Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:38:41 Player: Xcalibur Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (160) 800 Value Destroyed (6207) 6207 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (6568) 6568 TOTAL SCORE: 21735 Bonus ------- High Alert Combat Kills 488 Follower Combat Kills 302 Entered DSFs 500 Aligned with FarCom 300 Met MAIN.C 5000 Friendly Fire -22 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 56/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Centrium Heavy Armor Plating Molecular Scythe Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Transmission Jammer Reaction Control System Advanced Phase Shifter Improved Propulsion Shielding Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Tiamat Missile Launcher Enhanced Force Lance > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Microactuators Advanced Force Booster Stasis Canceller Advanced ECM Suite Molecular Scythe [Rating: 157] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved System Shield Device Advanced Transmission Jammer Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Molecular Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . 1 . . . . . . . 1 1 . 1 1 . Utility 12 | . . . 1 . . . 2 2 2 . 1 1 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 253 | 7 2 3 30 1 7 2 13 25 . 13 40 16 9 16 21 48 Power 27 | 1 . 1 4 . . . 1 2 . . 5 1 . 5 3 4 Engine 12 | 1 . 1 4 . . . 1 1 . . 3 . . . . 1 Core 6 | . . . . . . . . 1 . . 2 1 . . 2 . Reactor 9 | . . . . . . . . . . . . . . 5 1 3 Propulsion 64 | 2 . 1 9 . . . 4 5 . 2 15 3 2 2 3 16 Treads 26 | 2 . 1 9 . . . 4 3 . 1 6 . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . 1 . . 2 . . . . . Hover 4 | . . . . . . . . 1 . . 1 . . . . 2 Flight 31 | . . . . . . . . . . 1 6 3 2 2 3 14 Utility 96 | 2 2 1 9 1 3 . 5 6 . 5 11 11 5 6 9 20 Device 44 | 1 . . 4 1 2 . 2 2 . . 6 5 3 4 5 9 Storage 6 | 1 1 . . . 1 . . . . . . 2 . . 1 . Processor 12 | . . . . . . . . . . . 2 2 . . 1 7 Hackware 16 | . . . . . . . 2 2 . 5 2 1 2 1 1 . Protection 18 | . 1 1 5 . . . 1 2 . . 1 1 . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 66 | 2 . . 8 . 4 2 3 12 . 6 9 1 2 3 6 8 Energy Gun 10 | 1 . . 2 . 2 . . 1 . . 3 . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . . . . . . Ballistic Gun 19 | 1 . . 4 . 1 1 1 6 . 3 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 . . 1 1 2 . 1 1 . . . 1 2 Special Weapon 6 | . . . . . 1 . 1 . . 1 2 . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . 1 . . . . 3 . . . 1 2 2 2 3 Piercing Weapon 6 | . . . . . . . . . . . 1 . . 1 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 3 . . . . . 3 1 . . 1 4 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . System Corruption 8 | . . . . . . . . 8 . . . . . . . . Parts Lost 69 | . . 1 7 . . . 2 5 . 1 15 . 1 3 1 33 Power 11 | . . . 2 . . . . 2 . . 2 . . 1 . 4 Propulsion 24 | . . . 1 . . . 1 . . 1 6 . . . . 15 Utility 29 | . . 1 2 . . . 1 3 . . 5 . 1 2 1 13 Weapon 5 | . . . 2 . . . . . . . 2 . . . . 1 Highest Loss Streak 14 | . . 1 2 . . . 2 3 . 1 7 . 1 2 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 98 100 98 100 99 93 . 90 93 92 86 88 87 73 Engine 5 | . 14 14 10 11 11 11 9 5 . 6 3 . . . . . Core 1 | . . . . . . . . 1 . . . 5 4 . 3 2 Treads 14 | . 28 27 32 33 33 33 26 12 . 8 13 . . . . . Flight 7 | . . . . . . . . . . . 4 20 14 17 20 18 Device 9 | . 4 . 8 11 10 11 8 6 . 6 8 5 13 17 16 11 Storage 7 | . 14 14 11 11 11 11 9 7 . 6 5 5 4 4 4 2 Processor 3 | . . . . . . . . . . . 1 10 9 8 8 11 Hackware 19 | . . . . . . . 17 29 . 36 36 31 27 23 22 16 Protection 7 | . 9 13 13 11 11 11 9 7 . 6 3 5 4 4 4 3 Energy Gun 5 | . 14 14 12 11 10 11 9 4 . . 3 . . . . . Ballistic Gun 5 | . 14 14 8 11 10 10 8 8 . 10 2 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . 4 4 7 3 . Piercing Weapon 1 | . . . . . . . . . . . 2 5 . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 58 | 15 32 32 39 39 39 39 39 43 42 48 50 28 31 38 49 58 Greatest Support 96 | 40 40 40 63 63 63 63 63 63 28 48 96 31 32 38 49 50 Greatest Overweight (x) 4 | 2 . . . . . . . 1 1 2 4 . . . . 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 Average Capacity 13 | 7 12 15 15 15 15 15 15 15 15 15 15 10 10 10 10 8 Most Carried 15 | 3 8 9 15 15 15 15 15 15 15 15 15 14 10 10 10 10 Average Carried 12 | 2 6 8 14 15 14 15 14 14 15 14 14 10 9 9 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 5 Final Carried 15 | 3 8 9 15 15 15 15 15 15 15 15 15 10 10 10 10 4 Class Distribution -------------------- 31% | Wizard-Sprinter 22% | Mutant 16% | Hacker-Mutant 16% | Wizard-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Wizard-Mutant | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Matter Collected 3877 | 297 26 71 619 10 . 128 254 356 . 367 591 154 95 140 200 569 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7359 | 154 14 92 1546 . . 84 384 522 . 260 1444 207 352 548 648 1104 Parts 404 | 7 2 1 101 . . 10 36 41 . 4 69 4 16 30 37 46 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Combat Hostiles Destroyed 109 | . . 2 32 . . 8 11 9 . 2 20 1 2 6 4 12 Melee 34 | . . . 1 . . . . . . . 8 1 2 6 4 12 Guns 60 | . . 2 28 . . 5 8 5 . 2 10 . . . . . Cannons 1 | . . . . . . . . . . . 1 . . . . . AOE 14 | . . . 3 . . 3 3 4 . . 1 . . . . . Classes Destroyed 17 | 2 1 1 6 . . . 1 1 . 1 2 . . . . 2 Worker 10 | . . . 3 . . 1 . 4 . . 1 1 . . . . Builder 4 | . . . 1 . . . . 2 . . 1 . . . . . Tunneler 4 | 3 . . . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . Recycler 9 | 1 . . 1 . . . 2 1 . . 2 1 . . . 1 Operator 4 | . . . 3 . . . . . . . . . . . 1 . Watcher 19 | . 1 . 4 . . . . . . . 1 . 4 1 7 1 Swarmer 29 | . . . 3 . . 8 7 3 . . 8 . . . . . Grunt 32 | . . 2 19 . . . 1 3 . 1 5 . . 1 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . Sentry 22 | . . . 9 . . . 2 1 . . 1 . 2 3 3 1 Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . Programmer 9 | . . . . . . . . 1 . . 4 1 . 2 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . . . . . . . 1 Fireman 2 | . . . . . . . . . . . . . . . . 2 Mutant 4 | . . . . . . . . . . . . . . . . 4 Best Kill Streak 11 | 2 1 1 6 . . 4 5 5 . 1 11 1 2 2 3 2 Combat Bots Only 9 | . . 1 5 . . 4 5 4 . 1 9 1 1 2 1 2 Max Kills in Single Turn 4 | 1 1 1 4 . . 2 3 4 . 1 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 3 3 . . 1 . . . . . Melee 1 | . . . 1 . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Hostile Shots Fired 930 | . 29 18 183 . . 14 42 58 . 21 162 14 35 50 24 280 Missed 333 | . 9 7 46 . . 3 14 22 . 7 42 9 20 23 12 119 Damage Taken 12950 | . 263 176 1786 . . 92 399 1004 . 284 2499 95 359 671 327 4995 Core 2697 | . 49 30 234 . . 26 22 6 . 70 379 19 78 172 155 1457 Absorbed by Shields 195 | . . . . . . . . . . . . . . . . 195 Redirected to Shielding 268 | . . . . . . . . . . . . 23 54 84 34 73 Ignored by Resistances 92 | . . . . . . . . . . . 92 . . . . . Regen/Repaired (Parts) 645 | . . . 247 . . . 123 . . . 84 38 40 . 84 29 Core Remaining (%) 83 | 100 . 68 . . . 35 96 99 . 91 62 98 94 88 . . Volleys Fired 280 | 9 2 11 118 . . 12 31 29 . 14 49 . . . . 5 Largest 2 | 2 2 2 2 . . 2 2 2 . 2 2 . . . . 1 Hottest 110 | 70 70 70 106 . . 90 90 90 . 53 110 . . . . 46 Shots Fired 496 | 18 4 22 219 . . 16 46 54 . 26 86 . . . . 5 Gun 470 | 18 4 22 218 . . 14 43 50 . 24 77 . . . . . Cannon 6 | . . . . . . . . . . . 6 . . . . . Launcher 15 | . . . 1 . . 2 2 4 . . 1 . . . . 5 Special 5 | . . . . . . . 1 . . 2 2 . . . . . Kinetic 250 | 9 2 11 94 . . 4 28 36 . 24 42 . . . . . Thermal 226 | 9 2 11 124 . . 10 15 14 . . 41 . . . . . Explosive 13 | . . . 1 . . 2 2 3 . . . . . . . 5 Electromagnetic 2 | . . . . . . . . 1 . . 1 . . . . . Robot Hit Streak 22 | 6 9 14 22 . . 3 11 7 . 8 8 . . . . 2 Robot Miss Streak 9 | 2 . 3 9 . . 2 4 2 . 4 3 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 1 . . . 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . 1 . . . . . Shots Hit Robots 473 | 13 3 15 149 . . 7 30 33 . 22 80 8 17 26 31 39 Core Hits 248 | 5 1 5 66 . . 10 18 27 . 13 42 2 8 12 14 25 Critical Kills 3 | . . . . . . . . 1 . . 2 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 34 | 1 1 . 7 . . . 1 1 . . 4 1 2 6 1 9 Burn 8 | 1 1 . 5 . . . 1 . . . . . . . . . Destroy 4 | . . . 1 . . . . 1 . . 2 . . . . . Sever 16 | . . . 1 . . . . . . . . 1 2 6 1 5 Impale 6 | . . . . . . . . . . . 2 . . . . 4 Melee Attacks 304 | . . . 5 . . . . 6 . 7 38 35 39 57 45 72 Impact . | . . . . . . . . . . . . . . . . . Slashing 189 | . . . 5 . . . . 6 . 7 . 23 39 53 34 22 Piercing 115 | . . . . . . . . . . . 38 12 . 4 11 50 Sneak Attacks 10 | . . . . . . . . . . . 3 2 . 3 1 1 Combat Hostiles 4 | . . . . . . . . . . . 1 . . 3 . . Follow-up Attacks 8 | . . . . . . . . . . . . 2 1 5 . . Damage Inflicted 16509 | 158 38 197 2539 . . 293 667 1320 . 320 2507 545 1175 1728 2308 2714 Guns 5159 | 158 38 193 2201 . . 134 450 519 . 320 1146 . . . . . Cannons 181 | . . . . . . . . . . . 181 . . . . . Explosions 1908 | . . . 258 . . 151 216 801 . . 204 . . . . 278 Melee 9215 | . . . 48 . . . . . . . 975 545 1175 1728 2308 2436 Ramming 46 | . . 4 32 . . 8 1 . . . 1 . . . . . Kinetic 2543 | 84 12 90 906 . . 17 263 345 . 320 506 . . . . . Thermal 2916 | 74 26 103 1295 . . 117 187 293 . . 821 . . . . . Explosive 1365 | . . . 258 . . 151 216 462 . . . . . . . 278 Electromagnetic 424 | . . . . . . . . 220 . . 204 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 6084 | . . . 48 . . . . . . . . 457 1175 1728 1622 1054 Piercing 3131 | . . . . . . . . . . . 975 88 . . 686 1382 Highest Corruption 16 | . 2 2 . . . . . 14 . 1 9 1 . 4 1 16 Average Corruption 4 | . 1 2 . . . . . 4 . 1 5 1 . 2 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . 30 Effects 96 | . 1 6 . . . . . 22 . 5 26 1 . 4 4 27 Message Errors 22 | . . . . . . . . 4 . 2 5 . . 2 2 7 Matter Fused 29 | . . 2 . . . . . 9 . 2 10 1 . . . 5 Heat Flow Errors 10 | . . . . . . . . 2 . . 2 . . . 1 5 Energy Discharges 8 | . . . . . . . . 2 . . 4 . . 1 . 1 Parts Rejected 2 | . . 1 . . . . . . . . 1 . . . . . Parts Fused 3 | . 1 . . . . . . 1 . . . . . . . 1 Data Loss (minor) 10 | . . 1 . . . . . 2 . 1 2 . . 1 1 2 Data Loss (major) 5 | . . 2 . . . . . . . . 2 . . . . 1 Misfires 2 | . . . . . . . . 2 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 909 | . . . . . . . 18 29 . . 91 126 60 62 223 300 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 47 | . . . . . . . 18 29 . . . . . . . . Melee 862 | . . . . . . . . . . . 91 126 60 62 223 300 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 6 | . . 1 4 . . . . . . . 1 . . . . . Targets Rammed 8 | . . 1 4 . . 1 1 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 1 . . . . . . . . . Highest Temperature 384 | 27 36 236 384 . . 81 90 196 . . 324 . . . 77 382 Average Temperature 87 | 11 18 137 99 . . 32 35 42 . . 100 . . . 47 78 Received Heat Transfer 2087 | . 126 117 780 . . . 45 198 . 9 237 . 36 54 18 467 Effects 7 | . . . 4 . . . . . . . 2 . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Interference 4 | . . . 2 . . . . . . . 2 . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | 1 . . 6 . . . . 1 . . . 1 . . . . Heat Transferred 6797 | 296 148 296 3663 . . 259 518 470 . . 1147 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Peak Influence 1387 | 20 68 66 456 177 . 193 248 147 4 204 517 145 180 354 438 1387 Initial 280 | . 13 26 25 177 . . . 26 4 2 107 7 . 85 162 280 Average 158 | 7 46 31 183 177 . 134 113 32 4 100 87 61 76 158 314 625 Maximum Alert Level 4 | . . . 2 . . . 1 . . 1 2 . . 1 2 4 Low Security (%) 76 | 100 100 100 64 100 . 100 87 100 100 90 88 100 100 82 6 . Level 1 11 | . . . 29 . . . 12 . . 9 1 . . 17 81 4 Level 2 9 | . . . 6 . . . . . . . 10 . . . 11 71 Level 3 1 | . . . . . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 5 . . . 2 5 . 1 7 3 2 3 2 2 Investigation 11 | . . . 3 . . . . 2 . . 2 1 2 . . 1 Extermination 11 | . . . . . . . . 2 . . 3 2 . 2 1 1 Reinforcement 10 | . 1 . 2 . . . 2 1 . 1 1 . . 1 1 . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Distress Signals 21 | . . . 4 . . . 2 . . . 4 1 1 3 . 6 Communications Jammed 45 | . . . . . . . . . . . 1 . 10 26 1 7 Distress Signals 45 | . . . . . . . . . . . 1 . 10 26 1 7 Times Spotted 411 | . 9 2 49 . . 6 16 8 . 7 49 8 23 26 17 191 Peak Tracking Total 178 | . 6 2 5 . . 4 4 3 . 4 10 4 6 9 3 178 Tactical Retreats 44 | . . . 1 . . . 1 . . . 7 3 4 8 3 17 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Traps Triggered 15 | . 2 . . . . . . 5 . 1 3 . . 2 . 2 Indirectly 1 | . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 9 | . 3 . . . . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Machines Disabled 9 | . . . . . . . 1 2 . 2 1 . . . . 3 Max in Single Turn 2 | . . . . . . . . 2 . 1 . . . . . 2 Garrison Access 8 | . . . . . . . . . . . 3 1 3 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Machines Accessed 113 | . 4 . 11 . . . 5 8 1 . 15 18 15 5 16 15 Terminals 78 | . 3 . 9 . . . 4 8 1 . 7 11 8 4 10 13 Fabricators 6 | . . . . . . . . . . . 2 1 2 . 1 . Repair Stations 10 | . . . 1 . . . 1 . . . 1 2 1 . 2 2 Recycling Units 7 | . 1 . 1 . . . . . . . 1 2 . 1 1 . Scanalyzers 3 | . . . . . . . . . . . 1 1 1 . . . Garrison Access 9 | . . . . . . . . . . . 3 1 3 . 2 . Total Hacks 483 | . 21 . 34 . . . 19 41 2 . 62 88 61 32 61 62 Successful 258 | . 11 . 15 . . . 11 22 1 . 40 50 39 15 26 28 Failed 222 | . 10 . 19 . . . 8 18 1 . 22 37 21 17 35 34 Catastrophic 37 | . 1 . 4 . . . 3 4 . . 2 2 5 2 8 6 Database Lockouts 3 | . . . . . . . . 1 . . . 1 1 . . . Manual 231 | . 7 . 24 . 2 . 12 26 . . 33 35 38 16 23 15 Terminals 376 | . 17 . 28 . . . 17 41 2 . 42 64 45 24 44 52 Fabricators 16 | . . . . . . . . . . . 6 5 4 . 1 . Repair Stations 38 | . . . 4 . . . 2 . . . 2 7 4 . 9 10 Recycling Units 28 | . 4 . 2 . . . . . . . 3 6 . 8 5 . Scanalyzers 11 | . . . . . . . . . . . 4 4 3 . . . Garrison Access 14 | . . . . . . . . . . . 5 2 5 . 2 . Terminal Hacks 146 | . 6 . 4 . . . 6 17 1 . 20 29 21 10 13 19 Record 12 | . . . . . . . . . . . 1 1 1 . 3 6 Part Schematic 5 | . . . . . . . . . . . 1 2 1 . . 1 Robot Analysis 12 | . 1 . 2 . . . 1 1 . . . 5 1 . 1 . Prototype ID Bank 3 | . 1 . . . . . . 1 . . 1 . . . . . Open Door 4 | . . . . . . . . . . . . . . . 3 1 Open DSF 2 | . . . . . . . . . 1 . . 1 . . . . Level Access Points 5 | . . . . . . . . 1 . . 1 . 1 1 . 1 Branch Access Points 2 | . . . . . . . . . . . . 1 1 . . . Emergency Access Points 3 | . . . . . . . . 1 . . . 1 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 8 | . 1 . . . . . . 1 . . 1 1 1 1 1 1 Fabricator Index 3 | . . . . . . . . . . . 1 1 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . Alert Level 4 | . . . . . . . 1 . . . . . . 2 . 1 Unreport Threat 13 | . . . . . . . 1 2 . . 5 2 2 1 . . Locate Traps 20 | . . . 1 . . . 1 4 . . 2 4 1 1 2 4 Disarm Traps 2 | . 1 . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . Security Status 3 | . . . . . . . . . . . . . 1 1 . 1 Patrol Status 2 | . 1 . . . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . Investigation Status 1 | . . . . . . . . . . . 1 . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . . . . Assault Status 1 | . . . . . . . . 1 . . . . . . . . Recall Investigation 4 | . . . . . . . . . . . 1 1 2 . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . 1 . . Recall Assault 1 | . . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . . . . 1 . . . 1 . . . . . Registered Components 5 | . . . . . . . 1 . . . 1 1 1 . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 17 | . . . 1 . . . . 3 . . 1 4 4 2 2 . Disengage Seal 2 | . . . . . . . . . . . . . . . . 2 Fabricator Hacks 13 | . . . . . . . . . . . 6 2 4 . 1 . Network Status 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 6 | . . . . . . . . . . . 3 1 2 . . . Build 6 | . . . . . . . . . . . 2 1 2 . 1 . Repair Station Hacks 22 | . . . 4 . . . 2 . . . 2 4 2 . 4 4 Scan Component 12 | . . . 2 . . . 1 . . . 1 2 1 . 2 3 Repair 10 | . . . 2 . . . 1 . . . 1 2 1 . 2 1 Recycling Unit Hacks 15 | . 2 . 2 . . . . . . . 2 4 . 3 2 . Process 1 | . . . . . . . . . . . . . . . 1 . Report Inventory 7 | . 1 . 1 . . . . . . . 1 2 . 1 1 . Retrieve Matter 3 | . . . . . . . . . . . . 2 . 1 . . Retrieve Components 4 | . 1 . 1 . . . . . . . 1 . . 1 . . Scanalyzer 8 | . . . . . . . . . . . 3 3 2 . . . Insert Component 3 | . . . . . . . . . . . 1 1 1 . . . Analyze 5 | . . . . . . . . . . . 2 2 1 . . . Garrison Access Hacks 8 | . . . . . . . . . . . 3 1 3 . 1 . Seal Access 8 | . . . . . . . . . . . 3 1 3 . 1 . Unauthorized Hacks 46 | . 3 . 5 . . . 3 5 . . 4 7 7 2 5 5 Terminals 42 | . 3 . 5 . . . 3 5 . . 3 6 5 2 5 5 Assimilate 8 | . . . 1 . . . . 1 . . . 3 1 . 2 . Botnet 31 | . 3 . 4 . . . 3 3 . . 2 3 3 2 3 5 Operators 3 | . . . . . . . . 1 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 1 2 . . . Watchers 4 | . . . . . . . . . . . 1 1 2 . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . . . . 1 . Used 2 | . . . 2 . . . . . . . . . . . . . Hacking Detections 87 | . 4 . 10 . . . 4 7 . . 9 16 11 4 11 11 Full Trace Events 13 | . 1 . 5 . . . . 1 . . 1 1 2 . . 2 Feedback Events 2 | . 1 . . . . . . . . . . . . . . 1 Corruption 1 | . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 2 3 2 . . 1 Parts Built 8 | . . . . . . . . . . . 2 1 3 . 2 . Authchips 1 | . . . . . . . . . . . 1 . . . . . Time 416 | . . . . . . . . . . . 253 47 70 . 46 . Total Part Build Rating 54 | . . . . . . . . . . . 12 5 19 . 18 . Parts Repaired 10 | . . . 2 . . . 1 . . . 1 2 1 . 2 1 Time 287 | . . . 52 . . . 16 . . . 40 88 18 . 53 20 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 44 | . . . . . . . . . . . . . . . 44 . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 2 . 10 . . . . . . . 2 . . 2 . . Parts Scanalyzed 3 | . . . . . . . . . . . 1 1 1 . . . Part Schematics Acquired 3 | . . . . . . . . . . . 1 1 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Total Allies 13 | . . . . 2 . . 1 1 . 2 3 2 1 . 1 . Largest Group 2 | . . . . 2 2 . 1 1 . 2 2 1 1 . 1 . Highest-Rated Group 137 | . . . . 41 41 . 90 90 . 136 137 26 45 . 45 . Highest-Rated Ally 137 | . . . . 31 31 . 90 90 . 90 137 26 45 . 45 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . 11 5 . 27 18 . . . . . Total Damage 1847 | . . . . . . . 302 57 . 773 715 . . . . . Kills 13 | . . . . . . . 4 . . 5 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . 1 . . 2 2 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Robot Analysis Total 12 | . 1 . 2 . . . 1 1 . . . 5 1 . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Turns Passed 13803 | 153 273 328 2184 303 579 474 683 1343 3 354 2336 1205 1163 547 738 1137 Spaces Moved 13240 | 73 162 174 1010 184 354 220 331 719 3 203 1324 1686 2067 964 1503 2263 Core 120 | 6 . . . . . . . . . . . . . . . 114 Treads 3466 | 67 162 174 1010 184 354 220 331 366 . 61 537 . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 777 | . . . . . . . . 353 3 142 279 . . . . . Hover 8 | . . . . . . . . . . . 1 . . . . 7 Flight 8869 | . . . . . . . . . . . 507 1686 2067 964 1503 2142 Fastest Speed 17 | 50 160 160 160 160 160 160 160 115 115 115 30 27 27 28 25 17 Average Speed 70 | 155 160 160 160 160 160 160 160 151 115 130 115 27 30 28 25 28 Slowest Speed 285 | 160 160 160 160 160 160 160 160 240 115 165 285 27 32 28 27 109 Overloaded Moves 71 | . . . . . . . . . . . . . . . . 71 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . . . . . . . . 1 17 14 12 9 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 35 32 84 44 83 41 34 25 . 91 30 37 54 25 45 48 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 . 1 . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . 1 . . 1 . Scrap Searched 3 | . . . . 1 . 2 . . . . . . . . . . Spaces Dug 104 | . . . . . . . . 5 . . 5 23 15 23 5 28 Terrain Destroyed 268 | . . . 14 . . 16 19 15 . . 5 23 15 23 5 133 Melee 104 | . . . . . . . . 5 . . 5 23 15 23 5 28 Projectile . | . . . . . . . . . . . . . . . . . AOE 164 | . . . 14 . . 16 19 10 . . . . . . . 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Total 16923 | 91 171 201 1370 193 368 326 452 919 2 259 1999 2375 2553 1181 1800 2663 Wait 2640 | . 2 11 146 8 . 92 62 121 . 1 496 635 440 159 215 252 Move 13095 | 72 161 173 1009 183 353 219 330 718 2 202 1321 1653 2038 942 1487 2232 Hop 56 | . . . . . . . . . . . 1 15 14 9 6 11 Pick Up 126 | 3 3 2 28 . 1 . 7 9 . 10 24 10 5 2 9 13 Fast Attach 103 | 7 1 . 12 . 5 . 2 3 . 2 21 7 3 9 7 24 Attach 68 | . . 2 7 . 1 . 4 7 . 3 11 2 3 4 7 17 Detach 24 | . 1 . 1 . . . . 2 . . 3 . 4 2 4 7 Swap 82 | . 1 1 11 1 1 2 7 15 . 8 8 7 3 3 7 7 Drop 147 | . . . 29 1 7 . 8 8 . 8 26 16 7 4 13 20 Fire 280 | 9 2 11 118 . . 12 31 29 . 14 49 . . . . 5 Melee 286 | . . . 5 . . . . 6 . 7 38 30 36 47 45 72 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 8 | . . 1 4 . . 1 1 . . . 1 . . . . . Escape Stasis 5 | . . . . . . . . . . 4 . . . . . 1 Rewire 3 | . . . . . . . . 1 . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 14) 427 | -10/Materials | Entered Mines 427 | -10/Mines | Discovered new exit (range 8) 434 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 755 | -10/Mines | Entered Materials 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -9/Materials | Discovered new exit (range 10) 1265 | -9/Materials | Discovered new exit (range 8) 1480 | -9/Materials | Build established: Scavenger-Mutant 1926 | -9/Materials | Repaired Lgt. Treads? 1987 | -9/Materials | Repaired Lgt. Treads? 2278 | -9/Materials | Discovered new exit (range 14) 2735 | -9/Materials | Core integrity fell below 50% 2901 | -9/Materials | Build established: Mutant 2911 | -9/Materials | Discovered new exit (range 16) 2939 | -9/Materials | Entered Mines 2947 | -9/Mines | Learned Materials terminal intel 3226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3226 | -9/Mines | Discovered new exit (range 5) 3242 | -9/Mines | Entered Exiles 3242 | -9/Exiles | Accompanied by 2 allies 3272 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3279 | -9/Exiles | Met 8R-AWN 3308 | -9/Exiles | Met EX-HEX 3359 | -9/Exiles | Met EX-BIN 3378 | -9/Exiles | Aligned with FarCom system 3380 | -9/Exiles | Given EX-Vault access code 3417 | -9/Exiles | Opened EX-Vault 3426 | -9/Exiles | Found Prototype Energy Gun 3426 | -9/Exiles | Identified AWS/Thermal 3434 | -9/Exiles | Found Prototype Special Weapon 3434 | -9/Exiles | Identified Field Lobotomy Kit 3440 | -9/Exiles | Found Prototype Device 3440 | -9/Exiles | Identified Skeleton Box 3493 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3537 | -9/Exiles | Met EX-DEC 3587 | -9/Exiles | Visited The Gauntlet 3802 | -9/Exiles | Discovered new exit (range 14) 3821 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3821 | -9/Exiles | Entered Mines 4262 | -8/Mines | Discovered new exit (range 10) 4295 | -8/Mines | Entered Materials 4295 | -8/Materials | Evolved 2 slots: Utility x2 4296 | -8/Materials | Loaded intel: 12 terminal locations 4459 | -8/Materials | Repaired Imp. Treads 4584 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 4612 | -8/Materials | Build established: Hacker-Mutant 4964 | -8/Materials | Discovered new exit (range 9) 4978 | -8/Materials | Entered Factory 4978 | -7/Factory | Accompanied by 1 ally 4978 | -7/Factory | Evolved 2 slots: Utility x2 5113 | -7/Factory | Central database locked down 6185 | -7/Factory | Identified exit to Factory 6237 | -7/Factory | Lost 3 parts (1p2u) 6318 | -7/Factory | System corruption reached 10% 6321 | -7/Factory | Entered another Factory area 6321 | -6/Factory | Evolved 2 slots: Utility x2 6324 | -6/Factory | Identified exit to DSF 6324 | -6/Factory | Entered DSF 6371 | -6/DSF | Additional patrols routed to DSF 6386 | -6/DSF | Assimilated H-61 Shepherd with FLK Orb 6390 | -6/DSF | Assimilated X-72 Disruptor with FLK Orb 6518 | -6/DSF | Discovered new exit (range 14) 6678 | -6/DSF | Entered Factory 6678 | -5/Factory | Accompanied by 1 ally 6678 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6843 | -5/Factory | Build established: Wizard-Mutant 7622 | -5/Factory | Assimilated H-71 Marshal with FLK Orb 7726 | -5/Factory | Destroyed 9 combat bots 7878 | -5/Factory | First assault squad dispatched 7918 | -5/Factory | Repaired Force Rifle? 8277 | -5/Factory | Identified exit to Factory 8408 | -5/Factory | Assimilated P-70 Sage with FLK Orb 8410 | -5/Factory | Sage 6a assimilated hostile S-27 Virus 8438 | -5/Factory | Lost 7 parts (1p4n1u1w) 8619 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 8826 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9014 | -5/Factory | Entered another Factory area 9014 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9024 | -4/Factory | Identified exit to DSF 9224 | -4/Factory | Found Prototype Slashing Weapon 9224 | -4/Factory | Identified Molecular Scythe 9227 | -4/Factory | Found Molecular Scythe 9296 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 9343 | -4/Factory | Discovered new exit (range 11) 9421 | -4/Factory | Central database locked down 9490 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 9535 | -4/Factory | Discovered new exit (range 15) 9536 | -4/Factory | Identified exit to Upper Caves 9587 | -4/Factory | Build established: Wizard-Sprinter 10049 | -4/Factory | Fabricated Imp. Hacking Suite? 10219 | -4/Factory | Entered Research 10219 | -3/Research | Accompanied by 1 ally 10219 | -3/Research | Evolved 2 slots: Utility x2 10270 | -3/Research | Repaired Nuclear Pulse Array 10347 | -3/Research | Identified exit to Armory 10347 | -3/Research | Identified exit to Quarantine 10487 | -3/Research | Identified exit to Research 10487 | -3/Research | Central database locked down 10538 | -3/Research | Fabricated Imp. Hacking Suite? 11316 | -3/Research | Fabricated Nanoactuators (x2) 11362 | -3/Research | Spotted B-86 Titan 11364 | -3/Research | Found Enh. Force Lance 11366 | -3/Research | Spotted B-86 Titan 11382 | -3/Research | Entered another Research area 11382 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11794 | -2/Research | Spotted B-90 Cyclops 11808 | -2/Research | Identified exit to Access 11929 | -2/Research | Entered Access 11929 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 12248 | -1/Access | Repaired Adv. Transmission Jammer 12284 | -1/Access | Repaired Molecular Scythe 12443 | -1/Access | Fabricated Enh. Quantum Rifle? 12494 | -1/Access | Found Adv. Force Booster 12646 | -1/Access | Discovered new exit (range 8) 12667 | -1/Access | Entered Command 12683 | -1/Command | Disengaged cave seal 12761 | -1/Command | Repaired Nanoactuators 12856 | -1/Command | Phase Generator disabled 12876 | -1/Command | Disengaged cave seal 13227 | -1/Command | Spotted M Guard 13227 | -1/Command | Spotted M Guard 13227 | -1/Command | Spotted Combat Programmer 13252 | -1/Command | Identified exit to Surface 13254 | -1/Command | Imp. System Shield fried by hacking feedback 13285 | -1/Command | Lost 5 parts (5u) 13380 | -1/Command | Spotted Combat Programmer 13390 | -1/Command | Destroyed Combat Programmer 13392 | -1/Command | System corruption reached 10% 13395 | -1/Command | Destroyed Combat Programmer 13402 | -1/Command | Found Prototype Special Weapon 13402 | -1/Command | Identified Exp. Remote Datajack 13418 | -1/Command | Met MAIN.C 13420 | -1/Command | 0b10 Conduit disabled 13473 | -1/Command | Core integrity fell below 50% 13506 | -1/Command | Lost 14 parts (2p6n5u1w) 13656 | -1/Command | Found Prototype Protection 13656 | -1/Command | Identified Centrium Heavy Armor Plating 13658 | -1/Command | Found Centrium Heavy Armor Plating 13677 | -1/Command | Spotted B-99 Colossus 13723 | -1/Command | Spotted Executioner 13723 | -1/Command | Spotted Executioner 13723 | -1/Command | Spotted Striker 13723 | -1/Command | Spotted Alpha 7 13723 | -1/Command | Spotted Executioner 13723 | -1/Command | Spotted Executioner 13723 | -1/Command | Spotted Striker 13723 | -1/Command | Spotted Alpha 7 13724 | -1/Command | Spotted B-99 Colossus 13726 | -1/Command | Spotted B-99 Colossus 13787 | -1/Command | Core integrity fell below 20% 13804 | -1/Command | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 13792_ Slug penetrates Wall. 13792_ Backup Plating VII destroyed. 13792_ Slug penetrates Earth. 13793_ Penetrated by Slug. 13793_ Slug penetrates S-43 Plague. 13793_ Impulse Thruster destroyed. 13794_ Penetrated by Slug. 13794_ Xenon Bombardment Thruster destroyed. 13794_ Slug penetrates Executioner. 13794_ Penetrated by Slug. 13794_ Impulse Thruster destroyed. 13794_ Slug penetrates Executioner. 13795_ Penetrated by Slug. 13795_ Slug penetrates Earth. 13798_ Xenon Bombardment Thruster destroyed. 13799_ Impulse Thruster destroyed. 13799_ Knocked back. 13800_ The unstable cave ceiling collapses. 13801_ Impulse Thruster severed. 13802_ System corrupted: Energy discharge (-13). 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[ #### ! * #????????????? | | ?????????????# #?#% #????????????? | | ?????????????# ####=% !!!#????????????? | | ?????????????# ""T"" + " ! #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 39 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 680 Resistance: EM 15 Propulsion Shielding 66 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 87 Melee Accuracy 44 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 48 Authchip Count 2 Item Schematics ----------------- Cld. VTOL Module | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Nanoactuators | -4/Factory | Scanalyzed Imp. Hacking Suite | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Scanalyzed Cld. Q-thruster | -1/Command | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -3/Research Nanoactuators | x2 | -3/Research Enh. Quantum Rifle | x2 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dramatic Entrance Meet Your Maker Challenges ------------ None Game ------ Seed NuclearHeatNukerbomber Manual? 0 Play Time 05:23:16 Cumulative 87.3 hours Start 2024.04.02 @ 21:43:23 End 2024.04.03 @ 18:38:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ccf2a15-9298-4264-82b5-832839f8f39a