Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.30 @ 13:12:01 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (207) 1035 Value Destroyed (8385) 8385 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (3590) 3590 TOTAL SCORE: 22590 Bonus ------- High Alert Combat Kills 1635 Follower Combat Kills 1055 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 1110/1450 Matter 216/300 Energy 700/700 System Corruption 6% Temperature Warm (198) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Improved VSS Leg Zionite Composite Leg II Centrium Leg Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit Enhanced Optical Array Experimental Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Antimatter Reactor Zionite Composite Leg II Matter Compressor (250) Improved Sensor Array Improved Terrain Scanner Makeshift Transmission Jammer Advanced Transmission Jammer ECM Suite Cloaking Device Layered Light Armor Plating Improved Focal Shield EM Disruption Field Advanced Field Recycling Unit (300) Compact HERF Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Zionite Composite Leg II Centrium Leg Heavy Shield Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Improved Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Heavy Antimatter Reactor Zionite Composite Leg II Centrium Leg Matter Compressor Improved Sensor Array Improved Terrain Scanner Makeshift Transmission Jammer ECM Suite Cloaking Device Layered Light Armor Plating Layered Heavy Armor Plating EM Disruption Field Long-range Tractor Beam Advanced Field Recycling Unit Compact HERF Cannon Fusion Bomb Launcher Makeshift Axe [Rating: 154] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Improved VSS Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . Utility 10 | . . . 1 . . . 2 1 . . 2 . . . . 2 . . . . . . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 173 | 10 5 1 12 3 1 . 35 5 2 . 11 3 . 2 1 11 36 1 1 4 4 7 18 Power 14 | 1 1 1 1 . . . 2 . . . 1 . . . . 2 2 . . 1 1 . 1 Engine 7 | 1 1 1 1 . . . 1 . . . 1 . . . . 1 . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . . 1 1 . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Propulsion 47 | 4 2 . 2 . . . 13 2 . . 1 . . . . 2 12 . . . 1 3 5 Treads 12 | . 2 . . . . . 6 . . . 1 . . . . 1 2 . . . . . . Leg 20 | . . . . . . . 2 . . . . . . . . . 9 . . . 1 3 5 Wheel 15 | 4 . . 2 . . . 5 2 . . . . . . . 1 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 73 | 2 1 . 5 2 1 . 13 1 1 . 5 1 . 2 1 5 17 . . 3 . 3 10 Device 31 | 1 1 . 2 2 1 . 2 . 1 . . 1 . 1 1 1 9 . . 1 . 2 5 Storage 6 | 1 . . 2 . . . 1 . . . . . . . . 1 . . . 1 . . . Processor 16 | . . . 1 . . . 5 . . . 1 . . 1 . 1 4 . . . . . 3 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Protection 19 | . . . . . . . 4 1 . . 4 . . . . 2 4 . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 3 1 . 4 1 . . 7 2 1 . 4 2 . . . 2 5 1 1 . 2 1 2 Energy Gun 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 1 1 . . 2 . . . 1 . . . . . 1 . . . . . 1 Ballistic Gun 4 | 3 . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 12 | . . . . . . . 1 1 1 . 2 . . . . 1 2 . 1 . 2 1 . Launcher 8 | . . . . . . . 1 1 . . 1 2 . . . 1 1 . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . 1 . 1 . . . 2 . . 1 . 2 2 . . 6 . . 3 Corrupted Parts 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . System Corruption 33 | . . . . . . . 33 . . . . . . . . . . . . . . . . Parts Lost 50 | . 2 4 2 . . . 11 . . . . . . . . 2 12 . 1 . 2 2 12 Power 6 | . 1 1 . . . . 1 . . . . . . . . 1 2 . . . . . . Propulsion 17 | . . 1 1 . . . 5 . . . . . . . . 1 3 . 1 . 1 1 3 Utility 15 | . 1 . . . . . 4 . . . . . . . . . 5 . . . . 1 4 Weapon 12 | . . 2 1 . . . 1 . . . . . . . . . 2 . . . 1 . 5 Highest Loss Streak 9 | . 2 4 2 . . . 6 . . . . . . . . 1 5 . 1 . 2 1 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 17 | 3 6 6 7 11 13 14 18 19 19 19 18 19 19 19 19 19 19 18 18 18 17 18 18 Power . | 1 . . . 1 1 1 . . 1 1 1 1 1 1 1 . 1 1 1 1 1 . . Propulsion 3 | 1 4 4 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 2 1 1 1 1 2 Utility 8 | . . . 1 3 5 6 7 9 9 10 8 9 9 9 9 8 9 10 10 10 10 12 11 Weapon 5 | 1 2 2 3 5 5 5 7 7 5 5 5 6 6 6 6 5 4 5 6 6 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . . . . . . 3 8 3 1 . 2 1 . . . 5 4 . . . . 1 5 Power 4 | . . . . . . . 1 . . . . . . . . 1 1 . . . . . 1 Propulsion 5 | . . . . . . . 2 . . . . . . . . 1 . . . . . . 2 Utility 13 | . . . . . . 2 1 2 1 . 1 1 . . . 1 1 . . . . 1 2 Weapon 11 | . . . . . . 1 4 1 . . 1 . . . . 2 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 97 99 100 100 100 97 74 69 76 79 80 80 79 80 81 92 100 100 81 99 94 92 Engine 4 | . 14 12 11 11 11 11 4 7 7 7 6 6 6 6 6 3 . . . . . . . Core 1 | . . . . . . . 4 . . . . . . . . 1 2 5 5 3 2 3 2 Treads 5 | . 7 10 11 11 11 11 9 7 7 7 6 6 6 6 6 5 4 . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . 11 26 26 26 25 27 21 Wheel 7 | . 20 16 22 22 22 22 16 13 7 7 6 6 6 6 6 5 6 . . . . . . Device 13 | . 8 14 12 11 11 11 9 14 14 15 12 12 11 13 13 15 14 14 14 11 14 10 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 Processor 16 | . . . 9 11 11 11 16 7 7 7 13 13 13 13 13 17 22 26 26 26 26 23 29 Protection 4 | . . . . . . . 6 . . . 6 6 7 5 6 6 5 5 5 5 5 4 3 Energy Cannon 2 | . . . 7 17 22 22 15 . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 26 21 11 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . . . . 7 7 15 13 13 13 13 13 11 10 10 10 . 10 7 8 Impact Weapon 2 | . . . . . . . . 6 . 2 5 5 4 6 3 3 1 . . . . . . Peak Build Rating 154 | 9 9 8 16 17 24 17 50 63 61 62 76 77 77 83 78 94 116 105 105 97 104 124 154 Average Rating 75 | 5 7 7 13 15 16 17 27 54 59 61 71 73 73 73 74 86 102 101 100 78 98 115 138 On Entrance 58 | . 9 7 8 14 16 17 17 50 59 61 62 76 75 73 74 78 94 99 103 101 97 95 114 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 13 15 15 33 36 36 36 65 69 69 71 95 99 99 86 90 109 106 98 98 85 94 128 126 Greatest Support 148 | 32 20 20 26 26 26 26 26 28 28 28 28 28 28 28 28 28 104 104 104 101 101 129 148 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 6 3 2 2 3 3 3 3 3 4 6 . . . 1 . . Average Overweight (x) 1 | . . . . 1 1 1 2 2 2 2 2 3 2 2 2 3 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 8 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 7 8 11 12 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 6 6 7 11 13 14 18 19 19 20 19 19 20 19 20 19 19 19 19 19 18 18 19 Final Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 7 8 11 12 14 15 20 20 20 20 20 20 20 20 20 20 19 20 19 19 19 17 15 Class Distribution -------------------- 34% | Scavenger-Assassin 14% | Infiltrator-Assassin 12% | Mutant 10% | Assassin 8% | Scavenger-Skirmisher 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Assassin | -6/Zion Skirmisher | -5/Proximity Caves Infiltrator-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Infiltrator-Assassin | -4/Upper Caves Infiltrator-Assassin | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Infiltrator-Mutant | -3/Research Scavenger-Assassin | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 10083 | 237 59 356 225 161 . 29 815 145 187 42 504 726 303 200 18 894 2072 555 264 . 412 397 1482 Remotely 3004 | . . . . . . . . . 106 . 61 369 88 . . 452 680 38 84 . . 169 957 Salvage Created 7359 | 28 229 31 523 139 . . 1208 144 95 . 164 232 164 . . 733 1724 182 236 . 93 240 1194 Parts 338 | 6 20 . 32 6 . . 54 4 2 . 3 4 7 . 2 21 65 14 10 . . 17 71 Haulers Intercepted 6 | . . . 3 . . . 2 . . . . . . . . . . . . . . . 1 Recyclers Shooed 14 | 1 1 . 2 . . 1 . . . . . . . . . 2 4 . . . . . 3 Parts Field Recycled 24 | . . . . . . . . . . . . . . . . . . . . . . 21 3 Retrieved Matter 727 | . . . . . . . . . . . . . . . . . . . . . . 540 187 Parts Self-Destructed 35 | . . . . . . . . . 2 4 . 3 1 . 6 . . 14 5 . . . . Prevented 9 | . . . . . . . . . . . . . 6 . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 153 | . 7 3 6 3 . . 25 1 3 . 3 3 3 . 1 10 32 12 11 . 2 2 26 Guns 13 | . 7 3 3 . . . . . . . . . . . . . . . . . . . . Cannons 67 | . . . 3 3 . . 13 1 2 . 3 1 2 . . 9 12 4 2 . 2 2 8 AOE 71 | . . . . . . . 10 . 1 . . 2 1 . 1 1 20 8 9 . . . 18 Classes Destroyed 20 | 1 3 1 4 . . . 4 1 1 . 2 . . . 1 . 1 . . . . 1 . Worker 10 | . . . 1 . . . 1 . . . . . . . . . 2 . . . . . 6 Builder 13 | . 1 . 1 . . . . . . . 1 . . . . 1 4 . . . . . 5 Tunneler 4 | 2 . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 6 | . . . 3 . . . 2 . . . . . . . . . . . . . . . 1 Recycler 15 | . . . . . . . . 1 . . 1 . . . . 3 6 . . . . 1 3 Mechanic 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 5 | . . . 1 . . . 1 . . . . . . . . 1 1 . . . . . 1 Swarmer 41 | . 3 . . . . . 3 . . . . 1 . . . . 7 9 9 . . . 9 Grunt 42 | . 4 . 3 3 . . 15 . 2 . . . . . . 3 9 2 . . . . 1 Brawler 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Sentry 17 | . . . 3 . . . 3 1 . . 1 . 1 . . 1 5 . . . . . 2 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 13 | . . . . . . . . . . . 1 . . . . 2 4 . . . . . 6 Programmer 24 | . . . . . . . . . . . 1 . . . . 4 5 1 2 . 2 2 7 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 12 | 2 4 1 5 3 . . 7 1 3 . 1 3 3 . 1 4 12 5 5 . 2 3 12 Combat Bots Only 7 | . 4 1 2 3 . . 6 1 3 . 1 3 3 . 1 3 7 5 5 . 2 2 7 Max Kills in Single Turn 4 | 1 1 1 1 1 . . 2 1 1 . 1 1 1 . 1 1 4 3 3 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 . 1 . . 1 1 . 1 1 3 3 3 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 1053 | . 75 22 31 8 . . 172 18 12 . 62 2 12 . 5 102 246 24 20 . 60 18 164 Missed 337 | . 23 4 9 2 . . 61 9 4 . 15 . 8 . . 38 79 6 6 . 28 3 42 Deflected 22 | . . . . . . . . . . . . . . . . . 12 1 2 . . . 7 Damage Taken 13827 | . 544 220 305 81 . . 1908 62 166 . 626 34 46 . 96 1338 3296 358 169 . 500 378 3700 Core 1302 | . 100 40 75 . . . 271 6 28 . 74 16 5 . . 16 189 42 12 . 88 . 340 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 214 | . . . . . . . 30 . . . . . . . . . 184 . . . . . . Ignored by Resistances 850 | . . . . . . . . . . . . . . . . . 343 5 54 . 162 14 272 Regen/Repaired (Parts) 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Core Remaining (%) 79 | 100 . 44 . . . 81 50 . . 95 . . . . 88 98 . . . . 63 100 . Volleys Fired 443 | 5 27 22 33 5 . 1 72 4 8 1 29 8 20 . 6 42 68 14 10 . 8 11 49 Largest 3 | 2 2 2 2 2 . 2 2 2 1 2 3 2 3 . 1 3 3 2 3 . 3 3 3 Hottest 203 | 40 40 60 100 136 . 136 143 90 50 80 120 73 113 . 33 120 151 102 157 . 149 156 203 Shots Fired 793 | 10 54 38 61 10 . 2 126 6 8 2 52 9 27 . 6 80 136 24 18 . 21 18 85 Gun 160 | 10 54 38 42 . . . 16 . . . . . . . . . . . . . . . . Cannon 545 | . . . 17 10 . 2 100 6 6 2 52 3 22 . 4 76 113 20 12 . 21 18 61 Launcher 86 | . . . . . . . 10 . 2 . . 6 5 . 2 4 23 4 6 . . . 24 Special 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 537 | 10 54 27 39 . . . . 6 6 2 51 3 22 . 4 76 112 20 12 . 21 12 60 Thermal 135 | . . . 22 10 . 2 100 . . . 1 . . . . . . . . . . . . Explosive 67 | . . . . . . . 10 . 2 . . . . . 2 . 19 4 6 . . . 24 Electromagnetic 54 | . . 11 . . . . 16 . . . . 6 5 . . 4 5 . . . . 6 1 Robot Hit Streak 26 | 2 7 9 17 24 . 3 26 2 5 . 5 1 13 . 4 17 13 14 18 . 6 7 11 Robot Miss Streak 5 | 1 5 3 3 1 . . 3 1 1 . 3 3 1 . 1 2 4 2 1 . 3 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . 1 Secondary Targets 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 508 | 6 30 23 46 8 . 2 85 3 5 . 23 2 14 . 2 59 88 16 11 . 15 13 57 Core Hits 398 | 2 12 7 18 4 . . 52 3 5 . 10 9 8 . 1 23 97 18 15 . 4 7 103 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . 3 . . . . 1 . . . . . . . Critical Strikes 47 | . . . 2 . . . 1 1 1 . 3 1 . . . 9 18 1 2 . 3 1 4 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 4 | . . . 1 . . . . . . . 3 . . . . . . . . . . . . Blast 40 | . . . . . . . . 1 1 . . 1 . . . 8 18 1 2 . 3 1 4 Smash 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 168 | . . . . . . . 1 3 . 2 24 2 6 . 1 37 48 7 7 . 1 8 21 Impact 103 | . . . . . . . 1 3 . 2 24 2 6 . 1 37 27 . . . . . . Slashing 44 | . . . . . . . . . . . . . . . . . . 7 7 . 1 8 21 Piercing 21 | . . . . . . . . . . . . . . . . . 21 . . . . . . Sneak Attacks 30 | . . . . . . . . 1 . . 1 1 . . . 5 9 . 2 . . 2 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30470 | 74 360 260 673 167 . 41 2514 154 397 . 1120 459 445 . 170 2600 6599 1297 1604 . 729 611 10196 Guns 1334 | 74 360 260 400 . . . 240 . . . . . . . . . . . . . . . . Cannons 11033 | . . . 273 167 . 41 1478 109 219 . 700 30 283 . 82 1808 2292 561 389 . 664 431 1506 Explosions 15589 | . . . . . . . 796 . 178 . 291 350 162 . 88 347 3636 736 1044 . . . 7961 Melee 2514 | . . . . . . . . 45 . . 129 79 . . . 445 671 . 171 . 65 180 729 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9790 | 74 360 212 357 . . . . 109 219 . 700 30 283 . 82 1808 2252 561 389 . 664 217 1473 Thermal 2508 | . . . 316 167 . 41 1478 . . . 291 107 . . . . 108 . . . . . . Explosive 14070 | . . . . . . . 796 . 178 . . . . . 88 . 3267 736 1044 . . . 7961 Electromagnetic 1588 | . . 48 . . . . 240 . . . . 243 162 . . 347 301 . . . . 214 33 Impact 1033 | . . . . . . . . 45 . . 129 79 . . . 445 335 . . . . . . Slashing 1145 | . . . . . . . . . . . . . . . . . . . 171 . 65 180 729 Piercing 336 | . . . . . . . . . . . . . . . . . 336 . . . . . . Highest Corruption 33 | . . . . . . . 33 . . . 7 7 7 7 . 3 8 10 12 12 15 . 6 Average Corruption 6 | . . . . . . . 9 . . . 4 7 7 7 . 1 4 9 10 12 13 . 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . . . . . 8 . . . 26 19 16 1 . 6 23 20 11 5 12 . 10 Message Errors 35 | . . . . . . . 1 . . . 7 6 4 1 . 1 5 3 1 1 3 . 2 Matter Fused 42 | . . . . . . . 3 . . . 4 6 4 . . 3 6 5 3 2 1 . 5 Heat Flow Errors 15 | . . . . . . . 1 . . . 2 4 1 . . 1 1 3 . . . . 2 Energy Discharges 18 | . . . . . . . 1 . . . 4 . 3 . . 1 . 3 3 . 2 . 1 Parts Rejected 4 | . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 20 | . . . . . . . . . . . 5 1 3 . . . 4 2 1 . 4 . . Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . Misfires 8 | . . . . . . . . . . . . 1 1 . . . 3 2 1 . . . . Alerts 4 | . . . . . . . . . . . 1 . . . . . 2 . . 1 . . . Weapon Failures 6 | . . . . . . . 1 . . . 1 1 . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1940 | . . . . . . 1 6 3 43 . 269 65 . . 22 336 362 62 177 . 60 . 534 Projectiles 346 | . . . . . . 1 6 3 34 . 37 . . . 22 57 67 22 35 . 60 . 2 Explosions 652 | . . . . . . . . . 9 . 133 . . . . . 61 40 68 . . . 341 Melee 942 | . . . . . . . . . . . 99 65 . . . 279 234 . 74 . . . 191 Knockbacks 56 | . . . . . . . . . 2 . 4 . . . 1 19 15 4 3 . 1 1 6 Impact 7 | . . . . . . . . . . . 1 . . . . 3 3 . . . . . . Kinetic 47 | . . . . . . . . . 2 . 3 . . . 1 15 12 4 3 . 1 1 5 Secondary 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Self-Inflicted Damage 870 | . . . . . . . . . . . . . 25 . . 14 217 70 . . . . 544 Shots 18 | . . . . . . . . . . . . . 1 . . 2 4 2 . . . . 9 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 7 20 126 186 . 69 261 18 15 . 261 275 106 . 1 310 377 168 141 . . 113 255 Average Temperature 83 | . 4 20 43 84 . 35 87 11 8 . 80 105 37 . 1 58 111 38 78 . . 40 25 Received Heat Transfer 1908 | . 234 20 129 45 . . 648 12 54 . 106 . . . 45 171 315 33 . . . 45 51 Effects 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 21 | . . . . . . . . . . . . . . . . . 4 4 3 . 1 . 9 Total Turns 237 | . . . . . . . . . . . . . . . . . 55 29 27 . 27 . 99 Longest Duration 34 | . . . . . . . . . . . . . . . . . 34 10 13 . 27 . 31 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 1 . . . 1 . . . . 3 3 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . . 4 . . . . 1 1 . . 9 10 . . . . . . Impact Corruptions 20 | . . . . . . . . . . . 3 1 . . . 8 8 . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 2 . . . 7 . . . . . . . . . . . . . . . . Heat Transferred 3976 | . . . 666 296 . 74 2590 . . . 150 150 . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Maximum Alert Level 4 | . . . . . . . 1 . . . 1 . . . . 3 4 . . . . . 3 Low Security (%) 49 | 100 100 100 100 100 . 100 50 100 . . 94 . . . . 44 . . . . . 100 1 Level 1 16 | . . . . . . . 49 . . . 5 . . . . 22 13 . . . . . 19 Level 2 16 | . . . . . . . . . . . . . . . . 27 15 . . . . . 76 Level 3 7 | . . . . . . . . . . . . . . . . 6 25 . . . . . 2 Level 4 10 | . . . . . . . . . . . . . . . . . 45 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1573 | 10 150 48 104 65 . . 367 159 . . 216 . . . . 771 1573 . . . . 142 975 Initial 371 | . . 48 5 25 . . . 154 . . . . . . . 150 371 . . . . . 75 Average 362 | 1 71 11 37 38 . . 182 86 . . 51 . . . . 323 927 . . . . 48 484 Influence Increases 8175 | 10 247 30 251 70 . . 838 151 70 45 453 35 60 . 132 1381 2044 270 260 . 55 301 1472 Destroy 0b10 Robot/C 3360 | . 140 . 120 60 . . 500 20 60 . 60 20 60 . 80 320 720 240 220 . 40 120 580 Destroy 0b10 Robot/NC 340 | 10 5 . 30 . . . 30 5 . . 10 . . . 10 30 80 . 10 . 5 15 100 Destroy Leader 736 | . 30 . 48 10 . . 128 10 10 . 30 . . . 10 92 152 30 30 . 10 42 104 Allied During Kill 166 | . . . . . . . 5 . . . . . . . 32 20 36 . . . . 39 34 Successful Hack 94 | . 12 . 20 . . . 27 23 . . 12 . . . . . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 300 | . 30 . . . . . 30 30 . . 75 . . . . . 105 . . . . 15 15 Destroy Structure 1479 | . . . 3 . . . 43 48 . . 66 . . . . 124 486 . . . . 70 639 Advance Influence 150 | . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . 30 . . . . . . . Lose Combat Pursuer 390 | . . 30 30 . . . 75 15 . 45 . 15 . . . 15 165 . . . . . . Active Sensor Use 1100 | . . . . . . . . . . . 200 . . . . 600 300 . . . . . . Influence Decreases 4644 | 10 123 63 190 50 . . 498 222 122 45 257 158 60 . 132 622 842 254 190 . 55 167 584 Time Decay 3898 | 10 103 63 165 50 . . 378 222 122 45 226 158 60 . 112 522 622 254 180 . 55 147 404 Lost Part 430 | . 20 . 20 . . . 100 . . . . . . . . 20 120 . 10 . . 20 120 Lost Ally 285 | . . . 5 . . . 20 . . . . . . . 20 80 100 . . . . . 60 Purge Threat 31 | . . . . . . . . . . . 31 . . . . . . . . . . . . Squads Dispatched 44 | . 3 . 2 . . . 7 . . . 3 . . . . 13 12 . . . . 1 3 Investigation 15 | . 2 . 1 . . . . . . . 2 . . . . 6 4 . . . . . . Extermination 9 | . . . . . . . . . . . 1 . . . . 3 4 . . . . . 1 Reinforcement 13 | . 1 . 1 . . . 4 . . . . . . . . 4 . . . . . 1 2 Assault 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses 11 | . . . . . . . . . . . 2 . . . . 6 3 . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 9 | . . . 3 . . . 1 . . . . . . . . 1 2 . . . . 1 1 Communications Jammed 164 | . . . . . . . . . . . . . . . . 33 25 . . . . 51 55 Distress Signals 142 | . . . . . . . . . . . . . . . . 33 23 . . . . 51 35 Times Spotted 264 | . 15 11 17 3 . . 39 2 3 2 11 5 3 . 5 24 51 10 7 . 4 9 43 Peak Tracking Total 13 | . 7 4 4 3 . . 8 1 3 3 4 6 3 . 3 3 9 3 3 . 2 3 13 Tactical Retreats 20 | . . 3 1 . . . 4 1 . 1 . 1 . . . 1 7 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 10 | . 1 . 1 . . . . . . . 2 . . . . 1 2 . . . . . 3 Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 20 | . 2 . . . . . 2 2 . . 5 . . . . . 7 . . . . 1 1 Max in Single Turn 4 | . 1 . . . . . 1 2 . . 4 . . . . . 2 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 27 | . 2 . 4 . . . 7 4 1 . 3 1 . . . . . . . 4 . . 1 Terminals 17 | . 1 . 4 . . . 6 3 . . 3 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 79 | . 6 . 15 . . . 17 15 1 . 6 1 . . . . . . . 17 . . 1 Successful 45 | . 5 . 6 . . . 8 3 1 . 3 1 . . . . . . . 17 . . 1 Failed 33 | . 1 . 8 . . . 9 12 . . 3 . . . . . . . . . . . . Catastrophic 6 | . . . . . . . 1 2 . . 3 . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 102 | . 5 . 11 . 1 . 17 12 . . 5 . . . . 19 15 . . . . 8 9 Terminals 52 | . 3 . 15 . . . 16 12 . . 6 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 31 | . 2 . 3 . . . 3 1 1 . 3 1 . . . . . . . 17 . . . Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 13 | . 3 . 3 . . . 5 2 . . . . . . . . . . . . . . . Terminals 10 | . 1 . 3 . . . 4 2 . . . . . . . . . . . . . . . Track 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 1 . . . 2 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 4 . . . 6 4 . . 3 . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . . . 15 . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Total Allies 18 | . . . 1 . 1 . . . . . . . . 4 . 3 5 . . . . 2 2 Largest Group 5 | . . . 1 . 1 1 1 . . . . . . 4 4 3 5 . . . . 2 2 Highest-Rated Group 449 | . . . 10 . 21 21 21 . . . . . . 157 157 197 449 . . . . 206 206 Highest-Rated Ally 103 | . . . 10 . 21 21 21 . . . . . . 41 41 85 103 . . . . 103 103 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 2 2 . . . . 1 2 Heavy 3 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . . . . . . 2 . . . . . . 4 STAY 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 DROP 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 Ally Attacks 111 | . . . . . . . 8 . . . . . . . 20 24 27 . . . . 23 9 Total Damage 5313 | . . . . . . . 174 . . . . . . . 663 1133 1743 . . . . 1194 406 Kills 28 | . . . . . . . 1 . . . . . . . 5 6 7 . . . . 5 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 14433 | 14 141 262 396 84 375 86 1130 464 421 800 1253 518 467 1219 323 1454 2119 558 362 214 348 452 973 Optics 13058 | . . . . . . . 1128 464 421 800 1253 518 467 1219 323 1454 2104 558 362 214 348 452 973 Sensors 3771 | . . . . . . . . . . . . 1 . . . . 1293 558 362 214 348 103 892 A.S.S. 7566 | . . . . . . . 23 464 421 800 1253 518 467 1219 323 1454 624 . . . . . . Terrain 874 | 14 82 . 242 . . . . . . . . . . . . . . . . . . . 536 Structural 11196 | . 59 262 211 84 375 86 563 452 399 800 1151 321 363 1219 286 1166 1679 469 333 214 302 288 114 Cloaking 45 | . . . . . . . . . . . . . . . . . . . . . . . 45 Jamming 5058 | . . . . . . . . . . . . . . . 37 1454 1891 69 24 16 166 450 951 ECM 41 | . . . . . . . . . . . . . . . . . . . . . . . 41 Robot Analysis Total 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 . 1 2 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 4 2 . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 14673 | 68 246 262 397 108 377 86 1184 464 421 800 1253 518 467 1219 323 1454 2119 558 362 214 348 452 973 Spaces Moved 9794 | 39 181 209 301 82 341 74 717 329 302 608 774 328 269 828 218 778 1392 395 244 176 262 321 626 Core 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 2563 | . . . . . . . . . . . . . . . . . 539 395 244 176 262 321 626 Wheels 7216 | 24 181 209 301 82 341 74 717 329 302 608 774 328 269 828 218 778 853 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 105 105 105 105 120 130 130 130 145 130 130 130 130 106 112 112 112 108 108 110 Average Speed 122 | 78 80 89 88 105 105 105 115 125 130 130 136 145 142 144 136 144 115 112 112 112 112 109 110 Slowest Speed 210 | 100 95 95 105 105 105 105 170 130 130 130 145 145 145 145 145 145 210 112 112 112 182 110 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 3 38 55 34 25 88 37 60 15 59 53 31 67 43 88 48 39 50 70 61 61 58 15 25 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 16 | . 1 . . . . . . . . 1 . . 1 3 . 6 . 1 . 3 . . . Known Exits Taken 17 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . 2 . . 1 1 . 3 1 4 . . . 2 1 . 1 . . Spaces Dug 182 | . . . 1 . . . 1 2 . 1 21 1 9 . 12 26 44 7 5 . . 5 47 Terrain Destroyed 996 | . . . 2 . . . 54 59 24 3 84 9 18 . 23 49 241 68 123 . 6 11 222 Melee 119 | . . . . . . . 1 2 . 1 20 1 5 . 1 26 34 7 5 . . 5 11 Projectile 161 | . . . 2 . . . 2 1 3 2 21 2 13 . 2 23 47 6 3 . 6 6 22 AOE 716 | . . . . . . . 51 56 21 . 43 6 . . 20 . 160 55 115 . . . 189 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Total 11416 | 61 224 245 374 92 359 81 945 369 320 611 876 355 311 847 233 961 1680 475 304 193 291 393 816 Wait 252 | . 7 6 9 . 10 . 17 1 . . 3 4 8 13 6 32 31 42 30 . 1 12 20 Move 9770 | 38 180 208 300 81 340 73 716 328 301 607 773 327 268 827 217 777 1391 394 243 175 261 320 625 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 7 . 4 10 1 1 4 39 9 3 . 8 3 . 1 . 16 21 3 . . 2 6 14 Fast Attach 62 | 5 2 1 2 . 1 . . 2 1 . 11 . . 2 . 3 13 . . 8 2 2 7 Attach 89 | 2 1 3 4 . . . 23 2 1 . 2 . . . . 7 20 1 1 1 2 10 9 Detach 26 | . 1 . . . 1 . 3 1 . . . . . . . . 7 . . 3 1 5 4 Swap 296 | 4 6 1 7 4 1 . 44 7 3 1 10 8 9 1 3 25 64 12 13 . 12 14 47 Drop 148 | . . . 9 1 . 3 30 12 3 . 16 3 . 3 . 18 17 2 . 6 1 5 19 Fire 443 | 5 27 22 33 5 . 1 72 4 8 1 29 8 20 . 6 42 68 14 10 . 8 11 49 Melee 168 | . . . . . . . 1 3 . 2 24 2 6 . 1 37 48 7 7 . 1 8 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 4 . . . . . . 1 Rewire 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x2 / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 7) 211 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 337 | -10/Mines | Assembled infested the area 342 | -10/Mines | Assisted by a Guerilla fighting off Assembled 428 | -10/Mines | Core integrity fell below 50% 500 | -10/Mines | Lost 4 parts (1p1n2w) 537 | -10/Mines | Learned Materials terminal intel 539 | -10/Mines | Discovered new exit (range 5) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 578 | -9/Materials | Loaded intel: 12 terminal locations 746 | -9/Materials | Identified exit to Mines 811 | -9/Materials | Discovered new exit (range 9) 949 | -9/Materials | Central database locked down 963 | -9/Materials | Build established: Scavenger-Mutant 974 | -9/Materials | Entered Mines 1044 | -9/Mines | Discovered new exit (range 5) 1078 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1078 | -9/Mines | Discovered new exit (range 5) 1082 | -9/Mines | Entered Exiles 1082 | -9/Exiles | Found Exiles lab destroyed 1096 | -9/Exiles | Discovered new exit (range 15) 1186 | -9/Exiles | Opened EX-Vault 1190 | -9/Exiles | Found Prototype Device 1190 | -9/Exiles | Identified Trap Reconfigurator 1441 | -9/Exiles | Discovered new exit (range 10) 1459 | -9/Exiles | Entered Mines 1459 | -8/Mines | Accompanied by 1 ally 1535 | -8/Mines | Discovered new exit (range 5) 1545 | -8/Mines | Entered Materials 1545 | -8/Materials | Accompanied by 1 ally 1545 | -8/Materials | Evolved 2 slots: Utility x2 1873 | -8/Materials | Garrison activated, responded to threat 2024 | -8/Materials | Build established: Mutant 2111 | -8/Materials | Discovered new exit (range 13) 2495 | -8/Materials | Found Corrupted Prototype Device 2520 | -8/Materials | Lost 6 parts (1p2n3u) 2706 | -8/Materials | Identified Active Sensor Suite 2707 | -8/Materials | Identified exit to Factory 2707 | -8/Materials | System corruption reached 10% 2717 | -8/Materials | System corruption reached 30% 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3017 | -7/Factory | Build established: Scavenger-Assassin 3183 | -7/Factory | Discovered new exit (range 6) 3190 | -7/Factory | Identified exit to Lower Caves 3193 | -7/Factory | Entered Lower Caves 3468 | -7/Lower Caves | Discovered new exit (range 14) 3502 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3559 | -7/Lower Caves | Identified exit to Lower Caves 3614 | -7/Lower Caves | Entered another Lower Caves area 3639 | -7/Lower Caves | Encountered a Warlord checkpoint 3639 | -7/Lower Caves | Discovered new exit (range 8) 3751 | -7/Lower Caves | Learned location of Zion (-6) 4412 | -7/Lower Caves | Identified exit to Factory 4414 | -7/Lower Caves | Entered Factory 4414 | -6/Factory | Evolved 2 slots: Utility x2 4436 | -6/Factory | Build established: Scavenger-Assassin 4764 | -6/Factory | Identified exit to Lower Caves 5019 | -6/Factory | Found Powered Armor 5023 | -6/Factory | Found Powered Armor 5443 | -6/Factory | Found Powered Armor 5667 | -6/Factory | Entered Lower Caves 6068 | -6/Lower Caves | Encountered a Warlord checkpoint 6085 | -6/Lower Caves | Learned location of 1 exit from Factory 6153 | -6/Lower Caves | Discovered new exit (range 4) 6181 | -6/Lower Caves | Identified exit to Lower Caves 6185 | -6/Lower Caves | Entered another Lower Caves area 6216 | -6/Lower Caves | Learned location of 1 exit from Factory 6353 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6502 | -6/Lower Caves | Spotted B-75 Beast 6640 | -6/Lower Caves | Discovered new exit (range 11) 6650 | -6/Lower Caves | Identified exit to Zion 6652 | -6/Lower Caves | Entered Zion 6699 | -6/Zion | System corruption cleaned by Quarantine Array 6729 | -6/Zion | Received a hallucinogenic algorithm 7010 | -6/Zion | Learned location of Quarantine (-3) 7049 | -6/Zion | Learned location of 1 exit from Proximity Caves 7116 | -6/Zion | Given the Hacking Drone Bay 7223 | -6/Zion | Learned location of Armory (-4) 7307 | -6/Zion | Found Prototype Device 7307 | -6/Zion | Identified Phasing AFG 7373 | -6/Zion | Build established: Assassin 7474 | -6/Zion | Given A8's code to call for help 7554 | -6/Zion | Met Imprinter 7576 | -6/Zion | Imprinted 7578 | -6/Zion | Declared Zion's savior 7803 | -6/Zion | Discovered new exit (range 20) 7834 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7858 | -6/Zion | Identified exit to Proximity Caves 7871 | -6/Zion | Entered Proximity Caves 7871 | -5/Proximity Caves | Accompanied by 4 allies 7872 | -5/Proximity Caves | Identified exit to Factory 7967 | -5/Proximity Caves | Spotted B-75 Beast 7986 | -5/Proximity Caves | Spotter reported a threat 8194 | -5/Proximity Caves | Entered Factory 8194 | -5/Factory | Accompanied by 3 allies 8194 | -5/Factory | Evolved 2 slots: Utility x2 8195 | -5/Factory | Identified exit to Factory 8308 | -5/Factory | Retrieved Zion intel report: Active Terminals 8337 | -5/Factory | Found Imp. Powered Armor 8394 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8496 | -5/Factory | Build established: Infiltrator-Assassin 8725 | -5/Factory | Spotted B-75 Beast 8994 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9292 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9293 | -5/Factory | Zion Heavy squad teleported in 9439 | -5/Factory | Zion Heavy Resupply teleported in 9440 | -5/Factory | Terminal network hard line cut 9604 | -5/Factory | Found Prototype Protection 9604 | -5/Factory | Identified Zio. Weapon Casing 9648 | -5/Factory | Entered another Factory area 9648 | -4/Factory | Accompanied by 1 ally 9648 | -4/Factory | Evolved 2 slots: Propulsion x2 9974 | -4/Factory | Build established: Scavenger-Assassin 10225 | -4/Factory | Retrieved Zion intel report: Trap Installations 10226 | -4/Factory | Zion Heavy squad teleported in 10261 | -4/Factory | Zion Hacker squad teleported in 10303 | -4/Factory | Lost 4 allies 10303 | -4/Factory | Found Zio. Weapon Casing 10312 | -4/Factory | Lost 5 parts (3u2w) 10316 | -4/Factory | Destroyed 7 combat bots 10525 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10676 | -4/Factory | Discovered new exit (range 19) 10688 | -4/Factory | First assault squad dispatched 10864 | -4/Factory | Terminal network hard line cut 10993 | -4/Factory | Discovered new exit (range 6) 11017 | -4/Factory | Identified exit to Research 11365 | -4/Factory | Spotted B-86 Titan 11561 | -4/Factory | Destroyed 7 combat bots 11736 | -4/Factory | Discovered new exit (range 16) 11759 | -4/Factory | Discovered new exit (range 5) 11764 | -4/Factory | Identified exit to Upper Caves 11767 | -4/Factory | Entered Upper Caves 11910 | -4/Upper Caves | System corruption reached 10% 12009 | -4/Upper Caves | Build established: Infiltrator-Assassin 12297 | -4/Upper Caves | Discovered new exit (range 16) 12324 | -4/Upper Caves | Identified exit to Upper Caves 12325 | -4/Upper Caves | Entered another Upper Caves area 12357 | -4/Upper Caves | Discovered exit to Research (range 9) 12671 | -4/Upper Caves | Discovered new exit (range 15) 12686 | -4/Upper Caves | Identified exit to Zhirov 12687 | -4/Upper Caves | Entered Zhirov 12689 | -4/Zhirov | Discovered new exit (range 4) 12710 | -4/Zhirov | Met Zhirov 12735 | -4/Zhirov | Found Alien Artifact 12735 | -4/Zhirov | Identified Integrated Dissipator 12735 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12753 | -4/Zhirov | Found Alien Artifact 12753 | -4/Zhirov | Identified Transdimensional Reconstructor 12753 | -4/Zhirov | Warped through subspace 12854 | -4/Zhirov | Learned location of Testing (-2) 12854 | -4/Zhirov | Learned location of Command (-1) 12860 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12900 | -4/Zhirov | Identified exit to Proximity Caves 12901 | -4/Zhirov | Entered Proximity Caves 13226 | -3/Proximity Caves | Discovered exit to Research (range 16) 13249 | -3/Proximity Caves | Entered Research 13249 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13302 | -3/Research | Zion Heavy squad teleported in 13425 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13699 | -3/Research | Discovered new exit (range 2) 13700 | -3/Research | Identified exit to Research 13701 | -3/Research | Entered another Research area 13701 | -2/Research | Accompanied by 2 allies 13701 | -2/Research | Evolved 2 slots: Utility x2 13836 | -2/Research | Zion Infowar Resupply teleported in 13842 | -2/Research | Found Prototype Processor 13842 | -2/Research | Identified Exp. Terrain Scan Processor 14004 | -2/Research | Zion Offense Resupply teleported in 14051 | -2/Research | Build established: Scavenger-Assassin 14123 | -2/Research | Spotted B-90 Cyclops 14169 | -2/Research | Found Fusion Bomb Launcher 14245 | -2/Research | Found Prototype Reactor 14245 | -2/Research | Identified Vortex Chain Reactor 14328 | -2/Research | Crushed by falling debris 14638 | -2/Research | Lost 3 parts (1n2w) 14648 | -2/Research | Cargo convoy interrupted 14648 | -2/Research | Spotted Striker 14648 | -2/Research | Spotted Striker 14648 | -2/Research | Spotted Striker 14653 | -2/Research | Destroyed 7 combat bots 14674 | -2/Research | Self-destructed Last Messages --------------- area. 14669_ Penetrated by Slug. 14669_ Hardcell Cannon destroyed. 14669_ Destroyed Hardcell Cannon. 14669_ Lyr. Heavy Armor Plating destroyed. 14669_ Destroyed Lyr. Heavy Armor Plating. 14670_ The unstable cave ceiling collapses. 14671_ Destroyed Prototype Device. 14671_ H-88 Terminator destroyed. 14671_ Destroyed Lgt. Quantum Reactor. 14671_ Adv. Signal Interpreter destroyed. 14671_ Destroyed Adv. Signal Interpreter. 14672_ System corrupted: Heat flow error (+260). 14672_ Destroyed Unknown Flight Unit. 14672_ I-47 Archangel destroyed. 14672_ Destroyed Adv. Heat Sink. 14672_ Linear Accelerator destroyed. 14672_ Destroyed Linear Accelerator. 14673_ Fusion Bomb Launcher destroyed. 14674_ The unstable cave ceiling collapses. 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A """ ?????? | | ????? # ############# %| #######??????? | | ?????????#?#?#####?### != k ???????? | | ????? #? ? #? ? % ??????? | | ????? ?? ? # ? w ?????? | | ????? #?? # ? ? #%= R ???? | | ????? ??? ??+ # k ??? | | ??????? ? ?# ? ] ??? | | ??????#? # ?? # #+##########??? | | ??????#? ??###+?### # u ???????????? | | ????????? ? ? ## ??????????? | | ????????? ? ? ? ? # ?????????? | | ?????????? ???? ? ######???????????? | | ?????????????? ? """ #?#?#????????????? | | ????????????? ? ??"?F"" ######???????????????? | | ???????????????? ??" "" ##???#?????????????????? | | ?????????????????????? ??? ??? ???????????????? | | ?????????????????????? ?? ????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Armor Coverage 825 Resistance: KI 25 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 70 Targeting Accuracy 22 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Railgun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSuperquantumImmobilizer Manual? 0 Play Time 03:33:57 Cumulative 1103.3 hours Start 2024.11.28 @ 23:31:59 End 2024.11.30 @ 13:12:01 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 564 Rogue 437 Adventurer 125 Explorer 2 Win Type - Total 131 Types 101/10/9/3/3/0/0/3/2 Lore% 63 Gallery% 84 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49c57c4e-29a0-48f8-aad8-3b1f1868f9ee