Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 20:11:19

Player: FauxMaasks

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (202)     1010
Value Destroyed (10067)    10067
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (5918)               5918
              TOTAL SCORE: 23815

 Bonus
-------
High Alert Combat Kills    2284
Follower Combat Kills      703
Entered Garrisons          1000
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -369

 Cogmind 
---------
Core Integrity             0/1150
Matter                     215/300
Energy                     135/150
System Corruption          4%
Temperature                Critical (828)
Movement                   Core (1650) Ox32
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
           Huge Storage Unit
           Terrain Scan Processor
           Relay Coupler [Grunt] (3)
           Relay Coupler [Duelist] (12)
           Relay Coupler [Sentry] (2)
           Relay Coupler [Hunter] (4)
>          --- WEAPON (2) -------
           Dispersion Rifle
           KE Penetrator
>          --- INVENTORY (25) ---
           Weapon Mount
  Improved Phase Shifter
           Cloak of Protection
           Relay Coupler [NC] (31)
           Relay Coupler [NC] (29)
           Relay Coupler [NC] (24)
           Relay Coupler [Swarmer] (47)
           Relay Coupler [Swarmer] (42)
           Relay Coupler [Sentry] (25)
           Relay Coupler [Demolisher] (27)
           Relay Coupler [Demolisher] (27)
           Relay Coupler [Demolisher] (27)
           Relay Coupler [Specialist] (24)
           Relay Coupler [Hunter] (18)
           Dispersion Rifle
           Dispersion Rifle
           Nova Cannon
           Hardcell Cannon
           Fusion Bomb Launcher
  Improved Remote Datajack
  Advanced Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Antimatter Reactor
>          --- PROPULSION -------
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Heat Sink
  Improved Coolant Injector
           Huge Storage Unit
  Advanced Targeting Computer
  Improved Core Shielding
  Advanced Force Field
           Relay Coupler [Swarmer]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Heavy]
>          --- WEAPON -----------
           Linear Accelerator
  Advanced Remote Datajack
>          --- INVENTORY --------
     Light Quantum Reactor
     Light Quantum Reactor
  Improved Cooling System
   Compact Battery
           Weapon Mount
  Improved Phase Shifter
           Cloak of Protection
           Thermal Shield
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Demolisher]
           Relay Coupler [Demolisher]
           Relay Coupler [Demolisher]
           Relay Coupler [Hunter]
           System Restoration Module
           Wave Gun
           Phase Gun
           Nova Cannon
           KE Penetrator
           Hardcell Cannon
           Fusion Bomb Launcher
[Rating: 120]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Heavy Reactive Plating
Weapon                     Nova Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   .   .   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   1   .   2   .   .   1   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             265  | 7   3   7   3   .   18  11  29  28  24  18  1   25  11  36  28  16  
  Power                    19   | 1   .   1   .   .   2   .   1   3   .   1   .   2   .   2   2   4   
    Engine                 6    | 1   .   1   .   .   2   .   .   1   .   .   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   .   .   1   2   .   1   .   2   .   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Propulsion               35   | 2   2   1   1   .   5   1   3   3   8   .   .   2   .   4   2   1   
    Treads                 16   | .   .   .   .   .   .   .   1   2   6   .   .   1   .   3   2   1   
    Leg                    4    | 2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | .   2   1   1   .   5   1   .   1   2   .   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  97   | 2   1   2   1   .   8   4   9   15  4   7   1   12  7   9   12  3   
    Device                 44   | 1   .   .   .   .   3   2   4   6   2   2   .   8   2   6   6   2   
    Storage                6    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   
    Processor              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Hackware               15   | .   .   .   .   .   .   .   .   1   .   4   .   1   3   3   3   .   
    Protection             29   | .   .   2   .   .   4   2   5   6   2   1   1   3   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   114  | 2   .   3   1   .   3   6   16  7   12  10  .   9   4   21  12  8   
    Energy Gun             16   | .   .   1   1   .   1   2   2   2   1   .   .   1   1   .   2   2   
    Energy Cannon          29   | .   .   .   .   .   .   3   3   2   4   5   .   2   .   6   3   1   
    Ballistic Gun          18   | 2   .   1   .   .   2   1   5   2   1   .   .   .   .   .   1   3   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   1   1   .   2   1   6   2   .   
    Launcher               19   | .   .   1   .   .   .   .   5   .   2   2   .   2   1   5   .   1   
    Special Weapon         16   | .   .   .   .   .   .   .   .   1   1   2   .   2   1   4   4   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 70   | .   .   4   .   .   4   1   5   11  2   3   .   4   2   9   10  15  
  Power                    10   | .   .   .   .   .   .   .   1   2   .   1   .   .   .   2   1   3   
  Propulsion               19   | .   .   1   .   .   4   1   1   1   2   .   .   2   .   2   2   3   
  Utility                  32   | .   .   1   .   .   .   .   3   6   .   2   .   2   2   4   5   7   
  Weapon                   9    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   2   2   
  Highest Loss Streak      13   | .   .   2   .   .   1   1   2   3   1   2   .   2   2   3   3   13  
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     89   | .   100 99  100 100 91  90  88  78  86  90  88  91  87  89  88  86  
  Engine                   3    | .   14  14  14  14  9   7   3   .   .   .   .   .   .   4   .   .   
  Core                     4    | .   .   .   .   .   .   .   2   5   6   5   5   10  10  5   5   3   
  Treads                   7    | .   .   .   .   .   .   .   2   11  16  13  11  9   5   7   11  12  
  Leg                      1    | .   24  .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Wheel                    11   | .   3   27  28  28  22  24  18  7   4   13  11  11  10  3   .   .   
  Device                   15   | .   14  3   .   .   16  13  14  11  12  15  11  18  24  25  19  14  
  Storage                  6    | .   14  14  14  14  9   7   7   6   6   6   5   5   5   5   5   7   
  Processor                3    | .   .   .   .   .   .   .   .   3   6   6   5   5   5   5   6   9   
  Hackware                 5    | .   .   .   .   .   .   .   .   3   5   3   11  2   2   13  18  21  
  Protection               11   | .   .   10  14  14  16  20  15  13  13  12  11  11  12  6   4   .   
  Energy Gun               3    | .   .   8   14  14  9   5   3   2   2   .   .   1   1   .   2   4   
  Energy Cannon            3    | .   .   .   .   .   .   1   2   7   5   5   5   2   .   5   2   2   
  Ballistic Gun            4    | .   28  18  14  14  9   6   6   2   2   .   .   .   .   .   1   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   4   5   3   4   1   3   .   
Peak Build Rating          120  | 7   8   9   10  11  31  37  59  68  75  76  77  94  103 116 120 101 
  Average Rating           64   | 4   7   8   9   10  26  34  44  59  67  71  76  86  95  107 111 93  
  On Entrance              50   | .   7   8   9   10  11  31  36  59  67  75  75  77  89  98  116 86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 13  18  21  50  50  113 115 124 149 159 165 149 180 142 160 149 132 
  Greatest Support         150  | 20  20  20  26  26  40  50  34  115 115 60  60  75  75  150 150 77  
  Greatest Overweight (x)  14   | .   .   1   1   1   4   3   5   14  11  6   6   14  5   6   2   2   
  Average Overweight (x)   2    | .   .   .   .   1   1   2   3   3   2   5   5   5   4   1   .   1   
Largest Inventory Capacity 25   | 8   10  10  20  20  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   9   10  11  20  22  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   10  10  12  20  25  25  25  25  25  25  20  25  25  25  25  25  
  Average Carried          22   | 4   9   9   10  18  20  24  24  24  24  24  19  23  24  23  24  23  
  Final Capacity           25   | 8   10  10  20  20  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  10  12  19  25  25  25  25  25  21  19  24  25  25  22  21  

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 30% | Bothacker-Mutant
 22% | Mutant
 13% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -4/Factory
 Bothacker-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           6402 | 210  154  278  30   120  470  157  723  382  444  462  .    673  454  933  614  298  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9900 | 27   154  230  .    .    841  249  1744 848  1102 655  .    1027 273  1642 923  185  
  Parts                    422  | 3    11   12   .    .    34   20   58   31   62   31   .    43   7    60   38   12   
Haulers Intercepted        4    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    .    .    .    .    .    2    .    1    .    .    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  168  | .   6   9   .   .   12  3   24  13  24  12  .   10  6   30  13  6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     56   | .   6   8   .   .   11  2   11  6   3   .   .   2   .   1   5   1   
  Cannons                  56   | .   .   .   .   .   .   1   6   5   6   7   .   7   3   15  6   .   
  AOE                      44   | .   .   1   .   .   .   .   7   .   11  4   .   .   2   14  1   4   
Classes Destroyed          19   | 1   2   2   .   .   4   4   2   .   1   1   .   1   .   .   1   .   
  Worker                   12   | .   .   .   .   .   .   1   .   5   .   5   .   .   .   .   1   .   
  Builder                  6    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   3   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   3   6   .   .   .   .   3   .   7   .   .   .   .   18  .   4   
  Cutter                   6    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    63   | .   3   2   .   .   5   .   15  5   7   8   .   .   2   12  4   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   5   1   .   1   1   2   .   3   .   .   .   1   
  Hunter                   16   | .   .   .   .   .   2   .   3   1   3   .   .   3   .   1   3   .   
  Programmer               20   | .   .   .   .   .   .   2   .   4   .   3   .   2   3   .   5   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   3   6   .   .   4   4   7   6   4   10  .   2   3   7   3   4   
  Combat Bots Only         7    | .   3   5   .   .   2   1   7   3   4   5   .   2   2   7   2   4   
Max Kills in Single Turn   4    | 1   1   1   .   .   1   1   2   3   4   3   .   1   2   4   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   .   .   2   .   4   2   .   .   1   4   1   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1292  | .    25   48   .    .    92   20   85   178  157  126  .    69   43   188  146  115  
  Missed                   361   | .    7    6    .    .    22   7    29   44   37   39   .    22   13   57   47   31   
Damage Taken               14805 | .    213  421  .    .    1080 191  982  2090 1512 815  .    638  627  1498 2056 2682 
  Core                     2027  | .    22   54   .    .    173  16   55   275  77   64   .    23   87   68   128  985  
  Absorbed by Shields      1385  | .    .    .    .    .    .    .    .    .    58   99   .    130  65   683  350  .    
  Reduced by Siege Mode    5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Redirected to Shielding  266   | .    .    .    .    .    .    .    .    45   11   .    .    20   66   25   99   .    
  Ignored by Resistances   2245  | .    .    .    .    .    62   .    24   312  662  183  .    307  116  285  182  112  
Core Remaining (%)         79    | 100  .    .    .    69   68   .    89   .    .    51   .    97   .    .    .    .    
Volleys Fired              885   | 3    19   42   .    .    67   20   120  61   69   66   .    94   34   147  83   60   
  Largest                  2     | 2    2    2    .    .    2    2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  203   | 40   40   85   .    .    88   125  125  150  150  166  .    166  134  203  179  146  
Shots Fired                1355  | 6    38   69   .    .    133  30   207  113  101  82   .    118  51   193  126  88   
  Gun                      662   | 6    38   68   .    .    133  20   137  48   27   .    .    35   17   16   45   72   
  Cannon                   599   | .    .    .    .    .    .    10   56   62   61   67   .    79   20   156  75   13   
  Launcher                 49    | .    .    1    .    .    .    .    14   .    11   6    .    3    5    8    .    1    
  Special                  45    | .    .    .    .    .    .    .    .    3    2    9    .    1    9    13   6    2    
  Kinetic                  496   | 6    38   57   .    .    66   13   80   17   22   25   .    32   20   38   53   29   
  Thermal                  765   | .    .    11   .    .    67   17   113  93   66   42   .    82   17   134  67   56   
  Explosive                27    | .    .    1    .    .    .    .    2    .    1    6    .    3    5    8    .    1    
  Electromagnetic          22    | .    .    .    .    .    .    .    12   .    10   .    .    .    .    .    .    .    
  Robot Hit Streak         29    | 5    10   12   .    .    10   11   29   21   19   10   .    21   7    24   17   8    
  Robot Miss Streak        5     | .    5    5    .    .    3    2    4    4    2    2    .    1    4    3    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           918   | 5    19   38   .    .    94   21   155  89   71   60   .    86   31   129  71   49   
  Core Hits                435   | 2    10   15   .    .    38   11   102  33   35   33   .    32   16   69   27   12   
  Critical Kills           11    | .    1    .    .    .    .    .    .    1    2    1    .    2    .    2    1    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         45    | .    1    1    .    .    5    1    3    9    6    1    .    4    .    6    5    3    
    Burn                   24    | .    .    1    .    .    5    1    3    8    4    .    .    .    .    1    1    .    
    Meltdown               9     | .    .    .    .    .    .    .    .    1    1    1    .    2    .    2    1    1    
    Destroy                4     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Blast                  8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    3    .    
Melee Attacks              3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30002 | 62   259  485  .    .    1463 447  3963 2843 2660 3331 .    3111 1530 5360 2711 1777 
  Guns                     9327  | 62   259  431  .    .    1463 321  2261 906  395  .    .    746  332  146  861  1144 
  Cannons                  13084 | .    .    .    .    .    .    126  874  1241 1218 1497 .    2307 385  3744 1494 198  
  Explosions               7586  | .    .    49   .    .    .    .    828  696  1047 1834 .    58   813  1470 356  435  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7932  | 62   259  302  .    .    750  196  1495 393  371  416  .    671  385  1028 1096 508  
  Thermal                  15450 | .    .    129  .    .    713  251  1753 1754 1375 1450 .    2382 332  2862 1615 834  
  Explosive                5415  | .    .    49   .    .    .    .    89   696  340  1465 .    58   813  1470 .    435  
  Electromagnetic          1200  | .    .    .    .    .    .    .    626  .    574  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    1    .    4    7    7    7    .    1    2    2    7    4    
  Average Corruption       3     | .    .    .    .    .    1    .    4    5    7    3    .    1    1    2    3    3    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  218   | .    .    .    .    .    2    .    23   40   49   28   .    4    2    25   24   21   
    Message Errors         54    | .    .    .    .    .    1    .    5    8    15   8    .    2    2    10   3    .    
    Matter Fused           58    | .    .    .    .    .    .    .    7    14   10   6    .    2    .    7    10   2    
    Heat Flow Errors       25    | .    .    .    .    .    .    .    2    3    9    2    .    .    .    .    4    5    
    Energy Discharges      25    | .    .    .    .    .    .    .    2    5    3    5    .    .    .    2    2    6    
    Parts Rejected         6     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    1    .    1    
    Parts Fused            3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      26    | .    .    .    .    .    .    .    2    5    8    1    .    .    .    1    3    6    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    2    1    3    .    .    .    .    1    .    
    Misfires               8     | .    .    .    .    .    .    .    2    .    1    1    .    .    .    3    1    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    
    Weapon Failures        3     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            622   | .    .    .    .    .    .    .    .    97   18   220  .    .    11   89   155  32   
  Projectiles              202   | .    .    .    .    .    .    .    .    33   17   56   .    .    2    41   53   .    
  Explosions               420   | .    .    .    .    .    .    .    .    64   1    164  .    .    9    48   102  32   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    .    .    2    1    .    .    1    7    9    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    .    2    1    .    .    1    7    8    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      442   | .    .    2    .    .    .    .    74   88   78   .    .    31   3    .    166  .    
  Shots                    9     | .    .    .    .    .    .    .    3    1    1    .    .    1    1    .    2    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        889   | .    2    458  .    .    198  63   178  212  311  223  .    406  91   42   216  889  
  Average Temperature      104   | .    2    223  .    .    78   26   23   80   100  35   .    142  31   17   66   162  
  Received Heat Transfer   4365  | .    120  108  .    .    450  .    288  504  604  326  .    75   41   276  156  1417 
  Effects                  19    | .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    .    13   
    Shutdowns              5     | .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Decay           2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Total Turns              22    | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Longest Duration         22    | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              14    | .    .    .    .    .    1    .    .    2    3    1    .    2    1    2    1    1    
  Combat Hostiles          10    | .    .    .    .    .    1    .    .    2    3    1    .    1    1    .    .    1    
  Parts Melted             54    | .    .    2    .    .    2    .    3    9    8    7    .    6    .    8    6    3    
  Heat Transferred         22698 | .    .    370  .    .    2146 481  3480 3295 2434 1397 .    2405 444  3469 1780 997  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1749 | 5    251  224  .    .    173  103  1017 593  1238 1038 476  796  417  1749 1208 984  
  Initial                  917  | .    3    39   .    .    .    78   8    533  337  649  476  333  417  261  917  767  
  Average                  558  | 2    143  145  .    .    74   45   554  455  826  775  476  517  364  949  1040 820  
Maximum Alert Level        5    | .    1    1    .    .    .    .    3    2    4    3    2    3    2    5    4    3    
  Low Security (%)         24   | 100  77   54   .    100  100  100  20   .    .    .    .    .    .    .    .    .    
  Level 1                  10   | .    22   45   .    .    .    .    15   28   5    .    .    10   43   7    .    .    
  Level 2                  28   | .    .    .    .    .    .    .    26   71   27   37   100  84   56   27   .    .    
  Level 3                  28   | .    .    .    .    .    .    .    37   .    58   62   .    4    .    23   74   100  
  Level 4                  6    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    32   25   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    .    .    1    4    .    6    .    10   .    .    5    .    7    .    
  Investigation            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            11   | .    .    .    .    .    .    2    .    3    .    3    .    .    1    .    2    .    
  Reinforcement            13   | .    1    .    .    .    1    1    .    2    .    4    .    .    1    .    3    .    
  Assault                  5    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    2    .    
  Garrison                 4    | .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Alert ID Control Effect    11   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    3    2    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Distress Signals           8    | .   2   .   .   .   .   .   .   2   .   2   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              275  | .   18  12  .   .   30  8   26  26  25  26  .   12  13  32  34  13  
  Peak Tracking Total      9    | .   4   5   .   .   4   2   7   6   4   5   .   3   4   4   5   9   
  Tactical Retreats        27   | .   3   1   .   .   3   .   7   2   2   3   .   .   .   1   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Traps Triggered            37   | .   .   .   .   .   1   2   7   2   9   2   .   4   4   5   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Machines Disabled          44   | .   .   .   .   .   .   .   2   2   6   15  .   2   .   11  5   1   
  Max in Single Turn       12   | .   .   .   .   .   .   .   1   1   2   12  .   1   .   1   2   1   
  Garrison Relay           9    | .   .   .   .   .   .   .   2   .   1   .   .   1   .   4   .   1   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Machines Accessed          43   | .   4   .   2   1   7   7   2   9   .   4   1   .   2   1   2   1   
  Terminals                30   | .   4   .   .   .   6   5   2   6   .   3   .   .   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   
Total Hacks                98   | .   18  .   2   1   19  11  3   28  .   7   1   .   4   1   2   1   
  Successful               52   | .   6   .   2   1   11  5   .   17  .   5   1   .   2   .   2   .   
  Failed                   46   | .   12  .   .   .   8   6   3   11  .   2   .   .   2   1   .   1   
    Catastrophic           7    | .   .   .   .   .   1   1   2   1   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   16  .   1   .   9   7   .   11  .   3   .   .   .   .   .   .   
  Terminals                70   | .   18  .   .   .   15  9   3   14  .   6   .   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   4   1   .   13  .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   1   .   
Terminal Hacks             16   | .   2   .   2   1   5   1   .   2   .   2   .   .   .   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   4   .   .   11  .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   2   .   .   7   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   1   .   
  Unlock Access            5    | .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   4   .   .   .   2   3   .   3   .   2   .   .   .   .   .   .   
  Terminals                14   | .   4   .   .   .   2   3   .   3   .   2   .   .   .   .   .   .   
    Track                  3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   .   .   2   2   .   3   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   .   .   7   5   2   9   .   2   .   .   2   1   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Used RIF Installer         4    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              29   | .   .   .   .   .   .   .   .   2   1   5   .   1   5   7   6   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   29   | .   .   .   .   .   .   .   .   2   1   5   .   1   5   7   6   2   
  Autoassimilated          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        34   | .   .   .   .   .   .   .   .   3   1   8   .   1   6   8   5   2   
  parse_system             4    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  streamctrl_high          13   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   6   2   1   
  formatsys_high           9    | .   .   .   .   .   .   .   .   .   .   2   .   1   4   .   2   .   
Relay Couplers Released    39   | .   .   .   .   .   .   .   7   .   5   .   .   3   .   16  .   8   
  Machine Destruction      35   | .   .   .   .   .   .   .   7   .   5   .   .   3   .   16  .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Attached                 15   | .   .   .   .   .   .   .   .   1   .   4   .   1   3   3   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Total Allies               23   | .   .   .   .   .   .   .   .   2   .   3   .   1   5   6   5   1   
  Largest Group            4    | .   .   .   .   .   .   .   .   2   .   1   .   1   4   2   3   1   
  Highest-Rated Group      188  | .   .   .   .   .   .   .   .   58  .   90  .   41  188 112 152 49  
  Highest-Rated Ally       137  | .   .   .   .   .   .   .   .   29  .   90  .   41  48  56  137 49  
Total Orders               12   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  FOLLOW                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  EXPLORE                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               122  | .   .   .   .   .   .   .   .   17  .   22  .   6   23  18  31  5   
  Total Damage             3308 | .   .   .   .   .   .   .   .   277 .   381 .   188 799 813 711 139 
  Kills                    16   | .   .   .   .   .   .   .   .   2   .   2   .   .   4   2   4   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               18458 | 83   499  469  253  368  1590 1412 1923 1997 1788 1475 65   1259 711  2307 1167 1092 
Spaces Moved               8990  | 50   359  387  284  335  951  967  972  729  637  661  34   525  314  1012 493  280  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2536  | .    .    .    .    .    .    .    .    482  399  2    1    5    56   818  493  280  
  Legs                     330   | 48   282  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6122  | .    77   387  284  335  951  967  972  247  238  659  33   520  258  194  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   80   105  101  120  131  135  165  165  180  165  165  160  160  246  
  Average Speed            157   | 117  111  81   86   105  118  124  143  222  214  178  184  181  178  174  164  277  
  Slowest Speed            330   | 120  120  95   105  105  150  131  165  290  255  320  320  320  240  320  330  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    55   56   61   76   63   28   71   23   62   22   1    43   5    83   11   23   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     4     | .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    .    1    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 145   | .    .    .    .    .    .    3    9    .    30   7    .    23   .    49   22   2    
Terrain Destroyed          711   | .    .    5    .    .    .    3    22   32   108  158  .    80   68   148  79   8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               91    | .    .    .    .    .    .    3    .    5    1    15   .    6    6    15   35   5    
  AOE                      620   | .    .    5    .    .    .    .    22   27   107  143  .    74   62   133  44   3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      11963 | 65   424  477  291  352  1285 1142 1295 992  959  884  36   721  424  1384 725  507  
  Wait                     1366  | .    25   34   .    7    209  133  83   138  172  117  .    19   47   140  110  132  
  Move                     8978  | 49   358  386  283  334  950  966  971  729  636  660  34   524  314  1011 493  280  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  189   | 6    11   5    3    9    23   6    22   20   17   4    .    15   6    23   6    13   
  Fast Attach              56    | 7    .    .    .    .    2    3    7    10   8    1    .    5    2    5    3    3    
  Attach                   89    | .    2    4    .    .    9    1    5    10   5    6    1    8    5    15   10   8    
  Detach                   20    | .    .    .    .    .    2    .    .    1    4    1    .    4    1    5    2    .    
  Swap                     120   | .    1    3    3    .    7    7    17   8    11   11   .    12   4    16   15   5    
  Drop                     133   | .    8    2    2    2    15   6    26   15   18   2    1    10   1    16   3    6    
  Fire                     885   | 3    19   42   .    .    67   20   120  61   69   66   .    94   34   147  83   60   
  Melee                    3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            119   | .    .    .    .    .    .    .    40   .    18   16   .    30   9    6    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
  Trap                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory
-5/Garrison
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 16)
    84 | -11/Scrapyard | Entered Materials
   262 | -10/Materials | Discovered new exit (range 7)
   298 | -10/Materials | Discovered new exit (range 13)
   322 | -10/Materials | Build established: Mutant
   369 | -10/Materials | Discovered new exit (range 16)
   459 | -10/Materials | Discovered new exit (range 9)
   583 | -10/Materials | Entered Mines
   641 | -10/Mines     | Discovered new exit (range 13)
   702 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   810 | -10/Mines     | Assembled infested the area
   919 | -10/Mines     | Discovered new exit (range 5)
  1008 | -10/Mines     | Learned location of Storage (-8)
  1048 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1048 | -10/Mines     | Discovered new exit (range 5)
  1052 | -10/Mines     | Entered Exiles
  1073 | -10/Exiles    | Met 8R-AWN
  1087 | -10/Exiles    | Met EX-HEX
  1118 | -10/Exiles    | Met EX-DEC
  1124 | -10/Exiles    | Learned location of Zion (-7)
  1138 | -10/Exiles    | Met EX-BIN
  1151 | -10/Exiles    | Aligned with FarCom system
  1152 | -10/Exiles    | Given EX-Vault access code
  1171 | -10/Exiles    | Opened EX-Vault
  1187 | -10/Exiles    | Found Cloak of Protection
  1207 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1294 | -10/Exiles    | Discovered new exit (range 12)
  1305 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  1305 | -10/Exiles    | Entered Mines
  1350 | -9/Mines      | Found the Drone Emporium
  1371 | -9/Mines      | Found Prototype Device
  1462 | -9/Mines      | Found a hidden stash of uninstalled traps
  1508 | -9/Mines      | Discovered new exit (range 12)
  1673 | -9/Mines      | Entered Materials
  1673 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  1698 | -8/Materials  | Identified Sensor Drone Bay
  1875 | -8/Materials  | Discovered new exit (range 12)
  1937 | -8/Materials  | Identified exit to Storage
  2008 | -8/Materials  | Build established: Scavenger-Mutant
  2421 | -8/Materials  | Discovered new exit (range 15)
  2486 | -8/Materials  | Build established: Mutant
  2968 | -8/Materials  | Discovered new exit (range 16)
  3263 | -8/Materials  | Entered Factory
  3263 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3264 | -7/Factory    | Identified exit to Lower Caves
  4066 | -7/Factory    | Garrison activated, responded to threat
  4661 | -7/Factory    | Identified exit to Garrison
  4675 | -7/Factory    | Entered Garrison
  4681 | -7/Garrison   | Triggered checkpoint
  4997 | -7/Garrison   | Triggered checkpoint
  5147 | -7/Garrison   | Build established: Scavenger-Mutant
  5213 | -7/Garrison   | Triggered checkpoint
  5335 | -7/Garrison   | Heavy support dispatched to Factory
  5351 | -7/Garrison   | Triggered checkpoint
  5426 | -7/Garrison   | Heavy support dispatched to Factory
  5430 | -7/Garrison   | Destroyed 7 combat bots
  5711 | -7/Garrison   | Discovered new exit (range 13)
  5759 | -7/Garrison   | Triggered checkpoint
  5847 | -7/Garrison   | Heavy support dispatched to Factory
  5977 | -7/Garrison   | Garrison Relay disabled
  6120 | -7/Garrison   | Discovered new exit (range 9)
  6207 | -7/Garrison   | Triggered checkpoint
  6241 | -7/Garrison   | Installed Relay Interface Framework
  6285 | -7/Garrison   | Discovered new exit (range 12)
  6412 | -7/Garrison   | Garrison Relay disabled
  6598 | -7/Garrison   | Entered Factory
  6598 | -6/Factory    | Evolved 2 slots: Utility x2
  6948 | -6/Factory    | First assault squad dispatched
  7122 | -6/Factory    | Lost 3 parts (3u)
  7197 | -6/Factory    | Lost 3 parts (1p1n1u)
  7250 | -6/Factory    | Lost 3 parts (1p2u)
  7505 | -6/Factory    | Build established: Bothacker-Mutant
  7665 | -6/Factory    | P-60 Hacker assimilated allied Soldier 5a
  8014 | -6/Factory    | Found Hvy. Reactive Plating
  8018 | -6/Factory    | Found Hvy. Reactive Plating
  8295 | -6/Factory    | Build established: Scavenger-Mutant
  8398 | -6/Factory    | Spotted B-75 Beast
  8595 | -6/Factory    | Identified exit to Garrison
  8595 | -6/Factory    | Entered Garrison
  8685 | -6/Garrison   | Triggered checkpoint
  8765 | -6/Garrison   | Triggered checkpoint
  8957 | -6/Garrison   | Discovered new exit (range 10)
  9111 | -6/Garrison   | Heavy support dispatched to Factory
  9145 | -6/Garrison   | Triggered checkpoint
  9234 | -6/Garrison   | Heavy support dispatched to Factory
  9355 | -6/Garrison   | Discovered new exit (range 9)
  9374 | -6/Garrison   | Expanded RIF knowledge: Program Shield
  9668 | -6/Garrison   | Phase Generator disabled
  9816 | -6/Garrison   | Spotted B-75 Beast
  9821 | -6/Garrison   | Discovered new exit (range 15)
  9839 | -6/Garrison   | Destroyed B-75 Beast
 10034 | -6/Garrison   | Found Fusion Bomb Launcher
 10137 | -6/Garrison   | Triggered checkpoint
 10222 | -6/Garrison   | Garrison Relay disabled
 10331 | -6/Garrison   | Build established: Bothacker-Mutant
 10383 | -6/Garrison   | Entered Factory
 10733 | -6/Factory    | First assault squad dispatched
 11363 | -6/Factory    | Discovered new exit (range 7)
 11525 | -6/Factory    | Cargo convoy interrupted
 11858 | -6/Factory    | Entered another Factory area
 11858 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 11923 | -5/Factory    | Identified exit to Garrison
 11923 | -5/Factory    | Entered Garrison
 12035 | -5/Garrison   | Triggered checkpoint
 12241 | -5/Garrison   | Triggered checkpoint
 12244 | -5/Garrison   | Garrison Relay disabled
 12844 | -5/Garrison   | Spotted B-75 Beast
 12873 | -5/Garrison   | Destroyed B-75 Beast
 12921 | -5/Garrison   | Triggered checkpoint
 12932 | -5/Garrison   | Triggered checkpoint
 13018 | -5/Garrison   | Discovered new exit (range 10)
 13105 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
 13182 | -5/Garrison   | Entered Factory
 13182 | -4/Factory    | Evolved 2 slots: Utility x2
 13673 | -4/Factory    | Garrison activated, responded to threat
 13795 | -4/Factory    | Lost 3 allies
 13893 | -4/Factory    | Identified exit to Garrison
 13893 | -4/Factory    | Entered Garrison
 13939 | -4/Garrison   | Triggered checkpoint
 14093 | -4/Garrison   | Build established: Scavenger-Mutant
 14173 | -4/Garrison   | Triggered checkpoint
 14183 | -4/Garrison   | Spotted B-86 Titan
 14319 | -4/Garrison   | Lost 3 parts (1p2u)
 14336 | -4/Garrison   | Allies destroyed B-86 Titan
 14405 | -4/Garrison   | Garrison Relay disabled
 14661 | -4/Garrison   | Triggered checkpoint
 14849 | -4/Garrison   | Triggered checkpoint
 14861 | -4/Garrison   | Build established: Bothacker-Mutant
 14878 | -4/Garrison   | Garrison Relay disabled
 14959 | -4/Garrison   | Discovered new exit (range 10)
 15212 | -4/Garrison   | Triggered checkpoint
 15235 | -4/Garrison   | Triggered checkpoint
 15258 | -4/Garrison   | Destroyed 7 combat bots
 15341 | -4/Garrison   | Discovered new exit (range 12)
 15449 | -4/Garrison   | Triggered checkpoint
 15554 | -4/Garrison   | Discovered new exit (range 10)
 15597 | -4/Garrison   | Triggered checkpoint
 15621 | -4/Garrison   | Garrison Relay disabled
 15849 | -4/Garrison   | Garrison Relay disabled
 15972 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 16200 | -4/Garrison   | Entered Factory
 16273 | -4/Factory    | Build established: Botlord-Mutant
 16700 | -4/Factory    | First assault squad dispatched
 17367 | -4/Factory    | Identified exit to Garrison
 17367 | -4/Factory    | Entered Garrison
 17379 | -4/Garrison   | Lost 3 parts (1n1u1w)
 17703 | -4/Garrison   | Triggered checkpoint
 17806 | -4/Garrison   | Garrison Relay disabled
 18252 | -4/Garrison   | Triggered checkpoint
 18390 | -4/Garrison   | Spotted B-86 Titan
 18422 | -4/Garrison   | Core integrity fell below 50%
 18451 | -4/Garrison   | Core integrity fell below 20%
 18460 | -4/Garrison   | Core destroyed

 Last Messages 
---------------
18448_ B-86 Titan activates siege mode.
18450_ B-86 Titan suffers critical hit (Destroy).
18450_ Penetrated by Slug.
18450_ Adv. Power Amplifier destroyed.
18450_ Slug penetrates Wall.
18452_ B-86 Titan suffers critical hit (Destroy).
18453_ Critical hit (Meltdown: +380).
18453_ Imp. Coolant Injector destroyed.
18453_ Knocked back.
18454_ Overheating: Relay Coupler [Duelist] damaged (-3).
18455_ Overheating: System interference.
18455_ Dispersion Rifle temporarily disabled. <x2>
18456_ Critical hit (Meltdown: +350).
18456_ Com. Battery destroyed.
18457_ Terrain Scan Processor broken.
18457_ Overheating: Short circuit.
18457_ System corrupted: Mic. Antimatter Reactor rejected.
18457_ Acquired Mic. Antimatter Reactor.
18458_ Slug penetrates Wall.
18460_ Overheating: Core damaged (-207).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????#!#"#???## #????????????????????? |
| ?????????????????#]###???## ##???????????????????? |
| ?????????????????#[#?????#[ [#???????????????????? |
| ?????????????????# #?????# *[#???????????????????? |
| ?????????????????# #?????#  [#???????????????????? |
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|    #??????#""#####=######g#??????????????????????? |
|    #########       g g %% # #????????????????????? |
|               ###### ###; ;#?????????????????????? |
|               #????#"#?#BB##?????????????????????? |
| ############  #????###?#BB;??????????????????????? |
| ???????????#|=#????????## ;??????????????????????? |
| ####???????#!!#######???# ;####??????s???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          80
Energy Generation          51
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Cloak Strength             5
Power Amplification        30
Armor Coverage             1500
Resistance: KI             40
Resistance: TH             20
Resistance: EM             15
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Particle Charging          25
Relay Coupler Types        4
Relay Coupler Value        63

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Scanalyzed
         ECM Suite | -8/Materials | Scanalyzed
           Railgun | -6/Factory   | Scanalyzed
 Imp. Heavy Treads | -6/Factory   | Scanalyzed
 Huge Storage Unit | -6/Factory   | Scanalyzed
   Remote Datajack | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumCloakCannon
  Manual?         0
Play Time         04:37:34
  Cumulative      136.6 hours
  Start           2024.09.05 @ 01:21:28
  End             2024.09.08 @ 20:11:19
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           23
  Adventurer      17
  Explorer        2
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          60
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 3764fcb5-1739-4802-9ca8-4ce0289d5d29