Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 19:11:00 Player: JTMusky Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (1765) 1765 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 7036 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/1000 Matter 206/300 Energy 449/450 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Energy Well (fused) Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Improved Reaction Control System Layered Heavy Armor Plating System Shield > --- WEAPON ----------- Improved Remote Datajack Power Maul > --- INVENTORY -------- Fission Core Phase Shifter Thermal Defense Suite Magnetic Acceleration Cannon Improved Concussive RPG [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Advanced Weight Redist. System Storage Energy Well Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . 2 Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 7 | . . 2 1 1 . . . 1 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 127 | 7 13 10 11 15 1 3 3 34 2 1 27 Power 19 | 1 3 . 1 4 . . . 6 . . 4 Engine 9 | 1 3 . 1 2 . . . 1 . . 1 Core 10 | . . . . 2 . . . 5 . . 3 Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 1 4 4 3 . 2 . 12 . 1 7 Treads 2 | . . . . . . . . . . 1 1 Leg 4 | . 1 . . . . . . . . . 3 Wheel 2 | 2 . . . . . . . . . . . Hover 7 | . . . 2 . . . . 4 . . 1 Flight 21 | . . 4 2 3 . 2 . 8 . . 2 Utility 50 | 2 2 4 5 7 . 1 2 13 2 . 12 Device 25 | 1 . 2 2 5 . 1 . 9 1 . 4 Storage 3 | 1 . 1 . . . . . 1 . . . Processor 14 | . 2 1 2 2 . . . 3 . . 4 Hackware 4 | . . . 1 . . . 1 . 1 . 1 Protection 4 | . . . . . . . 1 . . . 3 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 7 2 1 1 1 . 1 3 . . 4 Energy Gun 4 | 1 2 . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 2 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . . 1 Special Weapon 7 | . 2 1 . 1 . . . . . . 3 Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . . 2 . . 1 . 1 1 . . Parts Lost 68 | . 10 1 8 5 2 4 8 10 3 1 16 Power 10 | . 2 . 1 . 1 1 . 1 1 1 2 Propulsion 28 | . 3 . 4 2 1 . 4 5 2 . 7 Utility 19 | . 1 . 3 2 . 3 2 4 . . 4 Weapon 11 | . 4 1 . 1 . . 2 . . . 3 Highest Loss Streak 9 | . 3 1 4 3 2 4 8 9 1 1 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 4 | 5 5 4 4 4 4 4 3 4 2 4 4 Power . | 1 1 . . . 1 . . . . . . Propulsion . | 3 1 1 . . . . . . . . . Utility 2 | . 1 . 2 3 3 3 2 2 . 2 2 Weapon . | . . 1 . . . . . . 1 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 4 2 3 1 . 1 . 1 1 . 1 Power 2 | . 1 . 1 . . . . . . . . Propulsion 6 | . 3 1 2 . . . . . . . . Utility 4 | . . 1 . 1 . 1 . 1 . . . Weapon 2 | . . . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 92 87 66 74 81 79 62 78 69 46 63 Engine 3 | . 12 8 6 2 . . . 2 . . . Core 3 | . . . . 3 6 5 . 7 9 4 2 Wheel 4 | . 24 . . . . . . . . . . Hover 2 | . . . 1 . . . . 1 12 6 5 Flight 10 | . . 17 13 22 22 21 21 20 . . . Device 12 | . 5 4 6 13 30 28 6 23 12 6 4 Storage 2 | . 5 4 . . . . . . 6 6 5 Processor 18 | . 16 33 30 27 15 15 15 16 13 13 20 Hackware 2 | . . . 3 . . . 4 1 6 6 6 Energy Gun 1 | . 5 . 2 . . . . . . . . Ballistic Gun 2 | . 12 12 1 . . . . . . . . Special Weapon 1 | . 5 7 . 3 . . . . . . 2 Impact Weapon 1 | . . . . . . . . . 2 . 4 Slashing Weapon 1 | . . . . . 5 7 10 . . . . Peak Build Rating 82 | 9 9 16 24 35 34 41 41 66 65 61 82 Average Rating 40 | 7 7 13 16 28 32 38 34 52 56 58 67 On Entrance 26 | . 9 3 14 14 31 27 30 10 62 59 61 Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 12 14 10 10 15 15 13 9 32 32 25 46 Greatest Support 47 | 32 32 10 12 15 15 21 21 47 38 20 40 Greatest Overweight (x) 3 | . 3 1 . 1 1 . 1 2 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 5 5 4 4 4 4 4 3 4 2 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 5 2 2 5 4 2 Class Distribution -------------------- 62% | Mutant 9% | Ninja 6% | Sprinter 6% | Scout 4% | Infiltrator-Sprinter 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Infiltrator-Sprinter | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Ninja | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Matter Collected 3305 | 278 307 . 194 . 182 40 40 409 53 310 1492 Remotely . | . . . . . . . . . . . . Salvage Created 2479 | 134 504 . . . . 61 . 155 79 20 1526 Parts 96 | 6 38 . . . . 2 . 9 3 . 38 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 . . 6 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 35 | . 16 . . . . 1 . 1 1 1 15 Melee 14 | . . . . . . 1 . 1 1 1 10 Guns 11 | . 11 . . . . . . . . . . AOE 8 | . 5 . . . . . . . . . 3 Classes Destroyed 13 | 2 5 . . . . 1 . 1 . . 4 Worker 3 | . . . . . . . . . . . 3 Builder 2 | . . . . . . . . . . . 2 Tunneler 5 | 2 2 . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 7 | 1 . . . . . . . 1 . . 5 Operator 2 | . 2 . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 9 | . 8 . . . . . . . . 1 . Grunt 19 | . 8 . . . . . . . . . 11 Brawler 1 | . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . 1 . . 2 Mutant 2 | . . . . . . 1 . . 1 . . Best Kill Streak 6 | 2 4 . . . . 1 . 1 1 1 6 Combat Bots Only 3 | . 3 . . . . 1 . 1 1 1 3 Max Kills in Single Turn 5 | 1 2 . . . . 1 . 1 1 1 5 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . . 3 Melee 1 | . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Hostile Shots Fired 928 | . 95 52 116 86 9 71 83 94 43 22 257 Missed 389 | . 31 25 47 47 4 39 40 51 20 9 76 Hits 539 | . 64 27 69 39 5 32 43 43 23 13 181 Melee 7 | . . . . . . 1 2 2 . 1 1 Projectile 532 | . 64 27 69 39 5 31 41 41 23 12 180 AOE 6 | . . . . . . . . 3 . . 3 Critical Strikes 22 | . 1 1 1 . . . 5 1 2 1 10 Damage Taken 8486 | . 1051 347 634 420 52 308 772 1064 290 252 3296 Core 2882 | . 238 142 363 209 . 137 254 401 103 35 1000 Absorbed by Shields 161 | . . . 61 73 13 14 . . . . . Ignored by Resistances 60 | . . . . . . . . 3 57 . . Regen/Repaired (Parts) 168 | . . . . . . . . 12 . . 156 Core Remaining (%) 42 | 100 4 64 34 . . . 14 . . 36 . Volleys Fired 111 | 9 98 1 . . . . . . . . 3 Largest 2 | 2 2 1 . . . . . . . . 1 Hottest 100 | 60 100 20 . . . . . . . . 7 Shots Fired 167 | 17 146 1 . . . . . . . . 3 Gun 121 | 17 104 . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 10 | . 9 . . . . . . . . . 1 Special 36 | . 33 1 . . . . . . . . 2 Kinetic 75 | 8 67 . . . . . . . . . . Thermal 67 | . 66 1 . . . . . . . . . Explosive 10 | . 9 . . . . . . . . . 1 Electromagnetic 13 | 9 4 . . . . . . . . . . Robot Hit Streak 10 | 5 10 . . . . . . . . . 1 Robot Miss Streak 5 | 1 5 . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 137 | 12 67 . . . . 2 . 4 6 1 45 Core Hits 70 | 5 38 . 1 . . 2 . 2 3 . 19 Critical Kills 4 | . . . . . . . . . . . 4 Critical Parts Destroyed 8 | . . . . . . . . . . 1 7 Critical Strikes 16 | 1 2 . . . . . . . 1 1 11 Burn 2 | . 2 . . . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . . Smash 12 | . . . . . . . . . . 1 11 Impale 1 | . . . . . . . . . 1 . . Melee Attacks 190 | . . . . . . 55 1 36 14 1 83 Impact 88 | . . . . . . . . 3 1 1 83 Slashing 56 | . . . . . . 55 1 . . . . Piercing 45 | . . . . . . . . 32 13 . . Sneak Attacks 12 | . . . . . . . . 1 . . 11 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5749 | 150 1277 . 15 . . 68 5 164 199 38 3833 Guns 826 | 130 696 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1816 | 20 581 . . . . . . . . . 1215 Melee 3045 | . . . . . . 68 . 157 199 38 2583 Ramming 62 | . . . 15 . . . 5 7 . . 35 Kinetic 437 | 55 382 . . . . . . . . . . Thermal 1347 | 20 289 . . . . . . . . . 1038 Explosive 636 | . 581 . . . . . . . . . 55 Electromagnetic 222 | 75 25 . . . . . . . . . 122 Impact 2621 | . . . . . . . . . . 38 2583 Slashing 68 | . . . . . . 68 . . . . . Piercing 356 | . . . . . . . . 157 199 . . Highest Corruption 16 | . 16 . 5 1 1 1 5 5 5 5 10 Average Corruption 4 | . 11 . 5 1 1 1 4 2 5 5 6 Corruption Purged 5 | . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 80 | . 9 . . . 5 . 2 16 12 20 16 Message Errors 21 | . 3 . . . . . 1 5 . 7 5 Matter Fused 20 | . 3 . . . 2 . 1 4 4 4 2 Heat Flow Errors 13 | . 1 . . . 2 . . 3 3 1 3 Energy Discharges 9 | . . . . . 1 . . 2 1 3 2 Parts Rejected 2 | . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . 1 . . . . . . 1 1 2 2 Data Loss (major) 4 | . . . . . . . . 1 1 2 . Alerts 1 | . . . . . . . . . 1 . . Misdirections 2 | . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1307 | . . . . . . . . 10 . 38 1259 Projectiles . | . . . . . . . . . . . . Explosions 249 | . . . . . . . . . . . 249 Melee 1058 | . . . . . . . . 10 . 38 1010 Knockbacks 15 | . . . 1 . . . 1 . . . 13 Impact 15 | . . . 1 . . . 1 . . . 13 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 98 | . 20 . 7 . . . 2 3 . . 66 Shots 3 | . 1 . . . . . . . . . 2 Rammed 8 | . . . 3 . . . 1 1 . . 3 Targets Rammed 8 | . . . 3 . . . 1 1 . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 274 | 20 266 1 6 . 214 . 2 274 232 206 234 Average Temperature 59 | 15 48 1 6 . 100 . 2 62 90 114 92 Received Heat Transfer 1774 | . 192 153 99 126 27 18 120 86 273 45 635 Effects 2 | . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 6 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 13 | . . . . . . . . . . . 13 Impact Corruptions 28 | . . . . . . . . . . 1 27 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . Heat Transferred 1699 | 50 999 . . . . . . . . . 650 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Maximum Alert Level 2 | . 1 . . . . . . . . . 2 Low Security (%) 92 | 100 88 100 100 100 . . . 100 . . 80 Level 1 4 | . 11 . . . . . . . . . 5 Level 2 3 | . . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 578 | 5 228 85 120 67 . . . 71 . . 578 Initial 79 | . . 15 35 51 . . . 4 . . 79 Average 76 | . 92 25 58 20 . . . 5 . . 183 Influence Increases 3034 | 15 613 169 345 184 60 . 15 169 75 234 1155 Destroy 0b10 Robot/C 700 | . 320 . . . . . . 20 . 60 300 Destroy 0b10 Robot/NC 110 | 15 35 . . . . . . 5 . . 55 Destroy Leader 136 | . 66 . . . . . . 10 . . 60 Allied During Kill 9 | . . . . . . . . . . 9 . Successful Hack 97 | . 15 4 . 19 . . . 40 . . 19 Disable Machine 240 | . 15 . . . . . . . . . 225 Destroy Structure 182 | . 57 . . . . . . 19 . . 106 Partial Spotted 75 | . . 15 15 15 . . . 15 . . 15 Lose Combat Pursuer 1485 | . 105 150 330 150 60 . 15 60 75 165 375 Influence Decreases 2478 | 15 576 121 315 240 84 35 8 119 132 108 725 Entered New Map 266 | . . 22 50 64 23 35 . 3 22 . 47 Time Decay 1664 | 15 385 89 185 145 56 . 8 105 110 48 518 Lost Part 338 | . 41 10 80 31 5 . . 11 . . 160 Lost Ally 60 | . . . . . . . . . . 60 . Purge Threat 150 | . 150 . . . . . . . . . . Squads Dispatched 31 | . 3 3 1 3 . . 1 10 . 1 9 Investigation 7 | . 2 . . . . . . 4 . . 1 Extermination 8 | . . . . 1 . . . 4 . . 3 Reinforcement 11 | . 1 3 1 2 . . . 2 . . 2 Assault 2 | . . . . . . . 1 . . 1 . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Distress Signals 6 | . . 2 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 291 | . 33 22 38 30 8 28 16 44 6 14 52 Peak Tracking Total 22 | . 4 8 14 16 9 22 13 9 3 10 12 Tactical Retreats 57 | . 4 4 9 4 3 2 1 11 3 5 11 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Traps Triggered 9 | . 2 1 1 1 . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Machines Disabled 16 | . 1 . . . . . . . . . 15 Max in Single Turn 10 | . 1 . . . . . . . . . 10 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Machines Accessed 28 | . 7 1 1 3 . . . 8 1 . 7 Terminals 21 | . 6 1 1 3 . . . 5 . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 2 . . 1 Recycling Units 3 | . 1 . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 72 | . 20 2 2 6 . . . 17 1 . 24 Successful 41 | . 14 2 2 3 . . . 8 1 . 11 Failed 30 | . 6 . . 3 . . . 9 . . 12 Catastrophic 4 | . . . . 1 . . . 2 . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 Manual 24 | . . . . . . . . 12 . . 12 Terminals 59 | . 19 2 2 6 . . . 9 . . 21 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . 7 . . 2 Recycling Units 3 | . 1 . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 31 | . 13 2 2 3 . . . 2 1 . 8 Record 6 | . . . . . . . . 2 . . 4 Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 . . Open DSF 3 | . . . . 1 . . . . . . 2 Emergency Access Points 3 | . 2 . . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 5 | . 2 1 1 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 3 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . 5 . . 2 Scan Component 5 | . . . . . . . . 4 . . 1 Repair 2 | . . . . . . . . 1 . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . 1 . . 1 Report Inventory 1 | . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 5 . 1 2 . . . 8 . . 4 Full Trace Events 3 | . . . . . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . 1 Time 100 | . . . . . . . . 50 . . 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . 1 Non-combat 1 | . . . . . . . . . . . 1 Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . 1 parse_system 1 | . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Total Allies 3 | . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . 3 3 . Highest-Rated Group 90 | . . . . . . . . . 90 90 . Highest-Rated Ally 30 | . . . . . . . . . 30 30 . Total Orders 4 | . . . . . . . . . . 4 . STAY 1 | . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . 1 . AID 1 | . . . . . . . . . . 1 . Ally Attacks 13 | . . . . . . . . . . 13 . Total Damage 384 | . . . . . . . . . . 384 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Active Infowar (turns) 7181 | 142 488 216 386 488 324 513 445 1544 608 607 1420 Optics 6544 | . . 216 384 488 324 513 445 1539 608 607 1420 Sensors 1449 | . . 46 90 . . . . 1266 . . 47 IFF 532 | . . . . . . . . 532 . . . Terrain 630 | 142 488 . . . . . . . . . . Structural 847 | . . 39 . 3 324 481 . . . . . Traps 813 | . . . . . . . . 813 . . . Machine Analysis 780 | . . . 371 409 . . . . . . . ECM 1137 | . . . . 29 . . . 1108 . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Turns Passed 8162 | 210 1351 217 386 488 324 513 469 1569 608 607 1420 Spaces Moved 10410 | 108 951 389 634 873 749 843 1021 2340 786 507 1209 Core 800 | 11 82 56 83 . . . 48 437 . . 83 Treads 35 | . . . . . . . . . . . 35 Legs 247 | . 55 . . . . . . . . . 192 Wheels 911 | 97 814 . . . . . . . . . . Hover 2278 | . . . 44 . . . . 208 786 507 733 Flight 6139 | . . 333 507 873 749 843 973 1695 . . 166 Fastest Speed 29 | 50 50 37 32 29 29 32 42 31 52 60 40 Average Speed 52 | 94 97 39 40 31 29 39 42 37 57 94 75 Slowest Speed 240 | 100 200 100 60 112 112 42 145 150 111 110 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 54 | . . 7 8 28 1 . . 10 . . . Potential Cave-ins 11 | . 8 . . . . . . . 1 . 2 Cave-ins Triggered 2 | . 2 . . . . . . . . . . Exploration Rate (%) 57 | 5 95 34 64 30 68 78 80 57 85 68 28 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 14 | . . . . . 3 3 5 . 3 . . Spaces Dug 96 | . 33 . . . . 9 . 26 6 . 22 Terrain Destroyed 169 | 7 65 . . . . 9 . 26 6 . 56 Melee 63 | . . . . . . 9 . 26 6 . 22 Projectile 33 | . 33 . . . . . . . . . . AOE 73 | 7 32 . . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Total 12497 | 197 1171 438 755 1054 851 938 1048 2957 916 629 1543 Wait 1479 | 66 90 24 98 161 99 29 22 514 65 120 191 Move 10298 | 107 950 375 619 820 746 842 1020 2319 785 506 1209 Hop 47 | . . 6 6 24 1 . . 10 . . . Pick Up 61 | 8 7 9 6 5 2 3 . 13 3 . 5 Fast Attach 89 | 6 6 4 10 11 1 3 1 22 1 1 23 Attach 48 | 1 5 6 2 5 . . 3 14 3 1 8 Detach 35 | . 3 2 3 5 . 1 . 10 5 . 6 Swap 14 | . 3 3 . . . 1 . 6 . . 1 Drop 58 | . 9 6 8 5 2 4 . 11 2 . 11 Fire 111 | 9 98 1 . . . . . . . . 3 Melee 189 | . . . . . . 55 1 36 13 1 83 Ram 8 | . . . 3 . . . 1 1 . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . Rewire 40 | . . . . . . . . 1 39 . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 7) 746 | -10/Materials | Core integrity fell below 50% 931 | -10/Materials | Discovered new exit (range 4) 1119 | -10/Materials | Discovered new exit (range 10) 1315 | -10/Materials | Crushed by falling debris 1432 | -10/Materials | Crushed by falling debris 1432 | -10/Materials | System corruption reached 10% 1463 | -10/Materials | Lost 3 parts (1p1n1w) 1532 | -10/Materials | Core integrity fell below 20% 1562 | -10/Materials | Entered another Materials area 1562 | -9/Materials | Evolved 2 slots: Utility x2 1764 | -9/Materials | Discovered new exit (range 8) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1949 | -8/Materials | Discovered new exit (range 15) 2145 | -8/Materials | Lost 4 parts (2n2u) 2152 | -8/Materials | Discovered new exit (range 8) 2154 | -8/Materials | Core integrity fell below 50% 2165 | -8/Materials | Entered Factory 2165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2167 | -7/Factory | Discovered new exit (range 14) 2623 | -7/Factory | Lost 3 parts (1n2u) 2646 | -7/Factory | Discovered new exit (range 13) 2653 | -7/Factory | Identified exit to Lower Caves 2653 | -7/Factory | Entered Lower Caves 2654 | -7/Lower Caves | Encountered a Warlord checkpoint 2718 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2720 | -7/Lower Caves | Identified exit to Zion 2925 | -7/Lower Caves | Build established: Infiltrator-Sprinter 2977 | -7/Lower Caves | Entered Zion 3006 | -7/Zion | System corruption cleaned by Quarantine Array 3027 | -7/Zion | Given the Hacking Drone Bay 3029 | -7/Zion | Found Prototype Device 3029 | -7/Zion | Identified Hacking Drone Bay 3190 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3226 | -7/Zion | Learned Factory fabricator intel 3326 | -7/Zion | Build established: Mutant 3370 | -7/Zion | Warned about damaging Zion machinery 3411 | -7/Zion | Caused signficant damage to Zion machinery 3411 | -7/Zion | Attacked by Zionites 3465 | -7/Zion | Spotted I4-467(B) 3466 | -7/Zion | Spotted 8W-TBL(B) 3486 | -7/Zion | Discovered new exit (range 10) 3489 | -7/Zion | Identified exit to Proximity Caves 3490 | -7/Zion | Entered Proximity Caves 3491 | -6/Proximity Caves | Lost 4 parts (1p3u) 3651 | -6/Proximity Caves | Discovered new exit (range 11) 3655 | -6/Proximity Caves | Identified exit to Factory 3867 | -6/Proximity Caves | Core integrity fell below 50% 3889 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3943 | -6/Proximity Caves | Core integrity fell below 20% 3959 | -6/Proximity Caves | Entered Factory 3959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3960 | -6/Factory | Loaded intel: 6 fabricator locations 3966 | -6/Factory | Lost 8 parts (4n2u2w) 4001 | -6/Factory | Spotted B-75 Beast 4280 | -6/Factory | Build established: Scout 4577 | -6/Factory | Repaired Adv. Sensor Array 4862 | -6/Factory | Build established: Ninja 5342 | -6/Factory | Noticed a derelict Sapper rigging charges 5344 | -6/Factory | Lost 9 parts (1p5n3u) 5478 | -6/Factory | Discovered new exit (range 7) 5482 | -6/Factory | Identified exit to Lower Caves 5494 | -6/Factory | Assembled infested ambush trap array 5528 | -6/Factory | Entered Lower Caves 5587 | -6/Lower Caves | Build established: Mutant 5779 | -6/Lower Caves | Spotted B-75 Beast 5797 | -6/Lower Caves | Core integrity fell below 50% 5857 | -6/Lower Caves | Learned Factory non-interactive machine intel 5957 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6048 | -6/Lower Caves | Discovered new exit (range 10) 6065 | -6/Lower Caves | Found Prototype Device 6065 | -6/Lower Caves | Identified Heart of Steel 6105 | -6/Lower Caves | Identified exit to Lower Caves 6136 | -6/Lower Caves | Entered another Lower Caves area 6136 | -6/Lower Caves | Accompanied by 3 allies 6153 | -6/Lower Caves | Encountered a Warlord checkpoint 6160 | -6/Lower Caves | Learned 8 Factory zone layouts 6362 | -6/Lower Caves | Entered a destroyed Warlord outpost 6655 | -6/Lower Caves | Learned Factory terminal intel 6665 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6725 | -6/Lower Caves | Discovered new exit (range 14) 6736 | -6/Lower Caves | Identified exit to Factory 6743 | -6/Lower Caves | Entered Factory 6743 | -5/Factory | Evolved 2 slots: Utility x2 6744 | -5/Factory | Identified exit to Factory 6745 | -5/Factory | Loaded intel: 229 non-interactive machine locations 6746 | -5/Factory | Loaded intel: 26 terminal locations 6827 | -5/Factory | Repaired Gravmag Array 7285 | -5/Factory | Spotted B-75 Beast 7611 | -5/Factory | Garrison activated, responded to threat 7637 | -5/Factory | Discovered new exit (range 10) 7643 | -5/Factory | Identified exit to Upper Caves 7781 | -5/Factory | Central database locked down 7999 | -5/Factory | Discovered exit to Factory (range 18) 8003 | -5/Factory | Core integrity fell below 50% 8124 | -5/Factory | System corruption reached 10% 8156 | -5/Factory | Core integrity fell below 20% 8163 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08062_ K-01 Serf collects debris. 08064_ U-05 Engineer lays Concrete. 08065_ K-01 Serf collects debris. 08065_ U-05 Engineer lays Concrete. 08066_ K-01 Serf collects debris. 08077_ U-05 Engineer lays Concrete. 08084_ Gravmag Array destroyed. 08084_ Door malfunctions. 08085_ U-05 Engineer lays Concrete. 08101_ Slug penetrates Wall. 08119_ 0Z QZFXEZHTWW7HHT7:MOV 08120_ Connecting with DSF Access... 08123_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5U. 08128_ Power Maul destroyed. 08145_ Nuclear Pulse Array destroyed. 08146_ S-27 Virus destroyed. 08146_ Adv. Weight Redist. System destroyed. 08147_ Slammed into K-01 Serf. 08157_ Imp. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????""""?????????????????????????? | | ????????????????????""""?????????????????""""????? | | ????????????????????""""?????????????????""""????? | | ????????????????????""""?????????????????""""????? | | ?????????????????????????????????????????""""????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ???????????????????????"""?"""?"""???????????????? | | ???????????????????????"""?"""?"""???????????????? | | ???????????????????????"""?"""?"""???????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""?"""?"""???????????????? | | ???????????????????????"""?"""?"""???????????????? | | ???????????????????????"""?"""?"""???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #???"""""""""??????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #???"""""""""??????? | | ???######?????###+###????# #??????????????????? | | ???# #????# p p ###### #???"""""""""??????? | | #### ###### s # #??????????????????? | | " @ #???"""""""""??????? | | ??## # s # #??????????????????? | | ???# # s ### ## #??????????????????? | | ???# #######?#+#######??????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# ##?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# *% #?????????????????????????????????? | | #### [ #?????????????????????????????????? | | ##### ###?????????????????????????????????? | | #???# #???????????????????????????????????? | | #####+##??????????????????????????????????? | | # #??????????????????????????????????? | | # !#??????????????????????????????????? | | # " " #??????????????????????????????????? | | "R" #??????????????????????????????????? | | # """ #??????????????????????????????????? | | # #??????????????????????????????????? | | ########??????????????????????????????????? | | ????????????????????????????????? | | #####+######## ???????????????????????????????? | | ???? ????????""""?""""????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 10 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Adv. Sensor Array | 50% | -6/Factory Gravmag Array | 13% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend It Was An Accident, I Swear Novice Programmer Challenges ------------ None Game ------ Seed BraceSpikedTube Manual? 0 Play Time 04:47:09 Cumulative 37.4 hours Start 2025.08.08 @ 22:33:56 End 2025.08.31 @ 19:11:00 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e3c741f-084c-4c05-964f-31679888aa35