Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 01:52:34 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (265) 1325 Value Destroyed (14648) 14648 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (6653) 6653 TOTAL SCORE: 31206 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4114 Follower Combat Kills 319 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Scanned by Researcher 500 Friendly Fire -180 Cogmind --------- Core Integrity 968/1600 Matter 52/300 Energy 350/350 System Corruption 38% Temperature Cool (0) Movement Treading (320) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Medium Treads > --- UTILITY (13) ----- High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Antimatter Reactor Particle Reactor Biometal Leg Biometal Leg Biometal Leg Matter Compressor (250) Advanced Transmission Jammer Long-range Tractor Beam Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Quantum Shading Machine Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Heavy Regenerative Plating Advanced Corruption Screen > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Quantum Rifle Cooled Nova Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Transmission Jammer Medium Regenerative Plating Long-range Tractor Beam Enhanced Nova Cannon Enhanced Nova Cannon Railgun Advanced KE Penetrator Linear Accelerator Linear Accelerator Micro-nuke Launcher Enhanced Force Lance [Rating: 211] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Heavy Siege Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Medium Regenerative Plating Weapon Heavy Dispersion Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 2 . 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . 1 . . . . 1 . . . 1 . . Utility 11 | . . . 1 2 . 1 . . . . 1 2 1 . 1 . 2 Weapon 2 | . . . 2 . . . . . . . . . . . . . . Parts Attached 330 | . 12 12 15 8 20 11 3 4 3 4 37 19 34 46 19 30 53 Power 32 | . 1 2 1 . 1 . . . 1 1 2 1 5 6 1 4 6 Engine 9 | . 1 1 1 . 1 . . . 1 1 1 . 2 . . . . Core 3 | . . 1 . . . . . . . . 1 1 . . . . . Reactor 20 | . . . . . . . . . . . . . 3 6 1 4 6 Propulsion 87 | . 6 2 4 2 9 1 . 3 . . 15 3 8 12 7 . 15 Treads 25 | . . . . . 3 . . . . . . . 1 4 6 . 11 Leg 60 | . 4 2 4 2 6 1 . 3 . . 15 3 7 8 1 . 4 Wheel 2 | . 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 105 | . 2 2 3 1 1 4 3 . . 1 8 9 12 16 10 12 21 Device 69 | . 2 1 1 . . 2 3 . . . 7 5 7 14 8 6 13 Storage 4 | . . . 1 . . 1 . . . . . . 1 1 . . . Processor 19 | . . . . . 1 1 . . . 1 1 1 3 1 2 4 4 Hackware 1 | . . . 1 . . . . . . . . . . . . . . Protection 12 | . . 1 . 1 . . . . . . . 3 1 . . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 106 | . 3 6 7 5 9 6 . 1 2 2 12 6 9 12 1 14 11 Energy Gun 31 | . . 4 1 1 1 1 . 1 . . 2 . 7 6 1 5 1 Energy Cannon 5 | . . . . . . . . . . . . . . 1 . 1 3 Ballistic Gun 41 | . 3 2 5 4 8 4 . . 1 1 6 2 1 . . 3 1 Ballistic Cannon 15 | . . . . . . . . . . . 4 2 1 3 . 1 4 Launcher 3 | . . . 1 . . . . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . 2 . 2 . 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . 1 . . . . 1 1 5 4 . 8 2 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 6 | . . . . . . . . . . . . 6 . . . . . Parts Lost 107 | . . . 5 . 7 4 . 2 . 1 13 4 5 16 4 2 44 Power 12 | . . . 1 . 1 . . . . 1 1 1 . 2 . . 5 Propulsion 38 | . . . 2 . 4 . . 2 . . 6 1 2 7 1 . 13 Utility 36 | . . . 1 . 1 1 . . . . 1 2 2 5 2 2 19 Weapon 21 | . . . 1 . 1 3 . . . . 5 . 1 2 1 . 7 Highest Loss Streak 24 | . . . 3 . 7 2 . 2 . 1 13 2 3 5 2 1 24 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 84 91 88 84 91 100 100 100 99 97 97 94 93 91 85 89 Engine 3 | . 14 2 . 7 7 6 6 6 6 5 3 . 2 . . . . Core 1 | . . 11 8 . . . . . . . . 4 . . . . . Reactor 3 | . . . . . . . . . . . . . 5 8 8 7 7 Treads 4 | . . . . . 9 . . . . . . . 1 6 13 13 17 Leg 17 | . 25 27 26 22 12 26 26 26 26 26 28 25 19 13 4 . 1 Device 15 | . 12 . 3 7 7 10 13 13 13 13 17 24 16 28 27 21 15 Storage 5 | . 14 . 7 7 7 6 6 6 6 6 5 5 4 4 4 4 4 Processor 12 | . . . . . . 7 13 13 13 17 16 10 16 11 15 17 19 Hackware 1 | . . . 3 7 7 6 6 6 6 1 . . . . . . . Protection 3 | . . 13 4 6 . . . . . . . 5 5 1 . 3 7 Energy Gun 9 | . 1 23 14 6 7 5 6 6 6 6 3 5 9 15 16 13 7 Ballistic Gun 10 | . 26 4 21 21 22 19 20 20 18 20 13 9 4 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 3 4 1 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 14 15 41 57 42 42 72 71 71 70 73 97 107 97 121 120 128 163 Greatest Support 235 | 20 26 50 65 56 84 72 72 72 70 70 105 113 103 133 235 235 235 Greatest Overweight (x) 2 | . . 1 . . 2 . . 1 . 1 2 1 1 2 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 8 5 9 10 10 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 7 5 7 9 9 12 19 19 20 19 18 18 19 19 19 19 18 Final Capacity 20 | 8 8 5 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 5 9 10 10 20 20 20 20 19 20 17 20 20 20 20 13 Class Distribution -------------------- 48% | Scavenger-Gunner 31% | Gunner 9% | Scavenger-Tank 6% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Matter Collected 6436 | 200 252 138 369 . 209 487 59 205 31 150 881 139 1084 546 170 693 823 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 16087 | . 392 158 823 . 439 460 21 280 . 290 884 300 1412 1698 508 1573 6849 Parts 641 | . 22 11 50 . 26 23 . 4 . 11 39 11 78 57 27 55 227 Haulers Intercepted 8 | . 1 . 2 . . 1 . . . . . 1 1 1 . . 1 Recyclers Shooed 6 | . . . . . . . . . . . 2 1 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . 3 . . . . . 2 . 20 . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 235 | . 12 3 23 . 9 8 . 5 . 8 16 2 18 22 7 20 82 Melee 1 | . . . . . . 1 . . . . . . . . . . . Guns 170 | . 12 3 19 . 9 7 . 5 . 5 10 1 18 21 5 19 36 Cannons 42 | . . . . . . . . . . . 6 . . 1 . . 35 AOE 10 | . . . 4 . . . . . . 3 . 1 . . . . 2 Classes Destroyed 21 | . 3 1 3 . 4 1 . . . . 1 2 . 1 . 1 4 Worker 9 | . . . . . . 2 . . . . 3 . 1 1 . . 2 Builder 10 | . . . . . . . . . . . . 1 1 . . 1 7 Tunneler 3 | . . . 1 . . . . . . . . . 1 . . . 1 Hauler 7 | . 1 . 2 . . 1 . . . . . 1 . 1 . . 1 Recycler 5 | . . . . . . . . . . . . 1 1 . . . 3 Watcher 8 | . . . . . . . . . . . . . . 2 1 . 5 Swarmer 32 | . 6 . 11 . 3 4 . . . 4 . . 4 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 92 | . 6 . 8 . . 3 . 5 . 3 9 . 2 14 . 6 36 Brawler 6 | . . . . . . . . . . . 1 . . 1 . . 4 Duelist 7 | . . . 1 . . . . . . . . . . . . . 6 Protector 1 | . . . . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . 3 . Sentry 20 | . . . 3 . 2 . . . . . 1 . 2 2 2 . 8 Specialist 1 | . . . . . 1 . . . . . . . . . . . . Hunter 21 | . . . . . 1 . . . . 1 2 2 . . . 5 10 Programmer 45 | . . . . . 1 1 . . . . 3 . 10 5 5 8 12 Heavy 1 | . . . . . 1 . . . . . . . . . . . . Q-Series 2 | . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . 1 Protovariant G 1 | . . . . . . . . . . . . . . . . 1 . Subdweller 3 | . . 3 . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 1 5 . 3 8 . 4 . 4 5 4 5 5 3 8 13 Combat Bots Only 7 | . 4 1 4 . 3 4 . 4 . 4 5 2 5 5 3 6 7 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 1 . 2 1 2 2 1 2 2 2 Gunslinging 1 | . . . . . . . . . . 1 . . 1 . 1 1 . Exploded 2 | . . . 2 . . . . . . 2 . 1 . . . . 2 Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 1801 | . 54 16 84 . 129 59 9 31 . 27 180 140 118 189 34 177 554 Missed 542 | . 12 4 26 . 44 17 3 5 . 8 56 72 33 50 11 46 155 Damage Taken 26043 | . 406 299 779 . 1281 682 144 498 . 369 2353 876 1982 2482 575 3042 10275 Core 2444 | . 90 123 111 . 415 159 34 115 . 52 270 63 70 188 52 70 632 Absorbed by Shields 653 | . . . . . 69 . . . . . 96 48 . 440 . . . Reduced by Siege Mode 683 | . . . . . . . . . . . . . . . . 596 87 Redirected to Shielding 33 | . . . . . . . . . . . . . . . . . 33 Regen/Repaired (Parts) 2506 | . . . . . . . . . . . . . . . . 254 2252 Core Remaining (%) 69 | 100 . 14 79 . 40 . . . . 57 73 94 . 80 . 91 . Volleys Fired 563 | . 37 20 43 . 18 11 . 11 . 9 44 12 49 55 14 71 169 Largest 4 | . 2 2 4 . 4 4 . 4 . 4 4 4 4 4 4 4 4 Hottest 400 | . 70 135 190 . 171 171 . 167 . 161 201 200 311 370 370 333 400 Shots Fired 1901 | . 73 31 150 . 72 40 . 43 . 30 150 50 158 191 47 203 663 Gun 1445 | . 73 31 147 . 72 40 . 43 . 28 119 37 145 165 47 183 315 Cannon 449 | . . . . . . . . . . . 31 13 13 26 . 20 346 Launcher 7 | . . . 3 . . . . . . 2 . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 672 | . 62 6 90 . 54 31 . 33 . 21 125 38 67 16 . 47 82 Thermal 1159 | . 11 19 34 . 18 9 . 10 . 7 25 12 68 164 47 156 579 Explosive 7 | . . . 3 . . . . . . 2 . . . . . . 2 Electromagnetic 63 | . . 6 23 . . . . . . . . . 23 11 . . . Robot Hit Streak 47 | . 8 8 13 . 7 14 . 17 . 11 12 8 9 20 15 31 47 Robot Miss Streak 7 | . 7 2 5 . 6 2 . 2 . 2 4 2 3 2 2 3 4 Penetration Max 2 | . . . . . . . . . . . 1 1 1 . . 1 2 Secondary Targets 29 | . 2 1 2 . 3 . . 1 . 1 1 . 5 1 2 10 . Max Gunslinging Chain 2 | . 1 1 1 . 1 . . 1 . 1 1 . 1 1 1 2 . Shots Hit Robots 1294 | . 38 25 84 . 49 39 . 34 . 20 95 32 103 131 35 149 460 Core Hits 554 | . 25 9 40 . 29 15 1 12 . 15 40 11 44 55 12 45 201 Critical Kills 58 | . . 2 2 . . . . . . . . . 3 8 6 6 31 Critical Parts Destroyed 101 | . . . 2 . . . . . . . . . 6 10 7 31 45 Critical Strikes 197 | . 1 2 4 . . . . . . . 4 1 17 32 14 37 85 Burn 17 | . 1 . . . . . . . . . 1 . 3 12 . . . Meltdown 6 | . . . . . . . . . . . . . . . . . 6 Destroy 157 | . . 2 4 . . . . . . . . . 9 18 14 37 73 Blast 10 | . . . . . . . . . . . 3 1 . . . . 6 Corrupt 6 | . . . . . . . . . . . . . 4 2 . . . Impale 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 46 | . . . . . . 17 . . 1 . . 7 9 4 . 6 2 Impact . | . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . 17 . . 1 . . . . . . . . Piercing 28 | . . . . . . . . . . . . 7 9 4 . 6 2 Sneak Attacks 4 | . . . . . . 1 . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 43743 | . 461 483 2041 . 899 985 51 740 . 632 2419 1279 3347 4122 1197 5764 19323 Guns 29173 | . 461 483 1482 . 899 587 . 740 . 350 1781 647 2894 3600 1197 5716 8336 Cannons 11792 | . . . . . . . . . . . 630 297 45 515 . 42 10263 Explosions 1832 | . . . 545 . . . . . . 282 . 335 . . . . 670 Melee 726 | . . . . . . 379 . . . . . . 347 . . . . Ramming 220 | . . . 14 . . 19 51 . . . 8 . 61 7 . 6 54 Kinetic 9878 | . 333 76 852 . 685 446 . 547 . 283 2087 754 1236 299 . 600 1680 Thermal 30543 | . 128 326 360 . 214 141 . 193 . 67 324 525 1418 3573 1197 5158 16919 Explosive 1452 | . . . 500 . . . . . . 282 . . . . . . 670 Electromagnetic 924 | . . 81 315 . . . . . . . . . 285 243 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 379 | . . . . . . 379 . . . . . . . . . . . Piercing 347 | . . . . . . . . . . . . . 347 . . . . Highest Corruption 38 | . . . . . . 12 12 12 12 . 1 7 9 13 5 7 38 Average Corruption 6 | . . . . . . 4 12 12 12 . 1 4 3 9 2 6 7 Corruption Purged 13 | . . . . . . . . . . . . 3 10 . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . 4 4 Effects 186 | . . . . . . 7 10 17 1 . 5 16 17 42 4 37 30 Message Errors 41 | . . . . . . 1 5 3 . . . 3 3 14 2 4 6 Matter Fused 47 | . . . . . . 1 2 2 1 . 2 4 5 6 2 16 6 Heat Flow Errors 21 | . . . . . . 1 2 3 . . . 1 2 7 . 1 4 Energy Discharges 28 | . . . . . . . 1 6 . . 2 3 2 4 . 8 2 Parts Rejected 4 | . . . . . . . . . . . . . . 3 . . 1 Parts Fused 2 | . . . . . . 1 . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . . . 1 . . . 2 . 3 . 4 4 Data Loss (major) 9 | . . . . . . . . 1 . . 1 . 3 1 . 1 2 Misfires 9 | . . . . . . 2 . . . . . 2 1 1 . 2 1 Alerts 3 | . . . . . . 1 . . . . . 1 1 . . . . Weapon Failures 8 | . . . . . . . . 1 . . . . . 2 . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 506 | . . . 46 . . 48 36 . . . . 123 . . . 12 241 Projectiles 200 | . . . . . . . . . . . . . . . . 12 188 Explosions 215 | . . . 46 . . . . . . . . 123 . . . . 46 Melee 91 | . . . . . . 48 36 . . . . . . . . . 7 Knockbacks 29 | . . . . . . . . . . . 6 2 1 3 . . 17 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 28 | . . . . . . . . . . . 6 2 1 3 . . 16 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 308 | . . . . . . . . . . . . 68 . . . . 240 Shots 4 | . . . . . . . . . . . . 1 . . . . 3 Rammed 5 | . . . . . . . . . . . . . . . . 1 4 Targets Rammed 21 | . 1 . 1 . . 3 2 . . . 2 . 6 1 . 1 4 Kicked 15 | . 1 . 1 . . 3 2 . . . 2 . 6 . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . Highest Temperature 927 | . 120 129 399 . 927 270 158 231 . 46 244 241 378 312 459 117 580 Average Temperature 102 | . 55 68 123 . 295 100 79 105 . 30 75 105 128 89 130 26 84 Received Heat Transfer 4119 | . 120 66 306 . 94 153 18 180 . 18 770 48 78 561 27 231 1449 Effects 39 | . . . 7 . 13 1 . . . . 2 . 2 . . . 14 Shutdowns 10 | . . . 1 . 3 . . . . . . . 2 . . . 4 Energy Bleed 6 | . . . 3 . . 1 . . . . . . . . . . 2 Interference 5 | . . . 3 . . . . . . . 2 . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . . . . . . . Damage (minor) 3 | . . . . . 1 . . . . . . . . . . . 2 Damage (major) 10 | . . . . . 5 . . . . . . . . . . . 5 Damage (core) 2 | . . . . . 1 . . . . . . . . . . . 1 Siege Activations 12 | . . . . . . . . . . . . . . . . 6 6 Total Turns 242 | . . . . . . . . . . . . . . . . 112 130 Longest Duration 36 | . . . . . . . . . . . . . . . . 35 36 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . . . . . . 1 1 . . . Impact Corruptions 3 | . . . . . . . 2 . . . . . . . . . 1 Robots Melted 13 | . . . . . . . . . . . . . . . 2 1 10 Combat Hostiles 12 | . . . . . . . . . . . . . . . 2 1 9 Parts Melted 92 | . 1 2 1 . . . . 1 . . . . 6 17 6 7 51 Heat Transferred 33969 | . 444 460 605 . 333 222 . 296 . 150 787 596 2276 6273 1425 4847 15255 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Peak Influence 2279 | . 269 . 525 194 320 209 . . . . 296 384 250 304 225 444 2279 Initial 266 | . . . . 194 135 168 . . . . 35 144 193 114 108 52 266 Average 336 | . 152 . 225 194 254 158 . . . . 88 238 139 151 123 207 1234 Maximum Alert Level 5 | . 1 . 2 . 1 1 . . . . 1 1 1 1 1 2 5 Low Security (%) 56 | . 61 . 44 100 29 91 . . . . 87 48 61 70 90 60 . Level 1 26 | . 38 . 33 . 70 8 . . . . 12 51 38 29 9 32 7 Level 2 4 | . . . 22 . . . . . . . . . . . . 6 13 Level 3 3 | . . . . . . . . . . . . . . . . . 24 Level 4 4 | . . . . . . . . . . . . . . . . . 30 Level 5 1 | . . . . . . . . . . . . . . . . . 8 High Security 2 | . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 2 . 1 4 . . . . 2 3 6 4 1 6 24 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 14 | . . . . . . . . . . . 1 1 4 2 1 2 3 Reinforcement 23 | . 2 . 2 . 1 4 . . . . 1 2 1 2 . 4 4 Assault 16 | . . . . . . . . . . . . . . . . . 16 Garrison 1 | . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . 1 1 . . 2 2 Haulers Reinforced 4 | . . . . . . 1 . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Distress Signals 14 | . 2 . 3 . . 1 . . . . . 1 . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 25 12 30 . 9 13 7 6 . 11 21 17 22 26 9 30 152 Peak Tracking Total 27 | . 5 5 6 . 4 5 9 4 . 5 8 6 5 5 3 5 27 Tactical Retreats 23 | . 1 . 6 . 1 2 . 1 . . 1 2 1 1 . . 7 Traps | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Traps Triggered 11 | . . . . 2 1 2 . . . . . 4 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Machines Disabled 27 | . . . 2 . 1 . . . . . 6 4 . 4 . 5 5 Max in Single Turn 4 | . . . 1 . 1 . . . . . 3 4 . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Machines Accessed 22 | . 1 . 1 1 . 3 . . . . 5 3 . 5 . 3 . Terminals 9 | . 1 . 1 1 . 1 . . . . . . . 3 . 2 . Fabricators 4 | . . . . . . . . . . . 3 1 . . . . . Repair Stations 3 | . . . . . . . . . . . 1 . . 1 . 1 . Recycling Units 2 | . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 1 . 1 . . . Total Hacks 39 | . 4 . 5 1 . 4 . . . . 11 4 . 6 . 4 . Successful 19 | . 2 . 3 1 . 1 . . . . 5 1 . 5 . 1 . Failed 20 | . 2 . 2 . . 3 . . . . 6 3 . 1 . 3 . Catastrophic 7 | . . . 1 . . . . . . . 2 1 . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 51 | . 3 . 2 . . . . . . . 12 7 11 10 . 6 . Terminals 18 | . 4 . 5 1 . 1 . . . . . . . 4 . 3 . Fabricators 9 | . . . . . . . . . . . 8 1 . . . . . Repair Stations 4 | . . . . . . . . . . . 2 . . 1 . 1 . Recycling Units 4 | . . . . . . 2 . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 1 1 . 1 . . . Terminal Hacks 11 | . 1 . 3 1 . 1 . . . . . . . 4 . 1 . Record 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . 1 . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 3 | . 1 . . . . . . . . . 2 . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 1 1 . 2 . . . . 5 4 . 2 . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 16 . . . . . . 2 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . 14 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . 7 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Programmers 5 | . . . . . . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Total Allies 11 | . . . . . . . . . 4 . 2 3 2 . . . . Largest Group 4 | . . . . . . . . . 4 4 2 2 2 . . . . Highest-Rated Group 192 | . . . . . . . . . 155 155 79 192 58 . . . . Highest-Rated Ally 96 | . . . . . . . . . 40 40 49 96 32 . . . . Zionite Dispatches 5 | . . . . . . . . . . . 2 1 2 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 8 | . . . . . . . . . . . 4 1 3 . . . . DROP 4 | . . . . . . . . . . . 1 1 2 . . . . PICKUP 3 | . . . . . . . . . . . 2 . 1 . . . . COLLECT 1 | . . . . . . . . . . . 1 . . . . . . Ally Attacks 39 | . . . . . . . . . . 26 2 11 . . . . . Total Damage 863 | . . . . . . . . . . 471 21 371 . . . . . Kills 7 | . . . . . . . . . . 4 . 3 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 1 . 1 2 . 1 . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . 1 . 1 . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Turns Passed 14504 | . 802 619 885 145 380 680 326 460 807 674 1443 684 1559 1355 642 1161 1882 Spaces Moved 7541 | 1 415 412 432 109 193 456 261 314 617 431 811 454 696 520 349 516 554 Core . | . . . . . . . . . . . . . . . . . . Treads 1672 | . . . . . 75 . . . . . . . . 247 280 516 554 Legs 5828 | 1 374 412 432 109 118 456 261 314 617 431 811 454 696 273 69 . . Wheels 41 | . 41 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 120 120 120 120 120 120 120 125 125 120 120 120 120 118 155 150 Average Speed 141 | 120 117 127 120 120 142 120 120 123 125 148 127 121 162 201 155 155 167 Slowest Speed 320 | 120 120 190 120 120 260 120 120 195 125 195 265 190 190 260 188 155 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 73 36 34 4 86 18 47 63 87 63 24 22 17 72 8 45 13 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . 1 . . . . 1 2 3 2 . . . . . . . Spaces Dug 32 | . . . . . . . . . . . 2 6 8 4 . 10 2 Terrain Destroyed 339 | . . . 30 . . . . . . 23 41 46 24 8 3 27 137 Melee 16 | . . . . . . . . . . . . 6 6 3 . . 1 Projectile 179 | . . . 6 . . . . . . . 19 7 18 5 3 27 94 AOE 144 | . . . 24 . . . . . . 23 22 33 . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Total 10209 | . 664 484 701 121 270 545 272 365 651 448 1157 549 1023 717 430 731 1081 Wait 1363 | . 191 16 198 2 3 33 5 35 30 4 213 46 185 64 16 69 253 Move 7524 | . 414 411 431 108 192 455 260 313 616 430 810 453 695 519 348 515 554 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 151 | . 1 6 11 2 13 11 1 2 . 1 21 3 21 9 12 9 28 Fast Attach 101 | . 3 5 4 6 7 7 . . . . 9 7 11 18 6 11 7 Attach 96 | . 2 . 7 1 5 2 . 2 . 1 13 4 9 11 5 3 31 Detach 26 | . 2 . . . 2 2 . . . . 3 2 3 4 2 3 3 Swap 136 | . 7 7 4 1 8 2 3 2 3 3 16 8 14 19 8 16 15 Drop 178 | . 6 19 2 1 21 2 1 . 1 . 23 7 21 13 19 27 15 Fire 563 | . 37 20 43 . 18 11 . 11 . 9 44 12 49 55 14 71 169 Melee 46 | . . . . . . 17 . . 1 . . 7 9 4 . 6 2 Ram . | . . . . . . . . . . . . . . . . . . Kick 15 | . 1 . 1 . . 3 2 . . . 2 . 6 . . . . Crush 6 | . . . . . . . . . . . . . . 1 . 1 4 Escape Stasis 1 | . . . . . 1 . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Discovered new exit (range 8) 803 | -10/Materials | Entered Subcaves 888 | -10/Subcaves | Ambushed by swarm of Subdwellers 962 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 968 | -10/Subcaves | Shifting Twisted Machinery released Multitool 1082 | -10/Subcaves | Core integrity fell below 50% 1136 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1140 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1229 | -10/Subcaves | Build established: Scavenger-Mutant 1267 | -10/Subcaves | Core integrity fell below 20% 1344 | -10/Subcaves | Discovered new exit (range 8) 1422 | -10/Subcaves | Entered Materials 1422 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1719 | -8/Materials | Build established: Scavenger-Tank 2178 | -8/Materials | Build established: Scavenger-Gunner 2286 | -8/Materials | Discovered new exit (range 16) 2300 | -8/Materials | Lost 3 parts (1p2n) 2307 | -8/Materials | Entered Factory 2307 | -7/Factory | Evolved 2 slots: Utility x2 2451 | -7/Factory | Identified exit to DSF 2452 | -7/Factory | Entered DSF 2487 | -7/DSF | Additional patrols routed to DSF 2565 | -7/DSF | Lost 7 parts (1p4n1u1w) 2698 | -7/DSF | Sterilization system engaged 2708 | -7/DSF | Discovered new exit (range 16) 2718 | -7/DSF | Ambient heat levels rising (+10) 2733 | -7/DSF | Ambient heat levels rising (+10) 2748 | -7/DSF | Ambient heat levels rising (+10) 2763 | -7/DSF | Ambient heat levels rising (+10) 2778 | -7/DSF | Ambient heat levels rising (+10) 2793 | -7/DSF | Ambient heat levels rising (+10) 2808 | -7/DSF | Ambient heat levels rising (+10) 2823 | -7/DSF | Ambient heat levels rising (+10) 2823 | -7/DSF | Core integrity fell below 50% 2832 | -7/DSF | Entered Factory 2832 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3186 | -6/Factory | Build established: Gunner 3373 | -6/Factory | Discovered new exit (range 15) 3481 | -6/Factory | System corruption reached 10% 3512 | -6/Factory | Entered Lower Caves 3549 | -6/Lower Caves | Met a Warlord Commander 3550 | -6/Lower Caves | Learned location of Warlord (-4) 3551 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3557 | -6/Lower Caves | Found Encrypted Comm Array 3811 | -6/Lower Caves | Discovered new exit (range 8) 3836 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3838 | -6/Lower Caves | Entered another Lower Caves area 3934 | -6/Lower Caves | Discovered new exit (range 14) 3936 | -6/Lower Caves | Learned Factory security intel 3940 | -6/Lower Caves | Learned location of 1 exit from Factory 4292 | -6/Lower Caves | Discovered new exit (range 6) 4298 | -6/Lower Caves | Entered Zion 4333 | -6/Zion | System corruption cleaned by Quarantine Array 4390 | -6/Zion | Learned Factory security intel 4457 | -6/Zion | Learned 4 Factory zone layouts 4803 | -6/Zion | Imprinted 4805 | -6/Zion | Declared Zion's savior 5017 | -6/Zion | Given A8's code to call for help 5054 | -6/Zion | Discovered new exit (range 21) 5105 | -6/Zion | Entered Proximity Caves 5105 | -5/Proximity Caves | Accompanied by 4 allies 5755 | -5/Proximity Caves | Discovered new exit (range 7) 5779 | -5/Proximity Caves | Entered Factory 5779 | -5/Factory | Accompanied by 1 ally 5779 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5780 | -5/Factory | Identified exit to Extension 6017 | -5/Factory | Retrieved Zion intel report: Active Terminals 6067 | -5/Factory | Found Enh. Force Lance 6069 | -5/Factory | Found Enh. Force Lance 6106 | -5/Factory | Zion Melee Resupply teleported in 6428 | -5/Factory | Fabricated Adv. Hardlight Generator (x2) 6453 | -5/Factory | Discovered new exit (range 11) 6472 | -5/Factory | Identified exit to Upper Caves 6529 | -5/Factory | Zion Recon squad teleported in 6932 | -5/Factory | Lost 13 parts (1p6n1u5w) 7139 | -5/Factory | Terminal network hard line cut 7210 | -5/Factory | Discovered new exit (range 4) 7222 | -5/Factory | Entered another Factory area 7222 | -4/Factory | Evolved 2 slots: Utility x2 7440 | -4/Factory | Zion Infowar Resupply teleported in 7513 | -4/Factory | Build established: Scavenger-Tank 7827 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7830 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7870 | -4/Factory | Discovered new exit (range 17) 7906 | -4/Factory | Entered Research 7906 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8541 | -3/Research | Build established: Scavenger-Gunner 8740 | -3/Research | Lost 3 parts (1n1u1w) 8804 | -3/Research | Discovered new exit (range 15) 8882 | -3/Research | Garrison activated, responded to threat 8903 | -3/Research | Zion Thermal Resupply teleported in 9139 | -3/Research | Retrieved Zion intel report: Active Terminals 9140 | -3/Research | Zion Resource Resupply teleported in 9324 | -3/Research | P-80 Master assimilated allied IQ-FU2(A) 9411 | -3/Research | Terminal network hard line cut 9465 | -3/Research | Entered Quarantine 9503 | -3/Quarantine | Lost 3 parts (1p1u1w) 9705 | -3/Quarantine | Lost 3 parts (3n) 9863 | -3/Quarantine | Lost 5 parts (2n3u) 10139 | -3/Quarantine | Found Alien Artifact 10139 | -3/Quarantine | Identified Subatomic Replicator 10282 | -3/Quarantine | Retrieved Zion intel report: Branch Access 10292 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10313 | -3/Quarantine | System corruption reached 10% 10735 | -3/Quarantine | Terminal network hard line cut 10779 | -3/Quarantine | Discovered new exit (range 3) 10820 | -3/Quarantine | Entered Research 10820 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11433 | -2/Research | Discovered new exit (range 9) 11444 | -2/Research | Identified exit to Testing 11462 | -2/Research | Entered Testing 11704 | -2/Testing | Found Prototype Protection 11704 | -2/Testing | Identified Med. Regenerative Plating 11720 | -2/Testing | Found Prototype Protection 11732 | -2/Testing | Found Prototype Protection 12135 | -2/Testing | Spotted Striker 12144 | -2/Testing | Spotted Striker 12299 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 12345 | -2/Testing | Scanned by Researcher 12384 | -2/Testing | Spotted PG-8YXZWE2682 12396 | -2/Testing | Destroyed PG-8YXZWE2682 12441 | -2/Testing | Found Prototype Processor 12441 | -2/Testing | Identified Exp. Targeting Computer 12457 | -2/Testing | Discovered new exit (range 16) 12586 | -2/Testing | Found Prototype Energy Cannon 12586 | -2/Testing | Identified Cld. Nova Cannon 12623 | -2/Testing | Entered Access 12623 | -1/Access | Evolved 2 slots: Utility x2 12628 | -1/Access | Identified Hvy. Regenerative Plating 13149 | -1/Access | First assault squad dispatched 13329 | -1/Access | Lost 4 parts (1n2u1w) 13954 | -1/Access | Terminal network hard line cut 13996 | -1/Access | Lost 3 parts (1p1u1w) 14211 | -1/Access | High security lockdown imminent 14232 | -1/Access | Destroyed 7 combat bots 14291 | -1/Access | High security lockdown engaged 14336 | -1/Access | Lost 4 parts (1p1n1u1w) 14387 | -1/Access | System corruption reached 10% 14450 | -1/Access | Spotted Striker 14450 | -1/Access | Spotted Executioner 14497 | -1/Access | Destroyed Striker 14498 | -1/Access | System corruption reached 30% 14502 | -1/Access | Spotted Investigator 14505 | -1/Access | Self-destructed Last Messages --------------- 14504_ G-73 Enforcer stasis bubble strength at 154. 14504_ B-74 Champion stasis bubble strength at 170. 14504_ E-15 Imp stasis bubble strength at 190. 14504_ M-36 Artificer stasis bubble strength at 190. 14505_ G-73 Enforcer stasis bubble strength at 154. 14505_ G-73 Enforcer stasis bubble strength at 158. 14505_ G-73 Enforcer stasis bubble strength at 154. 14505_ G-73 Enforcer stasis bubble strength at 154. 14505_ L-61 Swordsman stasis bubble strength at 158. 14505_ G-73 Enforcer stasis bubble strength at 154. [Achievement: Torch] Map ----- +----------------------------------------------------+ | !?# " # "" ???????? | | ??# #################+####"######"#####???????? | | ??## ##??????????# #???###???????????? | | ???# #???????????# #?????????????????? | | ???# #???????????# "" #?????????????????? | | ???# #???????????# " #?????????????????? | | ???# #???????????# """" #?????????????????? | | ##?# #???????????# """" #?????????????????? | | #### #???????????# """" #?????????????????? | | #???????????# """" #?????????????????? | | #???????????# """" #?????????????????? | | #### #???????????# "" #?????????????????? | | ???# #???????????# #?????????????????? | | ???# #???????????# #?????????????????? | | ??# #???????????##############?????????????????? | | # ########+########################??????????? | | + =%! ??????????? | | # [%**% ???????????? | | ??# ###############+##### ""????????????? | | ???# # # =m%%[### ""#???????????? | | ???# # # |*gg# gg ""#???????????? | | ???# + "% # % %g"g"! e T#???????????? | | ???# # """!% #! % "!"g gm[ ""#???????????? | | ???+ # G!% =%# ! %! " h[%% ""#???????????? | | ???# # "= [#% [glg " e]b ""#???????????? | | ???#### "!! =[+!% b " c @""""""""""""???????????? | | ??????# %%! !#*% ###??????????????????????? | | ??????# ![ # #????????????????????????? | | ??????############ ######????????????????????????? | | ?????????????????###?#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 20 Corruption Block 17 Armor Coverage 1650 Core Shielding 30 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Mak. Cloaking Device | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Exp. Energy Well | -2/Testing | Archive Exp. Coolant Injector | -2/Testing | Archive Robot Schematics ------------------ O-24 Administrator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-73 Enforcer | -2/Testing | Archive A-15 Conveyor | -2/Testing | Archive C-55 Analyst | -2/Testing | Archive Fabricated ------------ Adv. Hardlight Generator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- Torch Ultimate Loadout Challenges ------------ None Game ------ Seed SensorIntegratedSlayer Manual? 0 Play Time 02:17:56 Cumulative 221.4 hours Start 2024.03.01 @ 16:43:46 End 2024.03.02 @ 01:52:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2927e4a4-9500-45fa-9e15-46e4bb35046c