Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.17 @ 16:18:11 Player: viper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (828) 828 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2013 Bonus ------- None Cogmind --------- Core Integrity 282/400 Matter 300/300 Energy 250/250 System Corruption 5% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Small Laser Improved Assault Rifle > --- INVENTORY (12) --- Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Matter Pod (200) Propulsion Shielding Assault Rifle Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Targeting Computer Core Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Medium Storage Unit High-capacity Matter Pod Propulsion Shielding Small Laser Assault Rifle Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility 2 | . 1 1 Weapon . | . . . Parts Attached 36 | 8 9 19 Power 6 | 1 1 4 Engine 6 | 1 1 4 Core . | . . . Reactor . | . . . Propulsion 10 | 2 4 4 Treads . | . . . Leg 10 | 2 4 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 3 1 2 Device . | . . . Storage 3 | 1 . 2 Processor 2 | 1 1 . Hackware . | . . . Protection 1 | 1 . . Artifact . | . . . Weapon 14 | 2 3 9 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 11 | 2 3 6 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . . 2 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 6 | . . 6 Power 2 | . . 2 Propulsion . | . . . Utility 3 | . . 3 Weapon 1 | . . 1 Highest Loss Streak 5 | . . 5 Average Slot Usage (%) 98 | . 99 97 Engine 15 | . 12 18 Leg 21 | . 24 19 Storage 15 | . 12 20 Processor 11 | . 12 10 Protection 10 | . 12 9 Ballistic Gun 21 | . 25 17 Naked Turns . | . . . Heaviest Build 51 | 17 18 51 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 5 | 5 5 4 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 8 8 12 Average Capacity 9 | 7 8 10 Most Carried 9 | 3 8 9 Average Carried 6 | 1 7 6 Final Capacity 12 | 8 8 12 Final Carried 8 | 3 8 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1472 | 240 618 614 Remotely . | . . . Salvage Created 1286 | . 532 754 Parts 88 | . 36 52 Haulers Intercepted 5 | . 2 3 Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 24 | . 10 14 Guns 24 | . 10 14 Classes Destroyed 10 | . 5 5 Worker 1 | . . 1 Builder 1 | . . 1 Hauler 5 | . 2 3 Recycler 1 | . 1 . Operator 1 | . . 1 Watcher 4 | . 2 2 Swarmer 7 | . 4 3 Grunt 14 | . 6 8 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 6 | . 3 6 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1126 | . 147 979 Core 156 | . 38 118 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 118 | . 48 70 Largest 2 | . 2 2 Hottest 100 | . 40 100 Shots Fired 221 | . 96 125 Gun 207 | . 96 111 Cannon . | . . . Launcher . | . . . Special 14 | . . 14 Kinetic 205 | . 96 109 Thermal 16 | . . 16 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 54 | . 37 54 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 179 | . 82 97 Core Hits 69 | . 29 40 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2261 | . 900 1361 Guns 2052 | . 900 1152 Cannons . | . . . Explosions 161 | . . 161 Melee . | . . . Ramming . | . . . Kinetic 2052 | . 900 1152 Thermal 48 | . . 48 Explosive . | . . . Electromagnetic 161 | . . 161 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Effects 1 | . . 1 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 112 | . 12 112 Average Temperature 23 | . 6 27 Received Heat Transfer 291 | . 117 174 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 297 | . 297 280 Initial 2 | . . 2 Average 91 | . 86 105 Maximum Alert Level 1 | . 1 1 Low Security (%) 87 | 100 89 83 Level 1 12 | . 10 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 13 17 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 6 | . 6 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 12 | . 8 4 Terminals 10 | . 7 3 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 44 | . 29 15 Successful 35 | . 23 12 Failed 9 | . 6 3 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 36 | . 25 11 Fabricators . | . . . Repair Stations 8 | . 4 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 27 | . 19 8 Record 8 | . 5 3 Prototype ID Bank 3 | . 2 1 Level Access Points 1 | . . 1 Emergency Access Points 1 | . 1 . Terminal Index 1 | . . 1 Repair Station Index 1 | . 1 . Locate Traps 2 | . 2 . Disarm Traps 1 | . 1 . Maintenance Status 2 | . 2 . Surveillance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 5 | . 3 2 Fabricator Hacks . | . . . Repair Station Hacks 8 | . 4 4 Scan Component 4 | . 2 2 Repair 4 | . 2 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 8 3 Full Trace Events 7 | . 5 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 4 | . 2 2 Time 104 | . 52 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1720 | 85 836 799 Spaces Moved 864 | 54 519 291 Core 25 | 23 2 . Treads . | . . . Legs 839 | 31 517 291 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 137 | 129 120 167 Slowest Speed 300 | 300 300 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 37 | 4 75 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug 11 | . . 11 Terrain Destroyed 12 | . . 12 Melee . | . . . Projectile 12 | . . 12 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1148 | 66 638 444 Wait 112 | . 52 60 Move 862 | 53 518 291 Hop . | . . . Pick Up 12 | 4 7 1 Fast Attach 17 | 7 5 5 Attach 8 | 1 1 6 Detach 1 | . . 1 Swap 11 | . 3 8 Drop 6 | 1 3 2 Fire 118 | . 48 70 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 246 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Discovered exit to Mines (range 10) 306 | -10/Materials | Build established: Hacker-Mutant 600 | -10/Materials | Repaired Aluminum Leg 628 | -10/Materials | Repaired Aluminum Leg 718 | -10/Materials | Discovered exit to Mines (range 11) 883 | -10/Materials | Identified exit to Materials 883 | -10/Materials | Discovered exit to Materials (range 16) 922 | -10/Materials | Entered another Materials area 922 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1362 | -9/Materials | Repaired Assault Rifle 1390 | -9/Materials | Repaired Ion Engine 1672 | -9/Materials | Identified exit to Materials 1702 | -9/Materials | Crushed by falling debris 1721 | -9/Materials | Crushed by falling debris 1721 | -9/Materials | Self-destructed Last Messages --------------- >>Access(Main) Found 3 level access points to Materials: (12,89) (91,92) (50,13) Map updated. 01686_ U-05 Engineer builds a Wall. 01702_ The unstable cave ceiling collapses. 01702_ Crushed by falling debris. 01702_ Core Shielding destroyed. 01702_ Mining Laser destroyed. 01702_ Lgt. Ion Engine destroyed. 01702_ System corrupted by crushing effect (+3). 01706_ System corrupted: Component data lost. 01721_ The unstable cave ceiling collapses. 01721_ Crushed by falling debris. 01721_ Targeting Computer destroyed. 01721_ System corrupted by crushing effect (+1). 01721_ Hcp. Matter Pod destroyed. 01721_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# ! | | ???????????????????????????????????????# | | ???????????????????????????????????????#! | | ???????????????????????????????????????#|= | | ???????????????????????????????????????# ! | | ?????# #???????????????????????#!! | | ?????#####+#############################!= | | ????????# + ^ ^ ^ ^ !#**% [ | | ????????# ############ " " """"" # == % | | ?######## #??????????# "R" """"" + !*[!% | | ?# # ##+#####??????# """!"""""^ #%*[%[ * | | ?# """ # # #??????# = = # [[[= | | ?# """ # # #??????####### ###### ==%= = | | ?# """ # !# ][! #????????????######## | | ?# + %+ ][! #????????????? # | | ?# # * # [! #?????????????"" # | | ?########*[ #! #?????????????"T + | | ?# ! # %########?????????????"" # = | | ?# #% #???????????????????? #==%####### | | ?# "" + #???????????????????? #% *#?????? | | ## T" # #????????????????????#######*%=#?????? | | #" "" # #???????????????????? # #?????? | | ## # #???????????????????? # #?##### | | ?###+#### ##########??????????? """ + #?# T | | ???# #??# # #######????? """ # #?# | | ???# #??# # """ T # #@##????? """ # #?# | | ???# #### # """ #######????? # #?# | | ???# # """ #???????????####### #?# | | ???# + #???????????####### #?# | | ???# # """ #??????????? # #?# | | ?#####+## # """ #??????????? + #?# ^" | | ?# # # """ #??????????? # #?# " | | ?#!! # # #??????????? # #?# ^ " | | ?#!! # =#%########???????????####### #?# | | ?#!= + ##"#????????????????? # #?# | | ?# # ########?????????????""" # #?# " | | ?# # #????????????????????""" # #?# " | | ?######## #????????????????????""" # #?# " | | ????????# #????????????????????""" # #?# | | ????????# +????????????????????????????????# | | ????????# #????????????????????????????????# | | ????????# #????????????????????????????????# | | ????????# #????????????????????????????######### | | ????????# #????????????????????????????# | | ????????# #????????????????????????????# | | ????????# #????????????????????????????# | | ????????# #????????????????????????????# """ """ | | ????????# #????????????????????????????# """ """ | | ????????# #????????????????????????????# """ """ | | ????????? ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 400 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCorruptionRail Manual? 0 Play Time 00:15:39 Cumulative 991.4 hours Start 2022.03.17 @ 16:03:03 End 2022.03.17 @ 16:18:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 751 Rogue 62 Adventurer 0 Explorer 689 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0445548c-bfcf-4ea0-b516-09ebf8728bbf