Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.12 @ 18:05:57 Player: raiguard Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2714) 2714 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 9190 Bonus ------- Follower Combat Kills 346 Cogmind --------- Core Integrity 0/1300 Matter 110/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Small Matter Pod (0) Improved Transmission Jammer Point Defense System Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer Target Analyzer Core Analyzer Improved Transmission Jammer Point Defense System Hacking Suite > --- WEAPON ----------- Wave Gun Autogun Gauss Rifle Railgun > --- INVENTORY -------- Light Fission Core Micro Fission Core Improved Titanium Leg Flexi-carbon Leg Power Amplifier Advanced Heat Sink Transmission Jammer Graphene Brace Wave Gun HERF Cannon [Rating: 98] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Antigrav System Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 Power 2 | . . . . . 1 . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . . Utility 8 | . . . 2 1 . 1 . . 2 1 1 Weapon 2 | . . . . . . 1 . . . 1 . Parts Attached 106 | 6 3 7 10 11 18 8 1 1 13 23 5 Power 15 | 1 . 1 2 1 3 1 1 . 2 3 . Engine 8 | 1 . 1 2 1 2 1 . . . . . Core 4 | . . . . . 1 . . . . 3 . Reactor 3 | . . . . . . . 1 . 2 . . Propulsion 27 | 2 . 2 1 3 8 . . 1 2 6 2 Treads 10 | 2 . 2 1 3 1 . . . . . 1 Leg 16 | . . . . . 7 . . 1 2 6 . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 39 | 1 2 1 6 4 6 5 . . 6 5 3 Device 21 | . 1 . 2 2 5 4 . . 3 3 1 Storage 3 | 1 1 . . . . . . . . 1 . Processor 6 | . . 1 1 1 1 1 . . . 1 . Hackware 1 | . . . . . . . . . 1 . . Protection 8 | . . . 3 1 . . . . 2 . 2 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 3 1 3 1 2 . . 3 9 . Energy Gun 8 | 1 . 1 1 . . 1 . . . 4 . Energy Cannon 3 | . . . . 1 . . . . . 2 . Ballistic Gun 10 | 1 . 2 . 1 1 . . . 2 3 . Ballistic Cannon 2 | . . . . 1 . . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 Corrupted Parts 2 | . . . . . 1 . . . . 1 . System Corruption 2 | . . . . . 1 . . . . 1 . Parts Lost 64 | . 1 2 3 2 10 3 . . 8 28 7 Power 11 | . . 1 1 . 3 . . . 1 5 . Propulsion 13 | . . 1 . 1 2 . . . 1 6 2 Utility 21 | . . . 2 . 4 2 . . 3 5 5 Weapon 19 | . 1 . . 1 1 1 . . 3 12 . Highest Loss Streak 22 | . 1 1 2 1 7 2 . . 3 22 2 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 9 | 3 7 9 9 9 8 9 9 10 9 9 5 Power 1 | . 1 2 1 1 . . 1 1 1 1 . Propulsion 1 | 1 4 3 2 1 . 2 1 1 1 1 . Utility 3 | . . 2 2 3 4 4 4 5 3 4 5 Weapon 2 | . 1 1 2 3 2 1 2 3 2 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 24 | . . 2 3 2 4 2 2 1 2 3 3 Power 2 | . . . . 1 . . . . . 1 . Propulsion 6 | . . 2 2 1 . . 1 . . . . Utility 11 | . . . 1 . 3 1 . 1 . 2 3 Weapon 4 | . . . . . . 1 1 . 2 . . Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 87 99 96 95 95 95 100 98 96 94 19 Engine 7 | . 14 14 11 9 10 13 12 6 1 . . Reactor 2 | . . . . . . . . 6 8 9 . Treads 11 | . 28 27 22 25 17 . . . . . . Leg 12 | . . . . . 11 26 26 26 23 19 . Device 13 | . 5 4 9 9 14 18 20 20 17 15 3 Storage 7 | . 14 14 11 9 7 6 6 6 5 4 1 Processor 9 | . . 9 8 6 7 6 13 13 11 14 6 Hackware 1 | . . . . . . . . . 4 5 4 Protection 5 | . . . 12 17 6 3 . . 3 3 . Energy Gun 2 | . 2 1 11 . . 2 6 6 2 2 . Energy Cannon 1 | . . . . . 5 . . . . 3 . Ballistic Gun 8 | . 14 24 8 8 5 3 . . 5 9 . Ballistic Cannon 1 | . . . . 5 1 6 6 6 1 . . Impact Weapon 1 | . 7 1 2 2 1 . . . . . . Slashing Weapon 2 | . . . . . . 5 6 4 5 2 . Peak Build Rating 98 | 6 8 8 15 29 41 48 51 52 76 98 34 Average Rating 40 | 4 6 7 12 14 33 39 44 48 67 84 18 On Entrance 28 | . 6 8 8 13 29 30 44 50 52 76 24 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 12 18 18 29 33 39 41 50 50 72 77 12 Greatest Support 112 | 40 40 40 40 84 112 70 70 75 75 83 35 Greatest Overweight (x) 3 | . . . . . 1 . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 6 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 7 Average Carried 9 | 3 7 9 9 9 9 9 9 10 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 9 10 10 10 10 4 Class Distribution -------------------- 53% | Mutant 18% | Infiltrator-Mutant 12% | Scavenger-Mutant 9% | Infiltrator-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Matter Collected 2039 | 187 50 228 108 232 333 69 . 155 162 515 . Remotely . | . . . . . . . . . . . . Salvage Created 3389 | . 94 228 255 296 653 109 . . 337 1417 . Parts 151 | . 8 12 13 10 21 8 . . 22 57 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . 4 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 53 | . 4 7 5 5 9 2 . . 6 15 . Melee 5 | . . . 2 . 1 . . . 2 . . Guns 31 | . 3 6 2 2 2 . . . 3 13 . Cannons 11 | . . . . 3 4 2 . . 1 1 . AOE 2 | . 1 . . . . . . . . 1 . Classes Destroyed 12 | . 2 1 1 2 6 . . . . . . Worker 2 | . . . . . 1 . . . . 1 . Builder 3 | . . . . . 2 . . . . 1 . Tunneler 2 | . . . . . 1 . . . . 1 . Recycler 6 | . . . . 1 1 . . . 1 3 . Watcher 4 | . . . . . 1 1 . . . 2 . Swarmer 12 | . 3 3 . . . . . . 1 5 . Grunt 16 | . 1 2 2 2 5 . . . . 4 . Brawler 3 | . . . 1 . 1 . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . Sentry 8 | . . 2 2 2 . . . . . 2 . Hunter 4 | . . . . 1 . . . . 3 . . Programmer 9 | . . . . . 2 2 . . 2 3 . Best Kill Streak 6 | . 3 3 4 2 4 1 . . 2 6 . Combat Bots Only 4 | . 3 3 4 2 3 1 . . 1 4 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . 1 2 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . 1 . Melee 1 | . . . 1 . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Hostile Shots Fired 862 | . 27 51 41 47 125 24 . . 95 267 185 Missed 293 | . 9 11 6 19 34 6 . . 40 93 75 Hits 569 | . 18 40 35 28 91 18 . . 55 174 110 Melee 25 | . . . 5 . 20 . . . . . . Projectile 544 | . 18 40 30 28 71 18 . . 55 174 110 AOE 2 | . . . . . . . . . 2 . . Critical Strikes 37 | . . 1 2 1 11 1 . . 1 15 5 Actively Blocked 8 | . . . . . . . . . . 7 1 Damage Taken 10754 | . 174 482 505 380 1858 261 . . 1245 3491 2358 Core 2334 | . 38 96 58 60 153 . . . 85 542 1302 Absorbed by Shields 118 | . . . . . . . . . 118 . . Regen/Repaired (Parts) 651 | . . . . . . . 137 16 61 437 . Core Remaining (%) 80 | 100 . 46 85 89 78 . . 100 91 52 . Volleys Fired 183 | . 13 19 12 18 35 10 . . 27 49 . Largest 4 | . 2 2 2 2 2 2 . . 2 4 . Hottest 213 | . 60 60 70 98 98 85 . . 95 213 . Shots Fired 413 | . 17 30 23 36 67 20 1 . 52 167 . Gun 332 | . 17 30 23 18 32 10 1 . 49 152 . Cannon 81 | . . . . 18 35 10 . . 3 15 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 266 | . 13 27 11 32 34 11 . . 44 94 . Thermal 88 | . . . . 4 33 . . . . 51 . Explosive . | . . . . . . . . . . . . Electromagnetic 59 | . 4 3 12 . . 9 1 . 8 22 . Robot Hit Streak 15 | . 5 6 9 5 11 3 . . 5 15 . Robot Miss Streak 5 | . 5 3 1 1 3 2 1 . 5 3 . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 4 | . . 1 . . . . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . Shots Hit Robots 294 | . 7 21 26 27 57 12 . . 31 113 . Core Hits 121 | . 5 11 6 12 16 5 . . 18 48 . Critical Kills 6 | . . . 1 . 2 . . . . 3 . Critical Parts Destroyed 6 | . . . 1 . 1 . . . 4 . . Critical Strikes 17 | . . . 2 1 3 1 . . 4 6 . Burn 2 | . . . . . . . . . . 2 . Meltdown 1 | . . . . . 1 . . . . . . Destroy 7 | . . . . . . . . . 4 3 . Blast 2 | . . . . 1 . 1 . . . . . Corrupt 1 | . . . . . . . . . . 1 . Smash 4 | . . . 2 . 2 . . . . . . Melee Attacks 36 | . . 6 8 . 15 . . . 4 3 . Impact 29 | . . 6 8 . 15 . . . . . . Slashing 7 | . . . . . . . . . 4 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6306 | . 127 364 400 429 1404 213 . . 776 2578 15 Guns 3765 | . 77 218 211 142 340 29 . . 606 2142 . Cannons 1536 | . . . . 287 732 184 . . 78 255 . Explosions 50 | . 50 . . . . . . . . . . Melee 924 | . . 146 184 . 332 . . . 92 170 . Ramming 31 | . . . 5 . . . . . . 11 15 Kinetic 3053 | . 57 190 74 329 380 184 . . 641 1198 . Thermal 1747 | . 50 . . 100 692 . . . . 905 . Explosive . | . . . . . . . . . . . . Electromagnetic 551 | . 20 28 137 . . 29 . . 43 294 . Impact 662 | . . 146 184 . 332 . . . . . . Slashing 262 | . . . . . . . . . 92 170 . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 7 . 5 6 6 6 1 10 7 Average Corruption 3 | . . . 6 . 4 3 6 6 1 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . 1 . 14 10 9 5 5 7 1 Message Errors 14 | . . . . . 6 3 1 1 . 3 . Matter Fused 13 | . . . 1 . 2 3 3 2 1 . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 8 | . . . . . 1 2 . 1 1 3 . Data Loss (minor) 9 | . . . . . 2 1 2 1 2 1 . Data Loss (major) 2 | . . . . . 2 . . . . . . Misfires 2 | . . . . . . . 1 . 1 . . Alerts 3 | . . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 235 | . 13 14 23 . 116 . . . 35 34 . Projectiles 75 | . . . . . 40 . . . 35 . . Explosions 13 | . 13 . . . . . . . . . . Melee 147 | . . 14 23 . 76 . . . . 34 . Knockbacks 11 | . . . . 1 5 5 . . . . . Impact 3 | . . . . . 3 . . . . . . Kinetic 7 | . . . . 1 1 5 . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 39 | . 33 . . . . . . . . . 6 Shots 1 | . 1 . . . . . . . . . . Rammed 6 | . . . 1 . . . . . . . 5 Targets Rammed 9 | . . . 1 . . . . . . 3 5 Kicked 3 | . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 437 | . 12 46 168 126 102 60 8 . 66 437 . Average Temperature 76 | . 12 26 70 52 14 22 5 . 25 111 . Received Heat Transfer 1876 | . 12 162 174 99 522 . . . 60 544 303 Effects 3 | . . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . 1 1 . 4 . . . . . . Combat Hostiles 3 | . . 1 1 . 1 . . . . . . Parts Fried 8 | . . . 1 . 5 1 . . . 1 . Impact Corruptions 8 | . . 1 1 . 6 . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 6 | . . . . . 4 . . . . 2 . Heat Transferred 2603 | . 50 . . 148 962 . . . . 1443 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Maximum Alert Level 1 | . . . . . . . . . 1 . . Low Security (%) 89 | 100 100 100 100 100 100 100 100 100 19 100 100 Level 1 10 | . . . . . . . . . 80 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 379 | . 70 53 86 42 60 30 3 145 379 153 155 Initial 123 | . . 3 6 22 11 . 3 . 65 123 50 Average 51 | . 20 14 17 7 9 4 . 14 248 59 75 Influence Increases 2703 | . 120 175 160 145 264 97 . 215 677 559 291 Destroy 0b10 Robot/C 1340 | . 80 140 100 100 180 40 . 100 300 300 . Destroy 0b10 Robot/NC 95 | . . . . 5 30 5 . . 15 40 . Destroy Leader 308 | . 10 20 30 40 52 22 . 10 50 74 . Allied During Kill 200 | . . . . . . . . 105 95 . . Successful Hack 47 | . 10 . . . . . . . 16 . 21 Disable Machine 75 | . 15 . . . . . . . 45 15 . Destroy Structure 173 | . 5 . . . 2 . . . 156 10 . Partial Spotted 15 | . . . . . . 15 . . . . . Lose Combat Pursuer 450 | . . 15 30 . . 15 . . . 120 270 Influence Decreases 2563 | . 110 168 123 173 290 86 11 80 559 715 248 Entered New Map 320 | . . 7 11 32 15 . 8 . 70 130 47 Time Decay 1619 | . 100 151 92 141 221 76 3 20 369 315 131 Lost Part 524 | . 10 10 20 . 54 10 . . 80 270 70 Lost Ally 100 | . . . . . . . . 60 40 . . Squads Dispatched 16 | . . . . 1 3 4 . 1 3 3 1 Investigation . | . . . . . . . . . . . . Extermination 9 | . . . . . 2 2 . . 2 2 1 Reinforcement 6 | . . . . 1 . 2 . 1 1 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Distress Signals 5 | . . . . 1 . . . . . 4 . Communications Jammed 54 | . . . . . . . . 1 18 35 . Distress Signals 39 | . . . . . . . . 1 4 34 . Times Spotted 157 | . 7 8 5 9 17 6 . 2 25 47 31 Peak Tracking Total 13 | . 3 3 4 3 4 2 . 1 7 13 11 Tactical Retreats 20 | . . 1 1 . 4 1 . . 4 4 5 ECM-based Alert Blocks 16 | . . . . . 6 . . . 6 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Traps Triggered 6 | . 1 . . 1 1 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Machines Disabled 5 | . 1 . . . . . . . 3 1 . Max in Single Turn 1 | . 1 . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Machines Accessed 13 | . 2 . 2 1 2 . . 1 3 1 1 Terminals 8 | . 2 . 2 1 1 . . . 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . 1 1 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 35 | . 8 . 2 1 3 . . 2 7 9 3 Successful 24 | . 6 . 1 . . . . 2 4 8 3 Failed 11 | . 2 . 1 1 3 . . . 3 1 . Catastrophic 3 | . . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 1 1 . . . . 1 . 1 Terminals 17 | . 8 . 2 1 1 . . . 2 . 3 Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 13 | . . . . . . . . 2 2 9 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 11 | . 6 . 1 . . . . . 1 . 3 Record 4 | . 1 . . . . . . . . . 3 Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 12 | . . . . . . . . 2 2 8 . Scan Component 6 | . . . . . . . . 1 1 4 . Repair 6 | . . . . . . . . 1 1 4 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . . 1 2 . . 1 3 1 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 69 | . . . . . . . . . 69 . . Total Part Build Rating 18 | . . . . . . . . . 18 . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . 1 1 4 . Time 282 | . . . . . . . . 50 74 158 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Total Allies 20 | . . . . . . . 20 . . . . Largest Group 20 | . . . . . . . 20 15 6 . . Highest-Rated Group 678 | . . . . . . . 678 492 202 . . Highest-Rated Ally 50 | . . . . . . . 50 50 50 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . 34 21 . . Total Damage 2655 | . . . . . . . . 491 2164 . . Kills 19 | . . . . . . . . 5 14 . . Allies Corrupted 4 | . . . . . . . . 2 2 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Active Infowar (turns) 5378 | . . . 438 645 1069 661 288 163 864 1219 31 Sensors 109 | . . . . . . . . . . 109 . Seismic 3173 | . . . 438 645 461 661 288 163 486 . 31 Jamming 2296 | . . . . . . 36 14 163 864 1219 . ECM 3185 | . . . . . 759 432 288 163 864 679 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Turns Passed 6947 | 124 295 661 522 645 1171 661 288 163 864 1257 296 Spaces Moved 3760 | 71 146 361 264 255 516 416 203 86 474 609 359 Core 261 | 4 . . . . . . . . . 71 186 Treads 1382 | 67 146 361 264 255 256 . . . . . 33 Legs 1977 | . . . . . 260 416 203 86 474 538 . Wheels . | . . . . . . . . . . . . Hover 140 | . . . . . . . . . . . 140 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 127 127 127 127 125 50 50 Average Speed 137 | 153 160 160 160 160 144 127 127 127 127 147 77 Slowest Speed 200 | 160 160 160 160 160 200 127 127 127 195 195 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 32 64 17 27 14 9 87 3 16 21 13 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 10 | . 4 . . . . . . . 2 4 . Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . 2 4 . AOE 4 | . 4 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Total 5145 | 83 190 406 331 458 849 531 234 140 680 866 377 Wait 876 | . 23 4 20 159 232 84 24 50 143 137 . Move 3750 | 70 145 360 263 254 515 416 202 85 473 608 359 Hop . | . . . . . . . . . . . . Pick Up 87 | 7 4 4 7 4 15 6 3 1 12 22 2 Fast Attach 43 | 5 3 1 3 3 9 2 . 1 3 9 4 Attach 50 | 1 1 2 2 2 12 6 . . 8 13 3 Detach 6 | . 1 . . . 1 . . . . 2 2 Swap 41 | . . 5 6 9 4 2 2 1 3 9 . Drop 64 | . . 5 9 9 11 5 3 2 7 11 2 Fire 183 | . 13 19 12 18 35 10 . . 27 49 . Melee 36 | . . 6 8 . 15 . . . 4 3 . Ram 4 | . . . . . . . . . . . 4 Kick 3 | . . . . . . . . . . 3 . Crush 2 | . . . 1 . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered Mines 939 | -10/Mines | Learned Materials garrison access intel 939 | -10/Mines | Discovered new exit (range 10) 958 | -10/Mines | Core integrity fell below 50% 1077 | -10/Mines | Assembled infested the area 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Identified exit to Mines 1444 | -9/Materials | Discovered new exit (range 16) 1603 | -9/Materials | Entered another Materials area 1603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -8/Materials | Loaded intel: 1 garrison access location 1818 | -8/Materials | Discovered new exit (range 11) 1830 | -8/Materials | Build established: Scavenger-Mutant 2220 | -8/Materials | Discovered new exit (range 6) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2461 | -7/Factory | Build established: Mutant 2814 | -7/Factory | Garrison activated, responded to threat 3225 | -7/Factory | Lost 7 parts (1p2n3u1w) 3301 | -7/Factory | Discovered new exit (range 3) 3419 | -7/Factory | Entered another Factory area 3419 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4038 | -6/Factory | Spotted B-75 Beast 4080 | -6/Factory | Sucked down chute 4080 | -6/Factory | Entered Waste 4081 | -6/Waste | Joined by Warlord forces that had cleared the area 4337 | -6/Waste | Discovered new exit (range 11) 4368 | -6/Waste | Entered Factory 4368 | -6/Factory | Accompanied by 15 allies 4454 | -6/Factory | Repaired Power Sword 4513 | -6/Factory | Discovered new exit (range 7) 4531 | -6/Factory | Entered another Factory area 4531 | -5/Factory | Accompanied by 6 allies 4531 | -5/Factory | Evolved 2 slots: Utility x2 4544 | -5/Factory | Lost 4 allies 4676 | -5/Factory | Build established: Infiltrator-Mutant 4777 | -5/Factory | Fabricated Quantum Reactor (x2) 4891 | -5/Factory | P-70 Sage assimilated allied 8S-6G2(m) 4911 | -5/Factory | Lost 3 allies 5014 | -5/Factory | Lost 3 parts (1p1u1w) 5187 | -5/Factory | Repaired Quantum Reactor 5296 | -5/Factory | Discovered new exit (range 11) 5395 | -5/Factory | Entered another Factory area 5395 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5422 | -4/Factory | Noticed a derelict Sapper rigging charges 5695 | -4/Factory | Build established: Infiltrator-Gunner 5809 | -4/Factory | Repaired Med. Storage Unit 5885 | -4/Factory | Repaired Imp. Titanium Leg 5931 | -4/Factory | Repaired Imp. Titanium Leg 5976 | -4/Factory | Repaired Imp. Titanium Leg 6389 | -4/Factory | Build established: Scavenger-Gunner 6639 | -4/Factory | System corruption reached 10% 6646 | -4/Factory | Discovered new exit (range 12) 6649 | -4/Factory | Lost 22 parts (5p6n4u7w) 6652 | -4/Factory | Entered Research 6652 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6796 | -3/Research | Build established: Mutant 6826 | -3/Research | Core integrity fell below 50% 6902 | -3/Research | Core integrity fell below 20% 6948 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06876_ Acquired Seismic Detector. 06880_ Door malfunctions. 06883_ P-80 Master resets K-01 Serf, system corruption cleaned. 06884_ K-01 Serf destroyed. 06886_ Slammed into K-01 Serf. 06893_ Slug penetrates Wall. 06898_ Door malfunctions. 06898_ Target Analyzer destroyed. 06907_ Seismic Detector destroyed. 06908_ Slug penetrates U-05 Engineer. 06908_ Penetrated by Slug. 06909_ Terminal disabled. 06909_ Slug penetrates Wall. 06910_ U-05 Engineer builds a Door. 06923_ System corrupted: Matter fused (-5). 06930_ Penetrated by Slug. 06930_ Slug penetrates Quantum Generator. 06941_ Cld. Antigrav System destroyed. 06945_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ???????????????????????# #? # """ # | | ???????????????????????# #?? # """ # | | ???????????????????????# #?? #? # | | ???????????????????????+ #???######?? !#### | | ???????????????????????# #???????????? ????# | | ####???????????????????# #????????#+###+###### | | #???????????????????# #????????# | | ############????????# #??? + | | ## #????????# #??? # ###### T### | | ## #????????# #????????# #????####?? | | ## #????????# g #????????# #?????????# | | ## #????????+ #????????# #?????????# | | ?# ## ??????# ##########+###???????# | | +#### ## ?????# # #???????# | | + ""T"" #? ????# R# #???????# | | # """"" #??? ??# #! #???????# | | #########+######+### # """ """ #???????# | | " # """ """ #???????# | | " # """ """ #???????# | | " + """ """ #???????# | | % u # """ """ !#???????# | | ######+############ # """ """ #???????# | | #??? ?????????# # """ """ #???????? | | #? ???????# Y # #???????? | | # """ """ ###### # #???????? | | # """ """ + @ #################????? | | # """ """ ###### p########## #????? | | # #????# pp + #????? | | # ? #????############### #????? | | #??""" """?????????????????????# #????? | | #????" ""??????????????????????# #????? | | #????" ""??????????????????????# #????? | | ! #????? ???????????????????????########????? | | ! #????? ! ???????????????????????????????????? | | ! #?????###???????????????????????????????????? | | #???????????????????????????????????????????? | | / ??????????????????????????????????????????? | | # ?????????????????????????????????????????? | | ## #? ?????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Armor Coverage 300 Point Defense Rating 80 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Power Sword | 73% | -6/Factory Quantum Reactor | 64% | -5/Factory Med. Storage Unit | 52% | -4/Factory Imp. Titanium Leg | 27% | -4/Factory Imp. Titanium Leg | 26% | -4/Factory Imp. Titanium Leg | 53% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Dangerous Findings I Laugh At Your Crits Total Silence We Are Legion Challenges ------------ None Game ------ Seed ZhirovShadingWell Manual? 0 Play Time 01:55:57 Cumulative 27.9 hours Start 2026.03.08 @ 14:06:54 End 2026.03.12 @ 18:05:57 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5be6ff30-c404-42f1-b8ec-31e423e11c75