Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 01:44:07

Player: Sand

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (481)      481
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1761

 Bonus
-------
High Alert Combat Kills    8
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             198/400
Matter                     300/300
Energy                     159/160
System Corruption          0%
Temperature                Warm (190)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (5) ----
           Hacking Suite
     Light Assault Rifle
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Hardened Light Armor Plating
           Thief Drone Bay
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Flight Unit
           Flight Unit
           Hacking Suite
     Light Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Thief Drone Bay
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 5   3   2   12  
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   .   4   
  Utility                  5    | .   1   2   2   
    Device                 3    | .   .   2   1   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   .   5   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     75   | .   78  88  67  
  Engine                   10   | .   14  14  5   
  Wheel                    19   | .   28  28  9   
  Flight                   6    | .   .   .   15  
  Device                   3    | .   .   3   5   
  Storage                  7    | .   8   14  4   
  Protection               1    | .   .   .   4   
  Energy Gun               3    | .   8   .   1   
  Ballistic Gun            21   | .   19  28  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 6   11  14  19  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         6    | 5   6   8   6   
  Most Carried             8    | 1   2   2   8   
  Average Carried          2    | .   1   1   3   
  Final Capacity           8    | 5   8   8   5   
  Final Carried            4    | 1   1   1   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           550  | 259 38  34  219 
  Remotely                 .    | .   .   .   .   
Salvage Created            690  | 35  143 34  478 
  Parts                    52   | 2   14  3   33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  19   | 1   5   2   11  
  Guns                     18   | 1   5   2   10  
Classes Destroyed          6    | 1   2   .   3   
  Worker                   2    | .   .   .   2   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  10   | .   3   2   5   
  Grunt                    7    | 1   2   .   4   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           8    | 1   3   2   8   
  Combat Bots Only         5    | 1   3   2   5   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        113  | 4   16  9   84  
  Missed                   49   | 2   8   3   36  
Damage Taken               746  | 22  79  52  593 
  Core                     248  | .   37  9   202 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         90   | 100 .   81  .   
Volleys Fired              84   | 3   13  7   61  
  Largest                  2    | 2   2   2   2   
  Hottest                  85   | 60  60  40  85  
Shots Fired                157  | 6   26  14  111 
  Gun                      157  | 6   26  14  111 
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  143  | 3   24  14  102 
  Thermal                  14   | 3   2   .   9   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | 5   6   4   7   
  Robot Miss Streak        4    | 1   4   4   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        7    | .   3   .   4   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           93   | 5   15  5   68  
  Core Hits                44   | 2   9   4   29  
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   1   .   1   
    Burn                   1    | .   .   .   1   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           940  | 60  137 48  695 
  Guns                     939  | 60  137 48  694 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  1    | .   .   .   1   
  Kinetic                  765  | 38  114 48  565 
  Thermal                  174  | 22  23  .   129 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        243  | 12  6   .   243 
  Average Temperature      43   | 10  6   .   52  
  Received Heat Transfer   306  | 12  36  .   258 
  Effects                  1    | .   .   .   1   
    Interference           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Melted             3    | .   1   .   2   
  Heat Transferred         470  | 50  50  .   370 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             502  | 20  216 149 502 
  Initial                  84   | .   13  84  57  
  Average                  146  | 3   87  122 229 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         74   | 100 84  100 49  
  Level 1                  20   | .   15  .   37  
  Level 2                  5    | .   .   .   13  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | 1   11  3   20  
  Peak Tracking Total      6    | 1   3   3   6   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   1   1   4   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   1   1   8   
  Successful               6    | .   .   1   5   
  Failed                   4    | .   1   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   .   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   1   4   
  Record                   1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   .   20  
  Total Damage             101  | .   .   .   101 
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             3    | .   .   3   .   
  Drone Recoveries         3    | .   .   .   3   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               992  | 73  307 208 404 
Spaces Moved               1068 | 78  332 234 424 
  Core                     22   | 22  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   787  | 56  332 234 165 
  Hover                    .    | .   .   .   .   
  Flight                   259  | .   .   .   259 
  Fastest Speed            34   | 50  80  80  34  
  Average Speed            68   | 71  80  80  53  
  Slowest Speed            80   | 80  80  80  80  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            6    | .   .   .   6   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 7   50  45  33  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1187 | 86  351 243 507 
  Wait                     .    | .   .   .   .   
  Move                     1053 | 77  331 233 412 
  Hop                      6    | .   .   .   6   
  Pick Up                  8    | 1   1   .   6   
  Fast Attach              13   | 5   3   1   4   
  Attach                   6    | .   .   1   5   
  Detach                   1    | .   .   1   .   
  Swap                     3    | .   .   .   3   
  Drop                     12   | .   3   .   9   
  Fire                     84   | 3   13  7   61  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   51 | -11/Scrapyard | Discovered new exit (range 8)
   74 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 11)
  301 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 11)
  381 | -10/Materials | Entered Mines
  499 | -10/Mines     | Learned location of Recycling (-7)
  509 | -10/Mines     | Discovered new exit (range 10)
  525 | -10/Mines     | Found the Drone Emporium
  537 | -10/Mines     | Found Prototype Device
  537 | -10/Mines     | Identified Thief Drone Bay
  589 | -10/Mines     | Entered Materials
  589 | -9/Materials  | Accompanied by 3 allies
  589 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  785 | -9/Materials  | Discovered new exit (range 12)
  992 | -9/Materials  | Core integrity fell below 50%
  993 | -9/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
Lgt. Assault Rifle destroyed.
G-34 Mercenary destroyed.
Acquired 25 matter.
Acquired Lgt. Nuclear Core.
Acquired 10 matter.
Acquired Particle Gun.
Acquired 10 matter.
U-05 Engineer destroyed.
Acquired 1 matter.
G-34 Mercenary destroyed.
Acquired 1 matter.
R-06 Scavenger collects Ion Engine.
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).
Y-45 Defender suffers critical hit (Burn).
Overheating: System interference.
Particle Gun temporarily disabled.
Y-45 Defender heat damages core (-7).
Heat Sink melted. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              EtherialVisualBank
  Manual?         0
Play Time         00:18:14
  Cumulative      4.1 hours
  Start           2024.04.18 @ 01:25:29
  End             2024.04.18 @ 01:44:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69bcca3e-a76b-484c-99e7-a2e83c4c4f48