Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 15:30:09 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2948) 2948 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 8184 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 89 Aligned with FarCom 300 Cogmind --------- Core Integrity 727/850 Matter 6/300 Energy 94/100 System Corruption 2% Temperature Cool (6) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Lightpack 2.0 Enhanced Optical Array Advanced Targeting Computer Improved Shield Generator > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY (40) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Fission Core Light Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well (350) High-capacity Matter Pod (17) Weight Redist. System Machine Analyzer Enhanced Optical Array Experimental Sensor Array Improved Terrain Scanner Melee Analysis Suite Particle Charger Reaction Control System Force Field Improved Trap Extractor (0/6) Lightning Gun Light Assault Rifle Hypervelocity Gauss Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Enhanced Optical Array Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Fission Core Light Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well High-capacity Matter Pod Weight Redist. System Machine Analyzer Experimental Sensor Array Improved Terrain Scanner Melee Analysis Suite Particle Charger Reaction Control System Force Field Improved Trap Extractor Lightning Gun Light Assault Rifle Hypervelocity Gauss Rifle Advanced EMP Blaster [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Lightpack 2.0 Device Advanced Heat Sink Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 1 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 112 | 6 5 6 23 15 . 6 14 12 25 Power 10 | 1 . 1 3 2 . . . 1 2 Engine 9 | 1 . 1 3 1 . . . 1 2 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 34 | 2 1 2 6 5 . 1 7 3 7 Treads 1 | . . . . . . . 1 . . Leg 28 | 2 1 2 6 2 . . 5 3 7 Wheel 5 | . . . . 3 . 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 1 3 2 8 3 . 3 4 6 11 Device 20 | . 2 2 4 1 . 1 . 2 8 Storage 4 | 1 1 . 1 . . . 1 . . Processor 6 | . . . 1 . . 1 . 2 2 Hackware 5 | . . . 1 . . . 1 2 1 Protection 6 | . . . 1 2 . 1 2 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 1 6 5 . 2 3 2 5 Energy Gun 5 | 2 1 1 . . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | . . . . 3 . . . . . Ballistic Cannon 16 | . . . 5 1 . 2 1 2 5 Launcher 2 | . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 21 | . . 1 2 7 . 3 1 1 6 Power 5 | . . 1 2 1 . . . . 1 Propulsion 8 | . . . . 4 . 2 1 . 1 Utility 4 | . . . . 1 . 1 . 1 1 Weapon 4 | . . . . 1 . . . . 3 Highest Loss Streak 5 | . . 1 1 5 . 2 1 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 99 87 100 94 79 84 85 Engine 6 | . 14 14 10 1 . . . 3 6 Core 2 | . . . . . 11 11 9 3 . Leg 24 | . 28 28 32 8 . . 24 27 25 Wheel 4 | . . . . 21 33 28 8 . . Device 7 | . 9 14 10 1 11 5 . 2 11 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 4 | . . . 4 1 . 5 . 2 12 Hackware 3 | . . . 5 11 11 . 1 11 1 Protection 2 | . . . 1 8 . 11 7 6 . Energy Gun 6 | . 27 28 . . . . 5 . . Ballistic Gun 1 | . . . . 6 22 . . . . Ballistic Cannon 12 | . . . 20 11 . 21 12 11 20 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 12 18 19 33 35 31 47 29 36 41 Greatest Support 63 | 20 20 20 40 38 38 44 38 63 63 Greatest Overweight (x) 2 | . . . . 2 . 1 1 . . Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 40 | 8 10 10 15 15 15 15 40 40 40 Average Capacity 27 | 7 9 10 10 15 15 15 39 40 40 Most Carried 39 | 1 10 10 10 15 15 15 29 31 39 Average Carried 20 | . 5 9 9 8 14 14 21 27 34 Final Capacity 40 | 8 10 10 15 15 15 15 40 40 40 Final Carried 39 | 1 10 10 10 15 15 15 29 29 39 Class Distribution -------------------- 27% | Hauler-Skirmisher 27% | Hauler-Mutant 26% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 3702 | 207 117 210 506 514 . 167 450 222 1309 Remotely 98 | . . . 98 . . . . . . Salvage Created 2577 | . 90 137 403 180 . 97 465 192 1013 Parts 170 | . 11 16 35 7 . 5 25 11 60 Haulers Intercepted 5 | . 1 . 1 . . . 3 . . Recyclers Shooed 3 | . . . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 78 | . . 7 17 11 . 4 7 8 24 Guns 7 | . . 7 . . . . . . . Cannons 60 | . . . 14 4 . 4 7 7 24 AOE 11 | . . . 3 7 . . . 1 . Classes Destroyed 15 | . 3 2 3 2 . 1 1 1 2 Worker 4 | . 1 . 1 . . . . . 2 Builder 1 | . . . . . . . . 1 . Tunneler 1 | . . . 1 . . . . . . Hauler 5 | . 1 . 1 . . . 3 . . Recycler 4 | . . . . 2 . . . . 2 Operator 1 | . . . . . . . 1 . . Watcher 8 | . 1 . 3 . . . 2 . 2 Swarmer 21 | . . 6 9 . . . 1 . 5 Grunt 24 | . . 1 4 1 . 1 3 5 9 Duelist 5 | . . . 1 1 . 1 . . 2 Sentry 8 | . . . 3 . . . 3 2 . Hunter 4 | . . . . . . 2 . 1 1 Programmer 6 | . . . . . . . . . 6 Heavy 1 | . . . . . . . . . 1 Assembled 9 | . . . . 9 . . . . . Best Kill Streak 8 | . 2 3 8 8 . 2 3 3 5 Combat Bots Only 6 | . . 3 5 6 . 2 3 2 4 Max Kills in Single Turn 3 | . 1 1 3 3 . 1 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 2 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 4117 | . . 238 584 966 . 384 186 759 1000 Core 520 | . . 53 65 128 . 76 14 61 123 Absorbed by Shields 399 | . . . . . . . . 113 286 Regen/Repaired (Parts) 295 | . . . 11 . . . 222 . 62 Core Remaining (%) 79 | 100 . 78 . . . 32 97 91 . Volleys Fired 247 | . 8 17 41 34 . 22 28 33 64 Largest 3 | . 2 2 2 2 . 2 2 2 3 Hottest 144 | . 100 100 88 88 . 92 103 96 144 Shots Fired 531 | . 16 34 79 54 . 44 56 62 186 Gun 74 | . 16 34 . . . 6 18 . . Cannon 441 | . . . 76 41 . 38 38 62 186 Launcher 16 | . . . 3 13 . . . . . Special . | . . . . . . . . . . Kinetic 447 | . . . 76 41 . 44 38 62 186 Thermal 50 | . 16 34 . . . . . . . Explosive 16 | . . . 3 13 . . . . . Electromagnetic 18 | . . . . . . . 18 . . Robot Hit Streak 12 | . 4 5 7 6 . 9 7 9 12 Robot Miss Streak 5 | . 2 4 5 4 . 4 3 3 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 297 | . 9 17 41 31 . 24 37 38 100 Core Hits 152 | . 4 10 25 21 . 10 18 16 48 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 25 | . . 2 3 . . 1 2 6 11 Burn 2 | . . 2 . . . . . . . Blast 23 | . . . 3 . . 1 2 6 11 Melee Attacks 6 | . . . . . . . 1 5 . Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . 1 5 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8599 | . 127 254 1208 1232 . 547 949 1231 3051 Guns 606 | . 127 224 . . . 19 236 . . Cannons 6777 | . . . 851 634 . 528 703 1055 3006 Explosions 1103 | . . . 350 598 . . . 155 . Melee . | . . . . . . . . . . Ramming 113 | . . 30 7 . . . 10 21 45 Kinetic 6796 | . . . 851 634 . 547 703 1055 3006 Thermal 506 | . 127 224 . . . . . 155 . Explosive 948 | . . . 350 598 . . . . . Electromagnetic 236 | . . . . . . . 236 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . . 7 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 129 | . . . . 23 . . 7 64 35 Projectiles 52 | . . . . 11 . . 7 . 34 Explosions 70 | . . . . 12 . . . 58 . Melee 7 | . . . . . . . . 6 1 Knockbacks 69 | . . 2 8 9 . 9 6 10 25 Impact 2 | . . 2 . . . . . . . Kinetic 63 | . . . 8 8 . 9 6 9 23 Secondary 4 | . . . . 1 . . . 1 2 Self-Inflicted Damage 89 | . . . . 60 . . . 29 . Shots 4 | . . . . 3 . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 14 | . . 6 2 . . . 2 1 3 Kicked 14 | . . 6 2 . . . 2 1 3 Crushed . | . . . . . . . . . . Highest Temperature 333 | . 175 75 72 295 . 333 270 291 48 Average Temperature 80 | . 67 28 34 139 . 127 70 104 16 Received Heat Transfer 1065 | . . 66 129 150 . 45 99 351 225 Effects 3 | . . . . 1 . . . 2 . Energy Bleed 2 | . . . . 1 . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . Heat Transferred 1284 | . 370 814 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 410 | . 91 202 410 199 . 151 219 281 344 Initial 137 | . . . . 86 . . 58 72 137 Average 135 | . 38 57 217 150 . 61 119 108 187 Maximum Alert Level 2 | . . 1 2 . . . 1 1 1 Low Security (%) 72 | 100 100 83 27 100 . 100 83 90 57 Level 1 27 | . . 16 71 . . . 16 9 42 Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . . . . . 2 3 10 Investigation 4 | . . . . . . . 1 2 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 5 | . . . . . . . 1 1 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . 2 . . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 2 9 29 15 . 6 22 8 32 Peak Tracking Total 6 | . 1 3 6 3 . 3 4 3 6 Tactical Retreats 6 | . . 1 1 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . . . 1 2 2 Max in Single Turn 2 | . . . . . . . 1 2 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 38 | . 5 . 7 1 1 . 10 6 8 Terminals 22 | . 4 . 4 . . . 6 3 5 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . 1 . . . 2 . 1 Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 6 | . . . 2 . . . 2 1 1 Garrison Access 1 | . . . . . . . . 1 . Total Hacks 113 | . 20 . 21 1 1 . 27 16 27 Successful 54 | . 11 . 8 1 1 . 15 8 10 Failed 58 | . 8 . 13 . . . 12 8 17 Catastrophic 11 | . 3 . 3 . . . 2 . 3 Database Lockouts 1 | . 1 . . . . . . . . Manual 27 | . 8 . 3 . 1 . 6 6 3 Terminals 65 | . 19 . 10 . . . 16 8 12 Fabricators 2 | . . . . . . . . 2 . Repair Stations 13 | . . . 2 . . . 6 . 5 Recycling Units 7 | . 1 . . . . . . . 6 Scanalyzers 23 | . . . 9 . . . 5 5 4 Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 23 | . 10 . 2 1 1 . 4 . 5 Part Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 4 | . 2 . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . 2 . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . . Locate Traps 3 | . . . 1 . . . . . 2 Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 3 | . 1 . 1 . . . 1 . . Zone Layout 2 | . 1 . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 12 | . . . 2 . . . 6 . 4 Scan Component 6 | . . . 1 . . . 3 . 2 Repair 6 | . . . 1 . . . 3 . 2 Recycling Unit Hacks 2 | . 1 . . . . . . . 1 Process 1 | . . . . . . . . . 1 Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 12 | . . . 4 . . . 4 4 . Insert Component 5 | . . . 2 . . . 2 1 . Analyze 7 | . . . 2 . . . 2 3 . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 1 1 . Terminals 2 | . . . . . . . 1 1 . Assimilate 1 | . . . . . . . 1 . . Operators 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 32 | . 3 . 6 . . . 10 5 8 Full Trace Events 4 | . . . . . . . 1 2 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 1 . . . 2 1 . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 24 | . . . . . . . . 24 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 6 | . . . 1 . . . 3 . 2 Time 338 | . . . 136 . . . 108 . 94 Parts Recycled . | . . . . . . . . . . Recycled Matter 148 | . . . . . . . . . 148 Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 2 1 . Part Schematics Acquired 4 | . . . 1 . . . 2 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . 2 . . . . 2 . . Largest Group 2 | . . 2 2 . . . 2 1 . Highest-Rated Group 49 | . . 49 49 . . . 25 10 . Highest-Rated Ally 31 | . . 31 31 . . . 15 10 . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . 12 2 . . . 10 . . Total Damage 281 | . . 126 22 . . . 133 . . Kills 5 | . . 1 . . . . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 7531 | 65 518 1001 892 388 248 262 1175 771 2211 Spaces Moved 4991 | 48 395 747 459 271 273 164 664 512 1458 Core 2 | 2 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4283 | 46 395 747 459 2 . . 664 512 1458 Wheels 706 | . . . . 269 273 164 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 111 120 120 120 Average Speed 118 | 117 120 120 120 98 90 112 130 121 120 Slowest Speed 190 | 120 120 120 120 190 90 115 190 122 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 62 100 47 53 61 45 53 12 31 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . . 1 . 1 1 . Scrap Searched 3 | . . 1 . . . 2 . . . Spaces Dug 11 | . . . 2 . . . 2 5 2 Terrain Destroyed 240 | . . . 40 106 . 11 8 37 38 Melee 6 | . . . . . . . 1 5 . Projectile 91 | . . . 10 9 . 11 7 16 38 AOE 143 | . . . 30 97 . . . 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total 6081 | 54 421 817 721 334 276 196 911 586 1765 Wait 613 | . 3 36 179 5 . 3 174 20 193 Move 4982 | 47 394 746 458 270 272 163 663 511 1458 Hop . | . . . . . . . . . . Pick Up 78 | 1 10 2 7 8 1 2 25 4 18 Fast Attach 20 | 6 3 . 2 4 . . 2 . 3 Attach 27 | . . 1 3 4 . 2 4 3 10 Detach 6 | . . . . 1 . . 2 . 3 Swap 65 | . 2 5 18 7 . 4 8 9 12 Drop 21 | . 1 4 11 1 3 . . . 1 Fire 247 | . 8 17 41 34 . 22 28 33 64 Melee 6 | . . . . . . . 1 5 . Ram . | . . . . . . . . . . Kick 14 | . . 6 2 . . . 2 1 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 124 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 449 | -10/Materials | Central database locked down 467 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Entered Mines 679 | -10/Mines | Discovered new exit (range 13) 770 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 875 | -10/Mines | Identified exit to Materials 1204 | -10/Mines | Learned Materials stockpile data 1216 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1219 | -10/Mines | Found Prototype Device 1303 | -10/Mines | Found a hidden stash of uninstalled traps 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Accompanied by 2 allies 1585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2028 | -9/Materials | Discovered new exit (range 16) 2047 | -9/Materials | Identified Exp. Sensor Array 2091 | -9/Materials | Identified exit to Materials 2271 | -9/Materials | Build established: Scavenger-Mutant 2279 | -9/Materials | Discovered new exit (range 8) 2289 | -9/Materials | Identified exit to Mines 2436 | -9/Materials | Repaired Broken Exp. Sensor Array 2477 | -9/Materials | Entered Mines 2478 | -9/Mines | Assembled infested the area 2565 | -9/Mines | Lost 5 parts (1p4n) 2580 | -9/Mines | Discovered exit to Materials (range 10) 2729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2739 | -9/Mines | Learned location of Storage (-7) 2755 | -9/Mines | Identified exit to Exiles 2823 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2862 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2865 | -9/Mines | Entered Exiles 2887 | -9/Exiles | Met 8R-AWN 2903 | -9/Exiles | Met EX-HEX 2934 | -9/Exiles | Met EX-BIN 2944 | -9/Exiles | Aligned with FarCom system 2945 | -9/Exiles | Given EX-Vault access code 2965 | -9/Exiles | Opened EX-Vault 2973 | -9/Exiles | Found Lightpack 2.0 2993 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3024 | -9/Exiles | Met EX-DEC 3104 | -9/Exiles | Discovered new exit (range 11) 3113 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3113 | -9/Exiles | Entered Mines 3123 | -8/Mines | Core integrity fell below 50% 3356 | -8/Mines | Discovered exit to Materials (range 8) 3375 | -8/Mines | Entered Materials 3375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3560 | -8/Materials | Repaired Imp. Aluminum Leg 3595 | -8/Materials | Repaired Med. Armor Plating 3678 | -8/Materials | Build established: Hauler-Mutant 4055 | -8/Materials | Repaired Adv. Assault Cannon 4224 | -8/Materials | Discovered new exit (range 10) 4550 | -8/Materials | Entered Factory 4550 | -7/Factory | Accompanied by 1 ally 4550 | -7/Factory | Evolved 2 slots: Utility x2 5081 | -7/Factory | Discovered new exit (range 9) 5138 | -7/Factory | Fabricated Carbon-fiber Leg? 5321 | -7/Factory | Entered another Factory area 5321 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5415 | -6/Factory | Discovered new exit (range 6) 5633 | -6/Factory | Build established: Hauler-Skirmisher 6141 | -6/Factory | Garrison activated, responded to threat 6783 | -6/Factory | Repaired Imp. Shield Generator 6834 | -6/Factory | Repaired Adv. Heat Sink 6901 | -6/Factory | Identified exit to Lower Caves 7178 | -6/Factory | Spotted B-75 Beast 7532 | -6/Factory | Self-destructed Last Messages --------------- Com. Wheel (8) Feedback: System corruption (+1%). 07422_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 07479_ Penetrated by Slug. 07484_ Slug penetrates Recycling Unit. 07485_ H-66 Slayer knocked back. 07487_ Penetrated by Slug. 07489_ H-66 Slayer Gauss Rifle blasted off. 07489_ H-66 Slayer destroyed. 07491_ U-05 Engineer builds a Wall. 07494_ Acquired 34 matter. 07494_ U-05 Engineer builds a Wall. 07496_ Acquired 4 matter. 07500_ System corrupted: Energy discharge (-36). 07512_ G-50 Soldier destroyed. 07521_ K-01 Serf collects debris. 07522_ System corrupted: Adv. Assault Cannon jammed. 07529_ U-05 Engineer builds a Wall. 07532_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | # ####### # #???# | | + """""" # #???# | | = ####### """""" # ##### | | * ### """ #?????# """""" # + | | #?# """ #?????# """""" # # | | #?# """ #?????# + + | | #### #?# ??/ """""" # # | | ???# #?# """ ############ """""" + # | | ####+### """ #??????????# """""" # # | | # """ #??????????# """""" # # | | # #+############ # ### | | # """ # g # # | | # """ w + g #####+####### | | ###+#### """ ## #?# + | | #### ## #?# """"""" # # T | | ## #?# """"""" # ### | | ########## ## #?# """"""" # #?? | | #####????????# ## ! #?# """"""" # #?? | | ?????????????# ## ^ !! ! #?# # #?? | | ?????????????#%## ! #?# =# +? | | ##############%## #?# ] ! # ## | | # #[## = #?########### #?? | | # ] """ #[## #???????????# #?? | | # Y" #!########+################## #?? | | # """ # k #?? | | # """" # k @ #?? | | # """" + u #?? | | # """" # g =* % #?? | | # """" # u g%%[ #?? | | # """" ####+#########;###/#;######## #?? | | # """" # #?? ?? ???????? #?? | | # #! #?? ?? ?????? ?? | | # # """"#??? ??? ????? ??? | | ############## """"#???""" "??? #??? ????? | | ?????????????# """"#???""" ""????#??????????? | | ?????????????# """"#????"" """"?????????????? | | ?????????????# """"#????"" """"?????????????? | | ?????????????# """"#?????? """"?????????????? | | ?????????????# """"#???????"""??????????????? | | ?????????????# #????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????# = #????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????# #????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????###########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Carbon-fiber Leg | -9/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Sniper Challenges ------------ None Game ------ Seed CompositeHeartFlamer Manual? 0 Play Time 01:59:07 Cumulative 51.5 hours Start 2023.04.16 @ 13:01:00 End 2023.04.16 @ 15:30:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fab12d8c-06b3-4b50-add3-3a9f0345cb0e