Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 12:50:25 Player: Stump Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (144) 720 Value Destroyed (4999) 4999 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 12344 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 237 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 99/100 System Corruption 20% Temperature Cool (49) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Compact Matter Pod (47) Improved Field Recycling Unit (0) Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Energy Filter Cloaking Device System Shield > --- WEAPON ----------- Wave Gun Disruptor Cannon Disruptor Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Neutrino Core Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Advanced Recoil Stabilizer Improved Field Recycling Unit Advanced Assault Cannon Magnetic Acceleration Cannon GAL Module [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Weapon Advanced Assault Cannon Energy Gun Thermic Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 5 | . . . . . 1 1 1 . . . . 2 Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 119 | 6 9 4 . 4 18 29 18 3 1 1 1 25 Power 18 | 1 2 . . 1 2 4 4 . . . . 4 Engine 12 | 1 2 . . . 1 2 4 . . . . 2 Core 6 | . . . . 1 1 2 . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 3 2 . 2 5 8 4 1 . . . 8 Treads . | . . . . . . . . . . . . . Leg 30 | 2 3 2 . 2 5 8 4 1 . . . 3 Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . Utility 30 | 1 2 1 . . 4 7 6 1 . . 1 7 Device 21 | . . 1 . . 3 5 5 1 . . 1 5 Storage 3 | 1 1 . . . . . . . . . . 1 Processor 4 | . 1 . . . 1 1 1 . . . . . Hackware 2 | . . . . . . 1 . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 2 1 . 1 7 10 4 1 1 1 . 6 Energy Gun 12 | . 1 . . . 3 2 4 . . 1 . 1 Energy Cannon 7 | . . 1 . . 2 2 . . . . . 2 Ballistic Gun 8 | 2 1 . . . . 2 . 1 1 . . 1 Ballistic Cannon 9 | . . . . 1 2 4 . . . . . 2 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . . . Parts Lost 50 | . 1 1 . . 5 6 6 1 2 . 6 22 Power 13 | . 1 1 . . . 3 1 . 1 . 2 4 Propulsion 15 | . . . . . 3 . 2 1 1 . 3 5 Utility 9 | . . . . . 1 2 1 . . . 1 4 Weapon 13 | . . . . . 1 1 2 . . . . 9 Highest Loss Streak 9 | . 1 1 . . 3 2 3 1 1 . 6 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 9 | 2 8 9 9 9 9 9 9 9 9 9 8 7 Power 1 | . . . . . . 1 1 2 1 1 . 1 Propulsion 1 | 1 4 4 4 4 1 1 2 1 . . . . Utility 3 | . 1 2 3 3 3 4 2 4 5 5 4 3 Weapon 2 | . 2 1 2 2 3 2 2 2 2 3 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 20 | . 6 . 1 2 3 4 1 . . 1 . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 6 | . 4 . . 1 . . 1 . . . . . Utility 6 | . . . 1 . 1 2 . . . 1 . 1 Weapon 7 | . 2 . . 1 2 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 96 100 100 99 99 98 98 94 99 70 52 Engine 8 | . 13 10 14 11 . 7 12 13 11 13 4 3 Core 2 | . . . . 2 8 6 . . . . . 2 Leg 25 | . 28 28 28 28 35 30 25 24 22 26 6 4 Device 12 | . . 6 14 14 11 14 14 13 13 13 11 12 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 4 Processor 3 | . 13 7 . . 6 . 3 6 6 6 6 1 Hackware 4 | . . . . . . 7 6 6 6 6 6 4 Energy Gun 7 | . 9 6 . . 7 9 6 13 11 5 6 1 Energy Cannon 3 | . . 7 14 14 9 5 . . . . . 1 Ballistic Gun 7 | . 18 14 14 5 . . 12 6 7 13 13 3 Ballistic Cannon 5 | . . . . 8 9 5 6 6 6 6 6 4 Peak Build Rating 76 | 6 9 15 15 18 32 49 66 66 66 63 62 76 Average Rating 41 | 4 7 11 15 15 27 42 60 64 60 61 45 41 On Entrance 33 | . 6 9 15 15 18 30 48 61 66 62 62 47 Avg Prop Armor Cover (%) 4 | . . . . . 6 . . . . . . 4 Naked Turns 62 | . . . . . . . . . . . . 62 Heaviest Build 60 | 13 20 29 27 30 41 45 51 50 50 46 51 60 Greatest Support 76 | 20 20 20 20 20 40 74 76 76 76 76 76 49 Greatest Overweight (x) 5 | . . 1 1 1 2 . . . . . 2 5 Average Overweight (x) . | . . . 1 1 . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 8 9 9 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 9 9 9 10 10 8 10 10 9 10 10 4 Class Distribution -------------------- 38% | Scavenger-Skirmisher 18% | Gunner 15% | Mutant 13% | Skirmisher 8% | Derelict-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4542 | 210 283 74 . 110 717 887 1127 297 217 50 182 388 Remotely . | . . . . . . . . . . . . . Salvage Created 5644 | . 573 180 . 151 1476 1350 1143 . 171 . 218 382 Parts 275 | . 31 5 . 6 70 62 55 . 11 . 18 17 Haulers Intercepted 8 | . 1 . . . 5 . 1 . . . . 1 Recyclers Shooed 5 | . . . . . . 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 11 . 21 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 101 | . 11 3 . 4 28 19 16 . 5 . 7 8 Guns 50 | . 11 3 . . 8 7 14 . 3 . 2 2 Cannons 47 | . . . . 4 17 12 2 . 2 . 4 6 AOE 2 | . . . . . 2 . . . . . . . Classes Destroyed 14 | . 5 . . 1 4 2 . . . . 1 1 Worker 7 | . . . . . 1 1 5 . . . . . Builder 5 | . . . . . 1 3 1 . . . . . Hauler 8 | . 1 . . . 5 . 1 . . . . 1 Recycler 9 | . 1 1 . . . 6 1 . . . . . Operator 2 | . . . . . 1 1 . . . . . . Watcher 12 | . 3 . . . 3 4 1 . . . . 1 Swarmer 21 | . 3 1 . . 4 2 . . 3 . 5 3 Grunt 48 | . 8 2 . 3 19 3 10 . 1 . 1 1 Brawler 2 | . . . . 1 1 . . . . . . . Duelist 2 | . . . . . . . . . . . . 2 Sentry 15 | . . . . . 4 8 2 . . . . 1 Programmer 11 | . . . . . . 5 4 . 1 . . 1 Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 4 . 2 6 8 6 . 3 . 5 3 Combat Bots Only 5 | . 3 2 . 2 5 4 4 . 3 . 5 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 2 . 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 833 | . 55 31 . 13 101 209 155 . 26 . 49 194 Missed 243 | . 11 7 . 3 25 88 37 . 7 . 14 51 Hits 590 | . 44 24 . 10 76 121 118 . 19 . 35 143 Melee 23 | . . . . 2 . . . . . . . 21 Projectile 567 | . 44 24 . 8 76 121 118 . 19 . 35 122 Critical Strikes 24 | . . . . . 3 2 7 . . . . 12 Damage Taken 9329 | . 512 299 . 147 1087 1558 1692 110 301 . 578 3045 Core 1844 | . 107 85 . . 167 191 229 . . . 63 1002 Absorbed by Shields 361 | . . . . . . 4 357 . . . . . Regen/Repaired (Parts) 173 | . . . . . 18 37 118 . . . . . Core Remaining (%) 65 | 100 . . . 23 69 72 . . . . 65 . Volleys Fired 341 | . 43 12 . 15 71 73 65 . 10 1 13 38 Largest 4 | . 2 2 . 2 3 3 4 . 4 4 4 4 Hottest 287 | . 85 88 . 98 175 204 178 . 240 173 173 287 Shots Fired 965 | . 86 24 . 28 211 219 225 . 41 4 52 75 Gun 541 | . 86 23 . . 82 82 170 . 31 3 39 25 Cannon 424 | . . 1 . 28 129 137 55 . 10 1 13 50 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 544 | . 65 12 . 15 71 90 172 . 23 3 39 54 Thermal 365 | . 21 12 . 13 119 104 53 . 18 1 13 11 Explosive . | . . . . . . . . . . . . . Electromagnetic 56 | . . . . . 21 25 . . . . . 10 Robot Hit Streak 15 | . 11 7 . 9 10 15 13 . 6 . 6 12 Robot Miss Streak 7 | . 3 3 . 2 6 6 3 . 1 . 7 4 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 581 | . 63 15 . 19 122 135 139 . 22 . 23 43 Core Hits 277 | . 25 7 . 8 70 73 56 . 7 . 13 18 Critical Kills 3 | . . . . . 1 . 2 . . . . . Critical Parts Destroyed 4 | . 1 . . . . . 1 . 1 . . 1 Critical Strikes 27 | . 1 1 . 2 6 1 9 . 4 . 2 1 Burn 10 | . . 1 . . 2 1 2 . 2 . 2 . Meltdown 1 | . . . . . 1 . . . . . . . Destroy 6 | . 1 . . . . . 3 . 1 . . 1 Blast 8 | . . . . 2 1 . 4 . 1 . . . Corrupt 2 | . . . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12969 | . 750 225 . 379 3028 3563 2858 . 381 . 558 1227 Guns 6622 | . 750 204 . . 1094 1561 2046 . 257 . 360 350 Cannons 6194 | . . 21 . 379 1894 1978 730 . 124 . 198 870 Explosions 45 | . . . . . . . 45 . . . . . Melee . | . . . . . . . . . . . . . Ramming 108 | . . . . . 40 24 37 . . . . 7 Kinetic 6916 | . 519 92 . 233 857 1332 2181 . 247 . 430 1025 Thermal 5095 | . 231 133 . 146 1629 1959 595 . 134 . 128 140 Explosive . | . . . . . . . . . . . . . Electromagnetic 850 | . . . . . 502 248 45 . . . . 55 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 7 9 9 9 9 . 20 Average Corruption 4 | . . . . . 1 2 7 9 9 9 . 15 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 159 | . . . . . 9 56 44 18 26 1 . 5 Message Errors 37 | . . . . . 2 11 9 6 8 . . 1 Matter Fused 37 | . . . . . 1 11 15 4 5 1 . . Heat Flow Errors 20 | . . . . . 2 5 4 3 4 . . 2 Energy Discharges 16 | . . . . . 2 9 1 2 2 . . . Parts Rejected 2 | . . . . . . 1 . . . . . 1 Data Loss (minor) 16 | . . . . . 2 6 3 2 3 . . . Data Loss (major) 10 | . . . . . . 4 4 1 1 . . . Misfires 12 | . . . . . . 5 6 . 1 . . . Alerts 5 | . . . . . . 2 1 . 2 . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 161 | . . . . . 15 75 16 . . . . 55 Projectiles 156 | . . . . . 15 75 11 . . . . 55 Explosions 5 | . . . . . . . 5 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 46 | . . . . 2 16 11 9 . 1 . . 7 Impact 2 | . . . . . 1 . 1 . . . . . Kinetic 38 | . . . . 2 12 10 7 . 1 . . 6 Secondary 6 | . . . . . 3 1 1 . . . . 1 Self-Inflicted Damage 180 | . . . . . . . 180 . . . . . Shots 3 | . . . . . . . 3 . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 13 | . . . . . 3 3 4 . . . . 3 Kicked 11 | . . . . . 3 3 4 . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 626 | . 150 384 . 318 626 327 501 294 90 . 153 419 Average Temperature 114 | . 36 186 . 133 153 65 140 118 34 . 45 127 Received Heat Transfer 1767 | . 237 150 . 60 567 270 381 . 18 . 30 54 Effects 23 | . . 3 . . 13 . 4 . . . . 3 Shutdowns 6 | . . . . . 3 . 2 . . . . 1 Energy Bleed 4 | . . . . . 3 . . . . . . 1 Interference 3 | . . 2 . . 1 . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . 1 Short Circuit 4 | . . 1 . . 3 . . . . . . . Damage (minor) 3 | . . . . . 1 . 2 . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . 1 . Parts Melted 16 | . . . . 1 2 10 3 . . . . . Heat Transferred 10845 | . 518 370 . 259 2923 3908 1725 . 550 . 370 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . . 2 2 1 . . . . 3 Low Security (%) 66 | 100 100 100 . 100 64 56 78 . . . . . Level 1 15 | . . . . . 19 22 21 . . . . 6 Level 2 15 | . . . . . 16 21 . . . . . 62 Level 3 2 | . . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 900 | . 117 65 . 57 589 507 241 . . . . 900 Initial 900 | . . . . . 15 261 241 . . . . 900 Average 190 | . 42 6 . 10 166 198 161 . . . . 634 Influence Increases 4625 | . 329 93 . 175 950 1045 637 . 120 . 160 1116 Destroy 0b10 Robot/C 2160 | . 220 60 . 120 560 480 320 . 100 . 140 160 Destroy 0b10 Robot/NC 220 | . 25 10 . . 55 75 45 . . . . 10 Destroy Leader 560 | . 48 20 . 20 126 198 94 . 20 . 20 14 Allied During Kill 45 | . . 1 . 5 3 36 . . . . . . Successful Hack 158 | . 20 . . . 34 58 32 . . . . 14 Disable Machine 195 | . 15 . . 15 30 60 75 . . . . . Destroy Structure 117 | . 1 2 . . 22 18 56 . . . . 18 Advance Influence 900 | . . . . . . . . . . . . 900 Lose Combat Pursuer 270 | . . . . 15 120 120 15 . . . . . Influence Decreases 4327 | . 329 93 . 134 416 1127 952 178 120 . 160 818 Entered New Map 659 | . . . . . 26 314 252 67 . . . . Time Decay 2868 | . 319 43 . 134 350 633 640 101 120 . 130 398 Search Patrol Dispatched 200 | . . . . . . . . . . . . 200 Lost Part 440 | . 10 10 . . 40 60 60 10 . . 30 220 Lost Ally 160 | . . 40 . . . 120 . . . . . . Squads Dispatched 33 | . 1 . . . 8 15 6 . . . . 3 Investigation 6 | . . . . . 4 . 2 . . . . . Extermination 11 | . . . . . . 5 4 . . . . 2 Reinforcement 6 | . 1 . . . . 4 . . . . . 1 Assault 1 | . . . . . 1 . . . . . . . Garrison 9 | . . . . . 3 6 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 10 | . . . . . 4 5 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 172 | . 18 8 . 7 43 39 23 . 5 . 11 18 Peak Tracking Total 9 | . 3 4 . 2 6 4 5 . 3 . 7 9 Tactical Retreats 11 | . . . . 1 5 4 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 12 | . . . . . 2 4 3 2 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 13 | . 1 . . 1 2 4 5 . . . . . Max in Single Turn 1 | . 1 . . 1 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 44 | . 7 1 1 . 9 10 11 . 1 1 . 3 Terminals 29 | . 7 . . . 7 8 5 . . . . 2 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . 1 1 1 . . . . . Recycling Units 3 | . . . . . . . 2 . . . . 1 Scanalyzers 3 | . . . . . 1 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 104 | . 17 1 1 . 22 30 24 . 1 2 . 6 Successful 54 | . 6 1 1 . 13 17 10 . 1 2 . 3 Failed 49 | . 11 . . . 9 12 14 . . . . 3 Catastrophic 8 | . 4 . . . 1 3 . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 10 | . 3 . 1 . 5 1 . . . . . . Terminals 62 | . 17 . . . 15 17 9 . . . . 4 Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations 10 | . . . . . 4 2 4 . . . . . Recycling Units 7 | . . . . . . . 5 . . . . 2 Scanalyzers 16 | . . . . . 3 11 2 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 6 1 1 . 8 6 2 . 1 2 . 1 Part Schematic 2 | . . . . . . . . . . 2 . . Prototype ID Bank 3 | . 1 . . . 1 . 1 . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . 1 Scanalyzer Index 1 | . . . . . 1 . . . . . . . Locate Traps 4 | . 1 . . . 1 2 . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . Zone Layout 7 | . 2 . . . 4 . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . 3 2 2 . . . . . Scan Component 4 | . . . . . 2 1 1 . . . . . Repair 3 | . . . . . 1 1 1 . . . . . Recycling Unit Hacks 5 | . . . . . . . 3 . . . . 2 Process 1 | . . . . . . . 1 . . . . . Report Inventory 3 | . . . . . . . 2 . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 12 | . . . . . 2 9 1 . . . . . Insert Component 5 | . . . . . 1 4 . . . . . . Analyze 2 | . . . . . . 2 . . . . . . Retrieve Study 5 | . . . . . 1 3 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 36 | . 6 . . . 8 8 11 . . . . 3 Full Trace Events 5 | . . . . . 3 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . 2 . . . 17 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Part Studies Acquired 5 | . . . . . 1 3 1 . . . . . Parts Repaired 3 | . . . . . 1 1 1 . . . . . Time 98 | . . . . . 38 38 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 92 | . . . . . . . 92 . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . 6 Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 16 | . . 1 . 1 2 12 . . . . . . Largest Group 6 | . . 1 . 1 2 6 . . . . . . Highest-Rated Group 130 | . . 31 . 16 32 130 . . . . . . Highest-Rated Ally 31 | . . 31 . 16 16 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 71 | . . 4 . 6 17 44 . . . . . . Total Damage 1018 | . . 83 . 47 136 752 . . . . . . Kills 8 | . . 1 . 2 . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 1941 | . . . . . 1055 26 401 1 . . . 458 T.N.C. 1055 | . . . . . 1055 . . . . . . . Machine Analysis 26 | . . . . . . 26 . . . . . . Triangulation 402 | . . . . . . . 401 1 . . . . Cloaking 458 | . . . . . . . . . . . . 458 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 3 . . . . 1 2 1 . Drone Launches 22 | . . 6 . 4 12 . . . . . . . Drone Recoveries 19 | . . 2 . 5 12 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 14476 | 68 1025 328 424 705 1636 3513 2293 602 770 1125 1028 959 Spaces Moved 8610 | 48 682 178 223 336 943 1894 1297 520 601 954 410 524 Core 117 | 5 . . . . . . . . . . . 112 Treads . | . . . . . . . . . . . . . Legs 8372 | 43 682 178 223 336 943 1894 1297 520 601 954 410 291 Wheels . | . . . . . . . . . . . . . Hover 121 | . . . . . . . . . . . . 121 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 111 110 110 117 117 112 50 Average Speed 131 | 112 120 154 190 190 120 122 112 113 119 117 238 147 Slowest Speed 360 | 120 120 190 190 190 260 125 115 117 121 117 260 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 86 51 63 82 73 49 22 61 82 85 65 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 7 | . . . . 3 . . . . 1 3 . . Known Exits Taken 1 | . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . 2 . . . 3 . 3 5 . Spaces Dug 1 | . . . . . . 1 . . . . . . Terrain Destroyed 131 | . . . . . 19 16 84 . 2 . 1 9 Melee . | . . . . . . . . . . . . . Projectile 55 | . . . . . 19 16 8 . 2 . 1 9 AOE 76 | . . . . . . . 76 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 11070 | 59 810 209 224 377 1275 2921 2004 527 631 959 429 645 Wait 1754 | . 56 7 . 17 198 857 587 . 13 . . 19 Move 8594 | 47 681 177 222 335 942 1893 1296 519 600 949 409 524 Hop 2 | . . . . . . . . . . 2 . . Pick Up 106 | 6 10 4 1 2 16 21 14 2 3 3 3 21 Fast Attach 31 | 6 1 . . . 5 2 3 . . 1 1 12 Attach 44 | . 1 1 . . 6 8 4 2 3 . 1 18 Detach 3 | . . . . . . . . . . . . 3 Swap 96 | . 7 4 . 4 21 37 18 4 . . . 1 Drop 86 | . 11 4 1 4 13 27 13 . 2 3 2 6 Fire 341 | . 43 12 . 15 71 73 65 . 10 1 13 38 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 11 | . . . . . 3 3 4 . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 12) 138 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 396 | -10/Materials | Identified exit to Materials 599 | -10/Materials | Discovered exit to Materials (range 13) 833 | -10/Materials | Discovered exit to Materials (range 11) 893 | -10/Materials | Build established: Scavenger-Mutant 1094 | -10/Materials | Entered Mines 1165 | -10/Mines | Found the Drone Emporium 1171 | -10/Mines | Found Prototype Device 1213 | -10/Mines | Core integrity fell below 50% 1253 | -10/Mines | Assembled infested the area 1265 | -10/Mines | Identified Splice Drone Bay 1302 | -10/Mines | Discovered exit to Materials (range 13) 1306 | -10/Mines | Lost 3 allies 1346 | -10/Mines | Met 8R-AWN 1414 | -10/Mines | Discovered new exit (range 5) 1422 | -10/Mines | Entered Exiles 1422 | -10/Exiles | Accompanied by 2 allies 1451 | -10/Exiles | Discovered new exit (range 16) 1470 | -10/Exiles | Welcomed by 8R-AWN 1502 | -10/Exiles | Met EX-HEX 1554 | -10/Exiles | Build established: Mutant 1569 | -10/Exiles | Met EX-BIN 1595 | -10/Exiles | Aligned with FarCom system 1597 | -10/Exiles | Given EX-Vault access code 1645 | -10/Exiles | Opened EX-Vault 1660 | -10/Exiles | Found Modified TNC 1698 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1753 | -10/Exiles | Met EX-DEC 1816 | -10/Exiles | Discovered new exit (range 16) 1846 | -10/Exiles | Left Exiles lab with Modified TNC 1846 | -10/Exiles | Entered Mines 1846 | -9/Mines | Accompanied by 2 allies 2442 | -9/Mines | Discovered new exit (range 7) 2461 | -9/Mines | Learned location of Zion (-6) 2551 | -9/Mines | Entered Materials 2551 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2709 | -8/Materials | Repaired Imp. Heat Sink 2850 | -8/Materials | Build established: Scavenger-Skirmisher 3265 | -8/Materials | Garrison activated, responded to threat 3696 | -8/Materials | Discovered new exit (range 16) 3994 | -8/Materials | Discovered new exit (range 13) 4092 | -8/Materials | Lost 3 parts (2n1u) 4151 | -8/Materials | First assault squad dispatched 4187 | -8/Materials | Entered Factory 4187 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5845 | -7/Factory | Repaired Imp. Heat Sink 5937 | -7/Factory | Garrison activated, responded to threat 6341 | -7/Factory | Garrison activated, responded to threat 6618 | -7/Factory | Identified exit to Lower Caves 7312 | -7/Factory | Central database locked down 7373 | -7/Factory | Lost 5 allies 7661 | -7/Factory | Discovered new exit (range 16) 7700 | -7/Factory | Entered another Factory area 7700 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7793 | -6/Factory | Build established: Skirmisher 7803 | -6/Factory | Repaired Imp. Carbon-fiber Leg+ 8318 | -6/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 8349 | -6/Factory | Build established: Scavenger-Skirmisher 8697 | -6/Factory | Discovered new exit (range 16) 8874 | -6/Factory | Build established: Skirmisher 9073 | -6/Factory | Lost 3 parts (1p1n1u) 9993 | -6/Factory | Entered Lower Caves 10273 | -6/Lower Caves | Encountered a Warlord checkpoint 10285 | -6/Lower Caves | Build established: Gunner 10287 | -6/Lower Caves | Found DCF Scrap (9 items) 10429 | -6/Lower Caves | Discovered new exit (range 9) 10595 | -6/Lower Caves | Entered another Lower Caves area 10596 | -6/Lower Caves | Encountered a Warlord checkpoint 10609 | -6/Lower Caves | Discovered new exit (range 13) 11357 | -6/Lower Caves | Discovered new exit (range 5) 11365 | -6/Lower Caves | Entered Zion 11415 | -6/Zion | System corruption cleaned by Quarantine Array 11463 | -6/Zion | Found GAL Module 11524 | -6/Zion | Learned location of Quarantine (-2) 11550 | -6/Zion | Found Relay Coupler [Programmer] 11769 | -6/Zion | Learned Factory stockpile data 11772 | -6/Zion | Visited the Megawrench Repair Shop 11821 | -6/Zion | Build established: Derelict-Gunner 12203 | -6/Zion | Rebuked by Imprinter 12477 | -6/Zion | Discovered new exit (range 12) 12490 | -6/Zion | Entered Proximity Caves 12492 | -5/Proximity Caves | Spotter reported a threat 12493 | -5/Proximity Caves | Spotter reported a threat 12542 | -5/Proximity Caves | Lost 6 parts (2p3n1u) 12577 | -5/Proximity Caves | Spotter reported a threat 12797 | -5/Proximity Caves | Spotter reported a threat 12801 | -5/Proximity Caves | Build established: Gunner 12850 | -5/Proximity Caves | Spotter reported a threat 13154 | -5/Proximity Caves | Spotted B-75 Beast 13164 | -5/Proximity Caves | Destroyed B-75 Beast 13278 | -5/Proximity Caves | Learned Factory emergency access door positions 13372 | -5/Proximity Caves | Spotter reported a threat 13473 | -5/Proximity Caves | Discovered new exit (range 3) 13518 | -5/Proximity Caves | Entered Factory 13518 | -5/Factory | Evolved 2 slots: Utility x2 13780 | -5/Factory | Lost 3 parts (1p1n1w) 13818 | -5/Factory | Search patrols dispatched 13827 | -5/Factory | Released all parts (7) 13875 | -5/Factory | Lost 4 parts (1n3w) 14122 | -5/Factory | Build established: Mutant 14253 | -5/Factory | Core integrity fell below 50% 14290 | -5/Factory | Lost 5 parts (1n2u2w) 14392 | -5/Factory | System corruption reached 10% 14401 | -5/Factory | Released all parts (3) 14418 | -5/Factory | Search patrols dispatched 14432 | -5/Factory | Lost 9 parts (2p2n2u3w) 14435 | -5/Factory | Core integrity fell below 20% 14477 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14402_ R-10 Processor collects Adv. Heat Sink. 14402_ Acquired Antigrav System. 14402_ U-05 Engineer builds a Wall. 14403_ R-10 Processor collects Gravmag Array. 14403_ Acquired 3 matter. 14418_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 14428_ I SD2 NP3QYKXBEBBDMRF4BT 14430_ Slammed into P-70 Sage. 14438_ TF Node disabled. 14438_ Imp. Sensor Array tumbles out of TF Node. 14438_ Imp. Signal Interpreter tumbles out of TF Node. 14449_ Acquired Coil Gun. 14455_ System corrupted: Coil Gun rejected. 14455_ Acquired Coil Gun. 14457_ ALERT: Cargo convoy en route, clear transfer corridor. 14458_ Lgt. Nuclear Core+ destroyed. 14468_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14472_ System corrupted: Heat flow error (+221). Map ----- +----------------------------------------------------+ | #?# # #??? ?????????# #???????????????????????? | | #?# # #??? ?????????# #???????????????????????? | | #?# #+#???+???????###+##########??????????????? | | #?# #?????????????# """ #??????????????? | | #?######?????????????# ! "T" #??????????????? | | #????????????????????# " " #??????????????? | | ?????????????????????# #??????????????? | | ???????+?????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# "" "" #??????????????? | | ?????????????????????# "" "" #??????????????? | | ?????????????????????# p #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# p #??????????????? | | ????????????##################p###### ##???????? | | ??????????? % p ????? | | ??????????? ????? | | ??????????? w ????? | | ??????????? H ?????? | | ???????????? """ """ g ?????? | | ???????????????? """ """ ############??????? | | ??????????????# """ """ #?????????????????? | | ??????????????# #######???????????? | | ??????????????+ """ """ +??????????? | | ???????????????? """ """ @ t #######???????????? | | ?????????????????""" """ #####?????????????????? | | ????????????????? #?????????????????????? | | ?????????????????""" """ k#?????????????????????? | | ?????????????????""" """ k#?????????????????????? | | ??????????????????"" """ #?????????????????????? | | ????????????????? m #?????????????????????? | | ??????????????????""?""" #?????????????????????? | | ?????????????????????""" #?????????????????????? | | ??????????????????????"" #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????! ?????????????????????? | | ???????????????????????! ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Evasion (%) 70 Target Analysis 5 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Phase Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Bore Cannon | -6/Zion | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -6/Factory Repaired ---------- Imp. Heat Sink | 55% | -8/Materials Imp. Heat Sink | 7% | -7/Factory Imp. Carbon-fiber Leg | 5% | -6/Factory Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Factory Defaults Heavy Suspicion Look Less Dangerous Next Time Suspicious Well Done Challenges ------------ None Game ------ Seed UtilityGaussStreamer Manual? 0 Play Time 02:50:28 Cumulative 28.0 hours Start 2025.11.03 @ 14:45:34 End 2025.11.04 @ 12:50:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1abca145-69ee-443a-9c55-a223115c52f6