Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 12:31:30 Player: ElectroBlueGuy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3690) 3690 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 7316 Bonus ------- High Alert Combat Kills 431 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 55/100 System Corruption 3% Temperature Warm (114) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Terrain Scan Processor Advanced ECM Suite > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Lightning Gun Arc Projector Heavy Particle Gun Mini Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Terrain Scan Processor System Shield Authchip [Device] > --- WEAPON ----------- Flak Cannon Mini Assault Cannon Maul > --- INVENTORY -------- Light Ion Engine Aluminum Leg Coolant Injector Authchip [R/Combat] EM Pulse Cannon Mini Assault Cannon Mini Grenade Launcher Datajack [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Core Shielding Weapon Maul Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 108 | 6 12 2 12 35 41 Power 19 | 1 3 . 2 6 7 Engine 7 | 1 2 . 1 2 1 Core 12 | . 1 . 1 4 6 Reactor . | . . . . . . Propulsion 32 | 2 2 . 4 14 10 Treads . | . . . . . . Leg 32 | 2 2 . 4 14 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 . 2 5 7 Device 4 | . . . . 1 3 Storage 3 | 1 . . 1 . 1 Processor 6 | . 2 . . 2 2 Hackware 3 | . 1 . . 1 1 Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 39 | 2 4 2 4 10 17 Energy Gun 9 | 1 2 1 . 1 4 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 7 | 1 . 1 2 3 . Ballistic Cannon 8 | . . . . 2 6 Launcher 5 | . 1 . 1 1 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 2 . Slashing Weapon 2 | . 1 . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Corrupted Parts 2 | . . . . 1 1 System Corruption 7 | . . . . 4 3 Parts Lost 51 | . 6 1 6 14 24 Power 9 | . 2 . 1 2 4 Propulsion 20 | . 2 . 3 7 8 Utility 7 | . . . . 2 5 Weapon 15 | . 2 1 2 3 7 Highest Loss Streak 10 | . 5 1 4 4 10 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 93 | . 95 100 97 91 90 Engine 2 | . 7 . 3 2 1 Core 5 | . 4 14 6 5 4 Leg 28 | . 26 28 31 29 26 Device 1 | . . . . 2 3 Storage 9 | . 14 14 11 9 6 Processor 15 | . 13 14 11 15 17 Hackware 2 | . . . . 3 4 Protection 3 | . . . 11 5 . Energy Gun 3 | . 10 14 2 . 3 Energy Cannon 1 | . . . . . 3 Ballistic Gun 3 | . . 8 8 6 . Ballistic Cannon 2 | . . . . 2 4 Launcher 2 | . 3 . 1 2 2 Impact Weapon 5 | . . . 8 5 6 Slashing Weapon 1 | . 13 5 . . . Naked Turns . | . . . . . . Heaviest Build 34 | 12 14 15 22 32 34 Greatest Support 78 | 20 20 20 30 62 78 Greatest Overweight (x) 3 | 3 1 . 2 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 9 Most Carried 10 | 5 8 8 10 10 10 Average Carried 7 | 2 5 7 8 8 8 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 8 | 2 8 8 8 7 5 Class Distribution -------------------- 63% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2249 | 220 125 33 274 667 930 Remotely . | . . . . . . Salvage Created 3809 | . 278 98 658 1147 1628 Parts 189 | . 24 6 39 54 66 Haulers Intercepted 7 | . 1 . 1 3 2 Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 87 | . 7 2 19 29 30 Melee 25 | . 6 1 4 9 5 Guns 26 | . 1 1 6 17 1 Cannons 14 | . . . . 2 12 AOE 13 | . . . 5 . 8 Classes Destroyed 13 | . 4 . 3 3 3 Worker 3 | . . . . 1 2 Builder 6 | . . . 1 . 5 Tunneler 3 | . . . . 1 2 Hauler 7 | . 1 . 1 3 2 Recycler 4 | . . . 1 . 3 Watcher 5 | . 1 . 2 1 1 Swarmer 18 | . 3 . 7 8 . Grunt 46 | . 4 2 9 14 17 Duelist 1 | . . . . . 1 Sentry 13 | . . . 3 5 5 Specialist 2 | . . . . 2 . Hunter 2 | . . . . . 2 Programmer 5 | . . . . . 5 Best Kill Streak 7 | . 3 2 5 6 7 Combat Bots Only 6 | . 3 2 5 6 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . 2 . 2 Melee 1 | . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 831 | . 92 5 95 218 421 Missed 264 | . 20 1 20 72 151 Damage Taken 6849 | . 722 52 908 2060 3107 Core 1324 | . 171 25 130 284 714 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 28 22 . Regen/Repaired (Parts) 137 | . . . 20 . 117 Core Remaining (%) 59 | 100 . 21 67 48 . Volleys Fired 176 | . 8 1 38 52 77 Largest 3 | . 1 2 2 2 3 Hottest 154 | . 50 60 85 88 154 Shots Fired 308 | . 8 2 47 93 158 Gun 168 | . 8 2 41 74 43 Cannon 100 | . . . . 18 82 Launcher 40 | . . . 6 1 33 Special . | . . . . . . Kinetic 163 | . . 1 32 87 43 Thermal 84 | . 8 1 9 . 66 Explosive 33 | . . . 6 1 26 Electromagnetic 28 | . . . . 5 23 Robot Hit Streak 13 | . 7 9 11 10 13 Robot Miss Streak 7 | . . . 4 6 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 310 | . 31 5 57 105 112 Core Hits 171 | . 10 4 24 46 87 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 15 | . . . 5 4 6 Critical Strikes 20 | . 1 . 7 5 7 Burn 2 | . 1 . . . 1 Destroy 1 | . . . . 1 . Blast 1 | . . . . 1 . Smash 16 | . . . 7 3 6 Melee Attacks 162 | . 45 3 26 45 43 Impact 110 | . . . 26 45 39 Slashing 52 | . 45 3 . . 4 Piercing . | . . . . . . Sneak Attacks 20 | . 2 . 5 2 11 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10375 | . 656 123 1752 2798 5046 Guns 2016 | . 89 24 444 1040 419 Cannons 1360 | . . . . 330 1030 Explosions 2020 | . . . 282 21 1717 Melee 4954 | . 567 74 1026 1407 1880 Ramming 25 | . . 25 . . . Kinetic 2069 | . . 13 336 1251 469 Thermal 1518 | . 89 11 108 . 1310 Explosive 1425 | . . . 282 21 1122 Electromagnetic 384 | . . . . 119 265 Impact 4181 | . . . 1026 1407 1748 Slashing 773 | . 567 74 . . 132 Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 3 Average Corruption 3 | . . . . 5 3 Corruption Purged . | . . . . . . Corruption Blocked 10 | . . . . . 10 Effects 21 | . . . . 8 13 Message Errors 6 | . . . . 2 4 Matter Fused 7 | . . . . 4 3 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1649 | . 42 . 293 433 881 Projectiles . | . . . . . . Explosions 187 | . . . 4 14 169 Melee 1462 | . 42 . 289 419 712 Knockbacks 24 | . . . 1 5 18 Impact 8 | . . . 1 3 4 Kinetic 16 | . . . . 2 14 Secondary . | . . . . . . Self-Inflicted Damage 144 | . . . 6 33 105 Shots 7 | . . . 1 1 5 Rammed . | . . . . . . Targets Rammed 4 | . . 4 . . . Kicked 4 | . . 4 . . . Crushed . | . . . . . . Highest Temperature 636 | . 42 6 84 164 636 Average Temperature 82 | . 19 4 29 29 114 Received Heat Transfer 2628 | . 303 30 351 675 1269 Effects 9 | . . . . . 9 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Damage (minor) 5 | . . . . . 5 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 27 | . . . 4 7 16 Impact Corruptions 49 | . . . 12 12 25 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2313 | . 333 25 259 . 1696 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 842 | . 148 40 397 565 842 Initial 167 | . . . 15 167 149 Average 280 | . 85 23 162 324 388 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 52 | 100 100 100 66 23 47 Level 1 17 | . . . 33 31 8 Level 2 22 | . . . . 45 25 Level 3 7 | . . . . . 18 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 1 . 4 11 14 Investigation 6 | . . . 1 2 3 Extermination 4 | . . . . . 4 Reinforcement 11 | . 1 . 3 3 4 Assault . | . . . . . . Garrison 9 | . . . . 6 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 2 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 17 2 24 40 43 Peak Tracking Total 9 | . 6 2 5 9 5 Tactical Retreats 7 | . . . 1 2 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 12 | . . . 1 . 11 Max in Single Turn 5 | . . . 1 . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 19 | . 3 . 5 4 7 Terminals 11 | . 3 . 2 3 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 . 1 Recycling Units 3 | . . . 2 . 1 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 64 | . 10 . 14 17 23 Successful 36 | . 6 . 11 6 13 Failed 28 | . 4 . 3 11 10 Catastrophic 10 | . 1 . 2 1 6 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 43 | . 10 . 8 14 11 Fabricators 3 | . . . . . 3 Repair Stations 6 | . . . 2 . 4 Recycling Units 7 | . . . 4 . 3 Scanalyzers 5 | . . . . 3 2 Garrison Access . | . . . . . . Terminal Hacks 19 | . 6 . 5 4 4 Record 1 | . . . 1 . . Prototype ID Bank 2 | . . . 1 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 4 | . 1 . 1 . 2 Scanalyzer Index 1 | . . . . . 1 Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . 2 . . . . Maintenance Status 1 | . . . . . 1 Recall Reinforcements 2 | . 1 . 1 . . Zone Layout 4 | . 2 . 1 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 2 | . . . . . 2 Repair Station Hacks 6 | . . . 2 . 4 Scan Component 3 | . . . 1 . 2 Repair 3 | . . . 1 . 2 Recycling Unit Hacks 5 | . . . 4 . 1 Report Inventory 3 | . . . 2 . 1 Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . . . 2 2 Insert Component 3 | . . . . 2 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 . 3 4 6 Full Trace Events 6 | . . . 2 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 . 2 Time 108 | . . . 38 . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4583 | 59 422 274 719 1262 1847 Spaces Moved 2347 | 39 188 194 318 631 977 Core 18 | 14 . . . . 4 Treads . | . . . . . . Legs 2329 | 25 188 194 318 631 973 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 125 | 117 120 120 123 125 129 Slowest Speed 260 | 200 190 120 260 195 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 40 53 30 47 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 15 | . . . . . 15 Terrain Destroyed 379 | . . . 82 11 286 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 375 | . . . 82 11 282 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3357 | 52 284 226 545 927 1323 Wait 393 | . 15 22 137 101 118 Move 2342 | 38 187 193 317 630 977 Hop . | . . . . . . Pick Up 125 | 8 15 1 12 41 48 Fast Attach . | . . . . . . Attach 66 | 6 7 1 9 20 23 Detach 2 | . . . . 1 1 Swap 42 | . 5 1 3 15 18 Drop 45 | . 2 . 3 22 18 Fire 176 | . 8 1 38 52 77 Melee 162 | . 45 3 26 45 43 Ram . | . . . . . . Kick 4 | . . 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Lost 5 parts (2p2n1w) 306 | -10/Materials | Build established: Mutant 324 | -10/Materials | Core integrity fell below 50% 439 | -10/Materials | Discovered new exit (range 9) 457 | -10/Materials | Discovered new exit (range 13) 482 | -10/Materials | Entered Mines 564 | -10/Mines | Learned location of Zion (-7) 651 | -10/Mines | Discovered new exit (range 9) 748 | -10/Mines | Discovered new exit (range 8) 750 | -10/Mines | Learned location of Storage (-8) 756 | -10/Mines | Entered Materials 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -9/Materials | Repaired Lgt. Nuclear Core 1273 | -9/Materials | Lost 4 parts (1p2n1w) 1357 | -9/Materials | Discovered new exit (range 10) 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1711 | -8/Materials | Identified exit to Storage 1812 | -8/Materials | Garrison activated, responded to threat 1849 | -8/Materials | Lost 3 parts (1p2n) 1928 | -8/Materials | Lost 4 parts (2n1u1w) 2120 | -8/Materials | Garrison activated, responded to threat 2215 | -8/Materials | Build established: Scavenger-Mutant 2645 | -8/Materials | Core integrity fell below 50% 2650 | -8/Materials | Discovered new exit (range 17) 2737 | -8/Materials | Entered Factory 2737 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3007 | -7/Factory | Build established: Mutant 3144 | -7/Factory | Lost 3 parts (1n1u1w) 3417 | -7/Factory | Build established: Scavenger-Mutant 3494 | -7/Factory | Repaired Med. Storage Unit 3538 | -7/Factory | Repaired Imp. Titanium Leg 3767 | -7/Factory | Lost 4 parts (1p1n2u) 3863 | -7/Factory | Build established: Mutant 3874 | -7/Factory | Core integrity fell below 50% 3900 | -7/Factory | Lost 3 parts (2p1n) 3978 | -7/Factory | Cargo convoy interrupted 4556 | -7/Factory | Core integrity fell below 20% 4584 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04563_ Overheating: Flak Cannon damaged (-24). 04563_ Acquired Axe. 04564_ Overheating: Hvy. Particle Gun damaged (-31). 04565_ Flak Cannon destroyed. 04565_ Acquired 44 matter. 04566_ K-01 Serf collects debris. 04567_ Recoil Stabilizer destroyed. 04567_ Imp. Titanium Leg destroyed. 04568_ Overheating: Hvy. Particle Gun damaged (-9). 04570_ K-01 Serf collects debris. 04572_ Critical hit (Burn: +37). 04574_ K-01 Serf collects debris. 04575_ Hvy. Particle Gun destroyed. 04575_ K-01 Serf collects debris. 04576_ Overheating: Adv. ECM Suite damaged (-5). 04576_ K-01 Serf collects debris. 04578_ G-47 Trooper destroyed. 04579_ K-01 Serf collects debris. 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"?????????????? #???? | | ???????????????????????????? ??????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed ThermicSensorFacilitator Manual? 0 Play Time 00:55:53 Cumulative 4.5 hours Start 2024.05.03 @ 11:32:35 End 2024.05.03 @ 12:31:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56bbcf75-c6e3-49dc-bd9c-a4dc1682bf11