Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 09:22:41 Player: Leeroy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (764) 764 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3229 Bonus ------- None Cogmind --------- Core Integrity 626/700 Matter 248/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Heavy EM Pulse Gun Beam Rifle Beam Rifle > --- INVENTORY (15) --- Light Armor Plating Component Analysis Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Flight Unit Flight Unit > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Beam Rifle Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Flight Unit Light Armor Plating Heavy EM Pulse Gun Beam Rifle Beam Rifle [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Shield Generator Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 53 | 7 2 19 11 14 Power 14 | 2 . 3 5 4 Engine 11 | 2 . 3 3 3 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 19 | 2 . 8 4 5 Treads 3 | . . 2 . 1 Leg 5 | 2 . 1 . 2 Wheel 5 | . . 2 2 1 Hover . | . . . . . Flight 6 | . . 3 2 1 Utility 7 | 1 1 3 2 . Device 1 | . . . 1 . Storage 3 | 1 1 1 . . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 5 . 5 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 7 | 2 1 3 . 1 Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . . 2 System Corruption 15 | . . . . 15 Parts Lost 24 | . . 5 6 13 Power 6 | . . . 2 4 Propulsion 11 | . . 3 3 5 Utility 1 | . . . 1 . Weapon 6 | . . 2 . 4 Highest Loss Streak 9 | . . 4 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 91 94 93 92 Engine 11 | . 14 11 7 13 Core 3 | . . . 9 6 Treads 6 | . . 5 16 . Leg 11 | . 28 18 . 1 Wheel 6 | . . 8 1 11 Flight 9 | . . 5 16 12 Storage 11 | . 19 13 9 7 Processor 9 | . . 8 12 15 Energy Gun 1 | . . . . 8 Ballistic Gun 11 | . 28 15 . 5 Ballistic Cannon 8 | . . 6 18 7 Peak Build Rating 25 | 6 7 16 21 25 Average Rating 14 | 3 6 11 17 22 On Entrance 9 | . 6 7 16 20 Naked Turns . | . . . . . Heaviest Build 45 | 12 14 36 43 45 Greatest Support 40 | 20 20 40 40 28 Greatest Overweight (x) 6 | . . 6 1 5 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 6 8 8 15 15 Most Carried 13 | 5 3 13 12 10 Average Carried 6 | 1 1 6 10 7 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 1 3 13 9 3 Class Distribution -------------------- 77% | Mutant 16% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1021 | 209 56 229 178 349 Remotely . | . . . . . Salvage Created 764 | . 97 249 97 321 Parts 58 | . 12 22 14 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 6 7 9 7 Guns 19 | . 6 6 . 7 Cannons 10 | . . 1 9 . Classes Destroyed 4 | . 1 1 1 1 Swarmer 16 | . 6 3 7 . Grunt 7 | . . . 1 6 Duelist 1 | . . . . 1 Sentry 5 | . . 4 1 . Best Kill Streak 8 | . 6 3 8 4 Combat Bots Only 8 | . 6 3 8 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 272 | . 24 92 92 64 Missed 76 | . 4 29 27 16 Damage Taken 2731 | . 183 867 681 1000 Core 364 | . 33 200 57 74 Absorbed by Shields 44 | . . . 44 . Core Remaining (%) 81 | 100 86 50 89 . Volleys Fired 99 | . 17 31 24 27 Largest 3 | . 2 2 2 3 Hottest 168 | . 40 78 78 168 Shots Fired 212 | . 34 61 48 69 Gun 146 | . 34 59 . 53 Cannon 66 | . . 2 48 16 Launcher . | . . . . . Special . | . . . . . Kinetic 171 | . 34 61 48 28 Thermal 39 | . . . . 39 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 11 | . 2 11 7 5 Robot Miss Streak 6 | . 3 3 6 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 116 | . 14 41 24 37 Core Hits 53 | . 9 15 11 18 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 5 | . 2 1 1 1 Destroy 3 | . 2 1 . . Blast 1 | . . . 1 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1660 | . 123 408 547 582 Guns 871 | . 123 388 . 360 Cannons 789 | . . 20 547 222 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1326 | . 123 408 547 248 Thermal 319 | . . . . 319 Explosive . | . . . . . Electromagnetic 15 | . . . . 15 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . 7 15 Average Corruption 7 | . . . 4 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 4 6 Message Errors 2 | . . . 1 1 Matter Fused 2 | . . . 1 1 Energy Discharges 2 | . . . 1 1 Data Loss (major) 2 | . . . 1 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 21 | . . . 21 . Projectiles 21 | . . . 21 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 16 | . . . 8 8 Impact . | . . . . . Kinetic 14 | . . . 8 6 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 922 | . . 16 252 922 Average Temperature 234 | . . 6 124 363 Received Heat Transfer 810 | . . 252 279 279 Effects 29 | . . . . 29 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 5 | . . . . 5 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 10 | . . . . 10 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 814 | . . . . 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 329 | . 215 272 329 191 Initial 135 | . . 90 38 135 Average 157 | . 138 147 227 152 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 68 | 100 48 71 33 100 Level 1 31 | . 51 28 66 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 5 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 3 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 11 10 19 13 Peak Tracking Total 9 | . 9 5 6 4 Tactical Retreats 4 | . 1 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 2 2 . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 7 | . 2 5 . . Successful 6 | . 1 5 . . Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 3 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 20 | . . 20 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1600 | 77 216 613 336 358 Spaces Moved 821 | 49 134 310 147 181 Core 18 | 12 . 6 . . Treads 173 | . . 38 134 1 Legs 427 | 37 134 246 . 10 Wheels 169 | . . . 13 156 Hover . | . . . . . Flight 34 | . . 20 . 14 Fastest Speed 50 | 50 120 120 110 100 Average Speed 143 | 102 120 151 168 139 Slowest Speed 480 | 120 120 480 240 442 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 34 33 16 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1059 | 74 162 403 187 233 Wait 28 | 14 5 6 . 3 Move 817 | 48 133 309 146 181 Hop . | . . . . . Pick Up 47 | 5 4 26 5 7 Fast Attach 3 | 2 . 1 . . Attach 35 | 4 1 9 8 13 Detach 1 | . . 1 . . Swap 15 | 1 1 9 3 1 Drop 14 | . 1 11 1 1 Fire 99 | . 17 31 24 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 6) 276 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 665 | -9/Materials | Discovered new exit (range 8) 750 | -9/Materials | Lost 4 parts (2n2w) 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 999 | -8/Materials | Garrison activated, responded to threat 1079 | -8/Materials | Destroyed 8 combat bots 1219 | -8/Materials | Discovered new exit (range 16) 1242 | -8/Materials | Identified exit to Factory 1243 | -8/Materials | Entered Factory 1243 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1251 | -7/Factory | Lost 3 parts (1p2n) 1429 | -7/Factory | Lost 3 parts (1p2n) 1468 | -7/Factory | System corruption reached 10% 1601 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Matter decay (-39). Overheating: System interference. Terrain Scan Processor temporarily disabled. Acquired Aluminum Leg. Overheating: Energy bleed (-22). Dropped Arm. Wheel. Acquired 48 matter. PETDM:%RNL4ZFT,GQRPMEWC,O K-01 Serf collects debris. Acquired 2 matter. Imp. Ion Engine broken. Overheating: Short circuit. Acquired 5 matter. Acquired 80 matter. Broken Imp. Ion Engine destroyed. K-01 Serf collects debris. R-06 Scavenger collects Axe. K-01 Serf collects debris. K-01 Serf destroyed. R-06 Scavenger collects Lgt. Ion Engine. 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""" """?????# " | | ????????????????????????????????? ?????# " | | ????????????????????????????????? ?????# " | | ???????????????????????????????? ! ?????# | | ????????????????????????????????##?###?####????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 430 Matter Stores 267 Matter Capacity 400 Sight Range 18 Terrain Scan Density 85 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Made in Tau Ceti IV System Compromised Troublemaker Challenges ------------ None Game ------ Seed CouplerOvertunedSuperbattery Manual? 0 Play Time 00:24:37 Cumulative 1.0 hours Start 2025.02.18 @ 08:53:43 End 2025.02.18 @ 09:22:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff3ee2be-6052-4a43-94e2-7112dbb81f1a