Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 09:25:07 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (568) 568 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2518 Bonus ------- None Cogmind --------- Core Integrity 421/550 Matter 2/350 Energy 35/250 System Corruption 0% Temperature Warm (195) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Small Matter Pod Tractor Beam > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Titanium Leg Medium Battery (150) Targeting Computer Utility Shielding Hardened Medium Armor Plating Hacking Suite System Restoration Module Small Laser Advanced Beam Cannon Light Assault Rifle Improved Light Cannon Advanced Assault Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Titanium Leg Medium Battery Small Matter Pod Targeting Computer Utility Shielding Hardened Medium Armor Plating System Restoration Module Tractor Beam Small Laser Advanced Beam Cannon Light Assault Rifle Improved Light Cannon Advanced Assault Cannon Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 26 | . 4 6 1 15 Power 2 | . . . . 2 Engine 1 | . . . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | . 2 . 1 6 Treads . | . . . . . Leg 5 | . . . . 5 Wheel 3 | . 2 . 1 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 7 | . 2 2 . 3 Device 3 | . 1 1 . 1 Storage 2 | . 1 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | . . 4 . 4 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 5 | . . 2 . 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 4 | . . . 1 3 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 97 96 89 Engine 10 | . 14 11 11 5 Leg 10 | . 8 . . 32 Wheel 15 | . 19 22 18 . Device 11 | . 10 17 11 1 Storage 11 | . 14 11 11 9 Processor 4 | . . 4 11 7 Energy Gun 6 | . 14 7 . . Energy Cannon 3 | . . 3 11 2 Ballistic Gun 9 | . 14 11 11 . Ballistic Cannon 9 | . . 9 11 20 Naked Turns . | . . . . . Heaviest Build 66 | 13 49 57 57 66 Greatest Support 68 | 20 26 26 32 68 Greatest Overweight (x) 3 | . 1 2 3 3 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 18 | . 16 20 20 20 Most Carried 20 | . 11 13 13 20 Average Carried 12 | . 8 11 12 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 6 11 12 13 17 Class Distribution -------------------- 54% | Skirmisher 36% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 610 | 198 102 163 36 111 Remotely 40 | . . . . 40 Salvage Created 746 | . 96 342 161 147 Parts 42 | . 6 13 5 18 Haulers Intercepted 4 | . 2 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 14 | . . 7 1 6 Guns 4 | . . 3 1 . Cannons 9 | . . 4 . 5 AOE 1 | . . . . 1 Classes Destroyed 8 | . 1 5 1 1 Hauler 4 | . 2 1 . 1 Recycler 2 | . . . 2 . Operator 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 4 | . . 1 . 3 Grunt 4 | . . 2 1 1 Duelist 2 | . . 1 . 1 Sentry 4 | . . 3 . 1 Best Kill Streak 6 | . 1 6 3 3 Combat Bots Only 4 | . . 4 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 107 | . . 34 15 58 Missed 27 | . . 10 2 15 Damage Taken 1282 | . . 346 185 751 Core 201 | . . 72 . 129 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 82 | . . 82 . . Core Remaining (%) 94 | 100 100 . 82 . Volleys Fired 51 | . 10 15 10 16 Largest 3 | . 2 3 3 3 Hottest 144 | . 70 112 130 144 Shots Fired 138 | . 20 45 25 48 Gun 60 | . 20 30 10 . Cannon 75 | . . 15 15 45 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 102 | . 10 30 20 42 Thermal 33 | . 10 15 5 3 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 6 9 8 5 Robot Miss Streak 4 | . 2 4 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | . 12 27 18 25 Core Hits 32 | . 4 13 4 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 3 . 1 Burn 3 | . . 3 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1685 | . 140 432 342 771 Guns 541 | . 140 263 138 . Cannons 1047 | . . 169 204 674 Explosions 97 | . . . . 97 Melee . | . . . . . Ramming . | . . . . . Kinetic 1275 | . 37 323 282 633 Thermal 313 | . 103 109 60 41 Explosive 97 | . . . . 97 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . 2 18 Projectiles 20 | . . . 2 18 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . . 2 12 Impact . | . . . . . Kinetic 14 | . . . 2 12 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 568 | . 90 195 349 568 Average Temperature 154 | . 34 70 226 226 Received Heat Transfer 498 | . . 90 102 306 Effects 9 | . . . 4 5 Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Matter Decay 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1036 | . 296 555 111 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 333 | . 36 333 89 262 Initial 59 | . . 14 59 34 Average 109 | . 12 173 71 160 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 71 | . 100 52 100 51 Level 1 28 | . . 48 . 48 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 2 12 2 11 Peak Tracking Total 7 | . 1 7 2 4 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 3 2 . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 7 4 . . Successful 8 | . 4 4 . . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 9 | . 7 2 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 2 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1201 | . 374 425 127 275 Spaces Moved 723 | 1 286 243 72 121 Core . | . . . . . Treads . | . . . . . Legs 209 | 1 92 . . 116 Wheels 514 | . 194 243 72 5 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 105 105 115 115 Average Speed 117 | 120 109 118 118 134 Slowest Speed 340 | 120 120 120 145 340 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 2 47 25 19 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . 1 . 20 Melee . | . . . . . Projectile 8 | . . 1 . 7 AOE 13 | . . . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 961 | . 328 345 92 196 Wait 138 | . 19 79 9 31 Move 719 | . 285 242 71 121 Hop . | . . . . . Pick Up 13 | . 7 . 1 5 Fast Attach 15 | . 1 5 1 8 Attach 7 | . 2 . . 5 Detach 5 | . . 1 . 4 Swap 4 | . 1 1 . 2 Drop 9 | . 3 2 . 4 Fire 51 | . 10 15 10 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 542 | -9/Materials | Discovered new exit (range 15) 709 | -9/Materials | Build established: Skirmisher 742 | -9/Materials | Repaired Imp. Light Cannon 800 | -9/Materials | Entered Mines 801 | -9/Mines | Learned location of Storage (-9) 901 | -9/Mines | Discovered new exit (range 10) 918 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 927 | -9/Mines | Entered Materials 927 | -8/Materials | Evolved 2 slots: Propulsion x2 1202 | -8/Materials | Self-destructed Last Messages --------------- 01169_ K-01 Serf collects debris. 01170_ Acquired 1 matter. 01172_ R-06 Scavenger collects Lgt. Armor Plating. 01173_ Acquired 6 matter. 01174_ K-01 Serf cleans the Material Processor. 01176_ L-31 Rogue knocked back. 01178_ Overheating: Titanium Leg damaged (-33). 01179_ L-31 Rogue knocked back. 01179_ L-31 Rogue destroyed. 01180_ Acquired 6 matter. 01182_ G-47 Trooper knocked back. 01183_ Acquired 1 matter. 01183_ Overheating: Sml. Matter Pod damaged (-4). 01184_ Overheating: Matter decay (-1). 01187_ Overheating: Core damaged (-66). 01189_ U-05 Engineer builds a Wall. 01197_ U-05 Engineer builds a Door. 01199_ Dropped Adv. Assault Cannon. 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