Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.18 @ 16:27:52 Player: Jelly Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (800) 800 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3110 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 56/100 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- Ripper > --- INVENTORY (10) --- Heat Sink Transport Network Coupler Improved Melee Analysis Suite Maneuvering Thrusters Maneuvering Thrusters Integration Mediator Heavy Beamcaster Heavy Beamcaster Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Ripper Ripper Phasing Sabre > --- INVENTORY -------- Improved Treads Heat Sink Transport Network Coupler Improved Melee Analysis Suite Maneuvering Thrusters Maneuvering Thrusters Integration Mediator Heavy Beamcaster Heavy Beamcaster Heavy Rocket Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 37 | . 5 12 9 9 2 Power 1 | . . 1 . . . Engine 1 | . . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . 2 . 5 2 2 Treads 6 | . 2 . 2 1 1 Leg 1 | . . . . . 1 Wheel 4 | . . . 3 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 3 1 2 . Device 5 | . 1 2 1 1 . Storage 1 | . 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | . 1 8 3 5 . Energy Gun 1 | . . 1 . . . Energy Cannon 10 | . 1 7 1 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 6 | . . . 1 . 5 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Highest Loss Streak 5 | . . . 1 . 5 Average Slot Usage (%) 97 | . 93 99 99 96 95 Engine 11 | . 14 11 11 11 9 Treads 11 | . 8 22 17 2 . Leg 2 | . 19 . . . . Wheel 8 | . . . 4 19 19 Device 10 | . 8 11 10 11 10 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Energy Gun 1 | . 14 . . . . Energy Cannon 20 | . 10 32 30 12 . Launcher 3 | . . . 1 10 . Impact Weapon 1 | . . . . 5 . Slashing Weapon 2 | . . . . 1 31 Naked Turns . | . . . . . . Heaviest Build 44 | 12 27 44 37 36 35 Greatest Support 43 | 20 40 40 43 24 24 Greatest Overweight (x) 3 | . . 1 3 2 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 6 6 10 10 10 10 Most Carried 10 | 6 7 10 10 10 10 Average Carried 9 | 6 6 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 7 10 9 10 9 Class Distribution -------------------- 52% | Mutant 34% | Skirmisher 7% | Derelict-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 643 | 200 54 149 60 135 45 Remotely . | . . . . . . Salvage Created 1167 | . 103 717 77 . 270 Parts 68 | . 8 39 9 . 12 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 1 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 4 11 7 . 4 Melee 4 | . . . . . 4 Guns 3 | . 3 . . . . Cannons 15 | . 1 10 4 . . AOE 3 | . . . 3 . . Classes Destroyed 7 | . 2 3 1 . 1 Worker 1 | . . . 1 . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Swarmer 10 | . 3 . 7 . . Grunt 10 | . 1 7 . . 2 Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 8 | . 3 3 8 . 4 Combat Bots Only 7 | . 3 3 7 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1595 | . 169 338 315 . 773 Core 435 | . 34 46 36 . 319 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 46 | . 8 21 17 . . Largest 3 | . 2 3 2 . . Hottest 204 | . 110 204 136 . . Shots Fired 93 | . 16 54 23 . . Gun 12 | . 12 . . . . Cannon 76 | . 4 54 18 . . Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 4 | . 4 . . . . Thermal 39 | . 12 15 12 . . Explosive 5 | . . . 5 . . Electromagnetic 45 | . . 39 6 . . Robot Hit Streak 10 | . 6 10 6 . . Robot Miss Streak 4 | . 2 1 4 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 65 | . 9 31 11 . 14 Core Hits 35 | . 6 15 9 . 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 15 | . . . . . 15 Impact . | . . . . . . Slashing 15 | . . . . . 15 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 7 | . . . . . 7 Damage Inflicted 1886 | . 118 783 454 . 531 Guns 82 | . 82 . . . . Cannons 934 | . 36 750 148 . . Explosions 339 | . . 33 306 . . Melee 531 | . . . . . 531 Ramming . | . . . . . . Kinetic 7 | . 7 . . . . Thermal 422 | . 111 178 133 . . Explosive 214 | . . . 214 . . Electromagnetic 712 | . . 605 107 . . Impact . | . . . . . . Slashing 531 | . . . . . 531 Piercing . | . . . . . . Highest Corruption 4 | . 1 4 4 4 . Average Corruption 3 | . 1 4 4 4 . Corruption Purged . | . . . . . . Effects 13 | . . 5 8 . . Message Errors 3 | . . 2 1 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . 2 . . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Targeting Errors 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 66 | . . 14 52 . . Projectiles 17 | . . 14 3 . . Explosions 49 | . . . 49 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 78 | . . . 78 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 102 286 345 . . Average Temperature 95 | . 43 85 180 . . Received Heat Transfer 273 | . 12 114 . . 147 Effects 3 | . . 1 2 . . Energy Bleed 3 | . . 1 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 829 | . 296 309 224 . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 320 | . 152 320 140 . . Initial 69 | . . 63 69 . . Average 116 | . 84 156 74 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 76 100 . . Level 1 11 | . . 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 1 1 . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 8 17 6 . 13 Peak Tracking Total 9 | . 4 4 4 . 9 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 4 9 . . . Successful 8 | . 1 7 . . . Failed 5 | . 3 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 13 | . 4 9 . . . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Part Schematic 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Track 1 | . . 1 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 150 | . . . . 150 . Highest-Rated Ally 38 | . . . . 38 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2639 | 3 326 772 485 869 184 Spaces Moved 1783 | 3 224 372 275 752 157 Core . | . . . . . . Treads 621 | . 50 372 161 38 . Legs 178 | 3 174 . . . 1 Wheels 984 | . . . 114 714 156 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 160 110 100 100 Average Speed 125 | 120 128 160 142 105 100 Slowest Speed 180 | 120 160 180 160 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 2 43 34 74 83 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 6 | . . . 2 4 . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 6 30 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . 6 30 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2103 | 2 246 512 341 833 169 Wait 166 | . 3 75 40 46 2 Move 1778 | 2 223 371 274 751 157 Hop . | . . . . . . Pick Up 27 | . 3 12 1 11 . Fast Attach 15 | . 2 9 . 3 1 Attach 6 | . . 1 2 2 1 Detach 8 | . . 5 . 3 . Swap 16 | . 3 2 7 4 . Drop 33 | . 4 16 . 13 . Fire 46 | . 8 21 17 . . Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 663 | -9/Materials | Build established: Skirmisher 1077 | -9/Materials | Identified exit to Mines 1077 | -9/Materials | Identified exit to Storage 1102 | -9/Materials | Entered Mines 1147 | -9/Mines | Learned location of Storage (-9) 1354 | -9/Mines | Discovered new exit (range 11) 1563 | -9/Mines | Destroyed 7 combat bots 1578 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1586 | -9/Mines | Identified exit to Zion 1587 | -9/Mines | Entered Zion 1636 | -7/Zion | System corruption cleaned by Quarantine Array 1800 | -7/Zion | Build established: Mutant 1902 | -7/Zion | Learned Factory fabricator intel 1990 | -7/Zion | Learned location of Data Miner (-6) 2059 | -7/Zion | Imprinted 2061 | -7/Zion | Declared Zion's savior 2374 | -7/Zion | Discovered new exit (range 10) 2456 | -7/Zion | Entered Proximity Caves 2584 | -6/Proximity Caves | Discovered new exit (range 15) 2614 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2632 | -6/Proximity Caves | Core integrity fell below 50% 2636 | -6/Proximity Caves | Core integrity fell below 20% 2640 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02630_ C-30 ARC bursts open, deploying its payload. 02630_ G-67 Veteran unfolds itself. 02630_ L-41 Fighter unfolds itself. 02630_ G-50 Soldier unfolds itself. 02631_ Ripper follow-up attack on L-41 Fighter. 02632_ Carbon-fiber Leg fries itself beyond repair. 02633_ Axe fries itself beyond repair. 02633_ Carbon-fiber Leg destroyed. 02633_ Imp. Terrain Scanner destroyed. 02634_ Imp. Medium Armor Plating fries itself beyond repair. 02634_ Carbon-fiber Leg fries itself beyond repair. 02635_ Acquired 10 matter. 02635_ Adv. Heat Sink fries itself beyond repair. 02635_ L-41 Fighter destroyed. 02635_ Ripper follow-up attack on G-50 Soldier. 02636_ Microactuators fries itself beyond repair. 02638_ G-50 Soldier destroyed. 02639_ Phasing Sabre blown off. 02639_ Ripper blown off. 02639_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????##???????##????##???????????????????????? | | ?#?#?#?#????#?????#??#?#?????#???????????????????? | | #?#?#??#?###?######??????????????????????????????? | | ?????###?# ### ##???#?#???????????????????????? | | ###?##???# #####?##??????????????????????? | | ?????????# ## ### ??????????????????? | | ########## ?????????????????? | | ?????????????????? | | ##### ###