Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 01:00:23 Player: Hiredgoonthug Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1059) 1059 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3154 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 472/550 Matter 226/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Shotgun High-powered Shotgun > --- INVENTORY (25) --- Ion Engine Ion Engine Makeshift Power Source Light Treads Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Light Armor Plating Light Armor Plating Light Armor Plating Heavy Riot Gun Shotgun Shotgun Minigun Heavy Battle Rifle Assault Cannon Grenade Launcher Grenade Launcher Makeshift Hammer Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Targeting Computer Light Armor Plating > --- WEAPON ----------- Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Makeshift Power Source Light Treads Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Light Armor Plating Light Armor Plating Light Armor Plating Heavy Riot Gun Shotgun Shotgun Minigun Heavy Battle Rifle Assault Cannon Grenade Launcher Grenade Launcher Makeshift Hammer Makeshift Spear [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 40 | 7 8 5 7 13 Power 6 | 1 2 . 1 2 Engine 5 | 1 2 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 1 1 3 5 Treads 7 | 2 1 . . 4 Leg . | . . . . . Wheel 5 | . . 1 3 1 Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 3 2 . 3 Device 2 | 1 . . . 1 Storage 5 | 1 3 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 12 | 2 2 2 3 3 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 2 . 1 3 Ballistic Cannon . | . . . . . Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 2 . 2 . Power 1 | . 1 . . . Propulsion 2 | . 1 . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . 2 . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 99 97 Engine 12 | . 14 14 14 5 Treads 19 | . 25 15 11 24 Wheel 9 | . . 12 16 11 Device 8 | . 14 8 . 7 Storage 12 | . 14 14 14 9 Processor 1 | . . . . 7 Protection 6 | . . 5 14 9 Energy Gun 1 | . 5 . . . Ballistic Gun 10 | . 22 . . 16 Launcher 14 | . . 28 27 1 Peak Build Rating 22 | 7 10 9 14 22 Average Rating 11 | 5 8 8 10 19 On Entrance 7 | . 7 10 9 13 Naked Turns . | . . . . . Heaviest Build 97 | 14 52 94 95 97 Greatest Support 60 | 40 40 40 30 60 Greatest Overweight (x) 9 | . 1 9 9 8 Average Overweight (x) 3 | . . 8 4 4 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 20 | 7 12 24 25 25 Most Carried 25 | 5 12 15 20 25 Average Carried 13 | 3 8 13 16 21 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 5 12 15 18 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1262 | 284 178 158 252 390 Remotely . | . . . . . Salvage Created 1138 | 148 440 71 89 390 Parts 69 | 6 28 7 5 23 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | 1 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 31 | . 11 5 6 9 Guns 20 | . 11 . . 9 AOE 11 | . . 5 6 . Classes Destroyed 8 | 2 4 . 1 1 Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . . 1 Watcher 2 | . 2 . . . Swarmer 9 | . 2 3 . 4 Grunt 13 | . 9 2 . 2 Sentry 3 | . . . . 3 Subdweller 6 | . . . 6 . Best Kill Streak 5 | 2 4 3 2 5 Combat Bots Only 4 | . 4 3 2 3 Max Kills in Single Turn 3 | 1 2 3 1 1 Gunslinging 1 | . 1 . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 136 | . 76 8 17 35 Missed 37 | . 18 4 7 8 Damage Taken 1570 | . 713 78 348 431 Core 323 | . 160 28 57 78 Absorbed by Shields . | . . . . . Core Remaining (%) 51 | 100 . . 2 . Volleys Fired 106 | 14 53 4 13 22 Largest 2 | 2 2 2 2 2 Hottest 70 | 70 70 60 60 48 Shots Fired 212 | 28 106 8 26 44 Gun 178 | 28 106 . . 44 Cannon . | . . . . . Launcher 34 | . . 8 26 . Special . | . . . . . Kinetic 135 | 14 77 . . 44 Thermal 43 | 14 29 . . . Explosive 34 | . . 8 26 . Electromagnetic . | . . . . . Robot Hit Streak 9 | 9 9 2 8 7 Robot Miss Streak 5 | 5 5 . 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 137 | 17 71 1 14 34 Core Hits 74 | 6 31 8 10 19 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 5 | 1 4 . . . Burn 3 | 1 2 . . . Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2901 | 197 878 252 1073 501 Guns 1576 | 197 878 . . 501 Cannons . | . . . . . Explosions 1325 | . . 252 1073 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1208 | 68 639 . . 501 Thermal 368 | 129 239 . . . Explosive 1325 | . . 252 1073 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles . | . . . . . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 195 | . . 41 44 110 Shots 5 | . . 2 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 393 | 100 393 15 287 20 Average Temperature 102 | 42 133 10 161 7 Received Heat Transfer 863 | . 384 15 347 117 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 2 2 . . . Heat Transferred 1295 | 444 851 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 230 | 20 180 127 . 230 Initial 34 | . 13 34 . . Average 51 | 7 56 19 . 101 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 . 80 Level 1 5 | . . . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 22 5 7 14 Peak Tracking Total 5 | . 4 3 2 5 Tactical Retreats 7 | . 5 . . 2 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 9 | . 8 . . 1 Terminals 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 16 . . 4 Successful 10 | . 8 . . 2 Failed 10 | . 8 . . 2 Catastrophic 4 | . 3 . . 1 Database Lockouts . | . . . . . Manual 17 | . 14 . . 3 Terminals 19 | . 15 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . . 1 Record 1 | . . . . 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Botnet 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 7 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage 188 | . . . 188 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4426 | 242 1141 1278 817 948 Spaces Moved 1943 | 118 514 496 503 312 Core 2 | 2 . . . . Treads 769 | 116 514 61 . 78 Legs . | . . . . . Wheels 1172 | . . 435 503 234 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 215 131 135 Average Speed 182 | 158 178 220 152 188 Slowest Speed 320 | 160 240 320 215 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 7 92 96 36 21 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . 3 3 . Spaces Dug 14 | . . . 14 . Terrain Destroyed 153 | . . 52 70 31 Melee . | . . . . . Projectile . | . . . . . AOE 153 | . . 52 70 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2607 | 145 641 671 527 623 Wait 481 | . 50 165 1 265 Move 1939 | 117 513 495 502 312 Hop . | . . . . . Pick Up 30 | 6 10 2 3 9 Fast Attach 8 | 7 1 . . . Attach 8 | . 1 . 3 4 Detach 1 | . . . 1 . Swap 24 | . 6 5 4 9 Drop 10 | 1 7 . . 2 Fire 106 | 14 53 4 13 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 243 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 932 | -10/Materials | Core integrity fell below 50% 965 | -10/Materials | Discovered new exit (range 12) 1148 | -10/Materials | Discovered new exit (range 15) 1384 | -10/Materials | Entered Mines 1399 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1402 | -10/Mines | Discovered new exit (range 5) 1728 | -10/Mines | Discovered new exit (range 6) 1857 | -10/Mines | Learned location of Zion (-7) 1906 | -10/Mines | Learned location of Mines (-9) 2171 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2187 | -10/Mines | Escorted by a lone wolf Derelict 2641 | -10/Mines | Discovered new exit (range 4) 2662 | -10/Mines | Entered Subcaves 2662 | -10/Subcaves | Accompanied by 1 ally 2807 | -10/Subcaves | Core integrity fell below 20% 2848 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3243 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 3474 | -10/Subcaves | Discovered new exit (range 4) 3479 | -10/Subcaves | Entered Materials 3479 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3693 | -8/Materials | Discovered new exit (range 9) 4427 | -8/Materials | Self-destructed Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04077_ Dropped Shotgun. 04083_ Triggered Alarm Trap. 04083_ An alarm sounds. 04083_ ALERT: Alarm triggered, dispatching investigation squad. 04089_ Acquired Lgt. Nuclear Core. 04092_ R-06 Scavenger collects Shotgun. 04099_ R-06 Scavenger collects Imp. Ion Engine. 04102_ U-05 Engineer lays Concrete. 04385_ G-47 Trooper destroyed. 04388_ Acquired 40 matter. 04397_ Destroyed Lgt. Nuclear Core. 04400_ G-47 Trooper destroyed. 04403_ Acquired 46 matter. 04405_ Nuclear Reactor explodes. 04427_ Connecting with Terminal... 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""" """ # ???????????? | | # """# * """ # ???????????? | | # """# """ # ???????????? | | # + # ???????????? | | # """# + ????????? | | # """# # ???????????? | | # """###################+### ???????????? | | # ############# # ???????????? | | ###########?????????????????????????????????? | | ###########?????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed SwarmCompactConstruct Manual? 0 Play Time 00:32:21 Cumulative 28.2 hours Start 2024.08.30 @ 06:46:14 End 2025.04.10 @ 01:00:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36f515c0-c914-435a-99a7-9fa33eacc085