Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 01:34:24 Player: kite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3363) 3363 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 7679 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 252 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 39/550 Matter 278/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Walking (105) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Improved Trap Scanner > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (15) --- Cloak of Protection Plasma Cutter Heavy Mace Blade Saw Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Melee Analysis Suite > --- WEAPON ----------- Heavy Mace Great Maul > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg High-capacity Matter Pod ECM Suite Cloak of Protection Mini Grenade Launcher Long-range Missile Launcher Plasma Cutter Mace Mace Heavy Mace Heavy Mace Heavy Mace [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . 1 . Utility 1 | . . . . . . . 1 . Weapon . | . . . . . . . . . Parts Attached 57 | 6 3 5 10 . 1 1 13 18 Power 9 | 1 1 . 2 . . . 1 4 Engine 6 | 1 1 . 2 . . . 1 1 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 2 5 . . 1 4 9 Treads 8 | 2 . . 3 . . 1 2 . Leg 15 | . . 2 2 . . . 2 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 . 1 . 1 . 7 2 Device 3 | . . . . . . . 2 1 Storage 5 | 1 2 . . . 1 . . 1 Processor 4 | . . . 1 . . . 3 . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 11 | 2 . 3 2 . . . 1 3 Energy Gun 3 | 1 . 2 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . 2 . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 9 | . . . . . . . . 9 Parts Lost 27 | . 1 3 3 . . 1 8 11 Power 4 | . 1 . 1 . . . 1 1 Propulsion 16 | . . 1 2 . . 1 6 6 Utility 4 | . . . . . . . 1 3 Weapon 3 | . . 2 . . . . . 1 Highest Loss Streak 4 | . 1 3 2 . . 1 3 4 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 6 6 11 13 13 13 14 10 Power 1 | . . . . 1 1 1 1 1 Propulsion 2 | . 2 1 3 4 4 3 1 1 Utility 2 | . . . . 2 2 3 3 2 Weapon 5 | . 3 4 6 6 6 6 6 5 Tool/Special . | . . . . . . . . . Unused Backups 16 | . . . 5 . . . 1 10 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . 1 . . . . 2 Weapon 10 | . . . 4 . . . 1 5 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 98 89 100 100 99 86 92 Engine 8 | . 13 14 10 11 11 11 9 4 Treads 19 | . 28 16 2 44 44 43 22 . Leg 17 | . . 10 32 . . . 13 39 Device 2 | . . . . . . . 5 3 Storage 12 | . 26 28 12 11 11 11 9 11 Processor 7 | . . . 9 11 11 11 6 8 Protection 1 | . . . . . . . 2 1 Energy Gun 1 | . 14 19 . . . . . . Ballistic Gun 1 | . 14 7 . . . . . . Impact Weapon 16 | . . . 21 22 22 22 18 15 Peak Build Rating 33 | 6 7 8 21 19 20 20 28 33 Average Rating 21 | 4 6 6 17 19 19 19 23 28 On Entrance 13 | . 6 7 7 19 19 20 20 23 Avg Prop Armor Cover (%) 7 | . . . 11 . . . 7 . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 11 36 36 39 34 34 34 45 41 Greatest Support 102 | 40 40 40 80 80 80 80 102 62 Greatest Overweight (x) 1 | . . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 15 13 15 14 15 15 Average Carried 12 | 2 6 6 11 13 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 14 | 4 7 5 13 13 14 14 14 13 Class Distribution -------------------- 44% | Gladiator 28% | Mutant 11% | Scavenger-Gladiator 8% | Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gladiator | -9/Materials Gladiator | -9/Mines Gladiator | -9/Exiles Gladiator | -8/Mines Mutant | -8/Materials Scavenger-Gladiator | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1406 | 190 200 38 180 31 . 142 216 409 Remotely . | . . . . . . . . . Salvage Created 3141 | . 325 32 584 . . 56 1291 853 Parts 99 | . 22 2 14 . . 4 24 33 Haulers Intercepted 2 | . . . 1 . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 69 | . 10 2 12 . . 2 24 19 Melee 28 | . . . 8 . . 1 10 9 Guns 12 | . 10 2 . . . . . . Cannons 1 | . . . . . . . 1 . AOE 8 | . . . . . . . . 8 Classes Destroyed 12 | . 2 . 5 . . . 4 1 Worker 2 | . . . . . . . 2 . Builder 3 | . . . 3 . . . . . Tunneler 2 | . . . . . . . 2 . Hauler 2 | . . . 1 . . . 1 . Recycler 2 | . . . . . . . 2 . Watcher 3 | . . . 1 . . . 2 . Swarmer 15 | . 3 2 . . . 1 6 3 Grunt 39 | . 7 . 8 . . 1 11 12 Duelist 2 | . . . 1 . . . 1 . Sentry 8 | . . . 3 . . . 4 1 Specialist 3 | . . . . . . . 2 1 Hunter 3 | . . . . . . . . 3 Best Kill Streak 4 | . 4 2 4 . . 1 4 3 Combat Bots Only 4 | . 4 2 3 . . 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 447 | . 76 16 57 . . 26 118 154 Missed 121 | . 24 6 14 . . 3 34 40 Hits 326 | . 52 10 43 . . 23 84 114 Melee 2 | . . . . . . . . 2 Projectile 324 | . 52 10 43 . . 23 84 112 AOE 2 | . . . . . . . . 2 Critical Strikes 7 | . 2 . . . . 1 2 2 Damage Taken 4521 | . 621 152 621 . . 267 1029 1831 Core 788 | . 91 38 132 . . 16 87 424 Absorbed by Shields 52 | . . . . . . . 52 . Redirected to Shielding 52 | . . . . . . . 13 39 Core Remaining (%) 70 | 100 . 48 . . . 63 . . Volleys Fired 79 | . 46 5 . . . . . 28 Largest 2 | . 2 2 . . . . . 1 Hottest 80 | . 60 80 . . . . . 33 Shots Fired 128 | . 92 8 . . . . . 28 Gun 98 | . 92 6 . . . . . . Cannon . | . . . . . . . . . Launcher 30 | . . 2 . . . . . 28 Special . | . . . . . . . . . Kinetic 46 | . 46 . . . . . . . Thermal 52 | . 46 6 . . . . . . Explosive 6 | . . 2 . . . . . 4 Electromagnetic 24 | . . . . . . . . 24 Robot Hit Streak 9 | . 9 1 . . . . . 5 Robot Miss Streak 4 | . 3 4 . . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 216 | . 59 2 41 . . 8 65 41 Core Hits 65 | . 17 3 10 . . 1 8 26 Critical Kills 6 | . 1 . . . . . 3 2 Critical Parts Destroyed 24 | . . . 7 . . . 13 4 Critical Strikes 30 | . 1 . 7 . . . 16 6 Destroy 1 | . 1 . . . . . . . Smash 29 | . . . 7 . . . 16 6 Melee Attacks 224 | . . . 48 . . 14 96 66 Impact 224 | . . . 48 . . 14 96 66 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . 5 . . . 9 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 20 | . . . 7 . . 2 8 3 Damage Inflicted 8834 | . 726 48 1876 . . 339 3467 2378 Guns 736 | . 713 23 . . . . . . Cannons . | . . . . . . . . . Explosions 851 | . . 25 96 . . . . 730 Melee 7223 | . . . 1780 . . 339 3456 1648 Ramming 24 | . 13 . . . . . 11 . Kinetic 392 | . 392 . . . . . . . Thermal 382 | . 321 23 . . . . . 38 Explosive 340 | . . 25 96 . . . . 219 Electromagnetic 473 | . . . . . . . . 473 Impact 7223 | . . . 1780 . . 339 3456 1648 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 5 5 5 5 . 9 Average Corruption 6 | . . . 5 5 5 5 . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . . . 9 5 8 11 . 29 Message Errors 16 | . . . 1 1 1 5 . 8 Matter Fused 20 | . . . 4 2 3 . . 11 Heat Flow Errors 7 | . . . . . 1 2 . 4 Energy Discharges 6 | . . . 1 . 1 . . 4 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . 1 . 2 1 . 1 Data Loss (major) 6 | . . . 2 1 . 2 . 1 Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 2245 | . . . 541 . . 60 1357 287 Projectiles 42 | . . . . . . . 42 . Explosions 63 | . . . 52 . . . . 11 Melee 2140 | . . . 489 . . 60 1315 276 Knockbacks 31 | . . . 8 . . . 17 6 Impact 29 | . . . 8 . . . 16 5 Kinetic . | . . . . . . . . . Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 228 | . 53 69 100 . . . . 6 Shots 5 | . 1 2 1 . . . . 1 Rammed 3 | . 1 . . . . . 2 . Targets Rammed 5 | . 1 . . . . . 4 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 253 | . 58 36 . . 210 234 2 253 Average Temperature 54 | . 27 18 . . 109 93 2 92 Received Heat Transfer 1472 | . 267 . 249 . . . 416 540 Effects 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 29 | . . . 6 . . 1 19 3 Combat Hostiles 20 | . . . 4 . . 1 13 2 Parts Fried 41 | . . . 6 . . . 28 7 Impact Corruptions 83 | . . . 17 . . 3 55 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 825 | . 725 50 . . . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Maximum Alert Level 3 | . 1 . . . . . . 3 Low Security (%) 77 | 100 96 100 100 100 . 100 100 11 Level 1 5 | . 3 . . . . . . 21 Level 2 8 | . . . . . . . . 32 Level 3 8 | . . . . . . . . 34 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 967 | . 220 89 168 46 . 75 184 967 Initial 82 | . . 82 30 46 . . 22 18 Average 184 | . 91 77 66 10 . 17 64 552 Influence Increases 2853 | . 386 67 422 . . 160 764 1054 Destroy 0b10 Robot/C 1520 | . 200 40 240 . . 80 480 480 Destroy 0b10 Robot/NC 90 | . . . 25 . . . 55 10 Destroy Leader 240 | . 40 10 64 . . 10 106 10 Allied During Kill 54 | . . . . . . 10 . 44 Trap Triggered on 0b10 20 | . . . . . . . . 20 Successful Hack 28 | . 7 . . . . . 5 16 Select Force Hacks 90 | . 60 . 30 . . . . . Disable Machine 165 | . 30 . 30 . . 15 . 90 Anti-Garrison Action 250 | . . . . . . . . 250 Destroy Structure 201 | . 19 17 33 . . . 13 119 Lose Combat Pursuer 195 | . 30 . . . . 45 105 15 Influence Decreases 1931 | . 174 200 381 120 . 103 792 161 Entered New Map 299 | . . 130 49 74 . . 35 11 Time Decay 1172 | . 164 40 302 46 . 93 527 . Lost Part 270 | . 10 30 30 . . 10 80 110 Lost Ally 40 | . . . . . . . . 40 Purge Threat 150 | . . . . . . . 150 . Squads Dispatched 9 | . 3 . 3 . . . 3 . Investigation 5 | . 2 . 3 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . . . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 8 | . . . . . . . 5 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 18 3 18 . . 6 44 33 Peak Tracking Total 8 | . 5 3 4 . . 3 8 3 Tactical Retreats 11 | . 2 . . . . 2 6 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 8 | . . . 2 . . . . 6 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . . . . . 2 Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . . . 3 Triggered 2 | . . . . . . . . 2 Most Traps Carried 12 | . . . . . . . . 12 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 14 | . 2 . 2 . . 1 . 9 Max in Single Turn 2 | . 2 . 1 . . . . 1 Garrison Relay 3 | . . . . . . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 13 | . 3 . 1 . 2 . 5 2 Terminals 7 | . 1 . . . . . 4 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 24 | . 3 . 2 . 5 . 12 2 Successful 16 | . 3 . 1 . 5 . 5 2 Failed 8 | . . . 1 . . . 7 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 . 2 . 1 . 11 . Terminals 14 | . 1 . . . . . 11 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . 1 . . . 5 . 3 2 Record 4 | . . . . . 4 . . . Part Schematic 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . Zone Layout 2 | . . . . . . . 2 . Security Stations 1 | . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 1 . . . 1 . Terminals 1 | . . . . . . . 1 . Botnet 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Tunnel 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . . . 3 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 11 Machine Destruction 11 | . . . . . . . . 11 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 6 | . . . . 3 . . . 3 Largest Group 3 | . . . . 3 3 3 . 3 Highest-Rated Group 72 | . . . . 40 40 40 . 72 Highest-Rated Ally 24 | . . . . 16 16 16 . 24 Total Orders 2 | . . . . . . . . 2 STAY 1 | . . . . . . . . 1 FOLLOW 1 | . . . . . . . . 1 Ally Attacks 40 | . . . . . . 13 . 27 Total Damage 946 | . . . . . . 302 . 644 Kills 9 | . . . . . . 4 . 5 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Active Infowar (turns) 901 | . . . . . . . 465 436 Terrain 465 | . . . . . . . 465 . Traps 436 | . . . . . . . . 436 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 5827 | 73 553 96 662 248 386 435 1993 1381 Spaces Moved 2829 | 40 243 44 299 102 236 234 823 808 Core 3 | 3 . . . . . . . . Treads 1530 | 37 243 25 13 102 236 234 640 . Legs 1296 | . . 19 286 . . . 183 808 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 112 108 Average Speed 150 | 151 160 172 144 160 160 160 172 118 Slowest Speed 240 | 160 160 190 190 160 160 160 240 186 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 50 15 25 25 60 68 67 87 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 1 . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . 2 . . Spaces Dug 12 | . . . . . . . 12 . Terrain Destroyed 133 | . 17 26 40 . . . 12 38 Melee 12 | . . . . . . . 12 . Projectile . | . . . . . . . . . AOE 121 | . 17 26 40 . . . . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 3917 | 49 314 55 460 187 245 273 1238 1096 Wait 599 | . 16 1 82 86 7 26 294 87 Move 2822 | 39 242 43 298 101 235 233 823 808 Hop . | . . . . . . . . . Pick Up 66 | 4 4 1 17 . 1 1 8 30 Fast Attach 26 | 6 2 . 7 . . . 7 4 Attach 23 | . 1 3 3 . . 1 7 8 Detach 2 | . . . 1 . . . 1 . Swap 20 | . 1 2 2 . 1 . 3 11 Drop 47 | . 1 . 11 . 1 . 8 26 Fire 79 | . 46 5 . . . . . 28 Melee 195 | . . . 39 . . 12 83 61 Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush 3 | . 1 . . . . . 2 . Escape Stasis 8 | . . . . . . . . 8 Rewire 22 | . . . . . . . . 22 Trap 3 | . . . . . . . . 3 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 221 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 8) 627 | -10/Materials | Entered Mines 634 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 687 | -10/Mines | Core integrity fell below 50% 700 | -10/Mines | Discovered new exit (range 15) 706 | -10/Mines | Lost 3 parts (1n2w) 723 | -10/Mines | Entered Materials 723 | -9/Materials | Evolved 2 slots: Propulsion x2 1089 | -9/Materials | Build established: Gladiator 1273 | -9/Materials | Discovered new exit (range 8) 1385 | -9/Materials | Entered Mines 1396 | -9/Mines | Assembled infested the area 1397 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1401 | -9/Mines | Met a Derelict bent on vengeance 1401 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1624 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1624 | -9/Mines | Discovered new exit (range 5) 1633 | -9/Mines | Entered Exiles 1633 | -9/Exiles | Accompanied by 3 allies 1673 | -9/Exiles | Met 8R-AWN 1699 | -9/Exiles | Met EX-HEX 1744 | -9/Exiles | Met EX-BIN 1761 | -9/Exiles | Aligned with FarCom system 1763 | -9/Exiles | Given EX-Vault access code 1800 | -9/Exiles | Opened EX-Vault 1809 | -9/Exiles | Found Cloak of Protection 1841 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1887 | -9/Exiles | Met EX-DEC 1895 | -9/Exiles | Learned location of Zion (-6) 1990 | -9/Exiles | Discovered new exit (range 14) 2019 | -9/Exiles | Left Exiles lab with Cloak of Protection 2019 | -9/Exiles | Entered Mines 2019 | -8/Mines | Accompanied by 3 allies 2109 | -8/Mines | Lost 3 allies 2409 | -8/Mines | Discovered new exit (range 7) 2454 | -8/Mines | Entered Materials 2454 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2867 | -8/Materials | Lost 3 parts (1p2n) 3399 | -8/Materials | Build established: Mutant 4117 | -8/Materials | Discovered new exit (range 9) 4206 | -8/Materials | Build established: Assassin 4346 | -8/Materials | Discovered new exit (range 16) 4392 | -8/Materials | Garrison activated, responded to threat 4447 | -8/Materials | Identified exit to Garrison 4447 | -8/Materials | Entered Garrison 4475 | -8/Garrison | Triggered checkpoint 4525 | -8/Garrison | Garrison Relay disabled 4555 | -8/Garrison | Learned Materials security intel 4637 | -8/Garrison | Triggered checkpoint 4638 | -8/Garrison | Triggered checkpoint 4651 | -8/Garrison | Triggered checkpoint 4689 | -8/Garrison | Triggered checkpoint 4772 | -8/Garrison | Core integrity fell below 50% 4790 | -8/Garrison | Lost 4 parts (1p2n1u) 4792 | -8/Garrison | Discovered new exit (range 5) 5022 | -8/Garrison | Garrison Relay disabled 5055 | -8/Garrison | Discovered new exit (range 11) 5147 | -8/Garrison | Build established: Scavenger-Mutant 5159 | -8/Garrison | Discovered new exit (range 15) 5489 | -8/Garrison | Triggered checkpoint 5489 | -8/Garrison | Build established: Scavenger-Gladiator 5519 | -8/Garrison | Garrison Relay disabled 5674 | -8/Garrison | Core integrity fell below 20% 5786 | -8/Garrison | Discovered new exit (range 11) 5815 | -8/Garrison | Triggered checkpoint 5828 | -8/Garrison | Self-destructed Last Messages --------------- 05734_ System corrupted: Matter fused (-9). 05737_ The unstable cave ceiling collapses. 05737_ Acquired Blade Saw. 05739_ The unstable cave ceiling collapses. 05745_ Acquired VSS Leg. 05746_ The unstable cave ceiling collapses. 05757_ System corrupted: Matter fused (-6). 05757_ The unstable cave ceiling collapses. 05786_ EXIT=FOUND 05794_ Dropped Armageddon Trap. 05794_ Installed Armageddon Trap. 05804_ System corrupted: Energy discharge (-51). 05815_ Beams of light sweep through the air. An alarm sounds. 05819_ C-45 Heavy ARC bursts open, deploying its payload. 05819_ B-36 Bruiser unfolds itself. 05819_ G-47 Trooper unfolds itself. 05819_ Melee Analysis Suite destroyed. 05820_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ??? #??????#####?????????????????????????????????? | | ??## ??????# #?????????????????????????????????? | | ??# #""#### #?????????????????????????????????? | | ??# # #????????###??????????????????????? | | ?#### ##????????#""#?????????????????????? | | ?# # # ##???????# T#?????????????????????? | | ## # #???????# "??????????""#?????????? | | # # # # ## ######### ######### ##?????????? | | # + ^g #?????????? | | # = * ; ^g ^ #?????????? | | # # # # ## ######b ### #######?????????? | | # # ## # ###????#@ #???? #???????????????? | | # # ##??????# #?????????????????????? | | # # # ###???????# #?????????????????????? | | # # ## ###?????????# #?????????????????????? | | ###???????????# #?????????????????????? | | ## # #????????????# #?????????????????????? | | # # # #????????????# #?????????????????????? | | #???????????? #?????????????????????? | | ## # #??????????+?< #?????????????????????? | | # #???????????? #?????????????????????? | | ### # #????????????# #?????????????????????? | | # ##????????????# #?????????????????????? | | ###?????????????? #?????????????????????? | | # #??????????????? ??????????????????????? | | ## ##??????????????? ??????????????????????? | | # ##???????????????? ??????????????????????? | | ### ##?????????????????????????????????????????? | | ??## #??????????????????????????????????????????? | | ???#"+###########???+????????????????????????????? | | ???# ???????????????????????????? | | ???# ???????????????????????????? | | ???# #############??????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveGravitonShielding Manual? 0 Play Time 00:27:43 Cumulative 459.9 hours Start 2026.07.15 @ 01:07:51 End 2026.07.15 @ 01:34:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 425 Rogue 425 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/2/1/0/0/0/0/0/1 Lore% 62 Gallery% 69 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a9cea1d-2b47-4616-8cbc-1c5428e703a0