Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 14:19:59 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4178) 4178 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2489) 2489 TOTAL SCORE: 11422 Bonus ------- High Alert Combat Kills 1616 Follower Combat Kills 682 Met Imprinter 300 Was Imprinted 300 Friendly Fire -409 Cogmind --------- Core Integrity 125/850 Matter 137/300 Energy 100/100 System Corruption 6% Temperature Critical (522) Movement Core (1950) Ox38 Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (3) --- Wheel > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Kinecellerator > --- WEAPON (3) ------- Cooled Particle Cannon Light Antimatter Cannon > --- INVENTORY (25) --- Heavy Antimatter Reactor Heavy Antimatter Reactor Combat Airjet High-capacity Storage Unit Experimental Energy Well (600) Experimental Energy Well (600) Improved Sensor Array Advanced Signal Interpreter Medium Reflective Plating Authchip [Processor] Phasing AFG Heavy Neutron Cannon Flak Cannon Precision Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Experimental Thermal Shield Energy Mantle > --- WEAPON ----------- Plasma Rifle Thermic Laser Heavy Neutron Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Zionite Heavy DM Reactor Compact Particle Reactor Wheel Combat Airjet Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Improved Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Medium Reflective Plating Energy Mantle Authchip [Processor] Phasing AFG Heavy Neutron Cannon Heavy Neutron Cannon Flak Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Light Antimatter Cannon Precision Rocket Launcher Makeshift Hammer [Rating: 103] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Compact Particle Reactor Propulsion Compact Wheel Treads Enhanced Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Makeshift Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 138 | 8 3 2 31 2 1 14 77 Power 13 | 1 . . 3 . . . 9 Engine 6 | 1 . . 3 . . . 2 Core . | . . . . . . . . Reactor 7 | . . . . . . . 7 Propulsion 19 | 3 1 . 5 . . 2 8 Treads 6 | . . . . . . 1 5 Leg 1 | 1 . . . . . . . Wheel 12 | 2 1 . 5 . . 1 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 49 | 2 1 . 10 1 1 4 30 Device 29 | 1 . . 6 1 . 1 20 Storage 6 | 1 1 . . . . 1 3 Processor 2 | . . . . . . . 2 Hackware 1 | . . . 1 . . . . Protection 11 | . . . 3 . 1 2 5 Artifact . | . . . . . . . . Weapon 57 | 2 1 2 13 1 . 8 30 Energy Gun 8 | 1 . 1 3 . . . 3 Energy Cannon 24 | . 1 . 3 1 . 4 15 Ballistic Gun 3 | 1 . . 2 . . . . Ballistic Cannon 11 | . . . . . . 2 9 Launcher 4 | . . . 1 . . . 3 Special Weapon 2 | . . 1 1 . . . . Impact Weapon 5 | . . . 3 . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 16 | . . . . . . . 16 Corrupted Parts 3 | . . . . . . 3 . System Corruption 8 | . . . . . . 8 . Parts Lost 53 | . . . 15 2 . 3 33 Power 6 | . . . 3 . . . 3 Propulsion 12 | . . . 4 . . 1 7 Utility 22 | . . . 4 2 . 2 14 Weapon 13 | . . . 4 . . . 9 Highest Loss Streak 11 | . . . 4 2 . 2 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 96 97 99 98 93 Engine 9 | . 14 14 10 11 11 11 2 Treads 2 | . . . . . . . 13 Wheel 18 | . 28 28 20 22 22 20 4 Device 17 | . 14 14 21 19 11 11 24 Storage 10 | . 14 14 11 11 11 11 6 Processor 2 | . . . . . . . 12 Protection 9 | . . . 8 11 21 22 5 Energy Gun 4 | . 14 13 5 . . . 3 Energy Cannon 14 | . 8 14 11 22 22 20 10 Ballistic Gun 1 | . 5 . 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 142 | 12 89 89 102 102 104 109 142 Greatest Support 105 | 26 26 26 32 32 32 32 105 Greatest Overweight (x) 11 | 1 3 3 9 3 3 6 11 Average Overweight (x) 2 | . 2 3 3 3 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 Most Carried 25 | 8 13 15 25 25 25 25 25 Average Carried 21 | 3 11 14 22 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 8 13 15 25 25 25 25 15 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2031 | 285 44 30 383 20 20 79 1170 Remotely . | . . . . . . . . Salvage Created 5063 | 98 221 102 1596 65 . 46 2935 Parts 242 | 7 18 5 86 8 . 1 117 Haulers Intercepted 9 | . 1 . 5 . . . 3 Recyclers Shooed 11 | . . . . . . . 11 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . Prevented 8 | . . . . . . 8 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 97 | . 6 5 34 4 . 1 47 Melee 2 | . . . 2 . . . . Guns 23 | . 2 3 13 . . . 5 Cannons 54 | . 4 2 16 4 . . 28 AOE 10 | . . . . . . . 10 Classes Destroyed 20 | 2 4 1 2 . . 1 10 Worker 5 | . . . . . . . 5 Builder 1 | . . . . . . . 1 Tunneler 3 | 2 . . 1 . . . . Hauler 9 | . 1 . 5 . . . 3 Recycler 6 | 1 . . . . . . 5 Watcher 5 | . 2 . 2 . . . 1 Swarmer 25 | . 4 3 10 4 . . 4 Saboteur 1 | . . . . . . . 1 Grunt 32 | . 2 1 14 . . . 15 Brawler 2 | . . . . . . . 2 Duelist 5 | . . . 1 . . . 4 Protector 3 | . . . . . . . 3 Sentry 10 | . . . 9 . . . 1 Specialist 4 | . . . . . . . 4 Hunter 5 | . . . . . . . 5 Programmer 8 | . . . . . . 1 7 Heavy 1 | . . . . . . . 1 Z-Heavy 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 19 | 2 3 3 3 4 . 1 19 Combat Bots Only 13 | . 3 3 3 4 . 1 13 Max Kills in Single Turn 9 | 1 2 1 1 1 . 1 9 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . . . 5 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 8356 | . 157 48 1305 111 . 632 6103 Core 1177 | . 66 15 223 18 . 130 725 Absorbed by Shields 285 | . . . 149 43 . . 93 Redirected to Shielding 126 | . . . . . . . 126 Regen/Repaired (Parts) 120 | . 22 . 98 . . . . Core Remaining (%) 58 | 100 . 67 . . . 7 . Volleys Fired 327 | 5 33 12 115 8 1 9 144 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 295 | 70 110 110 136 136 136 136 295 Shots Fired 651 | 10 62 17 222 17 2 18 303 Gun 241 | 10 53 5 106 . . . 67 Cannon 396 | . 9 5 113 17 2 18 232 Launcher 4 | . . . . . . . 4 Special 10 | . . 7 3 . . . . Kinetic 118 | 5 24 . 16 . . . 73 Thermal 493 | 5 38 17 206 17 2 18 190 Explosive 4 | . . . . . . . 4 Electromagnetic . | . . . . . . . . Phasic 36 | . . . . . . . 36 Robot Hit Streak 14 | 5 8 5 12 9 . 4 14 Robot Miss Streak 7 | 1 6 1 5 3 . 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 386 | 7 32 6 148 11 . 11 171 Core Hits 222 | 4 11 6 56 5 . 1 139 Critical Kills 4 | . . . 3 . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 1 . 7 . . . 6 Burn 8 | . 1 . 4 . . . 3 Meltdown 3 | . . . 2 . . . 1 Blast 2 | . . . . . . . 2 Smash 1 | . . . 1 . . . . Melee Attacks 18 | . . . 14 . . 4 . Impact 18 | . . . 14 . . 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12342 | 75 376 89 2619 284 . 308 8591 Guns 2642 | 75 284 54 1008 . . . 1221 Cannons 6788 | . 92 35 1293 284 . 308 4776 Explosions 2594 | . . . . . . . 2594 Melee 287 | . . . 287 . . . . Ramming . | . . . . . . . . Kinetic 1826 | 26 79 . 150 . . . 1571 Thermal 7556 | 49 297 89 2182 284 . 308 4347 Explosive 1881 | . . . . . . . 1881 Electromagnetic . | . . . . . . . . Impact 287 | . . . 287 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Phasic 792 | . . . . . . . 792 Highest Corruption 8 | . . . 2 2 2 8 6 Average Corruption 3 | . . . 2 2 2 6 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . 24 7 2 . 41 Message Errors 15 | . . . 4 3 1 . 7 Matter Fused 21 | . . . 10 . . . 11 Heat Flow Errors 6 | . . . 2 1 . . 3 Energy Discharges 9 | . . . 1 . . . 8 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . 4 2 1 . 4 Data Loss (major) 2 | . . . 1 . . . 1 Misfires 5 | . . . 1 1 . . 3 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . 1 . . . 2 Overload Shots 20 | . . . . . . . 20 Effects 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Heat Surge 1 | . . . . . . . 1 Overflow Damage 224 | . . . 5 . . 14 205 Projectiles 112 | . . . 1 . . 14 97 Explosions 108 | . . . . . . . 108 Melee 4 | . . . 4 . . . . Knockbacks 26 | . . . . . . . 26 Impact . | . . . . . . . . Kinetic 24 | . . . . . . . 24 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 241 | . . . . . . . 241 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 578 | 40 144 144 276 162 30 150 578 Average Temperature 100 | 21 43 33 66 64 20 53 165 Received Heat Transfer 1485 | . 24 . 557 . . 48 856 Effects 29 | . . . 5 . . . 24 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 12 | . . . 5 . . . 7 Matter Decay 3 | . . . . . . . 3 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . Robots Melted 7 | . . . 2 . . 1 4 Combat Hostiles 7 | . . . 2 . . 1 4 Parts Melted 29 | 1 4 . 11 . . 2 11 Heat Transferred 12143 | 148 851 222 5420 481 . 481 4540 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 1481 | 15 175 116 633 322 . . 1481 Initial 232 | . 9 25 7 232 . . . Average 440 | 5 86 50 367 308 . . 940 Maximum Alert Level 4 | . . . 2 1 . . 4 Low Security (%) 38 | 100 100 100 16 . . . 17 Level 1 25 | . . . 47 100 . . 7 Level 2 15 | . . . 36 . . . 3 Level 3 . | . . . . . . . 2 Level 4 19 | . . . . . . . 69 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 4 . . . 15 Investigation 2 | . . . 1 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 9 | . . . 2 . . . 7 Assault 4 | . . . 1 . . . 3 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 14 4 67 7 . 7 73 Peak Tracking Total 15 | . 3 2 5 4 . 4 15 Tactical Retreats 12 | . 1 . 9 . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . 1 . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 11 | . 1 . 1 . . . 9 Max in Single Turn 4 | . 1 . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 33 | . 11 . 15 . . . 7 Terminals 18 | . 8 . 10 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . 1 . 2 . . . 1 Recycling Units 5 | . 2 . 2 . . . 1 Scanalyzers 4 | . . . 1 . . . 3 Garrison Access 1 | . . . . . . . 1 Total Hacks 109 | . 38 . 57 . . . 14 Successful 66 | . 25 . 37 . . . 4 Failed 42 | . 12 . 20 . . . 10 Catastrophic 4 | . . . 2 . . . 2 Database Lockouts 1 | . 1 . . . . . . Manual 58 | . 16 . 27 . . . 15 Terminals 72 | . 30 . 42 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 11 | . 3 . 6 . . . 2 Recycling Units 10 | . 5 . 3 . . . 2 Scanalyzers 13 | . . . 6 . . . 7 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 26 | . 14 . 12 . . . . Part Schematic 2 | . 1 . 1 . . . . Robot Analysis 5 | . 2 . 3 . . . . Prototype ID Bank 9 | . 5 . 4 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 6 | . 4 . 2 . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . 4 . . . 1 Scan Component 4 | . 1 . 2 . . . 1 Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . Retrieve Components 4 | . 2 . 2 . . . . Scanalyzer 8 | . . . 6 . . . 2 Insert Component 5 | . . . 3 . . . 2 Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 7 . 13 . . . 1 Terminals 16 | . 5 . 11 . . . . Track 5 | . 2 . 3 . . . . Assimilate 4 | . . . 4 . . . . Botnet 5 | . 2 . 3 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Mechanics 1 | . . . 1 . . . . Recycling Units 3 | . 2 . 1 . . . . Reject 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 29 | . 10 . 12 . . . 7 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 30 | . 1 . 3 . 15 . 11 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 65 | . 13 . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 24 | . 12 . 12 . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . 1 . 4 . 2 Largest Group 5 | . . . 1 . 4 4 5 Highest-Rated Group 288 | . . . 10 . 155 155 288 Highest-Rated Ally 85 | . . . 10 . 40 40 85 Zionite Dispatches 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Total Orders 4 | . . . 4 . . . . STAY 2 | . . . 2 . . . . FOLLOW 2 | . . . 2 . . . . Ally Attacks 111 | . . . . . . 43 68 Total Damage 3859 | . . . . . . 1095 2764 Kills 25 | . . . . . . 5 20 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 5 | . 2 . 3 . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 Prototype Schematics 1 | . . . . . . . 1 Trap Installations 1 | . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 10249 | 95 1080 870 2934 372 1626 1219 2053 Spaces Moved 5755 | 54 760 574 1519 231 1107 773 737 Core 7 | 7 . . . . . . . Treads 394 | . . . . . . 1 393 Legs 11 | 11 . . . . . . . Wheels 5343 | 36 760 574 1519 231 1107 772 344 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 135 135 145 145 145 145 Average Speed 148 | 105 120 135 148 145 145 148 198 Slowest Speed 400 | 190 135 135 215 145 145 400 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 67 | 5 99 95 94 49 89 85 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 7 | . . . . 1 2 . 4 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . 2 1 . Spaces Dug 17 | . . . 6 . . 4 7 Terrain Destroyed 192 | . . 2 6 . . 4 180 Melee 10 | . . . 6 . . 4 . Projectile 51 | . . 2 . . . . 49 AOE 131 | . . . . . . . 131 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 6815 | 81 867 637 1949 252 1128 826 1075 Wait 384 | 2 59 48 216 9 8 12 30 Move 5748 | 53 759 573 1518 230 1106 772 737 Hop . | . . . . . . . . Pick Up 118 | 11 9 2 38 2 6 8 42 Fast Attach 33 | 6 . . 7 . 1 1 18 Attach 59 | 2 2 . 14 1 . 6 34 Detach 6 | . . . 1 . . 1 4 Swap 46 | . 1 2 10 1 . 7 25 Drop 68 | 2 4 . 16 1 6 6 33 Fire 327 | 5 33 12 115 8 1 9 144 Melee 18 | . . . 14 . . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . . . 8 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Ext]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 5) 194 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 451 | -10/Materials | Central database locked down 600 | -10/Materials | Discovered new exit (range 7) 912 | -10/Materials | Discovered new exit (range 11) 1049 | -10/Materials | Repaired Com. Wheel 1176 | -10/Materials | Entered Mines 1237 | -10/Mines | Learned location of 1 exit from Materials 1314 | -10/Mines | Excavation squad dispatched 1314 | -10/Mines | A large section of the Mines collapsed 1416 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1450 | -10/Mines | Discovered new exit (range 6) 1608 | -10/Mines | Discovered new exit (range 7) 2046 | -10/Mines | Entered Materials 2046 | -9/Materials | Evolved 2 slots: Utility x2 2047 | -9/Materials | Identified exit to Materials 2473 | -9/Materials | Build established: Scavenger-Mutant 2484 | -9/Materials | Repaired Beam Cannon 2661 | -9/Materials | Lost 4 parts (1p1n1u1w) 2727 | -9/Materials | Discovered exit to Materials (range 15) 3415 | -9/Materials | Build established: Mutant 3510 | -9/Materials | Discovered new exit (range 16) 4026 | -9/Materials | Discovered exit to Materials (range 12) 4046 | -9/Materials | First assault squad dispatched 4111 | -9/Materials | Core integrity fell below 50% 4455 | -9/Materials | Repaired Com. Wheel 4980 | -9/Materials | Entered Mines 4981 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5042 | -9/Mines | Discovered exit to Materials (range 15) 5074 | -9/Mines | Discovered exit to Materials (range 7) 5259 | -9/Mines | Assembled infested the area 5264 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5352 | -9/Mines | Entered Zion 5400 | -7/Zion | System corruption cleaned by Quarantine Array 5725 | -7/Zion | Received a hallucinogenic algorithm 5835 | -7/Zion | Learned location of Armory (-3) 5866 | -7/Zion | Learned location of Recycling (-7) 5938 | -7/Zion | Learned Factory emergency access door positions 5944 | -7/Zion | Learned 4 Factory zone layouts 6223 | -7/Zion | Learned Factory emergency access door positions 6584 | -7/Zion | Imprinted 6587 | -7/Zion | Declared Zion's savior 6740 | -7/Zion | Found Prototype Device 6946 | -7/Zion | Discovered new exit (range 14) 6978 | -7/Zion | Entered Proximity Caves 6978 | -6/Proximity Caves | Accompanied by 4 allies 7120 | -6/Proximity Caves | Learned Factory stockpile data 7179 | -6/Proximity Caves | Spotted B-75 Beast 7193 | -6/Proximity Caves | Core integrity fell below 20% 7209 | -6/Proximity Caves | Allies destroyed B-75 Beast 8038 | -6/Proximity Caves | Discovered new exit (range 10) 8100 | -6/Proximity Caves | Learned Factory emergency access door positions 8197 | -6/Proximity Caves | Entered Factory 8197 | -6/Factory | Accompanied by 4 allies 8197 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8198 | -6/Factory | Identified exit to Factory 8200 | -6/Factory | Identified Phasing AFG 8264 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8279 | -6/Factory | Retrieved Zion intel report: Trap Installations 8534 | -6/Factory | Discovered new exit (range 12) 8667 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8668 | -6/Factory | Zion Heavy squad teleported in 8672 | -6/Factory | Garrison activated, responded to threat 8788 | -6/Factory | Cargo convoy interrupted 8838 | -6/Factory | Lost 3 parts (2n1u) 8842 | -6/Factory | Found Prototype Protection 8843 | -6/Factory | Identified Zio. Weapon Casing 8848 | -6/Factory | Destroyed 13 combat bots 8936 | -6/Factory | Lost 5 parts (1n4u) 8962 | -6/Factory | Destroyed 7 combat bots 8965 | -6/Factory | Found Prototype Device 8965 | -6/Factory | Identified Exp. Thermal Shield 9150 | -6/Factory | Lost 3 parts (1u2w) 9247 | -6/Factory | First assault squad dispatched 9483 | -6/Factory | Terminal network hard line cut 10047 | -6/Factory | Lost 3 parts (2u1w) 10067 | -6/Factory | Discovered exit to Factory (range 15) 10206 | -6/Factory | Lost 11 parts (1p1n5u4w) 10226 | -6/Factory | Core integrity fell below 50% 10250 | -6/Factory | Self-destructed Last Messages --------------- reinforcements to area. 10237_ Overheating: Matter decay (-37). 10239_ The unstable cave ceiling collapses. 10240_ Overheating: Kinecellerator damaged (-13). 10241_ Overheating: System interference. 10241_ Kinecellerator temporarily disabled. 10241_ Imp. Terrain Scan Processor temporarily disabled. 10241_ Adv. Heat Sink temporarily disabled. 10245_ Overheating: System interference. 10245_ Adv. Visual Processing Unit temporarily disabled. 10246_ Overheating: Kinecellerator damaged (-2). 10246_ Overheating: Wheel damaged (-21). 10246_ Overheating: Zio. Heavy DM Reactor damaged (-40). 10246_ Overheating: Broken Cld. Particle Cannon damaged (-37). 10246_ System corrupted: Component data lost. 10247_ Wheel broken. 10247_ Overheating: Short circuit. 10250_ Overheating: Core damaged (-102). 10250_ The unstable cave ceiling collapses. 10250_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????#???;# ###### # # ## ????????? | | ?????????????????#?#?## ###??????? | | ??????????????#?####?# # #???????? | | ????????????#???#??### #???????? | | ?????????????????#?? # ##??????? | | ????????????##?????## # # #?#?????? | | ???????#??###???##?# #???????? | | ???????????#?#?###### ## #???????? | | ???????????###???### %= % #??? ???? | | ??????????#?###??## * ##?""???? | | ???????????####?##### %!! %""#??????? | | ??#??########?#?#?#####% # [ #??????? | | ???#############??# % @ ; !%[H%< + ?"???? | | ?## ?? #?## ; ;;;;;;=!%# ????? | | ??# """ """ #?## =* %; # # #"" "#? ??? | | #?# """ """ #### =* ; #?###?#?## ? ???? | | ??# """ """ #### * % %# ###?#?#?#?#?????? | | ### #?#; % # ####?##?????????? | | ?## """ ###;=! ! ; ###?###?#???????? | | ?## """ "" ###; # %#####?#?????????? | | ??# """ "" / ;%! # ##?#?? ?? ??????? | | ??# T" ###;;;;;##### ###???"?????????? | | ### "" #?########### #### "??????????? | | ?## "" #???######### #?#? "??????????? | | ?## #??########## ;#?#?""?????????? | | #########+#############T ### ####????????????? | | ####### ^^ ] ##??????????????? | | ##?#### ^ #??#????????????? | | #####?# """" """ """ #???????????????? | | ####### """""" """ """ #???????????????? | | ""F "" """ """ #???????????????? | | #### """ """ """ #???????????????? | | #### ^ ^ ^ #???????????????? | | ?### ???????????? | | #### ???????????? | | #### ???????????? | | ####+######### ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 35 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 400 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 42 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Enh. Flamer | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Actuator Array | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Mass Driver | -7/Zion | Archive Mak. Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Com. Ion Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelCoreShielding Manual? 0 Play Time 01:54:51 Cumulative 319.9 hours Start 2022.04.30 @ 23:45:52 End 2022.05.01 @ 14:19:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fdc28a0-aaeb-409c-9e84-8584255efef4