Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 20:12:25 Player: Jay Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2130) 2130 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 6090 Bonus ------- Follower Combat Kills 140 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Insulated Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Target Analyzer Backup Plating III Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Drone Bay Beam Rifle Beam Rifle Spread Laser Advanced Assault Cannon [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . . 1 . 1 . 1 2 Weapon 2 | . . 1 . . . 1 . Parts Attached 66 | 7 1 9 2 1 17 15 14 Power 12 | 1 . 2 1 . 4 3 1 Engine 9 | 1 . 2 1 . 2 3 . Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . . . . 4 4 2 Treads . | . . . . . . . . Leg 12 | 2 . . . . 4 4 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 3 . 1 2 5 6 Device 7 | . . . . . 1 4 2 Storage 5 | 2 . 3 . . . . . Processor 4 | . 1 . . . . 1 2 Hackware . | . . . . . . . . Protection 4 | . . . . 1 1 . 2 Artifact . | . . . . . . . . Weapon 22 | 2 . 4 1 . 7 3 5 Energy Gun 14 | 2 . 2 1 . 4 1 4 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . 2 . . 3 2 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 47 | . . . . . 15 7 25 Power 9 | . . . . . 4 2 3 Propulsion 7 | . . . . . 3 . 4 Utility 15 | . . . . . 2 3 10 Weapon 16 | . . . . . 6 2 8 Highest Loss Streak 15 | . . . . . 10 6 15 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 3 5 6 8 8 9 4 Power 1 | . 1 1 3 3 1 1 . Propulsion . | . . . . 1 . 1 1 Utility 2 | . . . 1 1 2 4 1 Weapon 2 | 1 1 3 2 3 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 5 | . . 1 . . 1 2 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . . 2 1 Weapon 2 | . . 1 . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 97 98 100 98 87 97 68 Engine 9 | . 14 10 11 18 10 9 5 Core 2 | . . . . . 7 3 . Leg 14 | . 28 21 22 18 10 15 6 Device 9 | . . . . . 6 17 15 Storage 15 | . 14 22 22 18 18 15 8 Processor 6 | . 11 11 11 9 2 1 9 Protection 3 | . . . . 7 7 2 5 Energy Gun 11 | . 28 27 11 9 8 7 6 Ballistic Gun 13 | . . 4 22 18 16 21 7 Peak Build Rating 37 | 7 7 11 12 14 20 33 37 Average Rating 19 | 4 6 9 11 13 16 28 27 On Entrance 12 | . 6 7 11 12 14 20 30 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 10 10 24 26 34 35 47 48 Greatest Support 35 | 20 20 20 20 20 20 25 35 Greatest Overweight (x) 10 | . . 1 1 1 8 2 10 Average Overweight (x) 1 | . . . 1 1 2 1 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 9 Most Carried 10 | 5 4 9 10 10 10 10 10 Average Carried 6 | 2 3 5 6 8 7 9 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 2 4 6 10 10 10 9 1 Class Distribution -------------------- 32% | Scavenger-Tank 22% | Mutant 20% | Scavenger-Gunner 17% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 1714 | 260 20 357 44 40 485 444 64 Remotely . | . . . . . . . . Salvage Created 2500 | 57 10 479 221 129 550 876 178 Parts 105 | 2 1 20 7 6 29 37 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 47 | . . 10 5 2 9 16 5 Guns 43 | . . 10 5 2 8 15 3 Cannons 1 | . . . . . . . 1 AOE 1 | . . . . . . 1 . Classes Destroyed 11 | 1 1 5 . . 1 3 . Worker 2 | . . . . . 2 . . Builder 2 | . . 1 . . 1 . . Recycler 4 | 1 . 1 . . . 2 . Mechanic 1 | . . . . . . 1 . Watcher 4 | . 1 1 . 1 1 . . Swarmer 8 | . . 4 . . . 4 . Grunt 23 | . . 3 5 1 3 8 3 Brawler 2 | . . 1 . . 1 . . Sentry 9 | . . 2 . 1 5 1 . Hunter 2 | . . . . . . 1 1 Programmer 3 | . . . . . . 2 1 Best Kill Streak 7 | 1 1 4 5 2 3 7 4 Combat Bots Only 7 | . . 4 5 2 3 7 4 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 1 Gunslinging 1 | . . 1 . . 1 . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 488 | . . 40 11 8 114 95 220 Missed 118 | . . 12 3 2 26 29 46 Hits 370 | . . 28 8 6 88 66 174 Melee 2 | . . 2 . . . . . Projectile 368 | . . 26 8 6 88 66 174 Critical Strikes 15 | . . . . . 4 3 8 Damage Taken 6104 | . . 336 100 92 1527 1034 3015 Core 1445 | . . 76 11 16 409 77 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 100 . 78 . 22 89 . Volleys Fired 145 | 3 1 22 6 5 35 41 32 Largest 4 | 2 2 3 3 3 3 4 4 Hottest 226 | 80 80 130 108 108 195 176 226 Shots Fired 419 | 6 2 66 18 15 82 156 74 Gun 405 | 6 2 66 18 15 82 156 60 Cannon 14 | . . . . . . . 14 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 202 | . . 2 12 10 45 106 27 Thermal 213 | 6 2 64 6 5 33 50 47 Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . 4 . . Robot Hit Streak 14 | 2 3 7 10 6 5 7 14 Robot Miss Streak 4 | 1 . 4 2 1 4 4 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 2 1 1 2 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 Shots Hit Robots 235 | 3 1 39 14 11 46 76 45 Core Hits 136 | 2 1 20 10 8 26 39 30 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 13 | . . 3 1 1 2 2 4 Burn 11 | . . 3 1 1 1 1 4 Destroy 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3718 | 32 24 456 194 152 702 1384 774 Guns 3303 | 32 24 456 194 152 699 1182 564 Cannons 210 | . . . . . . . 210 Explosions 202 | . . . . . . 202 . Melee . | . . . . . . . . Ramming 3 | . . . . . 3 . . Kinetic 1553 | . . 20 99 72 380 657 325 Thermal 2122 | 32 24 436 95 80 279 727 449 Explosive . | . . . . . . . . Electromagnetic 40 | . . . . . 40 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 167 | . . . . . . 152 15 Projectiles 15 | . . . . . . . 15 Explosions 152 | . . . . . . 152 . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . . . . . . 67 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 740 | 54 18 389 173 198 683 140 740 Average Temperature 155 | 29 12 146 87 75 263 44 262 Received Heat Transfer 1680 | . . 78 57 45 720 309 471 Effects 42 | . . 3 . . 31 . 8 Shutdowns 16 | . . 1 . . 12 . 3 Energy Bleed 7 | . . 1 . . 2 . 4 Interference 4 | . . . . . 4 . . Matter Decay 5 | . . 1 . . 3 . 1 Short Circuit 1 | . . . . . 1 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 4 | . . . . . 4 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 7 | . . 3 . . 1 1 2 Heat Transferred 5171 | 75 50 1303 296 259 740 1395 1053 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 165 | 5 7 145 110 131 114 165 56 Initial 56 | . . . 39 31 50 . 56 Average 29 | . . 68 38 73 24 42 7 Influence Increases 1437 | 5 16 258 120 120 318 469 131 Destroy 0b10 Robot/C 1020 | . . 200 100 80 220 320 100 Destroy 0b10 Robot/NC 65 | 5 5 15 . 5 20 15 . Destroy Leader 258 | . 2 42 20 22 72 70 30 Allied During Kill 10 | . . . . 6 4 . . Successful Hack 18 | . 9 . . 7 2 . . Disable Machine 30 | . . . . . . 30 . Destroy Structure 21 | . . 1 . . . 19 1 Lose Combat Pursuer 15 | . . . . . . 15 . Influence Decreases 1437 | 5 16 157 141 79 439 354 246 Entered New Map 241 | . . . 62 49 71 . 59 Time Decay 881 | 5 16 157 79 30 204 264 126 Lost Part 275 | . . . . . 144 70 61 Lost Ally 40 | . . . . . 20 20 . Squads Dispatched 11 | . . 1 . 1 1 5 3 Investigation 5 | . . 1 . . 1 2 1 Extermination 5 | . . . . . . 3 2 Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 3 | . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 1 12 5 5 14 17 7 Peak Tracking Total 5 | . . 4 3 4 4 5 4 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 5 | . . 2 . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 11 | . 4 2 . 1 1 2 1 Terminals 7 | . 4 . . 1 1 1 . Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 12 11 . 2 1 6 4 Successful 24 | . 9 8 . 1 1 2 3 Failed 12 | . 3 3 . 1 . 4 1 Catastrophic 3 | . . 1 . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 12 . . 2 1 3 . Fabricators 7 | . . . . . . 3 4 Repair Stations . | . . . . . . . . Recycling Units 4 | . . 4 . . . . . Scanalyzers 7 | . . 7 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 9 . . 1 1 . . Record 5 | . 5 . . . . . . Prototype ID Bank 3 | . 3 . . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Fabricator Hacks 5 | . . . . . . 2 3 Network Status 2 | . . . . . . 1 1 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 2 . 1 . 2 1 Full Trace Events 5 | . 1 1 . . . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 31 | . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . 4 Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 1 . . Highest-Rated Group 31 | . . . 31 31 31 . . Highest-Rated Ally 31 | . . . 31 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 5 8 . . Total Damage 215 | . . . . 86 129 . . Kills 4 | . . . . 2 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 16 | . . . . . . 14 2 Drone Recoveries 12 | . . . . . . 10 2 Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 3502 | 73 296 386 213 74 785 903 772 Spaces Moved 1373 | 48 234 198 99 29 213 323 229 Core 91 | 12 . . . . 3 . 76 Treads . | . . . . . . . . Legs 1282 | 36 234 198 99 29 210 323 153 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 125 Average Speed 198 | 102 120 137 190 190 296 214 243 Slowest Speed 550 | 120 120 190 190 190 450 260 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 5 45 21 28 7 30 9 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . . . 17 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 17 | . . . . . . 17 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 1847 | 66 247 265 113 38 296 438 384 Wait 174 | . 9 20 . 1 5 43 96 Move 1366 | 47 233 197 98 28 212 322 229 Hop . | . . . . . . . . Pick Up 62 | 8 3 12 5 2 16 10 6 Fast Attach 5 | 1 . . 1 . 3 . . Attach 57 | 6 1 8 1 2 15 10 14 Detach . | . . . . . . . . Swap 8 | . . 2 . . . 5 1 Drop 19 | 1 . 4 2 . 4 7 1 Fire 145 | 3 1 22 6 5 35 41 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 5 . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 3) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 702 | -9/Materials | Build established: Gunner 724 | -9/Materials | Discovered new exit (range 16) 756 | -9/Materials | Entered Mines 842 | -9/Mines | Learned Materials terminal intel 955 | -9/Mines | Escorted by a lone wolf Derelict 956 | -9/Mines | Discovered new exit (range 5) 969 | -9/Mines | Entered Materials 969 | -8/Materials | Accompanied by 1 ally 969 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 970 | -8/Materials | Loaded intel: 12 terminal locations 988 | -8/Materials | Identified exit to Storage 1043 | -8/Materials | Entered Storage 1043 | -8/Storage | Accompanied by 1 ally 1172 | -8/Storage | Lost 5 parts (1p1n1u2w) 1210 | -8/Storage | Core integrity fell below 50% 1251 | -8/Storage | Lost 10 parts (3p2n1u4w) 1631 | -8/Storage | Build established: Scavenger-Tank 1741 | -8/Storage | Discovered new exit (range 15) 1828 | -8/Storage | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2501 | -7/Factory | Build established: Scavenger-Gunner 2575 | -7/Factory | Destroyed 7 combat bots 2583 | -7/Factory | Lost 6 parts (2p2u2w) 2715 | -7/Factory | Discovered new exit (range 4) 2731 | -7/Factory | Entered another Factory area 2731 | -6/Factory | Accompanied by 2 allies 2731 | -6/Factory | Evolved 2 slots: Utility x2 3002 | -6/Factory | Fabricated Spread Laser (x2) 3097 | -6/Factory | Lost 15 parts (2p2n5u6w) 3343 | -6/Factory | Build established: Mutant 3483 | -6/Factory | Core integrity fell below 50% 3496 | -6/Factory | Core integrity fell below 20% 3503 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03473_ Penetrated by Slug. 03476_ Carbon-fiber Leg destroyed. 03476_ Penetrated by Slug. 03479_ Imp. Titanium Leg destroyed. 03482_ Penetrated by Slug. 03482_ Slug penetrates Wall. 03485_ Slug penetrates Door. 03486_ Penetrated by Slug. 03489_ Imp. Targeting Computer destroyed. 03489_ Slug penetrates Wall. 03492_ Penetrated by Slug. 03495_ Med. Storage Unit destroyed. 03497_ Slug penetrates Wall. 03498_ Penetrated by Slug. 03498_ Imp. Heat Sink destroyed. 03499_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1K. 03500_ Slug penetrates Wall. 03502_ Wall collapses. 03502_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????""""" # # | | ???????????????""""""" # """# | | ????????????# """"""" # """# | | ????????????# # "# | | ????????????# # % "F"# | | ????????###########+####+#% """# | | ???????? %+% % # | | ???????? # % # | | ???????? % # % # | | ???????? # """ # | | ??????? # """ # | | #???????##+##### # """ # | | #??????????????# + # | | #??????????????# ###+#### | | #??????????????# #?# #??? | | #??????????????# #?# #??? | | #??????????????# ##+###+###? | | #??????????????# # #? | | #??????????????# # """ #? | | #??????????????# # """ #? | | #??????????????# # """ #? | | #??????????????# h + #? | | #??????????????# ;h """ #? | | #??????????????# ; """ #? | | #??????????????# # """ #? | | #??????????????# # @ #? | | ################ #;########? | | ######### | | # # | | ""G"" # # | | " " # # | | # # | | ############# """ """ # # | | #???????# """ """ # # | | #???????# """ """ # # | | """ #???????+ + # | | """ #?????? # # # | | """ #???????###+#######+######### | | #???????# #??????? | | #???????# """ " #??????? | | #???????# "Y" " #??????? | | #####???????# " " " #??????? | | #???????????# " #??????? | | #???????????# " #??????? | | #????????#+## " !! #??????? | | #????????# ## " !! #??????? | | #????????# ## " #??????? | | ########## ## " #??????? | | ## #??????? | | ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 400 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 210 Armor Coverage 230 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Spread Laser | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hydra Overwhelming Challenges ------------ None Game ------ Seed IonSlugRegenerator Manual? 0 Play Time 00:42:24 Cumulative 54.6 hours Start 2025.11.18 @ 18:51:51 End 2025.11.18 @ 20:12:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 89 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01e603f3-adc8-4860-b546-08d51f92c64a