Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 13:09:13 Player: golanco Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (247) 1235 Value Destroyed (7012) 7012 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1857) 1857 TOTAL SCORE: 15324 Bonus ------- High Alert Combat Kills 889 Follower Combat Kills 268 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 853/1000 Matter 240/300 Energy 265/265 System Corruption 36% Temperature Cool (0) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Plasma Cutter > --- INVENTORY (20) --- Improved Medium Armor Plating Improved Heavy Armor Plating Graphene Brace Improved Thermal Shield Improved Shield Generator System Shield Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Trap Scanner Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Medium Armor Plating Hacking Suite Experimental System Shield > --- WEAPON ----------- Field Laser Plasma Rifle Heavy Ion Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Graphene Brace Thermal Shield Improved Shield Generator Hacking Suite System Shield Improved Recalibrator Shock Rifle Field Laser Heavy Laser Missile Launcher Improved Plasma Cutter [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . 2 2 2 . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 1 . . 2 2 2 . . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 168 | 6 9 3 23 12 9 24 20 14 10 7 3 28 Power 19 | 1 1 . 2 2 1 1 3 1 2 . 1 4 Engine 13 | 1 1 . 2 2 1 1 2 1 . . . 2 Core 5 | . . . . . . . 1 . 2 . . 2 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 36 | 2 2 2 8 4 2 5 2 4 1 . . 4 Treads 30 | 2 2 2 8 4 2 5 2 1 . . . 2 Leg 3 | . . . . . . . . . 1 . . 2 Wheel 2 | . . . . . . . . 2 . . . . Hover 1 | . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . Utility 60 | 1 3 . 6 2 2 9 9 7 4 7 1 9 Device 20 | . . . 3 1 1 3 4 3 2 . . 3 Storage 5 | 1 2 . 1 . . . . 1 . . . . Processor 9 | . . . . . . 2 . 2 . 4 1 . Hackware 7 | . . . . . . 1 3 . . 2 . 1 Protection 19 | . 1 . 2 1 1 3 2 1 2 1 . 5 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 3 1 7 4 4 9 6 2 3 . 1 11 Energy Gun 33 | 1 2 . 2 . 3 9 6 2 2 . 1 5 Energy Cannon 11 | . 1 . 3 4 1 . . . 1 . . 1 Ballistic Gun 6 | 1 . . 2 . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 3 . 2 3 1 . 5 . . Corrupted Parts 6 | . . . . . . . . 1 1 . 1 3 System Corruption 13 | . . . . . . . . 2 1 . 1 9 Parts Lost 54 | . 2 . 1 . 4 3 6 6 5 1 2 24 Power 8 | . 1 . . . 1 . . 1 1 . . 4 Propulsion 7 | . . . . . . . 1 3 1 . . 2 Utility 19 | . . . 1 . 2 1 4 2 . 1 1 7 Weapon 20 | . 1 . . . 1 2 1 . 3 . 1 11 Highest Loss Streak 8 | . 1 . 1 . 2 1 2 3 5 1 2 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 90 100 98 99 99 99 99 94 98 99 99 89 Engine 8 | . 13 14 11 11 10 9 6 6 3 . . 1 Treads 16 | . 28 28 22 22 22 17 15 6 . . . 3 Wheel 1 | . . . . . . . . . 10 6 6 . Device 12 | . . . 10 10 15 16 12 19 22 20 19 11 Storage 9 | . 16 14 11 11 11 9 7 6 6 6 6 5 Processor 5 | . . . . . . 7 7 12 13 13 13 16 Hackware 5 | . . . . . . 2 17 13 13 13 13 11 Protection 8 | . 3 14 10 11 5 9 7 6 3 5 6 5 Energy Gun 15 | . 14 5 9 11 19 22 23 20 17 13 12 9 Energy Cannon 8 | . . 14 21 22 13 3 . . 1 6 6 1 Ballistic Gun 1 | . 14 . 1 . . . . . . . . 2 Peak Build Rating 90 | 6 10 10 21 25 25 42 51 61 62 74 77 90 Average Rating 36 | 4 7 9 19 24 23 34 49 58 60 64 69 77 On Entrance 34 | . 6 9 10 21 25 23 41 51 61 60 69 77 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 97 | 13 69 58 67 70 70 75 76 76 72 72 76 97 Greatest Support 56 | 40 40 40 40 40 40 40 42 42 20 10 10 56 Greatest Overweight (x) 23 | . 1 1 1 1 1 3 1 23 7 7 7 8 Average Overweight (x) 1 | . . 1 1 1 1 1 1 3 4 6 6 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 13 18 20 20 20 20 20 20 20 18 20 17 Average Carried 17 | 1 7 14 19 19 17 19 19 16 18 17 17 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 13 18 20 20 15 19 19 20 17 17 18 8 Class Distribution -------------------- 31% | Tank 17% | Mutant 17% | Hacker-Gunner 10% | Hacker-Skirmisher 8% | Scavenger-Gunner 7% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Gunner | -9/Garrison Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Matter Collected 2172 | 225 174 130 244 152 85 242 178 137 130 56 24 395 Remotely . | . . . . . . . . . . . . . Salvage Created 9590 | . 478 51 1311 1037 461 2451 1460 753 232 . 152 1204 Parts 476 | . 37 . 73 58 38 124 53 41 5 . 6 41 Haulers Intercepted 19 | . 2 . 4 4 . 6 1 . . . . 2 Recyclers Shooed 8 | . . . 3 1 . 1 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 3 . 4 . Prevented 5 | . . . . . . . . . 2 . 3 . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 177 | . 11 7 22 15 22 41 23 14 6 . 4 12 Guns 118 | . 11 . 7 5 12 34 21 14 5 . 1 8 Cannons 46 | . . 5 13 10 10 5 . . 1 . 2 . AOE 4 | . . 2 . . . . . . . . 1 1 Classes Destroyed 19 | . 5 1 3 2 . 5 1 . 1 . 1 . Worker 17 | . . . 3 . . 2 3 4 . . . 5 Builder 4 | . . . . 1 . 1 . . . . . 2 Tunneler 1 | . . . . . . 1 . . . . . . Hauler 19 | . 2 . 4 4 . 6 1 . . . . 2 Recycler 11 | . . . 5 1 . 1 3 . . . . 1 Mechanic 2 | . . . . 1 . 1 . . . . . . Operator 11 | . 2 . 2 1 . 4 . 2 . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 12 | . 3 . 3 . . 3 2 . . . . 1 Swarmer 58 | . 6 . 14 3 15 8 4 4 4 . . . Grunt 54 | . 5 . 2 3 6 18 10 3 1 . 2 4 Brawler 2 | . . . . . . . . . 1 . . 1 Duelist 3 | . . . . . . 2 1 . . . . . Sentry 29 | . . . 6 9 1 9 2 2 . . . . Specialist 2 | . . . . . . 2 . . . . . . Hunter 11 | . . . . . . 1 3 2 . . . 5 Programmer 8 | . . . . . . . 3 3 . . . 2 Heavy 1 | . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . Assembled 7 | . . 7 . . . . . . . . . . Best Kill Streak 7 | . 3 2 7 5 7 7 6 5 4 . 1 5 Combat Bots Only 7 | . 3 2 4 5 7 6 5 3 4 . 1 3 Max Kills in Single Turn 4 | . 1 1 2 1 2 2 2 2 1 . 1 4 Gunslinging 1 | . . . . . 1 1 1 1 . . . . Exploded 1 | . . 1 . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 1052 | . 67 11 80 32 109 181 163 121 40 59 39 150 Missed 345 | . 13 2 22 10 26 63 59 48 17 27 15 43 Damage Taken 9332 | . 520 199 603 263 826 1703 1324 872 392 144 187 2299 Core 910 | . 110 . 68 . 91 190 166 56 40 24 18 147 Absorbed by Shields 8 | . . . 8 . . . . . . . . . Regen/Repaired (Parts) 358 | . . . 77 23 . 131 127 . . . . . Core Remaining (%) 73 | 100 . 56 . . 60 65 76 . . . 83 . Volleys Fired 552 | . 77 16 64 30 51 115 65 40 11 1 15 67 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 3 3 Hottest 211 | . 85 100 195 211 211 194 187 160 195 183 183 194 Shots Fired 1431 | . 148 27 192 90 138 329 184 113 35 3 38 134 Gun 1097 | . 148 3 64 30 77 299 184 113 32 2 23 122 Cannon 322 | . . 16 128 60 61 30 . . 3 1 15 8 Launcher 11 | . . 8 . . . . . . . . . 3 Special 1 | . . . . . . . . . . . . 1 Kinetic 120 | . 77 . 6 . . . . . . . . 37 Thermal 1212 | . 59 16 186 90 138 329 181 88 20 2 30 73 Explosive 11 | . . 8 . . . . . . . . . 3 Electromagnetic 88 | . 12 3 . . . . 3 25 15 1 8 21 Robot Hit Streak 24 | . 9 4 9 11 9 24 19 14 13 . 10 13 Robot Miss Streak 11 | . 6 4 3 2 6 3 5 4 4 3 11 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 21 | . . . . . 5 7 6 1 . . . 2 Max Gunslinging Chain 2 | . . . . . 2 1 1 1 . . . 1 Shots Hit Robots 826 | . 79 11 98 44 54 215 116 76 20 . 20 93 Core Hits 389 | . 30 12 37 22 23 91 56 43 13 . 9 53 Critical Kills 8 | . . . 2 2 . . . . . . . 4 Critical Parts Destroyed 6 | . 1 . . . . . . . . . . 5 Critical Strikes 76 | . 2 . 6 4 3 22 8 5 . . 2 24 Burn 56 | . 1 . 4 2 3 22 7 3 . . 1 13 Meltdown 5 | . . . 2 2 . . . . . . . 1 Destroy 9 | . 1 . . . . . . . . . . 8 Corrupt 6 | . . . . . . . 1 2 . . 1 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17832 | . 968 345 1981 961 1024 4220 2519 1725 545 . 515 3029 Guns 13023 | . 968 10 738 358 596 3792 2465 1712 302 . 219 1863 Cannons 3231 | . . 141 1187 595 428 411 . . 80 . 248 141 Explosions 1467 | . . 194 . . . . 54 . 163 . 48 1008 Melee . | . . . . . . . . . . . . . Ramming 94 | . . . 56 8 . 17 . 13 . . . . Kinetic 1018 | . 311 . 56 . . . . . . . . 651 Thermal 14782 | . 571 141 1869 953 1024 4203 2405 1350 402 . 416 1448 Explosive 803 | . . 194 . . . . . . . . . 609 Electromagnetic 1135 | . 86 10 . . . . 114 362 143 . 99 321 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . 1 2 12 13 5 1 36 Average Corruption 5 | . . . . . . 1 1 3 8 5 1 10 Corruption Purged 10 | . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 76 | . . . . . . 2 9 12 28 1 . 24 Message Errors 22 | . . . . . . . 4 1 8 1 . 8 Matter Fused 14 | . . . . . . 1 2 1 5 . . 5 Heat Flow Errors 10 | . . . . . . . 1 2 4 . . 3 Energy Discharges 9 | . . . . . . . 2 2 3 . . 2 Parts Fused 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 9 | . . . . . . 1 . 4 2 . . 2 Data Loss (major) 2 | . . . . . . . . . 1 . . 1 Misfires 3 | . . . . . . . . . 2 . . 1 Alerts 2 | . . . . . . . . . 2 . . . Weapon Failures 3 | . . . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 153 | . . 23 17 . . 13 . . 28 . 3 69 Projectiles 67 | . . 9 17 . . 13 . . 25 . 3 . Explosions 86 | . . 14 . . . . . . 3 . . 69 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . 67 . . . . 42 . . . . 195 Shots 6 | . . 2 . . . . 1 . . . . 3 Rammed 9 | . . . 3 3 . 2 . 1 . . . . Targets Rammed 10 | . . . 4 3 . 2 . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 564 | . 214 224 319 382 564 398 392 124 65 . . 220 Average Temperature 103 | . 70 79 102 95 198 104 85 30 58 . . 47 Received Heat Transfer 2265 | . 156 180 147 81 264 657 309 93 108 . 63 207 Effects 21 | . . . 1 2 15 2 1 . . . . . Shutdowns 7 | . . . . 1 4 1 1 . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . . . Interference 8 | . . . . . 7 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 1 2 . . 1 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 12 | . . . 3 2 . 2 2 . . . . 3 Combat Hostiles 9 | . . . 2 . . 2 2 . . . . 3 Parts Melted 96 | . . . 15 5 3 25 17 10 . . 1 20 Heat Transferred 32581 | . 1406 296 3996 1887 2257 9953 5032 2750 622 . 716 3666 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Peak Influence 868 | . 344 54 460 418 732 868 722 533 . . . 545 Initial 468 | . . 54 . 109 173 356 349 293 . . . 468 Average 336 | . 153 18 311 251 535 404 538 365 . . . 439 Maximum Alert Level 3 | . 1 . 2 2 3 3 3 2 . . . 2 Low Security (%) 27 | 100 83 100 21 17 1 23 . . . . . . Level 1 34 | . 16 . 58 80 8 30 10 72 . . . 15 Level 2 31 | . . . 19 2 69 28 81 27 . . . 84 Level 3 5 | . . . . . 20 18 7 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 5 . . 7 4 4 . . . 3 Investigation 5 | . 1 . 2 . . 1 1 . . . . . Extermination 5 | . . . . . . . 2 2 . . . 1 Reinforcement 13 | . 2 . 3 . . 4 1 2 . . . 1 Assault 2 | . . . . . . 1 . . . . . 1 Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Distress Signals 12 | . 1 . 3 . . 4 3 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 262 | . 30 8 33 16 22 60 35 20 7 3 8 20 Peak Tracking Total 7 | . 6 1 5 4 7 6 5 4 4 3 3 6 Tactical Retreats 16 | . 3 1 1 . . 6 2 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Traps Triggered 12 | . 1 . . . 6 1 . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Most Traps Carried 2 | . . 2 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Machines Disabled 22 | . 1 . 2 7 . 5 3 . . . . 4 Max in Single Turn 4 | . 1 . 1 1 . 1 2 . . . . 4 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Machines Accessed 33 | . . . 8 5 2 10 6 . 1 . 1 . Terminals 22 | . . . 6 3 2 7 3 . . . 1 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 5 | . . . 1 1 . 2 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 90 | . . . 22 17 5 27 16 . 1 . 2 . Successful 43 | . . . 9 9 1 15 6 . 1 . 2 . Failed 47 | . . . 13 8 4 12 10 . . . . . Catastrophic 11 | . . . 3 . 1 5 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . . . 12 12 5 12 8 . . . . . Terminals 61 | . . . 15 14 5 16 9 . . . 2 . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 16 | . . . 3 2 . 7 4 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 8 | . . . 4 . . 4 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Terminal Hacks 13 | . . . 1 4 . 4 1 . 1 . 2 . Record 2 | . . . . . . . . . . . 2 . Robot Analysis 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Alert Level 4 | . . . . 3 . 1 . . . . . . Unreport Threat 4 | . . . 1 1 . 2 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . 2 2 . 5 2 . . . . . Scan Component 6 | . . . 1 1 . 3 1 . . . . . Repair 5 | . . . 1 1 . 2 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . . 4 . . . . . . Insert Component 4 | . . . 2 . . 2 . . . . . . Analyze 4 | . . . 2 . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . . . 2 2 1 2 1 . . . . . Terminals 8 | . . . 2 2 1 2 1 . . . . . Track 1 | . . . . 1 . . . . . . . . Botnet 7 | . . . 2 1 1 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 2 . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 28 | . . . 8 3 2 9 5 . . . 1 . Full Trace Events 8 | . . . 2 1 1 3 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 1 . 2 1 . . . . . Time 130 | . . . 26 32 . 58 14 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Total Allies 5 | . . 5 . . . . . . . . . . Largest Group 5 | . . 5 4 . . . . . . . . . Highest-Rated Group 82 | . . 82 66 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 39 | . . 4 35 . . . . . . . . . Total Damage 414 | . . . 414 . . . . . . . . . Kills 10 | . . . 10 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 . 3 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Turns Passed 16751 | 90 1194 1543 2660 1186 778 2948 2087 1470 800 296 901 798 Spaces Moved 5905 | 52 425 523 961 415 239 981 750 383 354 151 459 212 Core 22 | 3 . . . . . . . 19 . . . . Treads 4667 | 49 425 523 961 415 239 981 750 259 . . . 65 Legs 134 | . . . . . . . . . . . . 134 Wheels 1047 | . . . . . . . . 70 354 151 459 13 Hover 35 | . . . . . . . . 35 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 237 125 125 170 170 190 Average Speed 232 | 153 223 240 240 240 240 245 240 319 145 184 184 229 Slowest Speed 1200 | 160 240 240 240 240 240 410 250 1200 185 185 185 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 54 88 75 65 44 74 25 7 57 12 55 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . . Scrap Searched 7 | . . 1 . . . . . . 2 1 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 119 | . . 53 . . . . . . 3 . 5 58 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 1 5 AOE 113 | . . 53 . . . . . . 3 . 4 53 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Fac Low Zio Pro Fac Total 7820 | 59 537 783 1184 543 334 1289 899 535 613 167 480 397 Wait 948 | . 10 237 77 54 23 112 41 79 232 . 1 82 Move 5894 | 51 424 522 960 415 238 980 749 382 353 150 458 212 Hop . | . . . . . . . . . . . . . Pick Up 108 | 2 13 5 21 10 . 25 13 8 5 1 2 3 Fast Attach 59 | 6 3 . 8 4 . 9 4 5 1 6 1 12 Attach 46 | . 2 . 1 . 4 6 8 5 6 1 1 12 Detach 6 | . . . 2 . . 1 1 . . 1 . 1 Swap 64 | . 4 3 14 8 5 9 8 4 3 1 1 4 Drop 117 | . 4 . 33 19 1 30 10 7 2 6 1 4 Fire 552 | . 77 16 64 30 51 115 65 40 11 1 15 67 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 10 | . . . 4 3 . 2 . 1 . . . . Escape Stasis 16 | . . . . . 12 . . 4 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -9/Storage -9/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 1285 | -10/Materials | Entered Mines 1639 | -10/Mines | Assembled infested the area 1644 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2315 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2390 | -10/Mines | Learned location of Storage (-9) 2464 | -10/Mines | Found a hidden stash of uninstalled traps 2816 | -10/Mines | Discovered new exit (range 6) 2828 | -10/Mines | Entered Materials 2828 | -9/Materials | Accompanied by 4 allies 2828 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2833 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2913 | -9/Materials | Discovered new exit (range 11) 3176 | -9/Materials | Build established: Tank 3252 | -9/Materials | Repaired Lgt. Treads 3592 | -9/Materials | Discovered new exit (range 16) 4525 | -9/Materials | Discovered new exit (range 15) 5423 | -9/Materials | Discovered new exit (range 5) 5488 | -9/Materials | Entered Storage 5738 | -9/Storage | Repaired Cooling System 6674 | -9/Storage | Identified exit to Garrison 6674 | -9/Storage | Entered Garrison 6777 | -9/Garrison | Destroyed 7 combat bots 6992 | -9/Garrison | Triggered checkpoint 7219 | -9/Garrison | Discovered new exit (range 10) 7349 | -9/Garrison | Installed Relay Interface Framework 7383 | -9/Garrison | Build established: Gunner 7452 | -9/Garrison | Entered Materials 7452 | -8/Materials | Evolved 2 slots: Utility x2 7498 | -8/Materials | Repaired Cooling System 7696 | -8/Materials | Repaired Lgt. Treads 7755 | -8/Materials | Build established: Tank 8190 | -8/Materials | Discovered new exit (range 16) 8959 | -8/Materials | Discovered new exit (range 8) 9026 | -8/Materials | Build established: Gunner 9031 | -8/Materials | Garrison activated, responded to threat 9730 | -8/Materials | Discovered new exit (range 5) 9825 | -8/Materials | Build established: Scavenger-Gunner 9852 | -8/Materials | First assault squad dispatched 10400 | -8/Materials | Entered Factory 10400 | -7/Factory | Evolved 2 slots: Utility x2 10525 | -7/Factory | Repaired Rnf. Deuterium Engine 10679 | -7/Factory | Build established: Hacker-Gunner 12458 | -7/Factory | Discovered new exit (range 13) 12487 | -7/Factory | Entered another Factory area 12487 | -6/Factory | Evolved 2 slots: Utility x2 13203 | -6/Factory | Lost 3 parts (1p1n1u) 13209 | -6/Factory | Discovered new exit (range 16) 13887 | -6/Factory | Build established: Scavenger-Skirmisher 13955 | -6/Factory | System corruption reached 10% 13956 | -6/Factory | Identified exit to Lower Caves 13957 | -6/Factory | Entered Lower Caves 14205 | -6/Lower Caves | Learned Factory interactive machine intel 14545 | -6/Lower Caves | Lost 5 parts (1p1n3w) 14727 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14745 | -6/Lower Caves | Discovered new exit (range 8) 14752 | -6/Lower Caves | Identified exit to Zion 14757 | -6/Lower Caves | Entered Zion 14783 | -6/Zion | Build established: Hacker-Skirmisher 14841 | -6/Zion | System corruption cleaned by Quarantine Array 14911 | -6/Zion | Found Prototype Processor 14911 | -6/Zion | Identified Spectral Analyzer 14916 | -6/Zion | Found Prototype Processor 14916 | -6/Zion | Identified Exp. Melee Analysis Suite 14919 | -6/Zion | Found Prototype Hackware 14919 | -6/Zion | Identified Exp. System Shield 14923 | -6/Zion | Found Prototype Processor 14923 | -6/Zion | Identified Exp. Terrain Scan Processor 14973 | -6/Zion | RIF detected upon attempting to enter Zion 14973 | -6/Zion | Attacked by Zionites 14973 | -6/Zion | Spotted AO-UDT(B) 14973 | -6/Zion | Spotted QL-62A(B) 15035 | -6/Zion | Discovered new exit (range 11) 15051 | -6/Zion | Identified exit to Proximity Caves 15053 | -6/Zion | Entered Proximity Caves 15070 | -5/Proximity Caves | Learned Factory security intel 15140 | -5/Proximity Caves | Learned Factory security intel 15151 | -5/Proximity Caves | Spotter reported a threat 15216 | -5/Proximity Caves | Spotter reported a threat 15579 | -5/Proximity Caves | Spotter reported a threat 15710 | -5/Proximity Caves | Spotted B-75 Beast 15771 | -5/Proximity Caves | Learned Factory stockpile data 15930 | -5/Proximity Caves | Discovered new exit (range 12) 15953 | -5/Proximity Caves | Identified exit to Factory 15954 | -5/Proximity Caves | Entered Factory 15954 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15957 | -5/Factory | Loaded intel: 48 interactive machine locations 16069 | -5/Factory | Lost 3 parts (3w) 16221 | -5/Factory | Lost 3 parts (2p1n) 16254 | -5/Factory | Search patrols dispatched 16361 | -5/Factory | Build established: Scavenger-Gunner 16456 | -5/Factory | Lost 5 parts (3u2w) 16549 | -5/Factory | System corruption reached 10% 16554 | -5/Factory | First assault squad dispatched 16599 | -5/Factory | Lost 4 parts (1u3w) 16747 | -5/Factory | System corruption reached 30% 16752 | -5/Factory | Self-destructed Last Messages --------------- 16742_ System corrupted: Missile Launcher failed to launch. 16742_ Slug penetrates K-01 Serf. 16742_ K-01 Serf suffers critical hit (Destroy). 16742_ Destroyed Wheel. 16742_ Adv. Target Analyzer destroyed. 16742_ System corrupted by crushing effect (+2). 16743_ Lrn. Proton Cannon destroyed. 16743_ System corrupted by crushing effect (+3). 16744_ Gauss Rifle destroyed. 16745_ The unstable cave ceiling collapses. 16746_ Med. Treads destroyed. 16746_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 16746_ Missile Launcher destroyed. 16746_ System corrupted by crushing effect (+3). 16748_ Lgt. Fission Core destroyed. 16748_ System corrupted by crushing effect (+1). 16749_ Exp. System Shield destroyed. 16749_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? #???????? | | ??????????????????????????????????????? +???????? | | ????????????????????############??????? #???????? | | ??????????????????#? #??????? #???????? | | ??????????????????# """ """ #???????# #???????? | | ??????????????????# """ """ #???????# #???????? | | ??????????????????# """ """ #???????# #???????? | | ??????????????????# "" #???????# #???????? | | ??????????????????# "" ! #?????### ###?????? | | ??????????????????# ! #########+#####???? | | ??????????????????# # %% ###??? | | ??????????????????# # "" % # #??? | | ??????????????????# # " =% ###### | | ??????????????????# b !# %!=% %+ | | ??????????????????# b@ !# !!!= ###### | | ??????????????????### ll #####!! !%!!* # #??# | | ????????????????????# i % /%/ *%!!! # #?# | | ??????????????????? ####=/ != # ##?# | | ????????????????? #?## # #??# | | ??????????????? " # # # !% *# #??# | | ??????????????# " /u * ##### = %# #??# | | ??????????????# "" " # %= ##??# =!###??# | | ??????????????#?"" " # ! #???#######+#######???# | | ????????????????"" " # ????? ? | | ????????????????S " # ???? ^ | | ????????????????"" " + ???? | | ????????????????"" " # ????? | | ????????????????"" " #k ????? ^ | | ??????????????????? # ?????####+########## | | ???????????????????#?# ????????? ????????# | | ????????????????????? ????????? "????????# | | ?????????????????????? ??????????? "????????# | | ??????????????????????????????????????? "????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 675 Evasion (%) 40 Target Analysis 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumSpectralMount Manual? 0 Play Time 01:32:17 Cumulative 64.1 hours Start 2025.04.06 @ 11:37:04 End 2025.04.06 @ 13:09:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d1d4aac-3380-418c-9282-0fa88cf84873