Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 11:34:01 Player: HabNab Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (66) 330 Value Destroyed (2482) 2482 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1748) 1748 TOTAL SCORE: 9420 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 871 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (30) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Flexi-carbon Leg Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Light Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Heavy Riot Gun Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Medium Treads Medium Treads Shock Rifle Shock Rifle Heavy Riot Gun Heavy Laser Phasing Sabre [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Makeshift Hover Unit Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . Utility 4 | . . . 1 1 1 . . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 140 | . . 2 11 15 47 . 6 7 19 11 17 1 4 Power 21 | . . 1 1 4 7 . 1 . 5 . 2 . . Engine 16 | . . 1 1 4 2 . 1 . 5 . 2 . . Core 5 | . . . . . 5 . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 37 | . . . 5 4 9 . 3 . 6 3 5 1 1 Treads 11 | . . . . . . . . . 3 3 3 1 1 Leg 25 | . . . 5 4 9 . 3 . 3 . 1 . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . Utility 34 | . . . 3 2 13 . . 2 4 6 4 . . Device 20 | . . . 1 2 9 . . 2 3 1 2 . . Storage 2 | . . . 1 . . . . . . 1 . . . Processor 6 | . . . 1 . 2 . . . 1 1 1 . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . . 2 . . . . 3 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 48 | . . 1 2 5 18 . 2 5 4 2 6 . 3 Energy Gun 18 | . . . 2 1 10 . 1 . 1 . . . 3 Energy Cannon 6 | . . . . . 1 . . 1 . 1 3 . . Ballistic Gun 14 | . . 1 . 3 6 . . 1 3 . . . . Ballistic Cannon 3 | . . . . . . . . . . 1 2 . . Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . . . . Parts Lost 49 | . 1 . 1 5 4 . 8 . 10 . 4 . 16 Power 7 | . . . . 1 1 . 2 . 2 . . . 1 Propulsion 15 | . . . 1 1 . . 3 . 4 . 1 . 5 Utility 15 | . . . . 1 1 . 2 . 3 . 3 . 5 Weapon 12 | . 1 . . 2 2 . 1 . 1 . . . 5 Highest Loss Streak 11 | . 1 . 1 3 1 . 8 . 4 . 4 . 11 Average Slot Usage (%) 94 | . 85 85 95 97 99 100 97 91 83 95 97 100 65 Engine 10 | . 14 14 11 17 7 15 13 7 10 13 13 13 9 Core 1 | . . . . . 7 . . . . . . . . Treads 9 | . . . . . . . . . 9 26 25 26 14 Leg 14 | . 28 28 32 26 22 23 23 23 7 . . . . Device 13 | . . . 11 16 19 15 15 23 16 10 4 6 4 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 Processor 7 | . . . 7 9 9 7 7 7 7 6 8 13 7 Protection 5 | . . . . . 1 7 6 . . 11 16 13 6 Energy Gun 5 | . . . 11 9 12 7 6 . 2 6 1 . 4 Energy Cannon 2 | . . . . . . . . . . 2 10 6 1 Ballistic Gun 6 | . 28 28 10 8 9 15 15 1 9 7 . . . Ballistic Cannon 1 | . . . . . . . . . . 2 6 13 8 Slashing Weapon 2 | . . . . . . . . 13 5 . . . . Piercing Weapon 1 | . . . . . . . . 6 4 . . . . Naked Turns 22 | . . . . . . . . . . . . . 22 Heaviest Build 87 | 10 10 13 20 26 52 51 51 33 73 82 87 78 78 Greatest Support 104 | 20 20 20 33 38 51 51 51 48 76 96 96 104 104 Greatest Overweight (x) 13 | . . . . . 1 . . . 13 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 6 10 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 6 6 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | . 6 6 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 5 5 6 7 7 7 7 7 7 7 7 8 6 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 6 8 8 8 8 4 8 8 8 8 8 4 Class Distribution -------------------- 28% | Scavenger-Tank 22% | Scavenger-Skirmisher 22% | Mutant 13% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Matter Collected 3696 | 197 39 41 236 210 971 76 . 74 489 850 369 . 144 Remotely . | . . . . . . . . . . . . . . Salvage Created 2800 | . 90 24 472 449 1076 35 . . 215 168 65 . 206 Parts 138 | . 5 4 30 21 49 1 . . 13 8 4 . 3 Haulers Intercepted 7 | . . . 2 2 2 . . . . 1 . . . Recyclers Shooed 2 | . . . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . 2 . . 39 . 4 . 9 Prevented 18 | . . . . . . . . . 18 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 57 | . 2 2 10 9 21 1 . . 3 3 2 . 4 Guns 47 | . 2 2 10 8 20 1 . . 3 . . . 1 Cannons 8 | . . . . . . . . . . 3 2 . 3 AOE 1 | . . . . 1 . . . . . . . . . Classes Destroyed 11 | . 1 1 2 1 4 . . . 1 . 1 . . Worker 1 | . . . . . 1 . . . . . . . . Hauler 7 | . . . 2 2 2 . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . . Swarmer 11 | . . 2 3 3 . . . . . 3 . . . Grunt 24 | . 2 . 6 5 9 . . . . . 1 . 1 Brawler 3 | . . . . . . . . . 2 . . . 1 Duelist 3 | . . . . . 1 . . . . . . . 2 Sentry 7 | . . . 1 1 4 . . . 1 . . . . Hunter 2 | . . . . . 2 . . . . . . . . Programmer 6 | . . . . . 5 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 5 | . 2 2 3 5 3 1 . . 2 3 1 . 2 Combat Bots Only 3 | . 2 2 3 3 3 1 . . 2 3 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Damage Taken 8583 | . 211 117 286 586 1703 30 1126 . 1323 449 1431 . 1321 Core 1648 | . . 16 35 73 225 . 148 . 287 42 389 . 433 Absorbed by Shields 21 | . . . . . . . . . . . 21 . . Core Remaining (%) 75 | 100 . 93 91 86 . . . . 5 . . . . Volleys Fired 265 | . 9 7 37 24 87 2 . . 37 16 28 . 18 Largest 3 | . 2 2 2 2 3 3 . . 3 3 3 . 3 Hottest 224 | . 40 40 90 101 188 133 . . 116 203 224 . 191 Shots Fired 617 | . 18 14 74 48 244 6 1 . 80 39 45 . 48 Gun 517 | . 18 14 74 48 242 6 1 . 80 15 . . 19 Cannon 100 | . . . . . 2 . . . . 24 45 . 29 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 370 | . 18 14 38 20 129 4 1 . 74 20 28 . 24 Thermal 147 | . . . . 5 107 2 . . . 12 9 . 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic 100 | . . . 36 23 8 . . . 6 7 8 . 12 Robot Hit Streak 19 | . 5 4 13 19 16 7 . . 11 8 15 . 9 Robot Miss Streak 4 | . 1 3 3 4 4 1 . . 4 4 1 . 2 Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 4 | . . 1 . 2 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 . . . . Shots Hit Robots 461 | . 13 9 59 40 176 4 . . 61 23 37 . 39 Core Hits 183 | . 5 2 22 25 65 1 . . 30 13 6 . 14 Critical Hits 4 | . . 1 1 . 1 . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8707 | . 114 86 933 787 3163 70 . . 1108 505 1074 . 867 Guns 6337 | . 114 86 907 558 3109 70 . . 1037 177 . . 279 Cannons 2044 | . . . . . 54 . . . . 328 1074 . 588 Explosions 320 | . . . 20 229 . . . . 71 . . . . Melee . | . . . . . . . . . . . . . . Ramming 6 | . . . 6 . . . . . . . . . . Kinetic 4598 | . 114 86 352 191 1393 43 . . 955 183 757 . 524 Thermal 2704 | . . . 20 288 1632 27 . . 71 257 227 . 182 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1399 | . . . 555 308 138 . . . 82 65 90 . 161 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 4 5 5 5 4 2 2 2 17 Average Corruption 2 | . . . . . 2 4 5 5 3 1 2 2 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 64 | . . . . . 12 2 10 7 10 2 12 . 9 Message Errors 17 | . . . . . 3 . 2 4 2 . 5 . 1 Matter Fused 9 | . . . . . 2 . 3 2 2 . . . . Heat Flow Errors 5 | . . . . . 1 . 1 . . 1 . . 2 Energy Discharges 15 | . . . . . 3 1 2 1 2 . 4 . 2 Data Loss (minor) 8 | . . . . . . 1 1 . 2 1 3 . . Misfires 1 | . . . . . . . 1 . . . . . . Targeting Errors 7 | . . . . . 2 . . . 2 . . . 3 Weapon Failures 2 | . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 60 | . . . . 55 . . . . . 5 . . . Projectiles 5 | . . . . . . . . . . 5 . . . Explosions 55 | . . . . 55 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . 1 125 . . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 692 | . 10 . 2 18 382 30 101 . 108 333 692 . 497 Average Temperature 160 | . 7 . 2 7 141 17 65 . 35 101 257 . 177 Received Heat Transfer 1975 | . 84 . 114 180 570 . 132 . 423 36 172 . 264 Effects 54 | . . . . . 6 . . . . . 42 . 6 Shutdowns 18 | . . . . . 2 . . . . . 14 . 2 Energy Bleed 4 | . . . . . . . . . . . 4 . . Interference 7 | . . . . . 2 . . . . . 5 . . Matter Decay 3 | . . . . . 1 . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . 1 . . . . . 2 . . Damage (major) 15 | . . . . . . . . . . . 12 . 3 Damage (core) 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . 4 . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . 1 Heat Transferred 4914 | . . . 50 348 3594 50 . . 40 296 259 . 277 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Peak Influence 434 | . 65 76 303 352 434 . . . . 286 . . . Initial 127 | . . 21 29 127 102 . . . . 31 . . . Average 166 | . 26 41 133 244 176 . . . . 175 . . . Maximum Alert Level 2 | . . . 1 1 2 . . . . 1 . . . Low Security (%) 59 | . 100 100 82 26 60 . . . . 47 . . . Level 1 37 | . . . 17 73 34 . . . . 52 . . . Level 2 2 | . . . . . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 1 12 . . . . 3 . . 1 Investigation 2 | . . . . . 1 . . . . 1 . . . Extermination 4 | . . . . . 4 . . . . . . . . Reinforcement 10 | . 1 . 2 1 4 . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Distress Signals 5 | . . . 3 2 . . . . . . . . . Communications Jammed 3 | . . . . . 3 . . . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . . . Times Spotted 137 | . 10 6 17 13 34 1 2 . 19 14 3 . 18 Peak Tracking Total 9 | . 7 3 4 7 4 1 2 . 5 5 1 . 9 Tactical Retreats 10 | . . 1 . 1 5 . . . . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Traps Triggered 3 | . . . . . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . . . 2 3 . . . . . . . Fabricated Traps 12 | . . . . . . . . . . 12 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Disabled 2 | . . . . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Accessed 15 | . . . 1 1 5 . 1 . 1 1 1 4 . Terminals 8 | . . . 1 1 5 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 53 | . . . 2 5 14 . 1 . 3 1 1 26 . Successful 39 | . . . 1 4 5 . 1 . 1 . 1 26 . Failed 14 | . . . 1 1 9 . . . 2 1 . . . Catastrophic 2 | . . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . 1 1 . . . . . . . . Terminals 24 | . . . 2 5 14 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 39 | . . . 1 4 5 . 1 . 1 . 1 26 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 5 | . . . . . . . . . . . . 5 . Robot Schematic 7 | . . . . . . . . . . . . 7 . Robot Analysis 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . 3 . Open Door 3 | . . . . . . . 1 . 1 . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . . 1 1 5 . . . 1 1 . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 6 . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Total Allies 12 | . . . . . . . . 4 6 . . . 2 Largest Group 6 | . . . . . . . . 4 6 6 . . 2 Highest-Rated Group 192 | . . . . . . . . 153 192 192 . . 143 Highest-Rated Ally 94 | . . . . . . . . 40 40 38 . . 94 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 160 | . . . . . . . . . 70 64 . . 26 Total Damage 3493 | . . . . . . . . . 1782 1063 . . 648 Kills 27 | . . . . . . . . . 11 13 . . 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Turns Passed 7921 | . 70 227 390 338 1882 124 346 1181 700 790 1556 132 185 Spaces Moved 4592 | 1 33 165 200 177 946 94 282 913 268 440 883 81 109 Core 71 | . . . . . . . . . 6 . . . 65 Treads 1572 | . . . . . . . . . 124 440 883 81 44 Legs 2949 | 1 33 165 200 177 946 94 282 913 138 . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 120 162 162 162 50 Average Speed 135 | 120 120 120 120 120 122 120 120 120 159 162 162 162 99 Slowest Speed 700 | 120 120 120 120 120 150 120 120 120 700 162 183 162 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 14 65 27 19 26 30 45 90 40 15 78 70 28 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . 2 . . . 1 . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . . . . . 1 1 1 . Scrap Searched 20 | . . 1 . . . 1 . 3 1 . 12 . 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 39 | . . . 6 14 2 . . . . 7 4 . 6 Melee . | . . . . . . . . . . . . . . Projectile 19 | . . . . . 2 . . . . 7 4 . 6 AOE 20 | . . . 6 14 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Total 5764 | . 48 180 276 254 1474 101 289 997 467 485 965 81 147 Wait 536 | . 1 2 14 26 339 4 . 68 57 5 20 . . Move 4579 | . 32 164 199 176 945 93 281 912 267 439 882 80 109 Hop . | . . . . . . . . . . . . . . Pick Up 57 | . 3 3 4 7 18 1 . 8 3 4 5 . 1 Fast Attach 59 | . . . 5 4 17 . 2 . 13 6 12 . . Attach 34 | . . 1 2 7 6 . 4 3 2 2 3 . 4 Detach 2 | . . . 1 . 1 . . . . . . . . Swap 47 | . . 1 4 4 24 . . 4 4 3 2 1 . Drop 91 | . 3 2 7 6 37 1 2 2 6 10 13 . 2 Fire 265 | . 9 7 37 24 87 2 . . 37 16 28 . 18 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 91 | . . . . . . . . . 78 . . . 13 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 11) 71 | -10/Materials | Entered Mines 291 | -10/Mines | Discovered new exit (range 7) 298 | -10/Mines | Entered Materials 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 329 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 710 | -8/Materials | Build established: Scavenger-Mutant 817 | -8/Materials | Lost 3 parts (1p1u1w) 1024 | -8/Materials | Discovered new exit (range 3) 1026 | -8/Materials | Entered Factory 1026 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1345 | -7/Factory | Build established: Scavenger-Skirmisher 2087 | -7/Factory | Identified exit to Lower Caves 2908 | -7/Factory | Entered Lower Caves 3023 | -7/Lower Caves | Discovered new exit (range 8) 3031 | -7/Lower Caves | Identified exit to Lower Caves 3032 | -7/Lower Caves | Entered another Lower Caves area 3044 | -7/Lower Caves | Encountered a Warlord checkpoint 3054 | -7/Lower Caves | Learned location of 1 exit from Factory 3206 | -7/Lower Caves | Build established: Skirmisher 3309 | -7/Lower Caves | Spotted B-75 Beast 3349 | -7/Lower Caves | Core integrity fell below 50% 3358 | -7/Lower Caves | Discovered new exit (range 16) 3375 | -7/Lower Caves | Identified exit to Zion 3378 | -7/Lower Caves | Entered Zion 3407 | -7/Zion | Lost 8 parts (2p3n2u1w) 3417 | -7/Zion | Found CR-A16's Pointy Stick 3424 | -7/Zion | Discovered new exit (range 11) 3562 | -7/Zion | System corruption cleaned by Quarantine Array 3629 | -7/Zion | Learned location of Warlord (-5) 3715 | -7/Zion | Build established: Mutant 3742 | -7/Zion | Found Prototype Device 3803 | -7/Zion | Given A8's code to call for help 3959 | -7/Zion | Imprinted 3962 | -7/Zion | Declared Zion's savior 4553 | -7/Zion | Identified exit to Proximity Caves 4559 | -7/Zion | Entered Proximity Caves 4559 | -6/Proximity Caves | Accompanied by 4 allies 4749 | -6/Proximity Caves | Lost 4 parts (1p3n) 4834 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4869 | -6/Proximity Caves | Allies destroyed B-75 Beast 4975 | -6/Proximity Caves | Core integrity fell below 20% 5008 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 5039 | -6/Proximity Caves | Identified Bomb Factory No. 2 5069 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 5130 | -6/Proximity Caves | Discovered new exit (range 7) 5253 | -6/Proximity Caves | Identified exit to Factory 5259 | -6/Proximity Caves | Entered Factory 5259 | -6/Factory | Accompanied by 6 allies 5259 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5260 | -6/Factory | Identified exit to Factory 5565 | -6/Factory | Build established: Scavenger-Tank 6033 | -6/Factory | Discovered new exit (range 4) 6049 | -6/Factory | Entered Lower Caves 6362 | -6/Lower Caves | Spotted B-75 Beast 6825 | -6/Lower Caves | Destroyed B-75 Beast 6835 | -6/Lower Caves | Core integrity fell below 50% 6852 | -6/Lower Caves | Lost 4 parts (1n3u) 7081 | -6/Lower Caves | Build established: Scavenger-Mutant 7395 | -6/Lower Caves | Build established: Scavenger-Tank 7402 | -6/Lower Caves | Discovered new exit (range 6) 7559 | -6/Lower Caves | Encountered a Warlord checkpoint 7574 | -6/Lower Caves | Learned location of 1 exit from Factory 7600 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7605 | -6/Lower Caves | Entered Data Miner 7605 | -6/Data Miner | Discovered new exit (range 6) 7636 | -6/Data Miner | Met Data Miner 7670 | -6/Data Miner | Learned location of Section 7 (-2) 7670 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7701 | -6/Data Miner | Received God Mode back door access code from Data Miner 7737 | -6/Data Miner | Entered Proximity Caves 7782 | -5/Proximity Caves | Escorted by Enhanced Grunt 7782 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7839 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 7874 | -5/Proximity Caves | System corruption reached 10% 7907 | -5/Proximity Caves | Core integrity fell below 20% 7922 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07873_ System corrupted by crushing effect (+5). 07873_ System corrupted by crushing effect (+2). 07875_ Acquired 10 matter. 07875_ System corrupted: Hvy. Laser targeting data glitched. 07876_ Rnf. Deuterium Engine destroyed. 07876_ System corrupted by crushing effect (+3). 07880_ Sentinel 6a heat damages core (-22). 07880_ Microactuators fries itself beyond repair. 07881_ Plasma Rifle fries itself beyond repair. 07881_ System corrupted: Shock Rifle targeting data glitched. 07884_ Sentinel 6a heat damages Unknown Protection, Imp. Treads, Imp. Treads. 07884_ Coolant Injector destroyed. 07885_ Sentinel 6a heat damages core (-18). 07885_ Knocked back. 07889_ System corrupted: Heat flow error (+169). 07890_ Dropped Hvy. Laser. 07890_ Dropped Med. Storage Unit. 07900_ Shock Rifle destroyed. 07904_ System corrupted: Heat flow error (+269). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ??##???? #???????????????????????????????????? | | ?? ???# #???????????????????????????????????? | | ???? ##?# #???????????????????????????????????? | | ?????# ## ##??????????????????????????????????? | | #?????# # ##????????????#######??????????????? | | ##?????# #???????????# ##?????????????? | | ##????# #??????????# #?????????????? | | ##????# #?????????## #?????????????? | | ##???# #?????????# #?????????????? | | ##### ###???????# #?????????????? | | #####???# #?????????????? | | ## ###?# #?????????????? | | ## ### ### #??????????????? | | ### ## #??????????????? | | ### @ #??????????????? | | ??# ####### #??????????????? | | ??## ##?????# #??????????????? | | ???## #??????# ### ##??????????????? | | ????# ?????# ##????#???????????????? | | ????# ???# ####?????????????????????? | | ???# ?# ##????????????????????????? | | ??? ? #?????????????????????????? | | ?? ?????????????????????????? | | ?? ## ?????????????????????????? | | ??# #?## g ????????????????????????? | | ???? ???# ## g ????????????????????????? | | ?????????###?? g ????????????????????????? | | ??????????????? ## ????????????????????????? | | ??????????????????## ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantContainmentCarapace Manual? 0 Play Time 01:52:50 Cumulative 23.0 hours Start 2022.03.14 @ 09:17:11 End 2022.03.14 @ 11:34:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 564d3163-e440-4a5b-aaca-197aa9cf583b