . . . 3 . . 14 . . . . 1 6 11 . Part Schematic 11 | . 1 . . 2 . . . . . . . . 8 . Robot Schematic 7 | . . . . . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 1 . . . . . . . . 3 . Open Door 3 | . . . . . . . 1 . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . 1 1 . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 4 . . 2 2 . . . . . . . . . Scan Component 4 | . 2 . . 1 1 . . . . . . . . . Repair 4 | . 2 . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 17 | . 5 . . 8 1 . . . . 3 . . . . Terminals 16 | . 5 . . 8 1 . . . . 2 . . . . Track 4 | . 2 . . 1 . . . . . 1 . . . . Botnet 10 | . 2 . . 6 1 . . . . 1 . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 6 1 . 9 4 1 . . . 3 . . . . Full Trace Events 2 | . . . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . 2 . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . . . Parts Repaired 4 | . 2 . . 1 1 . . . . . . . . . Time 104 | . 52 . . 26 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . . . 2 . . . 1 Largest Group 2 | . . . . . . . . . . 2 . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 92 . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 46 . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . . . 8 Total Damage 205 | . . . . . . . . . . . . . . 205 Kills 1 | . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 11854 | . 2521 983 2495 3084 1846 4 . . . . . 521 192 208 Terrain 921 | . . . . . . . . . . . . 521 192 208 Traps 3554 | . . . . 1704 1846 4 . . . . . . . . T.N.C. 7390 | . 2521 983 2495 1391 . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 22338 | 83 2888 983 2495 3084 1858 1260 911 1910 1610 1668 1285 819 192 1292 Spaces Moved 7894 | 51 873 328 644 1314 717 500 375 806 671 578 468 350 84 135 Core 82 | 10 . . . . . . . . . . . . . 72 Treads 6082 | 41 659 . . 770 717 500 375 806 671 578 468 350 84 63 Legs 681 | . . 94 587 . . . . . . . . . . . Wheels 1049 | . 214 234 57 544 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 130 150 131 225 231 235 235 235 235 229 229 229 232 Average Speed 255 | 138 285 264 377 188 225 232 235 235 235 236 236 229 230 913 Slowest Speed 1500 | 160 480 680 400 480 225 235 235 235 235 247 247 229 232 1500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 96 58 36 89 18 58 52 82 79 20 61 39 69 24 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . 2 . . . . 1 . Known Exits Taken 4 | . . . . 1 1 . . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 . . 1 1 1 . Scrap Searched 13 | . . . . . . 2 1 3 1 . 3 3 . . Spaces Dug 1 | . . . . . 1 . . . . . . . . . Terrain Destroyed 221 | . . 10 30 4 2 96 1 . . 43 10 . . 25 Melee 1 | . . . . . 1 . . . . . . . . . Projectile 8 | . . . . 4 1 1 1 . . 1 . . . . AOE 212 | . . 10 30 . . 95 . . . 42 10 . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9408 | 64 1113 439 682 1733 900 548 390 824 693 782 626 363 83 168 Wait 817 | . 140 92 11 204 119 4 1 . 14 104 124 . . 4 Move 7880 | 50 872 327 643 1313 716 499 374 805 670 577 467 349 83 135 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 8 11 10 6 38 5 4 2 3 . 9 10 2 . 2 Fast Attach 38 | . 4 . . 10 7 1 1 5 . 6 1 3 . . Attach 60 | 6 5 5 . 14 3 3 . . . 13 5 1 . 5 Detach 4 | . . . . . . . . . . 4 . . . . Swap 53 | . 4 1 9 10 4 9 2 2 1 5 2 3 . 1 Drop 82 | . 1 . . 38 11 1 2 9 1 11 3 3 . 2 Fire 353 | . 74 4 13 105 32 26 8 . 7 52 12 2 . 18 Melee 3 | . . . . . 2 1 . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . 1 . . 1 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . 1 2 . . 1 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Repaired Assault Rifle 394 | -10/Materials | Repaired Ion Engine 424 | -10/Materials | Discovered new exit (range 15) 676 | -10/Materials | Discovered new exit (range 11) 706 | -10/Materials | Discovered new exit (range 15) 2789 | -10/Materials | Core integrity fell below 50% 2815 | -10/Materials | Lost 3 parts (1p2w) 2933 | -10/Materials | Discovered new exit (range 16) 2972 | -10/Materials | Entered Mines 3025 | -10/Mines | Lost 3 parts (1n2w) 3086 | -10/Mines | Found a hidden stash of uninstalled traps 3113 | -10/Mines | Discovered new exit (range 9) 3229 | -10/Mines | Discovered new exit (range 13) 3520 | -10/Mines | System corruption reached 10% 3709 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3767 | -10/Mines | Discovered new exit (range 10) 3806 | -10/Mines | Build established: Scavenger-Mutant 3955 | -10/Mines | Entered Subcaves 3956 | -10/Subcaves | Approached by a straggling Scientist 4061 | -10/Subcaves | Discovered new exit (range 13) 4227 | -10/Subcaves | Discovered new exit (range 10) 4457 | -10/Subcaves | Visited Clippyterm 4469 | -10/Subcaves | Learned Research machine intel 5763 | -10/Subcaves | Core integrity fell below 20% 5961 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6450 | -10/Subcaves | Entered Materials 6450 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6583 | -8/Materials | Discovered new exit (range 15) 7107 | -8/Materials | Build established: Scavenger-Tank 7233 | -8/Materials | Identified exit to Storage 7329 | -8/Materials | Identified exit to Factory 7645 | -8/Materials | Core integrity fell below 50% 8367 | -8/Materials | Build established: Tank 8568 | -8/Materials | Repaired Lgt. Treads+ 9378 | -8/Materials | Build established: Scavenger-Tank 9534 | -8/Materials | Entered Factory 9534 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9851 | -7/Factory | Repaired Lgt. Treads+ 9873 | -7/Factory | Build established: Scavenger-Gunner 9961 | -7/Factory | Identified exit to Lower Caves 10662 | -7/Factory | Found Prototype Launcher 10662 | -7/Factory | Identified Rocket Array 10675 | -7/Factory | Found Rocket Array 11392 | -7/Factory | Entered Lower Caves 11433 | -7/Lower Caves | Lost 3 parts (1p1n1u) 11620 | -7/Lower Caves | Attracted the attention of an 0b10 base 11648 | -7/Lower Caves | Destroyed 12 combat bots 11652 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 11652 | -7/Lower Caves | Learned Factory trap positions 11652 | -7/Lower Caves | Learned Research trap positions 11652 | -7/Lower Caves | Learned Factory security intel 11652 | -7/Lower Caves | Learned 8 Research zone layouts 11857 | -7/Lower Caves | Learned Research trap positions 11857 | -7/Lower Caves | Learned Extension security intel 12527 | -7/Lower Caves | Discovered new exit (range 8) 12652 | -7/Lower Caves | Entered another Lower Caves area 12655 | -7/Lower Caves | Discovered new exit (range 14) 12938 | -7/Lower Caves | Entered a destroyed Warlord outpost 13085 | -7/Lower Caves | Learned Factory stockpile data 13539 | -7/Lower Caves | Discovered new exit (range 12) 13563 | -7/Lower Caves | Entered Zion 13696 | -7/Zion | Build established: Gunner 13721 | -7/Zion | System corruption cleaned by Quarantine Array 13749 | -7/Zion | Learned location of Quarantine (-2) 13935 | -7/Zion | Learned 4 Factory zone layouts 14144 | -7/Zion | Learned location of Armory (-3) 14508 | -7/Zion | Found Prototype Device 14508 | -7/Zion | Identified Phasing AFG 15414 | -7/Zion | Discovered new exit (range 12) 15473 | -7/Zion | Entered Proximity Caves 15474 | -6/Proximity Caves | Identified exit to Factory 15631 | -6/Proximity Caves | Learned 4 Factory zone layouts 15669 | -6/Proximity Caves | Build established: Scavenger-Gunner 15900 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17083 | -6/Proximity Caves | Entered Factory 17083 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17084 | -6/Factory | Identified exit to Factory 17085 | -6/Factory | Loaded intel: 96 trap records 17545 | -6/Factory | Garrison activated, responded to threat 17699 | -6/Factory | Identified exit to Lower Caves 17882 | -6/Factory | Cargo convoy interrupted 17999 | -6/Factory | Build established: Hacker-Gunner 18685 | -6/Factory | Garrison activated, responded to threat 18751 | -6/Factory | Entered Lower Caves 18759 | -6/Lower Caves | Lost 7 parts (2n1u4w) 18921 | -6/Lower Caves | Spotted B-75 Beast 18977 | -6/Lower Caves | Build established: Gunner 19028 | -6/Lower Caves | Lost 3 parts (1p1n1w) 19504 | -6/Lower Caves | Found Prototype Device 19973 | -6/Lower Caves | Lost 4 parts (2n1u1w) 20004 | -6/Lower Caves | Discovered new exit (range 13) 20036 | -6/Lower Caves | Entered another Lower Caves area 20048 | -6/Lower Caves | Discovered exit to Factory (range 8) 20610 | -6/Lower Caves | Entered an active Warlord outpost 20651 | -6/Lower Caves | Learned Extension security intel 20651 | -6/Lower Caves | Learned Factory terminal intel 20659 | -6/Lower Caves | Build established: Derelict-Gunner 20697 | -6/Lower Caves | Discovered new exit (range 16) 20855 | -6/Lower Caves | Entered Data Miner 20855 | -6/Data Miner | Discovered new exit (range 6) 20899 | -6/Data Miner | Met Data Miner 20952 | -6/Data Miner | Learned location of Section 7 (-2) 20952 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20989 | -6/Data Miner | Received God Mode back door access code from Data Miner 21047 | -6/Data Miner | Entered Proximity Caves 21050 | -5/Proximity Caves | Spotter reported a threat 21103 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21254 | -5/Proximity Caves | System corruption reached 10% 21266 | -5/Proximity Caves | Core integrity fell below 50% 21291 | -5/Proximity Caves | Lost 14 parts (5n3u6w) 21292 | -5/Proximity Caves | Escorted by Enhanced Grunt 21540 | -5/Proximity Caves | Build established: Mutant 22316 | -5/Proximity Caves | Spotted B-75 Beast 22327 | -5/Proximity Caves | Core integrity fell below 20% 22339 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- System corrupted: Energy discharge (-116). System corrupted: Component data lost. System corrupted: Matter fused (-5). Enhanced Grunt destroyed. System corrupted: Substantial component data lost. System corrupted: Energy discharge (-107). System corrupted: Matter fused (-7). 4PTPZAJ2MDEVSHE83YD8F System corrupted: Energy discharge (-78). VVPJYT 46IG2E4IFCDDNT=D# System corrupted: Matter fused (-8). System corrupted: Matter fused (-7). System corrupted: Matter fused (-5). System corrupted: Energy discharge (-116). System corrupted: Component data lost. System corrupted: Imp. Deuterium Engine fused. Acquired 2 matter. System corrupted: Matter fused (-7). Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?#????#????????##????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ???#?#???????????????????????????????????????????? | | ????#??###?????#?????????????????????????????????? | | ####### ##?###############??????????????????????? | | """""" ### #??????????????????????? | | #?# #??????????????????????? | | #?# #### #??????????????????????? | | #?## #??# #??????????????????????? | | #??## ##?# #??????????????????????? | | #??## #?# #??????????????????????? | | ##?# #?# #??????????????????????? | | ### ##?# #??????????????????????? | | ## ##??# #??????????? ??????????? | | " ### ###??## #????????? B??????????? | | " "# ##???# #??????# BB?????????? | | " # ##### #####; ?????????? | | ## % ????????? | | " # !%! ?????????? | | # #########@%!;;;# ?????????? | | ##??????# ###; ???????????? | | ####% #???????#% #????????????????????? | | ??# ####??#????# ###????????????????????? | | ?# ##?????????# #??????????????????????? | | #?????????# #??????????????????????? | | ### ???????# #??????????????????????? | | ##?### ### ????? #??????????????????????? | | ##????# #???? ????###??????????????????????? | | # ####?????# #??????????????????????????????????? | | # ?????????? #??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | #??????????? #??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 11% | -10/Materials Ion Engine | 3% | -10/Materials Lgt. Treads | 18% | -8/Materials Lgt. Treads | 35% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed ContainmentBackdoorBay Manual? 0 Play Time 01:32:24 Cumulative 229.7 hours Start 2026.09.09 @ 14:59:44 End 2026.09.09 @ 17:58:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15f16ae5-8d85-4599-a6cb-9e799c5f1b67